500:. Most of the setting is established through the game's written descriptions of items and locations, as well as manuals in later game releases. Long before the time the game is set in, the Quendor empire, having conquered everywhere above ground, built a massive cave complex to expand. Two hundred years later, the ruler Lord Dimwit Flathead renamed the empire to the Great Underground Empire and spent his reign building massive, largely pointless projects such as an underground dam and the royal museum. A century later, the empire's overspending caused it to collapse, and all the residents left. The abandoned empire is the setting of the three episodes of
1506:
436:. When it was converted into a commercial software title, it was divided into three episodes, with new and expanded sections added to the latter two episodes. Much of the game world is composed of puzzles that must eventually be solved, such as a set of buttons on a dam or a maze to be traversed. Some puzzles have more than one solution. For instance, since the "Loud Room" is too overwhelmingly loud for the player to perform actions, the player can either empty the nearby dam to stop the sound of water falling, or shout "echo" in the room to change its acoustics. In the first episode, or
819:
ended up focusing mostly on the parser, Anderson on the game code, Blank and
Daniels on new puzzles, and Lebling on descriptions of locations. Anderson says that Blank wrote "40 or 50" iterations of the parser, and describes Daniels as designing puzzles that were then largely implemented by the others. He credits Blank with vehicles and saving, and Lebling with the robot, grues, and the fighting system. To immerse the player in the game, the developers decided not to describe the player character, removing any accidental descriptions or
894:. Mike Dornbrook, who had never played the game, tested it as an audience surrogate. He felt that the game would be wildly successful and develop a cult following, and urged Infocom to produce tie-in products like maps, hints, and shirts. The rest of the company was not convinced enough to start producing any such add-ons, but they did add an object in the game that gave an address for players to mail in for maps and hints in case it proved popular.
421:
phrases (e.g., "put the lamp and sword in the case"). The command must fit the location's context (e.g., "get lamp" works only if a lamp is present). The program acts as a narrator, describing to the player their location and the results of certain actions. If the game does not understand the player's commands, it asks for the player to retype their actions. The program's replies are typically in a sarcastic, conversational tone, much as a
571:
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823:. The text responses to the player's commands were frequently opinionated and sarcastic, a design choice that mirrored the group's speaking patterns. The team felt it would both make the system feel less like a computer and also train the player to write commands in a way that the parser could understand rather than ways it would misinterpret.
478:
444:, a thief character is wandering the underground as well, taking items that have been left behind or even stealing from the player's possessions. The player can fight or evade the thief, and can recover stolen items from the thief's treasure room. Some locations contain antagonists that the player must fight or overcome. Beginning in
947:, was published for the TRS-80 in December 1980. Since Personal Software declined to publish the 1979 PDP-11 version of the game, Infocom sold some copies earlier in the year after announcing it to PDP-11 user groups. Lebling later recalled that about twenty floppy disk copies were sold directly with Anderson's typewritten manual.
1673:
regarded the grue as one of the best video game villains, stating that the dialogue "It is pitch black. You are likely to be eaten by a grue" was effective, and how despite some physical characteristics being made clear later, players have their own "utterly personal mental image of what a grue looks
694:
s". The game was unnamed, but the group had a habit of naming their programs "zork" until they were completed, a term in the MIT community for an in-development program. The group, referring to themselves as the "implementers", continued working on the game after
Lebling returned, adding features and
460:
increases, providing a rough measure of how much of the game has been completed. The player may traverse the game world and solve puzzles in almost any order, although some passageways require problem-solving to get through, and some puzzles require the player to possess something gained from solving
962:
was completed and sold through
Personal Software. Infocom began receiving requests for hints and maps as predicted, and Berez began handling map and poster orders while Dornbrook wrote customized hints for players; in September 1981 he founded the Zork Users Group as a separate company to handle all
806:
Over the course of 1978, the team added the bank and Royal Zork Puzzle Museum sections, along with some puzzles and ideas suggested by players. The last puzzle was added in
February 1979, though the team continued to release bug fix updates until the final update in January 1981. Anderson attributes
452:
the player can learn magic spells to use in puzzles and combat. In dark areas, the player must carry a lantern or other light source to avoid being eaten by a monster called a grue. There is a limit to how much "inventory" one can carry, determined by the combined weight of objects, rather than the
420:
to traverse locations, solve puzzles, and collect treasure. The game has hundreds of locations, each with a name and description, and the player's commands interact with the objects, obstacles, and creatures within them. Commands can be one or two words (e.g., "get lamp" or "north") or more complex
818:
Very little of the game was planned ahead of time, nor were aspects of the game specific to one developer; instead, whenever one of the developers had an idea they liked, that developer would add it to the game, developing the concept and writing the text to go with it. According to
Lebling, Blank
531:
to become his successor. Once the player has all the items, they must feed an elderly man, who reveals himself as the
Dungeon Master and shows them the doorway leading to the final hallway. After the player solves the final puzzles, the Dungeon Master appears and transforms the player to look like
739:, would "snoop" on the system for new programs. They found the new "Zork" adventure game and spread word of it under that name. This community—dozens or possibly hundreds of players, according to Lebling—interacted with the developers as they created the game, playtesting additions and submitting
346:
was a massive success for
Infocom, with sales increasing for years as the market for personal computers expanded. The first episode sold more than 38,000 copies in 1982, and around 150,000 copies in 1984. Collectively, the three episodes sold more than 680,000 copies through 1986, comprising more
518:
the player learns of the
Flatheads, and meets the Wizard of Frobozz, who was once a respected enchanter but was exiled by Lord Dimwit Flathead when his powers began to fade. The wizard appears randomly throughout the game and casts spells that begin with the letter "F" on the player. These have
52:
1575:
The game's natural language parser has been noted as having a strong personality, and it was one of the first games to have one. It has been cited as starting a strong trend in writing for adventure games having "metafictional humor, and tendency towards self-parody". Decades later
5409:
687:. This prototype contained simple versions of many concepts seen in the final game, including puzzles and locations. According to Anderson, "it took time for people to learn how to write good problems", and Lebling's first, uncomplex parser was only "almost as smart as
1530:
is an influential poem". Rather than simply influencing games, Barton said it instead showed that the computer could simulate a rich virtual world, and helped lay the foundations of video game concepts around exploring, collecting objects, and overcoming problems.
469:, unlike in prior episodes, there is a timed component that directly affects the outcome. An earthquake will occur after about 130 moves, opening one passageway and closing another. In each episode, the treasures are needed to reach the conclusion of the game.
770:
operating system the MIT computer used. These users then set up a mailing list to distribute updates to the game. The developers returned to creating new content in the fall of 1977, adding the "Alice in
Wonderland" section and a system for fighting enemies.
858:
The pair worked on the project through the summer and fall of 1979 without pay, as the new company had the funds for only the computers. They ported the game to a new Zork
Implementation Language (ZIL), which would then be run on a standardized
851:, which were then beginning to become popular and which would greatly expand the audience for the game. Although microcomputers had very limited memory space compared to mainframe computers, they felt the project might be viable using
786:
of the game to Fortran. This port, released in March 1978, opened the game to a wider set of players without access to a PDP-10 mainframe. At the time, the team had decided to give the game an actual name besides "zork", and chose
3917:
1556:(1997), considered this a result of the way the game was programmed compared to other games of the time, with each area, item, and actor modeled as their own object that could act and be acted upon. Historians have argued that
3664:
1080:
spreadsheet software. Rather than find another publisher, Infocom decided to self-publish its games and began renting office space and contracting with production facilities. It bought out Personal Software's stock of
695:
iterating on the parser through June 1977. Grues were added to replace pits that would kill players in the dark; while play-testing, Lebling noticed that his character fell into a pit while in the attic of the house.
1047:
was offered to Personal Software in April 1981 and the contract was signed in June, but Infocom grew wary of continuing this relationship. The Infocom team felt that Personal Software was not advertising
303:
that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction.
3973:
1211:
Overall sales of the first three episodes reached over 760,000 copies by early 1989. Combined, they sold more than 250,000 copies by 1984, and more than 680,000 copies through 1986, including the 1986
299:, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in
3693:
886:
personal computer early in 1980, which could run the game after Blank and Scott Cutler created an interpreter program. Infocom began preparing to release the first section under the title
3907:
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for members to join after leaving MIT. No specific projects were initially agreed upon and Infocom had no paid employees, but discussions were focused on developing software for
731:
The developers did not announce their game while it was in development, but a lack of security on the MIT systems meant that anyone who could access the PDP-10 computer over the
622:
was immensely popular among the small population of computer users of the time and a big hit at MIT in early 1977. By the end of May, players had managed to completely solve it.
5503:
3942:
6011:
456:
A principal goal of each episode is to collect all the treasures, many of which are hidden behind puzzles. As treasures are collected or tasks are accomplished, the player's
1768:. Infocom's tenure under Activision was rocky, and rising costs and falling profits, exacerbated by a lack of new products in 1988, led Activision to close Infocom in 1989.
328:
two-word commands. In 1979, they founded Infocom with several other colleagues at the MIT computer center. Blank and Joel Berez created a way to run a smaller portion of
5552:
1667:". Writer Bernard Perron, while discussing horror in video games, stated that being hunted by a grue was a "terrifying situation no player had ever experienced before".
715:, Lebling said the other developers had never played it. He also thought of the parser and associated text responses as taking on the role of the Dungeon Master from a
683:
While Lebling took a two-week vacation, Anderson, Blank, and Daniels designed an adventure game concept, which Anderson and Blank then developed as an early version of
5966:
750:, and had a substantial community of players for the time. The group added locations such as a volcano and coal mine, and soon shifted their efforts to improving the
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like". They noted that while it started as a solution to a game problem, it had evolved to become "one of the chief boogiemen in the early history of video games".
510:
begins with the unnamed player character near a white house in a small, self-contained area; most of the game occurs underground, as do the subsequent episodes. In
1154:
became a bestseller from 1982 through 1985, with 380,000 copies sold by 1986. In its first nine months Personal Software sold 7,500 copies for the TRS-80 and Apple
5795:
1842:
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368:
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were later considered "infamously difficult", and in a hint book, Infocom apologized for one puzzle's difficulty and reliance on baseball knowledge. Reviews in
993:
that it would be a two-part game, it soon became clear that the second half would not fit into the allotted space. As a result, the game was split again into
3637:
1922:
series, wherein the player makes periodic choices and turns to a page that corresponds to that choice. Two novels were published based on the original game:
1546:
s legacy and influence lay not in its parser or writing, but in the way it modeled the game world as a complex, dynamic space that the player moved through.
