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stationary, a circle when moving, and a triangle when jumping—across a two-dimensional environment made up of other simple geometric shapes, with the objective being to reach the end of the course. Along the way the player will need to collect floating colored balls that, when placed in a semicircular fixture on the ground, activate a new type of platforming obstacle that allows the player to continue. These activations have the effects of changing the color palette of the level and adding a new element to the music to which the new obstacle is synchronized.
319:. As he started to add audio samples to the game, he found an interesting juxtaposition between the normal platform elements and the music, where the level would "dance to the music", and refocused the game towards its final form. Carlsen had worked on the title for about two years, and enlisted the help of Jakob Schmid, a college friend and fellow employee at Playdead, who created all music and sound for the game, and Niels Fyrst and Andreas Peiterson for art.
1128:
286:
Various obstacles and enemies, represented by geometric shapes, test the player's skills, and should the shape collide with one of the shapes filled with white noise, they will need to restart at the last checkpoint they passed. All of these obstacles and enemies have actions that are synchronized to
282:
is "an old school platformer", but where the challenge is "in syncing up your moves and jumps to the music-controlled elements"; as the player progresses through a level, the music will change to reflect the difficulty of the platforming elements. The player controls a geometric shape—a square when
216:
as the player makes their way through four different levels, each with its own sound-track. Its gameplay has been compared to other similar games which involve music synchronization like
546:
799:
287:
the music, aiding the player in moving through the course; platforms that move or appear and disappear will do so on the beat, while enemies will fire in time to the music.
498:"a tightly paced and clever game of precise timing and jumping" and praised its minimalist structure that allows the player to focus on the rhythm and gameplay.
1168:
309:
was a project developed by
Carlsen in his off-hours from Playdead. The idea originally grew out of Carlsen's attempt at an old school platformer, akin to
315:, that involved throwing a ball that would travel in straight lines and bounce off walls to trigger effects. Carlsen used the project to learn about the
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57:
490:. Ryan Cartmel of Hardcore Gamer gave the game a 4/5, calling it "gaming minimalism done right." Derrick Sanskrit of
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49:
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developed and published by
Carlsen Games. It was directed by Jeppe Carlsen, who previously worked on
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32:
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72:
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84:
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402:
259:
212:. The game is described as a "minimalistic platformer", using electronic music to create
108:
486:
show similar traits to many of the puzzles and situations that
Carlsen had developed for
346:
with a release planned in Q4 2016. The Xbox One version was released on August 30, 2016.
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858:
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491:
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327:
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96:
689:"140, a synthesis of sound and play from Playdead's puzzle mastermind Jeppe Carlsen"
343:
267:
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578:
746:"Limbo gameplay designer goes deep into the world of sounds and shapes with 140"
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67:
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considered the game to initially appear in stark contrast to
Carlsen's earlier
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series, though with difficult platforming elements comparable to games in the
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awards, and was an honorary mention in the "Technical
Excellence" category.
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100:
1042:"Cart Life, FTL: Faster Than Light, Little Inferno take home IGF awards"
1067:
1111:
482:, but as the player progresses in the game, the various mechanics of
800:"Double Fine is Publishing a Console Release of the Rhythm Game 140"
521:
Wii U, PS4 and Xbox One versions co-developed by
Abstraction Ganes.
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104:
92:
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88:
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The game won the "Excellence in Audio" category for the 2013
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Carlsen announced in April 2016 that
Abstraction Games and
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1116:
772:"Introducing Colorful Platformer 140 on PS4, PS Vita"
181:
169:
114:
78:
66:
56:
41:
31:
26:
635:"it has unfortunately been cancelled, 3DS as well"
720:"Road to the IGF: Jeppe Carlsen and team's 140"
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8:
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602:
600:
386:
357:
23:
1123:
534:
514:
1010:Sanskrit, Derrick (October 29, 2013).
607:Matulef, Jeffrey (February 14, 2013).
547:"Limbo Designer's New Game Is Surreal"
909:Woolsey, Cameron (October 16, 2013).
