Knowledge (XXG)

Shadowrun

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environmental conditions, the condition of the character, the use of mechanical aids, and so forth. The player then rolls a number of dice equal to their level in the relevant skill, and the number of dice rolled that meet or exceed the target number determines if the character is successful in performing the action and the degree of success the character has. As an example, a character with a high firearms skill not only has a better chance of hitting a target than someone with a lower ranked skill, but is also more likely to cause more damage to the target. Target numbers may exceed 6, in which case any dice that show a 6 have to be re-rolled (a target number of, e.g., 9 is reached by rolling a 6 followed by at least a 3; a target number of 6 and one of 7 are identical, except extra dice rolls are not allowed for target number 7 or greater). For even higher target numbers, this procedure has to be repeated; thus, an action with a target number of 20 (like attempting to procure military-grade weaponry) will only succeed if three successive dice rolls result in sixes, and the fourth gives at least a 2. For any dice roll, a roll of 1 always counts as a failure.
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and bind elementals in lengthy and expensive rituals to be called on later) and shamans (whose magic derives from a connection to nature via a totem spirit, and who can summon the nature spirits associated with a particular place). Adepts use magic internally in order to enhance their natural physical abilities. Adepts can run on walls, use mundane objects as deadly thrown projectiles, shatter hard objects with a single unarmed blow, and perform similar feats of incredible ability. All adepts follow a very personal path (Path of the Warrior, Path of the Artist, etc.) that normally determines their abilities, which might be very different for any two adepts (while one might demonstrate increased reflexes and facility with firearms, a second might possess unparalleled mastery of the
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helps encourage specialized characters to become more flexible by spending Good Karma on weaker attributes. Karma also makes characters more powerful in general because every tenth (or twentieth for metahumans) point is added to the Karma Pool instead of Good Karma. The Karma Pool allows players to re-roll dice or "purchase" additional dice in certain situations. Karma can even be used to avoid certain death, at the cost of all Good Karma and Karma Pool points. In fourth edition, Karma Pool is replaced by a new attribute called Edge which can be used in most of the same ways as the third edition Karma Pool. Experience and character advancement is still tracked with Karma, although Good was dropped from the name as it no longer needs to be distinguished from the old Karma Pool.
1669:) and all other facets, especially combat and character creation have been streamlined and explained with examples throughout." Adler also noted "The new edition puts an emphasis on role playing and character building. This adds to a feel throughout the book of the game leaving the 'Disney' look behind. The world just got deadlier and certainly a tad darker." Adler concluded, "FASA has done the impossible it seems and produced a second edition game that looks like it is going to be a hell of a long time before a third edition is ever needed. Strongly recommended to any Shadowrunners. Anyone else who is looking for a change in system, I suggest you give this a very good look over. Man meets magic and machine, well worth it." 1645:, Mathias Twardowski reviewed the second edition of the game and commented, "Rather than continuing to mitigate the system's deficiencies in small steps, FASA has courageously rewritten its game. It's a dangerous gamble that few companies dare to attempt, but a successful gamble in every way ... The rules in general are better written, clearer, and now clearly describe this bizarre universe, making this mixture of magic and technology 'coherent'. The role of the Shadowrunners is finally detailed, which is not a luxury since it is neither more nor less what the players embody." Tawrdowski concluded, " 1048:
combat pool dice could be spent to improve attacks or to improve defense, or some of each. Players also have Karma Pool that can be used to reroll any dice that failed to reach the target number. Karma Pool refreshes rarely, typically once per scene or less, at the GM's discretion. The combination of Karma Pool and dice pools gives players a considerable amount of freedom to decide how important a task is to their character. Two characters with identical statistics could perform very differently on the same tasks depending on their priorities (and thus, allocation of dice pools and Karma Pool).
828:, corporations are effectively "ranked" by the amount of assets under their control, including material, personnel, and property, as well as profit. These ranks are A, AA, and AAA; AAA corporations are top tier. Most corporations in the AA and AAA level are immune to domestic law, responsible only to themselves, and regulated only by the Corporate Court, an assembly of the ten AAA-rated corporations. All AAA-rated and most AA-rated corporations exhibit a privilege known as " 872:, the Matrix rules have changed, thanks to the setting's constant evolution and a drive to match real world technological developments. After the second Matrix crash in 2064, Matrix technology was moved away from the wired network and into wireless technology. The most noticeable difference between the Matrix in the 2070s and the earlier editions is that wireless technology has become completely ubiquitous. Communications and Matrix access are provided through 418:, such as currently enjoyed by foreign heads of state. Technological advances make cyberware (mechanical replacement body parts) and bioware (augmented vat-grown body parts implanted in place of or in tandem with natural organs) common. The Computer Crash of 2029 led to the creation of the Matrix, a worldwide computer network that users interact with via direct neural interface. When conflicts arise, corporations, governments, 1021: 495:, was announced on 1 May 2019 to coincide with the game's 30th anniversary, along with a new website at shadowrunsixthworld.com. The game was released to the public on 26 August 2019. The mechanics for this new version are generally similar to those of Fifth Edition, with some systems reworked for what Line Developer Jason Hardy describes as streamlining the system. This new version also progresses the in-game year to 2080. 3116: 795:
United Canadian and American States, while others became havens for specific racial or ethnic groups, like Native American Nations (the Native Americans having used their newfound magical abilities to regain massive tracts of land) or the Elvish principality of TĂ­r Tairngire, which encompasses all of the state of Oregon. Some, like the California Free State, simply declared independence, while yet others became
916:, corporations have cracked down on hacking, reforming the matrix into Grids for better control and creating the Grid Overwatch Division (GOD). Hackers were thus forced to acquire specialized, larger variants of commlinks with better processing power, which were swiftly colloquially named "cyberdecks" after the devices of old. This has resulted in the return of the term "decker" of earlier editions. 955: 588: 312: 884:, but as these nodes are as numerous as telephone poles, only a tiny percentage of their range is necessary. The nodes of all electronic devices a person carries are connected in a similar manner, creating a personal area network (PAN). People access their PAN with their Commlink, a combination personal computer/cell phone/PDA/wireless device available either as a 892:. This access can be the total sensory immersion common to cyberpunk fiction, or a sensory enhancement by which the virtual features of one's physical surroundings can be perceived and manipulated. Other worn or carried personal devices are linked to the PAN, and this includes smart firearms. The Matrix of the 2070s is thus not only a 791:
of the megacorporations that seized power. Taking advantage of the laws that had been passed years ago, and using their newfound freedom, the megacorps began impressing their power on the failing governments. Before long the world was transformed. Boundaries were redrawn, and the political landscape was changed forever.
