156:
produce units with "buildsteps" generated by cities or villages, all of which produced different numbers of buildsteps. Unit costs ranged from two at the low end to twenty for battleships at the top end, while most units cost between two and six. Other unit types included: artillery, basic infantry, fighters, mechanized infantry, paratroopers, rocket, special forces, and tanks. Each unit had an experience level from green, trained, veteran, crack, to elite.
159:
Turns were divided into five phases, during which players accounted for a number of variables when moving and conducting combat operations. Combat could be a fairly simple affair between two units or it could be a "highly complex and mind-boggling affair" with multiple players and unit types involved
174:
magazine that the game was "good, with a little more effort it can be great!" In the same issue, Randall E. Black also reviewed the game, stating that he "really enjoyed the game, and felt it gave great value for the money." Out of a possible 5, he rated the game a 4 for its rule book and enjoyment,
151:
setting, with players governing a nation on a 50×60 grid map with 30 types of available combat units. The object of the game was to "be the first player to capture twelve cities and hold them for one full turn". The game allowed players to choose strategies such as: land-based, sea-based, air-based,
155:
Players began in their capital cities which were at the center of their territories. As these territories were unmapped, exploration was a central part of early play, in order to capture neutral cities. The primary element of gameplay was the unit, of which there were thirty types. Players could
187:
was "made for inventive people" in that it allowed many different possibilities for force generation to pursue campaigns. The game was listed as the #9 of 84 play-by-mail games in the Sep/Oct 1992 issue of
599:
1459:
1736:
942:
735:
1536:
928:
714:
840:
696:
1786:
1342:
1764:
1529:
1522:
1108:
921:
893:
812:
592:
1086:
682:
120:
wargame published for play in 1988 by Prime Time
Simulations. It was an "operational level game of land, sea and air warfare".
1799:
1364:
1187:
886:
879:
827:
237:
Capital cities produced six buildsteps, neutral cities produced four or five, and villages produced between zero and three.
1806:
1638:
1550:
728:
1792:
1596:
1378:
1093:
2004:
1645:
1624:
1357:
1152:
1005:
970:
834:
585:
1983:
1920:
1603:
1473:
203:
1618:
1307:
1013:
998:
194:
magazine, and was listed in the same issue as the #1 play-by-mail game for games with over 100 voting responses.
1409:
1019:
907:
1855:
1701:
1673:
1453:
183:, while placing its complexity in the medium to complex range. Reviewer Jack Herriman II said in 1993 that
1814:
1611:
1438:
1258:
1101:
1321:
128:
Prime Time
Simulations published the game in 1988. By 1992, the publisher had released its successor,
1687:
1273:
1252:
1244:
750:
1962:
1898:
1558:
1293:
1048:
792:
665:
521:
1937:
1772:
1653:
1579:
1544:
1488:
1238:
1144:
1137:
1117:
1027:
992:
964:
820:
798:
771:
651:
1869:
1757:
1695:
1667:
1220:
785:
623:
608:
213:
147:
was a "fast paced simulation of combined arms conflict." Each game comprised 12 players in a
1967:
1942:
1906:
1751:
1715:
1495:
1467:
1416:
1329:
1315:
1073:
956:
950:
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778:
764:
756:
1952:
1849:
1481:
1158:
1079:
985:
914:
1947:
1681:
1446:
1301:
1166:
1130:
977:
806:
519:
Milliken, Chris; Hart, Steven (Jan 1992). "Beginner's Guide to Modern World
Conquest".
1998:
1632:
1572:
1502:
1280:
1041:
742:
1913:
1835:
1821:
1723:
1349:
1194:
1054:
936:
630:
569:
Rapp, Bill (May–June 1992). "World
Conquest, Comments, and Possibly, a Rebuttal?".
492:
208:
190:
170:
148:
117:
103:
1863:
1565:
722:
690:
530:
180:
1371:
176:
1957:
1779:
1744:
1730:
1660:
1516:
1509:
1287:
1266:
1124:
1034:
873:
637:
560:
Prime Time
Simulations (May–June 1992). "World Conquest (Advertisement)".
1877:
1709:
1385:
644:
542:
Palmer, Nicky (March 1992). "World
Conquest Diary: The Jaws of Defeat".
