606:. As the player progresses through the game, they unlock new weapons, armor improvements and technology to improve each recruit's efficiency. Performing interrogations and autopsies on captured aliens yields additional rewards. It is also where recruits in the game rest, exercise and tend to their wounds. A memorial wall to soldiers killed in action is also visible. A holographic view of Earth called the "Geoscape" allows the player to track situations around the world, order aircraft to intercept UFOs and dispatch soldiers to engage aliens on the ground. Which situations the player decides to respond to influences the panic level of XCOM's member nations: responding in an area decreases panic while ignoring an area causes a rise in panic and potential for the nation to pull out of XCOM. Once a nation decides to leave it will never rejoin, meaning players will have fewer funds for the rest of the game. The game will end If eight out of the sixteen Council nations decide to leave. Passive bonuses are provided; these are dependent on which continent the player chooses for a base location. The player can better detect alien activity by launching satellites and positioning them over territories of the 16 XCOM nations.
845:, destruction and turn-based combat" the franchise's major pillars. The game was intended to be challenging, but the team wanted it to be accessible to newcomers. As a result, an extensive-but-optional tutorial section was included at the beginning of the game. The team also wanted the game to be fair so, unlike the original game, aliens will not attack the player until they are revealed. Solomon identified the series' strength as its ability to demonstrate consequences. A poor decision may lead to very tangible results, such as the loss of a soldier or a nation's support, or the failure of a mission. By introducing permadeath, the team hoped to invoke a sense of unnerving despair and recreating the tense atmosphere from the original game. Producer Garth DeAngelis further added that through these losses, the team created a "sense of fear reverberating through the entire experience". Regardless of the player's actions, Firaxis decided to not comment on them to avoid pushing players into performing certain actions or causing them to second-guess themselves. Solomon said
557:-controlled enemy takes its turn. Soldiers can be instructed to move, attack or both, depending on their available action points. Other actions such as reloading, remaining in overwatch to shoot any moving enemy in the line of sight, healing, throwing grenades and using special abilities can also be performed. Attacking or dashing large distances across the map will immediately end a squad member's turn. The game's user interface informs the player of the possibility of landing a successful shot and the amount of damage they will deal. Squad members can take cover behind objects, reducing the chance of being hit. The amount of defense a squad member has is indicated by a shield icon. Full cover is indicated by a filled blue icon and half cover is indicated by a half-filled blue icon. A yellow-and-red shield shown to players warns they are being flanked or being completely exposed, respectively. Soldiers will sustain more injuries from attacks due to the lack of defense. Cover may be destroyed through missed shots or the use of explosives.
821:. The team decided to add a tile grid for squad movement. In an early prototype of the game, each soldier had one tactical value that determined how effective they were at offense and defense. This number was later separated into offense and defense, which were altered based on factors such as height advantage, cover, or being flanked. Firaxis held weekly meetings called "Mutator Mondays", in which all team members discussed the state of the game and introduced a modifier that would change gameplay for that week. Through these meetings, the studio attempted to improve the overall's game experience or discard existing systems that were detrimental to gameplay. Time units, angled cover, base invasion, and lines that help players visualize their ability to take a clear shot at enemies were removed from the game. Despite restarting development, the team did not want to completely overhaul
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game for creating a sense of urgency because panic level will rise regardless of the player's actions, motivating players to perform well in ground combat missions. He also criticized base management for its "clumsy" user interface. Davis wrote he most enjoyed the "jigsaw nature of the administrative part", saying that resources being insufficient for pursuing all objectives forced players to compromise and prioritize certain research and construction projects. Pinsof also liked the looming threat of a
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enjoyed its complexities but most of them did not understand the concept. Reflecting on the demo, art director Greg
Foertsch called it "painful" but Solomon recognized his prototype was "more complicated" than the original, making the experience unenjoyable. As a result, the team decided to remake the entire game, abandoning materials they had developed over a year and a half. The game had one of the longest development cycles of a Firaxis game, which typically only took two to two-and-a-half years.
653:(UFOs) and appear to serve as pilots and navigators. Dr. Vahlen then requests XCOM capture an Outsider for study. An Outsider is captured and examined, revealing their exotic, crystalline structures behave in a manner similar to antennas, receiving a signal broadcast from an underground location on Earth. XCOM dispatches a team to investigate the signal, which is found to be coming from a secret alien base where experiments are performed on abducted humans.
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cybernetically altered, which seems to indicate they are foot-soldiers for unseen leaders. XCOM's head of research Dr. Vahlen requests the capture of a live alien for interrogation, which involves the development of a weapon that can capture a live alien and the construction of a facility in XCOM's subterranean base to safely hold a live alien prisoner.
776:. In this early demo, which used an extensive inventory-management system, players explored a large, open area and eliminated alien threats. Reflecting on this version of the game, Solomon said it was a "classic case of overengineering". Firaxis deemed the project "unenjoyable" and quickly shut it. Solomon continued to assist studio head Sid Meier on
903:. The team first designed the Sectoids, the first alien species players encounter in the game and have been described a "classic big-headed alien" that were conceived as easily recognizable. Other aliens in later parts of the game had more outlandish designs. The Sectoids demonstrate more "animalistic" behaviors than they did in
1110:, which was released worldwide on November 15, 2013. retains the core storyline but adds a broad variety of content, including new weapons, special missions and the ability to enhance soldiers via genetic engineering and cybernetic implants. It also introduces forty new maps in the campaign mode and eight new multiplayer maps.
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Lahti was disappointed the base did not evolve despite the construction of new rooms, and that injured soldiers were never visualized in the base. He said these shortcomings can be easily overlooked because it was "a style of game that arguably hasn't existed" for nearly a decade. Stapleton liked the
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praised
Firaxis for understanding the core gameplay pillars of the franchise and modernizing them for a new audience, resulting in a combat system that was "more coherent and elegant" than similar games in the same genre. He also liked the way the combat captured the "childlike joy" of moving a squad
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Plans to include large-scale aliens were scrapped. The
Sectapods were originally intended to be a huge, hulking enemy but were significantly shrunk to ensure they can spawn in several of the game's levels instead of existing only as a setpiece. Designs that were scrapped include the Battletoad, which
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and instead intended to modernize the gameplay experience. Gameplay was changed, such as giving soldiers the ability to use special skills, and limiting the maximum squad size to six. The developers experimented with a larger squad size but they felt this made each move less meaningful, and affected
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over Brazil reveals itself and starts causing earthquakes. The reverse-engineering efforts enable XCOM to unlock and develop latent psionic powers that are present in some humans, thus enhancing their human soldiers. The most powerful of these human psychic soldiers becomes the
Volunteer, who uses
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The game's campaign begins in early 2015 as a global alien invasion begins. Prior to the start of the game, a group of countries called the
Council of Nations has banded together to create Extraterrestrial Combat Unit (XCOM), the most elite military and scientific organization in human history that
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XCOM's underground headquarters is presented in a view dubbed the "ant farm". From this view, the player manages construction, manufacturing and research projects, and directs scientists and engineers to use resources recovered from missions. Some resources can be sold to other XCOM nations through
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After shooting down alien scout ships and securing the crash sites from surviving alien crews, as well as interdicting alien attempts to abduct human civilians for unknown purposes, XCOM obtains the corpses of various alien troops. Autopsies reveal all of these alien types have been genetically or
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and are promoted, allowing players to specialize them. As soldiers earn promotions, for each rank they gain, players can select one out of two perks. The game has four character classes, each with unique weapons, gadgets and abilities. The
Assault class can attack after dashing; the Support class
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of the game was shown to other members of
Firaxis. A cover system is absent from this version of the game. Players can freely move their units as long as they have enough "time units". While the development team was confident, it was met with a mediocre response within the studio. Some reviewers
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organization called XCOM and commands troops in a series of turn-based tactical missions. Between missions, the player directs the research and development of technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages finances, and monitors and
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wrote that players were frequently tasked with making choices whose outcomes were not immediately noticeable. Each soldier action and each strategic decision may result in unforeseen, irreversible consequences. He commended the
Ironman mode for making all player decisions meaningful because they
907:. The Mutons were designed to be physically imposing and ape-like; the Chryssalids are now an alien quadruped with no humanoid characteristics; the Thin Men, who are infiltrators disguised as humans, are unnaturally slender and their design was inspired by human characters in the animated series
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hides aliens and their actions from view until the player's soldiers are in range and have line of sight to them. Most missions require players to eliminate all threats in a map, though players can choose to retreat and abandon the mission if the situation goes awry. The game has four difficulty
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Firaxis attempted to reboot the franchise in 2003 but no product was marketed. Development of the game began in 2008 and lasted for four-and-a-half years. The game was initially envisioned as an exact remake of the 1994 game but the developers introduced improvements to gameplay mechanics and
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port was released on June 20, 2023. Firaxis described the game's mobile release as a premium product. The team had to decrease the file size of the mobile version by decreasing the number of maps available and lowering texture resolutions. The mobile versions of the game were co-developed by
681:". By allowing humans to slowly obtain their technology, the Ethereals allowed humans to evolve to a fuller potential and believe humanity may be the culmination of their search for the perfect species to prepare for "what lies ahead", a vaguely worded destiny they do not further describe.
870:. Meier wanted the game to be turn-based but Solomon wanted it to remain real-time. The two spent a weekend creating a prototype for each of their proposed versions; Solomon's proposal was chosen as the final solution. Initially, the base-management portion of the game was played from an
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inspired the multiplayer mode. Solomon described the mode as "straightforward" but "endlessly complex"; while its objectives were simple, the diversity of units meant that players cannot predict what strategy they will need to adopt in a match. The inclusion of multiplayer was initially
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During the final battle aboard the ship, the Uber
Ethereal reveals that, because of their failure to further improve their own race, the Ethereals have been experimenting on other species throughout the universe to identify a race that is mentally and physically strong enough to be
1700:, the mod introduced changes to many of the game's existing features, added new concepts, and brought back more concepts from the original game. The mod was praised by players and members of the Firaxis development team, and 2K recruited the team to create several day-one mods for
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Strauss
Zelnick said the game was a commercial success for the company and had sold well digitally. According to Zelnick, the mobile version of the game was also a success, with the game being ranked as one of the highest-grossing release for iPad in its first week of release.
