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Gamepad

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235: 496: 104: 140: 316: 290: 281:. Though developed because they were more compact than joysticks, and thus more appropriate for handheld games, D-pads were soon found by developers to be more comfortable to use than joysticks. The D-pad soon became a ubiquitous element on console gamepads, though to avoid infringing on Nintendo's patent, most controller manufacturers use a cross in a circle shape for the D-pad instead of a simple cross. 357: 62: 367:
Though three-dimensional games rose to prominence in the mid-1990s, controllers continued to mostly operate on two-dimensional principles. Players would have to hold down a button to change the axes along which the controls operate rather than being able to control movement along all three axes at
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also featured six action buttons, with four face buttons arranged in a diamond formation, and two shoulder buttons positioned to be used with the index fingers, a design which has been imitated by most controllers since. The inclusion of six action buttons was influenced by the popularity of the
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introduced the CyberMan, the first practical six-degrees-of-freedom controller; however, it sold poorly due to its high price, poor build quality, and limited software support. Industry insiders blame the CyberMan's high profile and costly failure for the gaming industry's lack of interest in
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Despite these changes, gamepads essentially continued to follow the template set by the NES controller (a horizontally-oriented controller with two or more action buttons positioned for use with the right thumb, and a directional pad positioned for use with the left thumb).
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can be used to connect them wirelessly, or the controller can be connected directly to the computer over USB (wired versions of Xbox 360 controllers were marketed by Microsoft as PC gamepads, while the Xbox One controller can be connected to a PC via its Micro USB slot).
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Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually
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Gamepads or devices closely modelled on them are sometimes used for controlling real machinery and vehicles, as they are familiar to users and (in the case of actual gamepads) provide an off-the-shelf solution. The
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were the predominant form of gaming controller for PCs, while console gaming controllers were mostly digital. This changed in 1996 when all three major consoles introduced an optional analog control. The Sony
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initially used toggle switches built into the computer readout display to control the game. These switches were awkward and uncomfortable to use, so
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and Bob Saunders built and wired in a detached control device for the game. This device has been called the earliest gamepad.
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software antimicro, Enjoy2, or proprietary commercial solutions such as JoyToKey, Xpadder, and Pinnacle Game Profiler.
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combined digital and analog controllers in a single body, starting a trend to have both an analog stick and a d-pad.
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input. Generally they have been made to circumvent the lack of joystick support in some computer games, e.g. the
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held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main
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gamepad (Japanese Super Famicom version is shown), which popularized the layout used by most modern gamepads
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It would take many years for the gamepad to rise to prominence, as during the 1970s and the early 1980s
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developed a gamepad device for directional inputs, a D-pad with a "cross" design for their
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control pad has three face buttons, but a six-button pad was later released. The
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saw many major changes, and the eminence of gamepads in the video game market.
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This article is about the type of video game controller. For the TV show, see
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Six-button Genesis/Mega Drive controller that was released later
