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ship for close combat. They built on these two original ships with many additional ships and character concepts, and play-tested them with friends such as Greg
Johnson and Robert Leyland. The team preferred to iterate on ship designs rather than plan them, as they discovered different play-styles during testing. The asymmetry between the combatants became essential to the experience. Ford explained: "Our ships weren't balanced at all, one on one... but the idea was, your fleet of ships, your selection of ships in total was as strong as someone else's, and then, it came down to which matchup did you find". Still, the ships were still given some balance by having their energy recharge at different rates.
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1576:, it was designed as a 3D space combat game. By this time, Electronic Arts had agreed to become the distributor for all games developed by Accolade. Accolade producer George MacDonald announced that "we want to move away from the adventure element and concentrate on what it seems the players really want – action!" Though heavier on combat than previous titles, players would still have the opportunity to fly to planets and communicate with different aliens. The team also created a Star Control History Compendium, to help them resolve storylines from the previous games. In a playable
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major influence over combat, and players can discover matchups that give them an advantage. While expensive ships are usually more powerful, the weaker ships can still win in the hands of a skilled player. The screen also displays a cockpit animation for each player, with unique character design for each alien and ship. The ships also have distinct sound deign, such as the barking
Chenjesu drones, or the Ur-Quan Dreadnaught bellowing "launch fighters" when it initiates a strike.
440:. Each turn-based strategy mission begins with opposing fleets arranged on a rotating star map, with each player controlling a faction of their choice. Each player has up to three ship actions per turn, which are used to explore new stars and colonize or fortify worlds. These colonies provide resources to the player's ships, such as currency and crew. The goal is to move one's ships across the galaxy, claim planets along the way, and destroy the player's opponent's
772:, and slowly evolved into original designs as they discussed why the ships were fighting each other. Reiche describes their character creation process: "I know it probably sounds weird, but when I design a game like this, I make drawings of the characters and stare at them. I hold little conversations with them. 'What do you guys do?' And they tell me". By the end of this process, they wrote a short summary for each alien, describing their story and personality.
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next encounter takes place in an uncolonized sector between
Hierarchy and Alliance starbases. By the fifth and sixth scenarios, the war has escalated to multi-ship battles, including an Ur-Quan armada rampaging towards an Alliance stronghold. The final encounters of the campaign feature a Spathi assault on a Mmrnmhrm mining cluster, and two battles between all members of each faction, with and without starbase support.
1738:, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing". In the months that followed, Ness announced the petition's impact, reporting that "there did honestly seem to be some real live interest on part. At least on the prototype and concept-test level. This is something we may in fact get to do when we finish our current game". In a 2011 interview about their next game
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everybody's email and petition support. Believe me, it helps. Publishers are generally very scared to release original console games or in this case, a franchise game but the franchise is so old it might as well be original. ... So the more we show them that there is a sizeable, as well as wonderful and passionate, fan base out there, the less frightened they'll be.
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795:. The designers asked what kind of race would be uplifted by the fiercely heroic Yehat, and decided to create the Shofixti as a ferocious super rodent. The team also decided that the game would need more humanoid characters, and created the Syreen as a powerful and attractive humanoid female race. When they saw that the Syreen ship resembled a cross between a
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433:. Players have the option to play the full game with the turn-based campaign, or practice the one-on-one ship battles. The game can be played by one player against the computer, or two players head to head. The player can also assign the game's artificial intelligence to take over the strategy gameplay, the combat gameplay, or both.
1702:. A Kickstarter campaign was launched on April 16, 2024 to further the game development of the sequel. Within 3 hours, they met their initial $ 100 000 USD goal. The planned data for the release of the game is August 2025. The fans started to call the game "the real Star Control 3" due to its creation by Reiche and Ford.
880:, in a team led by Fred Ford. Because the Genesis port was a cartridge-based game with no battery backup, it lacked the scenario-creator of the PC version, but it came pre-loaded with a few additional scenarios not originally in the game. Where the PC version featured synthesized audio, the team discovered the digital
870:, which meant reducing the number of ships to eight, as well introducing new bugs and balance issues. Additional problems were caused by the number of simultaneous key-presses required for a multiplayer game, which required Ford to code a solution that would work across multiple different computer keyboards.
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outnumbered by a
Hierarchy force, while the Hierarchy tries to defend its colonies from an invading fleet of Syreen Penetrators. There are also scenarios that favor the Alliance, where they defend a stronghold against a VUX incursion, and also confront a Hierarchy fleet pressing deep into Alliance territory.
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an award for "Best
Computer Science Fiction Game", noting that "the two creators have put together a game that is great either as a full simulation or an action-combat contest". They later highlighted the game in a list of science fiction releases, proclaiming "Reiche and Ford's action-strategy tour
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Although the story does not factor heavily into the game, the character concepts were created based on the ship designs. The team would begin with paper illustrations, followed by logical abilities for those ships, and a character concept that suited the ship's look-and-feel. The first ship sketches
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sequel, quite seriously, and there did honestly seem to be some real live interest on their part. At least on the prototype and concept-test level. This is something we may in fact get to do when we finish our current game and clean our room. Again, I will continue to say that I really appreciate
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have always been near and dear to our hearts. It's the first things we worked on, the first things we poured our passion in together. We have some diehard fans as a result of those two games and we wanted to service them and lay the groundwork for a return and keep the games in the fronts of their
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file format to help port the music to console, which would become the core music format for the sequel. It took nearly five months to convert the code and color palettes, leaving little time to optimize the game under
Accolade's tight schedule, leading to slowdown issues. Released under Accolade's
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Fred Ford's first prototype was a two-player action game where the VUX and Yehat ships blow up asteroids, which led them to build the entire universe around that simple play experience. Ford designed the Yehat starship with a crescent-shape, and the ship's shield-generator led them to optimize the
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The different starships are organized into two warring factions, the Ur-Quan
Hierarchy, and the Alliance of Free Stars. Each ship has different strengths and weaknesses, determined by their unique weapons and abilities, as well as their speed, battery, crew (health), and cost. Ship selection has a
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that slow rival ships down. Using these weapons and abilities will consume the ship's battery, which recharges automatically (with few exceptions). Ships also have a limited amount of crew, representing the total damage a ship can take before being destroyed. This ties into the strategic meta-game
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I believe that Fred, Ken and I will create either an updated version of SC2, a new SC3 or quite possibly a combo of both. I don't know when we'll do this. Maybe as our next project, or maybe for the 25th anniversary... The only piece of Star
Control that Accolade (now Infogrames/Atari) own is the
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expired, triggered by a contractual clause when the games were no longer generating royalties. As the games were no longer available for sale, Reiche and Ford wanted to keep their work in the public eye, to maintain an audience for a potential sequel. Reiche and Ford still owned the copyrights in
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image of a predatory caterpillar dangling over its prey. They decided to organize the characters into nominally "good" and "bad" factions, each with seven unique races and ships, with the humans on the good side. As they were creating the alien characters based on the ship abilities, the Spathi's
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The campaign begins with a lone Syreen
Penetrator vessel attempting to stop the Androsynth from redeploying. The first full battle breaks out where both spheres of influence meet with a mix of combatants, followed by a single Ur-Quan dreadnaught trying to stamp out a fleet of Shofixti scouts. The
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outpost, where they receive an urgent warning from the
Chenjesu. The crystalline aliens explain that the Ur-Quan Hierarchy is annihilating them and their allies. The Alliance council previously decided that Earth was not strong enough to make a difference, but now the Ur-Quan slavers and their
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home console with plans for release in 1999, featuring a 40-hour variable storyline, and both competitive and co-operative multiplayer. Electronic Arts and Accolade promoted the choice of playing as "one of two alliances (Hyperium or Crux)", with the option of operating a fighter, carrier, or
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with enhanced multimedia elements. Created by Fred Ford and Paul Reiche III, it vastly expands on the story and characters introduced in the first game. When the player discovers that Earth has been encased in a slave shield, they must recruit allies to liberate the galaxy. The game features
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The Sega Genesis version features additional scenarios. In neutral space, an Alliance task force attempts to stop the spread of Mycon colonies. Where the Hierarchy has the advantage, they attempt to conquer Earth's surrounding solar system. Meanwhile, a lone Chenjesu Broodhome finds itself
4747:: There was a confluence of events that helped this. One was Accolade stopped selling the game and we stopped earning royalties right around your 2000 and that triggered the termination of their exclusive right to sell our game. So we got our game back. What we didn't have was the name
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under GPL, would anybody be interested in porting it to modern-day computers? Michael Martin, a 26-year-old Ph.D. student at Stanford University, answered the call. After removing proprietary 3DO-specific components from the code, the developers released the source for
4809:: owe us another payment for our portion of the property. They have told us they are going to default on this payment which means we are back to owning the characters and settings. They still own the trademark/name and continue to look for someone to buy it from them.
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found that it lacked depth, and Joystick compared the strategy sections unfavorably to the game's combat. Entertainment Weekly criticized the star map as difficult to see, while Raze Magazine found it tedious to operate the strategy game menus on the Sega Genesis.