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Multiplayer had been intended as a part of the package since the project's inception. The team wanted players to feel like a "brilliant tactician" and believed the only way to achieve this was to have the player face other human opponents instead of competing against AI.
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controversial, though the team reiterated that it would only add to the experience without affecting the single-player mode. While the campaign only allows players to command human soldiers, the multiplayer deathmatch mode allowed them to control alien units directly.
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remarked that the losses in the game were "simultaneously heartbreaking and ruthlessly educational", as each failure prompted players to study the game's mechanics and refine their skills, thus encouraging them to replay the game repeatedly. Adam Biessener from
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the psionic artifact to tap into the aliens' psychic communication "hive", an experience that also increases his or her psionic strength, allows the Volunteer to attack and board the Temple Ship, and seek the Uber Ethereal, the leader of the alien invasion.
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XCOM develops a method for gaining entry to the alien base and assaults it. During the mission, the alien base commander is discovered to have psychic abilities but the soldiers defeat it. The commander's psychic communication device is recovered and
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that would destroy Earth due to its proximity. The Volunteer urges the other XCOM soldiers to evacuate the doomed ship but stays behind, using the psychic gift to control the ship and fly it further from Earth, causing the ship to self-destruct.
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mode for one-on-one tactical battles. Players spend a points budget on assembling a squad of up to six humans, aliens, or a mixture of both. Weapons, armor and gadgets of human units are customizable. A simplified version of the single-player
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praised the environmental destructibility, which highlighted the "intensity of the battle" while providing new opportunities for players to plan their attacks. The lack of procedurally generated maps was criticized. Ryan Davis from
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The game's strategic layer also went through multiple changes and was redesigned two years into the game's development. Solomon experimented with different gameplay ideas; it once included gameplay mechanics that were inspired by
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the game's momentum and pacing. According to DeAngelis, each combat mission should last around 20 minutes and more-lengthy missions should not exceed 50 minutes. According to Sid Meier, the game was designed to cater for fans of
933:; the team strove for a stylized, bright, flat-textured look. Earth was chosen as the game's setting because it was relatable for players. The team juxtaposed recognizable locales with aliens to create an eerie atmosphere.
661:. Tapping into the aliens' communications reveals a stealth Overseer spacecraft is patrolling above Earth. The craft is shot down and is found to hold an alien species that had not yet been encountered, as well as a strange
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XCOM captures one of the alien troops and interrogates it, revealing vague information about another type of alien called the Outsiders, which are artificially-created, crystalline beings that are encountered aboard
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In March 2015, a series of extraterrestrial objects land in a major German city. A squad of four soldiers is sent to investigate the incident. Upon entering a warehouse, the squad finds a small, alien creature
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combat missions against invading alien enemies. The player controls a squad of between one and six human soldiers or robotic units as they explore the game's levels. Most missions in the campaign occur on maps
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modernized the franchise. The development cycle was longer than those of other Firaxis games because it was retooled several times during production. Jake Solomon led development of the game, and studio head
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franchise. Gameplay features such as fog of war, multiplayer, and cinematic cameras were already included. The programming team, who deemed the task impossible due to time constraints and the restraints of
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was the best selling game on Steam and the seventh best-selling at retail in the UK. In the United States, it sold 114,000 copies and failed to enter the US monthly sales chart. In February 2013, CEO of
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created unique and personal stories for each player. Pinsof wrote the game sometimes punished players for failing but a small chance of victory always motivated them to continue playing. Arthur Gies from
762:(1994), director Jake Solomon had repeatedly petitioned Firaxis' leaders to create a sequel since he joined the studio. In 2003, Solomon was given six months to lead a team and develop a prototype for an
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488:, difficulty and replayability but criticized its multiplayer component. It was a commercial success for the publisher and several gaming publications nominated it for year-end accolades, including
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1640:"came along and lit a fire under the genre, arguably kicking off the decade of turn-based tactics games". The term "XCOM" became synonymous with the genre. In October 2022, Alex Donaldson from
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1661:; its story is an alternative scenario in which XCOM failed to stop the alien invasion and humanity surrendered. The player controls a small resistance movement fighting the alien conquerors.
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described the game as "the best franchise reboot of all time", praising Firaxis' ability to recapture the essence of the original game while modernizing it for a new generation of audience.
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1368:, Russ Pitts wrote that the open-ended management options were at odds with the game's linear narrative structure, and that the turn-based combat outshone the game's strategic component.
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cannot reload a save. He praised the game for combining two distinct genres successfully, adding that it was "peerless in modern game design". VanOrd compared the premise to
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the game granted players access an Elite Soldier Pack, which included the "Classic X-COM Soldier"—a haircut for the player's male soldier based on the model for troops in
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said the game was challenging but fair, and praised Firaxis for presenting the game's intricate mechanics in a way that was "digestible" for newcomers. Writing for
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wrote that turn-based combat and real-time management presented "life-or-death conundrums to which there is no right answer", and concluded his review by writing
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reaches zero if they are not saved in time. Soldiers can experience panic during a mission, which can make the player lose control of that character for a turn.
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is "an unfeeling collection of systems" that induces stress in players by forcing them to recognize the game did not care if they make the correct decision.
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In a mission, players can issue commands to a squad of between one and six human soldiers. Taking cover behind objects is essential for a soldier's survival.
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also praised the game, describing it as an "addictive and absorbing" experience; he liked the new alien design and enjoyed the challenging gameplay.
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German soldiers. The squad is ambushed; all-but-one of the soldiers are killed before the area is secured. Alien attacks begin all over the globe.
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wrote that the randomness of combat heightened the tension and anxiety, and the cinematic camera " the successes and failures". Steve Butts from
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is tasked with defending the nations from alien attack. The player assumes the role of the commander of XCOM and engages in a war against an
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system is present. Alien units may not be customized but have the abilities of corresponding aliens types in the game's single-player mode.
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and noted the game never humanized its alien antagonists. Lahti and Pinsoff commented on the game's light narrative, but remarked that
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The game, which was released when interest in turn-based strategy games was low, introduced the genre to a new generation of players.
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described the game as "an amazingly addictive, challenging, and rewarding experience", praised its improvements over the gameplay of
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On the player's turn, each squad member can perform a limited number of actions. After all soldiers have performed actions, the
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levels: easy, normal, classic and impossible. There is also an "ironman mode", which limits the player to one save.
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Once the Overseer ship is shot down and the psionic artifact recovered, a massive enemy "Temple Ship" in
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video games and card games. To illustrate the game's strategic management, Solomon and Meier built an
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could pull soldiers out of their cover and eat them. The design of XCOM's soldiers was inspired by
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was released on January 4, 2013. It introduced adjustments to gameplay. An expansion pack titled
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This article is about the 2012 video game. For the 1994 video game known by similar names, see
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projects for four years until the studio decided to diversify its portfolio. While working on
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After slaying the Uber Ethereal, the Temple Ship begins to collapse into itself, creating a
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casts the player as the commander of an elite military organization who directs soldiers in
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artifact. The newly discovered species, called Ethereals, have powerful psionic abilities.
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2577:"Jake Solomon on his journey from underqualified graphics programmer to master strategist"
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was released for Windows in February 2016 and for consoles in September the same year. A
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2120:"XCOM: Enemy Unknown guide - squad builds, ET tactics, base-building strategy and more"
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in early 2008 as a "very, very big budget" project with a team of 50 to 60 developers.
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was often credited for renewing interest in the turn-based-tactics genre in the 2010s.
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3500:"Lead designer Jake Solomon reckons XCOM: Enemy Unknown for iOS is a 'happy accident'"
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In early prototypes, Solomon envisioned the game as a remake of the first game in the
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3533:"XCOM On iOS Proves Gamers 'Willing To Pay A Premium Price For A Premium Experience'"
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was recruited to compose the game's musical score after the team heard his score for
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selected from a handcrafted set; enemies are then randomly placed on these maps.
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5081:"A decade on, XCOM: Enemy Unknown remains the best franchise reboot of all time"
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2963:"Mario + Rabbids inspired the creative director of XCOM to reevaluate the genre"
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Solomon and his team then improved the game, which was given the working title
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provided input and assisted the team. Aliens from the original game return in
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4599:"XCOM: Enemy Unknown leads publisher Take-Two to strong fiscal third quarter"
2153:"XCOM: Enemy Unknown - 9 reasons were excited to tactically frag some aliens"
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was the first title Firaxis Games developed that did not feature the name of
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5644:
5562:
5146:
4764:"Game of the Year | GameTrailers Game of the Year Awards Full Episodes"
4438:
3471:
3317:
3028:
2832:
2799:
2766:
2695:
2655:
2422:
2052:
2019:
1979:"The secret dice rolls of XCOM: Enemy Within. How Firaxis fudge the numbers"
1950:
1771:
1359:
1187:
996:
963:
745:
701:
565:
can heal teammates and provide additional support; the Heavy class wields a
447:
5308:
1048:
in North America on October 9, 2012, and in Europe on October 12, 2012. An
480:
in October 2012. Handheld and mobile versions of the game, co-developed by
5290:
2382:"A tactical discussion with XCOM: Enemy Unknown producer, Garth DeAngelis"
5540:
5263:
5198:"Pre-Load The XCOM Board Game App Now Before The Game Arrives This Month"
5174:
5052:
5019:
4986:
4921:
4855:
4570:
4537:
4471:
4295:
4141:
3751:
3443:
2728:
2386:
2124:
1983:
1629:
1362:
scenario that resulted in a "relentlessly tense experience". Writing for
1331:
1314:
1258:
1211:
1054:
1045:
804:, rejected his desire to include procedurally generated maps. In 2009, a
727:
481:
477:
193:
1305:
received "generally favourable reviews" from critics. Franchise creator
4217:
3912:"XCOM: Enemy Within should be taken with a heavy dose of original XCOM"
3570:
1431:
1321:
1223:
992:
896:
662:
458:
for enemy placement, all maps in the game were handcrafted by Firaxis.
