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XCOM: Enemy Unknown

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606:. As the player progresses through the game, they unlock new weapons, armor improvements and technology to improve each recruit's efficiency. Performing interrogations and autopsies on captured aliens yields additional rewards. It is also where recruits in the game rest, exercise and tend to their wounds. A memorial wall to soldiers killed in action is also visible. A holographic view of Earth called the "Geoscape" allows the player to track situations around the world, order aircraft to intercept UFOs and dispatch soldiers to engage aliens on the ground. Which situations the player decides to respond to influences the panic level of XCOM's member nations: responding in an area decreases panic while ignoring an area causes a rise in panic and potential for the nation to pull out of XCOM. Once a nation decides to leave it will never rejoin, meaning players will have fewer funds for the rest of the game. The game will end If eight out of the sixteen Council nations decide to leave. Passive bonuses are provided; these are dependent on which continent the player chooses for a base location. The player can better detect alien activity by launching satellites and positioning them over territories of the 16 XCOM nations. 845:, destruction and turn-based combat" the franchise's major pillars. The game was intended to be challenging, but the team wanted it to be accessible to newcomers. As a result, an extensive-but-optional tutorial section was included at the beginning of the game. The team also wanted the game to be fair so, unlike the original game, aliens will not attack the player until they are revealed. Solomon identified the series' strength as its ability to demonstrate consequences. A poor decision may lead to very tangible results, such as the loss of a soldier or a nation's support, or the failure of a mission. By introducing permadeath, the team hoped to invoke a sense of unnerving despair and recreating the tense atmosphere from the original game. Producer Garth DeAngelis further added that through these losses, the team created a "sense of fear reverberating through the entire experience". Regardless of the player's actions, Firaxis decided to not comment on them to avoid pushing players into performing certain actions or causing them to second-guess themselves. Solomon said 557:-controlled enemy takes its turn. Soldiers can be instructed to move, attack or both, depending on their available action points. Other actions such as reloading, remaining in overwatch to shoot any moving enemy in the line of sight, healing, throwing grenades and using special abilities can also be performed. Attacking or dashing large distances across the map will immediately end a squad member's turn. The game's user interface informs the player of the possibility of landing a successful shot and the amount of damage they will deal. Squad members can take cover behind objects, reducing the chance of being hit. The amount of defense a squad member has is indicated by a shield icon. Full cover is indicated by a filled blue icon and half cover is indicated by a half-filled blue icon. A yellow-and-red shield shown to players warns they are being flanked or being completely exposed, respectively. Soldiers will sustain more injuries from attacks due to the lack of defense. Cover may be destroyed through missed shots or the use of explosives. 821:. The team decided to add a tile grid for squad movement. In an early prototype of the game, each soldier had one tactical value that determined how effective they were at offense and defense. This number was later separated into offense and defense, which were altered based on factors such as height advantage, cover, or being flanked. Firaxis held weekly meetings called "Mutator Mondays", in which all team members discussed the state of the game and introduced a modifier that would change gameplay for that week. Through these meetings, the studio attempted to improve the overall's game experience or discard existing systems that were detrimental to gameplay. Time units, angled cover, base invasion, and lines that help players visualize their ability to take a clear shot at enemies were removed from the game. Despite restarting development, the team did not want to completely overhaul 526: 1358:
game for creating a sense of urgency because panic level will rise regardless of the player's actions, motivating players to perform well in ground combat missions. He also criticized base management for its "clumsy" user interface. Davis wrote he most enjoyed the "jigsaw nature of the administrative part", saying that resources being insufficient for pursuing all objectives forced players to compromise and prioritize certain research and construction projects. Pinsof also liked the looming threat of a
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enjoyed its complexities but most of them did not understand the concept. Reflecting on the demo, art director Greg Foertsch called it "painful" but Solomon recognized his prototype was "more complicated" than the original, making the experience unenjoyable. As a result, the team decided to remake the entire game, abandoning materials they had developed over a year and a half. The game had one of the longest development cycles of a Firaxis game, which typically only took two to two-and-a-half years.
653:(UFOs) and appear to serve as pilots and navigators. Dr. Vahlen then requests XCOM capture an Outsider for study. An Outsider is captured and examined, revealing their exotic, crystalline structures behave in a manner similar to antennas, receiving a signal broadcast from an underground location on Earth. XCOM dispatches a team to investigate the signal, which is found to be coming from a secret alien base where experiments are performed on abducted humans. 5309: 5321: 573:, allowing it to kill enemies from afar with a high critical-damage bonus. Some soldiers may have access to psychic powers, allowing them to boost their team's willpower, reduce the enemy's combat efficiency, and briefly take control of enemy units. A class cannot be changed once it has been selected. Each recruit's name and appearance can be customized. Soldiers may 645:
cybernetically altered, which seems to indicate they are foot-soldiers for unseen leaders. XCOM's head of research Dr. Vahlen requests the capture of a live alien for interrogation, which involves the development of a weapon that can capture a live alien and the construction of a facility in XCOM's subterranean base to safely hold a live alien prisoner.
776:. In this early demo, which used an extensive inventory-management system, players explored a large, open area and eliminated alien threats. Reflecting on this version of the game, Solomon said it was a "classic case of overengineering". Firaxis deemed the project "unenjoyable" and quickly shut it. Solomon continued to assist studio head Sid Meier on 903:. The team first designed the Sectoids, the first alien species players encounter in the game and have been described a "classic big-headed alien" that were conceived as easily recognizable. Other aliens in later parts of the game had more outlandish designs. The Sectoids demonstrate more "animalistic" behaviors than they did in 1110:, which was released worldwide on November 15, 2013. retains the core storyline but adds a broad variety of content, including new weapons, special missions and the ability to enhance soldiers via genetic engineering and cybernetic implants. It also introduces forty new maps in the campaign mode and eight new multiplayer maps. 1357:
Lahti was disappointed the base did not evolve despite the construction of new rooms, and that injured soldiers were never visualized in the base. He said these shortcomings can be easily overlooked because it was "a style of game that arguably hasn't existed" for nearly a decade. Stapleton liked the
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praised Firaxis for understanding the core gameplay pillars of the franchise and modernizing them for a new audience, resulting in a combat system that was "more coherent and elegant" than similar games in the same genre. He also liked the way the combat captured the "childlike joy" of moving a squad
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Plans to include large-scale aliens were scrapped. The Sectapods were originally intended to be a huge, hulking enemy but were significantly shrunk to ensure they can spawn in several of the game's levels instead of existing only as a setpiece. Designs that were scrapped include the Battletoad, which
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and instead intended to modernize the gameplay experience. Gameplay was changed, such as giving soldiers the ability to use special skills, and limiting the maximum squad size to six. The developers experimented with a larger squad size but they felt this made each move less meaningful, and affected
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over Brazil reveals itself and starts causing earthquakes. The reverse-engineering efforts enable XCOM to unlock and develop latent psionic powers that are present in some humans, thus enhancing their human soldiers. The most powerful of these human psychic soldiers becomes the Volunteer, who uses
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The game's campaign begins in early 2015 as a global alien invasion begins. Prior to the start of the game, a group of countries called the Council of Nations has banded together to create Extraterrestrial Combat Unit (XCOM), the most elite military and scientific organization in human history that
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XCOM's underground headquarters is presented in a view dubbed the "ant farm". From this view, the player manages construction, manufacturing and research projects, and directs scientists and engineers to use resources recovered from missions. Some resources can be sold to other XCOM nations through
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After shooting down alien scout ships and securing the crash sites from surviving alien crews, as well as interdicting alien attempts to abduct human civilians for unknown purposes, XCOM obtains the corpses of various alien troops. Autopsies reveal all of these alien types have been genetically or
