223:, although occasionally, the game does allow for the player to move the character into the foreground or background. The player controls the movements of the main character, Wex Major, manipulating him around obstacles through to the end of the level. Wex's main weapon is called the "Rig", which is an electrical beam coming from Wex's back, used to defeat enemies. The "Rig" latches on to enemies, allowing the player to whip around or thrash enemies. Common scenarios involve bashing them into the floor or walls, or carrying enemies and moving them into other parts of the environments, like pits or spikes.
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coming across said allergens; "Pokkit", who has a special jacket with an infinite amount of pockets full of an infinite number of things; "Pilfer", a lizard with thousands of separate personalities; "Volstagg", a strong person with gorilla and gazelle DNA; "Crystal", who is solar-powered and has a body made of crystal with living hair; "Boomer McTwist", who has powers from wearing the kilt of her
Scottish superhero father, "MacSheen", who is adept with tools but is rather hormonal; "Henry", a being made entirely out of living water; and "B'Angus" (B is silent), who looks similar to a
289:, and spanned three years. Initial ideas for the game included having a female character who possessed a special glove that could instantly vaporize enemies. From there, the idea progressed to an item that could do hand-like motions, only with 1,000 times the strength of a typical human, before it finally evolved into the game's final premise of a male character, Wex, who controlled the "Rig". The game initially started up development for the
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shared similar sentiments, saying, "As unique and fun as this is the game's rocky development history shows in its occasionally sloppy control, clichΓ©d platform structure (kill enemies, solve puzzles, fight boss, repeat), general lack of variety, and fairly short playing time." In Japan, where the
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and the PlayStation, however, the Saturn version was cancelled early in development. Perry's disillusionment with Sega of
America's Saturn strategy was cited as the reason for the cancellation. Shortly after, Perry posted online that development on the Saturn version would resume if and when he was
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The game stars Wex Major, a young male who gets lost in an unfamiliar galaxy. He eventually meets up with eight other off-beat, strange adventurers, and becomes the leader of the group, which they dub the "Wild 9". The "Nine" consists of "Nitro", who has serious allergy problems and explodes once
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The evil Karn, a being who is 376 years old, desires to use the "Rig" item as a method of enslaving and controlling the inhabitants of the universe. Karn kidnaps the rest of the "Wild 9" crew, leaving it up to Wex to rescue them and ultimately defeat Karn.
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satisfied that Sega of
America were making the Saturn a commercially viable platform. Kevin Munroe, designer and lead animator on the project, stated that the development team aimed for the feel of the game to be as "...if
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Interplay gave the game a four million dollar budget for marketing the game, relatively large for a video game in the late 1990s. This included commercials played on major cable networks, such as
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was far less enthusiastic with the game, stating "The whole play mechanic of using the rig to move objects and enemies about may seem pretty interesting at first, but soon gets rather tiring...
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said that the game was "funny, wickedly subtle, and almost as amusing to play as it is to watch. It resurrects the old side-scrolling platform game, adding some
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and praising the game for making it fun to torture enemies in many ways, without feeling guilty due to enemies appearing neither human nor realistic.
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highlighted the game's 2.5D graphics and innovative gameplay, but criticized its challenging and unforgiving difficulty. Similarly,
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technique. By the end of 1997, Shiny were looking into incorporating the tessellation graphics technology created for
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is one of those games that purports to have a unique concept behind it, yet falls flat in its implementation."
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gave the game two 4.5/5 scores for graphics and control, and two 5/5 scores for sound and fun factor.
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series of video games. The game was released in North
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283:. Development for the game started in 1996, shortly after the release of Shiny's
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610:-esque humor and head-scratching puzzles. This game definitely has nine lives."
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The animations were rendered manually, instead of by the increasingly prevalent
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Hsu, Dan; Silvey, Jay; Smith, Shawn; Davison, John (December 1998). "Wild 9".
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praised it for being "off-beat" and "imaginative" in a similar manner to
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1029:. No. 88. Ziff Davis. November 1996. pp. 152, 154.
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and lives inside the Rig item, providing advice for Wex.
308:. And imagine if George Lucas then codirected it with
1476:"Wild 9 [author mislabeled as "Air Hendrix"]"
1463:. Vol. 2, no. 3. Ziff Davis. December 1998.
882:"Features - Postmortem: Shiny Entertainment's Wild 9"
766:"Past work — Sascha Dikiciyan aka Sonic Mayhem"
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The game received favorable reviews according to the
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1008:. No. 22. EMAP. August 1997. p.
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688:Outstanding Achievement in Sound and Music
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684:2nd Annual Interactive Achievement Awards
1231:. No. 113. Ziff Davis. p. 265.
917:"Wild 9 PSX review [Incomplete]"
192:; all of which were parties involved in
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1390:Perry, Douglass C. (October 1, 1998).
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1489:from the original on December 1, 2004
1150:D'Aprile, Jason (November 13, 1998).