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and bioware and focus on physical combat; adepts, characters who have magical abilities that increase their physical (and sometimes mental) combat abilities; faces, highly charismatic characters who specialize in negotiations and social manipulation; deckers (hackers), experts in electronic surveillance, security, and
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second edition belongs on the list of best hobby games because it so superbly integrates the gaming-specific material with the setting information. In doing so it satisfies what many gamers see as their twin needs: hard-and-fast rules that make gameplay fun; and an immersive setting that enhances the
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Although the skill system is freeform, certain combinations of skills and equipment work well together. This combination of specialization in skill and equipment is known as an archetype. The most notable archetypes are street samurai, characters who have heavily augmented their bodies with cyberware
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tribes, Chinese provinces, and everything else that came with the many struggles that ravaged Europe and Asia left the world's governments tumbling and falling. The United States was broken into substates. Monetary value was lost. The world had to rebuild, and rebuild they did, this time in the image
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races. Likewise, some animals have turned into familiar monsters of past fantasy and lore and both monsters and human magicians have regained magical powers. By the second half of the 21st century, in the time the game is set, these events are accepted as commonplace. Man, machine, and magic exist in
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and provides an introduction to this fictional universe. In addition to the main rule book (now in its sixth edition) there have been over 100 supplemental books published with adventures and expansions to both the rules and the game settings. Catalyst Game Labs announced that 2013 would be "The Year
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In the fourth edition, mechanics changed substantially. The game still runs on six-sided dice, but now each task is given a threshold. The player then rolls dice equal to their skill plus the relevant attribute modified by applicable modifiers. The number of fives and sixes is equal to the number of
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In addition to this basic mechanic, players can use several task-specific dice pools to add bonus dice to certain tests, though dice that are used do not refresh until the end of a turn. This adds an extra tactical element, as the player must decide where best to spend these bonus dice. For example,
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world (borrowing heavily from cyberpunk mythos) are the corporations, dubbed "megacorporations", "megacorps", or simply "megas" or "corps" for short. Megacorporations in the 21st-century are global, with all but the smallest corps owning multiple subsidiaries and divisions around the world. They are
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corporate subsidiaries like Aztlan (the former Mexico), the headquarters of the Aztechnology megacorp. Despite the new role of megacorporations, many nations still hold considerable sway through economic, social and military means. For most people, "getting by" means taking advantage of whatever the
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syndicates, and even wealthy individuals subcontract their dirty work to specialists, who then perform "shadowruns" or missions undertaken by deniable assets without identities or those that wish to remain unknown. The most skilled of these specialists, called shadowrunners, have earned a reputation
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The First and Second Edition books were set 61 years in the future from their release dates (giving the game an original start date of 2050). This was bumped up to 65 years for the Fourth Edition. Fifth Edition is set in 2075, 62 years in the future. Sixth Edition, released in 2019, returns to the
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as #7 in the top ten role-playing games of all time, saying "Through five editions of the game, it still finds a way to showcase what gamers have enjoyed about it even today. Because of this game many players can still tell you what a decker, a street samurai, and smartlinks are without batting an
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is so close to the old version and yet so much better that it feels like the same game but tested, the first edition being only a draft ... Regulars will move on to the second edition without any difficulty and even with great pleasure as it is thought out, more logical, in short more to the point.
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characters are created with contacts, friends and acquaintances who serve as key nodes in the character's social network and who will often help the character out. Through the contacts system, players may uncover information that their characters cannot independently acquire. Additionally, players
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However, the archetypes are not character classes: the player is allowed to cross boundaries. Restrictions are not imposed by the system itself, but by the player's specializations. Because character-building resources are limited, the player has to weigh which game resource they want to specialize
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Magicians are able to cast spells, summon spirits, and create magical artifacts called "foci". All magicians follow traditions that determine their understanding of magic, including hermetic mages (whose control of magic comes through study and manipulation of magical energy or mana, and who summon
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in a corporation and a nation is common. The AAA corps, as well as numerous minor corporations, fight each other not only in the boardroom or during high-level business negotiations but also with physical destruction, clandestine operations, hostile extraction or elimination of vital personnel, and
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reviewed the third edition of the game and noted, "The new set of rules continues the tradition of the existing works in terms of its structure, but has overall become more user-friendly ... These changes seem logical since they have been house-ruled by most groups in one way or another." However,
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was impressed by the production values, calling it "beautifully laid out and with some of the best illustrations I've seen outside of French rolegames." He admired the skill resolution system, calling it "beautifully elegant," although he found the magic system "instantly forgettable." Despite all
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Riggers jump in to machines to control them with their mind. While jumped in, they feel like they are the machine, using the vehicle or drone's sensors to replace their own. This allows the rigger to control their machines at Matrix speeds and with greater precision. The downside is if the machine
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of previous versions (deckers who did not need decks to access the Matrix) have been reworked into technomancers, who possess an innate connection to the Matrix that permits them to access the wireless network without hardware, though the phenomenon is not fully understood even within the setting,
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Dragons are also present in the awakened world, though not as player characters. Dragons are very powerful physically, magically and, in some situations, financially; some dragons found the riches they hoarded and hid during the last Awakening. Their great intelligence allowed them to gain a great
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noted the inclusion of magic in the tech-heavy setting, calling it "an excuse to mix fantasy in a pot of hardcore science fiction and see what crawls out." Swan thought the magic system was "terrific fun", with "detailed, imaginative treatments." However, Swan found that "Unfortunately, fuzzy and
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uses a point-based character creation system. Earlier editions, and later in the fifth edition, use a priority-based system with point-based character creation as an advanced option. Priorities are divided into race, magic, attributes, skills, and resources. All things that do not explicitly fall
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Players are awarded Karma points as a game progresses. In third edition and earlier, these points are usually added to a total called Good Karma, which can be used to boost attributes and skills. Skills that are already well-developed cost more Good Karma than skills which are undeveloped, which
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Essence is a measure of a living being's lifeforce. All humans and metahumans start with a value of six (although critters may start with a higher or lower Essence). It powers magic, and as essence fades, so does magical aptitude. Cyberware, bioware, nanotech implants, extreme cases of substance
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Those able to actively interact with the magical energies of the Sixth World are known as "awakened". An awakened character's power in magic is linked to their Magic attribute. A magic user's approach to working with mystic energy is called their Path. The Awakened fall into three general Paths:
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Meanwhile, "riggers" are people who use datajacks and in most cases a special type of cyberware – called the "control rig" – to interface with vehicles and drones. Often they also use a remote control deck called the "rigger command console". The term "rigger" may also be applied to others using
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A basic premise of the setting is that as the world endured the string of state-changing events and conflicts, the political landscape fragmented and reformed. In North America, for example, some nations broke apart and reformed, as was the case with the Confederation of American States and the
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can be humans, orks, trolls, elves, dwarves, as well as certain diverging subspecies (known as metavariants) such as gnomes, giants, dryads, etc. In the early days, when magic returned to the world, humans began to either change into, or give birth to, elf and dwarf infants, a phenomenon called
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In earlier editions of the background fiction, direct neural interface technology enabled humans and metahumans to directly access computers and the Matrix, the global computer network restructured after the 2029 Crash. Access to the Matrix was accomplished by "deckers": individuals that have
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Before the fourth edition, skill and ability checks worked as follows: all actions in the game, from the use of skills to making attacks in combat, are first given a target number that reflects the difficulty of the action which is then raised or lowered by various modifying factors, such as
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Additionally, a virus known as the Human Meta-Human Vampiric Virus (HMHVV), with many variant strains, has been known to cause further change, far beyond that of traditional vampirism, frequently resulting in fierce abominations that are no longer human and sometimes no longer even sentient:
1205:!' Over my dead body! But I don't have to bear any aesthetic responsibility for it. I've never earned a nickel, but I wouldn't sue them. It's a fair cop. I'm sure there are people who could sue me, if they were so inclined, for messing with their stuff. So it's just kind of amusing. 1712:
throughout." Despite this, Swan concluded by giving the game a solid rating of 3 out of 4, saying, "Still, the merits of the setting surpass the awkwardness of the rules ... any game where a fire-breathing dragon can turn up as a corporate chairman is worth checking out."