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additionally usable on DualShock 3, DualShock 4 and DualSense.
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Arcade Mania!: The Turbo-Charged World of Japan's Game Centers
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but unlike the Wii Remote, it lacks any pointer functionality.
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uses a device modelled on gamepads to operate systems on the
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handheld game. This design would be incorporated into their "
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Enjoy2 v1.2 released: control games with your gamepad on OSX
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can also be played with two hands like a gamepad controller.
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were the dominant video game controllers, though several
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3D Control Pad had a single analog thumbstick, and the
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can be used with third-party software on systems with
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use Xbox controllers for operating devices, and the
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Magic Wand: How Hackers Make Use Of Their Wii-motes
381:developing 3D control over the next several years. 185:There are programmable joysticks that can emulate 762:"The Next Generation 1996 Lexicon A to Z: Joypad" 406:pointing which the system uses to understand all 143:Shoulder buttons ("bumpers") and triggers on an 1049: 8: 965:"How To Use A Console Controller On Your PC" 368:once. One of the first gaming consoles, the 744:Creative Computing Video & Arcade Games 641:: CS1 maint: numeric names: authors list ( 1191: 1056: 1042: 1034: 312:arcade series, which utilized six buttons. 168:buttons, and an internal motor to provide 687: 685: 683: 681: 679: 677: 675: 478:controllers are officially supported on 410:and rotation (back and forth around the 336:had twin convex analog thumbsticks, the 86:of all important aspects of the article. 577: 372:, did have a controller which provided 327:For most of the 1980s and early 1990s, 634: 430:. Examples of PC gamepads include the 82:Please consider expanding the lead to 944:from the original on January 19, 2016 172:. Analog triggers, like that of the 7: 829:. segagagadomain.com. Archived from 603:from the original on March 26, 2016. 482:with Microsoft-supplied drivers; a 14: 881:Levin, Phillip (April 25, 2006). 963:Plunkett, Luke (July 23, 2013). 426:Gamepads are also available for 60: 259:third generation of video games 74:may be too short to adequately 994:. 20 June 2023. Archived from 109:Nintendo Switch Pro Controller 84:provide an accessible overview 27:. For the Android device, see 1: 585:Schaaf, Tobiasa (July 2014). 508:Logitech F710 Game Controller 16:Type of video game controller 807:. sal romano. 26 August 2010 656:Yifeng Huang (May 6, 2013), 541:used a gamepad for control. 40:Action Button Entertainment 1377: 712:. May 1996. pp. 34–42 596:. 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March 1996. p. 35 45:Not to be confused with 1174:Virtual reality headset 299:Sega Genesis/Mega Drive 1065:Video game controllers 511: 422:Usage across platforms 408:directions of movement 374:six degrees of freedom 364: 342:Nintendo 64 controller 334:Dual Analog Controller 324: 294: 242: 148: 112: 910:Jamin Brophy-Warren, 827:"6 Button Controller" 498: 359: 318: 292: 285:Continued refinements 237: 194:Nostromo SpeedPad n52 142: 106: 466:functionality, with 440:Microsoft SideWinder 216:The 1962 video game 198:free and open-source 179:Super Mario Sunshine 156:); centrally placed 1271:Gesture recognition 1144:Musical Instruments 917:Wall Street Journal 887:Revolution Advanced 587:"Gamestation Turbo" 370:Fairchild Channel F 255:Atari joystick port 174:GameCube controller 129:video game consoles 119:is a type of video 21:Gamepad (TV series) 1109:Interactive urinal 1012:. 14 October 2016. 512: 428:personal computers 365: 325: 321:SNES/Super Famicom 295: 243: 149: 113: 1346: 1345: 1306: 1305: 1276:Haptic technology 1134:Motion controller 1079:Arcade controller 998:on June 20, 2023. 893:on April 27, 2006 867:978-4-7700-3078-8 551:Computer keyboard 506:using a modified 458:, Wii Remote and 391:is shaped like a 101: 100: 1366: 1359:Game controllers 1235:Telephone keypad 1195:Physical buttons 1192: 1188:Controller parts 1072:Controller types 1058: 1051: 1044: 1035: 1028: 1027: 1020: 1014: 1013: 1006: 1000: 999: 988: 982: 981: 979: 977: 960: 954: 953: 951: 949: 927: 921: 920:, April 28, 2007 908: 902: 901: 899: 898: 889:. Archived from 878: 872: 871: 849: 843: 842: 840: 838: 833:on March 3, 2016 823: 817: 816: 814: 812: 797: 791: 790: 788: 786: 770: 758: 752: 751: 728: 722: 721: 719: 717: 701: 689: 670: 669: 668: 666: 653: 647: 646: 640: 632: 630: 628: 611: 605: 604: 602: 591: 582: 534:. The ill-fated 532:main battle tank 448:Steam Controller 329:analog joysticks 275:Game & Watch 212:Analog joysticks 96: 93: 87: 64: 56: 1376: 1375: 1369: 1368: 1367: 1365: 1364: 1363: 1349: 1348: 1347: 1342: 1302: 1249: 1183: 1067: 1062: 1032: 1031: 1026:. 