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World Game

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by others. He also claimed he had been playing it 'longhand' without the assistance of computers since 1927. Nevertheless, Fuller's proposal imagined "a vast computerized network that could process, map, and visualize environmental information drawn from, among other sources, Russian and American spy satellites. Fuller claimed that their optical sensors and thermographic scanners could detect the location and quantity of water, grain, metals, livestock, human populations, or any other conceivable form of energy." The Game would transcend human perception's limits in the electromagnetic spectrum, and allow a rich dataset of global environmental trends.
240:' principal organs and aid programs, and the world's news media, which would report live on the Game's progress. Most of the action in the game centered on three 20-minute rounds of trade negotiations to ensure that all teams' needs were met, with a few dozen minutes at the end set aside for reflection. Points were scored based on the sum of solutions cards and currency, with very high-development regions such as Europe, Northern America and Japan starting out at about 110-140 points. 213:
time, such as providing clean water as well as eliminating malnutrition, would win round 2. Round 3 would be won by an effort that was even “better”. The next week the focus would shift to energy, or health or education. Eventually the focus would return to food. These efforts, as pointed out above, were not intended as academic exercises. Each new strategy that incrementally improved the method for solving a problem was one step closer to implementation in Fuller’s view.
302:, which analyzed the World Game and its history. He found that there were extensive contrasts between its purported stateless, cosmopolitan approach to world problems and its conception during the height of 1960s U.S. technological and cultural hegemony, as well as tensions between its apolitical, anarchic aspirations and technocratic character. He also found that participants often failed to grasp and manipulate the complex systems of the game. 277:
and UN analogues for these cards, which could be purchased with oversized poker chips representing large amounts of money; these were fitted into plastic trays. Lastly, they could stick the cards into folders representing development levels. Earlier sessions saw players select a team out of the 20 total by taking a badge and labeled hat, while in later sessions the players were randomly assigned.
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people, with the aim of meeting five smaller objectives in human rights, technology, environment, education and health and food. There were also eight teams representing facilitators: four role-played executives of fictional for-profit mega-corporations as stand-ins for the private sectors of some regions, while four represented analogs of the
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In the o.s. Earth version, the teams were first given multimedia content including PowerPoint presentations. Then they were given cards that depicted solutions signifying advancements in health, education, technology, environment, or human rights. They were obliged to negotiate with mega-corporation
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Fuller proposed one model for how the World Game would be played farther in the future: after a week of studying a given problem, the players would partake in three rounds of peer review and negotiations. Colleague Medard Gabel described Fuller's vision as follows, using the example of world hunger:
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By 1993, the World Game Institute developed and sold an educational software package called Global Recall, which contained global data, maps, an encyclopedia of world problems, and tools for developing solutions to world problems. The package was a computer-based simulation game intended for use by
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series). These documents can list data ranging from material inputs, production numbers and inventory sizes, to population sizes, numbers of important institutions such as news outlets, and other such statistics as needed, but will almost always include policy menus, time series and trend forecasts
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Organizers of a World Game session have a large amount of discretion over the format. The original 1969 workshop version ran for at least fifty hours from June 12 to July 31, and involved 28 people including Fuller. However, versions of the World Game exist with durations ranging from as long as an
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In 2001, a for-profit educational company named o.s. Earth, Inc. purchased the principal assets of the World Game Institute and offered a Global Simulation Workshop that is a 'direct descendant of Buckminster Fuller's famous World Game.' In 2019, the company closed and transferred its assets to the
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In a preamble to World Game documents released in 1970, Fuller identified it very closely with his 'Guinea Pig 'B' experiment' and his 'Comprehensive Anticipatory Design Science' lifework. He claimed intellectual property rights as well to control what he considered to be misapplication of his idea
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The company o.s. Earth, which held the intellectual property for the licensed World Game version, formatted its 2000s sessions thusly: 10 teams of randomly selected players representing each region of the world were obligated to form negotiation strategies for the sake of their 'constituents', the
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The team or individual that demonstrated how, using current technology and known resources, hunger could be eliminated in ten years, would “win”. The team that could show how it could be done in a shorter time, or by using less resources, or costing less, or accomplishing more than one thing at a
192:. All players must work together, ostensibly as one common team (though organizers often opt to split them into smaller teams), to develop strategies for meeting this goal using the latest data, preferably in as short a time or as efficiently as possible—an analogous board game format would be 139:
In 1980, the World Game Institute and the World Resources Inventory published the World Energy Data Sheet. The World Energy Data Sheet compiled a nation by nation summary of energy production, resources, and consumption. The information was compiled in tables and map formats. The project was
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and requires a group of players to cooperatively solve a set of metaphorical scenarios, thus challenging the dominant nation-state perspective with a more holistic "total world" view. The idea was to "make the world work for 100% of humanity in the shortest possible time through spontaneous
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Players of the World Game are usually given huge collections of data in the form of documents from the United Nations, world atlases, and the organizers (in the Southern Illinois University curriculum, from Fuller's own
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as close to real-time as possible to ensure adjustment of each strategy. Some documents are hosted on specialized software that allows users to review plans in 'breakout rooms', as in the most comprehensive version of
86:, the World Resources Inventory, an institute responsible for conducting the research required for the game launch. In 1964, Fuller proposed to hold a session of the World Game in the U.S. pavilion (later known as the 175:
The Southern Illinois University curriculum, written by Fuller, does not describe its procedures as rules, but rather as "rudimentary" guidelines. Each World Game session has an overarching goal, from ending
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in 1995, to mark the centenary of Fuller's birth) to as short as four hours (as offered by the Global Solutions Lab), and with total player amounts ranging from 15 to hundreds.