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hits. Hits above the threshold indicate extraordinary performance. Furthermore, if more than half the dice rolled are ones, then the player has made a "glitch." Glitches cause bad things to happen to the player and game masters are encouraged to be inventive and funny.
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pointed out "the expansion system for vehicles remains unmentioned. The equipment list also only contains the bare essentials. What is particularly noticeable is that this is now 2060, but there is not a mention of the bioware that was introduced into the
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is a game with a heart. The fantasy elements counter the coldness of the game's science fiction, encouraging characters to have beliefs and ideals. Those convictions give stakes to everything in the game, which, in turn, make the world come alive."
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other means of sabotage. Because no corporation wants to be held liable for damages, it has to be done by hired deniable assets, or "shadowrunners", invisible to the system where every citizen is tagged with a System Identification Number (SIN).
446:(a company founded by former FASA employees). Two years before its closure, FASA sold its videogame branch, FASA Interactive, to Microsoft corporation, keeping rights to publishing novels and pen and paper RPGs. Since then, digital rights to 785:
The game is set 62 years in the future, following a great change that has returned magic to the world. The emergence of magic, the outbreak of the VITAS plagues, the Computer Crash of 2029, the Euro-Wars, and the fevers for independence of
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role-playing game stated at the time of the video game's release: "Microsoft rewrote the timeline and setting for this game, so it is not in continuity with the tabletop RPG. It may be more accurately described as a game loosely based on
266:) can tap into an immersive, three-dimensional cyberspace on such missions as they seek access, physical or remote, to the power structures of rival groups. They are opposed by rival deckers and lethal, potentially brain-destroying 38: 1111:
addiction, and other major changes to a being's body can damage its essence as well. Generally, if a being's essence ever reaches zero, it dies. Cybermancy allows metahumans to survive with an essence rating of zero or less.
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was developed was correlated as finishing a 5,200-year-long cycle on 24 December 2011. The understanding of the Maya that resulted in the use of the 2011 date and the use of the "worlds" concept is due to the influence of
941:, and a third might be able to pull off incredible vehicular stunts). Mystic adepts, also known as physical mages, are part magician and part adept who distribute their magic power between the abilities of both aspects. 933:
magicians, adepts and mystic adepts. Broadly speaking, magicians focus their magic outward, actively affecting the world around them, while adepts focus their magic inward, passively enhancing their bodies and minds.
738:, and others. Most of these species do not consider human/metahuman types as more than victims, and are generally treated as dangerous subjects by society. Such characters are only playable in certain editions. 924:
takes damage, the rigger will have to deal with dangerous levels of biofeedback. Likewise, the rigger may have to engage in cybercombat with hostile parties that may attempt to hijack control of their devices.
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monitoring, combat and response; riggers, who augment their brains to achieve fine control over vehicles and drones; and magicians, who cast spells and can view emotions and call spirits from astral space. In
1201:, the only negative thing I feel about it is that initial extreme revulsion at seeing my literary DNA mixed with elves. Somewhere somebody's sitting and saying 'I've got it! We're gonna do William Gibson and 462:(a publishing imprint of InMediaRes Productions) licensed the rights from Topps to publish new products. WizKids itself produced an unsuccessful collectible action figure game based on the property, called 1247:
novels went out of production between 2001 and 2005, making the books produced towards the end of FASA's ownership of the license hard to find. Another (41st) novel was announced, but never released.
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novels would appear tentatively by early 2009, but the novels were not released due to unexplained delays in production of the novels for all three franchises. A collection of short stories titled
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setting. Missions settings have included the divided city of Denver, the corporate city-state of Manhattan, and the Seattle Metroplex city-state, and the formerly walled-off wastelands of Chicago.
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in June 2013. The hardcover version was released in August 2013. It was generally similar to the system that was unveiled in Fourth Edition and modified in the Twentieth Anniversary Edition.
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world, magic exists and has "worked" since 2011. Among other things, this split humankind into subtypes, also known as metatypes/metahumans. Some of these metatypes take the form of common
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only to the corp and immune to any laws of the country it is located in. Corporate territory is not foreign soil but corporate soil, just like its employees are corporate citizens, though
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suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. In North America,
2415: 2738: 1278:, written by Russell Zimmerman. Catalyst later announced plans to release further fiction and eventually novels to be released in collaboration with Barnes & Noble in Winter 2013. 514:
is broken down into "seasons" which are made up of up to 24 individual missions that can be played at home, with special missions available to play exclusively at conventions. Each
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s strength lies in the cleverly designed background, which creates a unique setting that actually works and is continually evolving. It also ties in with FASA's other main system,
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tropes "does not sit all that comfortably in a cyberpunk universe. The dumping of elves, dwarfs and orcs into this technopunk environment fails to work." He concluded by giving
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Several additional novels were published in other languages. More than 30 novels have been written in German, by German and Austrian authors published by Heyne (since 1991) and
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novels, again through the Roc imprint of the New American Library. Six novels were released in the new series. In 2008, Catalyst Game Labs announced the return of novels for
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world in 2054." Despite these issues, the review concluded that the third edition "stands out from its predecessors thanks to its presentation and better readability."
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that can be played either alone or with other players. On 14 August 2012, the campaign was funded at $ 558,863. The game was due to be released at the end of 2013 as
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or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic
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deal of influence and power quickly and a few have risen to high political and economic posts, running entire corporations or even serving as heads of state.
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2nd Edition won the 1992 Origins Award for "Best Roleplaying Rules" and for "Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement".
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Unexplained Genetic Expression (UGE). Later, some juvenile and adult humans "goblinized" into other races (mostly orks, but also some trolls). The term "
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is the past of the same world. Between the two a fascinating universe has been created, offering a great deal of potential for all styles of play."
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online RPG, however it was shuttered 30 November 2018 with the producers citing lack of funding and the end of the license terms for use of the IP.
1193:). Gibson, who gave no permission and expressed strong aversion for mixing his ideas with "spare me, *elves*," reacted as follows to its release: 1547:(Harebrained Schemes; Windows, Linux, Mac, iOS and Android tablets, Nintendo Switch, Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5) 1538:(Harebrained Schemes; Windows, Linux, Mac, iOS and Android tablets, Nintendo Switch, Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5) 3271: 2423: 552:
of Shadowrun," and in addition to the release of Shadowrun Fifth Edition that it has collaborated with publishers on the following properties:
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was released in October 2016 This edition is a simplified version of the ruleset, allowing to focus more on the narration than on the rules.
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universe, with the largest corporations having far more political, economic, and military power than even the most powerful nation-states.
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In parallel with these magical developments, the setting's 21st century features technological and social developments associated with
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can often negotiate for the use of skills that their characters do not themselves have, a departure from most role-playing games.
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brought even further variation in the form of changelings, who have variation atypical to their metatype or even species, such as
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movement let them take control of much of the western U.S. and Canada, where they formed a federation of Native American Nations.
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universe. Waters took his information about the date of the end of the Mesoamerican Long Count calendar from the 1966 edition of
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a world where the amazing is among the most common and technology has entered into every facet of human (and metahuman) life.