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and are promoted, allowing players to specialize them. As soldiers earn promotions, for each rank they gain, players can select one out of two perks. The game has four character classes, each with unique weapons, gadgets and abilities. The Assault class can attack after dashing; the Support class
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of the game was shown to other members of Firaxis. A cover system is absent from this version of the game. Players can freely move their units as long as they have enough "time units". While the development team was confident, it was met with a mediocre response within the studio. Some reviewers
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organization called XCOM and commands troops in a series of turn-based tactical missions. Between missions, the player directs the research and development of technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages finances, and monitors and
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wrote that players were frequently tasked with making choices whose outcomes were not immediately noticeable. Each soldier action and each strategic decision may result in unforeseen, irreversible consequences. He commended the Ironman mode for making all player decisions meaningful because they
907:. The Mutons were designed to be physically imposing and ape-like; the Chryssalids are now an alien quadruped with no humanoid characteristics; the Thin Men, who are infiltrators disguised as humans, are unnaturally slender and their design was inspired by human characters in the animated series 549:
hides aliens and their actions from view until the player's soldiers are in range and have line of sight to them. Most missions require players to eliminate all threats in a map, though players can choose to retreat and abandon the mission if the situation goes awry. The game has four difficulty
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Firaxis attempted to reboot the franchise in 2003 but no product was marketed. Development of the game began in 2008 and lasted for four-and-a-half years. The game was initially envisioned as an exact remake of the 1994 game but the developers introduced improvements to gameplay mechanics and
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port was released on June 20, 2023. Firaxis described the game's mobile release as a premium product. The team had to decrease the file size of the mobile version by decreasing the number of maps available and lowering texture resolutions. The mobile versions of the game were co-developed by
681:". By allowing humans to slowly obtain their technology, the Ethereals allowed humans to evolve to a fuller potential and believe humanity may be the culmination of their search for the perfect species to prepare for "what lies ahead", a vaguely worded destiny they do not further describe. 870:. Meier wanted the game to be turn-based but Solomon wanted it to remain real-time. The two spent a weekend creating a prototype for each of their proposed versions; Solomon's proposal was chosen as the final solution. Initially, the base-management portion of the game was played from an 882:
inspired the multiplayer mode. Solomon described the mode as "straightforward" but "endlessly complex"; while its objectives were simple, the diversity of units meant that players cannot predict what strategy they will need to adopt in a match. The inclusion of multiplayer was initially
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During the final battle aboard the ship, the Uber Ethereal reveals that, because of their failure to further improve their own race, the Ethereals have been experimenting on other species throughout the universe to identify a race that is mentally and physically strong enough to be
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Strauss Zelnick said the game was a commercial success for the company and had sold well digitally. According to Zelnick, the mobile version of the game was also a success, with the game being ranked as one of the highest-grossing release for iPad in its first week of release.
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Multiplayer had been intended as a part of the package since the project's inception. The team wanted players to feel like a "brilliant tactician" and believed the only way to achieve this was to have the player face other human opponents instead of competing against AI.
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controversial, though the team reiterated that it would only add to the experience without affecting the single-player mode. While the campaign only allows players to command human soldiers, the multiplayer deathmatch mode allowed them to control alien units directly.
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remarked that the losses in the game were "simultaneously heartbreaking and ruthlessly educational", as each failure prompted players to study the game's mechanics and refine their skills, thus encouraging them to replay the game repeatedly. Adam Biessener from
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the psionic artifact to tap into the aliens' psychic communication "hive", an experience that also increases his or her psionic strength, allows the Volunteer to attack and board the Temple Ship, and seek the Uber Ethereal, the leader of the alien invasion.
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XCOM develops a method for gaining entry to the alien base and assaults it. During the mission, the alien base commander is discovered to have psychic abilities but the soldiers defeat it. The commander's psychic communication device is recovered and
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that would destroy Earth due to its proximity. The Volunteer urges the other XCOM soldiers to evacuate the doomed ship but stays behind, using the psychic gift to control the ship and fly it further from Earth, causing the ship to self-destruct.
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mode for one-on-one tactical battles. Players spend a points budget on assembling a squad of up to six humans, aliens, or a mixture of both. Weapons, armor and gadgets of human units are customizable. A simplified version of the single-player
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praised the environmental destructibility, which highlighted the "intensity of the battle" while providing new opportunities for players to plan their attacks. The lack of procedurally generated maps was criticized. Ryan Davis from
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The game's strategic layer also went through multiple changes and was redesigned two years into the game's development. Solomon experimented with different gameplay ideas; it once included gameplay mechanics that were inspired by
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the game's momentum and pacing. According to DeAngelis, each combat mission should last around 20 minutes and more-lengthy missions should not exceed 50 minutes. According to Sid Meier, the game was designed to cater for fans of
933:; the team strove for a stylized, bright, flat-textured look. Earth was chosen as the game's setting because it was relatable for players. The team juxtaposed recognizable locales with aliens to create an eerie atmosphere. 661:. Tapping into the aliens' communications reveals a stealth Overseer spacecraft is patrolling above Earth. The craft is shot down and is found to hold an alien species that had not yet been encountered, as well as a strange 3532: 648:
XCOM captures one of the alien troops and interrogates it, revealing vague information about another type of alien called the Outsiders, which are artificially-created, crystalline beings that are encountered aboard
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In March 2015, a series of extraterrestrial objects land in a major German city. A squad of four soldiers is sent to investigate the incident. Upon entering a warehouse, the squad finds a small, alien creature
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combat missions against invading alien enemies. The player controls a squad of between one and six human soldiers or robotic units as they explore the game's levels. Most missions in the campaign occur on maps
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modernized the franchise. The development cycle was longer than those of other Firaxis games because it was retooled several times during production. Jake Solomon led development of the game, and studio head
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franchise. Gameplay features such as fog of war, multiplayer, and cinematic cameras were already included. The programming team, who deemed the task impossible due to time constraints and the restraints of
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was the best selling game on Steam and the seventh best-selling at retail in the UK. In the United States, it sold 114,000 copies and failed to enter the US monthly sales chart. In February 2013, CEO of
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created unique and personal stories for each player. Pinsof wrote the game sometimes punished players for failing but a small chance of victory always motivated them to continue playing. Arthur Gies from
762:(1994), director Jake Solomon had repeatedly petitioned Firaxis' leaders to create a sequel since he joined the studio. In 2003, Solomon was given six months to lead a team and develop a prototype for an 1905: 488:, difficulty and replayability but criticized its multiplayer component. It was a commercial success for the publisher and several gaming publications nominated it for year-end accolades, including 3713: 2586: 1640:"came along and lit a fire under the genre, arguably kicking off the decade of turn-based tactics games". The term "XCOM" became synonymous with the genre. In October 2022, Alex Donaldson from 3779: 1661:; its story is an alternative scenario in which XCOM failed to stop the alien invasion and humanity surrendered. The player controls a small resistance movement fighting the alien conquerors. 1646:
described the game as "the best franchise reboot of all time", praising Firaxis' ability to recapture the essence of the original game while modernizing it for a new generation of audience.
