Knowledge (XXG)

4X

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735:, players may win through total domination of all opposing players by conquest of their cities, but may also win through technological achievements (being the first to launch a spacecraft to a new planet), diplomacy (being elected the world leader by other nations), or other means. Multiple victory conditions help to support the human player who may have to shift strategies as the game progresses and opponents secure key resources before the player can. However, these multiple conditions can also give the computer-controlled opponents multiple pathways to potentially outwit the player, who is generally going to be over-powered in certain areas over the computer opponents. A component of the late-game design in 4X games is forcing the player to commit to a specific victory condition by making the cost and resources required to secure it so great that other possible victory conditions may need to be passed over. 749: 576:, which represents a series of advancements that players can unlock to gain new units, buildings, and other capabilities. Technology trees in 4X games are typically larger than in other strategy games, featuring a larger selection of different choices. Empires must generate research resources and invest them in new technology. In 4X games, the main prerequisite for researching an advanced technology is knowledge of earlier technology. This is in contrast to non-4X real-time strategy games, where technological progress is achieved by building structures that grant access to more advanced structures and units. 601:, that allow players to manage battles on a tactical battle screen. Even in 4X games with more detailed control over battles, victory is usually determined by superior numbers and technology, with battle tactics playing a smaller part. 4X games differ from other combat-focused strategy games by putting more emphasis on research and economics. Researching new technology will grant access to new combat units. Some 4X games even allow players to research different unit components. This is more typical of space 4X games, where players may assemble a ship from a variety of engines, shields, and weaponry. 72: 5215: 38: 548: 541: 397:
largest, most efficient empire possible. Naturally, the other players will he trying to do the same, therefore their extermination becomes a paramount concern. A classic situation, indeed, and when the various parts are properly designed, other X’s seem to follow. Words like EXcite, EXperiment and EXcuses (to one’s significant others) must be added to a gamer’s X-Rating list." It is unknown if this is first use of the term "4x".
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toward instant victory thresholds (military or otherwise), and thus no simple way for any one player to credibly brandish the threat of immanent and irremediable defeat against the others, contest in grand strategies typically emerges more organically than in 4X games, when and where it is geopolitically meaningful, rather than as the inevitable outcome of a game's initial configuration as a
341:, for instance, includes neither exploration nor extermination. Unless extermination is targeted at non-player entities, it tends to be either nearly impossible (because of play balance mechanisms, since player elimination is usually considered an undesirable feature) or certainly unachievable (because victory conditions are triggered before extermination can be completed) in board games. 350: 622:
players, or maintain peace for a specified number of turns. Galactic Civilizations has a diplomatic victory which involves having alliances with at least four factions, with no factions outside of one's alliance; there are two ways to accomplish this: ally with all factions, or ally with at least the minimum number of factions and destroy the rest.
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of time, with specific starting and ending dates. As in 4X games, at the end of a campaign players are usually ranked on their overall achievements, and in grand strategies this is usually the only factor accounted for in victory. This results in longer, more complex and free-form campaigns defined largely by player-driven goals.
1389:(a nation-state's generalised prerogative in defining and pursuing its interests on the world stage), as against games where the player mostly commands the military during wartime. In computer gaming, this definition holds considerable overlap with that of 4X games, thus a more restrictive set of defining traits are usually used. 1121:(2016), along with expansion packs for each. Among major changes to the series have been new victory conditions, switching from a square to a hex-based grid, de-stacking military units to encourage more strategic battles, and more customizable options for governance and culture. Firaxis also developed 613:, diplomatic relations tend to be restricted to a binary choice between an ally or enemy. 4X games often allow more complex diplomatic relations between competitors who are not on the same team. Aside from making allies and enemies, players are also able to trade resources and information with rivals. 1392:
Grand strategy games are typically more strategically open than 4X games, which often have well-defined, instantaneous victory conditions such as "conquer everyone" or "win the space race". Grand strategy games typically lack such victory conditions and instead scope themselves over a definite period
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The open-ended, sprawling, and convoluted nature of grand strategy campaigns makes even major asymmetries strategically manageable: with no hard victory conditions, players in grand strategy games are not implicitly engaged to compete in a race to the finish. As there is no way for players to "rush"
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terminate". Emrich wrote, "Quadruple-X - I give MOO a XXXX rating because it features the essential four X's of any good strategic conquest game: EXplore, EXpand, EXploit and EXterminate. In other words, players must rise from humble beginnings, finding their way around the map while building up the
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war machines, called "mechs", to engage in combat and control territories. Players take up to two actions per turn using individual player boards, and the game proceeds until one player has earned six achievements. At this point, the players receive coins for the achievements they have attained and
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To experience a detailed model of a large empire, 4X games are designed with a complex set of game rules. For example, the player's productivity may be limited by pollution. Players may need to balance a budget, such as managing debt, or paying down maintenance costs. 4X games often model political
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In addition to victory through conquest, 4X games offer peaceful victory conditions or goals that involve no extermination of rival players (although war may still be a necessary by-product of reaching said goal). For example, a 4X game may offer victory to a player who achieves a certain score or
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that automate the micromanagement of a colony's build orders, but players criticized these governors for making poor decisions. In response, developers have tried other approaches to reduce micromanagement, and some approaches have been more well received than others. Commentators generally agree
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can last longer than twelve hours. However, fans of the genre often expect and embrace these long game sessions; Emrich wrote that "when the various parts are properly designed, other X's seem to follow. Words like EXcite, EXperiment and EXcuses (to one's significant others)". Turn-based 4X games
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Reviewers have also said that 4X games feature a range of diplomatic options, and that they are well known for their large detailed empires and complex gameplay. In particular, 4X games offer detailed control over an empire's economy, while other computer strategy games simplify this in favor of
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after a certain number of turns. Many 4X games award victory to the first player to master an advanced technology, accumulate a large amount of culture, or complete an awe-inspiring achievement. Several 4X games award "diplomatic victory" to anyone who can win an election decided by their rival
634:. Whereas other strategy games focus on combat, 4X games also offer more detailed control over diplomacy, economics, and research; creating opportunities for diverse strategies. This also challenges the player to manage several strategies simultaneously, and plan for long-term objectives. 579:
Research is important in 4X games because technological progress is an engine for conquest. Battles are often won by superior military technology or greater numbers, with battle tactics playing a smaller part. In contrast, military upgrades in non-4X games are sometimes small enough that
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and published by Czech Board Games in 2006. Its theme is the development of human civilization and the players determine the progress of their own civilization in different fields including culture, government, leadership, religion and science. The game won multiple awards including the
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Grand strategy games also differ from traditional 4X games in being "asymmetrical", meaning that players are bound to play out specific (often historical) starting conditions, rather than play as a set of equally free factions exploring and progressing in an open world. For example, 4X
695:. In early stages of a game this is usually not a problem, but later in a game directing an empire's numerous settlements can demand several minutes to play a single turn. This increases playing-times, which are a particular burden in multiplayer games. 4X games began to offer 680:
Since 4X games involve managing a large, detailed empire, game sessions usually last longer than other strategy games. Game sessions may require several hours of play-time, which can be particularly problematic for multiplayer matches. For example, a small-scale game in
1385:. Within the realm of tabletop wargaming where grand strategy games originate, they are conventionally defined as those games in which the player governs all the capacities of a nation-state, including its economy, diplomacy, and internal politics, with a focus on 1401:
starts all players on equal footing, as small tribes in a largely ahistoric wilderness, while grand strategies seek to at least approximately represent the actual conditions of their time period, even when those are not fairly balanced toward all players.
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is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful.
810:, first released in 1984, though primarily regarded as the first multiplayer space trader, included space exploration, resource management, empire building, expansion and conquest. It has been cited by the author of 359:
let empires explore the map, expanding by founding new colonies and exploiting their resources. The game can be won by becoming an elected leader of the galaxy, exterminating all opponents, or eliminating the
528:. Each player takes control of a different civilization or race with unique characteristics and strengths. Most 4X games represent these racial differences with a collection of economic and military bonuses. 588:
Combat is an important part of 4X gameplay, because 4X games allow a player to win by exterminating all rival players, or by conquering a threshold amount of the game's universe. Some 4X games, such as
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as a "RT4X" game. This combination of features earned the game a mention as one of the top games from 2008, including GameSpot's award for best strategy game, and IGN's award for best PC game. The
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means attacking and eliminating rival players. Since in some games all territory is eventually claimed, eliminating a rival's presence may be the only way to achieve further expansion.
