Knowledge (XXG)

Wild 9

Source πŸ“

223:, although occasionally, the game does allow for the player to move the character into the foreground or background. The player controls the movements of the main character, Wex Major, manipulating him around obstacles through to the end of the level. Wex's main weapon is called the "Rig", which is an electrical beam coming from Wex's back, used to defeat enemies. The "Rig" latches on to enemies, allowing the player to whip around or thrash enemies. Common scenarios involve bashing them into the floor or walls, or carrying enemies and moving them into other parts of the environments, like pits or spikes. 232:
coming across said allergens; "Pokkit", who has a special jacket with an infinite amount of pockets full of an infinite number of things; "Pilfer", a lizard with thousands of separate personalities; "Volstagg", a strong person with gorilla and gazelle DNA; "Crystal", who is solar-powered and has a body made of crystal with living hair; "Boomer McTwist", who has powers from wearing the kilt of her Scottish superhero father, "MacSheen", who is adept with tools but is rather hormonal; "Henry", a being made entirely out of living water; and "B'Angus" (B is silent), who looks similar to a
289:, and spanned three years. Initial ideas for the game included having a female character who possessed a special glove that could instantly vaporize enemies. From there, the idea progressed to an item that could do hand-like motions, only with 1,000 times the strength of a typical human, before it finally evolved into the game's final premise of a male character, Wex, who controlled the "Rig". The game initially started up development for the 560: 522: 517: 555: 550: 545: 540: 512: 507: 502: 640:
shared similar sentiments, saying, "As unique and fun as this is the game's rocky development history shows in its occasionally sloppy control, clichΓ©d platform structure (kill enemies, solve puzzles, fight boss, repeat), general lack of variety, and fairly short playing time." In Japan, where the
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and the PlayStation, however, the Saturn version was cancelled early in development. Perry's disillusionment with Sega of America's Saturn strategy was cited as the reason for the cancellation. Shortly after, Perry posted online that development on the Saturn version would resume if and when he was
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The game stars Wex Major, a young male who gets lost in an unfamiliar galaxy. He eventually meets up with eight other off-beat, strange adventurers, and becomes the leader of the group, which they dub the "Wild 9". The "Nine" consists of "Nitro", who has serious allergy problems and explodes once
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The evil Karn, a being who is 376 years old, desires to use the "Rig" item as a method of enslaving and controlling the inhabitants of the universe. Karn kidnaps the rest of the "Wild 9" crew, leaving it up to Wex to rescue them and ultimately defeat Karn.
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satisfied that Sega of America were making the Saturn a commercially viable platform. Kevin Munroe, designer and lead animator on the project, stated that the development team aimed for the feel of the game to be as "...if
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Interplay gave the game a four million dollar budget for marketing the game, relatively large for a video game in the late 1990s. This included commercials played on major cable networks, such as
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was far less enthusiastic with the game, stating "The whole play mechanic of using the rig to move objects and enemies about may seem pretty interesting at first, but soon gets rather tiring...
687: 1766: 600:, but said that, despite its innovative "torture" moves with the "Rig" weapon, the gameplay still ultimately boiled down to basic platforming and item collection. 1276: 606:
said that the game was "funny, wickedly subtle, and almost as amusing to play as it is to watch. It resurrects the old side-scrolling platform game, adding some
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and praising the game for making it fun to torture enemies in many ways, without feeling guilty due to enemies appearing neither human nor realistic.
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highlighted the game's 2.5D graphics and innovative gameplay, but criticized its challenging and unforgiving difficulty. Similarly,