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cannot reload a save. He praised the game for combining two distinct genres successfully, adding that it was "peerless in modern game design". VanOrd compared the premise to
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the game granted players access an Elite Soldier Pack, which included the "Classic X-COM Soldier"—a haircut for the player's male soldier based on the model for troops in
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said the game was challenging but fair, and praised Firaxis for presenting the game's intricate mechanics in a way that was "digestible" for newcomers. Writing for
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wrote that turn-based combat and real-time management presented "life-or-death conundrums to which there is no right answer", and concluded his review by writing
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reaches zero if they are not saved in time. Soldiers can experience panic during a mission, which can make the player lose control of that character for a turn.
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is "an unfeeling collection of systems" that induces stress in players by forcing them to recognize the game did not care if they make the correct decision.
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In a mission, players can issue commands to a squad of between one and six human soldiers. Taking cover behind objects is essential for a soldier's survival.
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also praised the game, describing it as an "addictive and absorbing" experience; he liked the new alien design and enjoyed the challenging gameplay.
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German soldiers. The squad is ambushed; all-but-one of the soldiers are killed before the area is secured. Alien attacks begin all over the globe.
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wrote that the randomness of combat heightened the tension and anxiety, and the cinematic camera " the successes and failures". Steve Butts from
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is tasked with defending the nations from alien attack. The player assumes the role of the commander of XCOM and engages in a war against an
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system is present. Alien units may not be customized but have the abilities of corresponding aliens types in the game's single-player mode.
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and noted the game never humanized its alien antagonists. Lahti and Pinsoff commented on the game's light narrative, but remarked that
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The game, which was released when interest in turn-based strategy games was low, introduced the genre to a new generation of players.
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described the game as "an amazingly addictive, challenging, and rewarding experience", praised its improvements over the gameplay of
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On the player's turn, each squad member can perform a limited number of actions. After all soldiers have performed actions, the
6119: 5353: 4090: 1464: 1100:, was released on November 4, 2012; it introduces several new council missions and a new playable character. A free DLC titled 489: 3598: 6154: 6003: 5918: 4565: 4054: 2771: 2211: 4336: 3982: 3345: 3161: 525: 2417: 5927: 5772: 5456: 4850: 3128: 2962: 1576: 736: 5299: 4400: 3312: 6114: 6089: 4916: 4018: 2014: 6164: 6159: 5569: 5394: 3878: 2794: 1515: 3746: 2860: 1766: 740:, and although the two games are set in different universes, the games' developers were in contact with one another. 550:
levels: easy, normal, classic and impossible. There is also an "ironman mode", which limits the player to one save.
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Once the Overseer ship is shot down and the psionic artifact recovered, a massive enemy "Temple Ship" in
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video games and card games. To illustrate the game's strategic management, Solomon and Meier built an
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could pull soldiers out of their cover and eat them. The design of XCOM's soldiers was inspired by
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was released on January 4, 2013. It introduced adjustments to gameplay. An expansion pack titled
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This article is about the 2012 video game. For the 1994 video game known by similar names, see
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projects for four years until the studio decided to diversify its portfolio. While working on
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After slaying the Uber Ethereal, the Temple Ship begins to collapse into itself, creating a
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casts the player as the commander of an elite military organization who directs soldiers in
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artifact. The newly discovered species, called Ethereals, have powerful psionic abilities.
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was released for Windows in February 2016 and for consoles in September the same year. A
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in early 2008 as a "very, very big budget" project with a team of 50 to 60 developers.
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was often credited for renewing interest in the turn-based-tactics genre in the 2010s.
493: 3500:"Lead designer Jake Solomon reckons XCOM: Enemy Unknown for iOS is a 'happy accident'" 2119: 1329:, and said its difficulty and randomness made it highly replayable. Kevin VanOrd from 795:
In early prototypes, Solomon envisioned the game as a remake of the first game in the
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was recruited to compose the game's musical score after the team heard his score for
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selected from a handcrafted set; enemies are then randomly placed on these maps.
6018: 6008: 5651: 5578: 5081:"A decade on, XCOM: Enemy Unknown remains the best franchise reboot of all time" 4603: 4369: 2963:"Mario + Rabbids inspired the creative director of XCOM to reevaluate the genre" 2617: 2254: 1844: 1738: 1373: 1350: 1284: 1175: 921: 909: 827: 767: 603: 272: 163: 3024:"Why Firaxis' XCOM remake had to have multiplayer, and why you shouldn't worry" 817:
Solomon and his team then improved the game, which was given the working title
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provided input and assisted the team. Aliens from the original game return in
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was the first title Firaxis Games developed that did not feature the name of
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can heal teammates and provide additional support; the Heavy class wields a
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in North America on October 9, 2012, and in Europe on October 12, 2012. An
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in October 2012. Handheld and mobile versions of the game, co-developed by
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scenario that resulted in a "relentlessly tense experience". Writing for
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received "generally favourable reviews" from critics. Franchise creator
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for enemy placement, all maps in the game were handcrafted by Firaxis.
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is a "singular achievement that every gamer deserves to experience".
504: 352: 263: 4434:"Two generations of XCOM: Gollop and Solomon on this year's remake" 2828:"XCOM: Enemy Unknown embraces gaming's 'renaissance of difficulty'" 5170:"XCOM Spin-Off Chimera Squad Announced, And It's Coming Very Soon" 2861:"XCOM: Enemy Unknown 'more tactical than original', says producer" 1642: 1082: 696: 524: 213: 2613:"The making of XCOM Enemy Unknown: How Firaxis revived a classic" 5857: 5707: 5363: 4365:"XCOM: Enemy Unknown is peerless in modern game design (review)" 1078: 198: 155: 5711: 5335: 419:. It presents a "reimagined" version of the 1994 strategy game 5331: 5113: 4795: 4177: 3883: 3817: 3714:"XCOM: Enemy Unknown Available For Mac, Not Planned For Steam" 3603: 3406:"'XCOM: Enemy Unknown' coming to Steam with pre-order bonuses" 3373:"XCOM shows first images of Elite Soldier Pack preorder bonus" 3064: 2898: 2691:"Classic Postmortem: XCOM: Enemy Unknown, which turns 5 today" 1906:"XCOM's Classic Ironman Mode Is An Even Match For Its Creator" 1443: 1337: 1247: 1049: 891:
The developers, who were inspired by animals such as insects,
454:, though Firaxis redesigned many of them. While the game uses 203: 2795:"XCOM: Enemy Unknown to appeal to action, RPG and RTS gamers" 1840:"The XCOM field commander's tactical guide to Enemy Unknown" 748:, who was not directly involved in the game's development. 2507:"The Future Of Strategy Games: An Interview With Sid Meier" 899:, wanted to modernize designs for some of the aliens from 4467:"The Strategy Game of the Year 2012: XCOM: Enemy Unknown" 4500:"Polygon 2012 Games of the Year #5: XCOM: Enemy Unknown" 3747:"XCOM: Enemy Unknown now available on Linux and SteamOS" 3346:"E3 2012: XCOM: Enemy Unknown – Turn-Based Alien Action" 4686:"XCOM: Enemy Unknown is Kotaku's 2012 Game of the Year" 4091:"XCOM: Enemy Unknown Plus for PlayStation Vita Reviews" 962:. The soundtracks for the game are predominantly dark, 5231:"Terror From The Details: XCOM's Amazing Long War Mod" 3780:"XCOM: Enemy Unknown's Slingshot DLC Is Available Now" 3566:"XCOM: Enemy Unknown invades iOS devices on June 20th" 2724:"XCOM: Enemy Unknown - Dissecting the Strategic Layer" 1030:
playable demo version was released in September 2012.