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The Chenjesu are the most powerful members of the Alliance, a species of crystalline philosophers who consume electrical energy. Earth joined the Alliance as a multinational crew under their planetary defense organization, Star Control. The Alliance includes the
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ranked it as number 253 in their top 500 games of all time, arguing that "as a melee or strategic game, it helped define the idea that games can be malleable and dynamic and players can make an experience wholly their own". Journalist Jamie Lendino also noted
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After creating a large ship that launches fighters on command, Reiche and Ford decided this would be a dominating race. These antagonists would be called the Ur-Quan, with a motivation to dominate the galaxy to hunt for slaves, and an appearance based on a
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offered its strongest praise for the game's art and environment. The game's audio design was also highlighted by several publications. Digital Press felt that the sound effects for the Ur-Quan and Chenjesu gave their ships a "fantastic" personality, while
676:, Ford realized he missed working in the game industry. At this point, Reiche needed a programmer-engineer and Ford was seeking a designer-artist, so their mutual friends set up a gaming night to re-introduce them. The meeting was hosted at game designer
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When two rival starships meet on the battlefield, an arcade-style combat sequence begins. Each battle takes place on a single screen with an overhead view, zooming in as the two ships approach each other. The battlefield includes a planet as a
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trademark 'Star Control', plus the original material in SC3. If Fred, Ken and I could find a publisher to put up a 2-4 million dollar advance for either a PC or Playstation 2 Star Control game, we'd do it. Currently we have no such offers.
4751:. That was a trademark that the publisher owned and we negotiated back and forth with them, but ultimately we weren't able to come to terms for the name. So we decided, well we can't use that name, let's give it a new name, so we used the
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new "Ballistic" label for high quality games, the game was touted as the first 12-megabit cartridge created for the system. The box art for the Sega version was adapted from the original PC version, this time re-painted by artist
1841:, they re-iterated that they did not acquire the copyright to the first two games, and that they would need a license from Reiche and Ford to use their content and lore. Reiche and Ford echoed this understanding in their 2015
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as "a textbook example of good game design", where "two genres were brilliantly combined, making for a finely balanced and well-rounded game experience". The publication further highlighted the many "elements that gave
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taking a job there. Meanwhile, Ford had started his career creating games for Japanese personal computers before transitioning to more corporate software development. After a few years working at graphics companies in
4759:, that really kept our game alive in the doldrums between say 2001 or 2002 and then 2011 when our games began to be sold again through Good Old Games, known as GOG, which is an electronic distributor of classic games.
456:. There are 14 different ships to choose from, with unique abilities for each. Ships typically have a unique firing attack, as well as some kind of secondary ability. For example, the Yehat Terminator has a
2737:: "The same goes for the Genesis version of SC1 where we did a quick port with the intention of optimizing it for speed, but they though (sic) having a 12megabit cartridge was a much better selling point".
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version of the game, players could control a fleet carrier, with the ability to launch a fighter that could be controlled by either the same player or a second player. The game was later announced for the
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The Ur-Quan is the oldest and most advanced species in known space, resembling giant predatory caterpillars with a rigid social order. As slavers, the Ur-Quan recruit other species into their Hierarchy as
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producer Alex Ness responded in April 2006 with an article on the company website, stating that "if enough of you people out there send me emails requesting that Toys For Bob do a legitimate sequel to
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de force is one of the most absorbing and challenging science fiction games of all-time". The game was additionally nominated for Best Action/Arcade Program at the 1991 Spring Symposium of the
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for their editorial "CVG Hit" award, highlighting the variety of weapons, the fun of learning favorable matchups, and the overall playability of the game's two-player mode. Italian publication
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setting. After developing the core space combat system, Reiche and Ford created an assortment of ships, abilities, and character designs. The project was completed with additional artwork from
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turrets. Another publication described the ability to select from three different alien factions, with different missions that impact the storyline, and the ability to destroy entire planets.
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Mycon joined the Hierarchy freely and fanatically, while the blobbish Umgah joined out of boredom, amused by the war as a great interstellar prank. Two Hierarchy species hold a grudge against
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from famous science fiction media, as well as original sound designs for other alien ships. Each alien race also has a short victory theme song, composed by Reiche's friend Tommy Dunbar of
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appreciated the unique humor and personality of the aliens, highlighting the design of the Syreen and their Penetrator ship, as well as "silly" names like Chenjesu commander Bzrrak Ktazzz.
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Throughout the campaign, each side discovers powerful relics belonging to the Precursors, an unknown lost species who once inhabited nearby space, hundreds of thousands of years ago.
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Development on the game was halted at the end of 1998. Not satisfied with the game's progress, Accolade put the project on hold with intentions to re-evaluate their plans for the
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among the most significant PC games of the early 1990s, for successfully combining an action game with science fiction strategy. The game is also celebrated for the debut of the
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reveals its plot through each scenario in the game's campaign, as well as the game's instruction manual. The story takes place during a war between two interstellar factions of
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920:, allowing other instances of reverse engineering to continue without penalty. Sega eventually settled the lawsuit in Accolade's favor, making them a licensed Sega developer.
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cowardly personality was inspired by their backwards-shooting missiles. A more robotic ship inspired an alien race called the Androsynth, whose appearance was imagined as
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felt that it lacked the polish and depth of the original PC version, criticizing the sprites and environments, while still offering praise for the detailed portraits.
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version "disappointing", denouncing the load times and "tacky two-dimensional combat sequences that look as if they've been borrowed from an early Eighties coin-op".
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through the 1990s, 2000s, and 2010s. It is also ranked among the best games in several creative areas, including writing, world design, character design, and music.
4977:"The long-awaited sequel to The Ur-Quan Masters hits its crowdfunding target in less than four hours, and they're not kidding about that $ 4.4 million stretch goal"
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decided to pursue other projects. Though the game was considered a critical and commercial success upon release, it would receive unfavourable comparisons to
576:. The diplomats of Earth agree to join the Alliance, earning a position on the Alliance council, and an Alliance pact to defend Earth and its space colonies.
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Iocaine Studios. Atari ordered the game to be delivered in just four days, which Iocaine produced in two days. Also in September, Atari applied to renew the
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enjoyed mastering the different starships, earning the game an editorial Hyper Game Award as "one of the best two-player Mega Drive games ever". Similarly,
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was a commercial success at the time, reaching the top 5 on the PC sales charts by September 1990. According to a retrospective by Finnish gaming magazine
5430:... my position is that Stardock doesn't have the legal rights to the original lore either. Or, if we did, we have long since refuted those rights. The
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are changed. Hyperspace navigation is replaced with instant fast travel, and planet landing is replaced with a colony system inspired by the original
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745:. Programmer Robert Leyland and artist Erol Otus had both worked with Ford at his previous place of employment, and joined him as he began work on
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The mock-up image that Paul Reiche used to secure a publisher for the game. According to Reiche, "the idea was 3D space combat with the sort of
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requested a special pass phrase that players found by using a three-ply code wheel, called "Professor Zorq's Instant Etiquette Analyzer".
5273:"Combined Declaration of Use In Commerce & Application For Renewal of Registration of A Mark Under Sections 8 & 9 - Star Control"
2864:
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5198:, science fiction games which to this day have a bizarrely-dedicated fan following. And we promise someday we will make the real sequel.
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contacted the online Star Control fan community, they presented an enticing question: if they released the source to the 3DO version of
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when the player must travel deeper into the galaxy to investigate the mysterious collapse of hyperspace. Several game systems from
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comes from imagining what a freely explorable universe would be like inside a very realistic next-gen game". Former BioWare writer
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This was the first collaboration between Ford and Reiche, who decided to limit the game's scope to establish an effective workflow
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attributed the game's legacy to its combat system, and the story and characters that would be further developed in the sequel.
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as a "special game" for "its colorful universe and superb combat system", which laid the foundation for its acclaimed sequel
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The number of visible colors was a major technological limitation at the time, and the team created different settings for
5149:: Star Control Sequel Update: Here comes that update. Well, we have talked to our parent company Activision about doing a
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The strategy campaign consists of several selectable scenarios, with nine missions on home computers, and fifteen on the
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2783:"Reverse Engineering and the Rise of Electronic Vigilantism: Intellectual Property Implications of "Lock-Out" Programs"
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1425:. Creative producer Henrik Fahraeus has also cited the game's influence on Paradox Interactive's character designs in
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recommending the combat mode for its range of options, its automatic camera zoom, and its implementation of physics.
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minds as much as possible so that when we were finally able to return to it we would still have a living audience.
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ship designs, and credited the game with laying the foundation for its sequel, which influenced him as a writer on
1129:, the game would go on to sell 120,000 copies, leading Accolade to request a sequel from creators Reiche and Ford.
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The game earned wide acclaim for its arcade-style combat, including its tactical depth and player-vs-player mode.
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games. This allowed Accolade to port several games to the Genesis from their previous list of releases, including
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into a science fiction setting, where unique combatants fight space battles using distinct abilities. Also called
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trademark only. After a lawsuit, the parties agreed on the same separation of rights, with Stardock using the
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formula with a variety of unique ships. The arcade combat earned additional praise for its replayability from
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The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World
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4958:"After 32 years, the 1992 open-world space game that helped inspire Mass Effect is getting a proper sequel"
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for $ 50 million, as one of many corporate restructurings that eventually led to Infogrames merging with
803:, Fred Ford suggested calling it the Syreen Penetrator, which coincidentally happened moments before the
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5330:"Star Control: Origins Removed From GoG, Steam Amidst Legal Battle Between Stardock And Series Creators"
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Classic Home Video Games, 1989-1990: A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games
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as the 45th most influential game of all time, based on a survey of dozens of game studios. In 2017,
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praised the personality of the alien ships for their portraits, and the lore behind each species.
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with an S-T in front of it", pointing to the one-on-one combat and strategic modes of both games.