3372:
1622:
as one of the fifty most important video games ever made for establishing Infocom as a studio and defining an entire generation of adventure games. In 2007
4426:
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The game now complete, the company began looking for a professional publisher with store and distributor connections. They felt this was preferable to
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has been described as "by far the most famous piece of " and "the father figure of the genre". Game historian Matt Barton contended that "to say that
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had sold 38,000 copies by the end of 1982, nearly 100,000 in 1983, and around 150,000 copies in 1984. Its success outpaced Infocom's later games;
867:
or other ZIL-based games on, they could write an interpreter program that could run the Z-Machine instead of rewriting each game. Lebling divided
608:(MIT) Laboratory for Computer Science—Anderson, Blank, and Daniels as students and Lebling as a research staff member. Their work was inspired by
360:
927:, one of the first professional software publishing companies. Personal Software agreed to publish the game in June 1980, sending the company an
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could see what programs were being run. As a result, a small community of people, many of whom had been involved in playing and contributing to
5936:
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several effects, such as "Fluoresce", which causes the player to glow, and "Freeze", which keeps the player stuck in place for a few turns. In
758:
in the game. Following user requests, they also added the ability for the game to run on PDP-10 computers running different operating systems—
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in half to create standalone episodes, modifying the game's layout to improve its flow and disconnecting locations now in separate episodes.
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was the centerpiece of Infocom's game catalog, and Infocom quickly followed it with several more text adventure games using variants of the
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codebase and the Z-machine, each of which sold tens of thousands of copies. By 1984, three years after Infocom began self-publishing
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system, or parser, that could process typed two-word instructions. Anderson and Blank built a small prototype text game to use it.
3286:
2414:
1076:. Personal Software soon stopped publishing entertainment software altogether and rebranded as VisiCorp in 1982 to align with its
355:
games beginning in 1987, as well as a series of books. Reviews of the episodes were very positive, with several reviewers calling
6021:
4421:
4010:"Impossible to Understand and Madness to Investigate": Videogame Narratives and the Theme of Insanity in American Popular Culture
2468:
1273:
had limited the player to two-word phrases, though they also thought players would largely stick with clearer two-word commands.
743:
reports. The implementers added a command transcript feature to keep track of what commands players tried to use unsuccessfully.
1584:. It has also been used, along with other text adventure games, as a framework for testing natural language processing systems.
5461:
1799:(1997), a free text adventure game partially written by original Infocom implementers Michael Berlyn and Marc Blank to promote
767:
4573:
3884:
3420:
3688:
Luketina, J.; Nardelli, N.; Farquhar, G.; Foerster, J.; Andreas, J.; Grefenstette, E.; Whiteson, S.; Rocktäschel, T. (2019).
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and added gameplay changes such as the modified point system to move the game away from straightforward dungeon exploration.
3601:
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By the end of 1979 Berez had been elected the company's president. The core game was complete, but it had been run only on
5931:
5833:
5622:
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1830:
1406:
719:
game, trying to lead the player through a story solely by describing it; this had also been the idea behind the parser in
670:
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4824:
4785:
1748:. Poor sales led to financial difficulties and the company was sold to Activision in 1986. Infocom then created two more
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625:
The four programmers began to design a game that would be a "better" text adventure game, with inputs more complex than
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4285:
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million in annual sales, and twelve other games released. Infocom internally nicknamed its early games in relation to
1513:
659:
644:. The group was familiar with creating video games: Blank and Anderson had worked on a multiplayer trivia game called
300:
4318:
1356:, in late 1983, proclaimed it a classic of the genre and the game that made the adventure genre more than a novelty.
340:
in 1980, after which Infocom purchased back the rights and self-published all three episodes beginning in late 1981.
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sales and hint requests. Infocom eventually produced hint booklets with progressive answers to questions written in
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5986:
5911:
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3851:
3823:
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633:
426:
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5891:
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4661:
2410:
2195:
1999:
1918:
585:
241:
99:
5050:
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982
3354:
1505:
709:
s only influences, as there were few other games to emulate at the time. Although the game's combat is based on
416:
wherein the player explores the ruins of the Great Underground Empire. The player types text commands for their
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5482:
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in May 1977. The four were members of the Dynamic Modelling Group, a computer science research division at the
363:. Later historians have noted the game as foundational to the adventure game genre, as well as influencing the
223:
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said it would appeal to all players and that the game was challenging, enjoyable, and funny. A reviewer for
1158:
II. Sales ballooned as Infocom began self-publishing the trilogy and the personal computer market expanded.
987:, but in the process thought up several new puzzles for the game. Although as late as December 1980 he told
610:
313:
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2127:
321:. The developers wanted to make a similar game that was able to understand more complicated sentences than
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614:, a text-based game that is the first well-known example of interactive fiction and the first well-known
6001:
5468:
5331:
4218:
4178:
3783:
3743:
3632:
3043:
2609:
1859:
1454:, in June 1983, described the combined trilogy as the most popular adventure game, as well as the best.
1334:
1118:
31:
3933:"10 most important video games of all time, as judged by 2 designers, 2 academics, and 1 lowly blogger"
2326:
711:
3717:
Jansen, P. A. (2021). "A Systematic Survey of Text Worlds as Embodied Natural Language Environments".
336:, letting them commercialize the game as Infocom's first products. The first episode was published by
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5608:
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3108:
2707:
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1927:
655:
77:
65:
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2004:
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The grue has been used as a homage to classic, early computer gaming, referenced in games such as
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2021:
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in 1983 all recommended it as a "must-have" for anyone interested in fantasy or adventure games.
677:
497:
364:
260:
136:
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2280:
1490:
was "perhaps the most entertaining of the three" and "a highwater mark for subtlety and logic".
1180:, only one of Infocom's fifteen released titles, composed twenty percent of their annual sales.
923:, but by the time he heard of the proposal, Infocom was in negotiations with another publisher,
4384:
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3079:
2572:
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5057:
5034:
5011:
4983:
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4704:
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4666:
4639:
4607:
4505:
4480:
4455:
4223:
4183:
3856:
3828:
3788:
3748:
3593:
3451:
3428:
3401:
3364:
3335:
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3209:
3176:
3147:
3118:
3089:
3048:
3016:
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2955:
2917:
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2739:
2717:
2693:
2669:
2637:
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was listed on several lists of the best video games more than a decade after release. In 1992
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for its "well-balanced mix of humor, wit, and wry puns" for both new and experienced players.
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154:
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5510:
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4603:
3142:
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2013:
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417:
204:
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989:
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enjoyed how the parser let them input more complex sentences than did earlier games, the
831:
In 1979, Anderson, Blank, Lebling, and five other members of the Dynamic Modelling Group
1874:
have been created for over forty years for a wide range of systems, such as browsers or
1497:
recommended the trilogy as among the best adventure games for the Atari 8-bit computer.
5826:
5808:
5717:
5712:
5692:
5370:
5078:
5071:
Stanton, Jeffrey; Wells, Robert P.; Rochowansky, Sandra; Mellid, Michael, eds. (1984).
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2071:
1886:
1836:
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1009:. According to Lebling, splitting the game into episodes led to different atmospheres:
820:
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this to the team running out of ideas and time, and having run out of space in the one
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209:
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317:(1976), the first well-known example of interactive fiction and the first well-known
249:
114:
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in Japan in 1996, nineteen years after its original release. Unofficial versions of
1764:(1988), a prequel game that added graphical elements and menus as well as graphical
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4997:
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4800:
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2150:
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1991:
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1758:(1987), which added a graphical map and more role-playing and combat elements, and
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875:
840:
740:
597:
457:
253:
109:
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1478:"has the same outstanding command flexibility, wry humor, and word recognition of
1253:
reviewer described as "entertaining, eloquent, witty, and precise". Reviewers for
5118:
5072:
3581:
863:" software-based computer. For each type of microcomputer they wanted to release
632:
s two-word commands and puzzles less obtuse. They believed that their division's
5813:
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5436:
5356:
5181:
5175:
5169:
5163:
4085:
3661:
Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents
3007:"Zenith Z-100, Epson QX-10, Software Licensing, and the Software Piracy Problem"
2439:
2362:
1867:
1863:
1754:
1721:
1219:
trilogy composed more than one-third of Infocom's two million total game sales.
1026:
972:
852:
779:
751:
422:
124:
1448:
was "the most intelligent text game for a microcomputer that we've ever seen".
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4081:
3966:"Yes, The Library of Congress Has Video Games: An Interview with David Gibson"
1995:
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was less straightforward, with time-sensitive aspects. Marc Blank constructed
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Hemmann, Kathryn (2017). Banks, Jaime; Mejia, Robert; Adams, Aubrie (eds.).
4739:
4736:
Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time
4708:
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2076:"Dave Lebling on the Genesis of the Adventure Game—and the Creation of Zork"
2017:
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than one-third of Infocom's sales in this period. Infocom was purchased by
5138:
was created from a revision of this article dated 4 January 2023
4328:
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could ever be completed because of how much the parser let the player do.
746:
By the end of June, the game was approximately half the size of the final
570:
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1656:
1614:
1598:
to its Hall of Fame. It was placed on "best games of all time" lists for
1420:
1346:
1245:
1077:
951:
924:
808:
337:
82:
1227:
games and trilogy compilation sold another 80,000 copies by early 1989.
5262:
4859:
4820:
4781:
4691:
4500:
4356:
4323:
4290:
4258:
4146:
4113:
3937:
3665:
North American Chapter of the Association for Computational Linguistics
3330:
3314:
3241:
3171:
2950:
2133:
1639:
1581:
1368:
1255:
855:
and a custom programming language if the game was cut into two pieces.
791:. This name was used for the Fortran version, which was spread through
763:
732:
637:
550:
391:
264:
70:
17:
658:
and the first 3D first-person game ever made. Lebling first created a
5193:
2710:; Garr, Doug (March 1985). "Random Access: Best Sellers/Recreation".
1740:
In 1985 Infocom diversified into professional software by creating a
1192:
also sold well, though not as highly as the first: more than 170,000
1113:
followed in the fall of 1982. Infocom developed interpreters for the
883:
879:
674:
399:
257:
149:
144:
477:
3723:
3702:
3673:
636:
would be better suited for processing complex text inputs than the
579:
Marc Blank in 2018, Bruce Daniels in 2009, and Dave Lebling in 2010
5211:
3204:
3084:
2577:
1527:
1504:
1340:
1056:
very strongly, and did not seem excited about Infocom's plans for
792:
476:
390:
5222:
5205:
1719:, 1983). By 1986 this had increased to 26 total titles. Although
5199:
4901:
1188:
sales declined beginning in 1985. The second and third parts of
1122:
402:
5235:
3690:
A Survey of Reinforcement Learning Informed by Natural Language
1950:
movie and live action TV series, though it was never produced.
774:
Around this time, community member Ted Hess at DEC decoded the
30:
This article is about the 1977 video game. For other uses, see
4076:
2613:. Vol. 2, no. 5. September–October 1982. p. 2.
2002:(April 1979). "Zork: A Computerized Fantasy Simulation Game".
