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Myst (series)

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who has the ability to write books that serve as links to other worlds, known as Ages. This practice of creating linking books was developed by an ancient civilization known as the D'ni, whose society crumbled after being ravaged by disease. The player takes the role of an unnamed person referred to
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created the music, developing a more active musical style different from Miller's ambient themes. Wall looked at the increasing complexity of games as an opportunity to give players a soundtrack with as much force as a movie score, and tried to create a distinctive sound that was still recognizable
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s story, which was developed bit by bit as the brothers conceptualized the various worlds. As development progressed, the Millers realized that they would need to have even more story and history than would be revealed in the game itself. Realizing that fans would enjoy getting a deeper look at the
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are an ancient race who used a special skill to create magical books that serve as portals to the worlds they describe, known as Ages. The D'ni build a great city and thriving civilization in caverns. A young geologist from the surface, Anna, stumbled upon the D'ni civilization. Learning the D'ni
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Cyan returned to produce what was billed as the final game in the series, discarding live action sequences embedded in prerendered graphics for a world rendered in real time. The actors' faces were turned into textures and mapped onto digital characters, with the actor's actions synchronized by
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appears and steals the Releeshahn Descriptive Book. The Stranger follows Saavedro through several Ages (which were used to train Sirrus and Achenar in the art of writing Ages) before finally recovering the book. Ten years later, Atrus asks for the Stranger's help in determining if his sons have
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announced that they have acquired the rights to the franchise and plans to expand its mythology to develop a multi-platform universe that includes movies and TV series. They will work alongside Miller and his brother Ryan as well as Isaac Testerman and Yale Rice of Delve Media.
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The brothers spent months designing the Ages comprising the game, which were influenced by earlier whimsical "worlds" Cyan had made for children's games. The game's name, as well as the overall solitary and mysterious atmosphere of the island, was inspired by the book
1270:. Larkin stepped away from his background as a jazz composer and musician to create music with less structure and without a definite beginning and end. Larkin created different music depending on the location, giving each setting and Age a distinctive tone. For 448:. The brothers grow greedy, and, after plundering their father's Ages, they trap Catherine on Riven. When Atrus returns to investigate, the brothers strand him in a D'ni cavern before they themselves are trapped by special "prison" books. Through the help of a 1073:
game. Cyan moved from their garage to a new office and hired additional programmers, designers, and artists. The game was to ship in late 1996, but the release was pushed back a year. Development costs were between $ 5 and $ 10 million, many times
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repented after their lengthy imprisonment; the Stranger saves Yeesha from Sirrus's machinations, but Sirrus and a repentant Achenar are killed. D'ni is not fully restored until the creatures the D'ni enslaved, known as the Bahro, are freed.
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RPG system with a focus on investigation and non-violent adventure. Two small supplements exist as background for game-players: The D'Ni Primer explaining the history of the D'Ni, and The Myst Saga giving a chronology of the Myst series.
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and assists Atrus by traveling to other Ages and solving puzzles. Over the course of the series, Atrus writes a new Age for the D'ni survivors to live on, and players of the games set the course the civilization will follow.
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in April 2018 to provide digital copies of the seven games as well as backer rewards including a simulated Linking Book, using an LCD screen inserted into a book binding. The Kickstarter was successfully funded, bringing in
433:. Soon after, D'ni is ravaged by a plague created by a man named A'Gaeris. Aitrus sacrifices himself to save his wife and child, killing A'Gaeris while Ti'ana and Gehn escape to the surface as the D'ni civilization falls. 373:
as well as attracting casual gamers with its nonviolent, methodical gameplay. The video games' success has led to three published novels in addition to soundtracks, a comic series, and television and movie pitches.
