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remarked that "hours pass like minutes in this fascinating RPG for nature lovers", and summarized it as an "unusual, entertaining game that gives genuine insight into one of nature's most magnificent and misunderstood creatures." The magazine's editors later awarded
488:"a role-playing simulation that is both worthwhile for your children, and for the child that lies within each of us." He believed that it is "a novel concept backed up by solid execution", and that it "redefines the genre of Role-Playing as we gamers know it".
29:
212:
The gameplay is divided into two parts. The first is a sandbox mode, where the player has no predetermined goal. The second is a scenario mode, where the player has to complete specific actions; this is comparable to quests given in
527:
would be "quite upsetting" to children; however, he found the game too shallow for adult players outside of its simulation mode, which he in turn thought was missing clear rewards or goals. In a negative review,
471:
s "unique take on role-playing/simulation games puts it in a class by itself". He concluded, "You'll not only spend many happy hours playing, you might even learn something." The magazine later named
510:
their 1994 "Special
Achievement in Innovative Design". They wrote that the game is "both entertaining and enlightening β and a breath of fresh air in a genre that some say has run its course."
475:
its 1994 "Best
Simulation Game". The editors reiterated that the game is "great fun to play, and you also can't help but learn about these intriguing creatures as you step into their skin."
903:
496:
as its 1994 "Role-Playing Game of the Year", with the editors calling it an innovative product that "skillfully mixes role-playing elements and scientific fact".
535:
s Linda Sharar called the game dull, and agreed with Suciu that its simulation mode lacked incentives to continue playing. She wrote, "I suppose if you look at
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Yee, Bernard H. (March 14, 1995). "Fly, Drive, and Think: Simulations That Put Your Brain to The
Ultimate Test;
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as an interactive educational program, it serves its purpose. But as a gameβI just don't get it."
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s Peter Suciu summarized it as "a nice novelty game without a lot to it", and questioned its
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Sharar, Linda (July 1995). "Unleash the Animal Within".
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793:. No. 130. pp. 35, 36, 38, 40, 42, 44.
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602:DeNardo, Vince (December 1994). "The Howling".
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8:
410:
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345:
299:
250:
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904:Video games developed in the United States
581:. Coming Soon Magazine, Inc. February 1995
409:
228:
27:
18:
677:
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453:Role-Playing Game of the Year (runner-up)
431:Special Achievement in Innovative Design
804:Staff (March 1995). "The Second Annual
608:. No. 125. pp. 208, 210, 213.
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755:Staff (March 1995). "The First Annual
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7:
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914:Video games with isometric graphics
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187:. The player takes the role of a
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864:Biological simulation video games
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909:Video games set in North America
579:Coming Soon Magazine, Vol I No.3
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682:Suciu, Peter (February 1995). "
1:
879:Manley & Associates games
553:, another wolf life simulator
656:Enos, Joel (January 1995).
930:
202:1994 film of the same name
889:Single-player video games
808:Editors' Choice Awards".
575:"Wolf by Sanctuary Woods"
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237:
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26:
899:Video games about wolves
810:Electronic Entertainment
806:Electronic Entertainment
769:(3): 44, 45, 47, 48, 51.
666:Electronic Entertainment
462:Electronic Entertainment
437:Electronic Entertainment
295:Electronic Entertainment
783:Staff (May 1995). "The
622:Staff (November 1994).
464:, Joel Enos wrote that
200:It is unrelated to the
185:role-playing video game
51:Manley & Associates
787:1995 Premier Awards".
884:Sanctuary Woods games
790:Computer Gaming World
785:Computer Gaming World
640:on February 29, 2000.
605:Computer Gaming World
490:Computer Gaming World
481:Computer Gaming World
448:Computer Gaming World
245:Computer Gaming World
191:. It was followed by
492:went on to nominate
441:Best Simulation Game
714:Starlog Group, Inc.
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499:The reviewer for
478:Vince DeNardo of
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153:Life simulation
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72:Sanctuary Woods
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694:(9): 52, 53.
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638:the original
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583:. Retrieved
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157:Role-playing
99:Sam Palahnuk
58:Publisher(s)
46:Developer(s)
33:
734:PC Magazine
710:CyberSurfer
633:PC Gamer US
530:CyberSurfer
502:PC Gamer US
426:PC Gamer US
416:Publication
378:PC Magazine
341:CyberSurfer
335:8 out of 10
235:Publication
107:Platform(s)
101:David Hasle
97:Ivan Manley
93:Designer(s)
853:Categories
668:(13): 102.
585:2007-08-31
558:References
179:is a 1994
36:cover art
869:DOS games
833:MobyGames
759:Awards".
741:(5): 400.
716:: 52, 53.
550:WolfQuest
226:Reception
221:Reception
197:in 1995.
83:U.S. Gold
844:GameFAQs
762:PC Gamer
757:PC Gamer
543:See also
283:PC Gamer
208:Gameplay
148:Genre(s)
484:called
163:Mode(s)
118:Release
411:Awards
712:(2).
533:'
517:'
469:'
419:Award
238:Score
839:Wolf
828:Wolf
729:Wolf
684:Wolf
660:Wolf
626:Wolf
537:Wolf
525:Wolf
508:Wolf
494:Wolf
486:Wolf
473:Wolf
466:Wolf
285:(US)
215:RPGs
194:Lion
189:wolf
183:and
176:Wolf
139:1995
34:Wolf
22:Wolf
842:at
831:at
731:".
686:".
460:In
289:88%
112:DOS
855::
775:^
765:.
747:^
739:14
737:.
700:^
690:.
674:^
664:.
646:^
630:.
614:^
594:^
577:.
566:^
217:.
204:.
155:,
135:EU
126:NA
78:EU
67:NA
767:2
692:1
662:"
658:"
628:"
624:"
588:.
137::
128::
80::
69::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.