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Releasing the game under their personal names, they also began referring to their partnership as
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celebrated the game's many graphical details, particularly the alien pilots. French publication
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assets, Paul Reiche indicated that he still owned the copyrighted materials from the first two
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dinosaurs. The allied Mmrnmhrm are robots with transforming ships, while the Syreen are female
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4996:"Entwickler eines SciFi-Spiels werden mit Geld beworfen, weil der Gratis-Vorgänger so gut war"
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for its polished combat system, as well as the creativity of its character designs. In 2005,
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game well into the 2000s. Reiche and Ford expressed interest in creating either an updated
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4684:"Relive The Glory Of Star Control II In Delicious High Definition With Ur-Quan Masters HD"
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exception to copying the code without Sega's authorization. The ruling set an influential
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Paul Reiche III, Fred Ford, and Rob Dubbin give a postmortem of the game's development at
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and re-branded under the Atari name in 2003. In September 2007, Atari released an online
1726:. During this time, thousands of fans started a petition in hopes of inspiring a sequel.
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who use their psychic abilities to hypnotize enemy crew. The Arilou are a race of "space
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Hierarchy. Players can choose to play as either faction, each with seven different alien
4755:... So the "Ur-Quan Masters" project, the open-source release of the game we created as
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822:. The longer Ur-Quan theme played at the end of the game was composed by fantasy artist
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Celebrating Software - The 1991 Spring Symposium of the Software Publishers Association
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copyright license. The official free release is maintained by an active fan community.
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1364:'soul'", describing it as "the seed from which the vastly expanded narrative found in
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516:-like Spathi are cowardly by nature, and were easily coerced into the Hierarchy. The
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2194:"Now and Forever: The Legacy of the Star Control II Universe – Hardcore Gaming 101"
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1539:. Accolade hired Legend Entertainment to develop the game after original creators
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has been received several retrospective awards from gaming publications. In 1996,
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publisher Accolade had sold their company to Infogrames in 1999, who merged with
528:, and the one-eyed VUX, who were insulted by a human during their first contact.
512:, which includes their genetically engineered translators, the Talking Pets. The
4575:
4527:
2657:
1806:
1775:
1655:
1405:
1351:
867:
796:
785:
flying a spaceship. Reiche and Ford were also inspired by character concepts in
461:
449:
413:
and real-time one-on-one ship combat game. The ship combat is based on the game
380:
331:
was a critical and commercial success upon its release, leading to two sequels,
231:
199:
177:
169:
5485:
4616:"COMPANY NEWS; ACCOLADE IS BOUGHT BY INFOGRAMES ENTERTAINMENT (Published 1999)"
4127:
Brad Stabler; John Twells; Miles Bowe; Scott Wilson; Tom Lea (April 18, 2015).
1525:, and published by Accolade in 1996. The story takes place after the events of
1484:, but removes the first game's strategy elements to focus on story and dialog.
680:'s house, and one of the friends who encouraged the meeting was fantasy artist
5713:
5417:
4409:
3246:
2413:
1735:
1641:
from Accolade, leading them to consider a new title for a potential follow-up.
1518:
1464:
1396:
1338:, as "one of the all-time villainous races in the history of computer games".
786:
5225:
4627:
2935:
2860:
2319:
High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition
4316:
2166:
Ford, Fred; Reiche III, Paul; Otus, Erol; Rianda, Jeff; Hall, Larry (1990).
1638:
1552:
917:
858:
monitors. A separate team ported a stripped down version of the game to the
823:
811:
724:
681:
638:
533:
415:
322:
295:
131:
5201:
2521:"Video: The people who helped make Star Control 2 did a ton of other stuff"
572:
minions have broken through the Alliance defenses, and are approaching the
3829:
3351:
1197:
for its artistic details, including its character designs and animations.
17:
5190:: 22 years ago we founded Toys for Bob -- Fred Ford and myself -- making
4048:
3862:
3772:
3685:
3674:
3464:
3175:
3050:
3025:
3000:
1810:
1763:
1594:
1134:
1085:
913:
642:
545:
513:
279:
5448:"Stardock and Star Control creators settle lawsuits—with mead and honey"
3803:
659:, showing a dreadnaught and some ships fighting. He pitched the game to
5601:
5250:
4715:"Star Control Creators Paul Reiche & Fred Ford: Extended Interview"
4311:
4204:
3745:
2478:"Star Control Creators Paul Reiche & Fred Ford: Extended Interview"
2476:
Hutchinson, Lee (July 7, 2020). Dacanay, Sean; Niehaus, Marcus (eds.).
1392:
1335:
901:
863:
509:
496:
374:
sequel. Years after its release, game designers have continued to cite
275:
255:
5133:
4713:
Hutchison, Lee (July 7, 2020). Dacanay, Sean; Niehaus, Marcus (eds.).
4359:
349:
in 1996. It has since been ranked among the best games of all time by
5247:"Iocaine Studios Blog » Blog Archive » Life After Hyperbol"
4473:
3913:
3372:. Advanced Computer Entertainment - Issue 43. April 1991. p. 67.
2818:
2129:
History of Digital Games: Developments in Art, Design and Interaction
1472:
896:. Frustrated with Sega's licensing requirements, Accolade decided to
800:
517:
247:
161:
3909:"The Game That 'Won' Our Classic PC Games List (If It Had A Winner)"
3569:"The Game That "Won" Our Classic PC Games List (If It Had A Winner)"
5359:"Open source Star Control 2 team express doubts over Atari IP sale"
3496:
Starflight: How the PC and DOS Exploded Computer Gaming 1987 – 1994
2968:
2170:(PC ed.). Accolade. pp. 3–4, 10–12, 17–30, 37, 38, 39–40.
1275:
described the graphics as inferior to other titles on the console.
1235:
Several reviewers were more critical of the game's strategic mode.
5300:"World of Tanks Dev Bids on Auctioned Atari Assets | The Escapist"
4826:
1771:
1598:
1254:
1125:
833:
596:
524:, including the humanoid Androsynth who escaped Earth as renegade
397:
251:
157:
4577:
PlayStation Gaming News - StarCon Heads Back to the Drawing Board
5473:"Retronauts Episode 489: Inside Star Control with Pistol Shrimp"
4478:. Italy: PSM (PlayStation Magazine) 005. August 1998. p. 47
1213:
declared the game's graphics as "truly spectacular in 256 color
893:
782:
5621:
5617:
5489:
1744:, Reiche declared that they will one day make the real sequel.
465:
between combat, where the crew can be replenished at colonies.
293:. Initially, the concept was based on the space combat seen in
282:
which are used during the game's combat and strategy sections.
227:
Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV
5214:"Company News; Accolade is Bought by Infogrames Entertainment"
3824:
3798:
2572:. Ars Technica. Archived from the original on November 8, 2020
2028:. Computer and Videogames Magazine Issue 116. pp. 108–110
1971:. Retro Gamer Volume 2 Issue 2. pp. 85–87. Archived from
1568:
In January 1998, Accolade announced that they were developing
1372:
855:
655:, Reiche created an advertising mock-up for what would become
631:
in the early 1980s. Reiche had started his career working for
549:
5095:"GameSpot's Rumor Control: Star Control sequel in the works?"
3546:"Critically Acclaimed Mass Effect Powered by Unreal Engine 3"
3275:"VG&CE's Best Games - Best Computer Science-Fiction Game"
2483:. Ars Technica. Archived from the original on August 15, 2020
1794:, citing images of Iocaine's flash game to demonstrate their
1699:
452:, which ships can either crash into, or glide nearby to gain
5434:
classic lore are the copyright of Paul Reiche and Fred Ford.
1754:
Stardock Systems, Inc. v. Reiche § Separation of rights
912:, but the appeal court found that reverse engineering was a
3385:"Games Beyond Tomorrow - A Galaxy of Science Fiction Games"
2570:"War Stories: How Star Control II Was Almost TOO Realistic"
1821:
games, which implied that Stardock must have purchased the
536:
Shofixti, a brave warrior species who were technologically
299:(1962), combined with the action-strategy gameplay seen in
4720:. Ars Technica. Archived from the original on July 7, 2020
4272:
Honoring the Code: Conversations with Great Game Designers
3280:. Video Games & Computer Entertainment. pp. 93–94
3119:. Computer and Video Games Magazine Issue 113. p. 68.
2272:
Honoring the Code: Conversations with Great Game Designers
1654:, which they released in 2002 as a free download under an
1232:
praised the audio for drawing on popular science fiction.
702:. The project would adapt the action-strategy gameplay of
309:, was a play on words referring to Reiche's prior work on
274:
joining the Alliance of Free Stars to defeat the invading
2806:
2804:
690:
began as an evolution of concepts that Reiche created in
5471:
Oxford, Nadia (October 24, 2022). Parish, Jeremy (ed.).
4391:. PC Gamer - Volume 5 Issue 1. January 1998. p. 46.
1825:
trademark and the copyright in any original elements of
495:: the peaceful Alliance of Free Stars, and the invading
1409:
series of games, stating that "the uncharted worlds in
1247:
received criticism for its porting to other platforms.
5039:
The Wednesday 10: Franchises We Want Resurrected - IGN
4428:. Playstation Pro Issue 24. September 1998. p. 11
3995:"8 Games That Capture the Infinite Potential of Space"
3884:"HG101 Presents: The 200 Best Video Games of All Time"
3387:. Video Games & Computer Entertainment. p. 86
3251:. Raze Magazine Issue 12. October 1991. pp. 50–51
1845:
interview, stating that Stardock's game would use the
728:, as well as the core experience of space combat game
5167:"Interview: Paul Reiche Skylanders Spyro's Adventure"
4556:. Playstation Plus Issue 37. October 1998. p. 37
4532:. Playstation Pro Issue 26. November 1998. p. 82
3297:
3295:
3055:. Italy: Videogame & Computer World 1991 Issue 04
1833:
split soon after. As Stardock began developing their
1621:
By the early 2000s, Accolade's copyright license for
1432:
particularly the bird-like and mushroom-like aliens.
