Knowledge (XXG)

Sub-Terrania

Source 📝

303:
make it easier for the player to be able to finish without running out of fuel. Mining rails are suspended throughout many levels allowing players to freely slide along them while shooting. Attaching the ship on the rails turns off fuel consumption and nullifies the effects of gravity which can make for easier targeting against bosses and barriers. Scattered across the game's levels the players can find missile canisters (which equip the ship with secondary weapons), shield upgrades (which replenish the ship's force field),
345: 858:, simply adds yet another veneer of style and quality", arguing that "half the fun of the game is becoming an expert at combating the inertia. Not many games operate in this way, so it takes quite a time to get the hang of not stopping when you stop thrusting and having to compensate". They also praised the aspect of having to "work out your routes" and "methods of fuel conservation" for adding a methodical element and "a great deal of tension to the whole game". On a similar note, 291:, each level is an enclosed map in which the player is free to wander in all directions. To beat each of the game's 9 levels, the players must complete various mission objectives, which are outlined before the level begins (with the exception of the last three levels). The bulk of the missions involve rescuing trapped miners, carrying and utilizing various types of special equipment, collecting sub modules (to allow your attack ship to go underwater), and defeating alien 739:, "some of the sprites are very impressive – especially the huge skull on level two – and no matter how much is happening onscreen, there's never any slowdown". However, some felt that there was "nothing technically ground-breaking" and that the game could have used a bit more variety in its scenery. The game's soundtrack was described as "superb", featuring a "pseudo-industrial" style and "classy tunes" "that add a heap of atmosphere". According to 464:, Sega of America producer Tony Van commented on the matter, saying: "I personally could finish the game, and I'm not anywhere near as good as most gamers, so I think it got a bad rap – a few people were put off by it, and the rest just agreed without trying it. It was one of the WORST selling games Sega of America ever released, which surprised me... Gamers usually LOVE a challenge!" 284:. The ship is rotated with the directional pad and the B button applies thrust in the direction it is facing. A key difference compared to other games of this type is the addition of back thrusters, which allow the players to reverse thrust as they try to dodge enemy fire and maneuver their way through the game's hazardous landscapes. 214:. The game takes place in the future, where a deep-space mining colony has been invaded by an unknown alien race. The player assumes the role of a lone pilot who must defeat the alien forces and rescue the trapped miners. During the course of the game, the player controls a rotatable craft with thrusters that is constantly subject to 823:
stands out compared to other shoot 'em up games, not only because of its graphics, music and presentation, but also for combining classic traits of the genre, like fast reactions, with methodical, more calculating, action. They gave the game a score of 90% describing it as one of the "most beautiful
254:
On an off-world asteroid, a red line wipes the sky as headquarters explodes. Hostile alien forces have invaded the vital subterranean mining colony. Workers are trapped in crevices and chasms, helpless against the clouds of radioactive dust swirling toward them. An experimental attack fighter is the
420:
producer Tony Van, the game's code was very stable but, since Zyrinx had to "hack" a lot of their data, it had a number of "incorrect read/writes" that had to be addressed. Furthermore, the game was originally too difficult and went through two rounds of difficulty reduction before it was released.
335:
for shooting down enemies and are also rewarded with end-of-level bonus points based on their overall performance. This includes their remaining lives after a mission, the number of enemies destroyed, the number of POWs rescued and their time-efficiency in completing the mission. Compared to normal
311:
There are three types of weapons in the game, identified by three different colors (red, green and blue). Each weapon type has its own upsides, downsides and different strategies, with varying degrees of destructive power, range and a different effect on the rate of the ship's fuel-consumption. All
864:
pointed out that "the manual dexterity of staying alive and the spacial awareness of telling left from right when you're upside down give way to tactics and strategy", describing it as "a tough and well designed learning curve". They awarded the game a 91%, saying, "this will become a classic for
316:
which cycle though red, green and blue. The player can either take on the color of the laser they already have to increase its firepower by one level, or they can take on a different color to change the laser's attributes. When players lose a life, their weapon's power is downgraded by one level.