1669:
5003:
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
1580:
is still cited as an inspiration for text interfaces such as
975:. Meanwhile, Lebling worked on converting the second half of
680:, the only system that supported their programming language.
532:
himself, signifying the player's succession to his position.
5116:
1916:", are presented as interactive fiction in the style of the
1655:. A reference to grues is also made in title and refrain of
432:
The original 1977 version of the game was a single release,
2686:(February 1985). "Random Access: Best Sellers/Recreation".
5231:
4976:
Twisty Little Passages: An Approach To Interactive Fiction
1824:
games have been re-released in several compilations since
1537:
Twisty Little Passages: An Approach to Interactive Fiction
307:
The original game, developed between 1977 and 1979 at the
5027:
Horror Video Games: Essays on the Fusion of Fear and Play
3694:
International Joint Conference on Artificial Intelligence
3450:. Vol. 3, no. 6. November 1983. pp. 8–11.
2155:"Zork and the Future of Computerized Fantasy Simulations"
383:
as one of the ten most important video games in history.
2779:"Great Scott: Infocom's All-Time Sales Numbers Revealed"
888:
Zork: The Great Underground Empire – Part
3334:. Vol. 3, no. 1. September 1982. p. 53.
1308:
received more reviews praising the game in relation to
803:, and the developers reverted to their original title.
3908:"Is That Just Some Game? No, It's a Cultural Artifact"
1392:
to be "fresh and interesting". Some of the puzzles in
1223:
purchased Infocom in 1986 and reported that the three
359:
the best adventure game to date. Critics regard it as
1612:
listed the entire series as a whole in 1999. In 2016
263:. The original developers and others, as the company
5216:
2539:
A user's guide to getting into the worlds of Infocom
1526:
is an influential adventure game is like saying the
1285:
concluded that "no single advance in the science of
5787:
5761:
5726:
5675:
5668:
5632:
5453:
5446:
5419:
5392:
5348:
5313:
5278:
5269:
5186:
4385:"Legends of Zork launches as Web-based casual game"
3419:Saberhagen, Eric; Saberhagen, Tom (February 1984).
3245:. Vol. 2, no. 7. March 1982. p. 53.
2954:. Vol. 1, no. 10. June 1981. p. 53.
2662:Mace, Scott (April 2, 1984). "Games with windows".
1388:said it broke away from both the first episode and
843:. Blank and Joel Berez came up with a plan to make
219:
203:
164:
135:
123:
90:
76:
64:
44:
4878:My Tiny Life: Crime and Passion in a Virtual World
4875:
4684:
782:, and another DEC employee, Bob Supnik, created a
291:—which were released commercially for a range of
3659:Yao, S.; Narasimhan, K.; Hausknecht, M. (2021).
1909:(1984). These books, known collectively as the "
1239:were highly praised in contemporaneous reviews.
1215:compilation release. Between 1982 and 1986, the
905:, who declined based on the game competing with
267:, expanded and split the game into three titles—
4072:"Top 100 Videogame Villains: Grue is number 46"
3787:. No. 148. November 1996. pp. 64–80.
3582:"Self-Reflexivity and Humor in Adventure Games"
3580:Bonello, Krista; Giappone, Rutter (July 2015).
1771:Activision returned to the series with several
1725:(1985) was ostensibly set in the same world as
1630:" video games selected for preservation by the
1064:and other planned text adventure games such as
799:claimed the title violated their trademark for
795:as one of its most popular pieces of software.
5796:Classic Text Adventure Masterpieces of Infocom
5553:Nord and Bert Couldn't Make Head or Tail of It
5129:
4935:InfoWorld's Essential Guide to Atari Computers
2817:for the TRS-80, and 6,000 copies for the Apple
2163:. Vol. 5, no. 12. pp. 172–182.
2107:
2105:
2103:
2039:
2037:
2035:
1843:Classic Text Adventure Masterpieces of Infocom
1693:, Infocom had fifty full-time employees, US$ 6
1570:massively multiplayer online role-playing game
1456:The Addison-Wesley Book of Atari Software 1984
1424:said it was "just as exciting and puzzling as
648:(1976), and Lebling was heavily involved with
369:massively multiplayer online role-playing game
5247:
5219:with downloadable versions for many platforms
5189:with downloadable versions for many platforms
4214:"Infocom's West Coast Move Stirs Controversy"
3994:
2884:. Vol. 6, no. 2. pp. 262–264.
1986:
1984:
1971:
1969:
1967:
1965:
1963:
1729:, the company had not made any more official
1470:"the definitive adventure game", adding that
527:the player character gathers the garb of the
8:
3747:. No. 100. November 1992. p. 193.
3117:. Vol. 6, no. 11. pp. 50–51.
2512:
2510:
2508:
2462:
2460:
2458:
2456:
2206:. Vol. 4, no. 1. pp. 6–7, 11.
1436:", though its puzzles could be frustrating.
4479:. No. 24. December 1996. p. 272.
4222:. No. 63. September 1989. p. 10.
4174:"Rumored Activision/Infocom Rift Unfounded"
3827:. No. 21. September 1996. p. 56.
3080:"From Fantasy To Video Game Reality—Zork I"
3034:Maloy, Deirdre L. (January–February 1982).
2869:
2867:
2506:
2504:
2502:
2500:
2498:
2496:
2494:
2492:
2490:
2488:
2405:
2403:
2401:
2399:
2397:
2395:
2393:
2330:. Vol. 1, no. 4. pp. 64–66.
1320:column, stating in 1983 that "if you liked
6012:Video games developed in the United States
5672:
5450:
5275:
5254:
5240:
5232:
4033:"5 Songs for the 40th Anniversary of Zork"
3855:. No. 50. February 1999. p. 73.
3621:
3619:
3498:
2901:
2899:
2769:
2767:
2765:
2763:
2761:
2759:
2757:
2755:
2384:
2355:
2353:
2351:
2349:
2347:
2345:
2271:
2269:
2267:
2265:
2263:
2261:
2190:
2188:
2186:
2184:
2182:
2180:
2178:
2145:
2143:
2111:
1975:
1269:review noting that every other game since
50:
41:
5074:The Addison-Wesley Book of Atari Software
4454:. No. 2. February 1995. p. 96.
3875:"The most important PC games of all time"
3722:
3701:
3672:
3510:
3363:. Vol. 9, no. 11. p. 141.
3310:InvisiClues: The Hint Booklet for Zork II
3270:
3268:
3266:
3264:
3262:
3260:
2940:
2938:
2366:. No. 77. May 2010. pp. 36–39.
2122:
2120:
2066:
2064:
2062:
2060:
2058:
2056:
1316:recommended the game in his long-running
882:mainframe computers. Infocom purchased a
5574:Sherlock: The Riddle of the Crown Jewels
5146:, and does not reflect subsequent edits.
4058:
3567:
3522:
3015:. Vol. 8, no. 6. p. 411.
2716:. Vol. 8, no. 12. p. 43.
2692:. Vol. 8, no. 11. p. 35.
2525:. Vol. 4, no. 3. pp. 4–5.
2421:. Vol. 4, no. 2. pp. 3–5.
2415:"The History of Zork—Second in a series"
2129:InvisiClues: The Hint Booklet for Zork I
5967:Games commercially released with DOSBox
3483:
3175:. Vol. 1, no. 5. p. 17.
3146:. Vol. 1, no. 1. p. 98.
3088:. Vol. 1, no. 8. p. 99.
3047:. Vol. 1, no. 2. p. 32.
2791:from the original on September 24, 2008
2738:. Vol. 1, no. 1. p. 51.
2581:. Vol. 2, no. 6. p. 75.
2519:"The History of Zork—Third in a series"
2322:"Marc Blank—The Programmer Behind Zork"
2200:"The History of Zork—First in a series"
1959:
1722:Wishbringer: The Magick Stone of Dreams
766:—which were much more popular than the
6017:Video games with available source code
4955:
4504:. No. 52. July 1997. p. 16.
4234:from the original on November 16, 2022
4182:. No. 46. April 1988. p. 9.
3931:Ransom-Wiley, James (March 12, 2007).
3920:from the original on December 4, 2015.
3739:"Computer Gaming World's Hall of Fame"
3059:from the original on November 11, 2020
2599:Described as a current bestseller in:
2074:; Parish, Jeremy (December 25, 2015).
1568:genre, and through it the more recent
1025:had more of a focus on plot and added
4869:from the original on August 11, 2003.
4791:from the original on August 11, 2003.
4665:. No. 82. May 1996. p. 18.
4536:from the original on October 24, 2020
4194:from the original on February 3, 2021
3604:from the original on December 5, 2022
3200:"Space Wars and Earth Games: Zork II"
3187:from the original on January 3, 2019.
1817:browser-based online adventure game.
1535:, in his book on interactive fiction
1495:'s Essential Guide to Atari Computers
606:Massachusetts Institute of Technology
485:world drawn by Aaron A. Reed for the
309:Massachusetts Institute of Technology
240:first released in 1977 by developers
7:
5504:The Hitchhiker's Guide to the Galaxy
4576:from the original on August 18, 2022
4397:from the original on August 17, 2022
4352:"Zork: The Undiscovered Underground"
3964:Owens, Trevor (September 26, 2012).
3640:from the original on August 23, 2022
3626:Woyke, Elizabeth (August 22, 2017).
3549:from the original on January 8, 2022
3220:from the original on August 10, 2022
2876:"Zork, The Great Underground Empire"
2732:"Top Software / A List of Favorites"
2552:from the original on August 21, 2022
2307:
1893:world, were published in 1983–1984:
4768:Zork I—The Great Underground Empire
4569:The Encyclopedia of Science Fiction
4142:"Zork Zero: The Revenge of Megaboz"
3945:from the original on March 14, 2007
3906:Chaplin, Heather (March 12, 2007).
3887:from the original on April 30, 2019
3469:Stanton; Wells; Rochowansky; Mellid
3375:from the original on August 5, 2022
3289:from the original on August 9, 2022
2248:
2232:
2216:
2043:
1755:Beyond Zork: The Coconut of Quendor
1737:compilation of all three episodes.
5860:Zork: The Undiscovered Underground
4911:100 Greatest Video Game Characters
3976:from the original on March 8, 2016
3799:from the original on April 8, 2016
3400:. October 1983. pp. 180–181.
2852:from the original on April 7, 2022
2648:from the original on April 7, 2022
2435:Bob Supnik Interview from Get Lamp
1796:Zork: The Undiscovered Underground
1289:has been as bold and exciting" as
933:Zork: The Great Underground Empire
425:would use in leading players in a
25:
5655:Quarterstaff: The Tomb of Setmoth
4830:from the original on May 1, 2003.
4429:from the original on May 12, 2021
3759:from the original on July 2, 2014
3535:Heron, Michael (August 3, 2016).
