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play the legendary game of Double
Fanucci, travel to every corner of the Empire, solve a collection of riddles and logic puzzles, and visit the enormous statue that started all this trouble. There are even visits to locations such as the top of the world, and under the world (from which the player can fall).
424:, cards appear in 15 numbered suits (Books, Bugs, Ears, Faces, Fromps, Hives, Inkblots, Lamps, Mazes, Plungers, Rain, Scythes, Time, Tops and Zurfs) with ranks from 0 (called "Naught"), 1 ("Singled"), 2 ("Doubled"), 3 ("Trebled"), up to 9, and infinity ("Infinite"). There are nine additional cards, like
574:
The article recounts the fictional 904 annual championships at
Borphee. That game used Scythes, Books, Zurfs, Fromps, and three other suits identified only by symbol, and included such cards as the 77 of Fromps, the Q of Fromps, the Black of Zurfs, and the Hydronium Ion of Books. For the 72nd year in
342:
Two items belonging to each of the "accursed twelve" (that is, Dimwit
Flathead and his eleven siblings) must be placed into the cauldron and the magic word must be spoken. The game revolves around gathering these twenty-four objects and discovering the magic word. To accomplish this, the player will
338:
As the game begins in earnest, it is
Mumberbur 14: Curse Day. The erstwhile curse-breakers have fled, along with everyone else in Flathead Castle. The player, a descendant of the servant from the prelude, awakes on the floor of the castle armed only with the scrap of parchment. The only other person
546:
Many other rule sets are implied: "We'll be playing according to
Revised Miznian Rules, Seventh-Level Amendments, with these exceptions: no side-handling after an underfunded discard, two draws after a Skybreaker, and an extra muttonation if the conditions of Rule 17.4.1.B are met. Oh, also all the
448:
Otherwise, the mini-game will continue until when the score of the player or the jester exceeds 1241 points, but "by Rules
Committee Amendment #493, the game is suspended and must be replayed in its entirety, except during a Frotz Moon or in a six-player game where at least three of the players are
312:
to be the largest statue ever. This angered a local resident of Fublio Valley (where the statue was built), Megaboz the
Magnificent, who cast a deadly curse over Dimwit, the royal family, and the entire Empire before disappearing. The king's conjurers employed their most powerful magic in an effort
404:
Legend has it that Double
Fanucci (or Fannucci) was invented by the deposed Zilbo III in the late seventh century. A game of tremendous complexity and almost infinite rules, King Mumberthrax proclaimed it the national sport of the Empire in 757 GUE. The annual Double Fanucci Championships, held in
334:
94 years later, the strength of the counter-curse is rapidly fading. If the curse can't be lifted by Curse Day, the anniversary of Dimwit's death, the Empire will surely fall. The reigning monarch, Wurb
Flathead, has sent out a call in desperation: anyone who can save the Empire will be given half
443:
Try as he might, Babe could not master Double
Fanucci. Even the unexplained disappearance of the 339 leading Double Fanucci players failed to get Babe into the championships. Fanucci experts believe that Babe's difficulty with the game could be traced to one weakness: his failure to remember that
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includes a mini-game to play Double Fanucci against the jester. Double Fanucci is a fictional card game mentioned throughout the Zork series. As the in-game Encyclopedia Frobozzica describes it,
308:
Lord Dimwit Flathead the Excessive certainly earned his nickname. Never one to do things on a small scale, when Dimwit decided in 789 GUE to have a statue erected in his honor, it
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370:: a printed calendar titled "The Flathead Calendar 883" with portraits and biographies of the Twelve Flatheads (also usable as a 1989 calendar, folded blueprints with a yellow
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What happens when the curse is finally lifted is the game's final surprise. If you leave the castle and pass the perimeter wall, you arrive at the opening scene of
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prelude (in Windows Frotz interpreter). The compass rose at the top highlights available exits. Some room descriptions had icons, also used in dynamic maps.
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to counteract the curse, but they were unable to save Dimwit and his eleven siblings; they only managed to delay the kingdom's destruction temporarily.