302:
and will explode if it sustains too much enemy damage. It also has a limited supply of fuel and must be constantly recharged by collecting fuel canisters which are strategically placed throughout the levels, requiring players to plan when and where to refuel. There are various other elements that
327:(Easy, Normal and Hard), all available from the start. Each difficulty mode affects the rate of fuel-consumption, the strength of the gravitational pull, the intensity of inertia, the amount of enemy damage that players can sustain and the number of bonus points at the end of each stage. In 425:
using a proprietary audio system that played music at a 44 kHz quality instead of the standard 11 kHz. The long tracks are unique, with many of them going over the five minute mark, while other tunes didn't cross one minute; the metallic and industrial sound-like matches with the
473:, editor Andy Dyer criticized Sega of Europe for not giving a high-quality game enough attention, stating that "not only did arrive pretty much totally unannounced, but Sega seemed to have a sense of complete apathy when promoting the game". On the other hand, Sega of America held a 477:
contest between April and July 1994. Participants were tasked with playing the game on the hardest difficulty setting and taking a picture of the victory screen after defeating the final boss. The prizes included: all-paid weekends in New York and Los Angeles to attend the
264: 397:. On the other hand, their Danish members – David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen, Michael Balle, Jesper Jørgensen and Jesper Kyd – decided to form Zyrinx and develop games for the Mega Drive, mainly because they were impressed by the amount of 900:"is very tough on the hardest settings, but after playing it for only a few hours I managed to get all the way to level eight with a whole load of lives left. Because of this and the fact that the levels are exactly the same each time you play, I can't see 916:
noted that "this is no ordinary scrolling blaster. There are lots of little touches that you won't have seen before" and awarded the game a 90% describing it as a "sleek-looking", "highly original and challenging game" with "some classy tunes".
834:
is "an exceptional game for shooter fans and non-shooter fans". However, they rated it a seven out of ten arguing that it will take players some time to get used to the gravity and that "some may find the deliberate pace maddening".
779:
awarded the game a 9 out of 10, concluding that "Sub-Terrania is quite simply a superbly structured and implemented piece of software: fast, clever, varied and, above all, addictive. Borrowing heavily from blasters from the past –
376:
Crionics was disbanded shortly after Hardwired was completed, with several of their members joining The Silents. However, it was not long before The Silents suffered the same fate. Most of their Swedish members decided to form
730:
was met with positive reviews. Graphically, the game was described as "excellent", with "nicely constructed cavern backdrops" and "stunningly smooth parallax". Many noted the game's impressive opening scene and physics, while
43: 222:. Using the ship's "rotate-and-thrust" capabilities, the players must aim, shoot, dodge and carefully maneuver their way through the hazardous landscape while constantly taking gravity and refueling needs into account. 307:
and various types of special equipment. When the "Mega" bar is fully-charged, the ship can also unleash a powerful multi-directional laser blast. Once used, the bar gets depleted and begins to recharge automatically.
275:
underground environment. At all times, gravity is pulling down on the player's ship, which can work to the player's advantage to conserve fuel. The controls are similar to other gravity-based shoot 'em up games, like
233:
gained a reputation as an "overly difficult" game and suffered from poor sales. However, critical reception was positive with game journalists describing it as an evolution of gravity-based shoot 'em up games like
847:
as "a gorgeous and involving blast" in which shooting "mingles perfectly" with the gravity-based action. They gave the game a score of 85 out of 100 noting that "the inertia takes some getting used to".