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is a very visual game system. That is, it encourages imagery and role-playing, without bogging down in overly dry rules."
1938: 1381: 862: 3216: 1569:(Harebrained Schemes; Windows, Linux, Mac, Nintendo Switch, Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5) 387:
discovered that their traditional ceremonies allow them to command powerful spirits, and rituals associated with a new
2983: 2975: 2967: 2959: 2131:"ATTENTION: GAME WILL CLOSE DOWN NOVEMBER 30th! :: Shadowrun Chronicles - Boston Lockdown General --- message #4" 1524: 1515: 1506: 1497: 1372: 1346: 1317: 1303: 965: 598: 322: 3196: 3171: 976: 609: 333: 263: 204: 20: 984: 969: 617: 602: 341: 326: 3221: 2670: 2592: 1749: 1673: 72: 60: 1677:#41 called this "a truly hot game ... It's a great game value, a nicely put together book, and a lot of fun." 246:
The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where
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belief that the world is renewed every five thousand years—a period called a "Sun" (currently we live in the
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lingerie shop at knifepoint while wearing a blonde lady's wig. During his trial, Boyd stated he was playing
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are presented in the main book to give players and gamemasters an idea of what is possible with the system.
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who can take human form have returned as well, and are commonly found in high positions of corporate power.
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Despite the Crash which caused much data corruption, technology in the game is advanced. Ability-enhancing
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for getting the job done. They have developed a knack for staying alive, and prospering, in the world of
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in July 2013, with a limited-edition softcover version of the Fifth Edition core rulebook sold at the
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takes place several decades in the future (2050 in the first edition, currently 2086). The end of the
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enclave, and most game materials are set there and assume campaigns will use it as their setting.
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ushered in the "Sixth World", with once-mythological beings (e.g. dragons) appearing and forms of
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was published in 2010. In 2012, Catalyst Game Labs published a standalone electronic novella,
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from 1989 until early 2001, when FASA closed its doors and the property was transferred to
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under the first four classifications, including contacts in third and earlier editions of
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to experienced or older gamers. To these players, I give it a very high recommendation."
865:
implant called a "datajack", which is typically located at the temple or behind the ear.
2642:
Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
1020: 2661: 1754: 1405: 1333: 1184: 1170: 904:. Cyberdecks are obsolete, so "deckers" have once again become "hackers". In turn, the 854: 236: 1442:
was created as a stretch goal, and then later re-released as a standalone game called
3135: 3101: 1818: 1367: 1210: 901: 885: 657: 228: 224: 51: 2665: 2542: 2419: 1330: 1322: 1158: 742: 703: 454:(who were already publishing for the German version) until WizKids was acquired by 274:" (IC), while they are protected by street fighters and/or mercenaries, often with 1829:
won three silver ENnies: Best Interior Art, Best Production Values and Best Game.
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of just about every city on Earth, fulfilling a service similar to contemporary
833: 653: 587: 388: 311: 208: 2647: 2087: 814: 396: 259: 182: 1960: 3094: 2622: 1704: 1446:. In January 2015, Harebrained Schemes launched another Kickstarter to fund 1377: 1337: 1165:, whose elaborate cosmology is selectively utilized in the framework of the 1145: 1128: 1037: 881: 850: 754: 735: 683: 403: 220: 176: 156: 2700:"Art of the Genre: The Top 10 Role-Playing Games of All-Time – Black Gate" 1404:
electronic entertainment rights to Smith & Tinker, a company owned by
1148:). The date of the beginning of the "Sixth World" is based on the ancient 2201:"The peak (19/10/1998) arts: Cyberpunk on screen – William Gibson speaks" 1363: 746: 711: 2854: 1879:
convention of First and Second Edition by setting the game year to 2080.
518:
season develops an overarching plot focused on a specific city from the
37: 3067: 1847: 1385: 1341: 1214: 758: 731: 727: 707: 665: 443: 392: 216: 159: 1591:#17 (1989), rating it a 4 out of 5 and stated that "I would recommend 745:, sapient animals that can change shape into a metahuman form such as 1822: 1136:
is the "Fourth World" and modern-day Earth is at the tail end of the
938: 750: 715: 295: 275: 2227:"UK | Northern Ireland | Elf defence for 'lingerie thief'" 1987:"A World Without (Dice Pool) Limits: A Review of Shadowrun: Anarchy" 2902: 2893: 2416:"Shadowrun Online renamed to Shadowrun Chronicles: Boston Lockdown" 474:
Fifth Edition was announced in December 2012. It was released as a
450:
IP have belonged to Microsoft. WizKids licensed the RPG rights to
1400:
In September 2007, Microsoft closed FASA Studios and licensed the
905: 873: 762: 719: 455: 2009:"SHADOWRUN: SIXTH WORLD, An All-New Edition of Cyberpunk Fantasy" 1806:
role-playing game, various expansions, the short story anthology
19:
This article is about the pen-and-paper RPG. For other uses, see
3055: 1720:
to determine the 50 most popular roleplaying games of all time,
1095:, are given cash-equivalent values to be bought with resources. 1033: 439: 88: 2906: 948: 581: 305: 1825:
for Best Rules as well as for Best Product in 2006. In 2010,
1036:
system. The game is skill-based rather than class-based, but
2110:"Shadowrun:Crossfire on Board Game Geek Site: BoardGameGeek" 1358:
for the PC, but was cancelled. The next game released was a
529:
role-playing game has spawned several properties, including
2157:"Shadowrun Returns needs to curtail its nostalgia (review)" 1654:, this is an excellent opportunity to discover this game." 547:
series which introduces some of the original characters of
1783:, RPG historian Stu Horvath noted, "For all the pitfalls, 1609:
its good points, he found the game's reliance on standard
1024:
A 6-sided die with the Shadowrun symbol in place of the 6.
2717:. Cambridge, Massachusetts: MIT Press. pp. 198–201. 1910: 1908: 1266:. The announcement states that the first of the all-new 1163:
Mexico Mystique: The Coming Sixth World of Consciousness
741:
Branching out from metahumanity, the game also presents
2855:"The SF Site Featured Review: Shadowrun, Third Edition" 1231:
List of Shadowrun books § Novels and other fiction
554:
Shadowrun: Crossfire, The Adventure Deck-building Game
2573:
Adler, Malcolm (November–December 1992). "Reviews".
2035:"Shadowrun, Sixth World PDF and Pre-Order Are Here!" 1762:
gaming experience, rather than detracting from it."
