240:. In such games, a life is lost when the player fails a level, but once all lives are lost, the player is prevented from continuing the game for a temporary amount of time, instead of receiving a game over that would entail total failure or require a new beginning, as lives will re-generate automatically after a number of minutes or hours. Players can either wait for lives, attempt alternate activities to recover lives (such as asking for friends online to donate lives), or
146:, made managing the player character's life a more strategic experience and made lost health less of the handicap it was in early arcade games. Lives and game over screens became thought of as outmoded concepts and holdovers from arcade games that were unnecessary when players had already paid for the game. They also discouraged the player from playing the game fairly, with players in games such as
315:, where a 1-Up could be obtained in several ways, including grabbing a green "1-Up Mushroom", collecting 100 coins, using a Koopa shell to kill 8 or more consecutive enemies, and jumping on 8 or more consecutive enemies without touching the ground. The term quickly caught on, seeing use in both home and arcade video games.
160:
with their lives depleted, and getting a game over can often cause players to permanently abandon a game instead of making another attempt at the level. Therefore, most modern games have completely abandoned the concept of player lives, instead simply restarting the player from the nearest checkpoint
117:
mechanic of having a limited number of balls. A finite number of lives (usually three) became a common feature in arcade games. The number of lives usually displayed on the screen (in arcade games, the character that is being played, is also counted as a "life"). Much like in pinball games, the
308:
that increments the player character's number of lives. Because there are no universal game rules, the form 1-ups take varies from game to game, but are often rare and difficult items to acquire. The use of the term "1-up" to designate an extra life first appeared in
135:(1978) is usually credited with introducing multiple lives to video games. Lives were important in these games because the desire to avoid the finality of the player character's death compelled players to insert more quarters, making the maximum amount of profit.
208:. Multiple lives also allow novice players a chance to learn a game's mechanics before the game is over. Another reason to implement lives is that the ability to earn extra lives provide an additional reward incentive for the player.
283:
104:
made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks.
244:
items that can fully replenish lives or grant unlimited lives for a limited time to continue playing immediately. This system works like an "energy" meter for other free-to-play games, however, lives do
322:
and the following checkpoint. The player can thus acquire two 1-ups, make the character die, and restart from the first checkpoint with a net gain of one life; this procedure can then be
41:
A generic character has a total of three lives, indicated as light-blue orbs. The character has currently lost 3.5 out of 11 health points – losing all would cost a life.
930:
708:
318:
A number of games included an exploitable design flaw called a "1-up loop", in which it is possible to consistently acquire two or more 1-ups between a certain
204:
Lives set up the situation where dying is not necessarily the end of the game, allowing the player to take risks they might not take otherwise, or
38:
496:
364:
81:
are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their
189:
for the player to have multiple lives and chances to earn more in-game. This way, a player can recover from making a disastrous mistake.
163:
592:
559:
526:
459:
402:
85:, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing.
701:
647:
1158:
1122:
915:
139:
727:
694:
850:
265:
671:
426:
88:
The number of lives a player is granted varies per game type. A finite number of lives became a common feature in
741:
319:
157:
97:
82:
31:
1117:
1086:
958:
860:
756:
1137:
845:
549:
190:
1074:
1069:
1038:
910:
865:
488:
323:
148:
582:
516:
449:
392:
1000:
269:
173:
161:
when they die, allowing them to undo or rewind their progress until such time as they are safe, as in
1017:
787:
194:
968:
880:
810:
216:
1107:
1059:
935:
835:
777:
1054:
905:
643:
588:
555:
522:
492:
455:
398:
360:
311:
237:
127:
482:
356:
1112:
995:
963:
890:
885:
792:
751:
637:
241:
232:
215:
that allow you to gain extra lives without earning them throughout gameplay. One example is
168:
54:
37:
1064:
205:
1033:
855:
840:
802:
782:
131:
236:
trilogy, capitalize on the multiple life system to create an opportunity to earn more
1152:
1132:
1127:
925:
920:
820:
676:
431:
305:
258:
153:
355:. By Thomas, David; Orland, Kyle; Steinberg, Scott. Power Play Publishing. pp.
