Knowledge (XXG)

Worlds.com

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416:, the creative director and producer at Worlds Inc. from 1994 to 1996, wrote an article entitled "Cyber-Animism and Augmented Dreams" describing the history of virtual worlds, in which she wrote: "In the virtual worlds and avatar communities in the mid 1990s, we thought we all would start parallel, virtual, online existences in which we could create ourselves anew and realize our personal dream worlds. The technology however was too awkward, the processors and the Internet connections too slow, and the user base for our worlds never extended beyond a small dedicated community. By 2002, the virtual communities of the first generation all went bankrupt or looked for other ways to earn money." 143: 204: 77: 36: 331: 368:
Worlds.com is a virtual world platform that offers users a selection of pre-existing 3D avatars to serve as their representation within the virtual environment. The gallery of avatars is presented from a first-person perspective. Upon selecting an avatar, the user is placed within the central hub of
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Within the virtual space station, users can navigate between platforms through sliding doors and hallways. Each platform is occupied by a group of users with whom the user can interact. The platform interface provides several sections, including software notifications, a 3D interface similar to the
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Assembled by Dave Marvit (VP of Production), the original team that constructed Worlds Chat consisted of Andrea Gallagher (producer), Dave Leahy, Syed Asif Hassan, and Bo Adler (development), and Jeff "Scamper" Robinson and Helen Cho (UI and graphics). The original client/server protocol for the
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to use. Additionally, the speed of dial-up Internet connections placed limitations on the amount of information that could be transmitted to and from the Worlds Inc. servers. An increasing number of users alongside the expanding virtual world increased these pressures. Unlike other immersive
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multi-user environment was developed by Mitra Ardron, Bo Adler, Judy Challinger, and Dave Leahy (PTO US6219045). Contributors to the project included David Tolley (music), Wolf Schmidt (documentation), John Navitsky and Scott Benson (operations), Naggi Asmar (quality assurance), and others.
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The Googie room, found in the Glee pod of the WorldsChat world. It is a prime example of the many rooms people would go to talk in. Music would play in some rooms.
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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Worlds.com was the first program made available for the general public to download from Worlds Inc's website for free.
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a virtual space station, where they can interact with other online users who are also represented by avatars.
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environments of its day, it worked on lines as slow as 9600 baud.
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Please help to demonstrate the notability of the topic by citing
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is an online chat program launched by Worlds Inc in April 1995.
197: 163: 136: 70: 29: 544:"CYBER-ANIMISM AND AUGMENTED DREAMS. THE URGE TO AUGMENT" 94: 105:, and by adding encyclopedic content written from a 518:"Scalable virtual world chat client-server system" 8: 64:Learn how and when to remove these messages 166:. Please do not remove this message until 318:Learn how and when to remove this message 300:Learn how and when to remove this message 186:Learn how and when to remove this message 125:Learn how and when to remove this message 162:Relevant discussion may be found on the 590:Internet properties established in 1995 457: 27:Online virtual world-based chat program 86:contains content that is written like 7: 215:notability guideline for web content 25: 466:"ACM interactions, Sept-Oct 1996" 45:This article has multiple issues. 