355:
was the first game developed by Zyrinx, a small studio formed by people who had been active in the demoscene during the late 1980s and early 1990s. Most of them were prominent members of the
854:
agreed, and expanded on this by explaining that inertia is "a strange thing that, when used badly, can render a game totally unplayable, but when used well, as in the case of
953:, a game that makes no concessions to underprepared players" and "a perfect envoy for Sega's positioning of the Mega Drive as the console of choice for the hardcore gamer". 830:
had similar feelings about the game, calling it "one of the best" and "more original shooters on the Genesis". They also praised the graphics and soundtrack concluding that
246:(1986). Critics praised its originality, graphics and soundtrack, while noting that getting used to the game's control system and physics-based gameplay can take some time. 295:. While the players are, for the most part, free to approach things however they want, a key part of the gameplay revolves around finding efficient routes for each level. 432: 1591: 1558: 1459: 1421: 1319: 1812: 933: 759:
noted that "pretty much every song in the game is in excess of five minutes long, and is great for listening to outside of the game if you're into stuff like
255:
only weapon powerful enough to repel the alien attack. A lone pilot has been charged with the task of defeating the aliens and rescuing the trapped miners.
1865: 1860: 771:
noted that getting used to it can take some time, however, it "soon becomes instinctive" and the "high degree of maneuverability becomes apparent".
460:
was released in 1994. Upon its release, it gained a reputation as an "overly difficult" game and suffered from poor sales. In a 2005 interview with
792:– it feels like a classic game yet breathes new life into the shoot 'em up genre". Similar sentiments were echoed in the review of German magazine 812:
deemed it "one of the best games of the year" and gave it a near-perfect score, citing the unique concept and outstanding graphics and animation.
1855: 1840: 317:
However, this does not apply on Easy mode, in which players are allowed to retain their weapon enhancements even after losing a life.
416:
was bought and published by Sega, which gave Zyrinx enough money to relocate their offices from Copenhagen to Boston. According to
1850: 1845: 398: 369: 1835: 1671: 1654: 826: 763:". The control system was generally praised for being "amusingly responsive" and offering "excellent handling". 581: 1694: 1240: 1162: 1080: 839: 794: 557: 535: 199: 185: 175: 389: 344: 1729: 1441: 605: 1870: 925:
at number 16 in their Top Mega Drive Games of All Time, calling it "a superb game in almost every way".
299: 87: 1400: 225:
It was the first game developed by Zyrinx, a small studio formed by people who had been active in the
479: 438: 409: 65: 53: 1817: 1012: 292: 272: 242: 117: 77: 1797: 1349: 1281: 304: 129: 363:"Hardwired" shares many of the visual effects and styles later used in their Mega Drive games, 1734: 1585: 1552: 1453: 1415: 1313: 1245: 1213: 1059: 103: 1515: 912:
is "an addition to the list of Mega Drive classics, albeit a minor one for reasons of size".
500: 170: 941:
magazine Tony Mott. In his retrospective take on the game, he compared it to classics like
1792: 1276: 1054: 850: 775: 714: 651: 569: 469: 263: 1573: 1755: 904:
lasting very long, which is a shame because apart from this it is an excellent blast".
617: 488: 383: 378: 1829: 1540: 1380: 1178: 984: 977: 878: 752: 639: 148: 998: 760: 748: 744: 483: 332: 324: 211: 134: 1301: 412:. Instead, they hacked together their own development kit using Amiga computers. 1019: 360: 963: 806:, with updated presentation and "much more varied gameplay". In their review, 422: 122: 1521: 1497: 1208: 1005: 860: 687: 444: 356: 226: 1491: 17: 1406: 1344: 1123: 970: 884: 735:
particularly praised the fluid animation and sharp sprites. According to
675: 663: 494: 336:
mode, players get half as many points on easy and twice as many on hard.
313: 236: 1473: 42: 1619:(1993). BGS & ZAT Productions. ASCII Entertainment. Scene: Credits. 1157: 1075: 808: 593: 456:
Despite the game's title screen (and credits) implying a 1993 release,
219: 215: 949:, stating: "Zyrinx produced one of the best examples of the genre in 203: 157: 58: 1775:
Prézeau, Olivier; Nourdine, Nini (May 1994). "Sub-Terrania Review".
