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Wonder Boy (video game)

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In the far past, a Boy is attacked by the Evil King. He manages to escape, but The king kidnaps his girlfriend, Tina. the Boy explores the island and avoids the Grim Reaper, who has set out under the command of The King to lead him to his doom. After questing for ages, the Boy confronts the and saves
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are obtained by breaking open eggs. These eggs can also contain unpleasant surprises – curses which cause him to lose vitality more quickly than usual, and poisonous mushrooms which reduce Wonder Boy's vitality in one go. The player must remain aware of the vitality meter, which constantly runs down
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system. The first round of each area was always a forest, the second an ocean, the third a cave and the fourth a forest at nighttime (the C64 had round 1 at night time and round 4 during the day). This was not the case in the console and arcade versions, in which the areas provided more variation
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was restricted to a simple vitality bar – the score and number of lives were displayed prior to starting the level. The sound was modified slightly to adapt it to the more limited audio hardware. The graphics were brighter. The controls were modified slightly to make it possible to only perform a
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for the Master System and Game Gear had nine areas; this included all seven areas from the arcade original plus two new areas created specifically for this version. The new areas featured unique level designs different than the rest of the game. These two areas were dubbed as the fourth area and
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at a steady pace and can only be refilled by collecting food throughout the level. There is also one doll to collect in each level, which doubles the bonus points awarded at the end of the level. If all 28 dolls are collected, then a bonus eighth area will be unlocked.
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Some Spectrum versions were afflicted with a bug that prevented the game from preloading all four levels in 128K mode – the fourth level's graphics would not load correctly, and it would be impossible for the player to move before the game crashed and the computer
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was made available for play on the Nintendo Wii Virtual Console in North America. Japan and Europe got the game a week later. The game is available for 500 Wii points, and is an emulation of the Sega Master System version.
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reviewed the game reasonably well on initial release, with Your Commodore remarking that it was an excellent arcade conversion but feeling it was lacking in originality, and CVG describing it as addictive, whilst
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display. On its re-release, while quoting the aforementioned problems, the reviewer was willing to overlook them, highlighting the quality of the sprites and the fun offered by the game, and offering it 69%.
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on their May 15, 1986 issue as being the fifth most-successful table arcade unit at the time. It became Japan's tenth highest-grossing table arcade game during the latter
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The C64 version shares the same graphics as the Amstrad CPC version; unlike the ZX Spectrum and Amstrad versions, however, the game featured smooth horizontal scrolling.
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to differentiate it from the previous port, although the overseas releases dropped the word "Super" from the title. The Game Gear port in the United States was entitled
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Escape had a licensing arrangement whereby it owned the rights to the game design, but Sega retained the Wonder Boy trademark. Because of this, Escape teamed up with
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high jump when the run button was pressed, whereas it was possible in the arcade version to perform one simply by being in motion when the jump button was pressed.
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into 48K mode to run the game, and did not enjoy the benefit of having all levels preloaded as was designed. Under 48K mode, however, the 128K music still worked.
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In this arrangement, once again, Hudson Soft retained the rights to the character and name, allowing the company to continue to produce future games using the
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was a direct port of the arcade title, with some minor reductions to accommodate the more limited hardware. In Japan, the Sega Mark III version was entitled
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for the areas lifted from the arcade original (for example, what was the fourth area on the arcade version became the fifth area on the SMS/GG version).
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The game required a cabinet that provided a two-axis joystick and three input buttons – one to act as a start button, two as gameplay buttons.
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As with the arcade version, collecting all dolls in the game would reveal an extra "area" which, in this case, would be the tenth area.
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were much more critical, rating the game 52% and criticising the poor sound and labelling the actual arcade game itself as 'ordinary'.
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on March 30, 2017. A limited run physical edition of the PS4 version was released by Strictly Limited Games on January 27, 2019.
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in 1987. The game was true in spirit to the original, although the levels beyond level 4 differed to allow for the necessary
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However, the most important aspect that differentiated it from its arcade counterpart was the addition of "areas".
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though "not as complicated but just as playable." Writers now note that both games share a common ancestor in
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At the end of every "area", Wonder Boy will encounter an incarnation of the chief antagonist as a
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Later named Tom-Tom in the Master System version, known simply as "Boy" in the Japanese versions
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In 2004, Sega released a pixel-perfect conversion of the game designed for mobile phones.
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which allows him to destroy foes by simply running into them. All of the aforementioned
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remained unconvinced, citing technical shortcomings, including poor character-based
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Escape repeated the same kind of task by converting Sega's 1991 beat 'em up arcade
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which includes its versions on arcade, Master System, SG-1000 and Game Gear.