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Sins of a Solar Empire is a "RT4X" game, blending the epic strategy and empire management of the 4X genre with the fast-paced and tactical elements of a real-time strategy title.
966:, Emrich coined the term "XXXX" to describe the emerging genre. Eventually, the "4X" label was adopted by the game industry, and is now applied to several earlier game releases. 2390: 3962: 662:
screens and modes, such as a separate screen for diplomacy, managing individual settlements, and managing battle tactics. Sometimes systems are intricate enough to resemble a
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By the late 1990s, real-time strategy games began outselling turn-based games. As they surged in popularity, major 4X developers fell into difficulties. Sid Meier's
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Such complexity requires players to manage a larger amount of information than other strategy games. Game designers often organize empire management into different
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In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practical constraints of components and playing time. The
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These gameplay elements may happen in separate phases of gameplay, or may overlap with each other over varying lengths of game time depending on
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4X games were also common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games.
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in 2006, featuring a combination of turn-based strategy and real-time tactical combat. The blend of 4X and real-time strategy gameplay led
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means players claim new territory by creating new settlements, or sometimes by extending the influence of existing settlements.
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have a long expansion phase, because players must make large investments in research to explore and expand into all areas.
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is a board game for one to five players designed by Jamey Stegmaier and published by Stonemaier Games in 2016. Set in an
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were released in 1995, and both continued the genre's emphasis on strategic depth and empire management. Meanwhile, the
3753: 2153: 1367: 1232: 404:"only pays lip service to the four Xs", and other game commentators adopted the "4X" label to describe similar games. 71: 2196: 2058: 1028: 5214: 4429: 3905: 3505: 6102: 5839: 5639: 5479: 5404: 4454: 2993: 1991: 1553:
version of 1920s Europe, players control factions that produce resources, develop economic infrastructure, and use
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into a real-time video game. Going in the opposite direction, in 2002 Eagle Games made a board game adaptation of
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4X games are known for their complex gameplay and strategic depth. Gameplay usually takes priority over elaborate
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where he rated the game "XXXX" as a pun on the XXX rating for pornography. The four Xs were an abbreviation for "E
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4X games allow rival players to engage in diplomacy. While some strategy games may offer shared victory and
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the territories they control, and the player with the most coins is declared the winner. As of June 2023,
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means players gather and use resources in areas they control, and improve the efficiency of that usage.
4218:"Humankind release date, trailer, gameplay, everything we know about Amplitude's new 4X "Magnum Opus"" 1083:, its release in 2003 was met with criticism for its lack of player control, poor interface, and weak 37: 5892: 5783: 5627: 5423: 5117: 5075: 4936: 4915: 4884: 3988: 3966: 2815: 2461: 1564: 1356: 1088: 484: 160: 5649: 5599: 5554: 5387: 5267: 1545: 1426: 1227: 1213: 1079: 1077:
encountered development problems followed by a rushed release in 2001. Despite the excitement over
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Most 4X and similar strategy games feature multiple possible ways to win the game. For example, in
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Because of repetitive actions and long-playing times, 4X games have been criticized for excessive
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franchises expanded their market with versions for the Macintosh. Sid Meier's team also produced
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Cross-fertilization between board games and video games continued. For example, some aspects of
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was designed to reduce the incentives for micromanagement, and reviewers found that the game's
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Alexander, Leigh; Caoili, Eric; Carless, Simon; Nutt, Christian; Remo, Chris (2008-12-30).
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computer game and board game is the importance of diplomacy and technological advancement.
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introduced the relationship between economic growth, technological progress, and conquest.
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titles. The gameplay involves building an empire, which takes place in a setting such as
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listed slightly over 200 board games classified under 4X type, including titles such as
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is a company that was spun out from developing video game adaptions of board games from
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succeeds, which GamingNexus.com attributes to the game's use of programmable governors.
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is typical of 4X games where there is a separate interface for managing each settlement.
5659: 5365: 5249: 5161: 5156: 5047: 4089: 1437: 1386: 1361: 1294: 1268: 1252: 1111: 714: 639: 349: 140: 4565: 3669: 3423:"Rich "Zdim" Carlson of Looking Glass Studios: The History of Computer Games – Part I" 1646: 1188:(2003), a space-themed 4X game. The game was successful and was compared favorably to 645: 642:, or a senate that can oust the player's political party or force them to make peace. 6076: 5803: 5644: 5585: 5436: 5377: 5168: 5127: 5070: 2357: 1754: 1618: 1559: 1308: 1284: 1062: 998: 928: 521: 505: 449: 270: 125: 3483: 3105: 2261: 6040: 6002: 5844: 5694: 5612: 5277: 5239: 5200: 5100: 5080: 5062: 4698: 1407: 1273: 1260:. These series, as of 2023, remain under active development at Paradox, along with 1257: 1217: 1131:(2014) as lightweight, console-friendly versions of 4X games, but brought the full 618: 93: 3395:"From Civilization to Stellaris, how strategy games struggle against player power" 2412: 1343:
developers have also contributed towards the 4X genre during the 2010s and 2020s.
1266:(2016), a grand strategy title based on space conflict. Paradox also acquired the 4055: 1071:
in 1999 to critical acclaim, but the game fell short of commercial expectations.
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were published in 1983, and are now seen retrospectively as 4X games. Although
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reduced micromanagement by limiting complete player control over their empire.
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In modern-day usage, 4X games are different from other strategy games such as
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This article is about the board and video game subgenre. For other uses, see
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by their greater complexity and scale, and their complex use of diplomacy.
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and popularized the level of detail that has become common in the genre.
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eventually became risk-averse to financing the development of 4X games.
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The 4X game genre has come to be defined as having the four following
2232: 1536: 1458:, combines a turn-based campaign map and real-time tactical battles. 1039: 1014: 944:
earned praise for its relatively simple yet challenging game design.
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typically divide these sessions into hundreds of turns of gameplay.
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technology tree. Note the complex dependencies between technologies.
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perience, an aspect that came with the subject matter of the game.
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technologically basic units remain important throughout the game.
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The 4X genre has also been extended by gamers who have supported
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became widely successful and influenced many 4X games to come;
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List of massively multiplayer online turn-based strategy games
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List of massively multiplayer online real-time strategy games
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In 1991, two highly influential space games were released.