710:, the title was a play on words. According to Ford, "
4653:"Atari Sheds Infogrames Branding: News from 1UP.com"
3030:. Videogame & Computer World 1991-07. p. 20
3005:. Videogame & Computer World 1990-21. p. 15
1311:
ranked it as the 127th best game, describing it as "
722:
would base its combat sequences on the classic game
5840:
5794:
5787:
5755:
5711:
5676:
5655:
5594:
5556:
5524:
4076:"The Ten Best Computer Game Villains - The Ur Quan"
3308:. Computer Gaming World - Issue 83. pp. 64–67.
3214:. Italy: The Games Machine Issue 27. pp. 73–74
2735:
Log of the 2007-06-13 IRC session with Toys for Bob
1605:became the last official instalment of the series.
1209:praised the unique animations of the aliens, while
209:
193:
183:
151:
137:
119:
107:
91:
81:
69:
57:
37:
4129:"The 100 best video game soundtracks of all time"
3768:"The Greatest Games of All Time – Star Control 2"
3083:"Strategy & Wargames: The Future (2000-....)"
2412:Fred Ford & Paul Reiche III (June 30, 2015).
2192:Sanchay, Pre (May 12, 2021). Kalata, Kurt (ed.).
1853:name, and Reiche and Ford announcing a sequel to
814:was largely devoted to sound effects, with audio
5063:. Retro Gamer Volume 2 Issue 3. pp. 58–64.
4770:: CS1 maint: bot: original URL status unknown (
4580:. PSExtreme Issue 37. December 1998. p. 17.
3648:The Wednesday 10: Franchises We Want Resurrected
3591:
3589:
3523:The Wednesday 10: Franchises We Want Resurrected
3465:"The Big 50 Most Influential Games Of All Time!"
3404:
3402:
3203:
3201:
3199:
3197:
3195:
2590:: CS1 maint: bot: original URL status unknown (
2548:: CS1 maint: bot: original URL status unknown (
2530:. Archived from the original on November 9, 2020
2504:: CS1 maint: bot: original URL status unknown (
2022:Glancey, Paul; Leadbetter, Richard (July 1991).
1315:enters the 90s with a touch of humor". In 2001,
900:the console to disable the code that locked out
4951:
4949:
4345:. Retro Gamer Volume 2 Issue 3. pp. 58–64.
4233:
4231:
4229:
4227:
4096:"Reader's Choice: Best Villains - Villains 5-1"
3672:"PC Gamer Top 40: The Best Games of All Time".
3076:
3074:
3072:
3070:
2750:Legal Battles That Shaped the Computer Industry
1959:
1957:
1634:, but they could not successfully purchase the
762:were based on popular science fiction, such as
5810:Disney's 102 Dalmatians: Puppies to the Rescue
4940:"Introducing Free Stars: Children of Infinity"
3739:Buecheler, Chris "shaithis" (September 2000).
2838:Reverse Engineering: An Industrial Perspective
2311:
2309:
2307:
2305:
2303:
2301:
2299:
2264:
1955:
1953:
1951:
1949:
1947:
1945:
1943:
1941:
1939:
1937:
1488:has earned critical acclaim and is considered
953:
5803:Majokko Daisakusen: Little Witching Mischiefs
5633:
5501:
4914:"Ur-Quan Masters HD: A Star Control 2 Remake"
4170:. GameSpot. September 1, 1999. Archived from
4045:"10 classic game worlds we'd love to revisit"
3169:
3167:
3165:
3163:
3161:
2841:. Springer Series in Advanced Manufacturing.
2607:"Principles of Good Design - Fun Comes First"
2563:
2561:
2559:
2262:
2260:
2258:
2256:
2254:
2252:
2250:
2248:
2246:
2244:
1601:and re-branding under a revived Atari brand.
1271:". While reviewing the Sega Genesis version,
8:
4150:. GameSpot. October 13, 1999. Archived from
4098:. GameSpot. October 12, 1999. Archived from
4078:. GameSpot. October 13, 1999. Archived from
3683:"The PC Gamer Top 50 PC Games of All Time".
3268:
3266:
2963:
2961:
2959:
2957:
2825:from the original on September 21, 2013.
2471:
2469:
2467:
2465:
2463:
1058:
663:, before instead securing an agreement with
3741:"The Gamespy Hall of Fame – Star Control 2"
2973:. MegaTech Issue 19. July 1993. p. 111
2461:
2459:
2457:
2455:
2453:
2451:
2449:
2447:
2445:
2443:
2407:
2405:
2403:
2049:
2047:
2045:
2043:
1593:license. In 1999, Accolade was acquired by
1168:also recommended the game for evolving the
627:around the same time, and both entered the
5988:Video games developed in the United States
5791:
5640:
5626:
5618:
5508:
5494:
5486:
4646:
4644:
4364:. PLAY Issue 039. October 1998. p. 81
3678:. No. 3. August 1994. pp. 32–42.
2835:Raja, Vinesh; Fernandes, Kiran J. (2007).
2817: (977 F.2d 1510 (9th Cir. 1992)),
2401:
2399:
2397:
2395:
2393:
2391:
2389:
2387:
2385:
2383:
1913:
1911:
1909:
1907:
1905:
1903:
1901:
1899:
1897:
1895:
1893:
1480:ship-to-ship combat based on the original
1057:
931:
667:as a publisher, thanks to Reiche's former
43:
34:
5963:Multiplayer and single-player video games
5278:United States Patent and Trademark Office
5078:Staff (January 2001). "Ur-Quan Masters".
4498:"Next-Generation Online: StarCon Preview"
3689:. No. 5. April 1994. pp. 43–56.
3180:. France: Joystick Issue 018. p. 180
2684:"Behind the Screens at Accolade Software"
2651:
2649:
2647:
1891:
1889:
1887:
1885:
1883:
1881:
1879:
1877:
1875:
1873:
1792:United States Patent and Trademark Office
378:as an influence on their work, including
337:in 1992 (and the free open-source remake
3794:"IGN's Top 100 Games of All Time (2003)"
3317:
3315:
3241:
3239:
3237:
3235:
3233:
3231:
3229:
2677:
2675:
2233:Paul Reiche III & Fred Ford (1991).
2218:Paul Reiche III & Fred Ford (1990).
2107:. Digital Press - Issue 02. pp. 5–6
1694:, announced the new name of the sequel,
1309:Video Games & Computer Entertainment
1285:Video Games & Computer Entertainment
1263:similarly compared the Amiga version of
285:The game was created by designer-artist
5943:Games commercially released with DOSBox
5938:Video games about extraterrestrial life
3619:Cobbett, Richard (September 10, 2015).
3108:
3106:
2994:
2992:
2990:
2988:
2813:Sega Enterprises Ltd. v. Accolade, Inc.
2753:. Greenwood Publishing Group. pp.
2686:. Electronic Gaming Monthly. p. 36
2414:"Classic Game Postmortem: Star Control"
2017:
2015:
2013:
1869:
1722:, particularly if they found the right
1467:. The game was originally published by
1103:Best Computer Science Fiction Game 1990
908:. Sega responded by suing Accolade for
892:The Genesis port was not authorized by
366:of its combat, as well as the colorful
358:VideoGames & Computer Entertainment
270:between two space alien factions, with
4823:"Star Control - Kontrollin aikakirjat"
4763:
4694:from the original on February 17, 2013
4336:
4334:
4301:
4299:
4250:from the original on February 23, 2020
4212:from the original on November 23, 2012
4194:
4192:
4013:from the original on February 28, 2005
3948:from the original on February 19, 2005
3870:from the original on February 19, 2011
3459:
3457:
3433:
3431:
3345:
3343:
3341:
3324:"Star Control - Kontrollin aikakirjat"
3134:
3132:
3130:
3128:
3126:
2583:
2541:
2497:
2011:
2009:
2007:
2005:
2003:
2001:
1999:
1997:
1995:
1993:
5410:"Star Control: September 2015 update"
5408:Bradley Wardell (September 3, 2015).
4852:"Star Control II remake in the works"
4845:
4843:
4383:
4381:
4379:
4354:
4352:
3907:Hamilton, Kirk (September 19, 2013).
3567:Hamilton, Kirk (September 19, 2013).
2843:Springer Science & Business Media
2609:. Compute. p. 94. Archived from
2096:
2094:
2092:
2090:
2088:
2086:
2084:
7:
5384:"There's a new Star Control coming!"
5093:Sinclair, Brendan (April 14, 2006).
4315:. September 14, 2011. Archived from
3716:"The Fifty Best Games of All Time".
3621:"Have You Played... Star Control 2?"
2656:Galway, Benjamin (August 14, 2006).
2568:Hutchinson, Lee (October 23, 2018).
2519:Hutchinson, Lee (October 26, 2018).
2187:
2185:
2183:
2181:
2179:
2177:
2161:
2159:
2157:
2155:
2153:
2151:
2149:
936:
540:by the Yehat, a militant species of
460:, while the VUX Intruder can launch
266:in 1991. The story is set during an
4238:Kalata, Kurt (September 11, 2018).
4168:"The Ten Best Game Soundtracks: RC"
3993:Patrick Lindsey (January 7, 2015).
3858:"The 100 best PC games of all time"
3802:. November 23, 2005. Archived from
3596:Kalata, Kurt (September 11, 2018).
3544:John Gaudiosi (November 11, 2007).
3438:Polygon Staff (November 29, 2017).
2890:. Law Journal Press. p. 6.37.
2368:from the original on April 17, 2014
2352:"Toys for Bob and the story behind
2316:DeMaria, Rusel (December 7, 2018).