1712:
Gavet, Nicolas; Homsy, Richard (May 1994). "Sub-Terrania Review".
1631:(2019). Digital Illusions. Strictly Limited Games. Scene: Credits. 394: 343: 262: 426:
underground style of the game. His sound driver was also used in
1385: 1183: 1128: 991: 417: 207: 70: 1121:
Lloyd, Richard; West, Allie (May 1994). "Sub-Terrania Review".
312:
three weapon types can be upgraded up to level 4 by collecting
401:
that Sega's console was able to handle compared to the Amiga.
1378:
Merrett, Steve; Swan, Gus (May 1994). "Sub-Terrania Review".
1516:"Sub-Terrania Trivia (contributed by SOA Producer Tony Van)" 1238:
Deniz, Ahmet; Skews, Rik (May 1994). "Sub-Terrania Review".
892:
concerns about its longevity. According to Richard Lloyd of
1658:. No. 57. Sendai Publishing. April 1994. p. 38. 229:
during the late 1980s and early 1990s. Upon its release,
348:
Zyrinx did not possess an official Sega development kit.
1675:. No. 58. Sendai Publishing. May 1994. p. 30. 1779:. No. 31. Edicorp Publications. pp. 132–134. 1716:. No. 32. Edicorp Publications. pp. 118–121. 482:
Mega-Tour, VIP tours of the Marvel headquarters, Sega
1753:
Caravaca, Antonio (May 1994). "Sub-Terrania Review".
1206:Bilson, Josse (April 1994). "Sub-Terrania Review". 876:having only nine levels, rating it 86%. Similarly, 181: 169: 140: 128: 116: 102: 86: 76: 64: 52: 35: 1096:Sub-Terrania Instruction Manual. Zyrinx. Sega 1994 824:and interesting shoot 'em ups on the Mega Drive". 1607:(1995). Clockwork Tortoise. Sega. Scene: Credits. 1342:Merritt, Nick (May 1994). "Sub-Terrania Review". 1440:Blichfeldt, Thomas (June 2010) (20 June 2010). 747:, while being curiously reminiscent of classic 267:Fighting insects in the first level of the game 1274:Dyer, Andy (May 1994). "Sub-Terrania Review". 1813:1001 Video Games You Must Play Before You Die 1698:. No. 8/1994. Tronic Verlag. p. 35. 934:1001 Video Games You Must Play Before You Die 888:praised every aspect of the game, but shared 8: 1692:staff (August 1994). "Sub-Terrania Review". 699: 1759:. No. 32. Hobby Press. pp. 46–48. 1590:: CS1 maint: numeric names: authors list ( 1557:: CS1 maint: numeric names: authors list ( 1458:: CS1 maint: numeric names: authors list ( 1420:: CS1 maint: numeric names: authors list ( 1318:: CS1 maint: numeric names: authors list ( 504:), limited editions comic book ashcans and 1155:Slo Mo (May 1994). "Sub-Terrania Review". 698: 519: 408:, Zyrinx did not possess an official Sega 41: 32: 1534: 1532: 1052:staff (May 1994). "Sub-Terrania Review". 