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By February 1994, another author in the magazine said that
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made empire management more elegant. On the other hand,
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series remains in development, with the latest title,
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compared its importance to computer gaming to that of
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Eventually real-time 4X games were released, such as
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was inspired by the idea of adapting the board game
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were drawn from the first edition of the board game
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review: The most-hyped board game of 2016 delivers"
3336:(Press release). Quicksilver Software. 2000-05-11. 2190: 2188: 2186: 2184: 2182: 2180: 2178: 193:
List of multiplayer online battle arena video games
4648:. American Library Association. pp. 54, 123. 2801: 2799: 2797: 1825:"MicroProse's Strategic Space Opera is Rated XXXX" 4401:"GameSpot Best Games of 2008: Best Strategy Game" 3662:"The Greatest Games of All Time: Master of Orion" 3356: 3354: 2454:"A History of Real-Time Strategy Games – Dune II" 2223: 2221: 2154:"Sins of a Solar Empire for PC Review – GameSpot" 2089: 2087: 2085: 2083: 1992:"Review – Galactic Civilizations II: Dark Avatar" 307:computer games. The first 4X computer games were 4139:"Endless Space 2 review: Mood meets 4X strategy" 4056:"Review: Galactic Civilizations II: Dread Lords" 2714: 2712: 2121: 2119: 1744: 1742: 1740: 1738: 1178:entered the market through a remake of the 1993 464:Emrich later expanded his concept for designing 364:The term "4X" originates from a 1993 preview of 3714: 3712: 3128:"Galactic Civilizations II: Dread Lords Review" 2887: 2885: 2883: 2681: 2679: 2677: 2675: 2414:Andrew Rollings and Ernest Adams on Game Design 2052: 2050: 2048: 2046: 1962:"Galactic Civilizations II: Dark Avatar Review" 1671: 1669: 1667: 1641: 1639: 1637: 1635: 1192:, and led Stardock to continue the series with 948:is notable for its similarity to the 1993 game 905:was also released in 1991 and was cited by the 3721:"History of Space Empire Games – Introduction" 2929:Sid Meier's Civilization II Instruction Manual 2605: 2603: 2513: 2511: 2447: 2445: 2295:"Review: Sins of a Solar Empire Sinfully Good" 911:as the best space game of the year. A sequel, 774:published by Metagaming Concepts in 1974, and 4994: 4793: 4727:"The Most Hyped Board Game of 2016 Earned It" 3692:"Strategy Gaming: Part IV – In the Beginning" 2922: 2920: 2918: 2325: 2323: 2321: 2319: 239: 27:Genre of strategy-based video and board games 8: 2542: 2540: 1896: 1894: 1818: 1816: 1814: 1812: 1810: 1808: 1806: 1779: 1777: 1775: 1773: 1771: 1159:series has sold more than 57 million units. 800:was only a simple game of empire expansion, 4534:Fraser, Blair; Wardell, Brad (2008-04-28). 4430:"GameSpy 2008 Game of the Year – PC Top 10" 4109:: CS1 maint: numeric names: authors list ( 3470: 3468: 3152: 3150: 3148: 2417:. New Riders Publishing. pp. 321–345. 1604: 1602: 1600: 1598: 5761: 5419: 5035: 5001: 4987: 4979: 4800: 4786: 4778: 4270:"FreeCol SourceForge project of the month" 3829:"MobyGames – Sid Meier Video Game Credits" 3476:"IGN Videogame Hall of Fame: Civilization" 1707: 1705: 1703: 1701: 546: 299:The earliest 4X games borrowed ideas from 246: 232: 54: 4671:"Through the Ages Wins Polish Game Award" 3854:"MobyGames – List of all games of Simtex" 3185:"Feature: Galactic Civlizations [ 3076:"GameSpy Review – Galactic Civilizations" 3016:"IGN Preview – Civilization IV: Warlords" 2520:"GameSpy Review – Galactic Civilizations" 1513:Through the Ages: A Story of Civilization 335:board game that gave rise to Sid Meier's 208:List of tactical role-playing video games 41:Detailed empire management, seen here in 4759:"Mechanism: 4X | Family | BoardGameGeek" 4640:Brian Mayer, Christopher Harris (2009). 4510:"Master of Orion III – Designer's Diary" 4432:. GameSpy. December 2008. Archived from 3536:"Making the Best of All Possible Worlds" 3249:"IGN – Galactic Civilizations Interview" 2411:Rollings, Andrew; Adams, Ernest (2003). 2095:"Moby Games' 4x games Group Description" 1677:"Moby Games' 4x games Group Description" 1657:from the original on December 17, 2007. 1499:Sid Meier's Civilization: The Board Game 1272:series, which is a 4X series based on a 3611:from the original on September 15, 2020 2229:"Starships Unlimited: Divided Galaxies" 1594: 1493:Sid Meier's Civilization: The Boardgame 1483:Buck Rogers Battle for the 25th Century 1276:world that includes elements of magic. 213:List of turn-based strategy video games 62: 4370:"Sins of a Solar Empire beta unveiled" 4102: 3775:"MobyGames – Sid Meier's Civilization" 3578:from the original on November 21, 2020 3219:"Master of Orion III Hands-On Preview" 3046:"IGN Preview – Galactic Civilizations" 1938:. Malfador. 1998-01-21. Archived from 1195:Galactic Civilizations II: Dread Lords 458:Galactic Civilizations II: Dark Avatar 218:List of turn-based tactics video games 198:List of real-time strategy video games 3074:Rausch, Allen "Delsyn" (2003-03-28). 2518:Rausch, Allen "Delsyn" (2003-03-28). 2258:"GalCiv2, SotS, SEV: a 4X Comparison" 2002:from the original on 5 September 2008 1857:. Computer Gaming World (Issue #110). 1609:Habib, J. "PyroFalkon" (2006-08-17). 1099:Firaxis has continued to develop the 954:, with its simple yet deep gameplay. 263:Explore, Expand, Exploit, Exterminate 203:List of real-time tactics video games 7: 4512:. QuickSilver Software. 2000-12-13. 4276:from the original on 20 January 2009 2838:"Master of Orion III Developer Chat" 2128:"Sins of a Solar Empire Review (PC)" 1868:Cirulis, Martin E. (February 1994). 4895:Rise and Decline of the Third Reich 4725:Guarino, Ben (September 16, 2016). 4591:"Civilization Has A New Board Game" 3932:"Making Of: Soren Johnson On Civ 4" 3104:. Tacticular Cancer. Archived from 2747:"Review – Master of Orion III (PC)" 2612:"GameSpot Review – Space Empires V" 2260:. Tacticular Cancer. Archived from 2231:. Deaf Gamers. 