1828:
866:
658:
533:(January 1992). "World Conquest Diary, Part 4: Bloodbath at Freiburg".
501:
Herriman II, Jack (Jan–Feb 1993). "World
Conquest via Combined Arms".
1842:
1336:
1202:
577:
93:
1392:
89:
490:
Black, Randall E. (May–June 1992). "World
Conquest Game Review".
551:
Paper Mayhem (Sep–Oct 1992). "PBM Game
Ratings as of 07-20-92".
581:
1976:
1930:
1891:
1589:
1431:
1402:
1230:
1212:
1180:
1065:
858:
707:
675:
615:
99:
84:
76:
68:
60:
52:
44:
36:
28:
510:Macagnone, Mark (Nov–Dec 1991). "World Conquest".
593:
8:
546:. No. 35 (US ed.). pp. 32–33.
537:. No. 35 (UK ed.). pp. 32–33.
525:. No. 35 (UK ed.). pp. 29–30.
21:
168:In 1991, reviewer Mark Macagnone stated in
1586:
1399:
855:
600:
586:
578:
88:Instructions, order sheets, turn results,
152:technology research-focused, and others.
250:
230:
20:
7:
1787:Star Trek: The Correspondence Game
14:
828:Victory! The Battle for Europe
514:. No. 51. pp. 11–17.
505:. No. 58. pp. 20–23.
1:
496:. No. 54. p. 19–20.
1921:The Nuts & Bolts of PBM
1358:Realms of Sword and Thunder
1153:Strategic Imperial Conquest
330:Prime Time Simulations 1992
306:Prime Time Simulations 1992
270:Prime Time Simulations 1992
2021:
1984:List of play-by-mail games
573:. No. 54. p. 18.
564:. No. 54. p. 15.
555:. No. 56. p. 52.
473:
461:
449:
437:
425:
413:
401:
389:
377:
365:
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341:
329:
317:
305:
293:
281:
269:
257:
204:List of play-by-mail games
1963:Reality Simulations, Inc.
1619:Beyond the Stellar Empire
1379:Trajan's Treacherous Trap
1014:Quest of the Great Jewels
160:on a single game square.
175:5 for dollar value and
1815:Stars of the Dark Well
1612:Beyond the Quadra Zone
1552:Tactical Assault Group
282:Milliken and Hart 1992
32:Prime Time Simulations
1102:Conquest of Insula II
130:Modern World Conquest
1948:Flying Buffalo, Inc.
1454:The Assassin's Quest
1274:Delenda est Carthago
751:Dawn of the Ancients
220:Notes and references
179:response, and 3 for
18:Play-by-mail wargame
1559:The Tribes of Crane
1049:War of the Dark God
793:Nuclear Destruction
666:Gladiators of Death
25:
2005:Play-by-mail games
1938:Adventures by Mail
1773:Star Fleet Warlord
1654:Empyrean Challenge
1580:Warp Force Empires
1545:Survival Challenge
1489:Galactic Prisoners
1461:Battle of the Gods
1239:Catacombs of Chaos
1181:Political/Intrigue
1118:The Glory of Kings
1028:Swords of the Gods
993:Lords of the Earth
965:The Land of Karrus
944:Kings & Things
821:Strategic Conflict
772:The Final Campaign
652:Death by Starlight
609:Play-by-mail games
136:was still active.
85:Materials required
64:Computer-moderated
1992:
1991:
1968:Schubel & Son
1887:
1886:
1696:Infinite Conflict
1668:Galactic Conflict
1427:
1426:
1411:Stand and Deliver
1253:Crasimoff's World
1221:Continental Rails
1176:
1175:
1021:Realms of Fantasy
737:Company Commander
624:Adventurers Guild
474:Paper Mayhem 1992
214:Play-by-mail game
109:
108:
40:1988 to post-1993
2012:
1943:Agents of Gaming
1907:Gaming Universal
1857:The Orion Nebula
1752:Star Cluster One
1703:Lords of Destiny
1675:Galactic Empires
1587:
1538:Starship Command
1496:The Keys of Bled
1468:Cosmic Crusaders
1400:
1330:Lords of Valetia
1316:Lands of Elvaria
1074:Adventurer Kings
1000:Middle Earth PBM
951:Kings of Karadon
930:Forgotten Realms
856:
779:Global Supremacy
765:Empires for Rent
716:Balance of Power
602:
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2020:
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1994:
1993:
1988:
1972:
1953:Harlequin Games
1926:
1883:
1850:The Next Empire
1585:
1482:Fleet Maneuvers
1432:Science fiction
1423:
1398:
1226:
1208:
1172:
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986:Loot the Castle
854:
842:World Campaigns
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1738:Smuggler's Run
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1682:Galactic Power
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1447:Alien Conflict
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1440:Absolute Power
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1344:Monster Island
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1302:Heroic Fantasy
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1260:Crystal Island
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1167:Thunder at Sea
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849:World Conquest
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807:Sirius Command
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786:Horizon's End!