1918:Kalata, Kurt (September 11, 2018).
955:
927:
5953:MegaTech Hyper Game awards winners
5870:Crash Bandicoot 4: It's About Time
5271:Atari, Inc. (September 18, 2007).
4682:Booker, Logan (January 12, 2013).
3968:from the original on March 1, 2000
3890:. December 5, 2015. Archived from
3475:from the original on April 4, 2001
3353:Star Control - Planet of the Japes
2942:from the original on June 24, 2016
2867:from the original on March 4, 2018
2632:Reiche III, Paul (December 1990).
2605:Aycock, Heidi E H (January 1992).
2350:Campbell, Colin (April 16, 2014).
2054:Weiss, Brett (21 September 2016).
1813:became the top bidder for Atari's
25:
5173:. October 7, 2011. Archived from
4938:Dan Gerstein (October 24, 2023).
4028:"The 10 Biggest Open World Games"
3962:"GameSpot's Ten Best Endings: RC"
3081:Brooks, M. Evan (November 1992).
1698:, and launched its corresponding
1490:one of the best games of all time
625:University of California Berkeley
246:. It was originally released for
5817:Disney's Extreme Skate Adventure
4994:Bathge, Peter (April 18, 2024).
4956:Dustin Bailey (April 16, 2024).
4887:When the original developers of
4651:Haywald, Justin (May 29, 2009).
4504:. August 5, 1998. Archived from
4448:"Electronic Arts signs Accolade"
4026:Jeff Drake (November 10, 2019).
3828:. August 2, 2005. Archived from
3645:IGN PC Team (December 3, 2008),
3520:IGN PC Team (December 3, 2008),
3208:Giorgi, Stefano (January 1991).
2920:. New York: Three Rivers Press.
2797:from the original on 2013-11-02.
1696:Free Stars: Children of Infinity
1670:Free Stars: Children of Infinity
1663:Free Stars: Children of Infinity
1295:Software Publishers Association.
1282:The year of the game's release,
1243:Originally released for the PC,
1193:Several publications celebrated
974:
969:
964:
959:
954:
5856:Crash Bandicoot N. Sane Trilogy
5014:"Classics Reborn! Vol. 3 - IGN"
4452:Silicon Valley Business Journal
4269:Barton, Matt (April 19, 2016).
4148:"The Ten Best Game Soundtracks"
4043:Stuart Houghton (May 2, 2017).
3766:Kasavin, Greg (June 27, 2003).
3703:. November 1996. pp. 64–80
3416:. November 1996. pp. 64–80
3350:Walker, Brian (November 1990).
3141:"New Videogames - Star Control"
2658:"Genesis Review - Star Control"
2428:from the original on 2021-12-11
2269:Barton, Matt (April 19, 2016).
2126:Williams, Andrew (2017-03-16).
1805:in 2013, and their assets were
1734:, I'll be able to show them to
1710:Fans continued to demand a new
1551:with some fans regarding it as
1250:Advanced Computer Entertainment
1113:Best Action/Arcade Program 1991
1109:Software Publishers Association
5446:Hutchinson, Lee (2019-06-11).
5061:Control & Conquer (Part 2)
4975:Chalk, Andy (April 20, 2024).
4912:Meer, Alec (January 7, 2013).
4869:Wen, Howard (11 August 2005).
4792:. May 15, 2001. Archived from
4343:Control & Conquer (Part 2)
4009:. GameSpot. October 18, 2000.
4007:"GameSpot's Top 10 Gameworlds"
2787:Southern California Law Review
2712:. May 15, 2001. Archived from
1796:declaration of use in commerce
1475:, and was later ported to the
1436:Sequels and open-source remake
1417:praised the creativity of the
1207:Videogame & Computer World
1184:Videogame & Computer World
1015:Videogame & Computer World
693:Archon: The Light and the Dark
430:Archon: The Light and the Dark
302:Archon: The Light and the Dark
1:
5725:Skylanders: Spyro's Adventure
4591:IGN Staff (October 6, 1998),
4200:"New Release: Star Control 3"
3722:. No. 50. February 1999.
3493:Lendino, Jamie (2022-03-14).
3139:Strauss, Bob (May 24, 1991).
2634:"Blasting VUXs, Etc. Part II"
1741:Skylanders: Spyro's Adventure
805:1989 San Francisco Earthquake
305:(1983). The alternate title,
5249:. 2008-05-11. Archived from
5124:Ness, Alex (June 14, 2007).
4594:Accolade's Starcon Cancelled
3942:"GameSpot's Best 10 Endings"
3820:"IGN's Top 100 Games (2005)"
3695:"150 Best Games of All Time"
3440:"500 Best Games of All Time"
3410:"150 Best Games of All Time"
3356:. Strategy Plus. p. 13.
3116:Amiga Reviews - Star Control
2747:Graham, Lawrence D. (1999).
2275:. CRC Press. pp. 203–.
1158:as a modern re-invention of
5831:Madagascar: Escape 2 Africa
3964:. GameSpot. March 1, 2000.
3944:. GameSpot. March 2, 2000.
3027:New Releases - Star Control
1748:Intellectual property split
6009:
5082:. No. 92. p. 31.
5059:Szczepaniak, John (2005).
4850:Trey Walker (2002-06-26).
4786:"Interview with Fred Ford"
4341:Szczepaniak, John (2005).
4275:. CRC Press. p. 214.
3383:Katz, Arnie (April 1991).
2640:. No. 77. p. 34.
2422:Game Developers Conference
2060:. McFarland. p. 202.
1964:Szczepaniak, John (2005).
1843:Game Developers Conference
1829:. Stardock confirmed this
1784:independent game developer
1751:
1678:developers, consisting of
1667:
1614:
1501:
1446:
1403:as an inspiration for the
49:Sega Genesis cover art by
5958:Multidirectional shooters
5171:ComputerAndVideogames.com
4412:. April 1998. p. 64.
4405:Electronic Gaming Monthly
2886:Stuckey, Kent D. (1996).
2237:(Sega Genesis). Accolade.
1399:, has cited the original
1341:Years after its release,
1066:
1063:
940:
937:
830:Porting and compatibility
605:match-ups we'd done with
42:
5913:Accolade (company) games
5849:Tony Hawk's Downhill Jam
4821:Pelit (March 21, 2006).
4553:Star Control 4 (Preview)
3322:Pelit (March 21, 2006).
2970:Star Control II (Review)
1764:Infogrames Entertainment
1758:By the early 2000s, the
1644:This led them to remake
1273:Computer and Video Games
1260:Computer and Video Games
1230:Computer and Video Games
1141:Computer and Video Games
1074:Computer and Video Games
987:Computer and Video Games
623:, who both attended the
402:A ZX Spectrum screenshot
289:and programmer-engineer
5978:Space opera video games
5973:Space combat simulators
5863:Spyro Reignited Trilogy
5746:Skylanders: Imaginators
5304:v1.escapistmagazine.com
4529:Pro-Prospects - StarCon
3273:Staff (February 1991).
3049:Staff (February 1991).
2888:Internet and Online Law
2706:"Emails from Fred Ford"
2101:Staff (November 1991).
1966:"Control & Conquer"
166:Sega Mega Drive/Genesis
4502:Next-Generation Online
4425:Pro News - Star People
4208:. September 15, 2011.
3052:Reviews - Star Control
2104:Reviews - Star Control
1762:trademark was held by
1384:. In a retrospective,
1345:recalled the original
910:copyright infringement
843:
634:Dungeons & Dragons
609:
563:Humanity encounters a
409:is a combination of a
403:
370:that gave rise to its
187:July 1990 (Amiga, DOS)
5739:Skylanders: Trap Team
5607:Intellectual property
5136:on September 28, 2011
5126:"Toys for Bob - News"
4871:"The Ur-Quan Masters"
3866:. February 19, 2011.
3700:Computer Gaming World
3600:. Hardcore Gaming 101
3414:Computer Gaming World
3369:Star Control (Review)
3248:Star Control (Review)
3211:Review - Star Control
3177:Star Control (Review)
3088:Computer Gaming World
3002:Review - Star Control
2638:Computer Gaming World
2025:Review - Star Control
1922:. Hardcore Gaming 101
1859:mandated quiet period
1831:intellectual property
1674:On October 24, 2023,
1237:Computer Gaming World
1175:Computer Gaming World
948:Computer Gaming World
837:
753:Design and production
600:
401:
254:in 1990, followed by
5581:Legend Entertainment
3806:on November 23, 2005
3499:. Steel Gear Press.
3145:Entertainment Weekly
3113:Staff (April 1991).
3024:Staff (April 1991).
2999:Staff (1990-11-15).
2845:. pp. 199–201.
2710:IGN - Classic Gaming
1865:Notes and references
1523:Legend Entertainment
1267:to the "aging co-op
1165:Entertainment Weekly
1025:Entertainment Weekly
769:Battlestar Galactica
647:Free Fall Associates
641:, before developing
5788:Existing franchises
5702:The Ur-Quan Masters
4508:on December 3, 1998
4244:Hardcore Gaming 101
4174:on October 12, 1999
4102:on October 12, 1999
3894:on October 29, 2017
3888:Hardcore Gaming 101
3302:Staff (June 1991).
3174:Staff (July 1991).
2198:Hardcore Gaming 101
2168:Star Control Manual
1855:The Ur-Quan Masters
1790:trademark with the
1778:game with the name
1676:Pistol Shrimp Games
1651:The Ur-Quan Masters
1617:The Ur-Quan Masters
1610:The Ur-Quan Masters
1386:Hardcore Gaming 101
1060:
934:
778:National Geographic
699:Mail Order Monsters
629:video game industry
565:first alien contact
421:turn-based strategy
362:remembered for the
340:The Ur-Quan Masters
236:strategy video game
5983:Toys for Bob games
5968:Sega Genesis games
5928:Commodore 64 games
5732:Skylanders: Giants
5340:on August 16, 2019
5220:. April 20, 1999.