5875:
5463:
5085:
3133:
3129:"XCOM: Enemy Unknown alien designs inspired by X-Files, Men in Black"
2865:
1877:
1873:"Before You Start: Tips for Playing XCOM: Enemy Unknown the Best Way"
1804:
1622:
1437:
1404:
is a "singular achievement that every gamer deserves to experience".
504:
352:
263:
4434:"Two generations of XCOM: Gollop and Solomon on this year's remake"
2828:"XCOM: Enemy Unknown embraces gaming's 'renaissance of difficulty'"
5170:"XCOM Spin-Off Chimera Squad Announced, And It's Coming Very Soon"
2861:"XCOM: Enemy Unknown 'more tactical than original', says producer"
1642:
1082:
696:
524:
213:
2613:"The making of XCOM Enemy Unknown: How Firaxis revived a classic"
5857:
5707:
5363:
4365:"XCOM: Enemy Unknown is peerless in modern game design (review)"
1078:
198:
155:
5711:
5335:
419:. It presents a "reimagined" version of the 1994 strategy game
5331:
5113:
4795:
4177:
3883:
3817:
3714:"XCOM: Enemy Unknown Available For Mac, Not Planned For Steam"
3603:
3406:"'XCOM: Enemy Unknown' coming to Steam with pre-order bonuses"
3373:"XCOM shows first images of Elite Soldier Pack preorder bonus"
3064:
2898:
2691:"Classic Postmortem: XCOM: Enemy Unknown, which turns 5 today"
1906:"XCOM's Classic Ironman Mode Is An Even Match For Its Creator"
1443:
1337:
1247:
1049:
891:
The developers, who were inspired by animals such as insects,
454:, though Firaxis redesigned many of them. While the game uses
203:
2795:"XCOM: Enemy Unknown to appeal to action, RPG and RTS gamers"
1840:"The XCOM field commander's tactical guide to Enemy Unknown"
748:, who was not directly involved in the game's development.
2507:"The Future Of Strategy Games: An Interview With Sid Meier"
899:, wanted to modernize designs for some of the aliens from
4467:"The Strategy Game of the Year 2012: XCOM: Enemy Unknown"
4500:"Polygon 2012 Games of the Year #5: XCOM: Enemy Unknown"
3747:"XCOM: Enemy Unknown now available on Linux and SteamOS"
3346:"E3 2012: XCOM: Enemy Unknown – Turn-Based Alien Action"
4686:"XCOM: Enemy Unknown is Kotaku's 2012 Game of the Year"
4091:"XCOM: Enemy Unknown Plus for PlayStation Vita Reviews"
962:. The soundtracks for the game are predominantly dark,
5231:"Terror From The Details: XCOM's Amazing Long War Mod"
3780:"XCOM: Enemy Unknown's Slingshot DLC Is Available Now"
3566:"XCOM: Enemy Unknown invades iOS devices on June 20th"
2724:"XCOM: Enemy Unknown - Dissecting the Strategic Layer"
1030:
playable demo version was released in September 2012.
940:
series since its inception, became the audio lead for
437:
of 2015; the player controls an elite, multinational,
5297:
4566:"NPD: Dishonored sold 460K in October, XCOM hit 114K"
3846:"XCOM: Enemy Within Is An Expansion, Out 15 November"
3599:"XCOM on iPhone and iPad Will Have No Paid Power-ups"
2991:"XCOM: Enemy Unknown interview and exclusive screens"
2316:"XCOM Remake: 8 Things I Dig, 6 Things I Worry About"
991:(1994). A playable demo of the game was available at
4738:"Game of the Year 2012: Day Five Recap – Giant Bomb"
3626:"XCOM: Enemy Unknown is out now for Android devices"
2570:
2568:
2283:"XCOM: Enemy Unknown research and engineering guide"
2250:"8 tips for saving the world in XCOM: Enemy Unknown"
1800:"XCOM Enemy Unknown multiplayer: chess is for wimps"
1657:. The game takes place 20 years after the events of
468:
was announced in January 2012, and was released for
5996:
5917:
5892:
5855:
5805:
5745:
5677:
5554:
5518:
5489:
5432:
5379:
5372:
4632:"XCOM proves $ 20 apps can work, says Take-Two CEO"
3313:"XCOM: Enemy Unknown is 'reimagining' of 1994 game"
2755:
2753:
2751:
913:. Other alien designs in the game were inspired by
383:
367:
227:
174:
162:
150:
138:
119:
109:
99:
80:
70:
58:
46:
32:
4949:"Here are your Golden Joystick Award winners 2013"
2015:"Overwatching: An Analysis of X-Com Enemy Unknown"
1871:Plunkett, Luke; Hamilton, Kirk (October 9, 2012).
3879:"XCOM: Enemy Within Announced - Tons of Details!"
2923:
2921:
2644:
2642:
2640:
2606:
2604:
2418:"Firaxis: XCOM is a "very, very big budget game""
2084:"XCOM: Enemy Unknown classes and abilities guide"
788:, Solomon was given another chance to develop an
560:As soldiers progress through the game, they earn
4401:"XCOM: Enemy Unknown review: blinded by science"
2008:
2006:
944:, and was tasked with re-imagining and updating
704:, the founder of Firaxis and the creator of the
5259:"How one XCOM mod spawned a development studio"
3983:"XCOM: Enemy Unknown for PlayStation 3 Reviews"
3096:"Alien Breeds: The Evolution Of XCOM's Enemies"
2651:"How Firaxis saved XCOM from complete disaster"
1543:Outstanding Achievement in Gameplay Engineering
1017:and a free copy of Firaxis' 2010 strategy game
766:game. He and other programmers quickly wrote a
433:is set during an alien invasion of Earth in an
3286:"February Cover Revealed: XCOM: Enemy Unknown"
2534:
2532:
2530:
2528:
1636:s Fraser Brown, in a 2019 article, wrote that
5723:
5347:
4851:"Journey nets 11 D.I.C.E. Awards nominations"
4055:"XCOM: Enemy Unknown for iPhone/iPad Reviews"
3260:"The Unsettling Music Of XCOM: Enemy Unknown"
3162:"Firaxis' 'XCOM' soldiers are action figures"
3053:
3051:
2684:
2682:
2680:
2678:
2451:"XCOM: Enemy Unknown: What's New, What's Not"
2243:
2241:
2239:
1767:"The procedural world of XCOM: Enemy Unknown"
1727:
1725:
1723:
1721:
1719:
1717:
8:
6080:Construction and management simulation games
4533:"XCOM sales flounder on consoles, win on PC"
2349:"They Shall Not Grow Old: The XCOM Memorial"
2212:"Reimagining X-Com with XCOM: Enemy Unknown"
2113:
2111:
2048:"XCOM: Enemy Unknown Preview: First Contact"
1160:
4284:
4282:
4280:
4278:
3060:"XCOM: Enemy Unknown -- Engineering Aliens"
710:series, provided consultation for the game.
6170:Video games developed in the United States
5802:
5730:
5716:
5708:
5376:
5354:
5340:
5332:
4394:
4392:
4206:
4204:
4202:
4200:
4019:"XCOM: Enemy Unknown for Xbox 360 Reviews"
3228:"Know Your Enemy: Firaxis On XCOM, Part 1"
2077:
2075:
1939:
1937:
1935:
1933:
1833:
1831:
1829:
1827:
1469:
1159:
1126:
983:on January 5, 2012. Firaxis and publisher
936:Roland Rizzo, who has been working on the
569:, and the Sniper class is equipped with a
38:
29:
6105:Multiplayer and single-player video games
4712:"MTV Multiplayer's Game of the Year 2012"
4166:
4164:
4130:
4128:
4126:
4124:
4122:
3813:"XCOM Getting 'Second Wave' DLC for Free"
3089:
3087:
2185:"XCOM: Enemy Unknown multiplayer preview"
1085:in May 2013 and June 2014, respectively.
987:described the game as a "reimagining" of
4659:"GameSpy's 2012 Game of The Year Awards"
4358:
4356:
4354:
4320:
4318:
4244:
4242:
4240:
2930:"XCOM Enemy Unknown: The Final Chatdown"
948:'s original music score. Rizzo replayed
5595:The Dreamland Chronicles: Freedom Ridge
5304:
5142:"XCOM 2 delayed three weeks on console"
5060:from the original on September 13, 2023
4917:"Journey takes top prize at GDC Awards"
4884:"Dishonored takes top honors at BAFTAs"
4545:from the original on September 26, 2023
3941:
3939:
2760:Yin-Poole, Wesley (November 10, 2013).
2411:
2409:
1713:
237:
5015:"The turn-based strategy game is back"
4714:. MTV. January 4, 2013. Archived from
4692:from the original on November 11, 2013
4665:from the original on December 30, 2012
4611:from the original on November 18, 2023
4578:from the original on November 18, 2023
4413:from the original on February 25, 2023
4035:from the original on November 13, 2012
3858:from the original on November 11, 2013
3759:from the original on November 26, 2022
3683:"XCOM: Enemy Unknown lands on PS Vita"
3578:from the original on February 26, 2021
3240:from the original on November 12, 2023
3141:from the original on November 18, 2023
3127:Hillier, Brenna (September 12, 2012).
3058:Gallegos, Anthony (November 3, 2012).
2611:Reynolds, Matthew (October 14, 2012).
2430:from the original on November 14, 2012
2262:from the original on November 18, 2023
1319:of action figures. Dan Stapleton from
1069:and other DLC packs, was released for
6230:Video games set in the United Kingdom
4994:from the original on February 2, 2020
4863:from the original on December 8, 2022
4830:from the original on December 8, 2022
4791:"Video Game Awards Winners Announced"
4789:Goldfarb, Andrew (December 8, 2012).