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by giving all the world population 2000 gigawatt-hours per person per year by 1980; the final strategy revolved around constructing more hydropower. Footage was captured by
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academic semester (e.g. the 1967 Southern Illinois University curriculum), to one day (as offered by the group We R One World), to four to six hours (as carried out by the
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researched by Seth Snyder and overseen by Medard Gabel. The work was used during a World Game in Philadelphia, in the summer of 1980.
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Over fifty hours from June 12 to July 31, 1969, Fuller and 27 grad students from a variety of disciplines met on the court of the
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In 2021, Gabel's new organization, the Global Solutions Lab, announced their own revamp of the World Game, titled
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setting. The end product is left vague in Fuller's document, but might take the form of a written report.
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divide, and while balancing accurate representation of landmass shapes with that of land areas.
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reporter Tony Perry covered the UCSD session, and lightheartedly compared it to the board game
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high school and college students in learning about world problems and how to solve them.
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cooperation without ecological damage or disadvantage to anyone," thus increasing the
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of the world, typically within a 70-foot-by-35-foot rectangle on a surface such as a
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A universal feature of all World Game sessions is the use of an extremely large
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Global Solutions Lab – Designing solutions for global and local problems
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Global Solutions Lab – Designing solutions for global and local problems
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An interview article with some statements by Bucky about The World Game
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and the uneven distribution of global resources. This alternative to
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that 'sold' strategies. The remaining two teams represented the
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World Game article at the Buckminster Fuller Institute Website
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In 2021, arts professor Timothy Stott published a book titled
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New York Studio School of Drawing, Painting and Sculpture
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The Last Dymaxion: Buckminster Fuller’s Dream Restored
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Non Violent Resistance (psychological intervention)
1339: 1162: 1016: 840: 552: 550: 548: 1008:Women's International League for Peace and Freedom 788:. (Stanford, CA; Stanford University Press, 2009) 70:Fuller first publicly proposed the concept as the 124:In 1972, the World Game Institute was founded in 1951:R. Buckminster Fuller and Anne Hewlett Dome Home 454: 452: 196:, while an analogous video game format would be 210: 383:Buckminster Fuller's World Game and Its Legacy 300:Buckminster Fuller's World Game and its Legacy 19:For the international multi-sports event, see 1752: 1459:Refusal to serve in the Israel Defense Forces 814: 635: 633: 498: 496: 482: 480: 8: 607: 605: 558:"A Brief