Knowledge (XXG)

World Conquest (play-by-mail game)

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produce units with "buildsteps" generated by cities or villages, all of which produced different numbers of buildsteps. Unit costs ranged from two at the low end to twenty for battleships at the top end, while most units cost between two and six. Other unit types included: artillery, basic infantry, fighters, mechanized infantry, paratroopers, rocket, special forces, and tanks. Each unit had an experience level from green, trained, veteran, crack, to elite.
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Turns were divided into five phases, during which players accounted for a number of variables when moving and conducting combat operations. Combat could be a fairly simple affair between two units or it could be a "highly complex and mind-boggling affair" with multiple players and unit types involved
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magazine that the game was "good, with a little more effort it can be great!" In the same issue, Randall E. Black also reviewed the game, stating that he "really enjoyed the game, and felt it gave great value for the money." Out of a possible 5, he rated the game a 4 for its rule book and enjoyment,
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setting, with players governing a nation on a 50×60 grid map with 30 types of available combat units. The object of the game was to "be the first player to capture twelve cities and hold them for one full turn". The game allowed players to choose strategies such as: land-based, sea-based, air-based,
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Players began in their capital cities which were at the center of their territories. As these territories were unmapped, exploration was a central part of early play, in order to capture neutral cities. The primary element of gameplay was the unit, of which there were thirty types. Players could
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was "made for inventive people" in that it allowed many different possibilities for force generation to pursue campaigns. The game was listed as the #9 of 84 play-by-mail games in the Sep/Oct 1992 issue of
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wargame published for play in 1988 by Prime Time Simulations. It was an "operational level game of land, sea and air warfare".
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Capital cities produced six buildsteps, neutral cities produced four or five, and villages produced between zero and three.
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magazine, and was listed in the same issue as the #1 play-by-mail game for games with over 100 voting responses.
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Prime Time Simulations published the game in 1988. By 1992, the publisher had released its successor,
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was a "fast paced simulation of combined arms conflict." Each game comprised 12 players in a
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Milliken, Chris; Hart, Steven (Jan 1992). "Beginner's Guide to Modern World Conquest".
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Rapp, Bill (May–June 1992). "World Conquest, Comments, and Possibly, a Rebuttal?".
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Prime Time Simulations (May–June 1992). "World Conquest (Advertisement)".
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Palmer, Nicky (March 1992). "World Conquest Diary: The Jaws of Defeat".
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Herriman II, Jack (Jan–Feb 1993). "World Conquest via Combined Arms".
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Black, Randall E. (May–June 1992). "World Conquest Game Review".
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Paper Mayhem (Sep–Oct 1992). "PBM Game Ratings as of 07-20-92".
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No. 56. p. 52. 473: 461: 449: 437: 425: 413: 401: 389: 377: 365: 353: 341: 329: 317: 305: 293: 281: 269: 257: 204:List of play-by-mail games 1963:Reality Simulations, Inc. 1619:Beyond the Stellar Empire 1379:Trajan's Treacherous Trap 1014:Quest of the Great Jewels 160:on a single game square. 175:5 for dollar value and 1815:Stars of the Dark Well 1612:Beyond the Quadra Zone 1552:Tactical Assault Group 282:Milliken and Hart 1992 32:Prime Time Simulations 1102:Conquest of Insula II 130:Modern World Conquest 1948:Flying Buffalo, Inc. 1454:The Assassin's Quest 1274:Delenda est Carthago 751:Dawn of the Ancients 220:Notes and references 179:response, and 3 for 18:Play-by-mail wargame 1559:The Tribes of Crane 1049:War of the Dark God 793:Nuclear Destruction 666:Gladiators of Death 25: 2005:Play-by-mail games 1938:Adventures by Mail 1773:Star Fleet Warlord 1654:Empyrean Challenge 1580:Warp Force Empires 1545:Survival Challenge 1489:Galactic Prisoners 1461:Battle of the Gods 1239:Catacombs of Chaos 1181:Political/Intrigue 1118:The Glory of Kings 1028:Swords of the Gods 993:Lords of the Earth 965:The Land of Karrus 944:Kings & Things 821:Strategic Conflict 772:The Final Campaign 652:Death by Starlight 609:Play-by-mail games 136:was still active. 