940:
series since its inception, became the audio lead for
437:
of 2015; the player controls an elite, multinational,
5297: 4566:"NPD: Dishonored sold 460K in October, XCOM hit 114K" 3846:"XCOM: Enemy Within Is An Expansion, Out 15 November" 3599:"XCOM on iPhone and iPad Will Have No Paid Power-ups" 2991:"XCOM: Enemy Unknown interview and exclusive screens" 2316:"XCOM Remake: 8 Things I Dig, 6 Things I Worry About" 991:(1994). A playable demo of the game was available at 4738:"Game of the Year 2012: Day Five Recap – Giant Bomb" 3626:"XCOM: Enemy Unknown is out now for Android devices" 2570: 2568: 2283:"XCOM: Enemy Unknown research and engineering guide" 2250:"8 tips for saving the world in XCOM: Enemy Unknown" 1800:"XCOM Enemy Unknown multiplayer: chess is for wimps" 1657:. The game takes place 20 years after the events of 468:
was announced in January 2012, and was released for
5996: 5917: 5892: 5855: 5805: 5745: 5677: 5554: 5518: 5489: 5432: 5379: 5372: 4632:"XCOM proves $ 20 apps can work, says Take-Two CEO" 3313:"XCOM: Enemy Unknown is 'reimagining' of 1994 game" 2755: 2753: 2751: 913:. Other alien designs in the game were inspired by 383: 367: 227: 174: 162: 150: 138: 119: 109: 99: 80: 70: 58: 46: 32: 4949:"Here are your Golden Joystick Award winners 2013" 2015:"Overwatching: An Analysis of X-Com Enemy Unknown" 1871:Plunkett, Luke; Hamilton, Kirk (October 9, 2012). 3879:"XCOM: Enemy Within Announced - Tons of Details!" 2923: 2921: 2644: 2642: 2640: 2606: 2604: 2418:"Firaxis: XCOM is a "very, very big budget game"" 2084:"XCOM: Enemy Unknown classes and abilities guide" 788:, Solomon was given another chance to develop an 560:As soldiers progress through the game, they earn 4401:"XCOM: Enemy Unknown review: blinded by science" 2008: 2006: 944:, and was tasked with re-imagining and updating 704:, the founder of Firaxis and the creator of the 5259:"How one XCOM mod spawned a development studio" 3983:"XCOM: Enemy Unknown for PlayStation 3 Reviews" 3096:"Alien Breeds: The Evolution Of XCOM's Enemies" 2651:"How Firaxis saved XCOM from complete disaster" 1543:Outstanding Achievement in Gameplay Engineering 1017:and a free copy of Firaxis' 2010 strategy game 766:game. He and other programmers quickly wrote a 433:is set during an alien invasion of Earth in an 3286:"February Cover Revealed: XCOM: Enemy Unknown" 2534: 2532: 2530: 2528: 1636:s Fraser Brown, in a 2019 article, wrote that 5723: 5347: 4851:"Journey nets 11 D.I.C.E. Awards nominations" 4055:"XCOM: Enemy Unknown for iPhone/iPad Reviews" 3260:"The Unsettling Music Of XCOM: Enemy Unknown" 3162:"Firaxis' 'XCOM' soldiers are action figures" 3053: 3051: 2684: 2682: 2680: 2678: 2451:"XCOM: Enemy Unknown: What's New, What's Not" 2243: 2241: 2239: 1767:"The procedural world of XCOM: Enemy Unknown" 1727: 1725: 1723: 1721: 1719: 1717: 8: 6080:Construction and management simulation games 4533:"XCOM sales flounder on consoles, win on PC" 2349:"They Shall Not Grow Old: The XCOM Memorial" 2212:"Reimagining X-Com with XCOM: Enemy Unknown" 2113: 2111: 2048:"XCOM: Enemy Unknown Preview: First Contact" 1160: 4284: 4282: 4280: 4278: 3060:"XCOM: Enemy Unknown -- Engineering Aliens" 710:series, provided consultation for the game. 6170:Video games developed in the United States 5802: 5730: 5716: 5708: 5376: 5354: 5340: 5332: 4394: 4392: 4206: 4204: 4202: 4200: 4019:"XCOM: Enemy Unknown for Xbox 360 Reviews" 3228:"Know Your Enemy: Firaxis On XCOM, Part 1" 2077: 2075: 1939: 1937: 1935: 1933: 1833: 1831: 1829: 1827: 1469: 1159: 1126: 983:on January 5, 2012. Firaxis and publisher 936:Roland Rizzo, who has been working on the 569:, and the Sniper class is equipped with a 38: 29: 6105:Multiplayer and single-player video games 4712:"MTV Multiplayer's Game of the Year 2012" 4166: 4164: 4130: 4128: 4126: 4124: 4122: 3813:"XCOM Getting 'Second Wave' DLC for Free" 3089: 3087: 2185:"XCOM: Enemy Unknown multiplayer preview" 1085:in May 2013 and June 2014, respectively. 987:described the game as a "reimagining" of 4659:"GameSpy's 2012 Game of The Year Awards" 4358: 4356: 4354: 4320: 4318: 4244: 4242: 4240: 2930:"XCOM Enemy Unknown: The Final Chatdown" 948:'s original music score. Rizzo replayed 5595:The Dreamland Chronicles: Freedom Ridge 5304: 5142:"XCOM 2 delayed three weeks on console" 5060:from the original on September 13, 2023 4917:"Journey takes top prize at GDC Awards" 4884:"Dishonored takes top honors at BAFTAs" 4545:from the original on September 26, 2023 3941: 3939: 2760:Yin-Poole, Wesley (November 10, 2013). 2411: 2409: 1713: 237: 5015:"The turn-based strategy game is back" 4714:. MTV. January 4, 2013. Archived from 4692:from the original on November 11, 2013 4665:from the original on December 30, 2012 4611:from the original on November 18, 2023 4578:from the original on November 18, 2023 4413:from the original on February 25, 2023 4035:from the original on November 13, 2012 3858:from the original on November 11, 2013 3759:from the original on November 26, 2022 3683:"XCOM: Enemy Unknown lands on PS Vita" 3578:from the original on February 26, 2021 3240:from the original on November 12, 2023 3141:from the original on November 18, 2023 3127:Hillier, Brenna (September 12, 2012). 3058:Gallegos, Anthony (November 3, 2012). 2611:Reynolds, Matthew (October 14, 2012). 2430:from the original on November 14, 2012 2262:from the original on November 18, 2023 1319:of action figures. Dan Stapleton from 1069:and other DLC packs, was released for 6230:Video games set in the United Kingdom 4994:from the original on February 2, 2020 4863:from the original on December 8, 2022 4830:from the original on December 8, 2022 4791:"Video Game Awards Winners Announced" 4789:Goldfarb, Andrew (December 8, 2012). 