3136:Grevstad, Eric (September 1983).
2730:Ciraolo, Michael (October 1985).
2571:Langdell, James (November 1983).
1784:Zork Nemesis: The Forbidden Lands
1761:Zork Zero: The Revenge of Megaboz
1564:, influenced the creation of the
1249:praised their writing, which the
5128:
4422:The Centre for Computing History
4031:Rouner, Jef (January 17, 2020).
3353:Townsend, Carl (November 1983).
3198:Leibson, Steve (December 1982).
2432:Supnik, Bob (October 25, 2006).
1946:and announced plans to create a
1462:an overall A+ rating. It called
1300:In the years after its release,
569:
558:
549:
5462:Arthur: The Quest for Excalibur
4417:"The Lost Treasures Of Infocom"
4007:Hinterleitner, Georgia (2018).
3355:"Zork III: a classic adventure"
3078:Cook, Richard (December 1982).
2906:Marshall, Debra (August 1981).
1885:, written by Infocom developer
1701:, such as "Zork: the Mystery" (
1129:, and released the episodes of
1017:was focused on exploration and
768:Incompatible Timesharing System
361:one of the greatest video games
273:I: The Great Underground Empire
5897:Activision Blizzard franchises
4383:Cohen, Peter (April 1, 2009).
3468:
3394:"For Game Gourmets—Zork III".
3328:"Marketalk Reviews—Zork III".
3275:Barton, Matt (June 28, 2007).
3107:Renne, Mark (September 1983).
2831:Solomon, Abby (October 1983).
2627:Solomon, Abby (October 1983).
1:
5937:Commodore 16 and Plus/4 games
5834:The Lost Treasures of Infocom
5410:Leather Goddesses of Phobos 2
5225:for a 1977 PDP-10 version of
4962:: CS1 maint: date and year (
4807:Zork II—The Wizard of Frobozz
4084:. May 8, 2010. Archived from
3628:"The Enduring Legacy of Zork"
3239:"Marketalk Reviews—Zork II".
2874:Liddil, Bob (February 1981).
2467:Dyer, Richard (May 6, 1984).
2320:Yokal, Kathy (October 1983).
2282:Classic Game Postmortem: Zork
1831:The Lost Treasures of Infocom
1105:directly by the end of 1981.
671:Digital Equipment Corporation
5187:Interactive Fiction Database
3779:"150 Best Games of All Time"
2682:Ditlea, Steve; Onosco, Tim;
1850:(1996). A graphical port of
1418:as the best in the trilogy.
1359:Reviewers similarly praised
1328:... I guarantee you'll love
1146:Following its 1980 release,
1093:copies and began publishing
669:prototype was built for the
6007:TRS-80 Color Computer games
5992:PlayStation (console) games
5403:Leather Goddesses of Phobos
4846:Zork III—The Dungeon Master
3819:"Top 100 Games of All Time"
3537:"Hunt The Syntax, Part One"
2983:. No. 40. p. 36.
2916:. No. 20. p. 32.
2833:"Games Businesspeople Play"
2706:Onosco, Tim; Kohl, Louise;
2629:"Games Businesspeople Play"
2517:Galley, Stu (Summer 1985).
1705:, 1982), "Zorks in Space" (
1514:Computerspielemuseum Berlin
1366:second and third episodes.
841:smaller mainframe computers
778:the group had made for the
6048:
5922:Atari 8-bit computer games
3847:"Top 50 Games of All Time"
3208:. pp. 167, 169, 171.
2973:Mishcon, Jon (June 1981).
2295:Game Developers Conference
1626:was listed among the ten "
1133:for them as well in 1982.
756:save the player's progress
754:and adding the ability to
427:tabletop role-playing game
29:
6032:Single-player video games
5887:1970s interactive fiction
5048:Smith, Alexander (2019).
4662:Electronic Gaming Monthly
3165:Repstad, Tom (May 1982).
2285:(conference presentation)
1919:Choose Your Own Adventure
1866:consoles was produced by
1793:(1997). It also released
999:II: The Wizard of Frobozz
911:(1979), their version of
414:text-based adventure game
281:II: The Wizard of Frobozz
49:
5217:Interactive Fiction Wiki
5025:Perron, Bernard (2014).
4915:Rowman & Littlefield
4874:Dibbell, Julian (1998).
4695:. May 1996. p. 21.
4524:
4473:"Infocom Masterpieces".
4319:"Zork: Grand Inquisitor"
2946:"Marketalk Reviews—Zork"
2536:Dornbrook, Mike (1982).
1733:games, releasing only a
1458:gave all three parts of
1293:, a sentiment echoed by
815:allocated for the game.
634:MDL programming language
351:in 1986, leading to new
6022:Teleprinter video games
5539:A Mind Forever Voyaging
5031:McFarland & Company
4018:University of Innsbruck
2018:10.1109/mc.1979.1658697
1942:acquired the rights to
1940:Threshold Entertainment
1828:. They are included in
1562:Colossal Cave Adventure
1539:(2003), suggested that
1007:III: The Dungeon Master
950:By the end of 1980, an
611:Colossal Cave Adventure
461:a different puzzle. In
314:Colossal Cave Adventure
311:(MIT), was inspired by
289:III: The Dungeon Master
5846:Zork: Grand Inquisitor
5581:James Clavell's Shōgun
5124:
5104:Listen to this article
2809:I.e., 1,500 copies of
2777:(September 20, 2008).
2573:"A Zork Fan Turns Pro"
2360:"The Making of Zork".
1848:Zork Legacy Collection
1801:Zork: Grand Inquisitor
1790:Zork: Grand Inquisitor
1553:Hamlet on the Holodeck
1516:
1482:", and concluded that
1172:reported in 1983 that
1029:to the base game, and
801:Dungeons & Dragons
717:Dungeons & Dragons
712:Dungeons & Dragons
698:Lebling contends that
660:natural language input
654:(1973), a multiplayer
490:
487:50 Years of Text Games
406:
295:beginning in 1980. In
5123:
4734:Barton, Matt (2019).
4686:"Celebrity Sightings"
4632:The Lost City of Zork
4596:Effinger, George Alec
4219:Computer Gaming World
4179:Computer Gaming World
3784:Computer Gaming World
3744:Computer Gaming World
3633:MIT Technology Review
3277:"The History Of Zork"
3044:Computer Gaming World
2610:Computer Gaming World
2605:"List of Top Sellers"
2469:"Masters of the Game"
1932:The Lost City of Zork
1678:Later games and media
1600:Computer Gaming World
1592:Computer Gaming World
1508:
1335:Computer Gaming World
1208:copies sold by 1986.
1119:Atari 8-bit computers
480:
394:
332:on several brands of
32:Zork (disambiguation)
5932:Classic Mac OS games
5774:Legend Entertainment
5155:More spoken articles
4932:Mace, Scott (1984).
4848:Instruction Manual (
4809:Instruction Manual (
4770:Instruction Manual (
4364:on November 14, 2014
4331:on November 14, 2014
4298:on November 14, 2014
4266:on November 14, 2014
4154:on November 14, 2014
4121:on November 14, 2014
3883:. January 17, 2016.
3138:"Zork I (Adventure)"
2545:. Zork Users Group.
1928:George Alec Effinger
1899:The Malifestro Quest
656:first-person shooter
375:was included in the
5962:Fantasy video games
5947:Commodore 128 games
4628:Bailey, Robin Wayne
4600:The Zork Chronicles
1924:The Zork Chronicles
1907:Conquest at Quendor
1895:The Forces of Krill
1742:relational database
1632:Library of Congress
908:Microsoft Adventure
901:. Berez approached
793:the DEC users group
381:Library of Congress
238:text adventure game
214:interactive fiction
5942:Commodore 64 games
5532:The Lurking Horror
5125:
4528:[Zork I].
4088:on August 19, 2010
3913:The New York Times
3448:Commodore Magazine
3360:Creative Computing
2523:The New Zork Times
2419:The New Zork Times
2327:Compute!'s Gazette
2204:The New Zork Times
1936:Robin Wayne Bailey
1903:The Cavern of Doom
1805:Jolt Online Gaming
1517:
1452:Commodore Magazine
1407:Creative Computing
1127:IBM PC compatibles
678:mainframe computer
496:does not follow a
491:
407:
398:being played on a
293:personal computers
261:mainframe computer
5997:Sega Saturn games
5987:NEC PC-9801 games
5912:Amstrad CPC games
5869:
5868:
5757:
5756:
5664:
5663:
5394:Leather Goddesses
5388:
5387:
5121:
5063:978-0-429-75261-2
5040:978-0-7864-5479-2
5017:978-0-262-53348-5
4989:978-0-262-13436-1
4949:978-0-06-669006-3
4924:978-1-4422-7813-4
4893:978-0-8050-3626-8
4749:978-1-00-000092-4
4645:978-0-380-75389-5
4613:978-0-380-75388-8
4564:"Meretzky, Steve"
2975:"Capsule Reviews"
2153:(December 1980).
1773:graphic adventure
1646:World of Warcraft
1277:wondered whether
1021:-style gameplay,
925:Personal Software
847:work on personal
821:gendered pronouns
600:began developing
371:genres. In 2007,
338:Personal Software
229:
228:
155:Personal computer
83:Personal Software
16:(Redirected from
6039:
5892:1977 video games
5788:Related articles
5779:Westwood Studios
5673:
5560:Plundered Hearts
5511:Hollywood Hijinx
5451:
5279:Original trilogy
5276:
5256:
5249:
5242:
5233:
5145:
5143:
5132:
5131:
5122:
5112:
5110:
5105:
5092:
5067:
5044:
5021:
5006:(2nd ed.).
4993:
4967:
4961:
4953:
4940:Harper & Row
4928:
4905:
4881:
4870:
4868:
4857:
4831:
4829:
4818:
4792:
4790:
4779:
4753:
4720:
4719:
4717:
4715:
4688:
4681:
4675:
4674:
4656:
4650:
4649:
4624:
4618:
4617:
4592:
4586:
4585:
4583:
4581:
4572:(3rd ed.).