1030:, won the Software Publishers Association award in 1988 for best use of the digital medium. Cyan produced other games, aimed at children; the Millers eventually decided their next project would be made for adults. 452:, Atrus is freed and sends his benefactor to Riven to retrieve Catherine from the clutches of Gehn. Sirrus and Achenar are punished for their crimes by being imprisoned in separate Ages until they reform. 1708:"unlike anything that had come before, weaving video almost seamlessly into a beautifully rendered world, presenting a captivating landscape filled with puzzles and mystery. In a game market dominated by 1155:. Shortly before release, Cyan closed down development, although this did not impact the release of the game; the company was able to rehire its employees a few weeks later, and continued to work on non- 1829:
conventions around the world. Mysterium has been held since 2000, which grew out of the plans of a small group of fans who wanted to meet in person. Approximately 200 people attended the meeting in
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series has fallen to various composers. Originally, the Millers believed that any music or sound besides ambient noise would distract the player from the game and ruin the sense of reality;
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attempted to keep players immersed in the world by removing all information not associated with the fictional world itself—no explanatory text, inventory, or score counters.
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s lack of conventional game elements—violence, dying, and failure—appealed to nongamers and those contemplating buying a computer. The Millers' decision to develop
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an elegant, intelligent game for grown-ups, while detractors call it a soulless stroll through a digital museum, more art than game." Game industry executives were confused by
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in video scenes. Players traveled across the spoiled island of Myst after millions of players walked over it, with the parody game poking fun at elements of the prototype.
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announced a TV miniseries in 2002, but it never materialized. According to Rand Miller, none of the various proposals met Cyan's approval, or were too formulaic or silly.
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The title was widely credited as one of the first games to appeal not just to hardcore gamers but to casual players and demographics that generally did not play games,
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featured graphics rendered in real time, allowing uninhibited player movement. Three control methods were offered to players, similar to those respectively used in
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Atrus writes a new Age called Releeshahn for the D'ni survivors to rebuild their civilization as he and Catherine settle back on Earth, raising a daughter named
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after producing award-winning games for children. Drawing on childhood stories, the brothers spent months designing the Ages players would investigate. The name
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franchise) offered the task of developing a sequel to several video game companies who created detailed story proposals and technology demonstrations.
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and its sequels were critical and commercial successes, selling more than twelve million copies; the games drove sales of personal computers and
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was rereleased in several incarnations, being canceled each time. Cyan Worlds currently operates the servers for latest iteration of the MMO,
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Various proposals for films and television series based on the franchise were planned or rumored but never came to fruition. They include:
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Ti'ana raises Gehn until he runs away as a teenager, learning the D'ni Art of writing descriptive books. Ti'ana also cares for Gehn's son,
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In anticipation of the first game's 25th anniversary in September 2018, Cyan Worlds secured the necessary rights to release all of the
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Independent filmmakers Patrick McIntire and Adrian Vanderbosch wanted to produce a motion picture based on the story revealed in the
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continued with the frame-based method of player movement, but used a game engine to allow a 360-degree field of view from any point.
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In 2011, Cyan Worlds and OpenUru.org announced the release of Myst Online's client and 3ds Max plugin under the GNU GPL v3 license.
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was a departure from the previous games in the series, featuring graphics rendered in real time and a third-person camera. Through
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s success, not understanding how an "interactive slide show" turned out to be a huge hit. Online magazine writer Russell Pitts of
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series, borrowing several of its themes and puzzle-design approaches, as well as incorporating full-motion video in homage to
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took us by the hand and showed us the future of gaming. It took almost a decade for anyone to follow its lead." Critics from
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universe Cyan created was the language and culture of the D'ni. The civilization's numbers and writing first appeared in
3273: 3243: 1360:, which included scouting an island area within Disney's Florida properties that Rand Miller felt was perfect for the 600: 510: 1012:. The Millers had created fictional worlds and stories as young children, influenced by the works of authors such as 1188: 1096: 3279: 3267: 683: 562: 195: 993: 4007: 3803: 3342: 3261: 3255: 2514: 2493: 4002: 2151: 1799: 822: 444:, Atrus traps Gehn on his Age of Riven with no linking books. Atrus and Catherine marry and have two children, 3336: 3249: 2867: 3453: 3306: 2592: 2561: 2437: 1700: 1390: 3992: 3968: 3961: 1710: 1423: 587:. Originally released in 1993 for Macintosh and PC platforms, the game was later ported or remade for the 402:
s story begins with the arrival of a people known as the D'ni on Earth, almost 10,000 years ago. The D'ni
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Ubisoft (August 22, 2004). "Myst IV Revelation Features Original Peter Gabriel Song and Voice Talent".
