416:, the creative director and producer at Worlds Inc. from 1994 to 1996, wrote an article entitled "Cyber-Animism and Augmented Dreams" describing the history of virtual worlds, in which she wrote: "In the virtual worlds and avatar communities in the mid 1990s, we thought we all would start parallel, virtual, online existences in which we could create ourselves anew and realize our personal dream worlds. The technology however was too awkward, the processors and the Internet connections too slow, and the user base for our worlds never extended beyond a small dedicated community. By 2002, the virtual communities of the first generation all went bankrupt or looked for other ways to earn money."
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Worlds.com is a virtual world platform that offers users a selection of pre-existing 3D avatars to serve as their representation within the virtual environment. The gallery of avatars is presented from a first-person perspective. Upon selecting an avatar, the user is placed within the central hub of
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Within the virtual space station, users can navigate between platforms through sliding doors and hallways. Each platform is occupied by a group of users with whom the user can interact. The platform interface provides several sections, including software notifications, a 3D interface similar to the
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Assembled by Dave Marvit (VP of
Production), the original team that constructed Worlds Chat consisted of Andrea Gallagher (producer), Dave Leahy, Syed Asif Hassan, and Bo Adler (development), and Jeff "Scamper" Robinson and Helen Cho (UI and graphics). The original client/server protocol for the
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to use. Additionally, the speed of dial-up
Internet connections placed limitations on the amount of information that could be transmitted to and from the Worlds Inc. servers. An increasing number of users alongside the expanding virtual world increased these pressures. Unlike other immersive
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multi-user environment was developed by Mitra Ardron, Bo Adler, Judy
Challinger, and Dave Leahy (PTO US6219045). Contributors to the project included David Tolley (music), Wolf Schmidt (documentation), John Navitsky and Scott Benson (operations), Naggi Asmar (quality assurance), and others.
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The Googie room, found in the Glee pod of the WorldsChat world. It is a prime example of the many rooms people would go to talk in. Music would play in some rooms.
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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Worlds.com was the first program made available for the general public to download from Worlds Inc's website for free.
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a virtual space station, where they can interact with other online users who are also represented by avatars.
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environments of its day, it worked on lines as slow as 9600 baud.
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Please help to demonstrate the notability of the topic by citing
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is an online chat program launched by Worlds Inc in April 1995.
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544:"CYBER-ANIMISM AND AUGMENTED DREAMS. THE URGE TO AUGMENT"
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64:Learn how and when to remove these messages
166:. Please do not remove this message until
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186:Learn how and when to remove this message
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162:Relevant discussion may be found on the
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27:Online virtual world-based chat program
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498:. 26 April 1995
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343:Worlds Chat
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436:Cyberspace
260:newspapers
234:redirected
153:neutrality
95:improve it
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478:1072-5520
431:Metaverse
412:In 2011,
224:that are
164:talk page
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556:26 April
527:26 April
502:26 April
470:Ccon.org
420:See also
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157:disputed
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376:Doom
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