439:
363:
264:
252:
240:
228:
276:
216:
28:
374:
the other, landing on an unoccupied ring immediately opposite the other, a player must jump instead of dropping. The jumping player captures any jumped marbles. The player must continue to jump with the same marble as long as additional jumps by the same marble are possible. If at any stage of
478:
is sacrifice. Because a player is forced to capture when possible, a common strategy is for one player to play so that the other must capture a piece of low importance. This moves other pieces into a position where the first player can then capture one or more pieces of higher importance. In
496:
version of the game can be played using a reduced set of 5 white marbles, 7 gray, and 9 black marbles. In this case, the goal is to capture only a majority of one set (three whites, four grays, or five blacks), or two of each color. This variant is described in the original edition as the
375:
jumping more than one jump is possible, the player may choose any direction; however, the player must continue jumping with the same marble for as long as at least one other marble is jumpable by the moving marble. (This is similar to the compulsory jumping rule in
479:
addition, sacrifices are used to arrange pieces and gain time in preparation for capture by isolation. Frequently a game will end with one player forcing the other to repeatedly jump, gaining time to win with a capture by isolation.
202:
as possible. This composes the "board". With 37 rings, this forms a perfect hexagon with four rings on a side. Starting configurations with additional rings are shown in the gallery below. The marbles go into a shared pool.
450:
from the board. A ring is free if it is unoccupied and can be detached by sliding it away on the table surface without displacing other rings. In the example illustrated here, the free rings are , , , , , , , and .
465:
If no ring is free, the player's turn ends when he drops a marble. If no marbles are available in the shared pool, the player must drop one of his captured marbles instead.
182:
Set 2 expansion includes 12 additional rings, which can be used for larger game boards. Advanced and tournament players use up to 61 rings, which requires acquisition of a
531:
played with 24 extra rings, forming a regular hexagon with 5 rings along each side. It has been suggested that this will eventually become the tournament standard.
516:
played with 11 extra rings, forming an irregular hexagon with sides alternating between 4 and 5 rings. This is the current standard for serious tournament play.
178:, and (for the standard game) 37 rings, each of which can hold a marble. Initially, the game was supplied with 37 rings, but newer versions include 49 rings. The
462:, with a marble on each ring in the cluster, all of these rings are also removed, and the player whose move created the island captures all the marbles on it.
812:
690:
446:
If no jumps are available, the player whose turn it is must drop a marble of any color onto an empty ring of the board, then remove a
817:
822:
683:
827:
263:
251:
239:
227:
275:
215:
676:
161:: since neither player owns on-board pieces, maintaining the initiative is of fundamental importance.
347:, in which one marble may jump over an adjacent marble when there is a free space on the other side.
57:
659:
157:. The game features a shrinking board and an object that promotes sacrifice combinations. It is
438:
362:
154:
53:
533:
385:
In the example illustrated here, the following jumps (or jump sequences) are possible:
158:
61:
806:
634:
566:
303:+1: four white, or five gray, or six black marbles), or three marbles of each color.
38:
699:
147:
353:
means the player will place a new marble on the board and take away one free ring.
311:
The two players determine who will go first. For each turn, the player may either
714:
341:
means the player will capture one or more marbles through a mechanic similar to
27:
628:
592:
43:
370:
If any two marbles are adjacent on the board, and there is room for one to
199:
775:
376:
343:
129:
195:
194:
Players place the rings on a flat surface and arrange them as a packed
458:
If removing a ring produces a cluster of one or more rings, called an
175:
786:
764:
753:
731:
726:
437:
361:
143:
672:
668:
619:
639:
422:
offers a choice of two directions after being taken, either
174:
The playing pieces are six white, eight gray, and ten black
393:, captures grey marble at D5 and black marbles at B4 and A2
407:, captures grey marble at D5 and white marble at E5
400:, captures grey marble at D5 and white marble at D6
125:
117:
109:
101:
93:
85:
67:
49:
37:
291:The object is to capture a majority of one color (
684:
8:
18:
708:
691:
677:
669:
382:No rings are removed on a jumping turn.