1724:
was ranked 8th. Editor Paul Pettengale commented: "
1716:
In a 1996 reader poll by the British games magazine
3086: 3048: 3023: 2952: 2061:"Q&A with Shadowrun Line Developer Jason Hardy" 1941:. Community.seattletimes.nwsource.com. 24 June 2003 1293:Eight video games have been developed based on the 694:. Two of the metahuman races, elves and orks, have 510:" that allow for persistent character advancement. 165: 152: 102: 84: 50: 2535:(October–November 1989). "A Review of Shadowrun". 2631:. New York: St. Martin's Press. pp. 180–181. 2468:"Shadowrun Trilogy Is Finally Headed To Consoles" 2249:"Magical elf jailed for lifting women's knickers" 1376:. It was developed by FASA Interactive, owned by 410:control the lives of their employees and command 290:has also returned to the world after a series of 2556:Twardowski, Mathias (1992). "TĂŞtes d'Affiches". 1432:was released on 25 July 2013. An expansion for 1195: 1032:game mechanics are based entirely on a 6-sided 800:corps or the government might bring their way. 656:, incorporating elements of both cyberpunk and 832:", meaning that any land owned by the corp is 2918: 2088:"Official Shadowrun Site: Shadowrun Missions" 1463:, but was actually released in April 2015 as 8: 660:. Unlike in a purely cyberpunk game, in the 535:, eight video games, an action figure game ( 28: 1657:In Issue 8 of the Australian game magazine 983:. Unsourced material may be challenged and 616:. Unsourced material may be challenged and 340:. Unsourced material may be challenged and 2925: 2911: 2903: 1485:, was released in June 2022 for consoles. 395:remains under U.S. control by treaty as a 219:creatures co-exist. It combines genres of 16:Tabletop science fantasy role-playing game 2869:"Novedades | Article | RPGGeek" 2715:Monsters, Aliens, and Holes in the Ground 1781:Monsters, Aliens, and Holes in the Ground 1639:In Issue 72 of the French games magazine 1598:In the September–October 1989 edition of 1132:, and is set in the "Sixth World", where 1003:Learn how and when to remove this message 636:Learn how and when to remove this message 360:Learn how and when to remove this message 2628:The Complete Guide to Role-Playing Games 2611:(in German). No. 28. February 1999. 1700:The Complete Guide to Role-Playing Games 1529:(FASA Interactive; Windows and Xbox 360) 1354:, was planned to be released in 1998 by 1019: 2765:"GAMA | The 37th Annual Origins Awards" 2515:(September–October 1989). "Shadowrun". 1904: 1866: 1483:Shadowrun: Hong Kong - Extended Edition 3167:Fiction about brain–computer interface 2086:Catalyst Game Labs (4 February 2011). 1874: 1872: 1870: 1622:In the October–November 1989 issue of 1511:(BlueSky Software; Genesis/Mega Drive) 1479:Shadowrun: Dragonfall - Director’s Cut 1444:Shadowrun: Dragonfall - Director's Cut 1250:In 2005, WizKids began publishing new 1183:is also influenced by the writings of 27: 3252:Role-playing games introduced in 1989 3152:Fiction about artificial intelligence 3007:Shadowrun Chronicles: Boston Lockdown 2833:"2010 Ennies Awards Noms and Winners" 2562:(in French). No. 72. p. 20. 1939:"Topps will buy WizKids in cash deal" 1553:Shadowrun Chronicles: Boston Lockdown 1466:Shadowrun Chronicles: Boston Lockdown 909:and may be partly magical in nature. 571:Shadowrun Chronicles: Boston Lockdown 7: 3212:Fiction about consciousness transfer 3147:Alternate history role-playing games 2273:. Catalystgamelabs.com. 27 June 2008 1827:Shadowrun – 20th Anniversary Edition 1420:campaign to fund the development of 1297:franchise; the first in 1993 was an 981:adding citations to reliable sources 878:placed throughout the infrastructure 614:adding citations to reliable sources 338:adding citations to reliable sources 207:set in an alternate future in which 1967:. Catalystgamelabs.com. 16 May 2007 1915:Bills, Randall (21 December 2012). 1473:, including remastered versions of 1313:Super Nintendo Entertainment System 1078:in and which they have to neglect. 3257:Science fantasy role-playing games 2835:. Ennie-awards.com. 10 August 2010 2293:"RPGNow: Shadowrun: Novella: Neat" 1408:, one of the original creators of 539:), two magazines, an art book and 43:Shadowrun 20th Anniversary Edition 14: 3227:Fiction about genetic engineering 2466:Zollner, Amelia (20 April 2022). 1961:"Shadowrun at Catalyst Game Labs" 1619:an average rating of 3 out of 5. 3115: 3114: 3039:Shadowrun: The Trading Card Game 2786:"GAMA | The 1997 Origins Awards" 2596:. No. 41. 1993. p. 77. 2341:"Hardcore Gaming 101: Shadowrun" 2181:. Williamgibsonblog.blogspot.com 1708:overly complicated rules plague 1150:Mesoamerican Long Count calendar 953: 808:The monolithic "enemies" of the 586: 532:Shadowrun: The Trading Card Game 377:Mesoamerican Long Count calendar 310: 36: 3192:Dark fantasy role-playing games 3177:Fiction about corporate warfare 3157:Fiction about augmented reality 2155:Maleficent Rea (26 July 2013). 1821:. The 4th edition also won the 438:was developed and published by 2739:"Origins Award Winners – 1992" 2422:. 3 March 2015. Archived from 1336:developed by Japanese company 231:, with occasional elements of 1: 3272:Fiction about virtual reality 2521:. No. 9. pp. 44–45. 2501:. No. 17. p. 32-35. 2495:(1989). "Review: Shadowrun". 1989:. Geek Native. 5 October 2016 1412:. In 2012, Weisman's company 1356:FASA Interactive Technologies 1239:novels in collaboration with 1213:, Northern Ireland, robbed a 286:, and other exotic figures. 