2000. Archived from 1539:in 2010, where it was published as 958:drew upon earlier 4X games such as 857:. A notable similarity between the 418:means players send scouts across a 4739:from the original on April 1, 2017 4706:from the original on July 30, 2016 4688:Zimmerman, Aaron (July 30, 2016). 4455:"IGN PC: PC Game of the Year 2008" 3989:"Firaxis explains lack of Civ PSP" 3906:"Featured Article: Alpha Centauri" 3564:Lynch, Dennis (January 31, 1992). 2197:"Previews: Sins of a Solar Empire" 1903:"PC Retroview: Master of Orion II" 1829:Computer Gaming World (Issue #110) 1520:for 2–4 players designed by 986:launched its first version of the 766:Early 4X games were influenced by 500:4X computer and board games are a 422:to reveal surrounding territories. 178:List of grand strategy video games 25: 4546:from the original on 14 July 2008 4086:"Reviews: Galactic Civilizations" 4035:from the original on May 18, 2021 3878:Walker, Mark H. (February 2002). 3781:from the original on 16 June 2008 3756:from the original on 16 June 2008 3690:Walker, Mark H. (February 2002). 3161:. Game Revolution. Archived from 2927:Caspian-Kaufman, Jonatha (1996). 2364:from the original on 25 July 2008 2134:from the original on 24 June 2008 2027:. 14 January 2009. Archived from 1611:"Civilization IV: Warlords Guide" 1226:series dealing with conflicts in 5213: 4916:Eclipse: New Dawn for the Galaxy 4572:from the original on 9 July 2008 4342:Hailes, Aidan (11 August 2019). 3969:from the original on 1 July 2010 3516:from the original on 31 May 2008 2865:. Ironclad Games. Archived from 2719:Lafferty, Michael (2000-08-31). 2393:from the original on 6 July 2008 2059:"Sins of a Solar Empire Preview" 539: 70: 6098:Turn-based strategy video games 4516:from the original on 2008-05-13 4491:from the original on 2009-01-31 4461:. December 2008. Archived from 4411:from the original on 2013-01-24 4382:from the original on 2020-11-21 4324:from the original on 2016-11-07 4251:from the original on 2008-10-08 4216:Toms, Ollie (August 19, 2019). 4198:from the original on 2008-10-25 4182:Wallis, Alistair (2007-07-26). 4066:from the original on 2009-02-13 3999:from the original on 2009-02-13 3944:from the original on 2008-09-22 3912:from the original on 2007-10-22 3860:from the original on 2010-05-05 3835:from the original on 2008-02-29 3546:from the original on 2013-12-03 3393:Robinson, Joe (July 26, 2021). 3372:from the original on 2011-07-19 3340:from the original on 2008-10-06 3285:from the original on 2008-12-11 3279:"Galactic Civilizations Review" 3229:from the original on 2008-12-12 3157:Villines, Joshua (2001-07-04). 2808:"Sins of a Solar Empire Review" 2753:from the original on 2008-12-11 2698:from the original on 2013-01-02 2651:"Galactic Civilizations Review" 2622:from the original on 2013-01-02 2431:from the original on 2010-09-17 2332:"Sins of a Solar Empire Review" 2305:from the original on 2009-05-04 2293:Cavalli, Earnest (2008-03-17). 2164:from the original on 2013-01-10 1880:from the original on 2017-10-03 1835:from the original on 2014-07-16 1823:Emrich, Alan (September 1993). 1749:Abner, William (January 2002). 926:was released for the PC, while 99:Multiplayer online battle arena 6088:Real-time strategy video games 4669:David Welsh (April 28, 2010). 4017:Makuch, Eddie (May 18, 2021). 3534:Emrich, Alan (December 1991). 3189:] II Alien Races, Part IV" 2894:"IGN: Space Empires IV Review" 2649:Brenesal, Barry (2003-04-08). 2549:"IGN – Space Empires V Review" 2126:GameDaily Staff (2008-02-05). 1853:Alan Emrich (September 1993). 1452:series, debuting in 2000 with 1: 4673:. Game Salute. Archived from 4564:Bub, Andrew S. (2004-08-20). 4295:"Golden Age of Civilizations" 4054:Gillen, Kieron (2006-03-06). 3930:Gillen, Kieron (2008-02-08). 3750:"Galactic Civilizations Gold" 3506:"The History of Civilization" 3126:Abner, William (2006-03-28). 3100:YourConscience (2007-10-07). 2949:Master of Orion – Game manual 2256:YourConscience (2006-12-16). 1571:Heroes of Land, Air & Sea 1440:to market their 2008 release 816:as an important influence on 572:4X games typically feature a 173:List of artillery video games 4312:Clare, Oliver (2007-01-29). 3987:Bramwell, Tom (2007-07-16). 3800:"Master of Orion II for Mac" 3660:Ocampo, Jason (2005-08-26). 3597:Butts, Steve (May 9, 2012). 3566:"The best and worst of 1991" 2984:Ocampo, Jason (2006-02-07). 2959:. p. 62. Archived from 2863:"Sins of a Solar Empire FAQ" 2836:Quick, Dan (February 2002). 2385:Dobson, Jason (2008-02-01). 2152:Ocampo, Jason (2008-02-13). 1135:experience to consoles with 402:Command Adventures: Starship 47:, is a central aspect of 4X 4368:Surette, Tim (2007-03-21). 4272:. SourceForge. 2007-02-28. 3719:Geryk, Bruce (2001-08-08). 3630:Geryk, Bruce (2001-08-08). 3362:"Master of Orion 3 reviews" 3277:Sager, Tyler (2006-06-16). 3247:Butts, Steve (2001-06-21). 3130:. GameShark. Archived from 3044:Butts, Steve (2003-02-04). 3014:Butts, Steve (2006-07-17). 2771:Butts, Steve (2007-06-21). 2723:. Game Zone. Archived from 2686:Geryk, Bruce (2001-08-08). 2610:Lackey, Jeff (2006-11-03). 2547:Butts, Steve (2006-12-04). 2485:Geryk, Bruce (2001-08-08). 2452:Geryk, Bruce (2001-03-30). 2334:. GameShark. Archived from 2330:VanDyk, Dave (2008-02-14). 1990:Lackey, Jeff (2007-02-28). 1960:Butts, Steve (2007-02-12). 1712:Butts, Steve (2008-02-15). 1528:International Gamers Awards 1331:Golden Age of Civilizations 1139:. Firaxis also developed a 6119: 5211: 4485:"Gamasutra's Best of 2008" 4184:"Stardock's Wardell Talks 3217:Parker, Sam (2002-12-18). 2806:Booth, Neil (2008-02-19). 2745:Parker, Sam (2003-03-24). 2721:"Space Empires IV Preview" 1541:Cywilizacja: Poprzez Wieki 1282:entered the 4X venue with 1201:Galactic Civilizations III 1152:Civilization: Beyond Earth 1146:Sid Meier's Alpha Centauri 1068:Sid Meier's Alpha Centauri 353:4X computer games such as 29: 5021:List of video game genres 5016: 4968:Hobby Games: The 100 Best 3904:Tito, Greg (2005-10-04). 