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Schwartz, Bruce (October 10, 1996). "Seeing through the 'Myst'-tique 'Pyst' pokes fun at hit CD-ROM".
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has also been cited as the reason for the decline of the adventure game genre; eager to capitalize on
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language, Anna becomes known as Ti'ana and marries a D'ni named Aitrus; the couple have a son named
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to perform as well as previous Cyan titles, making enough money to fund the next project. Instead,
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was considered a financial disappointment. Its expansion packs and originality earned the title a
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Gardner, Fran (November 7, 1995). "Book by Myst Brothers Unveils Atrus' world before the game".
2067: 1085:, Robyn Miller left the company to pursue other projects, while Rand stayed behind to work on a 2466: 1338:. The series would have focused on Atrus and his young sons, taking place before the events of 3591: 3566: 3541: 3168: 2871: 2616: 1999: 1963: 1940: 1674:
sales in 2002. The first three games in the series have sold more than twelve million copies.
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Pham, Alex (May 17, 2001). "Game Design; Adding Texture, Detail to Miller Brothers' Legacy".
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series has been critically and commercially successful. Rand and Robyn Miller were expecting
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pointed out the series as exemplifying the promise of new media to create unseen art forms.
1720: 1092: 1013: 405: 141: 3136:"Cyan is releasing updated versions of all the Myst games to mark series' 25th anniversary" 1172:. Servers paid for by donation were set up in 2010, and the game went open-source in 2011. 825:, players could create their own character to solve puzzles and uncover story information. 3923: 3854: 3648: 3372: 3219:"Village Roadshow Developing 'Myst' Video Game Into Multi-Platform Film & TV Universe" 2653: 2120: 1814: 1542: 1319: 1219:
bought the rights to the music and produced the soundtracks, which were released in 1998.
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novels and in 2006 sent a DVD proposal to Cyan The film was set to be based on the novel
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story not in the games, the Millers produced a rough draft of what would become a novel,
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Thomas, David (May 8, 1998). "Mastermind of Myst, Riven also has a talent for music".
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interface, using the mouse to interact with puzzle objects such as switches or gears.
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Odelius, Dwight (January 8, 2004). "Game is magical and immersive - and nonviolent".
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sold more than six million units, becoming the top-selling PC game of all time until
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The series caused a major shift in the adventure game genre. Unlike previous games,
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to be released as a collected physical collectors edition. Further, Cyan launched a
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was published by Inkworks Productions as an authorized, Myst-based pencil-and-paper
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was released, Robyn left Cyan to pursue other projects, and Cyan began developing
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for the nascent CD-ROM format helped boost interest and adoption of disc drives.
847:, which is free to play. The running costs are covered through player donations. 3948: 3083: 2930:"SCI FI Channel Announces Ambitious New Slate of Original Movies and Miniseries" 2841: 2805: 2396: 1834: 1459: 1418: 1041: 1026: 1005: 671: 667: 620: 608: 588: 580: 550: 542: 534: 522: 328: 256: 248: 130: 57: 3707: 2538: 2435:
Takashi, Dean (August 26, 1997). "Can Myst's Sequel Live Up to Expectations?".
2097: 2019: 1913: 459:. As Atrus prepares to take the Stranger to Releeshahn, a mysterious man named 3285: 3108:"Exclusive preview: This is 'Obduction,' Cyan's spiritual successor to 'Myst'" 2774: 2673:"Music for Myst III: Exile - The Evolution of a Videogame Soundtrack (page 1)" 1887: 1499: 1353: 1263: 584: 238: 164: 3079:"Cyan Ventures acquires Unwritten: Adventures in the Ages of Myst and Beyond" 2629: 2209:
Sowa, Tom (January 12, 2005). "Cyan Worlds ends one story, ponders new one".
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was a commercial and critical success, selling more than 4.5 million units.
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Pearce, Celia (2006). "Productive Play: Game Culture From the Bottom Up".
