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collect a "force star" by defeating an enemy found in a hidden room. Once this star is obtained the character is able to enter the "mechanical castle" in the region. The mechanical castles, being mazelike indoor environments full of robots and machines, stand in stark contrast to the earlier parts of each level, which are organic outdoor environments. Each mechanical castle also has a brief auto-scrolling shooter segment through which the player must pass; these segments foreshadow the imminent transition to the following even-numbered stages. The segments in question consist of a sequence of corridors, at the end of which are two doors; choosing the wrong door loops the player back. Finally, at the very end of each mechanical castle, there is a door leading to a boss fight. The boss fights are set against a solid black background and Apollo must fight while standing on a controllable floating platform.
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The odd-numbered stages in the game (1, 3, 5, etc.) utilize mostly platform-style gameplay. These stages work in the familiar manner; the character progresses at his/her own pace, picking up new weapons and power-ups along the way. To leave the initial area of each of these levels the player has to
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The final level is a "fixed" shooter. More specifically, it is a "tube shooter" where the player approaches the last boss's fortress and attempts to destroy it. Apollo, in a more enhanced ship than any seen before, rotates from the sides of the screen to the bottom, shooting at the center while
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Apollo receives weapons and items from a goddess character to help him on his way. All weapons can be powered up by visiting a shop that specializes in powering up weapons, or by talking to the goddess character a second time.
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In the transition area after the platform-style levels, prior to the boss fight, Apollo is prompted to jump on a platform that lets him float. After moving into a previously out-of-reach door, the fight begins.
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The story takes place in the post-apocalyptic year of 2777, after Earth has been devastated by nuclear war and natural disasters, with the island nation of Xexyz now being threatened by alien robots.
188:. The game was released in Japan on August 26, 1988, and saw a North American release sometime in April 1990. The game was never released in Europe and the game is not playable on PAL consoles.
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The game revolves around the main character Apollo, who progresses through the game in an alternating format that switches between platform, side-scrolling action (similar to the
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For the even-numbered stages (2, 4, 6, etc.) the character is prompted to jump into a vehicle (a different one each time) and take part in an auto-scrolling
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The fights consist of a black area where the player fights a giant robot/ship. Their attack pattern, resembling that of a
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was met with generally positive reception from critics, but public reception in Japan was mixed; in a poll taken by
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In side-scrolling shooter areas, the player simply appears in a boss area in the ship they played the level in.
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series). The goal of the game is to destroy the evil Goruza, rescue
Princess Maria, and save the planet.
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In the platforming levels, defeated enemies drop life ('L' blocks) or money ('E' blocks)
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672:"Video-Game Reviews: Xexyz (Hudson Soft) For the Nintendo Entertainment System"
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Harris, Steve; Semrad, Ed; Alessi, Martin; Stockhausen, Jim (April 1990).
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695:"Famicom ROM Cassette All Catalog '91 全787本 5月10日号特別付録 - 亀の恩返し〜ウラシマ伝説〜".
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Classic Home Video Games, 1985-1988: A Complete
Reference Guide
486:"Nintendo Player - Hirohiko Takayama (Game Composer) Interview"
527:"Kame no Ongaeshi: Urashima Densetsu « Famicom World"
730:
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Town & Country Surf
Designs: Wood & Water Rage
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series) and side-scrolling shooter action (similar to
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The
Japanese Famicom version is based on the tales of
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1140:Pro Kishi Jinsei Simulation: Shōgi no Hanamichi
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638:. No. 9. Sendai Publishing. p. 14.
149:(pronounced zeks'-zees/zeks'-iz), known in
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422:, it received a score of 18.38 out of 30.
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1456:Nintendo Entertainment System-only games
701:(in Japanese). Vol. 7, no. 9.
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1481:Video games scored by Hirohiko Takayama
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677:VideoGames & Computer Entertainment
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403:VideoGames & Computer Entertainment
265:-like level ending with a boss fight.
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156:Kame no Ongaeshi - Urashima Densetsu
1491:Video games set in the 28th century
1451:Nintendo Entertainment System games
511:. November 23, 2016. Archived from
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169:Turtle's Repayment: Urashima Legend
14:
471:Xexyz Release Information for NES
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1028:Imadoki no Vampire: Bloody Bride
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659:. March–April 1990. p. 66.