718:Nutt, Christian (February 25, 2013).
609:"Limbo dev shows off pet project 140"
545:Biesenner, Adam (February 14, 2013).
326:were helping to port the game to the
7:
633:Carlsen, Jeppe (February 12, 2017).
540:
538:
391:
362:
961:Doolan, Liam (September 12, 2016).
833:"140 Is Now Available For Xbox One"
353:
1169:Independent Games Festival winners
987:Cartmel, Ryan (October 17, 2013).
270:was planned, but later cancelled.
14:
883:Rudek, Jordan (January 9, 2020).
770:Carlsen, Jeppe (April 20, 2016).
744:Gera, Emily (February 14, 2013).
234:series. The game was released on
1209:Video games developed in Denmark
1159:Cancelled PlayStation Vita games
1126:
857:Dyer, Mitch (October 16, 2013).
798:Oxford, Nadia (April 21, 2016).
935:Woger, Martin (April 4, 2014).
831:Hyrb, Larry (August 30, 2016).
687:Long, Neil (October 14, 2013).
494:'s Gameological Society called
262:in January 2020. A release on
1:
1154:Cancelled Nintendo 3DS games
246:systems in October 2013, on
1112:Visual concept, Niels Fyrst
1240:
1107:Audio design, Jakob Schmid
1072:Independent Games Festival
583:Independent Games Festival
503:Independent Games Festival
301:Game Developers Conference
299:Jeppe Carlsen at the 2011
1204:Single-player video games
395:
392:
366:
363:
278:As described by Carlsen,
837:Major Nelson's Xbox Blog
379:Nintendo Switch: 70/100
324:Double Fine Productions
258:in September 2016, and
50:Double Fine Productions
303:
52:(Wii U, PS4, Xbox One)
1189:Nintendo Switch games
963:"140 (Switch) Review"
889:Nintendo World Report
885:"140 (Switch) Review"
462:Nintendo World Report
381:PlayStation 4: 72/100
298:
579:"140 - Entrant Page"
559:on February 17, 2013
1199:PlayStation 4 games
389:
360:
250:in August 2016, on
668:. October 16, 2013
358:
304:
18:2013 platform game
1214:Wii U eShop games
1164:Double Fine games
812:on April 24, 2016
470:
469:
385:
384:
317:Unity game engine
236:Microsoft Windows
191:
190:
154:September 1, 2016
85:Microsoft Windows
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1149:2013 video games
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1129:
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1102:
1101:
1099:Official website
1084:
1083:
1081:
1079:
1068:"2013 Finalists"
1064:
1058:
1057:
1055:
1053:
1048:. March 27, 2013
1038:
1032:
1031:
1029:
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1018:. Archived from
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1001:
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998:
996:
991:. Hardcore Gamer
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978:
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975:
973:
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952:
951:
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926:
925:
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873:
871:
869:
854:
848:
847:
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843:
828:
822:
821:
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808:. Archived from
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789:
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777:PlayStation Blog
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590:
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569:
568:
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564:
555:. Archived from
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332:PlayStation Vita
264:PlayStation Vita
134:October 16, 2013
24:
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1234:
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1022:on July 1, 2015
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380:
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359:Aggregate score
356:
352:
293:
276:
260:Nintendo Switch
165:
162:January 9, 2020
142:August 30, 2016
109:Nintendo Switch
48:
22:
21:2013 video game
19:
12:
11:
5:
1237:
1235:
1227:
1226:
1224:Xbox One games
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1091:External links
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1017:
1016:The A.V. Club
1013:
1012:"On the Beat"
1006:
1003:
990:
989:"Review: 140"