5218:The New York Times
5177:on October 8, 2011
4918:Rock Paper Shotgun
4875:linuxdevcenter.com
4622:. April 20, 1999.
4620:The New York Times
4307:"Star Control III"
4082:on August 23, 2002
3780:on August 14, 2005
3625:Rock Paper Shotgun
3548:. Unrealengine.com
2682:Staff (May 1991).
2613:on August 24, 2011
1807:listed for auction
932:
876:was ported to the
844:
649:. After releasing
610:
472:As was typical of
404:
5993:ZX Spectrum games
5923:Amstrad CPC games
5890:
5889:
5886:
5885:
5877:Crash Team Rumble
5615:
5614:
5328:Vazquez, Suriel.
5042:, 4 December 2008
4790:classicgaming.com
4475:StarCon (Preview)
4282:978-1-4665-6754-2
3832:on August 2, 2005
3753:on April 30, 2001
3598:"Star Control II"
3506:978-1-957932-01-9
3471:. April 4, 2001.
2927:978-0-307-56087-2
2852:978-1-84628-856-2
2329:978-0-429-77139-2
2282:978-1-4665-6754-2
2139:978-1-317-50380-4
2067:978-1-4766-6794-2
1300:Legacy and impact
1219:The Games Machine
1151:The Games Machine
1117:
1116:
1056:
1055:
1041:The Games Machine
242:and published by
223:
222:
16:(Redirected from
6000:
5908:1990 video games
5795:Film adaptations
5792:
5642:
5635:
5628:
5619:
5510:
5503:
5496:
5487:
5481:
5480:
5468:
5462:
5461:
5459:
5458:
5443:
5437:
5436:
5427:
5425:
5416:. Archived from
5405:
5399:
5398:
5396:
5395:
5380:
5374:
5373:
5371:
5370:
5355:
5349:
5348:
5346:
5345:
5336:. Archived from
5325:
5319:
5318:
5316:
5315:
5306:. Archived from
5296:
5290:
5289:
5287:
5285:
5268:
5262:
5261:
5259:
5258:
5243:
5237:
5236:
5234:
5232:
5210:
5204:
5200:
5184:
5182:
5163:
5157:
5156:
5143:
5141:
5132:. Archived from
5121:
5115:
5114:
5112:
5110:
5105:on June 23, 2006
5101:. Archived from
5090:
5084:
5083:
5075:
5069:
5068:
5056:
5050:
5049:
5048:
5047:
5034:
5028:
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5010:
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5003:
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4985:
4984:
4972:
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4965:
4953:
4944:
4943:
4935:
4929:
4928:
4926:
4924:
4909:
4903:
4902:
4881:. Archived from
4866:
4860:
4859:
4847:
4838:
4837:
4835:
4833:
4818:
4812:
4811:
4803:
4801:
4782:
4776:
4775:
4769:
4761:
4727:
4725:
4719:
4710:
4704:
4703:
4701:
4699:
4679:
4673:
4672:
4670:
4668:
4659:. Archived from
4648:
4639:
4638:
4636:
4634:
4612:
4606:
4605:
4604:
4602:
4588:
4582:
4581:
4572:
4566:
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4542:
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4537:
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4518:
4517:
4515:
4513:
4494:
4488:
4487:
4485:
4483:
4470:
4464:
4463:
4461:
4459:
4454:. March 24, 1996
4444:
4438:
4437:
4435:
4433:
4420:
4414:
4413:
4408:. No. 105.
4399:
4393:
4392:
4385:
4374:
4373:
4371:
4369:
4356:
4347:
4346:
4338:
4329:
4328:
4326:
4324:
4319:on June 27, 2020
4303:
4294:
4293:
4291:
4289:
4266:
4260:
4259:
4257:
4255:
4240:"Star Control 3"
4235:
4222:
4221:
4219:
4217:
4196:
4187:
4183:
4181:
4179:
4163:
4161:
4159:
4154:on April 6, 2003
4143:
4141:
4139:
4121:
4115:
4111:
4109:
4107:
4091:
4089:
4087:
4069:
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4059:
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4018:
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3987:
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3923:
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3903:
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3879:
3877:
3875:
3851:
3845:
3841:
3839:
3837:
3815:
3813:
3811:
3789:
3787:
3785:
3776:. Archived from
3762:
3760:
3758:
3749:. Archived from
3733:
3727:
3723:
3712:
3710:
3708:
3690:
3679:
3666:
3660:
3659:
3658:
3656:
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3015:
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2596:
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2565:
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2553:
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2516:
2510:
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2215:
2209:
2208:
2206:
2204:
2189:
2172:
2171:
2163:
2144:
2143:
2123:
2117:
2116:
2114:
2112:
2098:
2079:
2078:
2076:
2074:
2051:
2038:
2037:
2035:
2033:
2019:
1988:
1987:
1985:
1983:
1977:
1970:
1961:
1932:
1931:
1929:
1927:
1915:
1718:or an alternate
1572:. Also known as
1549:Star Control II,
1463:game, set in an
1458:action-adventure
1091:Hyper Game Award
1061:
979:
978:
977:
973:
972:
968:
967:
963:
962:
958:
957:
935:
898:reverse engineer
268:interstellar war
47:
35:
21:
6008:
6007:
6003:
6002:
6001:
5999:
5998:
5997:
5893:
5892:
5891:
5882:
5841:Game franchises
5836:
5783:
5751:
5707:
5695:Star Control II
5672:
5668:Paul Reiche III
5651:
5646:
5616:
5611:
5590:
5574:Paul Reiche III
5552:
5540:Star Control II
5520:
5519:original series
5514:
5484:
5470:
5469:
5465:
5456:
5454:
5445:
5444:
5440:
5423:
5421:
5407:
5406:
5402:
5393:
5391:
5382:
5381:
5377:
5368:
5366:
5357:
5356:
5352:
5343:
5341:
5327:
5326:
5322:
5313:
5311:
5298:
5297:
5293:
5283:
5281:
5270:
5269:
5265:
5256:
5254:
5245:
5244:
5240:
5230:
5228:
5212:
5211:
5207:
5188:Paul Reiche III
5180:
5178:
5165:
5164:
5160:
5139:
5137:
5123:
5122:
5118:
5108:
5106:
5092:
5091:
5087:
5077:
5076:
5072:
5058:
5057:
5053:
5045:
5043:
5036:
5035:
5031:
5023:
5021:
5020:, 22 April 2004
5012:
5011:
5007:
4993:
4992:
4988:
4974:
4973:
4969:
4955:
4954:
4947:
4937:
4936:
4932:
4922:
4920:
4911:
4910:
4906:
4885:on 2016-03-16.
4868:
4867:
4863:
4849:
4848:
4841:
4831:
4829:
4820:
4819:
4815:
4799:
4797:
4796:on May 15, 2001
4784:
4783:
4779:
4762:
4757:Star Control II
4753:Ur-Quan Masters
4743:
4735:Star Control II
4723:
4721:
4717:
4712:
4711:
4707:
4697:
4695:
4681:
4680:
4676:
4666:
4664:
4663:on June 8, 2016
4650:
4649:
4642:
4632:
4630:
4614:
4613:
4609:
4600:
4598:
4590:
4589:
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4574:
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4509:
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4455:
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4441:
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4429:
4422:
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4417:
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4400:
4396:
4387:
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4358:
4357:
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4339:
4332:
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4305:
4304:
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4114:
4105:
4103:
4094:
4085:
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4016:
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4005:
3992:
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3844:
3835:
3833:
3818:
3809:
3807:
3792:
3783:
3781:
3765:
3756:
3754:
3738:
3734:
3730:
3726:
3719:Next Generation
3715:
3706:
3704:
3693:
3682:
3671:
3667:
3663:
3654:
3652:
3644:
3643:
3639:
3629:
3627:
3618:
3617:
3613:
3603:
3601:
3595:
3594:
3587:
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3575:
3566:
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3551:
3549:
3543:
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3538:
3529:
3527:
3519:
3518:
3514:
3507:
3492:
3491:
3487:
3478:
3476:
3463:
3462:
3455:
3445:
3443:
3437:
3436:
3429:
3419:
3417:
3408:
3407:
3400:
3390:
3388:
3382:
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3377:
3366:
3365:
3361:
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3329:
3327:
3321:
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3300:
3293:
3283:
3281:
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3272:
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3254:
3252:
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3227:
3217:
3215:
3207:
3206:
3193:
3183:
3181:
3173:
3172:
3159:
3149:
3147:
3138:
3137:
3124:
3112:
3111:
3104:
3094:
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3080:
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3068:
3058:
3056:
3048:
3047:
3043:
3033:
3031:
3023:
3022:
3018:
3008:
3006:
2998:
2997:
2986:
2976:
2974:
2967:
2966:
2955:
2945:
2943:
2928:
2912:Kent, Steven L.
2910:
2909:
2905:
2898:
2885:
2884:
2880:
2870:
2868:
2853:
2834:
2833:
2829:
2810:
2809:
2802:
2779:Cohen, Julie E.
2777:
2776:
2772:
2765:
2746:
2745:
2741:
2733:
2729:
2719:
2717:
2716:on May 15, 2001
2704:
2703:
2699:
2689:
2687:
2681:
2680:
2673:
2663:
2661:
2655:
2654:
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2232:
2231:
2227:
2222:(PC). Accolade.