392:. By touching the animated panel, players are warped to the Age described. 3396: 3196: 3140: 3112: 2949:"Avoiding Hollywood, Cyan Worlds allows two fans to develop a Myst movie" 2565: 1666: 982:
projects nearly caused Cyan to shut down before the release of the game.
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The Video Game Explosion: A History from Pong to Playstation and Beyond
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were considered to be an "antiquated" form of gaming by some critics.
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writer Jeremy Parish noted that there have been two main opinions of
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worked from the Miller brothers' story outlines. The three books —
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considered the games approaching the level of art, while authors
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developed a language and numerical symbols for the D'ni culture.
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Saladino, Michael (December 2002). "And presto... it's gone!".
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Uhler, Greg (October 2001). "Presto Studios' Myst III: Exile".
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While Rand Miller stated Cyan would not make another sequel to
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Eng, Paul M (October 21, 1996). "Myst Gets Dissed on CD-ROM".
2802:"Interview with Myst V audio director and composer Tim Larkin" 2588:"Breathtaking Sequel to 'Myst' Lacks Its Sense of Exploration" 1393:
announced that it was developing a television series based on
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games, updated for modern Windows systems with assistance of
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was produced entirely by Ubisoft, and marked a return to the
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signed a three-book, US$ 1 million deal with the brothers.
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Lovece, Frank (November 26, 1995). "Read 'Myst'y for Me".
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Hop on Pop: The Politics and Pleasures of Popular Culture
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Miller, Robyn (2007). "The Secret History of 'Myst'".
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was a commercial success (though not to the extent of
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in 2005. A spinoff featuring a multiplayer component,
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Jenkins, Henry; Tara McPherson, Jane Shattuc (2002).
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Unwritten: Adventures in the Ages of MYST and Beyond
408: 3941: 3915: 3887: 3829: 3783: 2868:"Profiles: Myst: The Book of Black Ships #1 (of 4)" 2337: 2335: 2259:"Myst developer Cyan Worlds is back from the brink" 1334:in 1993 to release a four-part comic series called 414: 214: 201: 175: 140: 126: 86: 51: 37: 2295: 2293: 2204: 2202: 2200: 958:, billed as the final game in the series. As with 2831: 2829: 2827: 2562:"Cyan Worlds slashes staff, suspends development" 1435:, the game was considered by Rand Miller to be a 361:before Cyan returned to complete the series with 3763:"Myst"ified fans find parity in fantastic worlds 3359:All scores for Windows PC versions of the games. 