3882:. GameSpy. Archived from 3831:. MobyGames. 2008-06-24. 3694:. GameSpy. Archived from 3452:Official TradeWars Museum 3425:. GameSpy. Archived from 3303:Cork, Jeff (2008-02-04). 3078:. GameSpy. Archived from 2840:. GameSpy. Archived from 2579:"StarCraft for PC Review" 2577:Dulin, Ron (1998-04-15). 2522:. GameSpy. Archived from 1901:Chick, Tom (2000-10-02). 1788:. GameSpy. Archived from 1753:. GameSpy. Archived from 1488:Sid Meier's Civilization, 1207:Galactic Civilizations IV 974:Following the success of 776:text-based computer games 492:combat-focused gameplay. 5313:Digital collectible card 4084:1up Staff (2003-03-26). 3965:. 2K Games. 2010-06-11. 3448:"History of VGA Planets" 2935:. pp. 67–71, 80–83. 2356:Cook, Brad (July 2006). 2195:GFW Staff (2007-02-20). 1870:"Adventures in Cynicism" 1714:"Sins of a Solar Empire" 1505:Civilization: A New Dawn 1155:(2014). As of 2021, the 996:, and the long-standing 917:, was released in 2009. 863:Sid Meier's Civilization 835:Sid Meier's Civilization 5398:Roguelike deck-building 5306:Roguelike deck-building 4809:Grand strategy wargames 3183:Stardock (2007-01-19). 1124:Civilization Revolution 867:personal computer games 865:was also influenced by 851:board game also called 532:Research and technology 3806:. 1996. Archived from 3599:"Armada 2526 Hands On" 3102:"Review – Lost Empire" 2946:Barcia, Steve (1993). 1651:Sins of a Solar Empire 1584:List of 4X video games 1478:Sins of a Solar Empire 1443:Sins of a Solar Empire 1185:Galactic Civilizations 989:Galactic Civilizations 763: 711:Sins of a Solar Empire 706:Galactic Civilizations 684:Sins of a Solar Empire 655: 592:Galactic Civilizations 361: 168:List of 4X video games 52: 5640:Tactical role-playing 5405:Tactical role-playing 4921:Star Trek: Ascendancy 4314:"Priceless Victories" 4088:. 1up. Archived from 3540:Computer Gaming World 3421:Kosak, Dave "Fargo". 1876:. pp. 110, 112. 1874:Computer Gaming World 1784:Accardo, Sal (2006). 893:Computer Gaming World 755:, the creator of the 751: 648: 485:Command & Conquer 373:Computer Gaming World 352: 40: 6093:Strategy video games 6020:Vertically scrolling 4937:Computer Third Reich 4854:History of the World 4816:Abstract board games 4245:"Mobygames: Freeciv" 1357:Grand strategy games 1352:Grand strategy games 932:was released on the 871:city management game 605:Peaceful competition 280:, and includes both 64:Strategy video games 5650:Turn-based strategy 5555:Submarine simulator 5361:Action role-playing 5268:Interactive fiction 1468:Master of Orion III 1427:Starships Unlimited 1414:Real-time hybrid 4X 1228:early modern Europe 1214:Paradox Interactive 1080:Master of Orion III 960:Reach for the Stars 802:Reach for the Stars 793:Reach for the Stars 720:Master of Orion III 638:challenges such as 508:, and include both 448:. For example, the 292:generally involves 131:Turn-based strategy 58:Part of a series on 32:4X (disambiguation) 6051:Video game modding 5993:Nonlinear gameplay 5655:Turn-based tactics 5623:Real-time strategy 4963:Tabletop Simulator 4849:Age of Renaissance 4677:on April 25, 2012. 4644:Libraries got game 4223:Rock Paper Shotgun 3937:Rock Paper Shotgun 3542:. pp. 86–90. 2031:on 14 January 2009 1831:. pp. 92–93. 1653:. Ironclad Games. 1433:Sword of the Stars 1421:Imperium Galactica 1246:series set in the 1236:series set in the 1223:Europa Universalis 1172:released in 2023. 1169:Total War: Pharaoh 1055:Master of Orion II 837:was influenced by 798:Andromeda Conquest 787:Andromeda Conquest 764: 727:Victory conditions 656: 514:real-time strategy 362: 356:Master of Orion II 294:building an empire 286:real-time strategy 136:Turn-based tactics 104:Real-time strategy 53: 6103:Video game genres 6068: 6067: 6064: 6063: 6056:Video game remake 5964:Emergent gameplay 5635:Real-time tactics 5594: 5593: 5533:Flight simulation 5263:Graphic adventure 5209: 5208: 5010:Video game genres 4976: 4975: 4911:Twilight Imperium 4868:Detailed wargames 4842:World epoch games 4763:boardgamegeek.com 4655:978-0-8389-1009-2 3315:on April 22, 2008 1934:Space Empires III 1551:alternate history 1473:Twilight Imperium 1462:4X in board games 1455:Shogun: Total War 1311:releases such as 1280:Amplitude Studios 1256:series involving 781:Cosmic Balance II 478:Modern definition 470:with a fifth X, e 467:Master of Orion 3 261:(abbreviation of 256: 255: 116:Real-time tactics 16:(Redirected from 6110: 6046:Video game clone 5762: 5758:Related concepts 5565:Vehicular combat 5420: 5293:Digital tabletop 5273:Interactive film 5233:Grand Theft Auto 5224:Action-adventure 5217: 5174:Platform fighter 5053:Platform fighter 5036: 5003: 4996: 4989: 4980: 4904:Space "4x" games 4802: 4795: 4788: 4779: 4773: 4772: 4770: 4769: 4755: 4749: 4748: 4746: 4744: 4722: 4716: 4715: 4713: 4711: 4685: 4679: 4678: 4666: 4660: 4659: 4647: 4637: 4631: 4630: 4628: 4627: 4612: 4606: 4605: 4603: 4602: 4597:. 15 August 2017 4587: 4581: 4580: 4578: 4577: 4561: 4555: 4554: 4552: 4551: 4531: 4525: 4524: 4522: 4521: 4506: 4500: 4499: 4497: 4496: 4480: 4474: 4473: 4471: 4470: 4451: 4445: 4444: 4442: 4441: 4426: 4420: 4419: 4417: 4416: 4397: 4391: 4390: 4388: 4387: 4365: 4359: 4358: 4356: 4354: 4339: 4333: 4332: 4330: 4329: 4309: 4303: 4302: 4297:. 