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438:Macagnone 1991
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23:World Conquest
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1689:Galaxy: Alpha
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1573:Warboid World
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1503:Out Time Days
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1281:Dukes of Hell
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1246:Crack of Doom
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1836:Supernova II
1834:
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1766:Star Empires
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1724:Pellic Quest
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1590:Space Operas
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1531:Space Combat
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1524:Space Battle
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1295:Firebreather
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1110:Feudal Lords
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923:Fall of Rome
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895:DungeonWorld
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814:State of War
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698:It's a Crime
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631:Arena Combat
629:
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616:Arena combat
571:Paper Mayhem
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562:Paper Mayhem
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191:Paper Mayhem
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149:World War II
144:
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133:
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118:play by mail
112:
111:
110:
104:Play-by-mail
77:Playing time
37:Years active
22:
15:
1864:Universe II
1566:Vorcon Wars
1323:Logan's Run
1231:Roleplaying
1146:Renaissance
1139:Moneylender
800:Realpolitik
723:Battle Plan
691:Family Wars
684:Crime Lords
392:. p. 20–22.
181:playability
124:Development
48:WWII combat
1871:The Weapon
1801:Starmaster
1759:Spiral Arm
1372:Silverdawn
1365:Saturnalia
1189:Illuminati
1088:Austerlitz
1066:Historical
888:Domination
881:Battle Cry
450:Black 1991
294:Black 1992
245:References
177:gamemaster
100:Media type
29:Publishers
1958:KJC Games
1931:Companies
1892:Magazines
1808:Star Saga
1780:Starglobe
1745:Space 101
1731:Rimworlds
1717:New Order
1661:Galac-Tac
1640:Continuum
1517:Raumkrieg
1510:Portinium
1418:Westworld
1288:En Garde!
1267:Darkworld
1125:LandLords
1035:Talwaithe
958:Krahlizek
902:Earthwood
874:Atlantrix
758:Diplomacy
730:Centurion
638:Blood Pit
164:Reception
53:Languages
1999:Category
1900:Flagship
1878:Zorphwar
1794:Starlord
1710:Mobius I
1598:Ad Astra
1386:TribeNet
1213:Railroad
1160:Terra II
1095:Conquest
1081:Aegyptus
916:EverMoor
708:Wargames
645:CTF 2187
544:Flagship
535:Flagship
522:Flagship
476:. p. 52.
464:. p. 22.
452:. p. 20.
440:. p. 16.
428:. p. 22.
416:. p. 20.
404:. p. 22.
380:. p. 20.
368:. p. 20.
356:. p. 20.
344:. p. 20.
332:. p. 15.
320:. p. 20.
308:. p. 15.
296:. p. 19.
284:. p. 29.
272:. p. 15.
260:. p. 20.
198:See also
140:Gameplay
132:, while
1829:Starweb
1647:Eclipse
1626:Capitol
1403:Western
1132:Midgard
1007:Odyssey
979:Lizards
972:Legends
867:Alamaze
859:Fantasy
835:Warlord
659:Duel II
69:Players
61:Systems
56:English
1843:Takamo
1605:Belter
1475:Cyborg
1337:Midhir
1203:SpyKor
744:Crisis
116:was a
94:pencil
45:Genres
1977:Other
1393:Wofan
1351:Quest
1309:Kings
1196:Power
1056:Venom
676:Crime
225:Notes
90:paper
80:Fixed
909:Epic
2001::
92:,
72:12
601:e
594:t
587:v
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