983:
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967:Nintendo Life
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637:. Twitter.com
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552:Game Informer
548:
541:
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492:The A.V. Club
489:
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451:Nintendo Life
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388:Review scores
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328:PlayStation 4
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252:PlayStation 4
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200:platform game
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186:Single-player
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97:PlayStation 4
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62:Jeppe Carlsen
61:
59:
55:
51:
47:Carlsen Games
46:
44:
40:
37:Carlsen Games
36:
34:
30:
25:
16:
1078:February 14,
1076:. Retrieved
1062:
1050:. Retrieved
1036:
1024:. Retrieved
1020:the original
1005:
993:. Retrieved
982:
970:. Retrieved
966:
956:
944:. Retrieved
940:
937:"140 - Test"
930:
918:. Retrieved
914:
911:"140 Review"
904:
892:. Retrieved
888:
878:
866:. Retrieved
862:
859:"140 Review"
852:
840:. Retrieved
836:
826:
814:. Retrieved
810:the original
803:
793:
781:. Retrieved
775:
765:
755:February 14,
753:. Retrieved
739:
727:. Retrieved
698:. Retrieved
692:
682:
670:. Retrieved
662:"140 review"
639:. Retrieved
628:
618:February 14,
616:. Retrieved
589:February 14,
587:. Retrieved
573:
563:February 14,
561:. Retrieved
557:the original
550:
517:
500:
495:
487:
483:
479:
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472:
461:
449:
437:
425:
413:
401:
344:Nintendo 3DS
321:
310:
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285:
279:
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268:Nintendo 3DS
229:
223:
219:Sound Shapes
217:
207:
194:
193:
192:
157:
149:
145:
137:
129:
125:
121:
43:Publisher(s)
33:Developer(s)
15:
1194:Platformers
1184:MacOS games
1179:Linux games
1174:Indie games
1133:video games
1026:October 29,
995:October 18,
868:October 23,
700:October 16,
672:October 16,
393:Publication
291:Development
214:synesthesia
80:Platform(s)
58:Director(s)
1143:Categories
1103:(archived)
842:August 30,
529:References
377:PC: 80/100
373:Metacritic
364:Aggregator
1052:March 27,
1046:Gamasutra
972:March 24,
946:March 24,
941:Eurogamer
920:March 24,
894:March 24,
816:April 21,
783:April 20,
729:March 13,
724:Gamasutra
613:Eurogamer
415:Eurogamer
355:Reception
350:Reception
915:GameSpot
805:US Gamer
641:July 22,
427:GameSpot
336:Xbox One
312:Mega Man
274:Gameplay
248:Xbox One
231:Mega Man
225:Bit.Trip
222:and the
204:Playdead
176:Platform
171:Genre(s)
138:Xbox One
101:Xbox One
750:Polygon
182:Mode(s)
122:Windows
115:Release
1119:Portal
1074:. 2013
585:. 2013
342:, and
242:, and
158:Switch
68:Engine
509:Notes
488:Limbo
480:Limbo
396:Score
367:Score
340:Wii U
256:Wii U
244:Linux
209:Limbo
198:is a
150:Wii U
130:Linux
105:Wii U
93:Linux
73:Unity
1080:2013
1054:2013
1028:2013
997:2013
974:2021
948:2021
922:2021
896:2021
870:2021
844:2016
818:2016
785:2016
757:2013
731:2013
702:2013
694:Edge
674:2013
666:Edge
643:2018
620:2013
591:2013
565:2013
475:Edge
466:6/10
456:6/10
444:8/10
432:7/10
420:8/10
408:8/10
403:Edge
266:and
240:OS X
126:OS X
89:OS X
863:IGN
496:140
484:140
439:IGN
307:140
280:140
206:'s
195:140
146:PS4
27:140
1145::
1070:.
1044:.
1014:.
965:.
939:.
913:.
887:.
861:.
835:.
802:.
774:.
748:.
722:.
710:^
691:.
664:.
651:^
611:.
599:^
581:.
549:.
537:^
338:,
334:,
330:,
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238:,
148:,
128:,
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103:,
99:,
95:,
91:,
87:,
1121::
1082:.
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999:.
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950:.
924:.
898:.
872:.
846:.
820:.
787:.
759:.
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704:.
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622:.
593:.
567:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.