4770:from the original on November 4, 2013
4744:from the original on January 27, 2013
4512:from the original on October 28, 2023
4465:McCormick, Rich (December 31, 2012).
4446:from the original on October 28, 2023
4377:from the original on January 21, 2022
4185:from the original on October 15, 2023
3999:from the original on October 27, 2012
3963:from the original on October 23, 2012
3825:from the original on October 28, 2023
3811:Gallegos, Anthony (January 8, 2013).
3512:from the original on October 28, 2023
3352:from the original on January 26, 2013
3174:from the original on October 28, 2023
3072:from the original on October 28, 2023
3036:from the original on October 28, 2023
3022:Yin-Poole, Wesley (August 10, 2012).
3003:from the original on October 28, 2023
2989:Cooper, Hollander (August 11, 2012).
2942:from the original on February 5, 2023
2906:from the original on October 28, 2023
2873:from the original on October 28, 2023
2840:from the original on October 28, 2023
2807:from the original on October 28, 2023
2793:Purchese, Robert (January 24, 2012).
2774:from the original on October 28, 2023
2736:from the original on October 28, 2023
2703:from the original on October 28, 2023
2663:from the original on October 28, 2023
2625:from the original on October 28, 2023
2589:from the original on October 28, 2023
2553:from the original on October 28, 2023
2481:"Sid Meier Talks XCOM: Enemy Unknown"
2394:from the original on October 29, 2023
2361:from the original on October 29, 2023
2328:from the original on October 29, 2023
2295:from the original on October 29, 2023
2224:from the original on October 29, 2023
2191:from the original on October 17, 2012
2165:from the original on October 29, 2023
2132:from the original on October 29, 2023
2096:from the original on October 29, 2023
2060:from the original on October 29, 2023
2027:from the original on October 29, 2023
1991:from the original on October 29, 2023
1958:from the original on October 28, 2023
1885:from the original on October 29, 2023
1852:from the original on October 29, 2023
1812:from the original on October 29, 2023
1779:from the original on October 29, 2023
1732:Pinsof, Allistair (October 8, 2012).
1687:, was released on January 28, 2015.
502:in November 2013 and a sequel called
7:
6235:Video games set in the United States
6175:Video games scored by Michael McCann
5027:from the original on August 13, 2023
4929:from the original on October 2, 2023
4740:. Giantbomb.com. December 28, 2012.
4479:from the original on August 17, 2022
3947:"XCOM: Enemy Unknown for PC Reviews"
3479:from the original on October 4, 2023
3437:Davies, Marsh (September 25, 2012).
2689:DeAngelis, Garth (October 9, 2017).
1605:Best Mobile/Tablet Game of the Year
1533:Strategy/Simulation Game of the Year
1164:
1131:
1092:with post-launch content. The first
5140:Matulef, Jeffery (August 4, 2016).
5121:from the original on August 1, 2016
5079:Donaldson, Alex (October 9, 2022).
5048:"Turn-based tactics won the decade"
5046:Brown, Fraser (December 12, 2019).
4980:Brown, Fraser (December 24, 2018).
4896:from the original on March 21, 2023
4882:Sinclair, Brendan (March 5, 2013).
4684:Totilo, Stephen (January 7, 2013).
4630:Sinclair, Brendan (July 30, 2013).
4597:Grubb, Jeffery (February 5, 2013).
4432:Faraday, Owen (November 29, 2012).
3910:Kaiser, Rowan (December 11, 2023).
3778:Hilliard, Kyle (December 4, 2012).
3693:from the original on March 18, 2018
3439:"XCOM: Enemy Unknown demo released"
3325:from the original on March 20, 2012
2894:"Will You Try XCOM: Enemy Unknown?"
2892:Campbell, Colin (October 5, 2012).
2541:"The Making of XCOM's Jake Solomon"
2416:Yin-Poole, Wesley (March 6, 2012).
2380:Mitchell, Richard (July 15, 2016).
2151:Sullivan, Lucas (October 3, 2012).
1977:Hogarty, Steve (October 15, 2023).
1904:Biessener, Adam (October 6, 2012).
1122:
4982:"The history of the strategy game"
4849:Makuch, Eddie (January 14, 2013).
4822:Weber, Rachel (February 8, 2013).
4803:from the original on June 29, 2023
4564:Hinkle, David (November 9, 2012).
4325:Biessner, Adam (October 5, 2012).
4263:from the original on June 25, 2023
4225:from the original on March 4, 2016
4211:Stepleton, Dan (October 8, 2012).
4149:from the original on July 24, 2023
4107:from the original on June 19, 2018
4071:from the original on July 19, 2018
3924:from the original on April 2, 2023
3877:Stepleton, Dan (August 21, 2013).
3681:Scammall, David (March 22, 2016).
3655:Donaldson, Alex (March 29, 2016).
3636:from the original on June 11, 2022
3467:"XCOM: Enemy Unknown release date"
3465:Purchese, Robert (July 26, 2012).
3404:Lien, Tracey (September 6, 2012).
3344:Gallegos, Anthony (June 6, 2012).
2961:Solomon, Jake (January 11, 2018).
2461:from the original on July 26, 2013
2210:Crecente, Brian (April 11, 2012).
1746:from the original on April 2, 2023
1694:for the game was released. Titled
1487:
14:
6135:Tactical role-playing video games
6060:Video games about alien invasions
5196:Futter, Mike (January 16, 2015).
4961:from the original on May 24, 2021
4531:Peel, Jeremy (October 15, 2012).
4498:Gies, Arthur (January 10, 2013).
4303:from the original on May 18, 2022
4289:VanOrd, Kevin (October 8, 2012).
3891:from the original on June 8, 2023
3657:"XCOM: Enemy Unknown Plus Review"
3418:from the original on May 29, 2023
3385:from the original on June 1, 2023
2928:Meer, Alec (September 10, 2012).
2722:VanOrd, Kevin (August 10, 2012).
2248:Savillo, Rob (October 17, 2012).
2118:Hatfield, Tom (October 9, 2012).
2013:Bycer, Josh (November 20, 2012).
1944:Stanton, Rich (October 8, 2012).
1838:Savillo, Rob (October 16, 2012).
336:
320:
304:
288:
6065:Android (operating system) games
5319:
5307:
4915:Makuch, Eddie (March 27, 2013).
4824:"Journey sweeps D.I.C.E. Awards"
4363:Savillo, Rob (August 10, 2012).
4249:Davis, Ryan (October 16, 2012).
4171:Butts, Steve (October 9, 2012).
3844:Walker, John (August 21, 2013).
3311:Watts, Steve (January 9, 2012).
3195:"The Art Of XCOM: Enemy Unknown"
3193:Hansen, Ben (January 11, 2023).
3094:Reeves, Ben (January 18, 2012).
2575:Peel, Jeremy (January 2, 2023).
2539:Pitts, Russ (January 31, 2013).
2347:Meer, Alec (December 11, 2012).
2281:Hughes, Matt (October 8, 2012).
2082:Hughes, Matt (October 8, 2012).
1675:, was released in April 2020. A
1553:9th British Academy Games Awards
1065:, which includes the base game,
1061:was released on April 24, 2014.
952:to better understand the music.
770:using assets from media such as
5257:Donnelly, Joe (July 29, 2016).
5168:Watts, Steve (April 14, 2020).
5109:"XCOM 2 Announced -- IGN First"
5107:Stapleton, Dan (June 1, 2015).
4399:Pitts, Russ (October 7, 2012).
4135:Lahti, Evan (October 8, 2012).
3597:Davis, Justin (April 9, 2013).
3288:. Game Informer. Archived from
3262:. Game Informer. Archived from
3226:Meer, Alec (February 1, 2012).
3160:Lien, Tracey (April 26, 2012).
2509:. Game Informer. Archived from
2483:. Game Informer. Archived from
2449:Douglas, Jane (March 6, 2012).
1297:According to review aggregator
734:, which was later rebranded as
726:was developed independently of
6150:Turn-based tactics video games
6130:Spike Video Game Award winners
5013:Stubby, Mike (July 27, 2016).
3564:Gilbert, Ben (July 17, 2013).
3531:Futter, Mike (July 30, 2013).
3498:Slater, Harry (May 31, 2013).
3371:Lien, Tracey (July 25, 2012).
2859:Cook, Dave (August 23, 2012).
2826:Matas, Jeff (April 10, 2012).
2649:Bratt, Chris (July 28, 2017).
1798:Cook, Dave (August 30, 2012).
1765:Yoon, Andrew (March 6, 2012).
1649:Firaxis developed a sequel to
1007:also received bonus items for
1:
5457:The Bureau: XCOM Declassified
3745:Kelly, Andy (June 20, 2014).
2187:. PC Gamer. August 16, 2012.
1734:"Review: XCOM: Enemy Unknown"
1683:, developed and published by
1577:Game Developers Choice Awards
737:The Bureau: XCOM Declassified
6240:Video games set in the 2010s
6185:Video games set in Argentina
4327:"XCOM: Enemy Unknown Review"
4291:"XCOM: Enemy Unknown Review"
4251:"XCOM: Enemy Unknown Review"
4213:"XCOM: Enemy Unknown Review"
4137:"XCOM: Enemy Unknown review"
3712:Futter, Mike (May 6, 2013).
2314:Meer, Alec (March 6, 2012).
1946:"XCOM: Enemy Unknown review"
442:responds to alien activity.
6145:Video games about terrorism
6125:Science fiction video games
6070:BAFTA winners (video games)
5229:Meer, Alec (May 16, 2014).
4173:"XCOM Enemy Unknown Review"
2046:Dean, Paul (May 25, 2012).
1516:16th Annual D.I.C.E. Awards
651:unidentified flying objects
462:composed the game's music.