22 June 2023. 1022: 1021: 1017: 1008: 1007: 1003: 990: 989: 985: 975: 973: 962: 961: 957: 947: 945: 929: 928: 924: 909: 905: 896: 894: 880: 879: 875: 868: 860:. p. 192. 851: 850: 846: 836: 834: 825: 824: 820: 810: 808: 799: 798: 794: 784: 782: 777:. No. 15. 774:Next Generation 764: 760: 759: 755: 730: 729: 725: 715: 713: 708:. No. 17. 705:Next Generation 695: 691: 690: 673: 664: 662: 655: 654: 650: 633: 626: 624: 613: 612: 608: 600: 594:ODROID Magazine 589: 584: 583: 579: 574: 547: 493: 454:, DualShock 4, 446:range, and the 424: 384: 354: 303:SNES controller 287: 232: 214: 209: 137: 121:game controller 97: 91: 88: 81: 69:This article's 65: 54: 43: 32: 17: 12: 11: 5: 1374: 1373: 1370: 1362: 1361: 1351: 1350: 1344: 1343: 1341: 1340: 1335: 1330: 1325: 1320: 1314: 1312: 1308: 1307: 1304: 1303: 1301: 1300: 1295: 1290: 1289: 1288: 1278: 1273: 1268: 1266:Force feedback 1263: 1257: 1255: 1251: 1250: 1248: 1247: 1242: 1237: 1232: 1229: 1224: 1219: 1214: 1209: 1204: 1198: 1196: 1189: 1185: 1184: 1182: 1181: 1176: 1171: 1169:Remote control 1166: 1156: 1151: 1146: 1141: 1136: 1131: 1126: 1121: 1116: 1111: 1106: 1101: 1096: 1091: 1089:Digital camera 1086: 1081: 1075: 1073: 1069: 1068: 1063: 1061: 1060: 1053: 1046: 1038: 1030: 1029: 1015: 1001: 983: 955: 930:Hanson, Matt. 922: 903: 873: 866: 844: 818: 801:"face buttons" 792: 753: 736:Rost, Randi J. 723: 671: 648: 606: 576: 575: 573: 570: 569: 568: 563: 558: 556:Computer mouse 553: 546: 543: 492: 491:Non-gaming use 489: 432:Asus Eee Stick 423: 420: 396:remote control 353: 350: 309:Street Fighter 286: 283: 279:NES controller 240:NES controller 231: 228: 213: 210: 208: 205: 201:cross-platform 170:force feedback 136: 133: 99: 98: 78:the key points 68: 66: 59: 29:Archos GamePad 15: 13: 10: 9: 6: 4: 3: 2: 1372: 1371: 1360: 1357: 1356: 1354: 1339: 1336: 1334: 1331: 1329: 1326: 1324: 1321: 1319: 1316: 1315: 1313: 1309: 1299: 1296: 1294: 1291: 1287: 1284: 1283: 1282: 1279: 1277: 1274: 1272: 1269: 1267: 1264: 1262: 1261:Accelerometer 1259: 1258: 1256: 1252: 1246: 1243: 1241: 1238: 1236: 1233: 1230: 1228: 1227:Select button 1225: 1223: 1220: 1218: 1215: 1213: 1210: 1208: 1205: 1203: 1200: 1199: 1197: 1193: 1190: 1186: 1180: 1177: 1175: 1172: 1170: 1167: 1164: 1160: 1157: 1155: 1152: 1150: 1147: 1145: 1142: 1140: 1137: 1135: 1132: 1130: 1127: 1125: 1122: 1120: 1117: 1115: 1112: 1110: 1107: 1105: 1104:Gaming keypad 1102: 1100: 1097: 1095: 1092: 1090: 1087: 1085: 1084:Balance board 1082: 1080: 1077: 1076: 1074: 1070: 1066: 1059: 1054: 1052: 1047: 1045: 1040: 1039: 1036: 1025: 1019: 1016: 1011: 1005: 1002: 997: 993: 987: 984: 972: 971: 966: 959: 956: 943: 939: 938: 933: 926: 923: 919: 918: 913: 907: 904: 892: 888: 884: 877: 874: 869: 863: 859: 855: 848: 845: 832: 828: 822: 819: 806: 802: 796: 793: 780: 779:Imagine Media 776: 775: 768: 763: 757: 754: 749: 745: 741: 737: 733: 732:Ahl, David H. 727: 724: 711: 710:Imagine Media 707: 706: 699: 694: 688: 686: 684: 682: 680: 678: 676: 672: 661: 660: 652: 649: 644: 638: 623: 622: 617: 610: 607: 599: 595: 588: 581: 578: 571: 567: 564: 562: 559: 557: 554: 552: 549: 548: 544: 542: 540: 538: 533: 530: 526: 522: 518: 509: 505: 502: 497: 490: 488: 485: 481: 477: 473: 469: 465: 461: 457: 453: 449: 445: 444:Saitek Cyborg 441: 437: 433: 429: 421: 419: 417: 416:accelerometer 413: 409: 405: 401: 398:and contains 397: 394: 390: 385: 382: 379: 375: 371: 362: 358: 351: 349: 345: 343: 339: 335: 330: 322: 317: 313: 311: 310: 304: 300: 297:The original 291: 284: 282: 280: 276: 272: 271: 266: 262: 260: 256: 252: 248: 241: 236: 229: 227: 225: 221: 220: 211: 206: 204: 202: 199: 195: 192: 188: 183: 181: 180: 175: 171: 167: 163: 159: 155: 146: 141: 134: 132: 130: 126: 122: 118: 110: 105: 95: 92:February 2012 85: 79: 77: 72: 67: 63: 58: 57: 52: 48: 47:Gaming keypad 41: 37: 30: 26: 25:Wii U GamePad 22: 1338:Toys-to-life 1328:Reset button 1231:Start button 1222:Scroll wheel 1202:Analog stick 1163:direct drive 1098: 1018: 1004: 996:the original 986: 974:. 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Index

Gamepad (TV series)
Wii U GamePad
Archos GamePad
Tim Rogers
Action Button Entertainment
Gaming keypad
Joystick

lead section
summarize
provide an accessible overview

Nintendo Switch Pro Controller
game controller
input device
video game consoles

Xbox 360
analog
force feedback
GameCube controller
Super Mario Sunshine
keyboard
Belkin
Nostromo SpeedPad n52
free and open-source
cross-platform
Spacewar!
Alan Kotok

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