History Of World The Game Workshop" 376: 374: 372: 370: 343: 341: 339: 337: 78:, in reaction to extensive news coverage of 41:, is an educational simulation developed by 694:"o.s.Earth Archive Global Simulation Video" 642:"Buckminster Fuller – Global Solutions Lab" 1759: 1745: 1737: 821: 807: 799: 1412:Global Day of Action on Military Spending 311: 76:Southern Illinois University Carbondale 1144:Soviet influence on the peace movement 666:"WorldGame 2.0 – Global Solutions Lab" 92:International and Universal Exposition 27:. For the Australian soccer show, see 1979:Buckminster Fuller: Thinking Out Loud 1331:World March for Peace and Nonviolence 784:Chu, Hsiao-Yun and Roberto Trujillo. 505:R. Buckminster Fuller: The World Game 7: 1791:Operating Manual for Spaceship Earth 1488:Third Party Non-violent Intervention 45:in 1961 to help create solutions to 503:Matter, Herbert (director) (1969). 170:University of California, San Diego 150:Schumacher Center for New Economics 1713:Peacebuilding in Jammu and Kashmir 1610:Anti-war protests in Russia (2014) 898:Greenham Common Women's Peace Camp 786:New Views on R. Buckminster Fuller 14: 1936:Proposed Brooklyn Dodgers stadium 1205:International Day of Non-Violence 863:Boycott, Divestment and Sanctions 460:"Buckminster Fuller's World Game" 1615:2022 Russian invasion of Ukraine 729:. o.s. Earth. September 23, 2010 23:. For the Doctor Who novel, see 988:Social Democratic Party (Japan) 768:Global Energy Network Institute 752:World Game Series: Document One 584:"Buckminster Fuller World Game" 518:Vitez, Michael (May 20, 1993). 445:. Southern Illinois University. 348:Perry, Tony (October 2, 1995). 1876:Expo 67 United States Pavilion 908:List of pacifist organisations 322:. Buckminster Fuller Institute 1: 381:Stott, Timothy (2021-06-30). 258:Global North and Global South 234:UN Commission on Human Rights 1973:Buckminster Fuller Challenge 1946:Old Man River's City project 1921:Cloud Nine tensegrity sphere 1314:World Peace Bell Association 1215:Dialogue Among Civilizations 918:New Socialist Party of Japan 903:Iraq War resisters in Canada 868:Coalition of Women for Peace 763:Buckminster Fuller Challenge 434:Fuller, Buckminster (1971). 1482:The whole world is watching 1250:Peace & Love (festival) 1200:Imagine Piano Peace Project 522:. The Philadelphia Inquirer 507:(motion picture). New York. 266:World Design Science Decade 16:Educational simulation game 2059: 1605:2011 intervention in Libya 1225:List of places named Peace 1210:International Day of Peace 928:Peace and conflict studies 848:Anti-nuclear organizations 757:Global Simulation Workshop 126:Philadelphia, Pennsylvania 18: 2007: 1909:Design science revolution 1721: 1240:Nobel Peace Prize Concert 1235:Mother's Day Proclamation 1185:Dances of Universal Peace 998:The Women's Peace Crusade 385:(1 ed.). Routledge. 222:World Health Organization 1834:Dymaxion deployment unit 1501:Violence begets violence 1434:Non-aggression principle 1304:The Non-Violence Project 1284:Promoting Enduring Peace 1267:Promoting Enduring Peace 923:Pacifist Socialist Party 230:UN Environment Programme 1783:Nine Chains to the Moon 1595:Military action in Iran 1230:Monuments and memorials 1180:Concert Yutel for Peace 983:React, Include, Recycle 913:List of peace activists 878:Conscientious objectors 37:, sometimes called the 25:World Game (Doctor Who) 1516:Opposition to specific 1471:Swords to ploughshares 1465:Soldiers are murderers 858:Anti-war organizations 640:Gabel, Medard (2001). 