3290:All scores for Windows PC versions of the games. 1877: 1875: 694:, Cyan moved to a new office and began work on 3590:. Greenwood Publishing Group. pp. 88–90. 2043:"Report: Cyan Worlds Slims To 'Skeleton Crew'" 1818:Attendees of the 2014 Mysterium convention in 1687:s slow, puzzle-based gameplay; "Fans consider 3804: 2699:"Interview with Jack Wall - Myst IV Composer" 1282:Rand and Robyn Miller both wanted to develop 8: 1386:, but no longer appears to be in production. 1352:approached Cyan Worlds about constructing a 1756:s success, publishers churned out mediocre 917:, and was favorably received upon release. 293:, was released in 2003 and followed by two 3811: 3797: 3789: 3510:"A New Art Form May Arise From the 'Myst'" 1792:The game inspired a CD parody game called 1159:projects and an attempted resurrection of 1004:was originally conceptualized by brothers 34: 2838:"The Lost Ages: Myst 3 Revealed (page 2)" 2424:. Vol. 5, no. 9. pp. 1–15. 4023:Video game franchises introduced in 1993 3677:"History of Myst; 10 years and counting" 1884:"'Myst IV: Revelation': A Family Affair" 1833:, which was held at the headquarters of 1489: 1137:publisher Ubisoft developed the sequel, 1133:was released, Presto was shut down, and 471: 2906:from the original on September 13, 2016 2393:The Making of Riven: The Sequel to Myst 2016:"Uru: Ages Beyond Myst Review (page 1)" 1845: 234:is a franchise centered on a series of 3540:. Duke University Press. p. 494. 3508:Rothstein, Edward (December 4, 1994). 2892:Hughes, William (September 10, 2016). 1982:. Playing the Game (PC/Mac ed.). 1125:adventure games, was hired to develop 2324:Miller, Rand and Robyn; Cyan (1993). 1855:"Myst (or, The Drawbacks to Success)" 1760:clones, which flooded the market. By 1409:. Unwritten was built on the popular 635:, players travel across Ages using a 7: 2041:Jenkins, David (September 5, 2005). 1476:Village Roadshow Entertainment Group 1327:, was planned but has not surfaced. 997:Rand (left) and Robyn Miller in 2014 4018:Video games set in the 21st century 4013:Video games set in the 19th century 3106:Dingman, Hayman (October 4, 2014). 2560:Thorson, Thor (September 6, 2005). 2455:Lillington, Karen (March 2, 1998). 2391:Miller Bros., Cyan, &c (1997). 1175:Among the detailed elements of the 700:, which was released in 1997. Like 306:s story concerns an explorer named 247:, was released in 1993 by brothers 3642:Hamilton, Anita (August 9, 2004). 3475:Miller, Laura (November 6, 1997). 3357:. Accessed on September 14, 2014. 3288:. Accessed on September 14, 2014. 2346:. WorldVillage.com. Archived from 2173:Parish, Jeremy (October 5, 2004). 2119:Lord, Geneviève (April 21, 2005). 2014:Krause, Staci (December 4, 2003). 1853:Maher, Jimmy (February 21, 2020). 1417:In 2016, Cyan Worlds released the 25: 2342:Stern, Gloria (August 23, 1994). 2257:Fahey, Rob (September 30, 2005). 2226:Chu, Karen (September 25, 2005). 2121:"Postmortem: Myst IV: Revelation" 2068:"CyanWorlds.com Engine - OpenUru" 1215:for each of the main characters. 1069:, work quickly began on the next 3878: 3771:, Scott Iwasaki, August 28, 2006 3613:"The Essential 50 Part 33: Myst" 3449:"A Three-Year History of Gaming" 3134:Horti, Samuel (March 17, 2018). 3050:Graser, Marc (October 7, 2014). 2746:. Just Adventure. Archived from 2701:. Just Adventure. Archived from 2586:Ficara, Ken (October 31, 1997). 