85:Materials required 64:Computer-moderated 1992: 1991: 1968:Schubel & Son 1887: 1886: 1696:Infinite Conflict 1668:Galactic Conflict 1427: 1426: 1411:Stand and Deliver 1253:Crasimoff's World 1221:Continental Rails 1176: 1175: 1021:Realms of Fantasy 737:Company Commander 624:Adventurers Guild 474:Paper Mayhem 1992 214:Play-by-mail game 109: 108: 40:1988 to post-1993 2012: 1943:Agents of Gaming 1907:Gaming Universal 1857:The Orion Nebula 1752:Star Cluster One 1703:Lords of Destiny 1675:Galactic Empires 1587: 1538:Starship Command 1496:The Keys of Bled 1468:Cosmic Crusaders 1400: 1330:Lords of Valetia 1316:Lands of Elvaria 1074:Adventurer Kings 1000:Middle Earth PBM 951:Kings of Karadon 930:Forgotten Realms 856: 779:Global Supremacy 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Hell 1278: 1276: 1275: 1271: 1269: 1268: 1264: 1262: 1261: 1257: 1255: 1254: 1250: 1248: 1247: 1246:Crack of Doom 1243: 1241: 1240: 1236: 1235: 1233: 1229: 1223: 1222: 1218: 1217: 1215: 1211: 1205: 1204: 1200: 1198: 1197: 1193: 1191: 1190: 1186: 1185: 1183: 1179: 1169: 1168: 1164: 1162: 1161: 1157: 1155: 1154: 1150: 1148: 1147: 1143: 1141: 1140: 1136: 1134: 1133: 1129: 1127: 1126: 1122: 1120: 1119: 1115: 1113: 1112: 1111: 1106: 1104: 1103: 1099: 1097: 1096: 1092: 1090: 1089: 1085: 1083: 1082: 1078: 1076: 1075: 1071: 1070: 1068: 1064: 1058: 1057: 1053: 1051: 1050: 1046: 1044: 1043: 1042:Trolls Bottom 1039: 1037: 1036: 1032: 1030: 1029: 1025: 1023: 1022: 1018: 1016: 1015: 1011: 1009: 1008: 1004: 1002: 1001: 997: 995: 994: 990: 988: 987: 983: 981: 980: 976: 974: 973: 969: 967: 966: 962: 960: 959: 955: 953: 952: 948: 946: 945: 941: 939: 938: 934: 932: 931: 927: 925: 924: 920: 918: 917: 913: 911: 910: 906: 904: 903: 899: 897: 896: 892: 890: 889: 885: 883: 882: 878: 876: 875: 871: 869: 868: 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191:Paper Mayhem 189: 184: 171:Paper Mayhem 169: 167: 158: 154: 149:World War II 144: 143: 133: 129: 127: 118:play by mail 112: 111: 110: 104:Play-by-mail 77:Playing time 37:Years active 22: 15: 1864:Universe II 1566:Vorcon Wars 1323:Logan's Run 1231:Roleplaying 1146:Renaissance 1139:Moneylender 800:Realpolitik 723:Battle Plan 691:Family Wars 684:Crime Lords 392:. p. 20–22. 181:playability 124:Development 48:WWII combat 1871:The Weapon 1801:Starmaster 1759:Spiral Arm 1372:Silverdawn 1365:Saturnalia 1189:Illuminati 1088:Austerlitz 1066:Historical 888:Domination 881:Battle Cry 450:Black 1991 294:Black 1992 245:References 177:gamemaster 100:Media type 29:Publishers 1958:KJC Games 1931:Companies 1892:Magazines 1808:Star Saga 1780:Starglobe 1745:Space 101 1731:Rimworlds 1717:New Order 1661:Galac-Tac 1640:Continuum 1517:Raumkrieg 1510:Portinium 1418:Westworld 1288:En Garde! 1267:Darkworld 1125:LandLords 1035:Talwaithe 958:Krahlizek 902:Earthwood 874:Atlantrix 758:Diplomacy 730:Centurion 638:Blood Pit 164:Reception 53:Languages 1999:Category 1900:Flagship 1878:Zorphwar 1794:Starlord 1710:Mobius I 1598:Ad Astra 1386:TribeNet 1213:Railroad 1160:Terra II 1095:Conquest 1081:Aegyptus 916:EverMoor 708:Wargames 645:CTF 2187 544:Flagship 535:Flagship 522:Flagship 476:. p. 52. 464:. p. 22. 452:. p. 20. 440:. p. 16. 428:. p. 22. 416:. p. 20. 404:. p. 22. 380:. p. 20. 368:. p. 20. 356:. p. 20. 344:. p. 20. 332:. p. 15. 320:. p. 20. 308:. p. 15. 296:. p. 19. 284:. p. 29. 272:. p. 15. 260:. p. 20. 198:See also 140:Gameplay 132:, while 1829:Starweb 1647:Eclipse 1626:Capitol 1403:Western 1132:Midgard 1007:Odyssey 979:Lizards 972:Legends 867:Alamaze 859:Fantasy 835:Warlord 659:Duel II 69:Players 61:Systems 56:English 1843:Takamo 1605:Belter 1475:Cyborg 1337:Midhir 1203:SpyKor 744:Crisis 116:was a 94:pencil 45:Genres 1977:Other 1393:Wofan 1351:Quest 1309:Kings 1196:Power 1056:Venom 676:Crime 225:Notes 90:paper 80:Fixed 909:Epic 2001:: 92:, 72:12 601:e 594:t 587:v

Index

paper
pencil
Play-by-mail
play by mail
World War II
Paper Mayhem
gamemaster
playability
Paper Mayhem
List of play-by-mail games
Paper Mayhem
Play-by-mail game
Herriman 1993
Prime Time Simulations 1992
Milliken and Hart 1992
Black 1992
Prime Time Simulations 1992
Herriman 1993
Prime Time Simulations 1992
Herriman 1993
Herriman 1993
Herriman 1993
Herriman 1993
Herriman 1993
Herriman 1993
Herriman 1993
Herriman 1993
Macagnone 1991
Black 1991
Herriman 1993

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