6271:
6210:Video games set in Germany
6140:Take-Two Interactive games
5928:Sid Meier's Alpha Centauri
5842:Civilization: Beyond Earth
1620:
1498:Spike TV Video Game Awards
17:
6225:Video games set in Mexico
6205:Video games set in France
6195:Video games set in Canada
6190:Video games set in Brazil
6075:Business simulation games
5835:Civilization Revolution 2
1586:
1574:
1562:
1551:
1527:
1514:
1511:
1493:
1412:The week of its release,
1168:
1165:
1135:
1132:
959:Deus Ex: Human Revolution
626:technological superiority
37:
6220:Video games set in Kenya
6215:Video games set in Japan
6200:Video games set in China
1063:XCOM: Enemy Unknown Plus
836:role-playing video games
624:enemy with overwhelming
6180:Video games set in 2015
6085:Feral Interactive games
5901:Sid Meier's Gettysburg!
5821:Civilization Revolution
2762:"The re-making of XCOM"
785:Civilization Revolution
555:artificial intelligence
6120:PlayStation Vita games
5987:Marvel's Midnight Suns
5964:Sid Meier's Ace Patrol
5950:Sid Meier's Railroads!
5638:UFO: Extraterrestrials
1692:partial conversion mod
1600:Golden Joystick Awards
1077:released the game for
711:
530:
492:. Firaxis released an
411:that was developed by
6155:Unreal Engine 3 games
5980:Sid Meier's Starships
5908:Sid Meier's Antietam!
2487:on September 18, 2012
1381:The War of the Worlds
872:isometric perspective
700:
528:
456:procedural generation
378:tactical role-playing
5942:Sid Meier's Pirates!
5668:XCOM: The Board Game
5416:First Alien Invasion
5395:Terror from the Deep
5236:Rock, Paper, Shotgun
4957:. October 25, 2013.
4718:on November 12, 2013
3233:Rock, Paper, Shotgun
2935:Rock, Paper, Shotgun
2354:Rock, Paper, Shotgun
2321:Rock, Paper, Shotgun
1685:Fantasy Flight Games
1502:PC Game of the Year
1419:Take-Two Interactive
1094:downloadable content
6115:PlayStation 3 games
6090:Firaxis Games games
5935:Sid Meier's SimGolf
5883:XCOM: Chimera Squad
5869:XCOM: Enemy Unknown
5631:UFO: Alien Invasion
5314:Speculative fiction
5210:on January 19, 2015
3792:on January 26, 2021
3292:on October 15, 2012
2457:. CBS Interactive.
1918:on October 29, 2023
1672:XCOM: Chimera Squad
1651:XCOM: Enemy Unknown
1638:XCOM: Enemy Unknown
1471:
1461:XCOM: Enemy Unknown
1414:XCOM: Enemy Unknown
1402:XCOM: Enemy Unknown
1303:XCOM: Enemy Unknown
1162:
1129:
1096:(DLC) pack, titled
1073:on March 22, 2016.
1034:XCOM: Enemy Unknown
1025:XCOM: Enemy Unknown
981:XCOM: Enemy Unknown
942:XCOM: Enemy Unknown
724:XCOM: Enemy Unknown
716:XCOM: Enemy Unknown
534:XCOM: Enemy Unknown
510:XCOM: Enemy Unknown
466:XCOM: Enemy Unknown
435:alternative version
431:XCOM: Enemy Unknown
401:XCOM: Enemy Unknown
33:XCOM: Enemy Unknown
6165:Video game remakes
6160:Video game reboots
5828:Civilization World
3851:Rock Paper Shotgun
3632:. April 24, 2014.
3266:on October 8, 2012
2513:on October 8, 2012
1470:
1327:UFO: Enemy Defense
1127:
1119:Critical reception
1107:XCOM: Enemy Within
1088:Firaxis supported
1001:X-COM: UFO Defense
989:X-COM: UFO Defense
950:X-COM: UFO Defense
905:X-COM: UFO Defense
901:X-COM: UFO Defense
864:using pieces from
832:real-time strategy
823:UFO: Enemy Unknown
759:X-COM: UFO Defense
712:
659:reverse engineered
531:
499:XCOM: Enemy Within
427:UFO: Enemy Unknown
422:X-COM: UFO Defense
406:turn-based tactics
374:Turn-based tactics
20:X-COM: UFO Defense
6037:
6036:
5851:
5850:
5705:
5704:
5514:
5513:
5471:War of the Chosen
4339:on March 31, 2023
3726:on April 25, 2023
3545:on August 1, 2013
3108:on March 15, 2023
1690:In early 2013, a
1614:
1613:
1591:Best Game Design
1581:Game of the Year
1386:emergent gameplay
1371:Rob Savillo from
1294:
1293:
1158:
1157:
1075:Feral Interactive
1036:was released for
1009:Valve Corporation
841:The team deemed "
773:Unreal Tournament
486:emergent gameplay
470:Microsoft Windows
415:and published by
397:
396:
184:Microsoft Windows
6262:
6050:2012 video games
5803:
5796:Civilization VII
5759:Civilization III
5732:
5725:
5718:
5709:
5678:Related articles
5570:Tactical Command
5377:
5356:
5349:
5342:
5333:
5324:
5323:
5322:
5312:
5311:
5303:
5294:
5293:
5291:Official website
5276:
5275:
5273:
5271:
5254:
5248:
5247:
5245:
5243:
5226:
5220:
5219:
5217:
5215:
5206:. Archived from
5193:
5187:
5186:
5184:
5182:
5165:
5159:
5158:
5156:
5154:
5137:
5131:
5130:
5128:
5126:
5104:
5098:
5097:
5095:
5093:
5076:
5070:
5069:
5067:
5065:
5043:
5037:
5036:
5034:
5032:
5010:
5004:
5003:
5001:
4999:
4977:
4971:
4970:
4968:
4966:
4945:
4939:
4938:
4936:
4934:
4912:
4906:
4905:
4903:
4901:
4889:Gameindustry.biz
4879:
4873:
4872:
4870:
4868:
4846:
4840:
4839:
4837:
4835:
4819:
4813:
4812:
4810:
4808:
4786:
4780:
4779:
4777:
4775:
4766:. GameTrailers.
4760:
4754:
4753:
4751:
4749:
4734:
4728:
4727:
4725:
4723:
4708:
4702:
4701:
4699:
4697:
4681:
4675:
4674:
4672:
4670:
4655:
4649:
4648:
4646:
4644:
4637:Gameindustry.biz
4627:
4621:
4620:
4618:
4616:
4594:
4588:
4587:
4585:
4583:
4561:
4555:
4554:
4552:
4550:
4528:
4522:
4521:
4519:
4517:
4495:
4489:
4488:
4486:
4484:
4462:
4456:
4455:
4453:
4451:
4429:
4423:
4422:
4420:
4418:
4396:
4387:
4386:
4384:
4382:
4360:
4349:
4348:
4346:
4344:
4335:. Archived from
4322:
4313:
4312:
4310:
4308:
4286:
4273:
4272:
4270:
4268:
4246:
4235:
4234:
4232:
4230:
4208:
4195:
4194:
4192:
4190:
4168:
4159:
4158:
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4154:
4132:
4117:
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4112:
4087:
4081:
4080:
4078:
4076:
4051:
4045:
4044:
4042:
4040:
4015:
4009:
4008:
4006:
4004:
3979:
3973:
3972:
3970:
3968:
3943:
3934:
3933:
3931:
3929:
3907:
3901:
3900:
3898:
3896:
3874:
3868:
3867:
3865:
3863:
3841:
3835:
3834:
3832:
3830:
3808:
3802:
3801:
3799:
3797:
3788:. Archived from
3775:
3769:
3768:
3766:
3764:
3742:
3736:
3735:
3733:
3731:
3722:. Archived from
3709:
3703:
3702:
3700:
3698:
3678:
3672:
3671:
3669:
3667:
3652:
3646:
3645:
3643:
3641:
3622:
3616:
3615:
3613:
3611:
3594:
3588:
3587:
3585:
3583:
3561:
3555:
3554:
3552:
3550:
3541:. Archived from
3528:
3522:
3521:
3519:
3517:
3495:
3489:
3488:
3486:
3484:
3462:
3456:
3455:
3453:
3451:
3434:
3428:
3427:
3425:
3423:
3401:
3395:
3394:
3392:
3390:
3368:
3362:
3361:
3359:
3357:
3341:
3335:
3334:
3332:
3330:
3308:
3302:
3301:
3299:
3297:
3282:
3276:
3275:
3273:
3271:
3256:
3250:
3249:
3247:
3245:
3223:
3217:
3216:
3214:
3212:
3203:. Archived from
3190:
3184:
3183:
3181:
3179:
3157:
3151:
3150:
3148:
3146:
3124:
3118:
3117:
3115:
3113:
3104:. Archived from
3091:
3082:
3081:
3079:
3077:
3055:
3046:
3045:
3043:
3041:
3019:
3013:
3012:
3010:
3008:
2986:
2980:
2979:
2977:
2975:
2958:
2952:
2951:
2949:
2947:
2925:
2916:
2915:
2913:
2911:
2889:
2883:
2882:
2880:
2878:
2856:
2850:
2849:
2847:
2845:
2823:
2817:
2816:
2814:
2812:
2790:
2784:
2783:
2781:
2779:
2757:
2746:
2745:
2743:
2741:
2719:
2713:
2712:
2710:
2708:
2686:
2673:
2672:
2670:
2668:
2646:
2635:
2634:
2632:
2630:
2608:
2599:
2598:
2596:
2594:
2572:
2563:
2562:
2560:
2558:
2536:
2523:
2522:
2520:
2518:
2503:
2497:
2496:
2494:
2492:
2477:
2471:
2470:
2468:
2466:
2446:
2440:
2439:
2437:
2435:
2413:
2404:
2403:
2401:
2399:
2377:
2371:
2370:
2368:
2366:
2344:
2338:
2337:
2335:
2333:
2311:
2305:
2304:
2302:
2300:
2278:
2272:
2271:
2269:
2267:
2245:
2234:
2233:
2231:
2229:
2207:
2201:
2200:
2198:
2196:
2181:
2175:
2174:
2172:
2170:
2148:
2142:
2141:
2139:
2137:
2115:
2106:
2105:
2103:
2101:
2079:
2070:
2069:
2067:
2065:
2043:
2037:
2036:
2034:
2032:
2010:
2001:
2000:
1998:
1996:
1974:
1968:
1967:
1965:
1963:
1941:
1928:
1927:
1925:
1923:
1914:. Archived from
1901:
1895:
1894:
1892:
1890:
1868:
1862:
1861:
1859:
1857:
1835:
1822:
1821:
1819:
1817:
1795:
1789:
1788:
1786:
1784:
1762:
1756:
1755:
1753:
1751:
1729:
1635:
1521:Game of the Year
1489:
1472:
1465:Game of the Year
1312:Evan Lahti from
1163:
1130:
1071:PlayStation Vita
1057:. A version for
1029:
639:mind-controlling
622:extraterrestrial
490:Game of the Year
356:
346:PlayStation Vita
340:
338:
324:
322:
308:
306:
292:
290:
277:October 12, 2012
276:
268:October 12, 2012
267:
258:
219:PlayStation Vita
128:Scott Wittbecker
115:Gregory Foertsch
42:
30:
6270:
6269:
6265:
6264:
6263:
6261:
6260:
6259:
6040:
6039:
6038:
6033:
5992:
5913:
5893:Civil War games
5888:
5847:
5801:
5789:Civilization VI
5766:Civilization IV
5741:
5736:
5706:
5701:
5673:
5622:UFO: Afterlight
5615:UFO: Aftershock
5550:
5510:
5485:
5428:
5380:Original series
5368:
5360:
5330:
5320:
5318:
5306:
5298:
5289:
5288:
5285:
5280:
5279:
5269:
5267:
5256:
5255:
5251:
5241:
5239:
5228:
5227:
5223:
5213:
5211:
5195:
5194:
5190:
5180:
5178:
5167:
5166:
5162:
5152:
5150:
5139:
5138:
5134:
5124:
5122:
5106:
5105:
5101:
5091:
5089:
5078:
5077:
5073:
5063:
5061:
5045:
5044:
5040:
5030:
5028:
5012:
5011:
5007:
4997:
4995:
4979:
4978:
4974:
4964:
4962:
4947:
4946:
4942:
4932:
4930:
4914:
4913:
4909:
4899:
4897:
4881:
4880:
4876:
4866:
4864:
4848:
4847:
4843:
4833:
4831:
4821:
4820:
4816:
4806:
4804:
4788:
4787:
4783:
4773:
4771:
4762:
4761:
4757:
4747:
4745:
4736:
4735:
4731:
4721:
4719:
4710:
4709:
4705:
4695:
4693:
4683:
4682:
4678:
4668:
4666:
4657:
4656:
4652:
4642:
4640:
4629:
4628:
4624:
4614:
4612:
4596:
4595:
4591:
4581:
4579:
4563:
4562:
4558:
4548:
4546:
4530:
4529:
4525:
4515:
4513:
4497:
4496:
4492:
4482:
4480:
4464:
4463:
4459:
4449:
4447:
4431:
4430:
4426:
4416:
4414:
4398:
4397:
4390:
4380:
4378:
4362:
4361:
4352:
4342:
4340:
4324:
4323:
4316:
4306:
4304:
4288:
4287:
4276:
4266:
4264:
4248:
4247:
4238:
4228:
4226:
4210:
4209:
4198:
4188:
4186:
4170:
4169:
4162:
4152:
4150:
4134:
4133:
4120:
4110:
4108:
4101:CBS Interactive
4089:
4088:
4084:
4074:
4072:
4065:CBS Interactive
4053:
4052:
4048:
4038:
4036:
4029:CBS Interactive
4017:
4016:
4012:
4002:
4000:
3993:CBS Interactive
3981:
3980:
3976:
3966:
3964:
3957:CBS Interactive
3945:
3944:
3937:
3927:
3925:
3909:
3908:
3904:
3894:
3892:
3876:
3875:
3871:
3861:
3859:
3843:
3842:
3838:
3828:
3826:
3810:
3809:
3805:
3795:
3793:
3777:
3776:
3772:
3762:
3760:
3744:
3743:
3739:
3729:
3727:
3711:
3710:
3706:
3696:
3694:
3680:
3679:
3675:
3665:
3663:
3654:
3653:
3649:
3639:
3637:
3624:
3623:
3619:
3609:
3607:
3596:
3595:
3591:
3581:
3579:
3563:
3562:
3558:
3548:
3546:
3530:
3529:
3525:
3515:
3513:
3497:
3496:
3492:
3482:
3480:
3464:
3463:
3459:
3449:
3447:
3436:
3435:
3431:
3421:
3419:
3403:
3402:
3398:
3388:
3386:
3370:
3369:
3365:
3355:
3353:
3343:
3342:
3338:
3328:
3326:
3310:
3309:
3305:
3295:
3293:
3284:
3283:
3279:
3269:
3267:
3258:
3257:
3253:
3243:
3241:
3225:
3224:
3220:
3210:
3208:
3207:on June 2, 2023
3192:
3191:
3187:
3177:
3175:
3159:
3158:
3154:
3144:
3142:
3126:
3125:
3121:
3111:
3109:
3093:
3092:
3085:
3075:
3073:
3057:
3056:
3049:
3039:
3037:
3021:
3020:
3016:
3006:
3004:
2988:
2987:
2983:
2973:
2971:
2960:
2959:
2955:
2945:
2943:
2927:
2926:
2919:
2909:
2907:
2891:
2890:
2886:
2876:
2874:
2858:
2857:
2853:
2843:
2841:
2825:
2824:
2820:
2810:
2808:
2792:
2791:
2787:
2777:
2775:
2759:
2758:
2749:
2739:
2737:
2721:
2720:
2716:
2706:
2704:
2688:
2687:
2676:
2666:
2664:
2648:
2647:
2638:
2628:
2626:
2610:
2609:
2602:
2592:
2590:
2574:
2573:
2566:
2556:
2554:
2538:
2537:
2526:
2516:
2514:
2505:
2504:
2500:
2490:
2488:
2479:
2478:
2474:
2464:
2462:
2448:
2447:
2443:
2433:
2431:
2415:
2414:
2407:
2397:
2395:
2379:
2378:
2374:
2364:
2362:
2346:
2345:
2341:
2331:
2329:
2313:
2312:
2308:
2298:
2296:
2280:
2279:
2275:
2265:
2263:
2247:
2246:
2237:
2227:
2225:
2209:
2208:
2204:
2194:
2192:
2183:
2182:
2178:
2168:
2166:
2150:
2149:
2145:
2135:
2133:
2117:
2116:
2109:
2099:
2097:
2081:
2080:
2073:
2063:
2061:
2045:
2044:
2040:
2030:
2028:
2012:
2011:
2004:
1994:
1992:
1976:
1975:
1971:
1961:
1959:
1943:
1942:
1931:
1921:
1919:
1903:
1902:
1898:
1888:
1886:
1870:
1869:
1865:
1855:
1853:
1837:
1836:
1825:
1815:
1813:
1797:
1796:
1792:
1782:
1780:
1764:
1763:
1759:
1749:
1747:
1731:
1730:
1715:
1710:
1633:
1625:
1619:
1428:
1410:
1295:
1153:
1151:
1149:
1147:
1128:Aggregate score
1125:
1121:
1116:
1027:
1014:Team Fortress 2
972:
889:
843:permanent death
815:
813:Gameplay design
802:Unreal Engine 3
756:Being a fan of
754:
714:Development of
695:
670:low Earth orbit
634:
617:
612:
599:
597:Base management
584:The game has a
575:permanently die
567:rocket launcher
523:
521:Combat missions
518:
425:—also known as
363:
360:
351:
344:
335:
328:
319:
312:
303:
296:
287:
280:
271:
262:
259:October 9, 2012
253:
236:
235:
234:October 9, 2012
223:
169:Unreal Engine 3
134:
95:
76:Garth DeAngelis
28:
27:2012 video game
23:
12:
11:
5:
6268:
6266:
6258:
6257:
6255:Xbox 360 games
6252:
6247:
6242:
6237:
6232:
6227:
6222:
6217:
6212:
6207:
6202:
6197:
6192:
6187:
6182:
6177:
6172:
6167:
6162:
6157:
6152:
6147:
6142:
6137:
6132:
6127:
6122:
6117:
6112:
6107:
6102:
6097:
6092:
6087:
6082:
6077:
6072:
6067:
6062:
6057:
6052:
6042:
6041:
6035:
6034:
6032:
6031:
6026:
6021:
6016:
6011:
6006:
6004:Brian Reynolds
6000:
5998:
5994:
5993:
5991:
5990:
5983:
5976:
5975:
5974:
5960:
5957:Haunted Hollow
5953:
5946:
5938:
5931:
5923:
5921:
5915:
5914:
5912:
5911:
5904:
5896:
5894:
5890:
5889:
5887:
5886:
5879:
5872:
5864:
5862:
5853:
5852:
5849:
5848:
5846:
5845:
5838:
5831:
5824:
5817:
5809:
5807:
5800:
5799:
5792:
5785:
5782:Civilization V
5778:
5777:
5776:
5762:
5754:
5752:
5743:
5742:
5737:
5735:
5734:
5727:
5720:
5712:
5703:
5702:
5700:
5699:
5692:
5687:
5681:
5679:
5675:
5674:
5672:
5671:
5664:
5657:
5656:
5655:
5641:
5634:
5627:
5626:
5625:
5618:
5611:
5608:UFO: Aftermath
5598:
5591:
5590:
5589:
5575:
5574:
5573:
5558:
5556:
5552:
5551:
5549:
5548:
5543:
5538:
5533:
5528:
5522:
5520:
5516:
5515:
5512:
5511:
5509:
5508:
5501:
5493:
5491:
5490:Canceled games
5487:
5486:
5484:
5483:
5476:
5475:
5474:
5460:
5453:
5452:
5451:
5436:
5434:
5430:
5429:
5427:
5426:
5419:
5412:
5405:
5398:
5391:
5383:
5381:
5374:
5370:
5369:
5361:
5359:
5358:
5351:
5344:
5336:
5329:
5328:
5316:
5296:
5295:
5284:
5283:External links
5281:
5278:
5277:
5249:
5221:
5188:
5160:
5132:
5099:
5071:
5038:
5005:
4972:
4940:
4907:
4874:
4841:
4814:
4781:
4755:
4729:
4703:
4688:. Kotaku.com.