2414:Carroll, John (September 1997). 2328:(CR-RPM). Cyan, Inc./Brøderbund. 2147:"PC Reviews: Myst IV Revelation" 1908:Castro, Juan (October 4, 2004). 849:Though initially well-received, 404: 241:. The first game in the series, 43: 4028:Video games adapted into novels 3679:. Tiscali.co.uk. Archived from 3447:Pitts, Russell (July 8, 2008). 3391:Walker, Trey (March 22, 2002). 2094:"E3 2004: Myst IV: Revelations" 1980:Myst III: Exile - User's Manual 1199:The music for each game in the 1081:s budget. After the release of 1065:After the enormous response to 3162:Kuchera, Ben (April 9, 2018). 2533:Castro, Juan (April 5, 2004). 785:), selling millions of units. 755:The third game of the series, 1: 3344:Myst: Uru Complete Chronicles 3190:Chalk, Andy (June 29, 2018). 3007:"Defining Cyan's Involvement" 2457:"'Myst' partnership is riven" 2300:Carroll, John (August 1994). 1431:is not narratively linked to 1346:, was later released online. 1336:Myst: The Book of Black Ships 255:and their video game company 3418:"Myst IV: Revelation Review" 3031:. The Gameshelf. May 7, 2013 2836:Cook, Brad (April 1, 2001). 1825:The game has spawned annual 1044:. Robyn's unfinished novel, 831:massively multiplayer online 188:various video game consoles, 2800:Staff (September 1, 2005). 2744:"Interview with Tim Larkin" 2145:Staff (November 19, 2004). 2092:Adams, Dan (May 12, 2004). 27:Adventure video game series 4044: 3611:Staff (January 12, 2005). 3565:. MIT Press. p. 244. 3338:Uru: The Path of the Shell 3275:Uru: The Path of the Shell 2947:Sowa, Tom (May 10, 2008). 2310:. Vol. 2, no. 8. 2228:"Myst V: End of Ages (PC)" 1882:Staff (November 1, 2004). 1573:Uru: The Path of the Shell 690:Flush with the success of 386:A linking book as seen in 3876: 3644:"Secrets of The New Myst" 3563:The Language of New Media 3393:"The Sims overtakes Myst" 1397:, but nothing came of it. 1166:s multiplayer component, 952:Cyan returned to develop 951: 921: 899: 865: 815: 789: 754: 712: 689: 643: 573:series was the eponymous 568: 490: 474: 42: 3702:Staff (August 1, 2000). 2630:10.1177/1555412005281418 2302:"Guerrillas in the Myst" 2152:Computer and Video Games 1939:. Manipulating Objects ( 1588:Uru: Complete Chronicles 1491:Aggregate review scores 1384:Myst: The Book of Ti'ana 1325:Myst: The Book of Marrim 1311:Myst: The Book of Ti'ana 1247:, and collaborated with 1048:, influenced aspects of 2593:The Wall Street Journal 2438:The Wall Street Journal 1978:Presto Studios (2001). 1859:The Digital Antiquarian 1714:clones and simulators, 1391:Legendary Entertainment 1307:Myst: The Book of Atrus 1293:. After the success of 1111:(then the owner of the 1059:Myst: The Book of Atrus 319:The brothers developed 3561:Manovich, Lev (2002). 1822: 1798:, written by comedian 1767:s release, games like 1315:Myst: The Book of D'ni 1187:franchise, created by 1100: 998: 569:The first game in the 393: 259:. The first sequel to 3998:Video game franchises 3906:Myst Online: Uru Live 3899:Uru: Ages Beyond Myst 3706:. IGN. Archived from 3350:Myst Online: Uru Live 3332:Uru: Ages Beyond Myst 3281:Myst Online: Uru Live 3269:Uru: Ages Beyond Myst 2537:. IGN. Archived from 2096:. IGN. Archived from 2018:. IGN. Archived from 1912:. IGN. Archived from 1817: 1633:Myst Online: Uru Live 1558:Uru: Ages Beyond Myst 1256:Uru: Ages Beyond Myst 1144:Uru: Ages Beyond Myst 1095: 1037:The Mysterious Island 996: 818:Uru: Ages Beyond Myst 797:Uru: Ages Beyond Myst 385: 334:The Mysterious Island 290:Uru: Ages Beyond Myst 102:Red Orb Entertainment 62:(Myst, Riven, Uru, V) 3768:Deseret Morning News 3710:on February 17, 2002 3704:"RC Retroview: Myst" 2982:"'Myst' Opportunity" 2961:on December 16, 2010 2954:The Spokesman-Review 2781:on December 17, 2008 2671:(January 11, 2002). 