4770:from the original on November 4, 2013 4744:from the original on January 27, 2013 4512:from the original on October 28, 2023 4465:McCormick, Rich (December 31, 2012). 4446:from the original on October 28, 2023 4377:from the original on January 21, 2022 4185:from the original on October 15, 2023 3999:from the original on October 27, 2012 3963:from the original on October 23, 2012 3825:from the original on October 28, 2023 3811:Gallegos, Anthony (January 8, 2013). 3512:from the original on October 28, 2023 3352:from the original on January 26, 2013 3174:from the original on October 28, 2023 3072:from the original on October 28, 2023 3036:from the original on October 28, 2023 3022:Yin-Poole, Wesley (August 10, 2012). 3003:from the original on October 28, 2023 2989:Cooper, Hollander (August 11, 2012). 2942:from the original on February 5, 2023 2906:from the original on October 28, 2023 2873:from the original on October 28, 2023 2840:from the original on October 28, 2023 2807:from the original on October 28, 2023 2793:Purchese, Robert (January 24, 2012). 2774:from the original on October 28, 2023 2736:from the original on October 28, 2023 2703:from the original on October 28, 2023 2663:from the original on October 28, 2023 2625:from the original on October 28, 2023 2589:from the original on October 28, 2023 2553:from the original on October 28, 2023 2481:"Sid Meier Talks XCOM: Enemy Unknown" 2394:from the original on October 29, 2023 2361:from the original on October 29, 2023 2328:from the original on October 29, 2023 2295:from the original on October 29, 2023 2224:from the original on October 29, 2023 2191:from the original on October 17, 2012 2165:from the original on October 29, 2023 2132:from the original on October 29, 2023 2096:from the original on October 29, 2023 2060:from the original on October 29, 2023 2027:from the original on October 29, 2023 1991:from the original on October 29, 2023 1958:from the original on October 28, 2023 1885:from the original on October 29, 2023 1852:from the original on October 29, 2023 1812:from the original on October 29, 2023 1779:from the original on October 29, 2023 1732:Pinsof, Allistair (October 8, 2012). 1687:, was released on January 28, 2015. 502:in November 2013 and a sequel called 7: 6235:Video games set in the United States 6175:Video games scored by Michael McCann 5027:from the original on August 13, 2023 4929:from the original on October 2, 2023 4740:. Giantbomb.com. December 28, 2012. 4479:from the original on August 17, 2022 3947:"XCOM: Enemy Unknown for PC Reviews" 3479:from the original on October 4, 2023 3437:Davies, Marsh (September 25, 2012). 2689:DeAngelis, Garth (October 9, 2017). 1605:Best Mobile/Tablet Game of the Year 1533:Strategy/Simulation Game of the Year 1164: 1131: 1092:with post-launch content. The first 5140:Matulef, Jeffery (August 4, 2016). 5121:from the original on August 1, 2016 5079:Donaldson, Alex (October 9, 2022). 5048:"Turn-based tactics won the decade" 5046:Brown, Fraser (December 12, 2019). 4980:Brown, Fraser (December 24, 2018). 4896:from the original on March 21, 2023 4882:Sinclair, Brendan (March 5, 2013). 4684:Totilo, Stephen (January 7, 2013). 4630:Sinclair, Brendan (July 30, 2013). 4597:Grubb, Jeffery (February 5, 2013). 4432:Faraday, Owen (November 29, 2012). 3910:Kaiser, Rowan (December 11, 2023). 3778:Hilliard, Kyle (December 4, 2012). 3693:from the original on March 18, 2018 3439:"XCOM: Enemy Unknown demo released" 3325:from the original on March 20, 2012 2894:"Will You Try XCOM: Enemy Unknown?" 2892:Campbell, Colin (October 5, 2012). 2541:"The Making of XCOM's Jake Solomon" 2416:Yin-Poole, Wesley (March 6, 2012). 2380:Mitchell, Richard (July 15, 2016). 2151:Sullivan, Lucas (October 3, 2012). 1977:Hogarty, Steve (October 15, 2023). 1904:Biessener, Adam (October 6, 2012). 1122: 4982:"The history of the strategy game" 4849:Makuch, Eddie (January 14, 2013). 4822:Weber, Rachel (February 8, 2013). 4803:from the original on June 29, 2023 4564:Hinkle, David (November 9, 2012). 4325:Biessner, Adam (October 5, 2012). 4263:from the original on June 25, 2023 4225:from the original on March 4, 2016 4211:Stepleton, Dan (October 8, 2012). 4149:from the original on July 24, 2023 4107:from the original on June 19, 2018 4071:from the original on July 19, 2018 3924:from the original on April 2, 2023 3877:Stepleton, Dan (August 21, 2013). 3681:Scammall, David (March 22, 2016). 3655:Donaldson, Alex (March 29, 2016). 3636:from the original on June 11, 2022 3467:"XCOM: Enemy Unknown release date" 3465:Purchese, Robert (July 26, 2012). 3404:Lien, Tracey (September 6, 2012). 3344:Gallegos, Anthony (June 6, 2012). 2961:Solomon, Jake (January 11, 2018). 2461:from the original on July 26, 2013 2210:Crecente, Brian (April 11, 2012). 1746:from the original on April 2, 2023 1694:for the game was released. Titled 1487: 14: 6135:Tactical role-playing video games 6060:Video games about alien invasions 5196:Futter, Mike (January 16, 2015). 4961:from the original on May 24, 2021 4531:Peel, Jeremy (October 15, 2012). 4498:Gies, Arthur (January 10, 2013). 4303:from the original on May 18, 2022 4289:VanOrd, Kevin (October 8, 2012). 3891:from the original on June 8, 2023 3657:"XCOM: Enemy Unknown Plus Review" 3418:from the original on May 29, 2023 3385:from the original on June 1, 2023 2928:Meer, Alec (September 10, 2012). 