4552:
4546:
4545:
4543:
4541:
4520:
4514:
4513:
4495:
4489:
4488:
4470:
4464:
4463:
4445:
4439:
4438:
4436:
4434:
4413:
4407:
4406:
4404:
4402:
4380:
4374:
4373:
4371:
4369:
4360:. Archived from
4347:
4341:
4340:
4338:
4336:
4327:. Archived from
4314:
4308:
4307:
4305:
4303:
4294:. Archived from
4282:
4276:
4275:
4273:
4271:
4262:. Archived from
4254:"Return to Zork"
4250:
4244:
4243:
4241:
4239:
4210:
4204:
4203:
4201:
4199:
4170:
4164:
4163:
4161:
4159:
4150:. Archived from
4137:
4131:
4130:
4128:
4126:
4117:. Archived from
4104:
4098:
4097:
4095:
4093:
4068:
4062:
4056:
4050:
4049:
4047:
4045:
4028:
4022:
4021:
4015:
4004:
3998:
3992:
3986:
3985:
3983:
3981:
3961:
3955:
3954:
3952:
3950:
3928:
3922:
3921:
3903:
3897:
3896:
3894:
3892:
3871:
3865:
3864:
3843:
3837:
3836:
3815:
3809:
3808:
3806:
3804:
3775:
3769:
3768:
3766:
3764:
3735:
3729:
3728:
3726:
3714:
3708:
3707:
3705:
3685:
3679:
3678:
3676:
3656:
3650:
3649:
3647:
3645:
3623:
3614:
3613:
3611:
3609:
3577:
3571:
3565:
3559:
3558:
3556:
3554:
3532:
3526:
3520:
3514:
3508:
3502:
3496:
3490:
3481:
3475:
3466:
3460:
3459:
3443:
3437:
3436:
3416:
3410:
3409:
3391:
3385:
3384:
3382:
3380:
3350:
3344:
3343:
3325:
3319:
3318:
3305:
3299:
3298:
3296:
3294:
3272:
3255:
3254:
3236:
3230:
3229:
3227:
3225:
3195:
3189:
3188:
3162:
3156:
3155:
3143:Family Computing
3133:
3127:
3126:
3104:
3098:
3097:
3075:
3069:
3068:
3066:
3064:
3040:
3031:
3025:
3024:
3003:Pournelle, Jerry
2999:
2993:
2992:
2970:
2964:
2963:
2942:
2933:
2932:
2930:
2928:
2903:
2894:
2893:
2871:
2862:
2861:
2859:
2857:
2828:
2822:
2820:
2814:
2807:
2801:
2800:
2798:
2796:
2771:
2750:
2747:
2725:
2701:
2677:
2657:
2655:
2653:
2622:
2597:
2591:
2590:
2568:
2562:
2561:
2559:
2557:
2551:
2544:
2533:
2527:
2526:
2514:
2483:
2482:
2481:on June 7, 1997.
2477:. Archived from
2474:The Boston Globe
2464:
2451:
2450:
2448:
2446:
2429:
2423:
2422:
2407:
2388:
2382:
2376:
2375:
2357:
2340:
2339:
2317:
2311:
2305:
2299:
2298:
2292:
2290:
2273:
2256:
2249:Blank; Lebling (
2246:
2240:
2233:Blank; Lebling (
2230:
2224:
2217:Blank; Lebling (
2214:
2208:
2207:
2192:
2173:
2172:
2147:
2138:
2137:
2124:
2115:
2109:
2098:
2097:
2095:
2093:
2088:on July 30, 2022
2084:. Archived from
2068:
2051:
2044:Blank; Lebling (
2041:
2030:
2029:
1988:
1979:
1973:
1938:(1991). In 1996
1855:
1696:
1665:It Is Pitch Dark
1545:
1487:
1475:
1467:
1445:
1429:
1415:
1397:
1377:
1365:
1353:Family Computing
1327:
1305:
1235:The episodes of
1205:
1197:
1185:
1177:
1163:
1157:
1151:
1110:
1098:
1090:
1084:
1061:
1053:
1038:
1014:
1006:
998:
984:
959:
940:
935:, also known as
915:. Microsoft CEO
891:
837:software company
708:
693:
668:
631:
573:
562:
553:
524:
515:
498:linear storyline
481:Map of the 1977
466:
449:
441:
327:
301:natural language
288:
280:
272:
54:
42:
21:
6047:
6046:
6042:
6041:
6040:
6038:
6037:
6036:
5977:Mainframe games
5902:Adventure games
5872:
5871:
5870:
5865:
5820:Legends of Zork
5783:
5753:
5722:
5660:
5628:
5442:
5415:
5384:
5344:
5309:
5265:
5260:
5159:
5158:
5147:
5141:
5139:
5136:This audio file
5133:
5126:
5117:
5114:
5108:
5107:
5103:
5100:
5095:
5089:
5070:
5064:
5047:
5041:
5024:
5018:
4996:
4990:
4970:
4954:
4950:
4931:
4925:
4908:
4894:
4884:Holt Paperbacks
4873:
4866:
4855:
4834:
4827:
4816:
4795:
4788:
4777:
4756:
4750:
4733:
4729:
4724:
4723:
4713:
4711:
4683:
4682:
4678:
4659:"Tidbits ...".
4658:
4657:
4653:
4646:
4626:
4625:
4621:
4614:
4594:
4593:
4589:
4579:
4577:
4554:
4553:
4549:
4539:
4537:
4532:(in Japanese).
4526:
4522:
4521:
4517:
4497:
4496:
4492:
4476:Next Generation
4472:
4471:
4467:
4451:Next Generation
4447:
4446:
4442:
4432:
4430:
4415:
4414:
4410:
4400:
4398:
4382:
4381:
4377:
4367:
4365:
4349:
4348:
4344:
4334:
4332:
4316:
4315:
4311:
4301:
4299:
4284:
4283:
4279:
4269:
4267:
4252:
4251:
4247:
4237:
4235:
4212:
4211:
4207:
4197:
4195:
4172:
4171:
4167:
4157:
4155:
4139:
4138:
4134:
4124:
4122:
4106:
4105:
4101:
4091:
4089:
4070:
4069:
4065:
4057:
4053:
4043:
4041:
4030:
4029:
4025:
4013:
4006:
4005:
4001:
3993:
3989:
3979:
3977:
3963:
3962:
3958:
3948:
3946:
3930:
3929:
3925:
3905:
3904:
3900:
3890:
3888:
3873:
3872:
3868:
3852:Next Generation
3845:
3844:
3840:
3824:Next Generation
3817:
3816:
3812:
3802:
3800:
3777:
3776:
3772:
3762:
3760:
3737:
3736:
3732:
3716:
3715:
3711:
3687:
3686:
3682:
3658:
3657:
3653:
3643:
3641:
3625:
3624:
3617:
3607:
3605:
3579:
3578:
3574:
3566:
3562:
3552:
3550:
3534:
3533:
3529:
3521:
3517:
3509:
3505:
3497:
3493:
3482:
3478:
3467:
3463:
3445:
3444:
3440:
3418:
3417:
3413:
3393:
3392:
3388:
3378:
3376:
3352:
3351:
3347:
3327:
3326:
3322:
3307:
3306:
3302:
3292:
3290:
3274:
3273:
3258:
3238:
3237:
3233:
3223:
3221:
3197:
3196:
3192:
3164:
3163:
3159:
3135:
3134:
3130:
3106:
3105:
3101:
3077:
3076:
3072:
3062:
3060:
3038:
3036:"Micro—Reviews"
3033:
3032:
3028:
3001:
3000:
2996:
2980:The Space Gamer
2972:
2971:
2967:
2944:
2943:
2936:
2926:
2924:
2905:
2904:
2897:
2873:
2872:
2865:
2855:
2853:
2830:
2829:
2825:
2818:
2812:
2808:
2804:
2794:
2792:
2773:
2772:
2753:
2729:
2705:
2681:
2680:February 1985:
2661:
2651:
2649:
2626:
2603:
2598:
2594:
2570:
2569:
2565:
2555:
2553:
2549:
2542:
2535:
2534:
2530:
2516:
2515:
2486:
2466:
2465:
2454:
2444:
2442:
2431:
2430:
2426:
2413:(Spring 1985).
2409:
2408:
2391:
2383:
2379:
2359:
2358:
2343:
2319:
2318:
2314:
2306:
2302:
2288:
2286:
2275:
2274:
2259:
2247:
2243:
2231:
2227:
2215:
2211:
2198:(Winter 1985).
2194:
2193:
2176:
2149:
2148:
2141:
2126:
2125:
2118:
2110:
2101:
2091:
2089:
2070:
2069:
2054:
2042:
2033:
1990:
1989:
1982:
1974:
1961:
1956:
1889:and set in the
1853:
1810:Legends of Zork
1744:product called
1694:
1680:
1610:Next Generation
1605:Next Generation
1543:
1503:
1485:
1473:
1465:
1443:
1440:concluded that
1427:
1413:
1395:
1375:
1363:
1325:
1324:and wanted more
1314:Jerry Pournelle
1312:and the genre.
1303:
1262:The Space Gamer
1233:
1203:
1195:
1183:
1175:
1161:
1155:
1149:
1144:
1139:
1108:
1096:
1088:
1082:
1059:
1051:
1036:
1012:
1004:
996:
982:
957:
938:
929:advance payment
899:self-publishing
889:
829:
729:
706:
691:
666:
629:
583:
582:
581:
580:
576:
575:
574:
565:
564:
563:
555:
554:
543:
538:
522:
513:
475:
464:
447:
439:
389:
325:
286:
278:
270:
199:
160:
119:
85:
60:
40:
39:1977 video game
35:
28:
27:1977 video game
23:
22:
15:
12:
11:
5:
6045:
6043:
6035:
6034:
6029:
6027:Shōeisha games
6024:
6019:
6014:
6009:
6004:
5999:
5994:
5989:
5984:
5979:
5974:
5969:
5964:
5959:
5954:
5949:
5944:
5939:
5934:
5929:
5927:Atari ST games
5924:
5919:
5917:Apple II games
5914:
5909:
5904:
5899:
5894:
5889:
5884:
5874:
5873:
5867:
5866:
5864:
5863:
5856:
5849:
5842:
5837:
5830:
5827:Return to Zork
5823:
5816:
5811:
5806:
5799:
5791:
5789:
5785:
5784:
5782:
5781:
5776:
5771:
5765:
5763:
5759:
5758:
5755:
5754:
5752:
5751:
5746:
5741:
5736:
5730:
5728:
5724:
5723:
5721:
5720:
5718:Brian Moriarty
5715:
5713:Steve Meretzky
5710:
5705:
5700:
5695:
5693:Michael Berlyn
5690:
5685:
5679:
5677:
5670:
5666:
5665:
5662:
5661:
5659:
5658:
5651:
5644:
5636:
5634:
5630:
5629:
5627:
5626:
5619:
5612:
5605:
5598:
5591:
5584:
5577:
5570:
5563:
5556:
5549:
5542:
5535:
5528:
5521:
5514:
5507:
5500:
5493:
5486:
5479:
5472:
5465:
5457:
5455:
5454:Text adventure
5448:
5444:
5443:
5441:
5440:
5433:
5425:
5423:
5417:
5416:
5414:
5413:
5406:
5398:
5396:
5390:
5389:
5386:
5385:
5383:
5382:
5374:
5367:
5360:
5352:
5350:
5346:
5345:
5343:
5342:
5335:
5328:
5320:
5318:
5311:
5310:
5308:
5307:
5306:
5305:
5300:
5295:
5282:
5280:
5273:
5267:
5266:
5261:
5259:
5258:
5251:
5244:
5236:
5230:
5229:
5220:
5190:
5148:
5134:
5127:
5115:
5102:
5101:
5099:
5098:External links
5096:
5094:
5093:
5087:
5079:Addison-Wesley
5068:
5062:
5045:
5039:
5022:
5016:
4994:
4988:
4972:Montfort, Nick
4968:
4948:
4929:
4923:
4906:
4892:
4871:
4832:
4793:
4754:
4748:
4730:
4728:
4725:
4722:
4721:
4676:
4651:
4644:
4619:
4612:
4587:
4556:Langford, Dave
4547:
4515:
4490:
4465:
4440:
4408:
4375:
4350:Knight, Kyle.