3237:Fiction about nanotechnology 3182:Cyberpunk role-playing games 1833:Other reviews and commentary 1747:was chosen for inclusion in 2541:. Vol. 2, no. 2. 2251:. The Register. 22 May 2007 566:Shadowrun: Hostile Takeover 562:tactical miniatures wargame 491:A Sixth Edition, titled as 414:; many of the largest have 3288: 1315:. The second, also titled 1228: 1209:In 2007, Robert Boyd from 205:tabletop role-playing game 21:Shadowrun (disambiguation) 18: 3247:Role-playing game systems 3111: 2943: 2671:Hobby Games: The 100 Best 2345:www.hardcoregaming101.net 1856:(NĂşmero 1 - Nov/Dic 1993) 1750:Hobby Games: The 100 Best 1650:For those who don't know 1520:(Group SNE; Sega/Mega CD) 870:Shadowrun, Fourth Edition 845:Technology and the Matrix 558:Shadowrun: Sprawl Gangers 272:Intrusion Countermeasures 174:Set in the same world as 173: 35: 3262:Transhumanism in fiction 2664:(2007). "Shadowrun". In 2579:. No. 8. p. 2. 2229:. BBC News. 6 March 2007 1382:Games for Windows – Live 1350:. A fourth game, titled 1299:action role-playing game 863:brain–computer interface 767:artificial intelligences 268:artificial intelligences 2807:"2006 Noms and Winners" 2316:"The Year of Shadowrun" 2039:shadowrunsixthworld.com 1917:"The Year of Shadowrun" 1457:role-playing video game 1329:. The third game was a 1321:, was released for the 1243:between 1991 and 2001. 914:Shadowrun Fifth Edition 2676:Green Ronin Publishing 2271:"Catalystgamelabs.com" 1843:#33 (Sept./Oct., 1992) 1612:Dungeons & Dragons 1325:in 1994, developed by 1207: 1197:hen I see things like 1106:Essence and Karma/Edge 1086:The fourth edition of 1025: 493:Shadowrun, Sixth World 3242:Origins Award winners 3187:Fiction about cyborgs 3000:Shadowrun: Dragonfall 2713:Horvath, Stu (2023). 2513:Brimmicombe-Wood, Lee 2446:"Shadowrun Trademaks" 2404:– via Facebook. 2108:Shadowrun:Crossfire. 1815:collectible card game 1647:Shadowrun 2nd Edition 1544:Shadowrun: Dragonfall 1502:(Beam Software; SNES) 1439:Shadowrun: Dragonfall 1023: 3232:Jordan Weisman games 3014:Shadowrun: Hong Kong 2678:. pp. 273–275. 2321:. Catalyst Game Labs 2065:catalystgamelabs.com 2013:catalystgamelabs.com 1919:. Catalyst Game Labs 1680:The German magazine 1606:Lee Brimmicombe-Wood 1566:Shadowrun: Hong Kong 1449:Shadowrun: Hong Kong 1360:first-person shooter 1119:Influences and links 977:improve this section 890:head-mounted display 610:improve this section 543:, starting with the 506:) has offered fans " 334:improve this section 248:industrial espionage 3217:Fiction about magic 2745:on 16 December 2012 2607:"Shadowrun V3.01". 2543:World Wide Wargames 2518:Games International 2498:White Wolf Magazine 2373:"Shadowrun Returns" 1808:Spells & Chrome 1601:Games International 1454:turn-based strategy 1414:Harebrained Schemes 1352:Shadowrun: Assassin 834:sovereign territory 830:extraterritoriality 773:are ever playable. 696:fictional languages 541:more than 50 novels 452:Fantasy Productions 431:Publication history 416:extraterritoriality 93:Fantasy Productions 69:L. Ross Babcock III 57:Robert N. Charrette 32: 3078:Catalyst Game Labs 2395:"Shadowrun Online" 2359:"Shadowrun Review" 2135:steamcommunity.com 1965:Catalyst Game Labs 1256:Classic BattleTech 1082:Character creation 1026: 578:Fictional universe 500:Shadowrun Missions 460:Catalyst Game Labs 385:indigenous peoples 97:Catalyst Game Labs 3197:Dystopian fiction 3172:Campaign settings 3129: 3128: 2993:Shadowrun Returns 2685:978-1-932442-96-0 2650:. pp. 25–35. 2648:Future Publishing 2576:Australian Realms 2545:. pp. 43–45. 2159:. Venturebeat.com 1779:In his 2023 book 1765:Scott Taylor for 1697:In his 1990 book 1660:Australian Realms 1535:Shadowrun Returns 1475:Shadowrun Returns 1471:Shadowrun Trilogy 1434:Shadowrun Returns 1429:Shadowrun Returns 1423:Shadowrun Returns 1307:and developed by 1272:Spells and Chrome 1235:FASA released 40 1013: 1012: 1005: 646: 645: 638: 486:Shadowrun Anarchy 480:Origins Game Fair 406:science fiction. 370: 369: 362: 278:implants (called 254:runs rampant. A 252:corporate warfare 241:detective fiction 193: 192: 188: 140:Shadowrun Anarchy 3279: 3222:Gangs in fiction 3118: 3117: 2927: 2920: 2913: 2904: 2898:tabletop website 2889:universe website 2873: 2872: 2865: 2859: 2858: 2851: 2845: 2844: 2842: 2840: 2829: 2823: 2822: 2820: 2818: 2813:. 24 August 2010 2803: 2797: 2796: 2794: 2792: 2782: 2776: 2775: 2773: 2771: 2761: 2755: 2754: 2752: 2750: 2741:. Archived from 2735: 2729: 2728: 2710: 2704: 2703: 2696: 2690: 2689: 2658: 2652: 2651: 2639: 2633: 2632: 2619: 2613: 2612: 2604: 2598: 2597: 2587: 2581: 2580: 2570: 2564: 2563: 2553: 2547: 2546: 2533:Smith, Lester W. 2529: 2523: 2522: 2509: 2503: 2502: 2489: 2483: 2482: 2480: 2478: 2463: 2457: 2456: 2454: 2452: 2442: 2436: 2435: 2433: 2431: 2412: 2406: 2405: 2403: 2401: 2391: 2385: 2384: 2382: 2380: 2369: 2363: 2362: 2355: 2349: 2348: 2337: 2331: 2330: 2328: 2326: 2320: 2314:Bills, Randall. 2311: 2305: 2304: 2302: 2300: 2289: 2283: 2282: 2280: 2278: 2267: 2261: 2260: 2258: 2256: 2245: 2239: 2238: 2236: 2234: 2223: 2217: 2216: 2214: 2212: 2203:. Archived from 2197: 2191: 2190: 2188: 2186: 2179:"William Gibson" 2175: 2169: 2168: 2166: 2164: 2152: 2146: 2145: 2143: 2141: 2127: 2121: 2120: 2118: 2116: 2105: 2099: 2098: 2096: 2094: 2083: 2077: 2076: 2074: 2072: 2057: 2051: 2050: 2048: 2046: 2041:. 26 August 2019 2031: 2025: 2024: 2022: 2020: 2005: 1999: 1998: 1996: 1994: 1983: 1977: 1976: 1974: 1972: 1957: 1951: 1950: 1948: 1946: 1935: 1929: 1928: 1926: 1924: 1912: 1893: 1886: 1880: 1876: 1558:Unity Web Player 1461:Shadowrun Online 1340:in 1995 for the 1327:BlueSky Software 1008: 1001: 997: 994: 988: 957: 949: 920:these machines. 