2350:on February 17, 2009 2212:The Spokesman-Review 2022:on December 17, 2003 1486:Reception and impact 1330:Cyan partnered with 823:avatar customization 3623:on February 2, 2016 3586:Wolf, Mark (2007). 3087:. November 26, 2019 2535:"Myst IV Announced" 2469:on December 6, 2008 2261:. GamesIndustry.biz 1943:version ed.). 1916:on October 13, 2004 1831:Spokane, Washington 1618:Myst V: End of Ages 1603:Myst IV: Revelation 1492: 1437:spiritual successor 1260:Myst V: End of Ages 1228:Myst IV: Revelation 1139:Myst IV: Revelation 955:Myst V: End of Ages 929:Myst V: End of Ages 902:Myst IV: Revelation 873:Myst IV: Revelation 829:was to ship with a 761:, was developed by 284:Myst V: End of Ages 278:Myst IV: Revelation 3916:Novels and fiction 3515:The New York Times 3029:"Myst Movie Drama" 2742:Miller, Jennifer. 2697:Miller, Jennifer. 2344:"Through the Myst" 2326:The Making of Myst 2238:on January 5, 2010 1935:Cyan, Inc (1993). 1823: 1490: 1474:On June 26, 2019, 1323:. A fourth novel, 1289:s back story into 1122:Journeyman Project 1101: 1018:Robert A. Heinlein 999: 446:Sirrus and Achenar 394: 3978: 3977: 3597:978-0-313-33868-7 2928:(April 2, 2002). 2872:Dark Horse Comics 2848:on March 20, 2008 2617:Games and Culture 2100:on August 3, 2004 2000:Houston Chronicle 1964:Los Angeles Times 1650: 1649: 1407:role-playing game 1344:Myst #0: Passages 1332:Dark Horse Comics 1211:, which featured 1189:Richard A. Watson 986: 985: 765:and published by 227: 226: 171: 162: 153: 122: 115: 108: 99: 82: 73: 64: 32:Video game series 16:(Redirected from 4035: 4008:Multimedia works 3882: 3813: 3806: 3799: 3790: 3772: 3760: 3754: 3753: 3743: 3737: 3736: 3726: 3720: 3719: 3717: 3715: 3699: 3693: 3692: 3690: 3688: 3683:on July 24, 2008 3672: 3666: 3665: 3663: 3661: 3656:on April 8, 2008 3652:. Archived from 3639: 3633: 3632: 3630: 3628: 3619:. Archived from 3608: 3602: 3601: 3583: 3577: 3576: 3558: 3552: 3551: 3533: 3527: 3526: 3524: 3522: 3505: 3499: 3498: 3496: 3494: 3489:on April 2, 2008 3485:. 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June 26, 2019 3217: 3216: 3212: 3202: 3200: 3189: 3188: 3184: 3174: 3172: 3161: 3160: 3156: 3146: 3144: 3133: 3132: 3128: 3118: 3116: 3105: 3104: 3100: 3090: 3088: 3077: 3076: 3072: 3062: 3060: 3049: 3048: 3044: 3034: 3032: 3027: 3026: 3022: 3012: 3010: 3005: 3004: 3000: 2990: 2988: 2980:Crigger, Lara. 2979: 2978: 2974: 2964: 2962: 2946: 2945: 2941: 2924: 2923: 2919: 2909: 2907: 2891: 2890: 2886: 2876: 2874: 2866: 2865: 2861: 2851: 2849: 2835: 2834: 2825: 2815: 2813: 2799: 2798: 2794: 2784: 2782: 2768: 2767: 2763: 2753: 2751: 2750:on May 14, 2008 2741: 2740: 2733: 2723: 2722: 2718: 2708: 2706: 2705:on May 14, 2008 2696: 2695: 2691: 2681: 2679: 2667: 2666: 2662: 2654:The Denver Post 2650: 2649: 2645: 2613: 2612: 2608: 2598: 2596: 2585: 2584: 2580: 2570: 2568: 2559: 2558: 2554: 2544: 2542: 2532: 2531: 2527: 2511: 2510: 2506: 2490: 2489: 2482: 2472: 2470: 2454: 2453: 2446: 2434: 2433: 2429: 2413: 2412: 2408: 2390: 2389: 2385: 2373: 2372: 2363: 2353: 2351: 2341: 2340: 2333: 2323: 2322: 2315: 2299: 2298: 2291: 2279: 2278: 2274: 2264: 2262: 2256: 2255: 2251: 2241: 2239: 2225: 2224: 2220: 2208: 2207: 2198: 2188: 2186: 2172: 2171: 2167: 2157: 2155: 2144: 2143: 2139: 2129: 2127: 2118: 2117: 2113: 2103: 2101: 2091: 2090: 2086: 2076: 2074: 2066: 2065: 2061: 2051: 2049: 2040: 2039: 2035: 2025: 2023: 2013: 2012: 2008: 1996: 1995: 1991: 1977: 1976: 1972: 1960: 1959: 1952: 1947:. pp. 5–6. 