215: 1893:Allegra Fuller Snyder 1518:wars or their aspects 1439:Nonviolent resistance 1289:Show of Peace Concert 1054:Anti-nuclear movement 391:10.4324/9780367483913 354:The Los Angeles Times 1966:Buckminsterfullerene 1899:Current solar income 1600:Sri Lankan Civil War 1494:Turn the other cheek 1309:University for Peace 1220:List of peace prizes 723:"How the Game Works" 562:World Game™ Workshop 486:Schlossberg, Edwin, 194:cooperative gameplay 117:for the documentary 1806:Dymaxion Chronofile 1642:Nuclear disarmament 1625:in Russian Far East 1382:Department of Peace 1367:Counter-recruitment 1362:Conflict resolution 1352:Central Park be-ins 1340:Slogans and tactics 1319:Japanese Peace Bell 1109:Non-interventionism 1104:Modern-war pacifism 1042:Christian anarchism 2038:Buckminster Fuller 1990:(2012 documentary) 1982:(1996 documentary) 1768:Buckminster Fuller 1536:American Civil War 1428:Make love, not war 1402:Economic sanctions 1357:Civil disobedience 1190:Festival for Peace 1163:Media and cultural 1149:Testimony of peace 1069:Christian pacifism 590:. December 2, 2019 202:real-time strategy 88:Montreal Biosphere 74:at the (then new) 43:Buckminster Fuller 2025: 2024: 1734: 1733: 1637:Military taxation 1507:War tax resisters 1074:Deterrence theory 853:Anti-war movement 400:978-0-367-48391-3 288:Los Angeles Times 2050: 1994:Karlis Johansons 1956:Ephemeralization 1761: 1754: 1747: 1738: 1561:list of protests 1422:Lesson of Munich 1377:Demilitarisation 1255:Peace journalism 1049:Anti-imperialism 1032:Anarcho-pacifism 968:Peace psychology 948:Peace conference 943:Peace commission 888:Culture of Peace 823: 816: 809: 800: 739: 738: 736: 734: 719: 710: 709: 707: 705: 690: 681: 680: 678: 677: 662: 656: 655: 653: 652: 637: 628: 627: 625: 623: 617: 609: 600: 599: 597: 595: 580: 574: 573: 571: 569: 554: 543: 538: 532: 531: 529: 527: 515: 509: 508: 500: 491: 488:World Game Diary 484: 475: 474: 472: 470: 456: 447: 446: 440: 431: 416: 411: 405: 404: 378: 365: 364: 362: 360: 345: 332: 331: 329: 327: 316: 254:basketball court 62:for all people. 39:World Peace Game 2058: 2057: 2053: 2052: 2051: 2049: 2048: 2047: 2043:Peace education 2028: 2027: 2026: 2021: 2003: 1999:Kenneth Snelson 1881: 1810: 1770: 1765: 1735: 1730: 1717: 1646: 1590:Afghanistan War 1541:Second Boer War 1517: 1511: 1335: 1158: 1012: 958:Peace education 841:Peace advocates 836: 827: 781: 779:Further reading 748: 743: 742: 732: 730: 721: 720: 713: 703: 701: 692: 691: 684: 675: 673: 664: 663: 659: 650: 648: 639: 638: 631: 621: 619: 615: 611: 610: 603: 593: 591: 582: 581: 577: 567: 565: 556: 555: 546: 539: 535: 525: 523: 517: 516: 512: 502: 501: 494: 485: 478: 468: 466: 458: 457: 450: 438: 433: 432: 419: 412: 408: 401: 380: 379: 368: 358: 356: 347: 346: 335: 325: 323: 318: 317: 313: 308: 283: 246: 165: 134:Howard J. 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evasion 1390: 1388: 1385: 1383: 1380: 1378: 1375: 1373: 1372:De-escalation 1370: 1368: 1365: 1363: 1360: 1358: 1355: 1353: 1350: 1348: 1345: 1344: 1342: 1338: 1332: 1329: 1327: 1324: 1320: 1317: 1316: 1315: 1312: 1310: 1307: 1305: 1302: 1300: 1297: 1295: 1292: 1290: 1287: 1285: 1282: 1280: 1277: 1275: 1274:Peace One Day 1272: 1268: 1265: 1263: 1262: 1258: 1257: 1256: 1253: 1251: 1248: 1246: 1243: 1241: 1238: 1236: 1233: 1231: 1228: 1226: 1223: 1221: 1218: 1216: 1213: 1211: 1208: 1206: 1203: 1201: 1198: 1196: 1193: 1191: 1188: 1186: 1183: 1181: 1178: 1176: 1173: 1171: 1168: 1167: 1165: 1161: 1155: 1152: 1150: 1147: 1145: 1142: 1140: 1137: 1135: 1132: 1130: 1127: 1125: 1122: 1120: 1117: 1115: 1112: 1110: 1107: 1105: 1102: 1100: 1097: 1095: 1092: 1090: 1087: 1085: 1082: 1080: 1079:Direct action 1077: 1075: 1072: 1070: 1067: 1065: 1062: 1060: 1057: 1055: 1052: 1050: 1047: 1043: 1040: 1038: 1037:Anarcho-punks 1035: 1033: 1030: 1029: 1027: 1025: 1022: 1021: 1019: 1015: 1009: 1006: 1004: 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May 3, 2010 699: 695: 689: 687: 683: 671: 667: 661: 658: 647: 643: 636: 634: 630: 614: 608: 606: 602: 589: 585: 579: 576: 563: 559: 553: 551: 549: 545: 542: 537: 534: 521: 514: 511: 506: 499: 497: 493: 489: 483: 481: 477: 