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The titular Wonder Boy is a tribal caveman-like boy whose girlfriend Tina
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with which he can rush through the levels and temporary protection by an
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processor running at 4 MHz. Audio was provided by two 2 MHz
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This article is about the first game in a series. For the series, see
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within around three seconds. As a result, 128K owners were forced to
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The graphics were lifted straight from the arcade version, but the
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Tina. After returning home, The Boy is heralded as a "Wonder Boy".
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Arcade flyer, featuring Wonder Boy, Tina, King, and several enemies
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eighth area in the game. This resulted in a modification on the
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Arcade TV Game List: Domestic • Overseas Edition (1971–2005)
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An unchallenging conversion of a very ordinary arcade game.
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The Sega Master System port received positive reviews from
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The arcade game was critically acclaimed upon release. In
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Tina was later renamed Tanya in the Master System version
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name and characters. These sequels are not based on the
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was the most enthusiastic about the game, offering it
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The license to produce the home computer versions of
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series of games and was followed up by five sequels,
2459: 2392: 2001:"World of Spectrum - Computer & Video Games-70" 462: 452: 440: 205: 152: 142: 132: 122: 74: 48: 31: 1803:"There's yet another Wonder Boy game in the works" 957:(known as Master Higgins in English games). Since 2159:. Vol. 6, no. 4. July 1987. p. 12. 1478:, praising its accuracy to the arcade original. 1511: 1324:was a commercial success in arcades. In Japan, 548: 969:is integrated in this game as a regular area. 542: 2368: 1159: 999:which had a completely different soundtrack. 900:A high-definition remake of the game, titled 8: 1637:"[セガハード大百科] セガマーク3/マスターシステム対応ソフトウェア" 1393:awarded the Amstrad CPC version of the game 1264: 1021:Through its 2012 absorption of Hudson Soft, 935:to produce a conversion of the game for the 842:, who produced versions of the game for the 2192:"Game Machine's Best Hit Games 25: '86 下半期" 2156:Computer Entertainer: The Video Game Update 2375: 2361: 2353: 1049: 1040: 37: 28: 2109: 2107: 1801:McWhertor, Michael (September 22, 2016). 1695:"Save 60% on Wonder Boy Returns on Steam" 682:, which he can throw at oncoming foes, a 659:, which spawned its own series of games. 1666:"[セガハード大百科] ゲームギア対応ソフトウェア(セガ発売)" 908:on October 12, 2016, later releasing on 678:Wonder Boy can arm himself with a stone 2300:Your Sinclair Magazine, issue 54, p. 51 2291:Your Sinclair Magazine, issue 20, p. 32 2282:Sinclair User Magazine, issue 100, p.26 2273:Sinclair User Magazine, issue 65, p. 67 1763:"Wii | Virtual Console バーチャルコンソール" 1546: 1492: 904:, was developed by CFK and released on 590:, was developed by CFK and released on 2130:– via The Def Guide to Zzap!64. 2058:"World of Spectrum - Sinclair User-65" 2027: 2025: 1975: 1973: 1821:"Wonder Boy Returns for PlayStation 4" 953:, it inserted instead a caricature of 492:and developed by Escape (now known as 2142: 2140: 2033:"Wonder Boy – Wireless Review at IGN" 1401:on its re-release three years later. 1397:on its original release in 1987, and 1046: 985:Champion Takahashi's Adventure Island 613:It was the first in the long-running 7: 1045: 1412:Reviewing the ZX Spectrum version, 1036: 719:The game ran on Sega's proprietary 2450:Monster Boy and the Cursed Kingdom 2035:. wireless.ign.com. Archived from 1880:"Wonder Boy – Hardcore Gaming 101" 1554:Akagi, Masumi (October 13, 2006). 