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946:Malenfant, Didier (January 7, 2000).
880:Malenfant, Didier (January 7, 2000).
7:
1757:Sony Interactive Entertainment games
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1762:Video games designed by David Perry
1333:from the original on August 6, 2015
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1633:Earthworm Jim: Menace 2 the Galaxy
1485:. No. 122. IDG. p. 170.
1460:Official U.S. PlayStation Magazine
915:Purdy, Jason (December 28, 1998).
532:Official U.S. PlayStation Magazine
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672:gave it a score of 28 out of 40.
643:Sony Computer Entertainment Japan
641:game was ported and published by
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259:series of video games. Developer
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1355:Fielder, Joe (October 9, 1998).
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1289:. December 1998. Archived from
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1:
1722:Interplay Entertainment games
1474:Scary Larry (November 1998).
1085:"Shiny's 9 Gets Wild Backing"
1040:Scary Larry (December 1997).
1023:"Is There Life After Jim?".
690:", which ultimately went to
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1717:Cancelled Sega Saturn games
1188:Edge staff (October 1998).
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180:. The game was designed by
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1747:Side-scrolling video games
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1435:. January 1999. p.
1315:Dr. Moo (October 1998).
265:Interplay Entertainment
1690:Battle Arena Toshinden
678:was a finalist at the
666:on February 10, 2000,
36:North American box art
1293:on September 30, 1999
1002:"Shiny Clarification"
190:Interplay Productions
60:Interplay Productions
1006:Sega Saturn Magazine
986:. May 1997. p.
979:Sega Saturn Magazine
927:on September 8, 2009
921:The Adrenaline Vault
852:on November 14, 2014
797:"Wild 9 Ships Today"
206:The game plays as a
1521:on October 11, 1999
836:"Wild 9 - Overview"
764:Dikiciyan, Sascha.
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261:Shiny Entertainment
188:, and published by
186:Shiny Entertainment
174:platform video game
48:Shiny Entertainment
1166:on August 16, 2000
738:Tallarico, Tommy.
572:review aggregation
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275:all worked on the
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1658:Related articles
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1367:Red Ventures
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1404:November 6,
1327:CraveOnline
1096:November 6,
1054:. pp.
958:November 6,
931:November 6,
897:November 6,
856:November 6,
812:November 6,
388:Publication
291:Sega Saturn
279:series and
269:David Perry
244:Development
208:run and gun
182:David Perry
178:PlayStation
106:PlayStation
101:Platform(s)
85:Composer(s)
78:David Perry
67:Designer(s)
1706:Categories
1457:"Wild 9".
1442:October 7,
1337:October 7,
1297:October 7,
1261:October 7,
1256:Enterbrain
1246:"γ―γ€γ«γγγ€γ9"
1156:Gamecenter
1135:October 7,
807:Ziff Davis
725:References
648:Wildroid 9
363:Aggregator
273:Tom Tanaka
217:video game
211:platformer
71:Tom Tanaka
1670:TV series
1550:MobyGames
1287:FuncoLand
974:"Canned!"
954:. UBM plc
354:Reception
349:Reception
310:Tex Avery
301:Star Wars
298:co-wrote
234:chihuahua
1487:Archived
1423:"Wild 9"
1392:"Wild 9"
1362:GameSpot
1331:Archived
1277:"Wild 9"
1190:"Wild 9"
1152:"Wild 9"
1115:"Wild 9"
775:20 March
749:20 March
655:γ―γ€γ«γγγ€γ9
627:GameSpot
574:website
470:GameSpot
221:2D plane
202:Gameplay
176:for the
142:Genre(s)
1483:GamePro
1251:Famitsu
1047:GamePro
892:UBM plc
841:AllGame
714:GamePro
669:Famitsu
603:GamePro
451:6.25/10
434:Famitsu
427:7.75/10
333:Release
322:Messiah
249:Origins
153:Mode(s)
112:Release
1676:Wild 9
1545:Wild 9
676:Wild 9
632:Wild 9
487:8.5/10
475:5.1/10
327:Wild 9
281:Wild 9
166:Wild 9
25:Wild 9
1479:(PDF)
1193:(PDF)
700:Notes
686:for "
439:28/40
391:Score
366:Score
325:into
304:with
227:Story
169:is a
1527:2021
1495:2021
1444:2020
1406:2012
1374:2016
1339:2020
1299:2020
1263:2020
1211:2021
1198:Edge
1172:2021
1160:CNET
1137:2020
1098:2012
1067:2021
984:EMAP
960:2012
933:2012
899:2012
858:2012
814:2012
777:2024
751:2024
680:AIAS
621:Edge
415:6/10
410:Edge
403:4/10
341:and
271:and
171:2.5D
1548:at
1437:106
1397:IGN
1090:IGN
1052:IDG
802:IGN
608:Jim
583:IGN
482:IGN
376:76%
339:ABC
312:."
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