838:dual citizenship 804:The corporations 692:electroreception 641: 634: 630: 627: 621: 590: 582: 545:Secrets of Power 508:living campaigns 412:their own armies 408:Megacorporations 365: 358: 354: 351: 345: 314: 306: 186: 128:20th Anniversary 40: 33: 3287: 3286: 3282: 3281: 3280: 3278: 3277: 3276: 3132: 3131: 3130: 3125: 3107: 3082: 3044: 3032:Shadowrun Duels 3019: 2948: 2939: 2931: 2881: 2876: 2867: 2866: 2862: 2853: 2852: 2848: 2838: 2836: 2831: 2830: 2826: 2816: 2814: 2805: 2804: 2800: 2790: 2788: 2784: 2783: 2779: 2769: 2767: 2763: 2762: 2758: 2748: 2746: 2737: 2736: 2732: 2725: 2712: 2711: 2707: 2702:. 10 June 2013. 2698: 2697: 2693: 2686: 2660: 2659: 2655: 2646:. No. 14. 2641: 2640: 2636: 2621: 2620: 2616: 2606: 2605: 2601: 2589: 2588: 2584: 2572: 2571: 2567: 2555: 2554: 2550: 2531: 2530: 2526: 2511: 2510: 2506: 2491: 2490: 2486: 2476: 2474: 2465: 2464: 2460: 2450: 2448: 2444: 2443: 2439: 2429: 2427: 2414: 2413: 2409: 2399: 2397: 2393: 2392: 2388: 2378: 2376: 2371: 2370: 2366: 2357: 2356: 2352: 2339: 2338: 2334: 2324: 2322: 2318: 2313: 2312: 2308: 2298: 2296: 2291: 2290: 2286: 2276: 2274: 2269: 2268: 2264: 2254: 2252: 2247: 2246: 2242: 2232: 2230: 2225: 2224: 2220: 2210: 2208: 2207:on 27 June 2007 2199: 2198: 2194: 2184: 2182: 2177: 2176: 2172: 2162: 2160: 2154: 2153: 2149: 2139: 2137: 2129: 2128: 2124: 2114: 2112: 2107: 2106: 2102: 2092: 2090: 2085: 2084: 2080: 2070: 2068: 2059: 2058: 2054: 2044: 2042: 2033: 2032: 2028: 2018: 2016: 2007: 2006: 2002: 1992: 1990: 1985: 1984: 1980: 1970: 1968: 1959: 1958: 1954: 1944: 1942: 1937: 1936: 1932: 1922: 1920: 1914: 1913: 1906: 1902: 1897: 1896: 1890:2012 phenomenon 1887: 1883: 1877: 1868: 1863: 1835: 1794: 1736:is the future, 1630:Lester W. Smith 1576: 1344:, again titled 1291: 1233: 1227: 1121: 1108: 1084: 1067:virtual reality 1058: 1018: 1009: 998: 992: 989: 974: 958: 947: 930: 894:virtual reality 847: 806: 783: 781:Game background 675: 642: 631: 625: 622: 607: 591: 580: 537:Shadowrun Duels 465:Shadowrun Duels 433: 420:organized crime 366: 355: 349: 346: 331: 315: 304: 258:– a successful 202:science fantasy 181: 143: 137: 131: 125: 119: 113: 107: 95: 91: 79: 77: 75: 71: 67: 63: 59: 46: 24: 17: 12: 11: 5: 3285: 3283: 3275: 3274: 3269: 3264: 3259: 3254: 3249: 3244: 3239: 3234: 3229: 3224: 3219: 3214: 3209: 3207:Fantasy worlds 3204: 3202:ENnies winners 3199: 3194: 3189: 3184: 3179: 3174: 3169: 3164: 3159: 3154: 3149: 3144: 3134: 3133: 3127: 3126: 3112: 3109: 3108: 3106: 3105: 3098: 3090: 3088: 3084: 3083: 3081: 3080: 3075: 3070: 3065: 3064: 3063: 3052: 3050: 3046: 3045: 3043: 3042: 3035: 3027: 3025: 3021: 3020: 3018: 3017: 3010: 3003: 2996: 2989: 2981: 2973: 2965: 2956: 2954: 2950: 2949: 2944: 2941: 2940: 2932: 2930: 2929: 2922: 2915: 2907: 2901: 2900: 2891: 2880: 2879:External links 2877: 2875: 2874: 2860: 2846: 2824: 2798: 2777: 2756: 2730: 2723: 2705: 2691: 2684: 2653: 2634: 2614: 2599: 2582: 2565: 2548: 2524: 2504: 2493:Wieck, Stephan 2484: 2458: 2437: 2426:on 12 May 2015 2407: 2386: 2364: 2350: 2332: 2306: 2284: 2262: 2240: 2218: 2192: 2170: 2147: 2122: 2100: 2078: 2052: 2026: 2000: 1978: 1952: 1930: 1903: 1901: 1898: 1895: 1894: 1881: 1865: 1864: 1862: 1859: 1858: 1857: 1851: 1844: 1834: 1831: 1819:Origins Awards 1793: 1790: 1771:in 2013 rated 1755:Steven S. Long 1703:, game critic 1575: 1572: 1571: 1570: 1561: 1548: 1539: 1530: 1521: 1512: 1503: 1488:Chronology of 1406:Jordan Weisman 1386:the publishers 1334:adventure game 1290: 1287: 1285:(since 1997). 1241:Roc publishing 1229:Main article: 1226: 1223: 1187:(particularly 1185:William Gibson 1171:Michael D. Coe 1120: 1117: 1107: 1104: 1083: 1080: 1072:Fourth Edition 1057: 1054: 1017: 1014: 1011: 1010: 961: 959: 952: 946: 943: 929: 926: 855:nanotechnology 846: 843: 805: 802: 782: 779: 704:bandersnatches 688:Halley's Comet 677:Characters in 674: 671: 644: 643: 594: 592: 585: 579: 576: 432: 429: 368: 367: 318: 316: 309: 303: 300: 191: 190: 171: 170: 167: 163: 162: 154: 150: 149: 122:Fourth Edition 110:Second Edition 104: 100: 99: 86: 82: 81: 78:Mike Mulvihill 54: 48: 47: 41: 15: 13: 10: 9: 6: 4: 3: 2: 3284: 3273: 3270: 3268: 3267:Urban fantasy 3265: 3263: 3260: 3258: 3255: 3253: 3250: 3248: 3245: 3243: 3240: 3238: 3235: 3233: 3230: 3228: 3225: 3223: 3220: 3218: 3215: 3213: 3210: 3208: 3205: 3203: 3200: 3198: 3195: 3193: 3190: 3188: 3185: 3183: 3180: 3178: 3175: 3173: 3170: 3168: 3165: 3163: 3160: 3158: 3155: 3153: 3150: 3148: 3145: 3143: 3140: 3139: 3137: 3124: 3123: 3119: 3110: 3104: 3103: 3102:Eclipse Phase 3099: 3097: 3096: 3092: 3091: 3089: 3085: 3079: 3076: 3074: 3071: 3069: 3066: 3062: 3059: 3058: 3057: 3054: 3053: 3051: 3047: 3041: 3040: 3036: 3034: 3033: 3029: 3028: 3026: 3022: 3016: 3015: 3011: 3009: 3008: 3004: 3002: 3001: 2997: 2995: 2994: 2990: 2987: 2986: 2982: 2979: 2978: 2974: 2971: 2970: 2966: 2963: 2962: 2958: 2957: 2955: 2951: 2947: 2946:List of books 2942: 2937: 2936: 2928: 2923: 2921: 2916: 2914: 2909: 2908: 2905: 2899: 2897: 2892: 2890: 2888: 2883: 2882: 2878: 2870: 2864: 2861: 2856: 2850: 2847: 2834: 2828: 2825: 2812: 2808: 2802: 2799: 2787: 2781: 2778: 2766: 2760: 2757: 2744: 2740: 2734: 2731: 2726: 2724:9780262048224 2720: 2716: 2709: 2706: 2701: 2695: 2692: 2687: 2681: 2677: 2673: 2672: 2667: 2666:Lowder, James 2663: 2657: 2654: 2649: 2645: 2638: 2635: 2630: 2629: 2624: 2618: 2615: 2610: 2603: 2600: 2595: 2594: 2586: 2583: 2578: 2577: 2569: 2566: 2561: 2560: 2552: 2549: 2544: 2540: 2539: 2534: 2528: 2525: 2520: 2519: 2514: 2508: 2505: 2500: 2499: 2494: 2488: 2485: 2473: 2469: 2462: 2459: 2447: 2441: 2438: 2425: 2421: 2417: 2411: 2408: 2396: 2390: 2387: 2375:. 