1934: 1933: 1929: 1919: 1917: 1907: 1906: 1902: 1892: 1890: 1881: 1880: 1873: 1863: 1861: 1852: 1851: 1847: 1843: 1812: 1810:Fan conventions 1782: 1764: 1753: 1695: 1684: 1543:Myst III: Exile 1488: 1482: 1468: 1465:US$ 2.8 million 1464: 1320:The Myst Reader 1286: 1280: 1224:Myst III: Exile 1197: 1163: 1131:Myst III: Exile 1078: 1052: 991: 758:Myst III: Exile 729:Presto Studios 720:Myst III: Exile 637:point-and-click 579:, developed by 470: 407: 403: 399: 380: 303: 295:expansion packs 272:Myst III: Exile 194: 189: 187: 163: 154: 133: 116: 109: 100: 74: 65: 33: 28: 23: 22: 15: 12: 11: 5: 4041: 4039: 4031: 4030: 4025: 4020: 4015: 4010: 4005: 4000: 3995: 3985: 3984: 3976: 3975: 3973: 3972: 3965: 3958: 3951: 3945: 3943: 3942:Related topics 3939: 3938: 3936: 3935: 3930:Characters of 3927: 3919: 3917: 3913: 3912: 3910: 3909: 3902: 3894: 3892: 3885: 3884: 3877: 3875: 3873: 3872: 3869:V: End of Ages 3865: 3862:IV: Revelation 3858: 3851: 3844: 3836: 3834: 3827: 3826: 3818: 3816: 3815: 3808: 3801: 3793: 3787: 3786: 3779: 3778:External links 3776: 3774: 3773: 3755: 3738: 3721: 3694: 3667: 3634: 3603: 3596: 3578: 3571: 3553: 3546: 3528: 3500: 3467: 3439: 3409: 3383: 3362: 3293: 3236: 3210: 3182: 3154: 3126: 3098: 3070: 3042: 3020: 2998: 2972: 2939: 2934:Sci Fi Channel 2917: 2884: 2859: 2823: 2792: 2769:Gutoff, Bija. 2761: 2731: 2716: 2689: 2660: 2643: 2606: 2578: 2552: 2525: 2515:Game Developer 2504: 2494:Game Developer 2480: 2444: 2427: 2406: 2383: 2361: 2331: 2313: 2289: 2272: 2249: 2218: 2196: 2165: 2137: 2111: 2084: 2059: 2033: 2006: 1989: 1970: 1950: 1927: 1900: 1871: 1844: 1842: 1839: 1811: 1808: 1648: 1647: 1644: 1641: 1628: 1627: 1624: 1621: 1613: 1612: 1609: 1606: 1598: 1597: 1594: 1591: 1583: 1582: 1579: 1576: 1568: 1567: 1564: 1561: 1553: 1552: 1549: 1546: 1538: 1537: 1534: 1531: 1523: 1522: 1519: 1516: 1508: 1507: 1502: 1497: 1487: 1484: 1399: 1398: 1387: 1376: 1373:Sci Fi Channel 1303:David Wingrove 1279: 1276: 1254:The music for 1217:Virgin Records 1196: 1193: 1153:motion capture 1117:Presto Studios 1097:Richard Watson 990: 987: 984: 983: 949: 948: 939: 936: 933: 923: 922: 919: 918: 897: 896: 883: 880: 877: 867: 866: 863: 862: 855:cult following 813: 812: 807: 804: 801: 791: 790: 787: 786: 763:Presto Studios 752: 751: 730: 727: 724: 714: 713: 710: 709: 687: 686: 661: 658: 655: 645: 644: 641: 640: 566: 565: 559:Windows Mobile 508: 505: 502: 492: 491: 488: 487: 484: 481: 477: 476: 469: 466: 379: 376: 347:Presto Studios 345:; 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Index

Mystralia

Developer(s)
Cyan Worlds
Presto Studios
Ubisoft
Publisher(s)
Brøderbund
Red Orb Entertainment
Rand Miller
Robyn Miller
Composer(s)
Robyn Miller
Jack Wall
Tim Larkin
Windows
Mac
iPhone
Android
Myst
Riven
adventure
video games
Myst
Rand
Robyn Miller
Cyan, Inc
Riven
Myst III: Exile
Myst IV: Revelation

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