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with scene-based colors and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical
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To win the Double Fanucci mini-game, the player must use an unbeatable strategy mentioned only in the calendar feelie's biography of Babe Flathead.
277:
s parser has some innovative features. If it notices if a player is having trouble with it, it offers helpful suggestions, such as sample commands.
506:, even though graphically quite pleasing, remains at heart an interactive story in which you make the choices and determine the course of action."
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its riches! Predictably, this results in an avalanche of crackpot treasure seekers, none of whom have any more luck than did the royal sorcerers.
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puzzle in which violently xenophobic Veritassi and Prevaricons are truth-tellers and liars respectively, and peaceful Wishyfoo are alternators.
483:, calling it the best of the series to date. He praised the in-game map and help system, and later described the game as superior to Infocom's
374:
attached, and a scrap of parchment. Since completing the game requires information revealed only in these feelies, they serve to discourage
331:. Present when Megaboz appears and casts his fateful curse, the player manages to grab a small piece of parchment left behind in the chaos.
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a row, the tournament ended without a clear winner, but fans nevertheless swept onto the field for a traditional eating of the goalposts.
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around is the court's jester, who alternately helps and opposes the player in the quest to lift the curse.
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Three of the four graphical mini-games are based on older logic puzzles. Peggleboz is a version of
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258:. The graphics were created by computer artist James Shook. It is Infocom's thirty-second game.
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The game begins with a brief prelude in which the player is a humble servant in Lord Dimwit's
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It is immensely complicated, parodying card games with complex rules in a manner similar to
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three undertrumps after an opponent's discard of a Trebled Fromp is an indefensible gambit.
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of "Deluxe" Fanucci cards along with some other (playable) games to go with them.
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Double Fanucci cards were featured prominently in the browser-based game
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Double Fanucci mini-game (in Windows Frotz interpreter) in progress.
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house rules adopted by the Fanucci Casino Rebuilding Act of 817."
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Borphee during early autumn, frequently leave thousands homeless.
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Previous games by Infocom used a parser evolved from the one in
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game released by Infocom before the company's closure,
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1461:Classic Text Adventure Masterpieces of Infocom
1218:Nord and Bert Couldn't Make Head or Tail of It
594:Classic Text Adventure Masterpieces of Infocom
537:Also usable as a 2023, 2034, or 2045 calendar.
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198:takes place before the previous eight games (
8:
641:"Zork Zero takes you back to the beginning"
604:The jester in Zork Zero will sometimes say
188:in 1988. Although it is the ninth and last
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776:(Jan 1989). "When Is A Zero Not A Zero?".
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585:was also included in the 1991 collection
296:with a fox, a rooster, and a worm, and a
1239:Sherlock: The Riddle of the Crown Jewels
1587:Games commercially released with DOSBox
663:
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556:Other suits and ranks are mentioned in
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184:over nearly 18 months and published by
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7:
1169:The Hitchhiker's Guide to the Galaxy
611:The Hitchhiker's Guide to the Galaxy
606:So long, and thanks for all the fish
876:information and overview (archived)
1525:Zork: The Undiscovered Underground
25:
1320:Quarterstaff: The Tomb of Setmoth
863:Zork Zero: The Revenge of Megaboz
170:Zork Zero: The Revenge of Megaboz
694:Zubkavich, Jim (April 6, 2009).
1127:Arthur: The Quest for Excalibur
614:, which was also adapted as an
362:Like most other Infocom games,
654:(3). Infocom: 1, 6. Fall 1988.
1:
1499:The Lost Treasures of Infocom
1075:Leather Goddesses of Phobos 2
720:Brown, Greg (April 7, 2009).
591:, and in the 1996 collection
588:The Lost Treasures of Infocom
572:(3). Infocom: 8. Summer 1986.
288:, and the Tower of Bozbar is
892:Interactive Fiction Database
616:eponymous Infocom video game
502:#17 (1989) and stated that "
250:is a vast game, featuring a
246:). Unlike its predecessors,
1068:Leather Goddesses of Phobos
722:"Double Fanucci Face-Cards"
668:Galley, Stu (Spring 1989).
1633:
881:Infocom Cabinet: Zork Zero
833:. No. 17. p. 62.