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May 2019 1900:References 1840:White Wolf 1768:Black Gate 1726:Shadowrun' 1588:White Wolf 1056:Archetypes 1038:archetypes 882:cell sites 857:implants. 788:Amerindian 747:werewolves 724:nosferatus 397:city-state 260:data theft 233:conspiracy 85:Publishers 76:Dave Wylie 3142:Shadowrun 3095:Earthdawn 3049:Companies 2985:Shadowrun 2977:Shadowrun 2969:Shadowrun 2961:Shadowrun 2935:Shadowrun 2896:Shadowrun 2894:Official 2887:Shadowrun 2885:Official 2593:Challenge 2451:15 August 2255:25 August 1993:8 October 1854:Dosdediez 1817:have won 1813:Shadowrun 1804:Shadowrun 1797:Shadowrun 1785:Shadowrun 1773:Shadowrun 1759:Shadowrun 1745:Shadowrun 1743:In 2007, 1738:Earthdawn 1734:Shadowrun 1730:Earthdawn 1722:Shadowrun 1710:Shadowrun 1705:Rick Swan 1692:Shadowrun 1674:Challenge 1652:Shadowrun 1634:Shadowrun 1617:Shadowrun 1593:Shadowrun 1583:Shadowrun 1581:reviewed 1574:Reception 1526:Shadowrun 1517:Shadowrun 1508:Shadowrun 1499:Shadowrun 1490:Shadowrun 1410:Shadowrun 1402:Shadowrun 1395:Shadowrun 1390:Shadowrun 1378:Microsoft 1373:Shadowrun 1347:Shadowrun 1338:Group SNE 1318:Shadowrun 1304:Shadowrun 1295:Shadowrun 1268:Shadowrun 1264:Shadowrun 1252:Shadowrun 1245:Shadowrun 1237:Shadowrun 1219:Shadowrun 1199:Shadowrun 1181:Shadowrun 1167:Shadowrun 1154:Shadowrun 1146:fifth Sun 1134:Earthdawn 1129:Earthdawn 1124:Shadowrun 1099:Shadowrun 1093:Shadowrun 1088:Shadowrun 1063:augmented 1030:Shadowrun 1016:Mechanics 964:does not 898:augmented 896:, but an 851:Cyberware 826:Shadowrun 819:Shadowrun 810:Shadowrun 736:fomorians 684:metahuman 679:Shadowrun 662:Shadowrun 652:world is 650:Shadowrun 597:does not 549:Shadowrun 527:Shadowrun 520:Shadowrun 472:Shadowrun 458:in 2003. 448:Shadowrun 436:Shadowrun 425:Shadowrun 404:cyberpunk 373:Shadowrun 321:does not 284:magicians 280:cyberware 256:shadowrun 221:cyberpunk 197:Shadowrun 183:millennia 177:Earthdawn 157:Cyberpunk 73:Sam Lewis 61:Paul Hume 52:Designers 30:Shadowrun 3122:Category 2625:(1990). 2379:30 April 2295:. RPGNow 2185:19 March 2163:19 March 1810:, and a 1732:- while 1364:Xbox 360 1362:for the 1311:for the 1175:The Maya 797:de facto 759:centaurs 732:wendigos 728:vampires 708:banshees 270:called " 65:Tom Dowd 3162:Biopunk 3087:Related 3068:WizKids 2839:25 July 2749:20 June 2668:(ed.). 2609:Envoyer 2430:12 July 2400:25 July 2325:25 July 2299:25 July 2277:25 July 2233:25 July 2211:25 July 1971:25 July 1945:25 July 1848:SF Site 1687:Envoyer 1682:Envoyer 1563:2015 – 1550:2015 – 1541:2014 – 1532:2013 – 1523:2007 – 1514:1996 – 1505:1994 – 1496:1993 – 1388:of the 1342:Sega CD 1301:titled 1215:Belfast 1203:Tolkien 985:removed 970:sources 817:of the 751:selkies 734:, wild 716:goblins 666:fantasy 618:removed 603:sources 444:WizKids 393:Seattle 342:removed 327:sources 302:Setting 296:dragons 292:plagues 264:hackers 217:fantasy 166:Systems 160:fantasy 3073:FanPro 2988:(2007) 2980:(1996) 2972:(1994) 2964:(1993) 2938:series 2817:3 July 2791:3 July 2770:3 July 2721:  2682:  2644:Arcane 2477:23 May 1792:Awards 1776:eye." 1718:Arcane 1436:named 1283:FanPro 1225:Novels 945:System 939:katana 876:nodes 763:pixies 720:ghouls 564:; and 276:cyborg 239:, and 237:horror 227:, and 169:Custom 153:Genres 144:2019 ( 138:2016 ( 132:2013 ( 126:2009 ( 120:2005 ( 114:1998 ( 108:1992 ( 80:et al. 2319:(PDF) 1861:Notes 1142:Aztec 928:Magic 906:otaku 888:or a 874:Wi-Fi 673:Races 456:Topps 381:magic 288:Magic 229:crime 213:magic 200:is a 45:cover 3056:FASA 2841:2013 2819:2019 2793:2019 2772:2019 2751:2020 2719:ISBN 2680:ISBN 2479:2022 2453:2018 2432:2015 2402:2013 2381:2012 2327:2013 2301:2013 2279:2013 2257:2013 2235:2013 2213:2013 2187:2014 2165:2014 2142:2018 2117:2014 2095:2021 2073:2019 2047:2019 2021:2019 1995:2022 1973:2013 1947:2013 1925:2012 1888:See 1802:The 1481:and 1366:and 1276:Neat 1262:and 1034:dice 1028:The 968:any 966:cite 813:the 769:and 749:and 648:The 601:any 599:cite 560:, a 525:The 440:FASA 325:any 323:cite 250:and 215:and 106:1989 89:FASA 2472:IGN 1585:in 1397:." 1173:'s 979:by 912:In 900:or 868:In 824:In 612:by 516:SRM 512:SRM 504:SRM 476:PDF 336:by 282:), 3138:: 2809:. 2674:. 2470:. 2418:. 2343:. 2133:. 2063:. 2037:. 2011:. 1963:. 1907:^ 1869:^ 1753:. 1628:, 1477:, 1258:, 1177:. 765:, 761:; 757:; 730:, 726:, 722:, 718:, 714:, 710:, 706:, 698:. 556:; 468:. 427:. 294:; 235:, 223:, 211:, 187:AD 2926:e 2919:t 2912:v 2871:. 2857:. 2843:. 2821:. 2795:. 2774:. 2753:. 2727:. 2688:. 2481:. 2455:. 2434:. 2383:. 2361:. 2347:. 2329:. 2303:. 2281:. 2259:. 2237:. 2215:. 2189:. 2167:. 2144:. 2119:. 2097:. 2075:. 2049:. 2023:. 1997:. 1975:. 1949:. 1927:. 1892:. 1560:) 1065:/ 1006:) 1000:( 995:) 991:( 987:. 973:. 639:) 633:( 628:) 624:( 620:. 606:. 502:( 363:) 357:( 352:) 348:( 344:. 330:. 189:) 180:, 148:) 142:) 136:) 130:) 124:) 118:) 112:) 23:.

Index

Shadowrun (disambiguation)

Designers
Robert N. Charrette
Paul Hume
Tom Dowd
L. Ross Babcock III
Sam Lewis
FASA
Fantasy Productions
Catalyst Game Labs
Cyberpunk
fantasy
Earthdawn
millennia
science fantasy
tabletop role-playing game
cybernetics
magic
fantasy
cyberpunk
urban fantasy
crime
conspiracy
horror
detective fiction
industrial espionage
corporate warfare
data theft
hackers

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