1091:
895:
761:
227:
186:
119:
93:
89:
350:
973:
940:
288:
276:
220:
212:
167:, or making saving the player from death contingent on successfully executing a
990:
900:
870:
825:
717:
614:
198:
46:
1012:
830:
143:
62:
282:
1005:
985:
978:
875:
815:
584:
Game Design
Workshop: A Playcentric Approach to Creating Innovative Games
101:
257:"One-up" redirects here. For the practice of outdoing a competitor, see
1079:
346:
114:
686:
639:
The Parent's Guide to Video Games - Steven A. Schwartz, Janet
Schwartz
156:
in order to preserve their lives rather than start from an in-game
17:
281:
123:
36:
197:
usually grant only one, but allow player-characters to reload a
690:
275:"Extra lives" redirects here. For the book by Tom Bissell, see
249:
deplete when a level is successfully completed, unlike energy.
122:
as many points as possible with their limited number of lives.
61:
refer to a finite number of tries before the game ends with a
264:"Extra life" and "1-up" redirect here. For other uses, see
206:
experiment with different strategies to find one that works
57:
has, defined as the period between start and end of play.
669:"The Next Generation 1996 Lexicon A to Z: One-up Loop".
636:
Schwartz, Steven A.; Schwartz, Janet (December 1993).
1100:
1047:
1026:
951:
801:
770:
734:
424:"The Next Generation 1996 Lexicon A to Z: Chance".
484:Guinness World Records Gamer's Edition 2015 Ebook
394:Game Design: Theory and Practice, Second Edition
324:repeated for as many lives as the player desires
138:Later, refinements of health, defense and other
518:Level Up! The Guide to Great Video Game Design
352:The Videogame Style Guide and Reference Manual
702:
448:Lecky-Thompson, Guy W. (2008-01-01). "life".
397:. Jones & Bartlett Learning. p. 60.
8:
341:
339:
521:. John Wiley & Sons. pp. 299–301.
481:Records, Guinness World (6 November 2014).
709:
695:
687:
96:during the 1980s, and mechanics such as
443:
441:
386:
384:
382:
335:
931:Turns, rounds and time-keeping systems
219:, which added the option to input the
7:
616:NES Cheats - Contra Wiki Guide - IGN
510:
508:
164:Prince of Persia: The Sands of Time
113:Lives may have originated from the
27:Play turn of a character in a game
25:
554:. New Riders. pp. 161, 168.
391:Rouse III, Richard (2010-03-08).
454:. Cengage Learning. p. 49.
581:Fullerton, Tracy (2008-02-08).
211:Many older video games feature
587:. CRC Press. pp. 72, 73.
1:
118:player's goal was usually to
728:Glossary of video game terms
548:Ernest, Adams (2010-04-07).
515:Rogers, Scott (2014-04-11).
551:Fundamentals of Game Design
266:Extra Life (disambiguation)
65:. Sometimes the euphemisms
1175:
451:Video Game Design Revealed
274:
263:
256:
29:
725:
679:. March 1996. p. 38.
434:. March 1996. p. 31.
286:A 1-up Mushroom from the
32:Health (game terminology)
959:Destructible environment
30:Not to be confused with
223:to get 30 extra lives.
1159:Video game terminology
489:Guinness World Records
293:
226:In modern times, some
53:is a play-turn that a
42:
1001:Procedural generation
285:
270:1-up (disambiguation)
174:Batman: Arkham Asylum
40:
788:Non-player character
1027:Movement techniques
811:Collision detection
230:games, such as the
1108:Advance And Secure
349:(2007). Foreword.
294:
191:Role-playing games
43:
1146:
1145:
1123:Last man standing
906:Scripted sequence
498:978-1-908843-71-5
366:978-1-4303-1305-2
312:Super Mario Bros.