2217:
2216:
2212:
2202:
2200:
2191:
2190:
2175:
2165:
2164:
2147:
2140:
2125:
2124:
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2110:
2108:
2100:
2099:
2082:
2072:
2070:
2068:
2053:
2052:
2041:
2031:
2029:
2021:
2020:
1991:
1981:
1979:
1978:on July 6, 2019
1975:
1968:
1963:
1962:
1935:
1925:
1923:
1917:
1916:
1871:
1867:
1801:Atari declared
1756:
1750:
1716:Star Control II
1708:
1684:Paul Reiche III
1672:
1666:
1646:Star Control II
1632:Star Control II
1630:and its sequel
1619:
1613:
1566:
1541:Paul Reiche III
1533:Star Control II
1528:Star Control II
1516:science fiction
1506:
1500:
1486:Star Control II
1461:science fiction
1454:Star Control II
1451:
1449:Star Control II
1445:
1442:Star Control II
1438:
1382:Star Control II
1367:Star Control II
1302:
1118:
1019:
993:
975:
970:
965:
960:
930:
926:
832:
755:
714:is really just
661:Electronic Arts
652:World Tour Golf
617:Paul Reiche III
615:was created by
595:
590:
561:
505:
486:
474:copy protection
425:Paul Reiche III
423:is inspired by
396:
334:Star Control II
315:science fiction
313:adapted into a
287:Paul Reiche III
262:and additional
188:
146:Tommy V. Dunbar
144:
130:
129:Paul Reiche III
128:
114:
102:Paul Reiche III
100:
53:
33:
32:1990 video game
28:
27:1990 video game
23:
22:
15:
12:
11:
5:
6006:
6004:
5996:
5995:
5990:
5985:
5980:
5975:
5970:
5965:
5960:
5955:
5950:
5945:
5940:
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5925:
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5915:
5910:
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5895:
5894:
5888:
5887:
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5881:
5880:
5873:
5866:
5859:
5852:
5844:
5842:
5838:
5837:
5835:
5834:
5827:
5820:
5813:
5806:
5798:
5796:
5789:
5785:
5784:
5782:
5781:
5778:The Unholy War
5774:
5767:
5759:
5757:
5756:Original games
5753:
5752:
5750:
5749:
5742:
5735:
5728:
5720:
5718:
5709:
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5706:
5705:
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5609:
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5598:
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5588:
5583:
5578:
5577:
5576:
5571:
5560:
5558:
5554:
5553:
5551:
5550:
5547:Star Control 3
5543:
5536:
5528:
5526:
5522:
5521:
5515:
5513:
5512:
5505:
5498:
5490:
5483:
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5438:
5400:
5390:. 24 July 2013
5375:
5350:
5320:
5291:
5263:
5238:
5205:
5192:Star Control 1
5158:
5130:toysforbob.com
5116:
5085:
5070:
5051:
5029:
5005:
4986:
4967:
4945:
4930:
4904:
4900:to the public.
4898:Star Control 2
4893:Star Control 2
4889:Star Control 2
4879:O'Reilly Media
4861:
4839:
4813:
4777:
4739:Star Control I
4705:
4674:
4640:
4607:
4583:
4567:
4543:
4519:
4489:
4465:
4439:
4415:
4394:
4375:
4361:Star Control 4
4348:
4330:
4295:
4281:
4261:
4223:
4188:
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4123:
4116:
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3999:Paste magazine
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2080:
2066:
2039:
1989:
1933:
1920:"Star Control"
1868:
1866:
1863:
1827:Star Control 3
1752:Main article:
1749:
1746:
1732:Star Control 2
1720:Star Control 3
1707:
1704:
1668:Main article:
1665:
1660:
1615:Main article:
1612:
1607:
1603:Star Control 3
1570:Star Control 4
1565:
1563:Star Control 4
1559:
1509:Star Control 3
1504:Star Control 3
1502:Main article:
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1497:Star Control 3
1494:
1447:Main article:
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792:The Uplift War
754:
751:
674:Silicon Valley
594:
591:
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485:
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395:
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346:Star Control 3
343:in 2002), and
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115:Robert Leyland
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5420:on 2016-08-26
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5334:Game Informer
5331:
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5321:
5310:on 2020-09-25
5309:
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5280:
5279:
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5264:
5253:on 2008-05-11
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2793:: 1091–1202.
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2764:1-56720-178-4
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2132:. CRC Press.
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1789:
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1782:, created by
1781:
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1595:Infogrames SA
1592:
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1557:
1554:
1553:non-canonical
1550:
1546:
1542:
1538:
1534:
1530:
1529:
1524:
1521:developed by
1520:
1517:
1514:
1510:
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1277:Raze Magazine
1274:
1270:
1266:
1262:
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1256:
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1251:
1246:
1241:
1238:
1233:
1231:
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1216:
1212:
1211:Strategy Plus
1208:
1204:
1203:Strategy Plus
1200:
1199:Digital Press
1196:
1191:
1189:
1188:Raze Magazine
1185:
1181:
1180:Digital Press
1177:
1176:
1171:
1167:
1166:
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1157:
1153:
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1147:
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1137:
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1088:
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1083:
1082:
1078:
1076:
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1071:
1070:
1062:
1052:70/100 (Sega)
1051:
1049:Raze Magazine
1048:
1047:
1043:
1040:
1039:
1035:
1032:
1031:
1027:
1024:
1023:
1018:8/10 (PC/C64)
1017:
1014:
1013:
1009:
1006:
1005:
1001:
998:
997:
991:
989:
988:
984:
983:
952:
950:
949:
945:
944:
933:Review scores
923:
921:
919:
915:
911:
907:
903:
899:
895:
890:
888:
887:Boris Vallejo
883:
879:
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869:
865:
861:
857:
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849:
841:
836:
829:
827:
825:
821:
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493:alien species
490:
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476:at the time,
475:
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445:
443:
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434:
432:
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427:'s 1983 game
426:
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411:strategy game
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368:worldbuilding
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238:developed by
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214:Single player
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51:Boris Vallejo
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5875:
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5771:Pandemonium!
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5687:
5686:
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5677:
5649:Toys for Bob
5564:Toys for Bob
5545:
5538:
5533:Star Control
5532:
5531:
5517:Star Control
5516:
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5466:
5455:. Retrieved
5452:Ars Technica
5451:
5441:
5432:Star Control
5431:
5429:
5422:. Retrieved
5418:the original
5413:
5403:
5392:. Retrieved
5388:Critical Hit
5387:
5378:
5367:. Retrieved
5365:. 2013-07-23
5362:
5353:
5342:. Retrieved
5338:the original
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5323:
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5308:the original
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5294:
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5251:the original
5241:
5229:. Retrieved
5217:
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5191:
5187:
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5175:the original
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5134:the original
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5103:the original
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4816:
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4798:. Retrieved
4794:the original
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4718:(Transcript)
4708:
4696:. Retrieved
4687:
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4506:the original
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4032:. Retrieved
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3933:
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3247:
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3176:
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3144:
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3093:. Retrieved
3091:. p. 99
3086:
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3044:
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2969:
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2662:. Retrieved
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2611:the original
2600:
2574:. Retrieved
2532:. Retrieved
2528:Ars Technica
2524:(Transcript)
2514:
2493:(2:00-16:04)
2492:
2485:. Retrieved
2481:(Transcript)
2430:. Retrieved
2417:
2370:. Retrieved
2359:
2353:
2345:
2333:. Retrieved
2318:
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2271:
2235:Star Control
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2220:Star Control
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2197:
2167:
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2103:
2071:. Retrieved
2056:
2030:. Retrieved
2024:
1980:. Retrieved
1973:the original
1924:. Retrieved
1854:
1851:Star Control
1850:
1847:Star Control
1846:
1837:Star Control
1836:
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1823:Star Control
1822:
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1818:
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1787:
1780:Star Control
1779:
1768:Star Control
1767:
1760:Star Control
1759:
1757:
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1728:Toys for Bob
1719:
1715:
1712:Star Control
1711:
1709:
1692:Dan Gerstein
1673:
1662:
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1636:Star Control
1635:
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1627:
1623:Star Control
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1482:Star Control
1481:
1471:in 1992 for
1453:
1452:
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1419:Star Control
1418:
1415:Mike Laidlaw
1410:
1404:
1401:Star Control
1400:
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1381:
1378:Star Control
1377:
1371:
1365:
1362:Star Control
1361:
1357:Star Control
1356:
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1346:
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1332:Star Control
1331:
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1321:Star Control
1320:
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1305:Star Control
1304:
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1290:Star Control
1289:
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1264:
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1195:Star Control
1194:
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1156:Star Control
1155:
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1145:
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1124:
1121:Star Control
1120:
1119:
1096:
1084:
1072:
1020:9/10 (Amiga)
985:
946:
906:Star Control
905:
891:
878:Sega Genesis
874:Star Control
873:
872:
860:Commodore 64
845:
820:The Rubinoos
809:
790:
774:
767:
763:
760:
756:
747:Star Control
746:
743:Toys for Bob
738:
736:
731:Star Raiders
729:
723:
720:Star Control
719:
715:
711:
707:
703:
697:
691:
688:Star Control
687:
686:
678:Greg Johnson
657:Star Control
656:
650:
632:
613:Star Control
612:
611:
606:
603:asymmetrical
582:
578:
574:Solar System
562:
554:
530:
506:
489:Star Control
488:
487:
478:Star Control
477:
471:
467:
450:gravity well
446:
438:Sega Genesis
435:
428:
419:, while the
414:
407:Star Control
406:
405:
386:
384:(2007), and
379:
376:Star Control
375:
364:replay value
356:
350:
344:
338:
332:
329:Star Control
328:
327:
319:Greg Johnson
310:
306:
300:
294:
284:
260:Sega Genesis
240:Toys for Bob
226:
225:
224:
189:1991 (ports)
174:Commodore 64
143:Kyle Freeman
126:Greg Johnson
71:Publisher(s)
64:Toys for Bob
59:Developer(s)
38:Star Control
29:
5948:MacOS games
5918:Amiga games
5363:PC Invasion
5284:December 2,
5231:October 21,
5181:December 2,
5140:December 2,
5109:December 2,
5080:PC Gamer UK
4745:Paul Reiche
4737:, well and
4667:October 21,
4633:October 21,
4601:October 20,
4560:October 20,
4536:October 20,
4512:October 21,
4482:October 20,
4458:October 21,
4432:October 20,
4402:"StarCon".