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remarked that the game's checkpoints were wrongly positioned and that the scenery can obstruct the player's view of the gameplay.
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technique. By the end of 1997, Shiny were looking into incorporating the tessellation graphics technology created for
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is one of those games that purports to have a unique concept behind it, yet falls flat in its implementation."
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gave the game two 4.5/5 scores for graphics and control, and two 5/5 scores for sound and fun factor.
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series of video games. The game was released in North America and Europe in September 1998.
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The animations were rendered manually, instead of by the increasingly prevalent
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Hsu, Dan; Silvey, Jay; Smith, Shawn; Davison, John (December 1998). "Wild 9".
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praised it for being "off-beat" and "imaginative" in a similar manner to
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and lives inside the Rig item, providing advice for Wex.
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The game received favorable reviews according to the
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(October 1, 1998). 1240: 1238: 1489:from the original on December 1, 2004 1150:D'Aprile, Jason (November 13, 1998). 1109: 1107: 946:Malenfant, Didier (January 7, 2000). 880:Malenfant, Didier (January 7, 2000). 7: 1757:Sony Interactive Entertainment games 386: 361: 1762:Video games designed by David Perry 1333:from the original on August 6, 2015 539: 352: 1633:Earthworm Jim: Menace 2 the Galaxy 1485:. No. 122. IDG. p. 170. 1460:Official U.S. PlayStation Magazine 915:Purdy, Jason (December 28, 1998). 532:Official U.S. PlayStation Magazine 14: 672:gave it a score of 28 out of 40. 643:Sony Computer Entertainment Japan 641:game was ported and published by 501: 259:series of video games. Developer 1737:PlayStation (console)-only games 1355:Fielder, Joe (October 9, 1998). 1083:IGN staff (September 14, 1998). 795:IGN staff (September 30, 1998). 558: 553: 548: 543: 538: 520: 515: 510: 505: 500: 1289:. December 1998. Archived from 1772:Video games with 2.5D graphics 1: 1722:Interplay Entertainment games 1474:Scary Larry (November 1998). 1085:"Shiny's 9 Gets Wild Backing" 1040:Scary Larry (December 1997). 1023:"Is There Life After Jim?". 690:", which ultimately went to 1732:PlayStation (console) games 1717:Cancelled Sega Saturn games 1188:Edge staff (October 1998). 660: 180:. The game was designed by 1788: 1747:Side-scrolling video games 1752:Single-player video games 1742:Shiny Entertainment games 1229:Electronic Gaming Monthly 1026:Electronic Gaming Monthly 654: 615:Electronic Gaming Monthly 422:Electronic Gaming Monthly 390: 387: 365: 362: 29: 1435:. January 1999. p.  1315:Dr. Moo (October 1998). 265:Interplay Entertainment 1690:Battle Arena Toshinden 678:was a finalist at the 666:on February 10, 2000, 36:North American box art 1293:on September 30, 1999 1002:"Shiny Clarification" 190:Interplay Productions 60:Interplay Productions 1006:Sega Saturn Magazine 986:. May 1997. p.  979:Sega Saturn Magazine 927:on September 8, 2009 921:The Adrenaline Vault 852:on November 14, 2014 797:"Wild 9 Ships Today" 206:The game plays as a 1521:on October 11, 1999 836:"Wild 9 - Overview" 764:Dikiciyan, Sascha. 384: 359: 261:Shiny Entertainment 188:, and published by 186:Shiny Entertainment 174:platform video game 48:Shiny Entertainment 1166:on August 16, 2000 738:Tallarico, Tommy. 572:review aggregation 357: 275:all worked on the 124:September 30, 1998 1699: 1698: 1203:Future Publishing 846:All Media Network 567: 566: 380: 379: 162: 161: 1779: 1712:1998 video games 1658:Related articles 1626:Earthworm Jim 3D 1579: 1572: 1565: 1556: 1531: 1530: 1528: 1526: 1517:. 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Index


Developer(s)
Shiny Entertainment
Publisher(s)
Interplay Productions
Designer(s)
Kevin Munroe
David Perry
Composer(s)
Tommy Tallarico
Sascha Dikiciyan
Platform(s)
PlayStation
NA
EU
Genre(s)
Platform game
Single-player
2.5D
platform video game
PlayStation
David Perry
Shiny Entertainment
Interplay Productions
Earthworm Jim
run and gun
platformer
sidescrolling
video game
2D plane

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