Knowledge (XXG)

Yusuke Naora

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1194: 1089: 135:, and the growing differences between Japanese and Western RPGs. He then undertook to compare the two styles to appeal to both audiences. Naora developed the game "from the ground up" to appeal to both Japanese and Western audiences, and undertook extensive customer research into American gaming desires and tastes. 119:, a manga, and a cell phone game. Some of the drawing is done by Naora himself. In order to simulate the nature of two handed combat, multiple buttons are utilized in combat. The game was designed to appeal to the western desire for game customization. 157:. Naora worked to create the backstory for the game, and the built up the fourteen characters life stories. He developed the country designs and the main game visuals. It was the longest he had ever worked on a single game. 215:
Naora delivered a lecture in 2015 at SMU Guildhall college entitled "The Visual Evolution of Final Fantasy" where he discussed the visual changes from creating with pixel graphics to 3D characters.
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franchise. On October 1, 2016 he announced on Twitter that he had left the company, but would continue to contribute to Square Enix games as a freelancer.
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Having worked on the game since its title was changed, Naora was very excited and nervous creating a trailer for the game to appear on copies of
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for three years, in cooperation with a group he assembled for this project called "War Head". The game was conceived to be a new game, unlike
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Naora described the game as a "journey", and the Besaid Village from the game was heavily influenced by his trip to
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Naora was on a staff of three for Type-0 in 2006, but development began in 2008 due to ongoing work on
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profile, interviews, and photo gallery at the Square Haven People Database
1166: 1066: 1031: 989: 70: 1161: 1038: 844: 796: 654: 571: 53: 1104: 1010: 817: 624: 590:"On Creating Art For Final Fantasy X And Final Fantasy Type-0" 681:"Hajime Tabata and Yusuke Naora Discuss Final Fantasy Type-0" 813: 533: 191:, fixing errors and increasing the games resolution. 1154: 1128: 1096: 974: 858: 851: 277:(2000) - Accessories designer (CGI intro movie) 56:, Naora served as the art director for several 30: 68:titles. He also served as the producer of the 24: 829: 8: 151:, and even then not fully until 2009 due to 855: 836: 822: 814: 621:"Square Enix 2005: Yusuke Naora Interview" 540:(in Japanese). IZM designworks Inc. 2020. 389:(2008) - Art producer, Character designer 115:, and could be made into a game for the 644: 642: 640: 469: 674: 672: 670: 583: 581: 349:(2005) - Producer, Art director, Story 341:(2005) - Producer, Art director, Story 187:from an artistic perspective as being 44:and character designer who worked for 614: 612: 610: 608: 606: 562:直良有祐 naora yusuke (1 October 2016). 129:Naora took note of the popularity of 37:(born January 9, 1971) is a Japanese 7: 362:Dirge of Cerberus: Final Fantasy VII 651:"The Last Remnant New Impressions" 330:Final Fantasy VII: Advent Children 14: 354:Front Mission 5: Scars of the War 1193: 1192: 1087: 683:. andraisang.com. Archived from 378:Song Summoner: The Unsung Heroes 314:Before Crisis: Final Fantasy VII 181:Naora outlined the focus of the 65:Compilation of Final Fantasy VII 16:Japanese video game art director 544:from the original on 2020-06-03 434:Final Fantasy X/X-2 HD Remaster 245:(1995) - Field graphic designer 237:(1994) - Field graphic designer 167:Naora was the art director for 477:"井上淳哉 - 「エスプレイド」「ぐわんげ」を創った男". 394:Lufia: Curse of the Sinistrals 370:Crisis Core: Final Fantasy VII 148:Crisis Core: Final Fantasy VII 1: 727:Grant Mikuriya (2011-07-26). 679:Anoop Gantayat (2011-07-26). 322:Romancing SaGa: Minstrel Song 1074:Snow Bros. 2: With New Elves 749:Britton Peele (2015-03-03). 649:Jeremy Parish (2008-11-17). 483:(in Japanese). Vol. 6. 421:(2011) - Character designer 413:(2011) - Character designer 405:(2010) - Character designer 397:(2010) - Character designer 381:(2008) - Character designer 357:(2005) - Character designer 309:(2003) - Character designer 31: 1255: 1190: 1085: 103:Naora worked on the game 25: 619:IGN Staff (2005-07-31). 451:(2016) - Key visual arts 253:(1996) - Visual designer 184:Final Fantasy X Remaster 176:Final Fantasy X Remaster 1229:Final Fantasy designers 442:Final Fantasy Type-0 HD 373:(2007) - Art supervisor 365:(2006) - Art supervisor 285:(2000) - Art supervisor 204:Final Fantasy Type-0 HD 1234:Japanese art directors 705:Spencer (2011-07-26). 588:Spencer (2014-04-30). 52:). A former member of 771:Ishaan (2015-03-24). 534:"IZM designworks株式会社" 459:(2016) - Art director 445:(2015) - Art director 429:(2011) - Art director 333:(2005) - Art director 325:(2005) - Art director 317:(2004) - Art director 301:(2002) - Art director 293:(2001) - Art director 269:(1999) - Art director 261:(1997) - Art director 229:(1993) - Art director 687:on December 25, 2012 426:Final Fantasy Type-0 140:Final Fantasy Type-0 437:(2013) - Supervisor 338:Code Age Commanders 106:Code Age Commanders 98:Code Age Commanders 1239:Square Enix people 1182:Takumi Corporation 519:2006-07-10 at the 507:2019-11-22 at the 487:. September 2002. 266:Final Fantasy VIII 1206: 1205: 1083: 1082: 1018:Pipi & Bibi's 515:by Gaijin Punch. 410:Chaos Rings Omega 258:Final Fantasy VII 1246: 1196: 1195: 1091: 1090: 856: 838: 831: 824: 815: 784: 783: 781: 780: 768: 762: 761: 759: 758: 746: 740: 739: 737: 736: 731:. 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Index

video game
art director
Square Enix
Square
Toaplan
Final Fantasy
Compilation of Final Fantasy VII
Code Age
Bali, Indonesia
Code Age Commanders
Final Fantasy
PlayStation 2
Fallout 3
Crisis Core: Final Fantasy VII
The 3rd Birthday
Final Fantasy X Remaster
color correction
Final Fantasy Type-0 HD
Grind Stormer
Final Fantasy VI
Chrono Trigger
Treasure Conflix
Final Fantasy VII
Final Fantasy VIII
Vagrant Story
The Bouncer
Final Fantasy X
Unlimited Saga
Front Mission 4
Before Crisis: Final Fantasy VII

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