465: 461: 455: 453: 449: 444: 437: 430: 428: 426: 424: 422: 418: 415: 410: 407: 402: 396: 392: 388: 384: 377: 375: 373: 371: 367: 355: 351: 344: 342: 340: 338: 334: 321: 315: 312: 305: 303: 301: 296: 294: 290: 289: 280: 278: 274: 272: 271:WorldGame 2.0 267: 261: 259: 255: 251: 243: 241: 239: 235: 231: 227: 223: 217: 214: 209: 205: 203: 199: 195: 191: 187: 183: 179: 173: 171: 162: 160: 158: 157:WorldGame 2.0 153: 151: 145: 141: 137: 135: 131: 128:, by Fuller, 127: 122: 120: 116: 112: 108: 103: 99: 97: 93: 89: 85: 81: 77: 73: 65: 63: 61: 56: 52: 48: 44: 40: 36: 30: 26: 22: 1985: 1977: 1857: 1840:Dymaxion map 1828:Dymaxion car 1797: 1789: 1781: 1551:World War II 1407:Flower power 1259: 1099:Isolationism 973:Peace treaty 785: 759:(Commercial) 731:. Retrieved 726: 702:. 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Retrieved 320:"World Game" 314: 299: 297: 286: 284: 275: 270: 265: 262: 250:Dymaxion map 247: 218: 216: 211: 206: 174: 166: 156: 154: 146: 142: 138: 136:and others. 130:Medard Gabel 123: 118: 104: 100: 80:the Pentagon 69: 55:Dymaxion map 38: 34: 33: 1904:Synergetics 1864:Octet truss 1698:Switzerland 1683:Netherlands 1556:Vietnam War 1546:World War I 1417:Human Be-In 1154:World peace 1119:Nonviolence 1084:Finvenkismo 1064:Appeasement 978:Peaceworker 198:cooperative 186:world peace 184:, building 84:John McHale 21:World Games 2032:Categories 1895:(daughter) 1858:World Game 1846:Tensegrity 1663:Costa Rica 1449:Peace walk 1261:Peace News 1139:Satyagraha 1124:Pacificism 1114:Nonkilling 1028:Anarchism 1017:Ideologies 933:Peace camp 733:August 27, 704:August 26, 676:2024-08-26 651:2024-08-26 622:August 26, 594:August 26, 568:August 27, 526:19 January 469:August 28, 359:19 January 326:19 January 306:References 35:World Game 1961:Fullerene 1941:Gold Dome 1651:Countries 1632:Landmines 1620:in Russia 1578:Criticism 1387:Desertion 873:Code Pink 285:In 1995, 281:Reception 244:Resources 51:war games 2012:Category 1931:Dymaxion 1926:Geoscope 1726:Category 1583:Protests 1573:Iraq War 1476:Teach-in 1129:Pacifism 830:Anti-war 293:Monopoly 96:Montreal 2017:Commons 1886:Related 1668:Germany 1299:Symbols 1245:Museums 727:YouTube 698:YouTube 443:BFI.org 200:within 1878:(1967) 1872:(1965) 1866:(1961) 1860:(1961) 1854:(1953) 1848:(1949) 1842:(1946) 1836:(1940) 1830:(1933) 1824:(1928) 1802:(1981) 1794:(1968) 1786:(1938) 1673:Israel 1658:Canada 1397:Die-in 1347:Bed-in 1094:Hippie 1024:Ahimsa 792:  672:. 2021 564:. 2021 397:  232:, and 226:UNESCO 182:hunger 163:Format 1815:Other 1775:Books 1693:Sudan 1688:Spain 1678:Japan 1294:Songs 1279:Plays 1195:Films 1175:Books 1134:Peace 993:Unity 616:(PDF) 439:(PDF) 832:and 790:ISBN 735:2024 706:2024 624:2024 596:2024 570:2024 528:2014 471:2024 395:ISBN 361:2014 328:2014 1170:Art 387:doi 273:. 94:in 2034:: 1530:US 1528:; 1526:UK 725:. 714:^ 696:. 685:^ 668:. 644:. 632:^ 604:^ 586:. 560:. 547:^ 495:^ 479:^ 462:. 451:^ 441:. 420:^ 393:. 369:^ 352:. 336:^ 228:, 224:, 159:. 152:. 132:, 121:. 1760:e 1753:t 1746:v 1532:) 1503:" 1499:" 1496:" 1492:" 1484:" 1480:" 1467:" 1463:" 1430:" 1426:" 822:e 815:t 808:v 737:. 708:. 679:. 654:. 626:. 598:. 572:. 530:. 473:. 403:. 389:: 363:. 330:. 31:.

Index

World Games
World Game (Doctor Who)
The World Game
Buckminster Fuller
overpopulation
war games
Dymaxion map
quality of life
core curriculum
Southern Illinois University Carbondale
the Pentagon
John McHale
Montreal Biosphere
International and Universal Exposition
Montreal
New York Studio School of Drawing, Painting and Sculpture
energy poverty
Herbert Matter
Philadelphia, Pennsylvania
Medard Gabel
Howard J. Brown
Schumacher Center for New Economics
University of California, San Diego
energy poverty
hunger
world peace
climate change
cooperative gameplay
cooperative
real-time strategy

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