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Obstacles in the desert serve as barriers and impede progress if hit. The game simulates realistic tank movement, with keys controlling the left and right tracks separately. Enemy tanks and missiles exhibit complex movements, including dodging behind obstacles and missiles leaping over them.
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The radar screen features a sweep arm and is used to track enemies. The game includes four types of enemy tanks, flying saucers, and missiles, each with varying artificial intelligence that requires different strategies to defeat. Upon destruction, enemy units explode into fragments.
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Some reviewers however found the graphics slightly confusing, with colors occasionally obscuring enemies. Opinions on the gameplay speed and collision detection were divided, with some critics finding it slow and disappointing.
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Despite these criticisms, some reviewers found the game addictive and enjoyable. Others described the game as a good version of arcade original, but otherwise unremarkable.
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The game received mixed reviews from critics. Many praised its graphics, sound, and smooth movement, with some recommending it over other
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expands upon the original Battle Zone concept by including more varied landscapes and additional features such as revolving radar dishes.
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while avoiding being hit. The game screen is split into two areas: the top section is black and displays the score, high score, and a
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in a first-person perspective, with the objective of shooting enemy tanks and randomly appearing
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295:. The realistic 3D effect and detailed graphics were particularly noted as strengths.
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screen, while the lower portion shows a yellow desert landscape.
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clones available for the ZX Spectrum, even the official port by
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550:. Vol. 3, no. 25. 21–27 June 1984. p. 57.
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41:
29:
24:
124:home computer. It is a clone of the arcade game
130:, featuring wireframe 3D graphics with color.
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583:Video games developed in the United Kingdom
345:. No. 7. August 1984. pp. 88–89.
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133:The game was later re-released in 1989 as
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479:. No. 40. February 1985. p. 43.
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401:. Vol. 3, no. 29. p. 17.
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527:. No. 17. June 1985. p. 109.
502:. No. 39. March 1989. p. 40.
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428:. No. 64. May 1989. p. 31.
391:Springett, Simon (19–25 July 1984).
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446:Gilbert, Jonh (December 1984).
361:Mahony, Steve (January 1989).
1:
116:is a video game developed by
232:6/10, 65% (1989 re-release)
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456:. No. 33. p. 38.
371:. No. 82. p. 63.
208:83%, 55% (1989 re-release)
578:Single-player video games
195:
192:
547:Popular Computing Weekly
476:Computer and Video Games
398:Popular Computing Weekly
250:Popular Computing Weekly
215:Computer and Video Games
494:"Battle Tank Simulator"
420:"Battle-Tank Simulator"
363:"Battle Tank Simulator"
118:Realtime Games Software
48:Realtime Games Software
36:Realtime Games Software
593:ZX Spectrum-only games
149:The player controls a
448:"Battle of the tanks"
135:Battle Tank Simulator
189:
471:"B'Zone/Tank Duel"
187:
588:ZX Spectrum games
284:
283:
109:
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568:1984 video games
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393:"Kamikaze Pilot"
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542:"Line Graphics"
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19:1984 video game
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16:1984 video game
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519:"3D Tank Duel"
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337:"3D Tank Duel"
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139:Zeppelin Games
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52:Zeppelin Games
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499:Your Sinclair
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453:Sinclair User
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368:Sinclair User
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239:Your Sinclair
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227:Sinclair User
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188:Review scores
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105:Single-player
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573:Action games
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173:3D Tank Duel
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113:3D Tank Duel
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43:Publisher(s)
31:Developer(s)
25:3D Tank Duel
193:Publication
122:ZX Spectrum
64:ZX Spectrum
59:Platform(s)
562:Categories
306:References
293:Quicksilva
289:Battlezone
127:Battlezone
184:Reception
179:Reception
145:Gameplay
120:for the
91:Genre(s)
102:Mode(s)
70:Release
524:Crash!
425:Crash!
342:Crash!
96:Action
220:32/40
203:Crash
196:Score
159:radar
244:4/10
155:UFOs
151:tank
82:1984
137:by
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544:.
533:^
521:.
508:^
496:.
485:^
473:.
462:^
450:.
434:^
422:.
407:^
395:.
377:^
365:.
351:^
339:.
314:^
141:.
78:EU
80::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.