868:Despite giving the game a raving review, 359:"Crionics" and "The Silents". Their 1991 1748: 1746: 1744: 1510: 1508: 1295: 1293: 1291: 1092: 1090: 1707: 1705: 1474:"Hardwired by Crionics and The Silents" 1337: 1335: 1333: 1331: 1329: 1201: 1199: 1197: 1195: 1193: 1116: 1114: 1112: 1110: 1108: 1106: 1104: 1102: 1032: 908:gave it a score of 91% concluding that 1770: 1768: 1766: 1684: 1682: 1647: 1645: 1643: 1641: 1639: 1637: 1583: 1550: 1451: 1413: 1401:"Sub-Terrania – Guide and Walkthrough" 1311: 1269: 1267: 1265: 1263: 1261: 1259: 1257: 1255: 1150: 1148: 1146: 1144: 1142: 1140: 1138: 1044: 1042: 1040: 1038: 1036: 720:Top Mega Drive Games of All Time (#16) 421:The game's soundtrack was composed by 1435: 1433: 1431: 1373: 1371: 1369: 1367: 1365: 1363: 1361: 1359: 1233: 1231: 1229: 1227: 1225: 1223: 1176:"Mega Drive Preview - Sub-Terrania". 7: 1605:The Adventures of Batman & Robin 1541:"Interview: Tony Van (SOA Producer)" 524: 433:The Adventures of Batman & Robin 515: 25: 802:as an evolution of the 1986 game 1866:Video games scored by Jesper Kyd 1861:Video games developed in Denmark 1442:"Zyrinx - en dansk spiludvikler" 1572:Gibson, Nick (September 2006). 1186:. April 1994. pp. 100–102. 1539:Horowitz, Ken (October 2005). 872:expressed disappointment over 436:(Mega Drive/Genesis version), 1: 1652:"Review Crew: Sub-Terrania". 1800:. November 1994. p. 74. 298:The ship is equipped with a 1737:. May 1994. pp. 54–55. 1399:Backas, Bryan (June 2002). 1300:Weasel, Wild (March 2009). 202:developed by Danish studio 1887: 1083:. March 1994. p. 174. 404:During the development of 271:The game takes place in a 1856:Single-player video games 1841:Multidirectional shooters 1574:"Developer's Den: Zyrinx" 827:Electronic Gaming Monthly 707: 704: 528: 525: 467:In the May 1994 issue of 108:Jesper Vorsholt Jørgensen 40: 1790:"Top Mega Drive Games". 937:, by longtime editor of 840:Computer and Video Games 200:multidirectional shooter 176:Multidirectional shooter 1851:Sega Genesis-only games 1727:"Sub-Terrania Review". 381:and work on games like 1306:at Hardcore Gaming 101 751:music by the likes of 486:systems, three games ( 349: 268: 1073:"Shipping in March". 347: 266: 1617:AWS Pro Moves Soccer 931:appears in the book 865:Mega Drive owners". 439:AWS Pro Moves Soccer 47:North American cover 1818:Universe Publishing 1810:Mott, Tony (2010). 757:Hardcore Gaming 101 701: 522: 508:hats and T-shirts. 94:Karsten L. Hvidberg 1846:Sega Genesis games 1798:Maverick Magazines 1381:Mean Machines Sega 1350:Paragon Publishing 1282:Maverick Magazines 1179:Mean Machines Sega 798:, which described 640:Mean Machines Sega 520: 350: 269: 212:Mega Drive/Genesis 135:Mega Drive/Genesis 92:David Guldbrandsen 1735:Future Publishing 1446:at Gamereactor.dk 1388:. pp. 60–63. 1284:. pp. 26–29. 1248:. pp. 82–83. 1246:Future Publishing 1216:. pp. 34–36. 1214:Dennis Publishing 1131:. pp. 56–59. 1062:. pp. 72–73. 