4342:
4309:
4286:"Zork Nemesis"
4277:
4245:
4205:
4165:
4140:Knight, Kyle.
4132:
4107:Knight, Kyle.
4099:
4063:
4051:
4023:
4016:(PhD thesis).
3999:
3987:
3956:
3923:
3916:. p. E7.
3898:
3866:
3838:
3810:
3770:
3730:
3709:
3680:
3651:
3615:
3572:
3560:
3542:Game Developer
3527:
3515:
3503:
3491:
3476:
3461:
3438:
3427:. p. 58.
3411:
3386:
3345:
3320:
3300:
3282:Game Developer
3256:
3231:
3190:
3157:
3128:
3099:
3070:
3026:
2994:
2965:
2934:
2895:
2863:
2823:
2802:
2775:Carless, Simon
2751:
2749:
2748:
2728:October 1985:
2726:
2702:
2678:
2668:. p. 56.
2658:
2625:October 1983:
2623:
2602:October 1982:
2592:
2563:
2528:
2484:
2452:
2424:
2389:
2377:
2341:
2312:
2300:
2279:(March 2014).
2257:
2241:
2225:
2209:
2174:
2139:
2116:
2099:
2052:
2031:
1980:
1958:
1957:
1955:
1952:
1887:Steve Meretzky
1876:smart speakers
1837:Zork Anthology
1778:Return to Zork
1679:
1676:
1502:
1499:
1232:
1229:
1143:
1140:
1138:
1135:
849:microcomputers
828:
825:
728:
725:
616:adventure game
578:
577:
568:
567:
566:
557:
556:
548:
547:
546:
545:
544:
542:
539:
537:
534:
529:Dungeon Master
474:
471:
388:
385:
319:adventure game
227:
226:
221:
217:
216:
207:
201:
200:
198:
197:
190:
183:
176:
168:
166:
162:
161:
159:
158:
152:
147:
141:
139:
133:
132:
127:
121:
120:
118:
117:
112:
107:
102:
96:
94:
88:
87:
80:
74:
73:
68:
62:
61:
55:
47:
46:
38:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
6044:
6033:
6030:
6028:
6025:
6023:
6020:
6018:
6015:
6013:
6010:
6008:
6005:
6003:
6000:
5998:
5995:
5993:
5990:
5988:
5985:
5983:
5980:
5978:
5975:
5973:
5972:Infocom games
5970:
5968:
5965:
5963:
5960:
5958:
5955:
5953:
5950:
5948:
5945:
5943:
5940:
5938:
5935:
5933:
5930:
5928:
5925:
5923:
5920:
5918:
5915:
5913:
5910:
5908:
5905:
5903:
5900:
5898:
5895:
5893:
5890:
5888:
5885:
5883:
5880:
5879:
5877:
5862:
5861:
5857:
5855:
5854:
5850:
5848:
5847:
5843:
5841:
5838:
5836:
5835:
5831:
5829:
5828:
5824:
5822:
5821:
5817:
5815:
5812:
5810:
5807:
5805:
5804:
5800:
5798:
5797:
5793:
5792:
5790:
5786:
5780:
5777:
5775:
5772:
5770:
5767:
5766:
5764:
5760:
5750:
5747:
5745:
5742:
5740:
5739:Bruce Daniels
5737:
5735:
5734:Douglas Adams
5732:
5731:
5729:
5725:
5719:
5716:
5714:
5711:
5709:
5706:
5704:
5701:
5699:
5696:
5694:
5691:
5689:
5686:
5684:
5681:
5680:
5678:
5674:
5671:
5667:
5657:
5656:
5652:
5650:
5649:
5645:
5643:
5642:
5638:
5637:
5635:
5631:
5625:
5624:
5620:
5618:
5617:
5613:
5611:
5610:
5606:
5604:
5603:
5599:
5597:
5596:
5592:
5590:
5589:
5585:
5583:
5582:
5578:
5576:
5575:
5571:
5569:
5568:
5564:
5562:
5561:
5557:
5555:
5554:
5550:
5548:
5547:
5543:
5541:
5540:
5536:
5534:
5533:
5529:
5527:
5526:
5522:
5520:
5519:
5515:
5513:
5512:
5508:
5506:
5505:
5501:
5499:
5498:
5494:
5492:
5491:
5487:
5485:
5484:
5480:
5478:
5477:
5473:
5471:
5470:
5466:
5464:
5463:
5459:
5458:
5456:
5452:
5449:
5445:
5439:
5438:
5434:
5432:
5431:
5427:
5426:
5424:
5422:
5418:
5412:
5411:
5407:
5405:
5404:
5400:
5399:
5397:
5395:
5391:
5381:
5379:
5375:
5373:
5372:
5368:
5366:
5365:
5361:
5359:
5358:
5354:
5353:
5351:
5347:
5341:
5340:
5336:
5334:
5333:
5329:
5327:
5326:
5322:
5321:
5319:
5316:
5312:
5304:
5301:
5299:
5296:
5294:
5291:
5290:
5289:
5288:
5284:
5283:
5281:
5277:
5274:
5272:
5268:
5264:
5257:
5252:
5250:
5245:
5243:
5238:
5237:
5234:
5228:
5224:
5221:
5218:
5214:
5213:
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5088:0-201-16454-X
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5019:
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5009:
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5004:
4999:
4998:Murray, Janet
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4845:
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4840:Lebling, Dave
4837:
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4810:
4806:
4802:
4801:Lebling, Dave
4798:
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4763:
4762:Lebling, Dave
4759:
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4153:
4149:
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4136:
4133:
4120:
4116:
4115:
4110:
4109:"Beyond Zork"
4103:
4100:
4087:
4083:
4079:
4078:
4073:
4067:
4064:
4060:
4055:
4052:
4040:
4039:
4038:Houston Press
4034:
4027:
4024:
4020:. p. 14.
4019:
4012:
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4000:
3996:
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3050:
3046:
3045:
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3027:
3022:
3018:
3014:
3013:
3008:
3005:(June 1983).
3004:
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2795:September 23,
2790:
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2459:
2457:
2453:
2441:
2437:
2436:
2428:
2425:
2420:
2416:
2412:
2411:Anderson, Tim
2406:
2404:
2402:
2400:
2398:
2396:
2394:
2390:
2386:
2381:
2378:
2373:
2369:
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2350:
2348:
2346:
2342:
2337:
2333:
2329:
2328:
2323:
2316:
2313:
2310:, pp. 383–385
2309:
2304:
2301:
2296:
2284:
2283:
2278:
2277:Lebling, Dave
2272:
2270:
2268:
2266:
2264:
2262:
2258:
2254:
2252:
2245:
2242:
2238:
2236:
2229:
2226:
2222:
2220:
2213:
2210:
2205:
2201:
2197:
2196:Anderson, Tim
2191:
2189:
2187:
2185:
2183:
2181:
2179:
2175:
2170:
2166:
2162:
2161:
2156:
2152:
2151:Lebling, Dave
2146:
2144:
2140:
2135:
2131:
2130:
2123:
2121:
2117:
2114:, pp. 129–134
2113:
2108:
2106:
2104:
2100:
2087:
2083:
2082:
2077:
2073:
2067:
2065:
2063:
2061:
2059:
2057:
2053:
2049:
2047:
2040:
2038:
2036:
2032:
2027:
2023:
2019:
2015:
2011:
2007:
2006:
2001:
2000:Anderson, Tim
1997:
1993:
1992:Lebling, Dave
1987:
1985:
1981:
1977:
1972:
1970:
1968:
1966:
1964:
1960:
1953:
1951:
1949:
1945:
1941:
1937:
1933:
1929:
1925:
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1915:
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1896:
1892:
1888:
1884:
1879:
1877:
1873:
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1865:
1861:
1857:
1849:
1845:
1844:
1839:
1838:
1833:
1832:
1827:
1823:
1820:The original
1818:
1816:
1812:
1811:
1806:
1802:
1798:
1797:
1792:
1791:
1786:
1785:
1780:
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1763:
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1757:
1756:
1751:
1747:
1743:
1738:
1736:
1732:
1728:
1724:
1723:
1718:
1717:
1712:
1709:, 1982), and
1708:
1704:
1700:
1692:
1688:
1684:
1677:
1675:
1672:
1671:
1666:
1662:
1658:
1654:
1653:
1648:
1647:
1642:
1641:
1635:
1633:
1629:
1625:
1621:
1617:
1616:
1611:
1608:in 1996, and
1607:
1606:
1601:
1597:
1593:
1589:
1585:
1583:
1579:
1573:
1571:
1567:
1563:
1560:, along with
1559:
1555:
1554:
1549:
1542:
1538:
1534:
1533:Nick Montfort
1529:
1525:
1521:
1515:
1511:
1507:
1500:
1498:
1496:
1494:
1489:
1481:
1477:
1469:
1461:
1457:
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1447:
1439:
1435:
1431:
1423:
1422:
1417:
1409:
1408:
1403:
1399:
1391:
1387:
1383:
1379:
1371:
1370:
1362:
1357:
1355:
1354:
1349:
1348:
1344:in 1982, and
1343:
1342:
1337:
1336:
1331:
1323:
1319:
1315:
1311:
1307:
1298:
1296:
1292:
1288:
1284:
1280:
1276:
1272:
1268:
1264:
1263:
1258:
1257:
1252:
1248:
1247:
1242:
1238:
1230:
1228:
1226:
1222:
1218:
1214:
1209:
1207:
1199:
1191:
1187:
1179:
1171:
1170:
1165:
1153:
1141:
1136:
1134:
1132:
1128:
1125:systems, and
1124:
1120:
1116:
1112:
1104:
1100:
1092:
1079:
1075:
1074:
1069:
1068:
1063:
1055:
1046:
1042:
1040:
1032:
1028:
1024:
1020:
1016:
1008:
1000:
992:
991:
986:
978:
974:
971:, branded as
970:
969:invisible ink
966:
961:
953:
948:
946:
942:
934:
930:
926:
922:
919:was a fan of
918:
914:
910:
909:
904:
900:
895:
893:
885:
881:
877:
872:
870:
866:
862:
856:
854:
850:
846:
842:
838:
835:Infocom as a
834:
826:
824:
822:
816:
814:
810:
804:
802:
798:
794:
790:
785:
781:
777:
772:
769:
765:
761:
757:
753:
752:game's engine
749:
744:
742:
738:
734:
726:
724:
722:
718:
714:
713:
705:
701:
696:
690:
686:
681:
679:
676:
672:
665:
661:
657:
653:
652:
647:
643:
640:code used in
639:
635:
628:
623:
621:
617:
613:
612:
607:
603:
599:
595:
594:Bruce Daniels
591:
587:
572:
561:
552:
540:
535:
533:
530:
526:
517:
509:
505:
503:
499:
495:
488:
484:
479:
472:
470:
468:
459:
454:
451:
443:
435:
430:
428:
424:
419:
415:
411:
404:
401:
397:
393:
386:
384:
382:
378:
374:
370:
366:
362:
358:
354:
350:
345:
341:
339:
335:
334:microcomputer
331:
324:
320:
316:
315:
310:
305:
302:
298:
294:
290:
282:
274:
266:
262:
259:
255:
251:
250:Bruce Daniels
247:
243:
239:
235:
234:
225:
224:Single-player
222:
218:
215:
211:
208:
206:
202:
195:
191:
188:
184:
181:
177:
174:
170:
169:
167:
163:
156:
153:
151:
148:
146:
143:
142:
140:
138:
134:
131:
128:
126:
122:
116:
115:Bruce Daniels
113:
111:
108:
106:
103:
101:
98:
97:
95:
93:
89:
84:
81:
79:
75:
72:
69:
67:
63:
58:
53:
48:
43:
37:
33:
19:
6002:TRS-80 games
5858:
5853:Zork Nemesis
5851:
5844:
5832:
5825:
5818:
5801:
5794:
5708:Dave Lebling
5683:Tim Anderson
5676:Implementers
5653:
5646:
5639:
5633:Other titles
5621:
5614:
5607:
5600:
5593:
5586:
5579:
5572:
5565:
5558:
5551:
5544:
5537:
5530:
5523:
5516:
5509:
5502:
5495:
5488:
5481:
5474:
5467:
5460:
5435:
5428:
5420:
5408:
5401:
5393:
5377:
5369:
5362:
5355:
5339:Spellbreaker
5337:
5330:
5323:
5314:
5302:
5297:
5292:
5286:
5285:
5270:
5226:
5210:
5204:
5198:
5192:
5180:
5174:
5168:
5162:
5073:
5049:
5026:
5001:
4975:
4934:
4910:
4877:
4851:
4850:Zork Trilogy
4847:
4844:
4812:
4811:Zork Trilogy
4808:
4805:
4773:
4772:Zork Trilogy
4769:
4766:
4735:
4712:. Retrieved
4690:
4679:
4660:
4654:
4631:
4622:
4599:
4590:
4578:. Retrieved
4567:
4550:
4538:. Retrieved
4529:
4518:
4499:
4493:
4474:
4468:
4449:
4443:
4431:. Retrieved
4420:
4411:
4399:. Retrieved
4388:
4378:
4366:. Retrieved
4362:the original
4355:
4345:
4333:. Retrieved
4329:the original
4322:
4317:Deci, T. J.
4312:
4300:. Retrieved
4296:the original
4289:
4280:
4268:. Retrieved
4264:the original
4257:
4248:
4238:November 16,
4236:. Retrieved
4217:
4208:
4198:November 16,
4196:. Retrieved
4177:
4168:
4156:. Retrieved
4152:the original
4145:
4135:
4123:. Retrieved
4119:the original
4112:
4102:
4090:. Retrieved
4086:the original
4075:
4066:
4054:
4042:. Retrieved
4036:
4026:
4009:
4002:
3990:
3978:. Retrieved
3969:
3959:
3947:. Retrieved
3936:
3926:
3911:
3901:
3889:. Retrieved
3878:
3869:
3850:
3841:
3822:
3813:
3801:. Retrieved
3782:
3773:
3761:. Retrieved
3742:
3733:
3712:
3689:
3683:
3660:
3654:
3642:. Retrieved
3631:
3608:November 24,
3606:. Retrieved
3589:
3586:Game Studies
3585:
3575:
3563:
3551:. Retrieved
3540:
3530:
3518:
3506:
3494:
3479:
3464:
3447:
3441:
3424:
3414:
3395:
3389:
3377:. Retrieved
3358:
3348:
3329:
3323:
3309:
3303:
3291:. Retrieved
3280:
3240:
3234:
3222:. Retrieved
3203:
3193:
3170:
3160:
3141:
3131:
3112:
3102:
3083:
3073:
3061:. Retrieved
3042:
3029:
3010:
2997:
2978:
2968:
2949:
2927:February 17,
2925:. Retrieved
2911:
2879:
2854:. Retrieved
2836:
2826:
2810:
2805:
2793:. Retrieved
2784:GameSetWatch
2782:
2736:II Computing
2735:
2711:
2708:Kunkel, Bill
2704:March 1985:
2687:
2684:Kunkel, Bill
2663:
2660:April 1984:
2650:. Retrieved
2632:
2608:
2595:
2576:
2566:
2554:. Retrieved
2538:
2531:
2522:
2479:the original
2472:
2443:. Retrieved
2434:
2427:
2418:
2380:
2361:
2325:
2315:
2303:
2293:– via
2287:. Retrieved
2281:
2250:
2244:
2234:
2228:
2218:
2212:
2203:
2158:
2128:
2090:. Retrieved
2086:the original
2079:
2072:Rignall, Jaz
2045:
2012:(4): 51–59.
2009:
2003:
1978:, pp. 99–109
1947:
1943:
1931:
1923:
1917:
1911:
1906:
1905:(1983), and
1902:
1898:
1894:
1890:
1880:
1871:
1851:
1847:
1846:(1996), and
1841:
1835:
1829:
1826:Zork Trilogy
1825:
1821:
1819:
1808:
1800:
1794:
1788:
1787:(1996), and
1782:
1776:
1770:
1759:
1753:
1749:
1739:
1735:Zork Trilogy
1734:
1730:
1726:
1720:
1714:
1710:
1706:
1702:
1698:
1690:
1686:
1682:
1681:
1668:
1661:MC Frontalot
1650:
1644:
1638:
1636:
1623:
1619:
1613:
1609:
1603:
1599:
1595:
1591:
1587:
1586:
1577:
1574:
1561:
1557:
1551:
1548:Janet Murray
1540:
1536:
1523:
1519:
1518:
1509:
1491:
1483:
1479:
1471:
1463:
1459:
1455:
1451:
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1437:
1433:
1425:
1419:
1411:
1405:
1401:
1393:
1389:
1385:
1381:
1373:
1372:recommended
1367:
1360:
1358:
1351:
1345:
1339:
1333:
1329:
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1317:
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1254:
1250:
1244:
1240:
1236:
1234:
1224:
1216:
1213:Zork Trilogy
1212:
1210:
1201:
1200:and 130,000
1193:
1189:
1181:
1173:
1167:
1159:
1147:
1145:
1130:
1115:Commodore 64
1106:
1102:
1094:
1086:
1071:
1065:
1057:
1049:
1044:
1043:
1034:
1030:
1027:magic spells
1022:
1018:
1010:
1002:
994:
988:
980:
976:
955:
949:
944:
936:
932:
920:
912:
906:
896:
887:
876:DECSYSTEM-20
873:
868:
864:
857:
853:floppy disks
844:
833:incorporated
830:
817:
805:
800:
788:
773:
747:
745:
736:
730:
720:
716:
710:
703:
699:
697:
688:
684:
682:
663:
649:
645:
641:
626:
624:
619:
609:
601:
598:Dave Lebling
586:Tim Anderson
584:
520:
511:
507:
506:
501:
493:
492:
486:
482:
462:
455:
445:
437:
433:
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356:
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329:
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306:
296:
284:
276:
268:
254:Dave Lebling
242:Tim Anderson
232:
231:
230:
193:
186:
179:
172:
110:Dave Lebling
100:Tim Anderson
78:Publisher(s)
66:Developer(s)
56:
36:
5907:Amiga games
5814:InvisiClues
5641:Cornerstone
5623:The Witness
5616:Wishbringer
5483:Bureaucracy
5476:Border Zone
5447:Other games
5437:Stationfall
5357:Beyond Zork
5223:Source code
4836:Blank, Marc
4797:Blank, Marc
4758:Blank, Marc
4714:January 13,
4560:Clute, John
4498:"Datapad".
4092:January 14,
3891:January 19,
3525:, pp. 76–79
3501:, pp. 98–99
3205:PC Magazine
3085:PC Magazine
2578:PC Magazine
2440:Jason Scott
2387:, pp. 56–57
2363:Retro Gamer
2239:, pp. 12–20
2223:, pp. 12–20
2050:, pp. 12–20
1996:Blank, Marc
1930:(1990) and
1864:Sega Saturn
1860:PlayStation
1746:Cornerstone
1382:PC Magazine
1341:PC Magazine
973:InvisiClues
954:version of
797:TSR Hobbies
780:source code
776:protections
702:was one of
536:Development
423:Game Master
137:Platform(s)
92:Designer(s)
5952:CP/M games
5876:Categories
5769:Activision
5749:Joe Ybarra
5703:Amy Briggs
5698:Marc Blank
5648:Fooblitzky
5567:Seastalker
5490:Cutthroats
5430:Planetfall
5421:Planetfall
5151:Audio help
5142:2023-01-04
4580:August 18,
4540:August 17,
4448:"Finals".
4433:August 17,
4401:August 17,
4368:August 17,
4335:August 17,
4302:August 17,
4270:August 17,
4158:August 17,
4125:August 17,
4082:Ziff Davis
3970:The Signal
3724:2107.04132
3703:1906.03926
3674:2103.13552
3553:January 8,
3421:"Zork III"
3224:August 10,
2556:August 21,
2445:August 29,
2289:August 17,
2255:, pp. 3–10
1954:References
1803:. In 2009
1628:game canon
1221:Activision
965:mail order
917:Bill Gates
590:Marc Blank
453:quantity.
377:game canon
349:Activision
246:Marc Blank
105:Marc Blank
5982:MSX games
5957:DOS games
5840:Z-machine
5762:Companies
5688:Bob Bates
5602:Suspended
5588:Starcross
5371:Anthology
5364:Zork Zero
5325:Enchanter
5315:Enchanter
5054:CRC Press
5008:MIT Press
5000:(2017) .