696:"Zork- Fanucci Suit Icons"
1597:Single-player video games
1547:1980s interactive fiction
823:Trunzo, James V. (1989).
601:under the Infocom brand.
492:James V. Trunzo reviewed
40:
27:1988 text adventure game
1204:A Mind Forever Voyaging
559:"Kob on Double Fanucci"
449:of Mithican ancestry."
1511:Zork: Grand Inquisitor
1246:James Clavell's ShÅgun
486:James Clavell's ShÅgun
477:a favorable review in
446:
407:
394:
324:
269:, they designed a new
138:Apple II: June 2, 1989
825:"The Silicon Dungeon"
802:Computer Gaming World
779:Computer Gaming World
480:Computer Gaming World
389:
319:
294:river-crossing puzzle
140:MS-DOS: July 14, 1989
136:Amiga: March 23, 1989
134:Mac: October 19, 1988
1602:Steve Meretzky games
1572:Classic Mac OS games
1439:Legend Entertainment
845:"GAMES Magazine #97"
376:unauthorized copying
1607:Video game prequels
1582:Fantasy video games
830:White Wolf Magazine
415:Mornington Crescent
252:graphical interface
175:interactive fiction
151:Interactive fiction
1197:The Lurking Horror
753:"The Fanucci Deck"
395:
325:
298:Knights and Knaves
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1059:Leather Goddesses
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782:. pp. 24â25.
726:The Cornflake Box
608:, a reference to
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16:(Redirected from
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1552:1988 video games
1453:Related articles
1444:Westwood Studios
1338:
1225:Plundered Hearts
1176:Hollywood Hijinx
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944:Original trilogy
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804:. pp. 12â13
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728:. Archived from
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700:Zub's Art Refuge
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683:(1). Infocom: 2.
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670:"PARSER ??"
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796:(August 1989).
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732:on July 8, 2011
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677:The Status Line
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648:The Status Line
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566:The Status Line
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455:Legends of Zork
428:or "Trumps" in
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290:Towers of Hanoi
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30:1988 video game
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1492:Return to Zork
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847:. April 1989.
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794:Arneson, Dave
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774:Arneson, Dave
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460:physical deck
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420:As played in
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1306:Cornerstone
1288:The Witness
1281:Wishbringer
1148:Bureaucracy
1141:Border Zone
1112:Other games
1102:Stationfall
1022:Beyond Zork
366:comes with
271:LALR parser
243:Beyond Zork
231:Wishbringer
108:Platform(s)
89:James Shook
73:Designer(s)
1541:Categories
1434:Activision
1414:Joe Ybarra
1368:Amy Briggs
1363:Marc Blank
1313:Fooblitzky
1232:Seastalker
1155:Cutthroats
1095:Planetfall
1086:Planetfall
808:4 November
622:References
599:Activision
499:White Wolf
275:Zork Zero'
265:, but for
256:mini-games
178:video game
1577:DOS games
1505:Z-machine
1427:Companies
1353:Bob Bates
1267:Suspended
1253:Starcross
1036:Anthology
1029:Zork Zero
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1162:Deadline
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997:Sorcerer
968:Zork III
798:"ShÅgun"
758:March 2,
329:scullery
225:Sorcerer
213:Zork III
146:Genre(s)
117:Apple II
1274:Trinity
1260:Suspect
1190:Journey
1183:Infidel
982:trilogy
963:Zork II
928:Infocom
890:in the
510:Reviews
411:Fizzbin
368:feelies
358:Feelies
207:Zork II
186:Infocom
157:Mode(s)
131:Release
67:Infocom
56:Infocom
1334:People
958:Zork I
352:Zork 1
263:Zork I
201:Zork I
173:is an
121:MS-DOS
100:Z-code
95:Engine
1392:Other
1045:books
1014:Other
673:(PDF)
644:(PDF)
562:(PDF)
525:Notes
517:Games
473:gave
430:Tarot
113:Amiga
1617:Zork
1474:Grue
1043:Zork
952:Zork
936:Zork
810:2013
760:2011
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681:VIII
434:Grue
304:Plot
240:and
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