1060:Future Publishing 724: 723: 697: 696: 206:and published by 191: 190: 96:Jens Bo Albretsen 16:(Redirected from 1878: 1836:1994 video games 1820: 1808: 1802: 1801: 1787: 1781: 1780: 1772: 1761: 1760: 1750: 1739: 1738: 1724: 1718: 1717: 1709: 1700: 1699: 1686: 1677: 1676: 1669:"Print advert". 1666: 1660: 1659: 1649: 1632: 1626: 1620: 1614: 1608: 1602: 1596: 1595: 1589: 1581: 1569: 1563: 1562: 1556: 1548: 1536: 1527: 1526: 1512: 1503: 1502: 1488: 1482: 1481: 1470: 1464: 1463: 1457: 1449: 1437: 1426: 1425: 1419: 1411: 1396: 1390: 1389: 1375: 1354: 1353: 1339: 1324: 1323: 1317: 1309: 1297: 1286: 1285: 1271: 1250: 1249: 1244:. No. 150. 1235: 1218: 1217: 1203: 1188: 1187: 1173: 1167: 1166: 1152: 1133: 1132: 1118: 1097: 1094: 1085: 1084: 1070: 1064: 1063: 1046: 815:French magazine 743:, "the music is 702: 523: 501:Thunder Force IV 325:difficulty modes 218:and the craft's 161: 152: 45: 33: 21: 1886: 1885: 1881: 1880: 1879: 1877: 1876: 1875: 1826: 1825: 1824: 1823: 1809: 1805: 1796:. No. 26. 1789: 1788: 1784: 1774: 1773: 1764: 1752: 1751: 1742: 1733:. No. 17. 1726: 1725: 1721: 1711: 1710: 1703: 1688: 1687: 1680: 1668: 1667: 1663: 1651: 1650: 1635: 1627: 1623: 1615: 1611: 1603: 1599: 1582: 1571: 1570: 1566: 1549: 1538: 1537: 1530: 1514: 1513: 1506: 1490: 1489: 1485: 1472: 1471: 1467: 1450: 1439: 1438: 1429: 1412: 1398: 1397: 1393: 1384:. No. 19. 1377: 1376: 1357: 1348:. No. 32. 1341: 1340: 1327: 1310: 1299: 1298: 1289: 1280:. No. 20. 1273: 1272: 1253: 1237: 1236: 1221: 1212:. No. 18. 1205: 1204: 1191: 1182:. No. 18. 1175: 1174: 1170: 1161:. No. 58. 1154: 1153: 1136: 1127:. No. 29. 1120: 1119: 1100: 1095: 1088: 1079:. No. 56. 1072: 1071: 1067: 1048: 1047: 1034: 1029: 959: 725: 518: 514: 454: 418:Sega of America 410:development kit 342: 323:features three 261: 252: 165: 156: 147: 111: 109: 97: 95: 93: 48: 31: 30:1994 video game 28: 27:1994 video game 23: 22: 15: 12: 11: 5: 1884: 1882: 1874: 1873: 1868: 1863: 1858: 1853: 1848: 1843: 1838: 1828: 1827: 1822: 1821: 1803: 1782: 1762: 1756:Hobby Consolas 1740: 1719: 1701: 1678: 1661: 1633: 1621: 1609: 1597: 1564: 1528: 1504: 1483: 1465: 1427: 1391: 1355: 1325: 1302:"Sub-Terrania" 1287: 1251: 1219: 1189: 1168: 1134: 1098: 1086: 1065: 1058:. No. 8. 1031: 1030: 1028: 1025: 1024: 1023: 1016: 1009: 1002: 995: 988: 981: 974: 967: 958: 955: 722: 721: 718: 710: 709: 706: 695: 694: 691: 683: 682: 679: 671: 670: 667: 659: 658: 655: 647: 646: 643: 635: 634: 631: 625: 624: 621: 618:Hobby Consolas 613: 612: 609: 601: 600: 597: 589: 588: 585: 577: 576: 573: 565: 564: 561: 553: 552: 549: 543: 542: 539: 531: 530: 527: 516: 513: 510: 489:Gunstar Heroes 453: 450: 384:Pinball Dreams 341: 338: 260: 257: 251: 248: 189: 188: 183: 179: 178: 173: 167: 166: 164: 163: 154: 144: 142: 138: 137: 132: 126: 125: 120: 114: 113: 106: 100: 99: 98:Thomas Risager 90: 84: 83: 80: 74: 73: 68: 62: 61: 56: 