4980:MIT Press
4958:cite book
4740:CRC Press
4701:1042-8658
4671:1058-918X
4510:0967-8220
4485:1078-9693
4460:1078-9693
4228:0744-6667
4188:0744-6667
3861:1078-9693
3833:1078-9693
3803:August 8,
3793:0744-6667
3753:0744-6667
3644:August 8,
3598:1604-7982
3456:0814-5741
3433:0741-5192
3406:0737-8939
3379:August 8,
3369:0097-8140
3340:0274-9629
3293:August 8,
3251:0274-9629
3214:0888-8507
3181:0745-4988
3167:"Zork II"
3152:0899-7373
3123:0274-8630
3094:0888-8507
3063:August 8,
3053:0744-6667
3021:0360-5280
2989:0194-9977
2960:0274-9629
2922:0744-7868
2890:0360-5280
2856:August 8,
2846:0162-8968
2744:0889-9134
2722:0147-8907
2698:0147-8907
2674:0199-6649
2665:InfoWorld
2652:August 8,
2642:0162-8968
2619:0744-6667
2587:0888-8507
2438:(Video).
2372:1742-3155
2336:0737-3716
2169:0360-5280
2092:August 5,
1883:gamebooks
1807:released
1766:minigames
1716:Enchanter
1707:Starcross
1663:'s song "
1652:Alan Wake
1493:InfoWorld
1390:Adventure
1338:in 1982,
1322:Adventure
1310:Adventure
1287:Adventure
1271:Adventure
1137:Reception
1073:Starcross
1019:Adventure
913:Adventure
903:Microsoft
861:Z-machine
721:Adventure
700:Adventure
689:Adventure
642:Adventure
627:Adventure
620:Adventure
541:Inception
418:character
323:Adventure
210:Adventure
157:(various)
59:cover art
5803:Get Lamp
5744:Al Vezza
5546:Moonmist
5497:Deadline
5469:Ballyhoo
5332:Sorcerer
5303:Zork III
5212:Zork III
5182:Zork III
5153: ·
4974:(2003).
4902:98-13636
4864:Archived
4842:(1984).
4825:Archived
4803:(1984).
4786:Archived
4764:(1984).
4709:19231826
4630:(1991).
4598:(1990).
4574:Archived
4562:(2021).
4534:Archived
4427:Archived
4395:Archived
4390:MacWorld
4232:Archived
4192:Archived
3980:March 8,
3974:Archived
3949:March 8,
3943:Archived
3918:Archived
3885:Archived
3880:PC Gamer
3797:Archived
3757:Archived
3638:Archived
3602:Archived
3547:Archived
3499:Montfort
3446:"Zork".
3397:PC World
3373:Archived
3287:Archived
3218:Archived
3185:Archived
3172:Softline
3114:SoftSide
3109:"Zork I"
3057:Archived
2913:80 Micro
2850:Archived
2789:Archived
2646:Archived
2547:Archived
2235:Zork III
2112:Montfort
2005:Computer
1976:Montfort
1901:(1983),
1897:(1983),
1868:Shōeisha
1858:for the
1840:(1994),
1834:(1991),
1815:freemium
1781:(1993),
1703:Deadline
1657:Nerdcore
1615:PC Gamer
1582:chatbots
1421:PC World
1369:Softline
1347:SoftSide
1275:80 Micro
1246:80 Micro
1078:VisiCalc
1067:Deadline
952:Apple II
943:or just
809:megabyte
727:Creation
405:computer
387:Gameplay
256:for the
205:Genre(s)
194:Zork III
5609:Trinity
5595:Suspect
5525:Journey
5518:Infidel
5317:trilogy
5298:Zork II
5263:Infocom
5215:at the
5206:Zork II
5185:at the
5176:Zork II
5140: (
5111:minutes
4860:Infocom
4821:Infocom
4782:Infocom
4727:Sources
4692:GamePro
4501:PC Zone
4357:AllGame
4324:AllGame
4291:AllGame
4259:AllGame
4147:AllGame
4114:AllGame
4061:, p. 15
4044:July 2,
3997:, p. 70
3995:Hemmann
3938:Joystiq
3763:July 5,
3570:, p. 86
3513:, p. 35
3425:K-Power
3331:Softalk
3317:. 1982.
3315:Infocom
3242:Softalk
2951:Softalk
2219:Zork II
2136:. 1982.
2134:Infocom
2081:USGamer
2026:7845131
1775:games:
1752:games:
1711:Zork IV
1659:rapper
1640:NetHack
1618:ranked
1572:genre.
1512:at the
1438:K-Power
1402:Softalk
1386:Softalk
1295:Softalk
1267:Softalk
1256:Softalk
1231:Reviews
1045:Zork II
827:Infocom
789:Dungeon
764:TOPS-20
733:ARPANET
638:Fortran
489:project
379:by the
265:Infocom
220:Mode(s)
187:Zork II
165:Release
86:Infocom
71:Infocom
18:Zorkmid
5669:People
5293:Zork I
5209:, and
5200:Zork I
5179:, and
5170:Zork I
5085:
5060:
5037:
5014:
4986:
4946:
4921:
4900:
4890:
4746:
4707:
4699:
4669:
4642:
4610:
4525:ゾーク・ワン
4508:
4483:
4458:
4226:
4186:
4059:Perron
3859:
3831:
3791:
3751:
3596:
3568:Murray
3523:Murray
3511:Barton
3486:, pp.
3471:, pp.
3454:
3431:
3404:
3367:
3338:
3249:
3212:
3179:
3150:
3121:
3092:
3051:
3019:
2987:
2958:
2920:
2908:"Zork"
2888:
2844:
2819:
2813:
2742:
2720:
2696:
2672:
2640:
2617:
2585:
2385:Dibbel
2370:
2334:
2251:Zork I
2167:
2046:Zork I
2024:
1854:
1695:
1691:Zork I
1649:, and
1594:added
1510:Zork I
1501:Legacy
1486:
1474:
1466:
1444:
1428:
1414:
1410:named
1396:
1376:
1364:'s
1326:
1304:
1204:
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1162:
1156:
1150:
1109:
1097:
1089:
1083:
1060:
1052:
1037:
1013:
1005:
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983:
958:
939:
890:
884:TRS-80
880:PDP-11
813:memory
737:Trivia
675:PDP-10
673:(DEC)
667:'s
646:Trivia
596:, and
523:
514:
508:Zork I
465:
448:
440:
400:Kaypro
326:'s
287:
283:, and
279:
271:
258:PDP-10
252:, and
192:1982 (
185:1981 (
180:Zork I
178:1980 (
171:1977 (
150:PDP-11
145:PDP-10
125:Engine
57:Zork I
5727:Other
5380:books
5349:Other
4867:(PDF)
4856:(PDF)
4828:(PDF)
4817:(PDF)
4789:(PDF)
4778:(PDF)
4530:Gamer
4014:(PDF)
3719:arXiv
3698:arXiv
3669:arXiv
3592:(1).
3488:79–80
3473:30–31
3039:(PDF)
2713:Video
2689:Video
2550:(PDF)
2543:(PDF)
2308:Smith
2022:S2CID
1914:books
1881:Four
1550:, in
1544:'
1528:Iliad
1142:Sales
1081:Apple
979:into
760:TENEX
707:'
692:'
630:'
458:score
412:is a
236:is a
5882:Zork
5809:Grue
5378:Zork
5287:Zork
5271:Zork
5227:Zork
5194:Zork
5164:Zork
5083:ISBN
5058:ISBN
5035:ISBN
5012:ISBN
4984:ISBN
4964:link
4944:ISBN
4919:ISBN
4898:LCCN
4888:ISBN
4744:ISBN
4716:2023
4705:OCLC
4697:ISSN
4667:ISSN
4640:ISBN
4636:Avon
4608:ISBN
4604:Avon
4582:2022
4542:2022
4506:ISSN
4481:ISSN
4456:ISSN
4435:2022
4403:2022
4370:2022
4337:2022
4304:2022
4272:2022
4240:2022
4224:ISSN
4200:2022
4184:ISSN
4160:2022
4127:2022
4094:2024
4046:2020
3982:2016
3951:2016
3893:2016
3857:ISSN
3829:ISSN
3805:2022
3789:ISSN
3765:2014
3749:ISSN
3646:2022
3610:2022
3594:ISSN
3555:2022
3484:Mace
3452:ISSN
3429:ISSN
3402:ISSN
3381:2022
3365:ISSN
3336:ISSN
3295:2022
3247:ISSN
3226:2022
3210:ISSN
3177:ISSN
3148:ISSN
3119:ISSN
3090:ISSN
3065:2022
3049:ISSN
3017:ISSN
3012:Byte
2985:ISSN
2956:ISSN
2929:2015
2918:ISSN
2886:ISSN
2881:Byte
2858:2022
2842:ISSN
2838:Inc.
2811:Zork
2797:2008
2740:ISSN
2718:ISSN
2694:ISSN
2670:ISSN
2654:2022
2638:ISSN
2634:Inc.
2615:ISSN
2583:ISSN
2558:2022
2447:2022
2368:ISSN
2332:ISSN
2291:2022
2165:ISSN
2160:Byte
2094:2022
1948:Zork
1944:Zork
1912:Zork
1891:Zork
1872:Zork
1862:and
1852:Zork
1822:Zork
1813:, a
1750:Zork
1731:Zork
1727:Zork
1699:Zork
1687:Zork
1683:Zork
1624:Zork
1620:Zork
1602:and
1596:Zork
1588:Zork
1578:Zork
1558:Zork
1541:Zork
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1520:Zork
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1472:Zork
1464:Zork
1460:Zork
1442:Zork
1432:and
1426:Zork
1412:Zork
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1374:Zork
1361:Zork
1330:Zork
1318:Byte
1302:Zork
1291:Zork
1283:Byte
1279:Zork
1259:and
1251:Byte
1243:and
1241:Byte
1237:Zork
1225:Zork
1217:Zork
1202:Zork
1194:Zork
1190:Zork
1182:Zork
1174:Zork
1169:Inc.
1160:Zork
1148:Zork
1131:Zork
1123:CP/M
1107:Zork
1101:and
1095:Zork
1087:Zork
1070:and
1058:Zork
1050:Zork
1035:Zork
1011:Zork
1003:Zork
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990:Byte
981:Zork
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956:Zork
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784:port
762:and
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685:Zork
664:Zork
651:Maze
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521:Zork
512:Zork
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494:Zork
483:Zork
473:Plot
463:Zork
446:Zork
438:Zork
434:Zork
410:Zork
403:CP/M
396:Zork
373:Zork
367:and
357:Zork
353:Zork
344:Zork
330:Zork
297:Zork
285:Zork
277:Zork
269:Zork
233:Zork
173:Zork
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4077:IGN
2821:II.
2014:doi
1934:by
1926:by
1670:IGN
1566:MUD
1488:III
1446:III
1416:III
1332:".
1206:III
1111:III
1085:II
1062:III
1039:III
1031:III
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741:bug
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