610:from the original on 2014-11-15
257:Side-scrolling shooter gameplay
1476:Video games developed in Japan
1:
240:The first platformer area of
186:Nintendo Entertainment System
1466:Post-apocalyptic video games
705:. 10 May 1991. p. 222.
670:Plotkin, David (May 1990).
540:Weiss, Brett (2012-11-12).
168:
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1486:Video games set in castles
592:Weiss, Brett Alan (1998).
36:North American NES box art
1471:Single-player video games
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897:Armored Police Metal Jack
635:Electronic Gaming Monthly
379:Electronic Gaming Monthly
333:
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162:
29:
1049:Kartia: The Word of Fate
698:Family Computer Magazine
682:Larry Flynt Publications
505:"Hidden Gems on the NES"
420:Family Computer Magazine
876:13 Sentinels: Aegis Rim
281:
244:
630:"Review Crew - Xexyz"
304:avoiding enemy fire.
299:Tube Shooter gameplay
276:
239:
1161:River City Ransom EX
1077:Metaphor: ReFantazio
649:"New Games: Xexyz".
1344:Sting Entertainment
1231:Tokyo Mono Hara Shi
1147:Purikura Daisakusen
657:Nintendo of America
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248:Platformer gameplay
1105:Nijiiro Dodge Ball
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1446:Hudson Soft games
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1317:Related companies
1308:Shigenori Soejima
1298:Toshihiro Nagoshi
1084:My Disney Kitchen
684:. pp. 36–38.
604:All Media Network
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308:Weapons and items
213:Super Mario Bros.
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71:Hirohiko Takayama
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958:Dungeon Explorer
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594:"Xexyz - Review"
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509:The Retro Corner
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163:亀の恩返し〜ウラシマ伝説〜
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612:. Retrieved
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474:, Giant Bomb
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176:, is a 1988
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127:shoot 'em up
55:Publisher(s)
43:Developer(s)
1461:Platformers
1441:Atlus games
1408:Video games
1303:Kouji Okada
1252:Wacky Races
1203:Stella Deus
1112:Odin Sphere
867:Other games
331:Publication
269:Boss fights
182:Hudson Soft
77:Platform(s)
67:Composer(s)
60:Hudson Soft
1430:Categories
1119:Oh My God!
965:ESP Ra.De.
932:DoDonPachi
819:Last Bible
791:Growlanser
614:2021-04-03
579:2016-11-28
456:2016-11-28
426:References
178:video game
123:Platformer
109:April 1990
1324:Atlus USA
1175:Run Saber
1056:Kat's Run
1021:Hoshigami
1014:Hellnight
950:Sorceress
918:Catherine
726:MobyGames
322:Reception
317:Reception
231:power-ups
1380:Category
1334:Aquaplus
1329:ACE Team
925:DonPachi
608:Archived
574:GameFAQs
451:GameFAQs
206:Gameplay
184:for the
118:Genre(s)
1394:Portals
1070:Maken X
1000:Guwange
993:Gunbird
904:BlaZeon
833:Persona
599:AllGame
341:AllGame
263:Gradius
223:Gradius
133:Mode(s)
88:Release
1361:Takara
1276:People
1259:Widget
945:Amazon
769:Series
550:
218:Konami
1420:1980s
1339:Quest
1266:Xexyz
1063:Kwirk
762:Atlus
721:Xexyz
416:Xexyz
396:14/20
384:26/40
334:Score
278:Xexyz
242:Xexyz
151:Japan
146:Xexyz
48:Atlus
25:Xexyz
1351:Sega
1035:Jaws
979:GP-1
548:ISBN
408:6/10
200:NPCs
1098:NFL
724:at
220:'s
153:as
82:NES
1432::
674:.
632:.
606:.
602:.
596:.
572:,
546:.
507:.
494:^
449:,
434:^
202:.
166:,
125:,
105:NA
96:JP
1396::
754:e
747:t
740:v
617:.
556:.
529:.
488:.
173:)
160:(
107::
98::
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