4368:October 20,
4323:October 20,
4288:October 20,
4216:October 20,
4030:. Game Rant
3675:PC Gamer US
3655:October 20,
3604:October 22,
3552:October 20,
3530:October 20,
3469:PC Gameplay
3446:October 20,
3391:October 20,
3330:October 20,
3284:October 20,
3255:October 23,
3218:October 20,
3184:October 20,
3150:October 20,
3059:October 20,
3034:October 20,
3009:October 20,
2977:October 20,
2946:October 20,
2871:October 20,
2720:October 20,
2690:October 20,
2664:October 20,
2617:October 20,
2576:October 20,
2534:October 20,
2487:October 20,
2432:October 20,
2335:October 20,
2288:October 20,
2111:October 20,
2073:October 20,
2032:October 20,
1982:October 20,
1926:October 20,
1656:open source
1583:PlayStation
1423:Mass Effect
1411:Mass Effect
1406:Mass Effect
1391:Founder of
1376:celebrated
1352:Retro Gamer
1317:PC Gameplay
1253:called the
1154:celebrated
1064:Publication
1010:8/10 (Sega)
992:68% (Amiga)
938:Publication
868:ZX Spectrum
810:The game's
797:rocket ship
588:Development
567:near their
499:Hierarchy.
381:Mass Effect
218:multiplayer
178:ZX Spectrum
170:Amstrad CPC
153:Platform(s)
139:Composer(s)
93:Designer(s)
83:Producer(s)
5897:Categories
5824:Madagascar
5714:Skylanders
5557:Developers
5477:Retronauts
5457:2021-03-08
5424:January 2,
5394:2020-11-16
5369:2020-11-15
5344:2021-03-08
5314:2020-11-15
5257:2020-10-20
5046:2020-09-08
5024:2020-11-16
4962:GamesRadar
4410:Ziff Davis
3479:2021-10-03
2354:Skylanders
1803:bankruptcy
1736:Activision
1561:Cancelled
1519:video game
1465:open world
1397:Ray Muzyka
1355:described
1160:Spacewar!,
1036:75% (Sega)
1002:90% (Sega)
994:90% (Sega)
902:unlicensed
787:David Brin
637:publisher
593:Conception
503:Characters
458:forcefield
87:Pam Levins
18:Androsynth
5933:DOS games
5764:The Horde
5663:Fred Ford
5569:Fred Ford
5226:0362-4331
5147:Alex Ness
4832:August 6,
4807:Fred Ford
4731:Fred Ford
4698:April 28,
4688:Kotaku AU
4628:0362-4331
4254:April 30,
4178:August 6,
4158:August 6,
4138:August 6,
4106:August 6,
4086:August 6,
4034:August 6,
4017:August 6,
3972:August 6,
3952:August 6,
3920:August 6,
3898:August 6,
3874:August 6,
3836:August 6,
3810:August 6,
3784:August 6,
3757:August 6,
3707:March 25,
3442:. Polygon
3420:March 25,
2936:842903312
2861:1860-5168
2660:. Sega 16
1724:publisher
1706:Aftermath
1680:Fred Ford
1639:trademark
1545:Fred Ford
1513:adventure
1428:Stellaris
1313:Space War
1269:Spacewar!
1170:Spacewar!
1098:VG&CE
929:Reception
924:Reception
918:precedent
824:Erol Otus
812:file size
764:SpaceWar!
725:Spacewar!
682:Erol Otus
621:Fred Ford
546:humanoids
534:marsupial
442:star base
416:Spacewar!
387:Stellaris
372:acclaimed
323:Erol Otus
296:Spacewar!
291:Fred Ford
280:starships
264:platforms
132:Erol Otus
121:Artist(s)
113:Fred Ford
98:Fred Ford
5586:Accolade
5414:Stardock
5099:GameSpot
5000:GameStar
4981:PC Gamer
4856:GameSpot
4766:cite web
4692:Archived
4248:Archived
4210:Archived
4049:Red Bull
4011:Archived
3966:Archived
3946:Archived
3868:Archived
3863:PC Gamer
3773:GameSpot
3686:PC Gamer
3578:April 3,
3473:Archived
2940:Archived
2914:(2010).
2865:Archived
2823:archived
2795:Archived
2781:(1995).
2586:cite web
2544:cite web
2500:cite web
2426:Archived
2372:March 7,
2366:Archived
1857:after a
1811:Stardock
1688:Ken Ford
1469:Accolade
1224:Joystick
1135:MegaTech
1086:MegaTech
1044:88% (PC)
1033:Joystick
1028:B (Sega)
999:MegaTech
914:fair use
669:producer
665:Accolade
643:PC games
607:Archon."
538:uplifted
454:momentum
394:Gameplay
390:(2016).
272:humanity
258:for the
244:Accolade
204:strategy
195:Genre(s)
76:Accolade
5602:Ur-Quan
5595:Content
5202:Alt URL
4923:May 18,
4724:July 7,
4389:StarCon
4312:GOG.com
4205:GOG.com
4054:May 17,
3746:GameSpy
3630:May 18,
3326:. Pelit
2755:112–118
2418:YouTube
2361:Polygon
2203:May 18,
1809:. When
1700:website
1574:StarCon
1393:BioWare
1370:grew".
1336:Ur-Quan
1326:Polygon
1319:ranked
1079:CVG Hit
864:Amstrad
816:sampled
712:StarCon
708:StarCon
518:fungoid
514:mollusk
497:Ur-Quan
462:limpets
352:Polygon
311:Archon,
307:StarCon
276:Ur-Quan
210:Mode(s)
184:Release
5717:series
5680:series
5656:People
5224:
4626:
4279:
3914:Kotaku
3573:Kotaku
3503:
3095:4 July
2934:
2924:
2894:
2859:
2849:
2821:,
2761:
2326:
2279:
2136:
2064:
1511:is an
1473:MS-DOS
1456:is an
1186:, and
1144:chose
1059:Awards
1007:Sega16
866:, and
854:, and
801:condom
716:Archon
704:Archon
526:clones
248:MS-DOS
232:action
230:is an
200:Action
162:MS-DOS
5525:Games
4827:Pelit
4597:, IGN
3651:, IGN
3526:, IGN
3278:(PDF)
1976:(PDF)
1969:(PDF)
1776:Flash
1772:Atari
1599:Atari
1578:alpha
1343:Pelit
1288:gave
1255:Amiga
1126:Pelit
1067:Award
941:Score
842:2015.
569:Ceres
559:Story
550:elves
542:avian
522:Earth
510:serfs
256:ports
252:Amiga
158:Amiga
5426:2019
5286:2020
5233:2020
5222:ISSN
5194:and
5183:2020
5142:2020
5111:2020
4925:2021
4834:2020
4802:2020
4772:link
4726:2020
4700:2020
4669:2020
4635:2020
4624:ISSN
4603:2020
4562:2020
4538:2020
4514:2020
4484:2020
4460:2020
4434:2020
4370:2020
4325:2020
4290:2020
4277:ISBN
4256:2020
4218:2020
4180:2020
4160:2020
4140:2020
4133:FACT
4108:2020
4088:2020
4056:2021
4036:2020
4019:2020
3974:2020
3954:2020
3922:2020
3900:2020
3876:2020
3838:2020
3812:2020
3786:2020
3759:2020
3709:2016
3657:2020
3632:2021
3606:2020
3580:2018
3554:2020
3532:2020
3501:ISBN
3448:2020
3422:2016
3393:2020
3332:2020
3286:2020
3257:2020
3220:2020
3186:2020
3152:2020
3097:2014
3061:2020
3036:2020
3011:2020
2979:2020
2948:2020
2932:OCLC
2922:ISBN
2892:ISBN
2873:2020
2857:ISSN
2847:ISBN
2819:Text
2759:ISBN
2722:2020
2692:2020
2666:2020
2619:2020
2592:link
2578:2020
2550:link
2536:2020
2506:link
2489:2020
2434:2020
2374:2016
2337:2020
2324:ISBN
2290:2020
2277:ISBN
2205:2021
2134:ISBN
2113:2020
2075:2020
2062:ISBN
2034:2020
1984:2020
1928:2020
1839:game
1835:new
1690:and
1543:and
980:(PC)
894:Sega
783:Devo
696:and
645:for
619:and
484:Plot
355:and
321:and
250:and
5018:Ign
4657:1up
3825:IGN
3799:IGN
1648:as
1477:3DO
1373:IGN
1217:".
1215:VGA
882:MOD
856:VGA
852:EGA
848:CGA
840:GDC
789:'s
766:or
639:TSR
5899::
5475:.
5450:.
5428:.
5412:.
5386:.
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5332:.
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5275:.
5216:.
5196:II
5185:.
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5097:.
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4979:.
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