185:, I'm particularly proud of, as it is my first attempt at bringing a video game character's article to Good Article status. While it needs some clean up, I hope to bring it to Featured Article status. And finally, I would say that my best work on Knowledge (XXG) has been trying to raise awareness of the problem of too many fair use images used in articles without good cause. I recently went through a number of articles and removed probably more than 100 images that plagued them. While this might be severe, I tried to be totally neutral; a number of images were added back that, with further explanation, definitely made them better for the article.
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Afterward, they naturally change in how they are written, as with a character article, you have to focus a lot on the in-universe content, more so than you do on a video game's article. Though recently, I've become burnt out on writing new articles for video game characters; nevertheless, I do sometimes get back into the habit when I play a game that I enjoy, such as
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for an idea of what is an acceptable source to use; try to avoid edit warring at all cost (and remember that gaming 3RR by planning to do only three reverts is still a violation!); and always make sure to work with other editors, as no one has gotten anywhere on
Knowledge (XXG) without relying on the
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I'd say it's a close tie between paraphrasing and edit wars. With paraphrasing, I'm always too worried that I'm going to go too close to the original version, or I'm going to be too far off from it. I would have used to say grammar and prose, but I'm getting a little better at that. As for edit
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Well, for me, the process of writing either article type is pretty much the same, at least in the setup. For both, I go to Google Books, Google News, and do a sitesearch on Google for the article I am writing on every site listed as a reliable source on
Knowledge (XXG) Video game's RS page.
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warring, it was definitely my biggest problem back when I was a lot less experienced and more prone to frustration. Even still, I sometimes get into edit wars these days that I try my best to avoid.
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Sorry for being so long-winded; I just kept finding more and more things to write about, and I couldn't decide what to exclude. This was a fun interview, and I appreciate being picked for it.
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and
Corrupted Blood incident, I became intrigued with them after reading up about them, and decided that I wanted to improve them and bring some more articles of their kind to the limelight.
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281:. One thing I have to say about character articles for me, though, is that I used to (and sometimes still do) write character articles to illicit a "WTF" reaction (for example,
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is also one that I want to bring to GA, FA, and then TFA in May (to coincide with
National Masturbation Month!). And one of my earlier accomplishments are
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How does working on character articles differ from working on a stand alone video game article? Do you write or approach the two differently?
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At this rate, I can hardly remember; I pretty much started using it for school, and then later, started editing to improve the article
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285:). Eventually, it became kind of a challenge to myself to see how many I could make (without too much sacrifice of quality).
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articles (which I probably went overboard somewhat). Nowadays, I'm focusing on bringing what I've written to GA (especially
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for the first time (which I also did extensive work on for its article). New Age Retro Hippie is an enemy from the first
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Well, I've been interested in games as long as I can remember. One of my earliest memories was watching my Dad playing
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article and deciding that it had become a big enough thing that it was its own subject by then. As for the other two,
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and a plethora of video game character articles. Find out what keeps him editing and more.
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controversy article was my first article of that kind, which I took up after reading the
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What advice would you give a new editor interested in working on video game articles?
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You have worked on a number of articles related to "video game controversy", like
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Well, first off, make sure that you always cite your sources, and refer to
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How much of a gamer are you and what type of games do you gravitate toward?
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What drew you to
Knowledge (XXG), and what prompted you to begin editing?
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I changed my user name from A Link to the Past (obviously based on the
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was a fun article to write, and I hope to bring it to GA soon.
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I actually have a few, but I'll try to be brief. I really like
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What is the most difficult part of editing
Knowledge (XXG)?
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the
Knowledge (XXG) Video games page for reliable sources
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Controversy over the usage of
Manchester Cathedral in
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Controversy over the usage of
Manchester Cathedral in
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What is considered your best work on
Knowledge (XXG)?
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How did you think of your name, New Age Retro Hippie?
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319:The Legend of Zelda: A Link to the Past
18:Knowledge (XXG):WikiProject Video games
387:The Legend of Zelda: Link's Awakening
88:Featured editor: New Age Retro Hippie
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359:Nine Hours, Nine Persons, Nine Doors
178:Pokémon Pinball: Ruby & Sapphire
60:Changes to Featured and Good content
393:Super Mario World 2: Yoshi's Island
232:. What draws you to these articles?
51:Volume 4, No. 2 — 2nd Quarter, 2011
188:Sissy's Magical Ponycorn Adventure
44:WikiProject Video Games Newsletter
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328:(which has since been usurped by
487:Anything else you want to say?
264:Ghost Trick: Phantom Detective
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107:In this issue, we interview
66:News items and announcements
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225:Pong Toss! Frat Party Games
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380:series. I'm a big fan of
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312:, where he was fighting
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365:The World Ends with You
243:Resistance: Fall of Man
219:Resistance: Fall of Man
121:Resistance: Fall of Man
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309:Super Mario Bros. 3
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336:EarthBound
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238:Resistance
236:Well, the
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183:Glass Joe
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