2722:VanOrd, Kevin (August 10, 2012). 2248:Savillo, Rob (October 17, 2012). 2118:Hatfield, Tom (October 9, 2012). 2013:Bycer, Josh (November 20, 2012). 1944:Stanton, Rich (October 8, 2012). 1838:Savillo, Rob (October 16, 2012). 336: 320: 304: 288: 6065:Android (operating system) games 5319: 5307: 4915:Makuch, Eddie (March 27, 2013). 4824:"Journey sweeps D.I.C.E. Awards" 4363:Savillo, Rob (August 10, 2012). 4249:Davis, Ryan (October 16, 2012). 4171:Butts, Steve (October 9, 2012). 3844:Walker, John (August 21, 2013). 3311:Watts, Steve (January 9, 2012). 3195:"The Art Of XCOM: Enemy Unknown" 3193:Hansen, Ben (January 11, 2023). 3094:Reeves, Ben (January 18, 2012). 2575:Peel, Jeremy (January 2, 2023). 2539:Pitts, Russ (January 31, 2013). 2347:Meer, Alec (December 11, 2012). 2281:Hughes, Matt (October 8, 2012). 2082:Hughes, Matt (October 8, 2012). 1675:, was released in April 2020. A 1553:9th British Academy Games Awards 1065:, which includes the base game, 1061:was released on April 24, 2014. 952:to better understand the music. 770:using assets from media such as 5257:Donnelly, Joe (July 29, 2016). 5168:Watts, Steve (April 14, 2020). 5109:"XCOM 2 Announced -- IGN First" 5107:Stapleton, Dan (June 1, 2015). 4399:Pitts, Russ (October 7, 2012). 4135:Lahti, Evan (October 8, 2012). 3597:Davis, Justin (April 9, 2013). 3288:. Game Informer. Archived from 3262:. Game Informer. Archived from 3226:Meer, Alec (February 1, 2012). 3160:Lien, Tracey (April 26, 2012). 2509:. Game Informer. Archived from 2483:. Game Informer. Archived from 2449:Douglas, Jane (March 6, 2012). 1297:According to review aggregator 734:, which was later rebranded as 726:was developed independently of 6150:Turn-based tactics video games 6130:Spike Video Game Award winners 5013:Stubby, Mike (July 27, 2016). 3564:Gilbert, Ben (July 17, 2013). 3531:Futter, Mike (July 30, 2013). 3498:Slater, Harry (May 31, 2013). 3371:Lien, Tracey (July 25, 2012). 2859:Cook, Dave (August 23, 2012). 2826:Matas, Jeff (April 10, 2012). 2649:Bratt, Chris (July 28, 2017). 1798:Cook, Dave (August 30, 2012). 1765:Yoon, Andrew (March 6, 2012). 1649:Firaxis developed a sequel to 1007:also received bonus items for 1: 5457:The Bureau: XCOM Declassified 3745:Kelly, Andy (June 20, 2014). 2187:. PC Gamer. August 16, 2012. 1734:"Review: XCOM: Enemy Unknown" 1683:, developed and published by 1577:Game Developers Choice Awards 737:The Bureau: XCOM Declassified 6240:Video games set in the 2010s 6185:Video games set in Argentina 4327:"XCOM: Enemy Unknown Review" 4291:"XCOM: Enemy Unknown Review" 4251:"XCOM: Enemy Unknown Review" 4213:"XCOM: Enemy Unknown Review" 4137:"XCOM: Enemy Unknown review" 3712:Futter, Mike (May 6, 2013). 2314:Meer, Alec (March 6, 2012). 1946:"XCOM: Enemy Unknown review" 442:responds to alien activity. 6145:Video games about terrorism 6125:Science fiction video games 6070:BAFTA winners (video games) 5229:Meer, Alec (May 16, 2014). 4173:"XCOM Enemy Unknown Review" 2046:Dean, Paul (May 25, 2012). 1516:16th Annual D.I.C.E. Awards 651:unidentified flying objects 462:composed the game's music. 6271: 6210:Video games set in Germany 6140:Take-Two Interactive games 5928:Sid Meier's Alpha Centauri 5842:Civilization: Beyond Earth 1620: 1498:Spike TV Video Game Awards 17: 6225:Video games set in Mexico 6205:Video games set in France 6195:Video games set in Canada 6190:Video games set in Brazil 6075:Business simulation games 5835:Civilization Revolution 2 1586: 1574: 1562: 1551: 1527: 1514: 1511: 1493: 1412:The week of its release, 1168: 1165: 1135: 1132: 959:Deus Ex: Human Revolution 626:technological superiority 37: 6220:Video games set in Kenya 6215:Video games set in Japan 6200:Video games set in China 1063:XCOM: Enemy Unknown Plus 836:role-playing video games 624:enemy with overwhelming 6180:Video games set in 2015 6085:Feral Interactive games 5901:Sid Meier's Gettysburg! 5821:Civilization Revolution 2762:"The re-making of XCOM" 785:Civilization Revolution 555:artificial intelligence 6120:PlayStation Vita games 5987:Marvel's Midnight Suns 5964:Sid Meier's Ace Patrol 5950:Sid Meier's Railroads! 5638:UFO: Extraterrestrials 1692:partial conversion mod 1600:Golden Joystick Awards 1077:released the game for 711: 530: 492:. Firaxis released an 411:that was developed by 6155:Unreal Engine 3 games 5980:Sid Meier's Starships 5908:Sid Meier's Antietam! 2487:on September 18, 2012 1381:The War of the Worlds 872:isometric perspective 700: 528: 456:procedural generation 378:tactical role-playing 5942:Sid Meier's Pirates! 5668:XCOM: The Board Game 5416:First Alien Invasion 5395:Terror from the Deep 5236:Rock, Paper, Shotgun 4957:. October 25, 2013. 4718:on November 12, 2013 3233:Rock, Paper, Shotgun 2935:Rock, Paper, Shotgun 2354:Rock, Paper, Shotgun 2321:Rock, Paper, Shotgun 1685:Fantasy Flight Games 1502:PC Game of the Year 1419:Take-Two Interactive 1094:downloadable content 6115:PlayStation 3 games 6090:Firaxis Games games 5935:Sid Meier's SimGolf 5883:XCOM: Chimera Squad 5869:XCOM: Enemy Unknown 5631:UFO: Alien Invasion 5314:Speculative fiction 5210:on January 19, 2015 3792:on January 26, 2021 3292:on October 15, 2012 2457:. CBS Interactive. 1918:on October 29, 2023 1672:XCOM: Chimera Squad 1651:XCOM: Enemy Unknown 1638:XCOM: Enemy Unknown 1471: 1461:XCOM: Enemy Unknown 1414:XCOM: Enemy Unknown 1402:XCOM: Enemy Unknown 1303:XCOM: Enemy Unknown 1162: 1129: 1096:(DLC) pack, titled 1073:on March 22, 2016. 