238:microtransactions
128:arcade video game
16:(Redirected from
1166:
1138:King of the hill
1113:Capture the flag
996:Persistent world
964:Instance dungeon
891:Random encounter
886:Quick time event
793:Player character
752:Experience point
711:
704:
697:
688:
681:
680:
666:
660:
659:
657:
656:
633:
627:
626:
625:
624:
611:
605:
604:
602:
601:
578:
572:
571:
569:
568:
545:
539:
538:
536:
535:
512:
503:
502:
478:
472:
471:
469:
468:
445:
436:
435:
421:
415:
414:
412:
411:
388:
377:
376:
374:
373:
343:
304:is a video game
233:Candy Crush Saga
185:It is common in
55:player character
21:
1174:
1173:
1169:
1168:
1167:
1165:
1164:
1163:
1149:
1148:
1147:
1142:
1096:
1043:
1022:
947:
797:
766:
730:
721:
715:
685:
684:
675:. No. 15.
672:Next Generation
668:
667:
663:
654:
652:
650:
635:
634:
630:
622:
620:
613:
612:
608:
599:
597:
595:
580:
579:
575:
566:
564:
562:
547:
546:
542:
533:
531:
529:
514:
513:
506:
499:
480:
479:
475:
466:
464:
462:
447:
446:
439:
430:. No. 15.
427:Next Generation
423:
422:
418:
409:
407:
405:
390:
389:
380:
371:
369:
367:
347:Hsu, Dan "Shoe"
345:
344:
337:
332:
280:
273:
262:
255:
195:adventure games
183:
111:
35:
28:
23:
22:
15:
12:
11:
5:
1172:
1170:
1162:
1161:
1151:
1150:
1144:
1143:
1141:
1140:
1135:
1130:
1125:
1120:
1115:
1110:
1104:
1102:
1098:
1097:
1095:
1094:
1089:
1084:
1083:
1082:
1077:
1067:
1062:
1057:
1051:
1049:
1045:
1044:
1042:
1041:
1036:
1034:Rocket jumping
1030:
1028:
1024:
1023:
1021:
1020:
1015:
1010:
1009:
1008:
998:
993:
988:
983:
982:
981:
976:
966:
961:
955:
953:
949:
948:
946:
945:
944:
943:
933:
928:
923:
918:
913:
908:
903:
898:
893:
888:
883:
878:
873:
868:
863:
858:
856:Loading screen
853:
848:
843:
841:Invisible wall
838:
833:
828:
823:
818:
813:
807:
805:
799:
798:
796:
795:
790:
785:
780:
774:
772:
768:
767:
765:
764:
759:
754:
749:
744:
738:
736:
732:
731:
726:
723:
722:
716:
714:
713:
706:
699:
691:
683:
682:
661:
648:
628:
619:, 7 March 2017
606:
594:978-0240809748
593:
573:
561:978-0132104753
560:
540:
528:978-1118877210
527:
504:
497:
491:. p. 68.
473:
461:978-1584506072
460:
437:
416:
404:978-1449633455
403:
378:
365:
334:
333:
331:
328:
254:
251:
182:
179:
132:Space Invaders
110:
107:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
1171:
1160:
1157:
1156:
1154:
1139:
1136:
1134:
1131:
1129:
1128:New Game Plus
1126:
1124:
1121:
1119:
1116:
1114:
1111:
1109:
1106:
1105:
1103:
1099:
1093:
1090:
1088:
1087:Single-player
1085:
1081:
1078:
1076:
1073:
1072:
1071:
1068:
1066:
1063:
1061:
1058:
1056:
1053:
1052:
1050:
1048:Forms of play
1046:
1040:
1037:
1035:
1032:
1031:
1029:
1025:
1019:
1016:
1014:
1011:
1007:
1004:
1003:
1002:
999:
997:
994:
992:
989:
987:
984:
980:
977:
975:
972:
971:
970:
967:
965:
962:
960:
957:
956:
954:
950:
942:
939:
938:
937:
934:
932:
929:
927:
926:Tank controls
924:
922:
921:Status effect
919:
917:
914:
912:
909:
907:
904:
902:
899:
897:
894:
892:
889:
887:
884:
882:
879:
877:
874:
872:
869:
867:
864:
862:
859:
857:
854:
852:
851:Line of sight
849:
847:
844:
842:
839:
837:
834:
832:
829:
827:
824:
822:
821:Dialogue tree
819:
817:
814:
812:
809:
808:
806:
804:
800:
794:
791:
789:
786:
784:
781:
779:
776:
775:
773:
769:
763:
760:
758:
755:
753:
750:
748:
745:
743:
740:
739:
737:
733:
729:
724:
719:
712:
707:
705:
700:
698:
693:
692:
689:
678:
677:Imagine Media
674:
673:
665:
662:
651:
649:9781559584746
645:
642:. Prima Pub.