327:is available, the player is required to
587:
585:
583:
557:
205:
17:
7:
14:
274:
262:
250:
238:
226:
214:
26:
442:Example illustrating free rings
813:Board games introduced in 1999
1:
454:There are two special cases:
414:, captures white marble at E5
207:Starting configurations for
32:Playing pieces from the game
73:; 24 years ago
844:
391: (W)E5→C5→A3→A1
366:Example of potential jumps
706:
25:
818:Abstract strategy games
405: (W)D6→D4→F6
398: (W)E5→C5→E7
269:48 rings & 4–5/side
257:44 rings & 4–5/side
245:43 rings & 3–6/side
233:40 rings & 3–5/side
155:abstract strategy games
474:The basic strategy in
443:
367:
441:
365:
281:61 rings & 5/side
221:37 rings & 4/side
823:Mensa Select winners
512:This is the game of
428: (W)C5→E7
424: (W)C5→A3
420: (W)E5→C5
412: (G)D5→F5
403:White marble at D6:
396:White marble at E5:
389:White marble at E5:
569:. The Games Journal
540:. September 2, 2004
410:Grey marble at D5:
22:
660:Stephen Tavener's
565:Thomashow, Mitch.
444:
368:
800:
799:
795:
794:
186:Set 2 expansion.
135:
134:
835:
709:
693:
686:
679:
670:
656:
652:
648:
608:
607:
605:
603:
589:
578:
577:
575:
574:
562:
549:
547:
545:
429:
425:
421:
418:Notice the jump
413:
406:
399:
392:
302:
301:
297:
278:
266:
254:
242:
230:
218:
81:
79:
74:
54:Rio Grande Games
30:
23:
843:
842:
838:
837:
836:
834:
833:
832:
828:Kris Burm games
803:
802:
801:
796:
791:
780:
769:
758:
747:
736:
720:
702:
697:
654:
650:
646:
616:
611:
601:
599:
591:
590:
581:
572:
570:
564:
563:
559:
555:
543:
541:
532:
525:
510:
490:
485:
472:
436:
427:
423:
419:
411:
404:
397:
390:
360:
309:
299:
293:
292:
289:
282:
279:
270:
267:
258:
255:
246:
243:
234:
231:
222:
219:
192:
172:
167:
77:
75:
72:
60:
56:
33:
12:
11:
5:
841:
839:
831:
830:
825:
820:
815:
805:
804:
798:
797:
793:
792:
783:
781:
772:
770:
761:
759:
750:
748:
739:
737:
723:
721:
712:
707:
704:
703:
698:
696:
695:
688:
681:
673:
667:
666:
664:Strategy Guide
657:
637:
626:
615:
614:External links
612:
610:
609:
579:
567:"ZÈRTZ Review"
556:
554:
551:
524:
518:
509:
503:
489:
486:
484:
481:
471:
468:
467:
466:
463:
435:
432:
416:
415:
408:
401:
394:
359:
356:
355:
354:
348:
336:
308:
305:
288:
285:
284:
283:
280:
273:
271:
268:
261:
259:
256:
249:
247:
244:
237:
235:
232:
225:
223:
220:
213:
211:
191:
188:
171:
168:
166:
163:
133:
132:
127:
123:
122:
119:
115:
114:
111:
107:
106:
103:
99:
98:
95:
91:
90:
87:
83:
82:
69:
65:
64:
62:Schmidt Spiele
51:
47:
46:
41:
35:
34:
31:
13:
10:
9:
6:
4:
3:
2:
840:
829:
826:
824:
821:
819:
816:
814:
811:
810:
808:
790:
789:
788:
782:
779:
778:
777:
771:
768:
767:
766:
760:
757:
756:
755:
749:
746:
745:
744:
738:
735:
734:
733:
729:
728:
722:
719:
718:
717:
711:
710:
705:
701:
694:
689:
687:
682:
680:
675:
674:
671:
665:
663:
658:
645:
644:at BoiteAJeux
643:
638:
636:
635:BoardGameGeek
632:
631:
627:
625:
623:
620:The official
618:
617:
613:
598:
594:
593:"ZÈRTZ Rules"
588:
586:
584:
580:
568:
561:
558:
552:
550:
539:
535:
530:
522:
519:
517:
515:
507:
504:
502:
500:
495:
487:
482:
480:
477:
469:
464:
461:
457:
456:
455:
452:
449:
440:
433:
431:
409:
402:
395:
388:
387:
386:
383:
380:
378:
373:
364:
357:
352:
349:
346:
345:
340:
337:
334:
330:
326:
322:
321:
320:
318:
314:
306:
304:
296:
286:
277:
272:
265:
260:
253:
248:
241:
236:
229:
224:
217:
212:
210:
206:
204:
201:
197:
189:
187:
185:
181:
177:
169:
164:
162:
160:
156:
152:
150:
145:
142:is the third
141:
140:
131:
128:
124:
120:
116:
112:
108:
104:
100:
96:
92:
88:
84:
70:
66:
63:
59:
58:Don & Co.
55:
52:
48:
45:
42:
40:
36:
29:
24:
21:
16:
785:
784:
774:
773:
763:
762:
752:
751:
742:
741:
740:
730:
725:
724:
715:
713:
700:Project GIPF
661:
647:(in English)
641:
629:
621:
600:. Retrieved
596:
571:. Retrieved
560:
542:. Retrieved
537:
528:
526:
520:
513:
511:
505:
498:
493:
491:
475:
473:
459:
453:
447:
445:
417:
384:
381:
371:
369:
350:
342:
338:
332:
328:
324:
316:
312:
310:
294:
290:
208:
193:
183:
179:
173:
148:
138:
137:
136:
102:Playing time
19:
15:
655:(in German)
651:(in French)
499:basic rules
331:instead of
68:Publication
807:Categories
573:2008-08-24
553:References
538:BoardSpace
534:"ZÈRTZ+24"
105:30 minutes
94:Setup time
50:Publishers
448:free ring
200:regularly
170:Equipment
159:impartial
153:of seven
118:Age range
97:2 minutes
44:Kris Burm
39:Designers
597:GIPF.com
527:This is
492:A short
483:Variants
470:Strategy
434:Dropping
377:Checkers
351:Dropping
344:Checkers
307:Gameplay
130:Strategy
121:8 and up
358:Jumping
339:Jumping
298:⁄
196:hexagon
176:marbles
151:Project
146:in the
86:Players
76: (
602:5 July
544:5 July
460:island
287:Object
126:Skills
110:Chance
787:LYNGK
776:PÜNCT
765:YINSH
754:DVONN
743:ZÈRTZ
732:TAMSK
727:TZAAR
662:ZÈRTZ
642:ZÈRTZ
640:Play
630:ZÈRTZ
622:ZÈRTZ
529:ZÈRTZ
521:ZÈRTZ
514:ZÈRTZ
506:ZÈRTZ
494:Blitz
488:Blitz
476:ZÈRTZ
323:If a
209:ZÈRTZ
198:, as
190:Setup
165:Rules
139:ZÈRTZ
20:ZÈRTZ
716:GIPF
624:site
604:2022
546:2022
372:jump
333:drop
329:jump
325:jump
317:drop
313:jump
184:GIPF
180:GIPF
149:GIPF
144:game
113:None
78:2000
71:2000
653:or
633:at
523:+24
508:+11
426:or
379:.)
315:or
809::
649:,
595:.
582:^
536:.
501:.
430:.
319:.
692:e
685:t
678:v
606:.
576:.
548:.
335:.
300:2
295:n
89:2
80:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.