1034:XCOM: Enemy Unknown 1025:XCOM: Enemy Unknown 981:XCOM: Enemy Unknown 942:XCOM: Enemy Unknown 724:XCOM: Enemy Unknown 716:XCOM: Enemy Unknown 534:XCOM: Enemy Unknown 510:XCOM: Enemy Unknown 466:XCOM: Enemy Unknown 435:alternative version 431:XCOM: Enemy Unknown 401:XCOM: Enemy Unknown 33:XCOM: Enemy Unknown 6165:Video game remakes 6160:Video game reboots 5828:Civilization World 3851:Rock Paper Shotgun 3632:. April 24, 2014. 3266:on October 8, 2012 2513:on October 8, 2012 1470: 1327:UFO: Enemy Defense 1127: 1119:Critical reception 1107:XCOM: Enemy Within 1088:Firaxis supported 1001:X-COM: UFO Defense 989:X-COM: UFO Defense 950:X-COM: UFO Defense 905:X-COM: UFO Defense 901:X-COM: UFO Defense 864:using pieces from 832:real-time strategy 823:UFO: Enemy Unknown 759:X-COM: UFO Defense 712: 659:reverse engineered 531: 499:XCOM: Enemy Within 427:UFO: Enemy Unknown 422:X-COM: UFO Defense 406:turn-based tactics 374:Turn-based tactics 20:X-COM: UFO Defense 6037: 6036: 5851: 5850: 5705: 5704: 5514: 5513: 5471:War of the Chosen 4339:on March 31, 2023 3726:on April 25, 2023 3545:on August 1, 2013 3108:on March 15, 2023 1690:In early 2013, a 1614: 1613: 1591:Best Game Design 1581:Game of the Year 1386:emergent gameplay 1371:Rob Savillo from 1294: 1293: 1158: 1157: 1075:Feral Interactive 1036:was released for 1009:Valve Corporation 841:The team deemed " 773:Unreal Tournament 486:emergent gameplay 470:Microsoft Windows 415:and published by 397: 396: 184:Microsoft Windows 6262: 6050:2012 video games 5803: 5796:Civilization VII 5759:Civilization III 5732: 5725: 5718: 5709: 5678:Related articles 5570:Tactical Command 5377: 5356: 5349: 5342: 5333: 5324: 5323: 5322: 5312: 5311: 5303: 5294: 5293: 5291:Official website 5276: 5275: 5273: 5271: 5254: 5248: 5247: 5245: 5243: 5226: 5220: 5219: 5217: 5215: 5206:. 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A version for 1029: 639:mind-controlling 622:extraterrestrial 490:Game of the Year 356: 346:PlayStation Vita 340: 338: 324: 322: 308: 306: 292: 290: 277:October 12, 2012 276: 268:October 12, 2012 267: 258: 219:PlayStation Vita 128:Scott Wittbecker 115:Gregory Foertsch 42: 30: 6270: 6269: 6265: 6264: 6263: 6261: 6260: 6259: 6040: 6039: 6038: 6033: 5992: 5913: 5893:Civil War games 5888: 5847: 5801: 5789:Civilization VI 5766:Civilization IV 5741: 5736: 5706: 5701: 5673: 5622:UFO: Afterlight 5615:UFO: Aftershock 5550: 5510: 5485: 5428: 5380:Original series 5368: 5360: 5330: 5320: 5318: 5306: 5298: 5289: 5288: 5285: 5280: 5279: 5269: 5267: 5256: 5255: 5251: 5241: 5239: 5228: 5227: 5223: 5213: 5211: 5195: 5194: 5190: 5180: 5178: 5167: 5166: 5162: 5152: 5150: 5139: 5138: 5134: 5124: 5122: 5106: 5105: 5101: 5091: 5089: 5078: 5077: 5073: 5063: 5061: 5045: 5044: 5040: 5030: 5028: 5012: 5011: 5007: 4997: 4995: 4979: 4978: 4974: 4964: 4962: 4947: 4946: 4942: 4932: 4930: 4914: 4913: 4909: 4899: 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3894: 3892: 3876: 3875: 3871: 3861: 3859: 3843: 3842: 3838: 3828: 3826: 3810: 3809: 3805: 3795: 3793: 3777: 3776: 3772: 3762: 3760: 3744: 3743: 3739: 3729: 3727: 3711: 3710: 3706: 3696: 3694: 3680: 3679: 3675: 3665: 3663: 3654: 3653: 3649: 3639: 3637: 3624: 3623: 3619: 3609: 3607: 3596: 3595: 3591: 3581: 3579: 3563: 3562: 3558: 3548: 3546: 3530: 3529: 3525: 3515: 3513: 3497: 3496: 3492: 3482: 3480: 3464: 3463: 3459: 3449: 3447: 3436: 3435: 3431: 3421: 3419: 3403: 3402: 3398: 3388: 3386: 3370: 3369: 3365: 3355: 3353: 3343: 3342: 3338: 3328: 3326: 3310: 3309: 3305: 3295: 3293: 3284: 3283: 3279: 3269: 3267: 3258: 3257: 3253: 3243: 3241: 3225: 3224: 3220: 3210: 3208: 3207:on June 2, 2023 3192: 3191: 3187: 3177: 3175: 3159: 3158: 3154: 3144: 3142: 3126: 3125: 3121: 3111: 3109: 3093: 3092: 3085: 3075: 3073: 3057: 3056: 3049: 3039: 3037: 3021: 3020: 3016: 3006: 3004: 2988: 2987: 2983: 2973: 2971: 2960: 2959: 2955: 2945: 2943: 2927: 2926: 2919: 2909: 2907: 2891: 2890: 2886: 2876: 2874: 2858: 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1715: 1710: 1633: 1625: 1619: 1428: 1410: 1295: 1153: 1151: 1149: 1147: 1128:Aggregate score 1125: 1121: 1116: 1027: 1014:Team Fortress 2 972: 889: 843:permanent death 815: 813:Gameplay design 802:Unreal Engine 3 756:Being a fan of 754: 714:Development of 695: 670:low Earth orbit 634: 617: 612: 599: 597:Base management 584:The game has a 575:permanently die 567:rocket launcher 523: 521:Combat missions 518: 425:—also known as 363: 360: 351: 344: 335: 328: 319: 312: 303: 296: 287: 280: 271: 262: 259:October 9, 2012 253: 236: 235: 234:October 9, 2012 223: 169:Unreal Engine 3 134: 95: 76:Garth DeAngelis 28: 27:2012 video game 23: 12: 11: 5: 6268: 6266: 6258: 6257: 6255:Xbox 360 games 6252: 6247: 6242: 6237: 6232: 6227: 6222: 6217: 6212: 6207: 6202: 6197: 6192: 6187: 6182: 6177: 6172: 6167: 6162: 6157: 6152: 6147: 6142: 6137: 6132: 6127: 6122: 6117: 6112: 6107: 6102: 6097: 6092: 6087: 6082: 6077: 6072: 6067: 6062: 6057: 6052: 6042: 6041: 6035: 6034: 6032: 6031: 6026: 6021: 6016: 6011: 6006: 6004:Brian Reynolds 6000: 5998: 5994: 5993: 5991: 5990: 5983: 5976: 5975: 5974: 5960: 5957:Haunted Hollow 5953: 5946: 5938: 5931: 5923: 5921: 5915: 5914: 5912: 5911: 5904: 5896: 5894: 5890: 5889: 5887: 5886: 5879: 5872: 5864: 5862: 5853: 5852: 5849: 5848: 5846: 5845: 5838: 5831: 5824: 5817: 5809: 5807: 5800: 5799: 5792: 5785: 5782:Civilization V 5778: 5777: 5776: 5762: 5754: 5752: 5743: 5742: 5737: 5735: 5734: 5727: 5720: 5712: 5703: 5702: 5700: 5699: 5692: 5687: 5681: 5679: 5675: 5674: 5672: 5671: 5664: 5657: 5656: 5655: 5641: 5634: 5627: 5626: 5625: 5618: 5611: 5608:UFO: Aftermath 5598: 5591: 5590: 5589: 5575: 5574: 5573: 5558: 5556: 5552: 5551: 5549: 5548: 5543: 