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3563: 3562: 3558: 3549: 3547: 3533: 3532: 3528: 3519: 3517: 3504:Edwards, Benj. 3503: 3502: 3498: 3489: 3487: 3474: 3473: 3466: 3456: 3454: 3446: 3445: 3441: 3432: 3430: 3429:on 17 June 2008 3420: 3419: 3415: 3405: 3403: 3392: 3391: 3384: 3375: 3373: 3360: 3359: 3352: 3343: 3341: 3332: 3331: 3327: 3318: 3316: 3302: 3301: 3297: 3288: 3286: 3276: 3275: 3271: 3262: 3260: 3246: 3245: 3241: 3232: 3230: 3216: 3215: 3211: 3202: 3200: 3199:on 19 July 2008 3182: 3181: 3177: 3168: 3166: 3156: 3155: 3146: 3137: 3135: 3134:on 19 July 2008 3125: 3124: 3120: 3111: 3109: 3099: 3098: 3094: 3085: 3083: 3073: 3072: 3068: 3059: 3057: 3043: 3042: 3038: 3029: 3027: 3013: 3012: 3008: 2999: 2997: 2983: 2982: 2978: 2969: 2967: 2963: 2952: 2945: 2944: 2940: 2926: 2925: 2916: 2907: 2905: 2891: 2890: 2881: 2872: 2870: 2861: 2860: 2856: 2847: 2845: 2835: 2834: 2830: 2821: 2819: 2805: 2804: 2795: 2786: 2784: 2783:on 25 July 2008 2770: 2769: 2765: 2756: 2754: 2744: 2743: 2739: 2730: 2728: 2718: 2717: 2710: 2701: 2699: 2685: 2684: 2673: 2664: 2662: 2648: 2647: 2634: 2625: 2623: 2609: 2608: 2601: 2592: 2590: 2576: 2575: 2571: 2562: 2560: 2546: 2545: 2538: 2529: 2527: 2517: 2516: 2509: 2500: 2498: 2484: 2483: 2476: 2467: 2465: 2451: 2450: 2443: 2434: 2432: 2425: 2410: 2409: 2405: 2396: 2394: 2384: 2383: 2376: 2367: 2365: 2355: 2354: 2350: 2341: 2339: 2329: 2328: 2317: 2308: 2306: 2292: 2291: 2276: 2267: 2265: 2255: 2254: 2247: 2238: 2236: 2227: 2226: 2219: 2210: 2208: 2194: 2193: 2176: 2167: 2165: 2151: 2150: 2146: 2137: 2135: 2125: 2124: 2117: 2108: 2106: 2105:on 18 June 2008 2093: 2092: 2081: 2072: 2070: 2056: 2055: 2044: 2034: 2032: 2019: 2018: 2014: 2005: 2003: 1989: 1988: 1984: 1975: 1973: 1959: 1958: 1954: 1945: 1943: 1942:on 13 June 2008 1930: 1929: 1925: 1916: 1914: 1900: 1899: 1892: 1883: 1881: 1867: 1866: 1862: 1852: 1851: 1847: 1838: 1836: 1822: 1821: 1804: 1795: 1793: 1792:on 8 April 2008 1783: 1782: 1769: 1760: 1758: 1748: 1747: 1736: 1727: 1725: 1711: 1710: 1699: 1690: 1688: 1687:on 18 June 2008 1675: 1674: 1665: 1645: 1644: 1633: 1624: 1622: 1608: 1607: 1596: 1592: 1580: 1464: 1416: 1383:Master of Orion 1354: 1349: 1190:Master of Orion 1137:Civilization VI 1118:Civilization VI 1106:Civilization IV 1097: 1089:Game publishers 1049:Master of Magic 1044:Master of Orion 1038:in 1996, while 1035:Civilization II 1024:Master of Orion 980:Master of Orion 972: 964:Master of Orion 956:Master of Orion 951:Master of Orion 908:Chicago Tribune 746: 741: 729: 693:micromanagement 678: 628: 607: 598:Master of Orion 586: 574:technology tree 570: 569: 568: 564: 557: 552: 551: 544: 534: 498: 480: 376:by game writer 367:Master of Orion 347: 252: 223: 222: 163: 153: 152: 109:Time management 84: 35: 28: 23: 22: 15: 12: 11: 5: 6116: 6114: 6106: 6105: 6100: 6095: 6090: 6085: 6075: 6074: 6066: 6065: 6062: 6061: 6059: 6058: 6053: 6048: 6043: 6038: 6032: 6030: 6026: 6025: 6023: 6022: 6017: 6012: 6010:Side-scrolling 6007: 6006: 6005: 6000: 5990: 5985: 5978: 5971: 5966: 5961: 5960: 5959: 5948: 5946: 5942: 5941: 5939: 5938: 5937: 5936: 5931: 5918: 5912: 5910: 5906: 5905: 5903: 5902: 5897: 5896: 5895: 5890: 5885: 5874: 5872: 5868: 5867: 5865: 5864: 5863: 5862: 5857: 5855:Climate change 5852: 5842: 5837: 5832: 5827: 5826: 5825: 5813: 5806: 5801: 5796: 5791: 5786: 5781: 5774: 5768: 5766: 5759: 5755: 5754: 5752: 5751: 5746: 5741: 5736: 5731: 5726: 5725: 5724: 5714: 5709: 5708: 5707: 5697: 5692: 5686: 5684: 5680: 5679: 5677: 5676: 5675: 5674: 5672:Grand strategy 5664: 5663: 5662: 5652: 5647: 5642: 5637: 5632: 5631: 5630: 5620: 5615: 5610: 5604: 5602: 5596: 5595: 5592: 5591: 5589: 5588: 5583: 5577: 5575: 5571: 5570: 5568: 5567: 5562: 5557: 5552: 5551: 5550: 5545: 5540: 5529: 5527: 5521: 5520: 5518: 5517: 5516: 5515: 5510: 5500: 5494: 5492: 5486: 5485: 5483: 5482: 5477: 5472: 5466: 5464: 5458: 5457: 5455: 5454: 5449: 5444: 5439: 5434: 5428: 5426: 5417: 5411: 5410: 5408: 5407: 5402: 5401: 5400: 5390: 5388:Monster-taming 5385: 5380: 5375: 5374: 5373: 5368: 5366:Looter shooter 5357: 5355: 5349: 5348: 5346: 5345: 5340: 5333: 5327: 5325: 5319: 5318: 5316: 5315: 5310: 5309: 5308: 5297: 5295: 5289: 5288: 5286: 5285: 5280: 5275: 5270: 5265: 5260: 5254: 5252: 5246: 5245: 5243: 5242: 5237: 5228: 5226: 5220: 5219: 5212: 5210: 5207: 5206: 5204: 5203: 5198: 5193: 5192: 5191: 5178: 5177: 5176: 5166: 5165: 5164: 5162:Hack and slash 5153: 5151: 5147: 5146: 5144: 5143: 5138: 5132: 5130: 5124: 5123: 5121: 5120: 5115: 5110: 5109: 5108: 5103: 5098: 5088: 5083: 5078: 5073: 5067: 5065: 5059: 5058: 5056: 5055: 5050: 5048:Endless runner 5044: 5042: 5033: 5027: 5026: 5024: 5023: 5017: 5014: 5013: 5008: 5006: 5005: 4998: 4991: 4983: 4974: 4973: 4971: 4970: 4965: 4960: 4955: 4949: 4947: 4943: 4942: 4940: 4939: 4933: 4931: 4930:Computer games 4927: 4926: 4924: 4923: 4918: 4913: 4907: 4905: 4901: 4900: 4898: 4897: 4892: 4890:World War Two: 4887: 4882: 4877: 4871: 4869: 4865: 4864: 4862: 4861: 4856: 4851: 4845: 4843: 4839: 4838: 4836: 4835: 4830: 4825: 4819: 4817: 4813: 4812: 4807: 4805: 4804: 4797: 4790: 4782: 4775: 4774: 4750: 4717: 4680: 4661: 4654: 4632: 4620:Paste Magazine 4607: 4582: 4556: 4526: 4501: 4475: 4446: 4421: 4407:. 2008-12-24. 4392: 4360: 4334: 4304: 4301:on 2016-01-12. 4286: 4261: 4236: 4208: 4188:, Indie Power" 4174: 4154: 4130: 4116: 4076: 4046: 4009: 3979: 3954: 3922: 3896: 3870: 3845: 3820: 3791: 3766: 3741: 3708: 3682: 3652: 3622: 3589: 3556: 3526: 3496: 3464: 3439: 3413: 3382: 3350: 3325: 3295: 3269: 3239: 3209: 3175: 3144: 3118: 3092: 3066: 3036: 3006: 2976: 2938: 2914: 2892:Bates, Jason. 2879: 2869:on 15 May 2008 2854: 2828: 2793: 2763: 2737: 2708: 2671: 2661:on 6 July 2008 2632: 2599: 2569: 2536: 2507: 2474: 2441: 2423: 2403: 2374: 2348: 2338:on 16 May 2008 2315: 2274: 2245: 2217: 2174: 2144: 2115: 2079: 2057:Molloy, Sean. 2042: 2012: 1982: 1952: 1923: 1890: 1860: 1845: 1802: 1767: 1734: 1697: 1663: 1631: 1593: 1591: 1588: 1587: 1586: 1579: 1576: 1522:Vlaada Chvatil 1463: 1460: 1438:Ironclad Games 1415: 1412: 1387:grand strategy 1368:Crusader Kings 1362:Hearts of Iron 1353: 1350: 1348: 1345: 1295:Endless Legend 1269:Age of Wonders 1253:Hearts of Iron 1233:Crusader Kings 1112:Civilization V 1096: 1095:Recent history 1093: 971: 968: 869:, such as the 745: 742: 740: 737: 728: 725: 677: 674: 640:civil disorder 627: 624: 606: 603: 585: 582: 554: 553: 545: 538: 537: 536: 535: 533: 530: 506:strategy games 497: 494: 479: 476: 442: 441: 435: 429: 423: 346: 343: 271:strategy-based 254: 253: 251: 250: 243: 236: 228: 225: 224: 221: 220: 215: 210: 205: 200: 195: 190: 185: 180: 175: 170: 164: 159: 158: 155: 154: 151: 150: 145: 144: 143: 133: 128: 123: 118: 113: 112: 111: 101: 96: 91: 85: 80: 79: 76: 75: 67: 66: 60: 59: 49:strategy games 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 6115: 6104: 6101: 6099: 6096: 6094: 6091: 6089: 6086: 6084: 6081: 6080: 6078: 6071: 6057: 6054: 6052: 6049: 6047: 6044: 6042: 6039: 6037: 6034: 6033: 6031: 6027: 6021: 