4676:
4650:
4622:
4589:
4556:
4523:
4490:
4457:
4424:
4388:
4350:
4314:
4274:
4236:
4196:
4160:
4118:
4082:
4046:
4010:
3974:
3935:
3902:
3869:
3836:
3803:
3770:
3737:
3704:
3687:VideoGamer.com
3673:
3647:
3617:
3589:
3556:
3523:
3490:
3457:
3429:
3396:
3363:
3336:
3303:
3277:
3251:
3218:
3185:
3152:
3119:
3083:
3047:
3014:
2981:
2953:
2917:
2884:
2851:
2818:
2785:
2747:
2714:
2674:
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2564:
2524:
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2405:
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2176:
2143:
2107:
2071:
2038:
2002:
1969:
1929:
1896:
1863:
1823:
1790:
1757:
1712:
1711:
1709:
1706:
1621:Main article:
1618:
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1195:
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1191:
1183:
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1179:
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1167:
1156:
1155:
1144:
1138:
1137:
1134:
1123:
1120:
1117:
1115:
1112:
1020:Civilization V
1011:'s video game
971:
968:
954:Michael McCann
946:John Broomhall
931:action figures
893:spider monkeys
888:
885:
880:Tabletop games
814:
811:
806:vertical slice
753:
752:Project origin
750:
694:
691:
633:
630:
616:
613:
611:
608:
598:
595:
522:
519:
517:
514:
494:expansion pack
460:Michael McCann
395:
394:
385:
381:
380:
371:
365:
364:
362:
361:
359:
358:
357:March 21, 2016
348:
343:
342:
332:
327:
326:
325:April 23, 2014
316:
311:
310:
300:
295:
294:
293:April 25, 2013
284:
279:
278:
269:
260:
250:
233:
232:
231:
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206:
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196:
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186:
180:
178:
172:
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166:
160:
159:
152:
148:
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145:Michael McCann
142:
136:
135:
133:
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129:
125:
123:
117:
116:
113:
107:
106:
103:
97:
96:
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84:
78:
77:
74:
68:
67:
62:
56:
55:
50:
44:
43:
35:
34:
26:
13:
10:
9:
6:
4:
3:
2:
6267:
6256:
6253:
6251:
6248:
6246:
6245:Windows games
6243:
6241:
6238:
6236:
6233:
6231:
6228:
6226:
6223:
6221:
6218:
6216:
6213:
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6030:
6027:
6025:
6022:
6020:
6017:
6015:
6014:Soren Johnson
6012:
6010:
6007:
6005:
6002:
6001:
5999:
5995:
5989:
5988:
5984:
5982:
5981:
5977:
5973:
5972:
5971:Pacific Skies
5968:
5967:
5966:
5965:
5961:
5959:
5958:
5954:
5952:
5951:
5947:
5944:
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5839:
5837:
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5832:
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5825:
5823:
5822:
5818:
5816:
5815:
5814:CivCity: Rome
5811:
5810:
5808:
5804:
5798:
5797:
5793:
5791:
5790:
5786:
5784:
5783:
5779:
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5774:
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5767:
5763:
5761:
5760:
5756:
5755:
5753:
5750:
5749:
5744:
5740:
5739:Firaxis Games
5733:
5728:
5726:
5721:
5719:
5714:
5713:
5710:
5698:
5697:
5693:
5691:
5688:
5686:
5685:Julian Gollop
5683:
5682:
5680:
5676:
5670:
5669:
5665:
5663:
5662:
5661:Phoenix Point
5658:
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5580:
5576:
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5566:
5565:
5564:
5560:
5559:
5557:
5555:Related games
5553:
5547:
5546:Chaos Concept
5544:
5542:
5539:
5537:
5536:Firaxis Games
5534:
5532:
5529:
5527:
5524:
5523:
5521:
5517:
5507:
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5502:
5500:
5499:
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5494:
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5488:
5482:
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5480:Chimera Squad
5477:
5473:
5472:
5468:
5467:
5466:
5465:
5461:
5459:
5458:
5454:
5450:
5449:
5445:
5444:
5443:
5442:
5441:Enemy Unknown
5438:
5437:
5435:
5433:Reboot series
5431:
5425:
5424:
5420:
5418:
5417:
5413:
5411:
5410:
5406:
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5399:
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5203:Game Informer
5199:
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4332:Game Informer
4328:
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3785:Game Informer
3781:
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3758:
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3748:
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3725:
3721:
3720:
3719:Game Informer
3715:
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3705:
3692:
3688:
3684:
3677:
3674:
3662:
3658:
3651:
3648:
3635:
3631:
3630:Eurogamer.net
3627:
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3538:Game Informer
3534:
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3201:
3200:Game Informer
3196:
3189:
3186:
3173:
3169:
3168:
3163:
3156:
3153:
3140:
3136:
3135:
3130:
3123:
3120:
3107:
3103:
3102:
3101:Game Informer
3097:
3090:
3088:
3084:
3071:
3067:
3066:
3061:
3054:
3052:
3048:
3035:
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2806:
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2801:
2796:
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2614:
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2601:
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2571:
2569:
2565:
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2310:
2307:
2294:
2290:
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2277:
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2256:
2251:
2244:
2242:
2240:
2236:
2223:
2219:
2218:
2213:
2206:
2203:
2190:
2186:
2180:
2177:
2164:
2161:. p. 3.
2160:
2159:
2154:
2147:
2144:
2131:
2127:
2126:
2121:
2114:
2112:
2108:
2095:
2091:
2090:
2085:
2078:
2076:
2072:
2059:
2055:
2054:
2049:
2042:
2039:
2026:
2022:
2021:
2016:
2009:
2007:
2003:
1990:
1986:
1985:
1980:
1973:
1970:
1957:
1953:
1952:
1947:
1940:
1938:
1936:
1934:
1930:
1917:
1913:
1912:
1911:Game Informer
1907:
1900:
1897:
1884:
1880:
1879:
1874:
1867:
1864:
1851:
1847:
1846:
1841:
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1832:
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1828:
1824:
1811:
1807:
1806:
1801:
1794:
1791:
1778:
1774:
1773:
1768:
1761:
1758:
1745:
1741:
1740:
1735:
1728:
1726:
1724:
1722:
1720:
1718:
1714:
1707:
1705:
1703:
1699:
1698:
1693:
1688:
1686:
1682:
1681:Enemy Unknown
1678:
1674:
1673:
1668:
1664:
1660:
1659:Enemy Unknown
1656:
1652:
1647:
1645:
1644:
1639:
1632:
1631:
1624:
1616:
1610:
1607:
1604:
1601:
1598:
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1580:
1578:
1573:
1569:
1566:
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1559:
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1544:
1541:
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1534:
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1530:
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1501:
1499:
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1468:
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1434:
1433:
1425:
1423:
1420:
1415:
1407:
1405:
1403:
1399:
1398:
1397:Game Informer
1392:
1387:
1383:
1382:
1376:
1375:
1369:
1367:
1366:
1361:
1355:
1353:
1352:
1347:
1346:
1340:
1339:
1334:
1333:
1328:
1324:
1323:
1317:
1316:
1310:
1308:
1307:Julian Gollop
1304:
1300:
1289:
1287:
1286:
1282:
1281:
1277:
1275:
1274:
1270:
1269:
1265:
1263:
1261:
1257:
1256:
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1250:
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1245:
1244:
1240:
1238:
1237:
1233:
1232:
1228:
1226:
1225:
1221:
1220:
1216:
1214:
1213:
1209:
1208:
1204:
1202:
1201:
1200:Game Informer
1197:
1196:
1192:
1190:
1189:
1185:
1184:
1180:
1178:
1177:
1173:
1172:
1161:Review scores
1145:
1143:
1140:
1139:
1118:
1113:
1111:
1109:
1108:
1103:
1099:
1095:
1091:
1090:Enemy Unknown
1086:
1084:
1080:
1076:
1072:
1068:
1064:
1060:
1056:
1051:
1047:
1043:
1042:PlayStation 3
1039:
1035:
1031:
1026:
1022:
1021:
1016:
1015:
1010:
1006:
1002:
998:
994:
990:
986:
982:
978:
977:
976:Game Informer
969:
967:
965:
961:
960:
955:
951:
947:
943:
939:
934:
932:
926:
924:
923:
918:
917:
912:
911:
906:
902:
898:
894:
887:Art and music
886:
884:
881:
875:
873:
869:
868:
863:
860:
856:
855:tower defense
850:
848:
844:
839:
837:
833:
829:
824:
820:
812:
810:
807:
803:
798:
793:
791:
787:
786:
781:
780:
775:
774:
769:
765:
761:
760:
751:
749:
747:
743:
742:Enemy Unknown
739:
738:
733:
729:
725:
721:
720:Firaxis Games
718:commenced at
717:
709:
708:
703:
699:
692:
690:
687:
682:
680:
674:
671:
666:
664:
660:
654:
652:
646:
642:
640:
631:
629:
627:
623:
614:
609:
607:
605:
596:
594:
592:
587:
582:
580:
576:
572:
568:
563:
558:
556:
551:
548:
544:
539:
535:
527:
520:
515:
513:
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5448:Enemy Within
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1154:VITA: 82/100
1150:X360: 90/100
1105:
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1067:Enemy Within
1066:
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916:Men in Black
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154:
131:Liam Collins
92:Ananda Gupta
89:Jake Solomon
60:Publisher(s)
48:Developer(s)
24:
15:
6110:MacOS games
6100:Linux games
6019:Geoff Knorr
6009:Jeff Briggs
5919:Other games
5690:Dave Ellis
5579:Laser Squad
5409:Interceptor
5388:UFO Defense
5326:Video games
4774:November 5,
4748:November 5,
4722:November 5,
4696:November 5,
4604:VentureBeat
4370:VentureBeat
4039:October 24,
4003:October 24,
3967:October 24,
3862:November 5,
3296:October 12,
3270:October 12,
2618:Digital Spy
2517:October 12,
2491:October 12,
2465:October 12,
2434:October 12,
2398:October 29,
2365:October 29,
2332:October 29,
2299:October 29,
2255:VentureBeat
2228:October 29,
2195:October 12,
2169:October 29,
2136:October 29,
2100:October 29,
2064:October 29,
2031:October 29,
1995:October 29,
1922:October 29,
1889:October 29,
1856:October 29,
1845:VentureBeat
1816:October 29,
1783:October 29,
1739:Destructoid
1374:VentureBeat
1351:Destructoid
1285:VentureBeat
1176:Destructoid
1166:Publication
1152:iOS: 91/100
1148:PS3: 89/100
1102:Second Wave
922:The X-Files
768:game engine
693:Development
604:gray market
586:multiplayer
577:once their
392:multiplayer
176:Platform(s)
140:Composer(s)
82:Designer(s)
72:Producer(s)
6044:Categories
6029:Jon Shafer
5531:MicroProse
5402:Apocalypse
4954:GamesRadar
4669:January 1,
4256:Giant Bomb
4111:October 4,
4096:Metacritic
4075:October 4,
4060:Metacritic
4024:Metacritic
3988:Metacritic
3952:Metacritic
2996:GamesRadar
2582:GamesRadar
2288:GamesRadar
2158:GamesRadar
2089:GamesRadar
1708:References
1677:board game
1594:Nominated
1584:Nominated
1560:Nominated
1525:Nominated
1450:Giant Bomb
1345:Giant Bomb
1299:Metacritic
1236:Giant Bomb
1146:PC: 89/100
1142:Metacritic
1133:Aggregator
1038:Windows PC
862:board game
834:games and
819:Combat 2.0
686:black hole
562:experience
547:Fog of war
538:turn-based
409:video game
404:is a 2012
6095:IOS games
6024:Sid Meier
5806:Spin-offs
5645:Xenonauts
5563:Rebelstar
5519:Companies
5147:Eurogamer
4439:Eurogamer
3472:Eurogamer
3318:Shacknews
3029:Eurogamer
2833:Shacknews
2800:Eurogamer
2767:Eurogamer
2696:Gamasutra
2656:Eurogamer
2423:Eurogamer
2053:Eurogamer
2020:Gamasutra
1951:Eurogamer
1772:Shacknews
1679:based on
1567:Strategy
1481:Category
1478:Ceremony
1463:as their
1459:selected
1426:Accolades
1360:game over
1188:Eurogamer
1124:Reception
1114:Reception
1098:Slingshot
979:revealed
964:synthwave
746:Sid Meier
702:Sid Meier
508:in 2016.
448:Sid Meier
121:Writer(s)
111:Artist(s)
6055:2K games
5696:Long War
5541:2K Marin
5505:Alliance
5423:Enforcer
5270:March 9,
5264:PC Gamer
5242:March 9,
5214:March 9,
5181:March 9,
5175:GameSpot
5153:March 7,
5119:Archived
5092:March 9,
5058:Archived
5053:PC Gamer
5025:Archived
5020:Red Bull
4992:Archived
4987:PC Gamer
4959:Archived
4927:Archived
4922:GameSpot
4894:Archived
4861:Archived
4856:GameSpot
4828:Archived
4801:Archived
4768:Archived
4742:Archived
4690:Archived
4663:Archived
4609:Archived
4576:Archived
4571:Engadget
4543:Archived
4538:PCGamesN
4510:Archived
4477:Archived
4472:PC Gamer
4444:Archived
4411:Archived
4375:Archived
4301:Archived
4296:GameSpot
4261:Archived
4223:Archived
4183:Archived
4147:Archived
4142:PC Gamer
4105:Archived
4069:Archived
4033:Archived
3997:Archived
3961:Archived
3922:Archived
3889:Archived
3856:Archived
3823:Archived
3757:Archived
3752:PC Gamer
3691:Archived
3666:March 7,
3640:June 11,
3634:Archived
3576:Archived
3549:March 7,
3510:Archived
3477:Archived
3450:March 7,
3444:PC Gamer
3416:Archived
3383:Archived
3350:Archived
3323:Archived
3238:Archived
3172:Archived
3139:Archived
3070:Archived
3034:Archived
3001:Archived
2940:Archived
2904:Archived
2871:Archived
2838:Archived
2805:Archived
2772:Archived
2734:Archived
2729:GameSpot
2701:Archived
2661:Archived
2623:Archived
2587:Archived
2551:Archived
2459:Archived
2455:GameSpot
2428:Archived
2392:Archived
2387:Engadget
2359:Archived
2326:Archived
2293:Archived
2260:Archived
2222:Archived
2189:Archived
2163:Archived
2130:Archived
2125:PC Gamer
2094:Archived
2058:Archived
2025:Archived
1989:Archived
1984:PCGamesN
1956:Archived
1883:Archived
1850:Archived
1810:Archived
1777:Archived
1744:Archived
1697:Long War
1667:spin-off
1630:PC Gamer
1332:GameSpot
1315:PC Gamer
1260:PC Gamer
1212:GameSpot
1055:2K China
1046:Xbox 360
910:Æon Flux
897:gorillas
728:2K Marin
679:Uplifted
543:randomly
516:Gameplay
482:2K China
478:Xbox 360
369:Genre(s)
248:Xbox 360
194:Xbox 360
5603:series
5586:Nemesis
5498:Genesis
5300:Portals
5125:June 1,
4505:Polygon
4406:Polygon
4218:GameSpy
3661:RPGSite
3571:Joystiq
3411:Polygon
3378:Polygon
3356:June 1,
3348:. IGN.
3167:Polygon
2968:Polygon
2546:Polygon
2217:Polygon
1653:titled
1484:Result
1432:GameSpy
1391:Polygon
1365:Polygon
1322:GameSpy
1273:Polygon
1224:GameSpy
1059:Android
993:E3 2012
970:Release
966:music.
663:psionic
615:Setting
496:called
384:Mode(s)
314:Android
240:Windows
228:Release
209:Android
5997:People
5945:(2004)
5876:XCOM 2
5861:series
5751:series
5367:series
5086:VG 247
3134:VG 247
2866:VG 247
1878:Kotaku
1805:VG 247
1702:XCOM 2
1669:game,
1663:XCOM 2
1655:XCOM 2
1623:XCOM 2
1617:Legacy
1453:, and
1438:Kotaku
1290:85/100
1278:8.5/10
1266:87/100
1253:8.2/10
1217:8.5/10
1205:9.5/10
1028:'s
792:game.
579:health
505:XCOM 2
164:Engine
151:Series
5373:Games
1643:VG247
1634:'
1602:2013
1575:2013
1512:2013
1494:2012
1475:Year
1408:Sales
1169:Score
1136:Score
1083:Linux
1005:Steam
938:X-COM
632:Story
330:Linux
214:Linux
6250:XCOM
5858:XCOM
5364:XCOM
5272:2024
5244:2024
5216:2024
5183:2024
5155:2024
5127:2015
5094:2023
5066:2023
5033:2023
5000:2023
4967:2023
4935:2023
4902:2023
4869:2023
4836:2023
4809:2023
4776:2013
4750:2013
4724:2013
4698:2013
4671:2013
4645:2024
4617:2023
4584:2023
4551:2023
4518:2023
4485:2023
4452:2023
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4383:2023
4345:2023
4309:2023
4269:2023
4231:2023
4191:2023
4155:2023
4113:2018
4077:2018
4041:2012
4005:2012
3969:2012
3930:2023
3897:2023
3864:2013
3831:2023
3798:2023
3765:2023
3732:2023
3699:2023
3668:2023
3642:2022
3612:2024
3584:2023
3551:2024
3518:2023
3485:2023
3452:2023
3424:2023
3391:2023
3358:2013
3331:2023
3298:2012
3272:2012
3246:2023
3213:2023
3180:2023
3147:2023
3114:2023
3078:2023
3042:2023
3009:2023
2976:2023
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2813:2023
2780:2023
2742:2023
2709:2023
2669:2023
2631:2023
2595:2023
2559:2023
2519:2012
2493:2012
2467:2012
2436:2012
2400:2023
2367:2023
2334:2023
2301:2023
2268:2023
2230:2023
2197:2012
2171:2023
2138:2023
2102:2023
2066:2023
2033:2023
1997:2023
1964:2023
1924:2023
1891:2023
1858:2023
1818:2023
1785:2023
1752:2023
1608:Won
1570:Won
1547:Won
1537:Won
1505:Won
1488:Ref.
1262:(US)
1193:9/10
1181:9/10
1081:and
1079:OS X
1044:and
919:and
895:and
867:Risk
859:XCOM
847:XCOM
797:XCOM
790:XCOM
764:XCOM
732:XCOM
610:Plot
602:the
591:perk
476:and
282:OS X
199:OS X
156:XCOM
5601:UFO
5114:IGN
4796:IGN
4178:IGN
3884:IGN
3818:IGN
3604:IGN
3065:IGN
2899:IGN
1444:MTV
1338:IGN
1248:IGN
1241:5/5
1229:5/5
1050:iOS
925:.
730:'s
298:iOS
204:iOS
6046::
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3955:.
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