Knowledge (XXG)

Yharnam

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distinctive atmosphere that is carried through each area with a sense of restraint and an unflinching eye for detail." Ario Barzan of the same publication calls Yharnam's architecture a "fractured mountain of anomalies", stating that "the architecture as a collective entity clamors for space, so eager to become something absolute and grand that it threatens to collapse into nonsense". He adds that "as spires are piled onto innumerable balustrades, arches, and buttresses, Yharnam reaches a plane of feverish obsession that echoes the cosmic communion this civilization pursued to its ruin."
182:, with its residents, Yharnamites, resenting and mocking "outsiders". However, the use of the ancient blood had unintended consequences, as it began to indiscriminately transform those who possessed it into beasts, a plague that the Church attempted to suppress. Despite this, a phenomenon known as the Blood Moon brings about the city's downfall. When the player encounters Yharnam, most of its surviving inhabitants are either in hiding or already becoming beasts. Yharnam was praised by critics for its architectural and level design, as well as the subversion of classic 762: 273:
foreign", he contrasts the fact that the player is an outsider in a city styled after London, while "the only friendly NPCs in the first area of the game – Gilbert and Eileen – speak with a Scottish and Irish accent respectively", showing their status as foreigners as well. He also states that "it is revealed that Byrgenwerth, an elite educational institute (modeled on Lovecraft's own
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population center, and the Cathedral Ward, the headquarters of the Healing Church. Alongside it exists Yahar'gul, the Unseen Village, run by the School of Mensis. At the highest levels of the city is the Upper Cathedral Ward, an area controlled by the Choir, a secretive branch of the Healing Church that seeks to contact the Great Ones; otherworldly alien entities.
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states that the details of Yharnam's setting show the game's "active subversion and subtle indictment of Lovecraft's bigotry". Saying that a typical Lovecraft story features "a distinguished, Anglo-Saxon protagonist" discovering "unspeakable horror usually wrought by the simple, the ignorant, or the
178:, the city was founded by and experienced rapid growth due to an organization known as the Healing Church. The Church, which discovered miraculous, occult blood in ancient catacombs beneath the city that could cure any illness, drew many people to Yharnam from across the land. It encouraged rampant 262:
states that, with regards to Yharnam, "none of Miyazaki’s other worlds—not the districts of Boletaria nor the peaks and troughs of Lordran—have ever felt so disgustingly real." Calling it "a nightmare vision of old Europe, with its bridges and spires, squares and alleys," he adds that "there is a
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The bulk of the city is laid out vertically, with the newer areas of the city having been built atop the old. At the lowest level is Old Yharnam, a vestige of the city's past that was later burned and abandoned due to an outbreak of the Plague of Beasts. Above it lies Central Yharnam, its main
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A twisted, dreamlike version of Yharnam also exists called the Hunter's Nightmare. Due to a curse placed upon them by inhabitants of a fishing hamlet they pillaged, Hunters are sent there "when drunk with blood" to eternally hunt beasts. The citizens of Yharnam are said to drink blood for
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imagery in Yharnam's architecture, the Healing Church is contrasted from Christianity by its worship of "indifferent, malformed aliens" rather than "the image of a loving, personal God become man". This ultimately leads them to madness, as well as a "vast theological failure".
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The primary social institution in Yharnam is the Healing Church, which is also the source of blood ministration, "a medical and spiritual practice that involves consuming special blood to heal illnesses and grow closer to the Healing Church's gods". Despite the heavy use of
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deserves to be remembered for anything, it’s the meticulously crafted geography of its first half. Those opening hours take players on a journey through some of FromSoftware’s best designed levels, beginning in the intricate Victorian
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The architecture of Yharnam is described as "pre-industrial European", and "a spiny bed of super-imposed structures". Representing "humanity’s collapse despite (or due to) its ambitions", the architecture of the city is
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called Yharnam's "worship of terrifying otherworldly gods" a reversal of the Lovecraftian concept that "isolated, backwoods people" are most susceptible to superstition.