641:
640:
632:
629:
618:
617:
610:
607:
596:
590:
586:
585:
577:
574:
563:
557:
553:
552:
544:
541:
530:
524:
520:
519:
511:
509:
505:
500:
494:
490:
486:
485:
477:
474:
463:
457:
453:
452:
444:
442:
438:
433:
432:Imagine Media
429:
428:
420:
417:
406:
400:
396:
395:
387:
385:
383:
379:
368:
362:
358:
354:
353:
348:
342:
340:
336:
329:
327:
325:
321:
316:
314:
313:
307:
303:
299:
291:
290:
284:
278:
271:
267:
260:
259:one-upmanship
252:
250:
248:
243:
239:
235:
234:
229:
224:
222:
218:
214:
209:
207:
202:
200:
196:
192:
188:
180:
178:
176:
175:
170:
166:
165:
159:
155:
154:save scumming
152:resorting to
151:
150:
145:
142:, as well as
141:
136:
134:
133:
129:
125:
121:
116:
108:
106:
103:
99:
95:
91:
86:
84:
80:
76:
72:
68:
64:
60:
56:
52:
48:
39:
33:
19:
1092:Speedrunning
896:Replay value
762:Critical hit
746:
670:
664:
653:. Retrieved
638:
631:
621:, retrieved
615:
609:
598:. Retrieved
583:
576:
565:. Retrieved
550:
543:
532:. Retrieved
517:
483:
476:
465:. Retrieved
450:
425:
419:
408:. Retrieved
393:
370:. Retrieved
351:
317:
310:
301:
297:
295:
287:
246:
231:
228:free-to-play
225:
210:
203:
187:action games
184:
172:
162:
147:
137:
130:
112:
94:action games
90:arcade games
87:
78:
74:
70:
66:
58:
50:
44:
1080:Competitive
1075:Cooperative
1070:Multiplayer
974:Bonus stage
941:Fast travel
289:Super Mario
277:Extra Lives
253:Extra lives
221:Konami code
213:cheat codes
126:'s classic
98:checkpoints
47:video games
1118:Deathmatch
1101:Game modes
991:Open world
901:Saved game
871:Permadeath
861:Paper doll
826:Fog of war
771:Characters
735:Attributes
718:Video game
655:2011-10-07
623:2021-06-01
600:2014-12-19
567:2014-12-19
534:2014-12-19
467:2014-12-19
410:2014-12-19
372:2014-12-10
330:References
320:checkpoint
298:extra life
199:saved game
158:checkpoint
140:attributes
1060:Nonlinear
1013:Overworld
831:Game over
803:Mechanics
144:power-ups
102:power-ups
63:game over
1153:Category
1133:Survival
1055:Emergent
1039:Strafing
1006:Map seed
986:Mini-map
979:Minigame
911:Spawning
876:Power-up
866:Password
816:Cutscene
720:concepts
242:purchase
171:, as in
79:continue
952:Scenery
115:pinball
109:History
1065:Twitch
1018:Skybox
742:Health
646:
591:
558:
525:
495:
458:
401:
363:
359:, 41.
292:series
217:Contra
83:health
67:chance
969:Level
916:Stats
881:Quest
757:Magic
300:or a
181:Usage
124:Taito
120:score
59:Lives
936:Warp
846:Item
778:Boss
747:Life
644:ISBN
589:ISBN
556:ISBN
523:ISBN
493:ISBN
456:ISBN
399:ISBN
361:ISBN
306:item
302:1-up
268:and
193:and
149:Doom
100:and
92:and
77:and
75:rest
51:life
49:, a
836:HUD
783:Bot
296:An
247:not
169:QTE
71:try
45:In
18:1up
1155::
507:^
487:.
440:^
381:^
357:11
338:^
326:.
201:.
177:.
73:,
69:,
710:e
703:t
696:v
658:.
603:.
570:.
537:.
501:.
470:.
413:.
375:.
279:.
272:.
261:.
34:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.