6018: 6016: 6013: 6011: 6008: 6004: 6001: 5999: 5996: 5995: 5994: 5991: 5989: 5986: 5984: 5983: 5979: 5977: 5976: 5972: 5970: 5967: 5965: 5962: 5958: 5955: 5954: 5953: 5950: 5949: 5947: 5943: 5935: 5932: 5930: 5928: 5924: 5923: 5922: 5919: 5917: 5914: 5913: 5911: 5907: 5901: 5900:Single-player 5898: 5894: 5891: 5889: 5886: 5884: 5881: 5880: 5879: 5876: 5875: 5873: 5869: 5861: 5858: 5856: 5853: 5851: 5848: 5847: 5846: 5843: 5841: 5838: 5836: 5833: 5831: 5828: 5824: 5823: 5819: 5818: 5817: 5814: 5812: 5811: 5807: 5805: 5802: 5800: 5797: 5795: 5792: 5790: 5787: 5785: 5782: 5780: 5779: 5775: 5773: 5770: 5769: 5767: 5763: 5760: 5756: 5750: 5747: 5745: 5742: 5740: 5737: 5735: 5732: 5730: 5727: 5723: 5720: 5719: 5718: 5715: 5713: 5710: 5706: 5703: 5702: 5701: 5698: 5696: 5693: 5691: 5688: 5687: 5685: 5681: 5673: 5670: 5669: 5668: 5665: 5661: 5658: 5657: 5656: 5653: 5651: 5648: 5646: 5645:Tower defense 5643: 5641: 5638: 5636: 5633: 5629: 5626: 5625: 5624: 5621: 5619: 5616: 5614: 5611: 5609: 5606: 5605: 5603: 5601: 5597: 5587: 5586:Immersive sim 5584: 5582: 5579: 5578: 5576: 5572: 5566: 5563: 5561: 5558: 5556: 5553: 5549: 5546: 5544: 5541: 5539: 5536: 5535: 5534: 5531: 5530: 5528: 5526: 5522: 5514: 5511: 5509: 5506: 5505: 5504: 5501: 5499: 5496: 5495: 5493: 5491: 5487: 5481: 5478: 5476: 5475:City-building 5473: 5471: 5468: 5467: 5465: 5463: 5459: 5453: 5450: 5448: 5445: 5443: 5440: 5438: 5435: 5433: 5430: 5429: 5427: 5425: 5421: 5418: 5416: 5412: 5406: 5403: 5399: 5396: 5395: 5394: 5391: 5389: 5386: 5384: 5381: 5379: 5378:Dungeon crawl 5376: 5372: 5369: 5367: 5364: 5363: 5362: 5359: 5358: 5356: 5354: 5350: 5344: 5343:Tile-matching 5341: 5339: 5338: 5334: 5332: 5331:Hidden object 5329: 5328: 5326: 5324: 5320: 5314: 5311: 5307: 5304: 5303: 5302: 5301:Deck-building 5299: 5298: 5296: 5294: 5290: 5284: 5281: 5279: 5276: 5274: 5271: 5269: 5266: 5264: 5261: 5259: 5256: 5255: 5253: 5251: 5247: 5241: 5238: 5236: 5234: 5230: 5229: 5227: 5225: 5221: 5216: 5202: 5199: 5197: 5194: 5190: 5188: 5184: 5183: 5182: 5179: 5175: 5172: 5171: 5170: 5167: 5163: 5160: 5159: 5158: 5155: 5154: 5152: 5148: 5142: 5139: 5137: 5136:Battle royale 5134: 5133: 5131: 5129: 5125: 5119: 5116: 5114: 5111: 5107: 5104: 5102: 5099: 5097: 5094: 5093: 5092: 5089: 5087: 5084: 5082: 5079: 5077: 5074: 5072: 5069: 5068: 5066: 5064: 5060: 5054: 5051: 5049: 5046: 5045: 5043: 5041: 5037: 5034: 5032: 5028: 5022: 5019: 5018: 5015: 5011: 5004: 4999: 4997: 4992: 4990: 4985: 4984: 4981: 4969: 4966: 4964: 4961: 4959: 4956: 4954: 4951: 4950: 4948: 4944: 4938: 4935: 4934: 4932: 4928: 4922: 4919: 4917: 4914: 4912: 4909: 4908: 4906: 4902: 4896: 4893: 4891: 4888: 4886: 4885:War and Peace 4883: 4881: 4878: 4876: 4873: 4872: 4870: 4866: 4860: 4857: 4855: 4852: 4850: 4847: 4846: 4844: 4840: 4834: 4831: 4829: 4826: 4824: 4821: 4820: 4818: 4814: 4810: 4803: 4798: 4796: 4791: 4789: 4784: 4783: 4780: 4764: 4760: 4754: 4751: 4738: 4734: 4733: 4728: 4721: 4718: 4705: 4701: 4700: 4695: 4693: 4684: 4681: 4676: 4672: 4665: 4662: 4657: 4651: 4646: 4645: 4636: 4633: 4621: 4617: 4611: 4608: 4596: 4592: 4586: 4583: 4571: 4567: 4560: 4557: 4545: 4541: 4537: 4530: 4527: 4515: 4511: 4505: 4502: 4490: 4487:. GamaSutra. 4486: 4479: 4476: 4465:on 2013-11-03 4464: 4460: 4456: 4450: 4447: 4436:on 2013-12-14 4435: 4431: 4425: 4422: 4410: 4406: 4402: 4396: 4393: 4381: 4377: 4376: 4371: 4364: 4361: 4349: 4345: 4338: 4335: 4323: 4319: 4315: 4308: 4305: 4300: 4296: 4290: 4287: 4275: 4271: 4265: 4262: 4250: 4247:. MobyGames. 4246: 4240: 4237: 4225: 4224: 4219: 4212: 4209: 4197: 4193: 4189: 4187: 4178: 4175: 4170: 4169: 4164: 4158: 4155: 4144: 4140: 4134: 4131: 4126: 4120: 4117: 4112: 4106: 4092:on 2012-07-16 4091: 4087: 4080: 4077: 4065: 4061: 4057: 4050: 4047: 4034: 4030: 4026: 4025: 4020: 4013: 4010: 3998: 3994: 3990: 3983: 3980: 3968: 3964: 3958: 3955: 3943: 3939: 3938: 3933: 3926: 3923: 3911: 3907: 3900: 3897: 3886:on 2012-09-01 3885: 3881: 3874: 3871: 3859: 3856:. MobyGames. 3855: 3849: 3846: 3834: 3830: 3824: 3821: 3810:on 2012-07-22 3809: 3805: 3801: 3795: 3792: 3780: 3777:. MobyGames. 3776: 3770: 3767: 3755: 3751: 3745: 3742: 3731:on 2007-09-29 3730: 3726: 3722: 3715: 3713: 3709: 3698:on 2008-01-08 3697: 3693: 3686: 3683: 3672:on 2005-11-13 3671: 3667: 3663: 3656: 3653: 3642:on 2013-01-02 3641: 3637: 3633: 3626: 3623: 3610: 3606: 3605: 3600: 3593: 3590: 3577: 3573: 3572: 3567: 3560: 3557: 3545: 3541: 3537: 3530: 3527: 3515: 3511: 3507: 3500: 3497: 3486:on 5 May 2008 3485: 3481: 3477: 3471: 3469: 3465: 3453: 3449: 3443: 3440: 3428: 3424: 3417: 3414: 3402: 3401: 3396: 3389: 3387: 3383: 3371: 3367: 3363: 3357: 3355: 3351: 3339: 3335: 3329: 3326: 3314: 3310: 3309:Game Informer 3306: 3299: 3296: 3284: 3280: 3273: 3270: 3259:on 2007-09-14 3258: 3254: 3250: 3243: 3240: 3228: 3224: 3220: 3213: 3210: 3198: 3194: 3190: 3188: 3179: 3176: 3165:on 2008-10-10 3164: 3160: 3153: 3151: 3149: 3145: 3133: 3129: 3122: 3119: 3108:on 2008-05-04 3107: 3103: 3096: 3093: 3082:on 2012-09-05 3081: 3077: 3070: 3067: 3056:on 2006-12-14 3055: 3051: 3047: 3040: 3037: 3026:on 2008-01-05 3025: 3021: 3017: 3010: 3007: 2996:on 2006-12-22 2995: 2991: 2987: 2980: 2977: 2966:on 2016-03-27 2962: 2958: 2951: 2950: 2942: 2939: 2934: 2930: 2923: 2921: 2919: 2915: 2904:on 2007-11-01 2903: 2899: 2895: 2888: 2886: 2884: 2880: 2868: 2864: 2858: 2855: 2844:on 2008-04-21 2843: 2839: 2832: 2829: 2818:on 2009-07-03 2817: 2813: 2809: 2802: 2800: 2798: 2794: 2782: 2778: 2774: 2767: 2764: 2752: 2748: 2741: 2738: 2727:on 2005-02-16 2726: 2722: 2715: 2713: 2709: 2697: 2693: 2689: 2682: 2680: 2678: 2676: 2672: 2660: 2656: 2652: 2645: 2643: 2641: 2639: 2637: 2633: 2621: 2617: 2613: 2606: 2604: 2600: 2589:on 2012-12-06 2588: 2584: 2580: 2573: 2570: 2559:on 2008-10-14 2558: 2554: 2550: 2543: 2541: 2537: 2526:on 2012-09-07 2525: 2521: 2514: 2512: 2508: 2497:on 2013-03-08 2496: 2492: 2488: 2481: 2479: 2475: 2464:on 2008-05-16 2463: 2459: 2455: 2448: 2446: 2442: 2430: 2426: 2424:1-59273-001-9 2420: 2416: 2415: 2407: 2404: 2392: 2388: 2381: 2379: 2375: 2363: 2359: 2352: 2349: 2337: 2333: 2326: 2324: 2322: 2320: 