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of Central Yharnam before winding up toward the Grand Cathedral at the city center and beyond to the wooded frontiers outside the city gates."
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recreational purposes as well as curative ones, with blood being more popular than
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explain the fiction more clearly and provide non-fictional perspective
405:"The Old Hunters doubles down on all the best parts of Bloodborne" 155:
Old Yharnam, Central Yharnam, Cathedral Ward, Upper Cathedral Ward
430:"Hidetaka Miyazaki's transcendent quest for beauty in Bloodborne" 506: 15: 502: 230:
in style, with "bizarrely manipulated traditional elements".
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praised the level design of Yharnam, stating that "If
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describes a work or element of fiction in a primarily
483:"How Bloodborne honours the legacy of H.P. Lovecraft" 687: 651: 626: 567: 164:is a fictional city that is the primary setting of 151: 143: 135: 130: 120: 110: 97: 80: 518: 8: 525: 511: 503: 86: 63:Learn how and when to remove this message 305:"The Mystery Of Bloodborne's Beast Mode" 292: 77: 802:Fictional elements introduced in 2015 7: 451: 449: 428:Martin, Gareth Damian (2015-03-27). 298: 296: 186:tropes in its lore and characters. 303:Hernandez, Patricia (2015-04-08). 14: 170:, a 2015 video game developed by 761: 760: 20: 481:Matulef, Jeffrey (2015-04-10). 1: 642:Dark Souls – The Board Game 403:Muncy, Julie (2015-12-02). 378:Barzan, Ario (2015-07-29). 353:Muncy, Julie (2015-09-01). 176:Gothic Revival architecture 818: 559:Bandai Namco Entertainment 756: 740:Sekiro: Shadows Die Twice 542: 85: 256:Gareth Damian Martin of 328:Redgrave (2015-12-03). 131:In-universe information 456:Le, Duy (2018-05-23). 787:Fictional city-states 583:Artorias of the Abyss 275:Miskatonic University 792:Video game locations 330:"The Paleblood Hunt" 174:. Heavily featuring 207:The Healing Church 190:Design and setting 797:Video game levels 774: 773: 679:Solaire of Astora 552:Hidetaka Miyazaki 159: 158: 73: 72: 65: 809: 764: 763: 527: 520: 513: 504: 497: 496: 494: 493: 478: 472: 471: 469: 468: 453: 444: 443: 441: 440: 425: 419: 418: 416: 415: 400: 394: 393: 391: 390: 375: 369: 368: 366: 365: 350: 344: 343: 341: 340: 325: 319: 318: 316: 315: 300: 98:First appearance 90: 78: 68: 61: 57: 54: 48: 24: 23: 16: 817: 816: 812: 811: 810: 808: 807: 806: 777: 776: 775: 770: 752: 683: 647: 622: 615:The Ringed City 599:The Lost Crowns 563: 538: 531: 501: 500: 491: 489: 480: 479: 475: 466: 464: 455: 454: 447: 438: 436: 427: 426: 422: 413: 411: 402: 401: 397: 388: 386: 377: 376: 372: 363: 361: 352: 351: 347: 338: 336: 327: 326: 322: 313: 311: 302: 301: 294: 289: 238:Julie Muncy of 236: 223: 209: 192: 93: 76: 69: 58: 52: 49: 41:help rewrite it 38: 25: 21: 12: 11: 5: 815: 813: 805: 804: 799: 794: 789: 779: 778: 772: 771: 769: 768: 757: 754: 753: 751: 750: 743: 736: 735: 734: 727: 715: 714: 713: 701: 693: 691: 685: 684: 682: 681: 676: 671: 666: 661: 655: 653: 649: 648: 646: 645: 638: 630: 628: 624: 623: 621: 620: 619: 618: 608:Dark Souls III 604: 603: 602: 588: 587: 586: 571: 569: 565: 564: 562: 561: 556: 555: 554: 543: 540: 539: 532: 530: 529: 522: 515: 507: 499: 498: 473: 445: 420: 395: 370: 345: 320: 291: 290: 288: 285: 235: 232: 222: 219: 208: 205: 191: 188: 157: 156: 153: 149: 148: 147:Healing Church 145: 141: 140: 137: 133: 132: 128: 127: 122: 118: 117: 112: 108: 107: 99: 95: 94: 91: 83: 82: 75:Fictional city 74: 71: 70: 29:This article 28: 26: 19: 13: 10: 9: 6: 4: 3: 2: 814: 803: 800: 798: 795: 793: 790: 788: 785: 784: 782: 767: 759: 758: 755: 749: 748: 744: 742: 741: 737: 733: 732: 728: 726: 723: 722: 721: 720: 716: 712: 709: 708: 707: 706: 705:Demon's Souls 702: 700: 699: 695: 694: 692: 690: 686: 680: 677: 675: 672: 670: 667: 665: 662: 660: 657: 656: 654: 650: 644: 643: 639: 637: 636: 632: 631: 629: 625: 617: 616: 612: 611: 610: 609: 605: 601: 600: 596: 595: 594: 593: 592:Dark Souls II 589: 585: 584: 580: 579: 578: 577: 573: 572: 570: 566: 560: 557: 553: 550: 549: 548: 545: 544: 541: 537: 536: 528: 523: 521: 516: 514: 509: 508: 505: 488: 484: 477: 474: 463: 459: 452: 450: 446: 435: 431: 424: 421: 410: 409:The A.V. 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Index

in-universe
help rewrite it
explain the fiction more clearly and provide non-fictional perspective
Learn how and when to remove this message

Bloodborne
FromSoftware
Dark fantasy
Bloodborne
FromSoftware
Gothic Revival architecture
xenophobia
Lovecraftian
alcohol
Christian
Mannerist
The A.V. Club
hellscape
Kill Screen
The Spinoff
Miskatonic University
Eurogamer


"The Mystery Of Bloodborne's Beast Mode"
"The Paleblood Hunt"
"Bloodborne's twisted take on Christianity tells a tale of worship gone wrong"
"Understanding the sublime architecture of Bloodborne"
"The Old Hunters doubles down on all the best parts of Bloodborne"
"Hidetaka Miyazaki's transcendent quest for beauty in Bloodborne"

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