1161: 961:is based on the arcade version of 735:. The graphics were provided by a 598:was rereleased in 2022 as part of 14: 2322:Official Arcade Archives minisite 1783:. Nintendo of America. 2008-03-31 1266: 1025:currently owns the rights to the 634:Wonder Boy III: The Dragon's Trap 1300: 1295: 1290: 1285: 1280: 1275: 1270: 1265: 1205: 1200: 1195: 1190: 1185: 1180: 1175: 1170: 1165: 1160: 2619:Westone Bit Entertainment games 2264:Crash Magazine, issue 79, p. 49 2255:Crash Magazine, issue 43, p. 82 1900:. 28 April 2015. Archived from 1596:(in Japanese). 1992. p. 83 1474:IGN awarded the mobile version 649:. The game was also adapted by 2614:Video games developed in Japan 2574:Wonder Boy (video game series) 2089:. ysrnry.co.uk. Archived from 1924:"World of Spectrum - Crash-43" 1557:アーケードTVゲームリスト国内•海外編(1971–2005) 1: 2330:Official PlayStation minisite 2176:(in Japanese). No. 284. 1437:on its original release, and 500:, it was later ported to the 1451:on its original release and 763:was released exclusively in 731:chips with a 4 MHz Z80 628:Wonder Boy III: Monster Lair 534:. The game is also known as 2148:"SEGA Software: Wonder Boy" 1958:"Arcade Action: Wonder Boy" 1512: 779:Master System and Game Gear 640:Wonder Boy in Monster World 549: 496:). Originally designed for 2635: 2345:Official Nintendo minisite 2239:"The Legend of Wonder Boy" 1863:"Wonder Boy Returns Remix" 1403:Computing With the Amstrad 1008:, into Hudson Soft's 1992 759:The first home version of 622:Wonder Boy in Monster Land 18: 2609:Single-player video games 2594:PlayStation Network games 2493:Westone Bit Entertainment 1503: 1409:on its original release. 1074: 1069: 1064: 1059: 1054: 949:as the main character of 543: 494:Westone Bit Entertainment 36: 2225:Computer and Video Games 2180:15 May 1986. p. 21. 1986:Computer and Video Games 1963:Computer and Video Games 1625:. July 1987. p. 13. 1382:Computer and Video Games 1352:Computer and Video Games 1104:Computer and Video Games 917:Wonder Boy Returns Remix 1749:Nintendo of Europe GmbH 2422:III: The Dragon's Trap 2314:Official Sega minisite 1699:store.steampowered.com 506:Mark III/Master System 251:Mark III/Master System 175:Mark III/Master System 2584:Virtual Console games 2534:Arcade Archives games 2178:Amusement Press, Inc. 1616:"Availability Update" 915:An enhanced version, 723:hardware, based on a 600:Wonder Boy Collection 594:on October 12, 2016. 2039:on December 16, 2005 1835:"Wonder Boy Returns" 1623:Computer Entertainer 1482:Notes and references 1377:Computer Entertainer 1256:Computer Entertainer 586:of the game, titled 515:by Sega, and to the 2589:PlayStation 4 games 2539:Master System games 2524:Sega System 1 games 2241:. 14 November 2008. 1676:on January 23, 2012 1586:"1986年セガ業務用ゲーム全リスト" 1455:on its re-release. 1441:on its re-release. 1043: 887:On March 31, 2008, 883:Wii Virtual Console 513:video game consoles 404:Wii Virtual Console 2559:Commodore 64 games 2529:Arcade video games 2335:2016-03-04 at the 1823:. 22 January 2019. 1767:www.nintendo.co.jp 1041: 919:, was released on 902:Wonder Boy Returns 801:Revenge of Drancon 588:Wonder Boy Returns 568:Revenge of Drancon 2579:Sega arcade games 2564:ZX Spectrum games 2554:Amstrad CPC games 2501: 2500: 2415:III: Monster Lair 2062:World of Spectrum 2005:World of Spectrum 1928:World of Spectrum 1904:on 2 October 2018 1898:pastemagazine.com 1405:awarded the game 1358:Super Mario Bros. 1313: 1312: 995:, unlike the NES 923:on May 23, 2019. 669:has been captured 474: 473: 148:Ryuichi Nishizawa 138:Ryuichi Nishizawa 128:Ryuichi Nishizawa 2626: 2604:Activision games 2519:Sega video games 2514:1986 video games 2468:Adventure Island 2443:Monster World IV 2377: 2370: 2363: 2354: 2349: 2341: 2326: 2318: 2301: 2298: 2292: 2289: 2283: 2280: 2274: 2271: 2265: 2262: 2256: 2253: 2247: 2242: 2235: 2229: 2210: 2204: 2203: 2197: 2188: 2182: 2181: 2167: 2161: 2160: 2152: 2144: 2135: 2134: 2129: 2128: 2118: 2111: 2102: 2101: 2099: 2098: 2083: 2077: 2076: 2074: 2073: 2064:. 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Index

Wonder Boy

Developer(s)
Escape
Sega
Activision
Publisher(s)
Sega
NA
EU
Activision
EU
Hit Squad
Director(s)
Designer(s)
Composer(s)
Platform(s)
Arcade
Amstrad CPC
Commodore 64
Game Gear
Mark III/Master System
SG-1000
Wii
Virtual Console
ZX Spectrum
PlayStation 4
Arcade Archives
JP
NA

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