2316: 2304: 2300: 2296: 2289: 2287: 2285: 2283: 2281: 2279: 2275: 2264:on 2008-12-11 2263: 2259: 2252: 2250: 2246: 2235:on 2012-02-05 2234: 2230: 2224: 2222: 2218: 2207:on 2013-01-01 2206: 2202: 2198: 2191: 2189: 2187: 2185: 2183: 2181: 2179: 2175: 2163: 2159: 2155: 2148: 2145: 2133: 2129: 2122: 2120: 2116: 2104: 2100: 2096: 2090: 2088: 2086: 2084: 2080: 2069:on 2013-01-01 2068: 2064: 2060: 2053: 2051: 2049: 2047: 2043: 2030: 2026: 2022: 2016: 2013: 2001: 1997: 1993: 1986: 1983: 1972:on 2008-09-18 1971: 1967: 1963: 1956: 1953: 1941: 1937: 1936:Manual v1.10" 1935: 1927: 1924: 1913:on 2009-02-20 1912: 1908: 1904: 1897: 1895: 1891: 1879: 1875: 1871: 1864: 1861: 1856: 1849: 1846: 1834: 1830: 1826: 1819: 1817: 1815: 1813: 1811: 1809: 1807: 1803: 1791: 1787: 1780: 1778: 1776: 1774: 1772: 1768: 1757:on 2007-06-29 1756: 1752: 1745: 1743: 1741: 1739: 1735: 1724:on 2012-03-05 1723: 1719: 1715: 1708: 1706: 1704: 1702: 1698: 1686: 1682: 1678: 1672: 1670: 1668: 1664: 1660: 1656: 1652: 1648: 1642: 1640: 1638: 1636: 1632: 1621:on 2012-03-12 1620: 1616: 1612: 1605: 1603: 1601: 1599: 1595: 1589: 1585: 1582: 1581: 1577: 1575: 1573: 1572: 1567: 1566: 1561: 1560:BoardGameGeek 1556: 1552: 1548: 1547: 1542: 1538: 1534: 1530: 1529: 1523: 1519: 1515: 1514: 1509: 1507: 1506: 1501: 1500: 1495: 1494: 1489: 1485: 1484: 1479: 1475: 1474: 1469: 1461: 1459: 1457: 1456: 1451: 1450: 1445: 1444: 1439: 1435: 1434: 1430:in 2001, and 1429: 1428: 1423: 1422: 1413: 1411: 1409: 1403: 1400: 1394: 1390: 1388: 1384: 1380: 1376: 1375: 1370: 1369: 1364: 1363: 1358: 1351: 1346: 1344: 1342: 1338: 1337: 1332: 1328: 1327: 1322: 1321: 1316: 1315: 1310: 1309:free software 1305: 1303: 1302: 1297: 1296: 1291: 1287: 1286: 1285:Endless Space 1281: 1277: 1275: 1271: 1270: 1265: 1264: 1259: 1255: 1254: 1249: 1245: 1244: 1239: 1235: 1234: 1229: 1225: 1224: 1219: 1215: 1211: 1209: 1208: 1203: 1202: 1197: 1196: 1191: 1187: 1186: 1181: 1177: 1173: 1171: 1170: 1165: 1160: 1158: 1154: 1153: 1148: 1147: 1142: 1138: 1134: 1130: 1126: 1125: 1120: 1119: 1114: 1113: 1108: 1107: 1103:series, with 1102: 1094: 1092: 1090: 1086: 1082: 1081: 1076: 1075: 1070: 1069: 1064: 1063:Firaxis Games 1059: 1057: 1056: 1051: 1050: 1045: 1041: 1037: 1036: 1031: 1030: 1025: 1021: 1017: 1016: 1011: 1010: 1005: 1001: 1000: 999:Space Empires 995: 991: 990: 985: 981: 977: 969: 967: 965: 961: 957: 953: 952: 947: 946:Spaceward Ho! 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The 262: 258: 257: 121:Tactical RPG 94:Auto battler 88: 42: 5957:Hypercasual 5878:Multiplayer 5794:Educational 5744:Programming 5739:Photography 5712:Incremental 5508:Kart racing 5452:Virtual pet 5283:Walking sim 5258:Escape room 5157:Beat 'em up 5096:Bullet hell 4875:Napoleonic: 4568:. GameSpy. 2389:. Joystiq. 2025:GameSpy.com 1568:(2011) and 1288:(2012) and 1238:Middle Ages 1127:(2008) and 992:series for 938:VGA Planets 923:VGA Planets 914:Armada 2526 902:Armada 2525 849:Avalon Hill 839:board games 813:VGA Planets 768:board games 762:of 4X games 496:Game design 446:game design 438:Exterminate 392:ploit and E 378:Alan Emrich 301:board games 278:board games 6077:Categories 5998:Open world 5909:Production 5830:Nonviolent 5513:Sim racing 5480:Government 5415:Simulation 5106:Twin-stick 5040:Platformer 4768:2021-03-01 4743:August 13, 4710:August 12, 4626:2021-03-01 4601:2021-03-01 4576:2008-07-26 4550:2008-07-25 4520:2008-07-26 4495:2008-01-15 4469:2014-05-05 4440:2014-05-05 4415:2014-05-05 4386:2008-07-26 4353:8 February 4328:2008-07-28 4280:2009-01-15 4255:2008-07-28 4229:August 19, 4202:2008-07-26 4148:2021-10-27 4096:2008-07-28 4070:2008-07-28 4003:2008-07-26 3973:2010-07-23 3948:2008-07-26 3916:2008-07-28 3890:2014-05-05 3864:2009-02-20 3839:2008-06-20 3814:2014-05-05 3785:2008-06-24 3760:2008-06-22 3735:2014-05-05 3702:2008-07-25 3676:2008-07-29 3646:2014-05-05 3550:2018-03-17 3520:2008-05-21 3490:2008-05-21 3433:2008-06-18 3376:2008-06-20 3366:Metacritic 3344:2008-07-26 3319:2008-06-23 3289:2008-07-26 3263:2008-07-26 3233:2008-08-19 3203:2008-08-15 3169:2008-07-26 3138:2008-07-26 3112:2008-07-26 3086:2014-05-05 3060:2008-07-26 3030:2008-07-26 3000:2008-07-26 2970:2008-05-21 2957:MicroProse 2933:MicroProse 2908:2008-04-01 2873:2008-06-23 2848:2008-06-23 2822:2008-06-23 2787:2008-07-26 2757:2008-07-26 2731:2008-07-26 2702:2014-05-05 2665:2008-07-26 2626:2014-05-05 2593:2014-05-05 2563:2008-07-26 2530:2014-05-05 2501:2014-05-05 2468:2008-07-26 2435:2011-02-03 2397:2008-06-23 2368:2008-06-27 2342:2008-06-23 2309:2008-06-23 2268:2008-07-26 2239:2014-05-05 2211:2008-07-26 2168:2014-05-05 2138:2008-07-31 2109:2008-06-23 2073:2008-06-23 2035:8 February 2006:2008-07-26 1976:2008-07-26 1946:2008-06-24 1917:2008-07-26 1884:2017-11-09 1839:2014-07-30 1796:2008-03-31 1761:2008-06-23 1728:2011-09-29 1691:2008-06-23 1647:"Gameplay" 1625:2014-05-05 1590:References 1555:dieselpunk 1518:board game 1359:, such as 1341:Indie game 1290:its sequel 1250:, and the 1129:its sequel 1009:Ascendancy 807:Trade Wars 770:, such as 626:Complexity 510:turn-based 345:Definition 309:turn-based 305:text-based 303:and 1970s 282:turn-based 5784:Christian 5772:Advergame 5660:Artillery 5393:Roguelike 5371:Soulslike 5250:Adventure 5086:Light gun 4833:Diplomacy 4540:Gamasutra 4318:EuroGamer 4192:Gamasutra 4060:EuroGamer 3993:EuroGamer 3510:Gamasutra 2360:. 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Index

4x
4X (disambiguation)

Freeciv
strategy games
Strategy video games

Subgenres
4X
Auto battler
Multiplayer online battle arena
Real-time strategy
Time management
Real-time tactics
Tactical RPG
Tower defense
Turn-based strategy
Turn-based tactics
Artillery
Wargame
Lists
List of 4X video games
List of artillery video games
List of grand strategy video games
List of massively multiplayer online real-time strategy games
List of massively multiplayer online turn-based strategy games
List of multiplayer online battle arena video games
List of real-time strategy video games
List of real-time tactics video games
List of tactical role-playing video games

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