359:Music played in the Googie room. 202: 141: 75: 34: 213:may not meet Knowledge (XXG)'s 53:or discuss these issues on the 1: 542:Tamiko Thiel (4 June 2011). 168:conditions to do so are met 611: 400:, a standard for defining 222:reliable secondary sources 211:The topic of this article 595:Virtual world communities 360: 335: 396:The first release of 358: 333: 107:neutral point of view 392:Technical challenges 155:of this article is 99:promotional content 522:Patents.google.com 472:. pp. 27–34. 361: 336: 217: 101:and inappropriate 356: 328: 327: 320: 310: 309: 302: 284: 212: 196: 195: 188: 135: 134: 127: 68: 16:(Redirected from 602: 562: 561: 559: 557: 548: 539: 533: 532: 530: 528: 514: 508: 507: 505: 503: 488: 482: 481: 462: 383:Worlds Chat team 357: 323: 316: 305: 298: 294: 291: 285: 283: 242: 206: 205: 198: 191: 184: 180: 177: 171: 145: 144: 137: 130: 123: 119: 116: 110: 88:an advertisement 79: 78: 71: 60: 38: 37: 30: 21: 610: 609: 605: 604: 603: 601: 600: 599: 580: 579: 571: 566: 565: 555: 553: 546: 541: 540: 536: 526: 524: 516: 515: 511: 501: 499: 498:. 26 April 1995 490: 489: 485: 464: 463: 459: 454: 422: 394: 385: 366: 351: 324: 313: 312: 311: 306: 295: 289: 286: 243: 241: 219: 207: 203: 192: 181: 175: 172: 161: 146: 142: 131: 120: 114: 111: 92: 80: 76: 39: 35: 28: 23: 22: 15: 12: 11: 5: 608: 606: 598: 597: 592: 582: 581: 578: 577: 570: 569:External links 567: 564: 563: 551:Leoalmanac.org 534: 509: 483: 456: 455: 453: 450: 449: 448: 443: 438: 433: 428: 421: 418: 406:best practices 402:virtual worlds 393: 390: 384: 381: 365: 364:User interface 362: 326: 325: 308: 307: 290:September 2024 210: 208: 201: 194: 193: 149: 147: 140: 133: 132: 103:external links 83: 81: 74: 69: 43: 42: 40: 33: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 607: 596: 593: 591: 588: 587: 585: 576: 573: 572: 568: 552: 545: 538: 535: 523: 519: 513: 510: 497: 493: 487: 484: 479: 475: 471: 467: 461: 458: 451: 447: 444: 442: 441:Active Worlds 439: 437: 434: 432: 429: 427: 426:Virtual world 424: 423: 419: 417: 415: 410: 407: 403: 399: 391: 389: 382: 380: 378: 377: 370: 363: 349: 347: 344: 340: 332: 322: 319: 304: 301: 293: 282: 279: 275: 272: 268: 265: 261: 258: 254: 251: –  250: 246: 245:Find sources: 239: 235: 231: 227: 223: 216: 209: 200: 199: 190: 187: 179: 169: 165: 159: 158: 154: 148: 139: 138: 129: 126: 118: 108: 104: 100: 96: 90: 89: 84:This article 82: 73: 72: 67: 65: 58: 57: 52: 51: 46: 41: 32: 31: 19: 575:Worlds Promo 554:. Retrieved 550: 537: 525:. Retrieved 521: 512: 500:. Retrieved 495: 486: 469: 460: 414:Tamiko Thiel 411: 395: 386: 374: 371: 367: 346: 342: 338: 337: 314: 296: 287: 277: 270: 263: 256: 249:"Worlds.com" 244: 182: 173: 151: 121: 112: 97:by removing 93:Please help 85: 61: 54: 48: 47:Please help 44: 496:Archive.org 373:video game 343:Worlds Chat 339:Worlds.com, 226:independent 18:Worlds chat 584:Categories 452:References 436:Cyberspace 260:newspapers 234:redirected 153:neutrality 95:improve it 50:improve it 478:1072-5520 431:Metaverse 412:In 2011, 224:that are 164:talk page 56:talk page 556:26 April 527:26 April 502:26 April 470:Ccon.org 420:See also 176:May 2021 157:disputed 115:May 2021 274:scholar 238:deleted 476:  276:  269:  262:  255:  247:  230:merged 547:(PDF) 281:JSTOR 267:books 236:, or 558:2022 529:2022 504:2022 474:ISSN 446:VRML 398:VRML 376:Doom 253:news 150:The 341:or 586:: 549:. 520:. 494:. 468:. 232:, 59:. 560:. 531:. 506:. 480:. 321:) 315:( 303:) 297:( 292:) 288:( 278:· 271:· 264:· 257:· 240:. 218:. 189:) 183:( 178:) 174:( 170:. 160:. 128:) 122:( 117:) 113:( 109:. 91:. 66:) 62:( 20:)

Index

Worlds chat
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an advertisement
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promotional content
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notability guideline for web content
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newspapers
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