5538: 5533: 5528: 5522: 5520: 5516: 5515: 5512: 5511: 5509: 5508: 5501: 5493: 5491: 5490:Canceled games 5487: 5486: 5484: 5483: 5476: 5475: 5474: 5460: 5453: 5452: 5451: 5436: 5434: 5430: 5429: 5427: 5426: 5419: 5412: 5405: 5398: 5391: 5383: 5381: 5374: 5370: 5369: 5361: 5359: 5358: 5351: 5344: 5336: 5329: 5328: 5316: 5296: 5295: 5284: 5283:External links 5281: 5278: 5277: 5249: 5221: 5188: 5160: 5132: 5099: 5071: 5038: 5005: 4972: 4940: 4907: 4874: 4841: 4814: 4781: 4755: 4729: 4703: 4688:. Kotaku.com. 4676: 4650: 4622: 4589: 4556: 4523: 4490: 4457: 4424: 4388: 4350: 4314: 4274: 4236: 4196: 4160: 4118: 4082: 4046: 4010: 3974: 3935: 3902: 3869: 3836: 3803: 3770: 3737: 3704: 3687:VideoGamer.com 3673: 3647: 3617: 3589: 3556: 3523: 3490: 3457: 3429: 3396: 3363: 3336: 3303: 3277: 3251: 3218: 3185: 3152: 3119: 3083: 3047: 3014: 2981: 2953: 2917: 2884: 2851: 2818: 2785: 2747: 2714: 2674: 2636: 2600: 2564: 2524: 2498: 2472: 2441: 2405: 2372: 2339: 2306: 2273: 2235: 2202: 2176: 2143: 2107: 2071: 2038: 2002: 1969: 1929: 1896: 1863: 1823: 1790: 1757: 1712: 1711: 1709: 1706: 1621:Main article: 1618: 1615: 1612: 1611: 1609: 1606: 1603: 1596: 1595: 1592: 1588: 1587: 1585: 1582: 1579: 1572: 1571: 1568: 1564: 1563: 1561: 1558: 1555: 1549: 1548: 1545: 1539: 1538: 1535: 1529: 1528: 1526: 1523: 1518: 1513: 1509: 1508: 1506: 1503: 1500: 1495: 1491: 1490: 1485: 1482: 1479: 1476: 1427: 1424: 1409: 1406: 1292: 1291: 1288: 1280: 1279: 1276: 1268: 1267: 1264: 1255: 1254: 1251: 1243: 1242: 1239: 1231: 1230: 1227: 1219: 1218: 1215: 1207: 1206: 1203: 1195: 1194: 1191: 1183: 1182: 1179: 1171: 1170: 1167: 1156: 1155: 1144: 1138: 1137: 1134: 1123: 1120: 1117: 1115: 1112: 1020:Civilization V 1011:'s video game 971: 968: 954:Michael McCann 946:John Broomhall 931:action figures 893:spider monkeys 888: 885: 880:Tabletop games 814: 811: 806:vertical slice 753: 752:Project origin 750: 694: 691: 633: 630: 616: 613: 611: 608: 598: 595: 522: 519: 517: 514: 494:expansion pack 460:Michael McCann 395: 394: 385: 381: 380: 371: 365: 364: 362: 361: 359: 358: 357:March 21, 2016 348: 343: 342: 332: 327: 326: 325:April 23, 2014 316: 311: 310: 300: 295: 294: 293:April 25, 2013 284: 279: 278: 269: 260: 250: 233: 232: 231: 229: 225: 224: 222: 221: 216: 211: 206: 201: 196: 191: 186: 180: 178: 172: 171: 166: 160: 159: 152: 148: 147: 145:Michael McCann 142: 136: 135: 133: 132: 129: 125: 123: 117: 116: 113: 107: 106: 103: 97: 96: 94: 93: 90: 86: 84: 78: 77: 74: 68: 67: 62: 56: 55: 50: 44: 43: 35: 34: 26: 13: 10: 9: 6: 4: 3: 2: 6267: 6256: 6253: 6251: 6248: 6246: 6245:Windows games 6243: 6241: 6238: 6236: 6233: 6231: 6228: 6226: 6223: 6221: 6218: 6216: 6213: 6211: 6208: 6206: 6203: 6201: 6198: 6196: 6193: 6191: 6188: 6186: 6183: 6181: 6178: 6176: 6173: 6171: 6168: 6166: 6163: 6161: 6158: 6156: 6153: 6151: 6148: 6146: 6143: 6141: 6138: 6136: 6133: 6131: 6128: 6126: 6123: 6121: 6118: 6116: 6113: 6111: 6108: 6106: 6103: 6101: 6098: 6096: 6093: 6091: 6088: 6086: 6083: 6081: 6078: 6076: 6073: 6071: 6068: 6066: 6063: 6061: 6058: 6056: 6053: 6051: 6048: 6047: 6045: 6030: 6027: 6025: 6022: 6020: 6017: 6015: 6014:Soren Johnson 6012: 6010: 6007: 6005: 6002: 6001: 5999: 5995: 5989: 5988: 5984: 5982: 5981: 5977: 5973: 5972: 5971:Pacific Skies 5968: 5967: 5966: 5965: 5961: 5959: 5958: 5954: 5952: 5951: 5947: 5944: 5943: 5939: 5937: 5936: 5932: 5930: 5929: 5925: 5924: 5922: 5920: 5916: 5910: 5909: 5905: 5903: 5902: 5898: 5897: 5895: 5891: 5885: 5884: 5880: 5878: 5877: 5873: 5871: 5870: 5866: 5865: 5863: 5860: 5859: 5854: 5844: 5843: 5839: 5837: 5836: 5832: 5830: 5829: 5825: 5823: 5822: 5818: 5816: 5815: 5814:CivCity: Rome 5811: 5810: 5808: 5804: 5798: 5797: 5793: 5791: 5790: 5786: 5784: 5783: 5779: 5775: 5774: 5770: 5769: 5768: 5767: 5763: 5761: 5760: 5756: 5755: 5753: 5750: 5749: 5744: 5740: 5739:Firaxis Games 5733: 5728: 5726: 5721: 5719: 5714: 5713: 5710: 5698: 5697: 5693: 5691: 5688: 5686: 5685:Julian Gollop 5683: 5682: 5680: 5676: 5670: 5669: 5665: 5663: 5662: 5661:Phoenix Point 5658: 5654: 5653: 5649: 5648: 5647: 5646: 5642: 5640: 5639: 5635: 5633: 5632: 5628: 5624: 5623: 5619: 5617: 5616: 5612: 5610: 5609: 5605: 5604: 5602: 5599: 5597: 5596: 5592: 5588: 5587: 5583: 5582: 5581: 5580: 5576: 5572: 5571: 5567: 5566: 5565: 5564: 5560: 5559: 5557: 5555:Related games 5553: 5547: 5546:Chaos Concept 5544: 5542: 5539: 5537: 5536:Firaxis Games 5534: 5532: 5529: 5527: 5524: 5523: 5521: 5517: 5507: 5506: 5502: 5500: 5499: 5495: 5494: 5492: 5488: 5482: 5481: 5480:Chimera Squad 5477: 5473: 5472: 5468: 5467: 5466: 5465: 5461: 5459: 5458: 5454: 5450: 5449: 5445: 5444: 5443: 5442: 5441:Enemy Unknown 5438: 5437: 5435: 5433:Reboot series 5431: 5425: 5424: 5420: 5418: 5417: 5413: 5411: 5410: 5406: 5404: 5403: 5399: 5397: 5396: 5392: 5390: 5389: 5385: 5384: 5382: 5378: 5375: 5371: 5366: 5365: 5357: 5352: 5350: 5345: 5343: 5338: 5337: 5334: 5327: 5317: 5315: 5310: 5305: 5301: 5292: 5287: 5286: 5282: 5266: 5265: 5260: 5253: 5250: 5238: 5237: 5232: 5225: 5222: 5209: 5205: 5204: 5203:Game Informer 5199: 5192: 5189: 5177: 5176: 5171: 5164: 5161: 5149: 5148: 5143: 5136: 5133: 5120: 5116: 5115: 5110: 5103: 5100: 5088: 5087: 5082: 5075: 5072: 5059: 5055: 5054: 5049: 5042: 5039: 5026: 5022: 5021: 5016: 5009: 5006: 4993: 4989: 4988: 4983: 4976: 4973: 4960: 4956: 4955: 4950: 4944: 4941: 4928: 4924: 4923: 4918: 4911: 4908: 4895: 4891: 4890: 4885: 4878: 4875: 4862: 4858: 4857: 4852: 4845: 4842: 4829: 4825: 4818: 4815: 4802: 4798: 4797: 4792: 4785: 4782: 4769: 4765: 4759: 4756: 4743: 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