50: 49: 46: 38: 37: 29: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 1883: 1872: 1869: 1867: 1864: 1862: 1859: 1857: 1854: 1852: 1849: 1847: 1844: 1842: 1839: 1837: 1834: 1833: 1831: 1819: 1815: 1814: 1807: 1804: 1799: 1795: 1794: 1786: 1783: 1778: 1771: 1769: 1767: 1763: 1758: 1757: 1749: 1747: 1745: 1741: 1736: 1732: 1731: 1723: 1720: 1715: 1708: 1706: 1702: 1697: 1696: 1691: 1685: 1683: 1679: 1674: 1673: 1665: 1662: 1657: 1656: 1648: 1646: 1644: 1642: 1640: 1638: 1634: 1630: 1625: 1622: 1618: 1613: 1610: 1606: 1601: 1598: 1593: 1587: 1579: 1575: 1568: 1565: 1560: 1554: 1546: 1542: 1535: 1533: 1529: 1524: 1523: 1517: 1511: 1509: 1505: 1500: 1499: 1493: 1487: 1484: 1479: 1475: 1469: 1466: 1461: 1455: 1447: 1443: 1436: 1434: 1432: 1428: 1423: 1417: 1409: 1408: 1402: 1395: 1392: 1387: 1383: 1382: 1374: 1372: 1370: 1368: 1366: 1364: 1362: 1360: 1356: 1352:. p. 72. 1351: 1347: 1346: 1338: 1336: 1334: 1332: 1330: 1326: 1321: 1315: 1307: 1303: 1296: 1294: 1292: 1288: 1283: 1279: 1278: 1270: 1268: 1266: 1264: 1262: 1260: 1258: 1256: 1252: 1247: 1243: 1242: 1234: 1232: 1230: 1228: 1226: 1224: 1220: 1215: 1211: 1210: 1202: 1200: 1198: 1196: 1194: 1190: 1185: 1181: 1180: 1172: 1169: 1165:. p. 34. 1164: 1160: 1159: 1151: 1149: 1147: 1145: 1143: 1141: 1139: 1135: 1130: 1126: 1125: 1117: 1115: 1113: 1111: 1109: 1107: 1105: 1103: 1099: 1093: 1091: 1087: 1082: 1078: 1077: 1069: 1066: 1061: 1057: 1056: 1051: 1045: 1043: 1041: 1039: 1037: 1033: 1026: 1022: 1021: 1017: 1015: 1014: 1010: 1008: 1007: 1003: 1001: 1000: 996: 994: 993: 989: 987: 986: 985:Gravity Force 982: 980: 979: 978:Gravity Crash 975: 973: 972: 968: 966: 965: 961: 960: 956: 954: 952: 948: 944: 940: 936: 935: 930: 926: 924: 920: 915: 911: 907: 906:Mean Machines 903: 899: 895: 891: 887: 886: 881: 880: 879:Mean Machines 875: 871: 866: 863: 862: 857: 853: 852: 846: 842: 841: 836: 833: 829: 828: 822: 818: 813: 811: 810: 805: 801: 797: 796: 791: 787: 783: 778: 777: 772: 770: 766: 762: 758: 754: 753:Martin Galway 750: 746: 742: 741:Mean Machines 738: 734: 729: 719: 717: 716: 712: 711: 703: 692: 690: 689: 685: 684: 680: 678: 677: 673: 672: 668: 666: 665: 661: 660: 656: 654: 653: 649: 648: 644: 642: 641: 637: 636: 632: 630: 627: 626: 622: 620: 619: 615: 614: 610: 608: 607: 603: 602: 598: 596: 595: 591: 590: 586: 584: 583: 579: 578: 574: 572: 571: 567: 566: 562: 560: 559: 555: 554: 550: 548: 545: 544: 540: 538: 537: 533: 532: 521:Review scores 511: 509: 507: 503: 502: 497: 496: 491: 490: 485: 481: 476: 472: 471: 465: 463: 459: 451: 449: 447: 446: 441: 440: 435: 434: 429: 424: 419: 415: 411: 407: 402: 400: 396: 392: 391: 386: 385: 380: 374: 372: 371: 366: 362: 358: 354: 346: 339: 337: 334: 330: 326: 322: 318: 315: 309: 306: 301: 296: 294: 290: 285: 283: 279: 274: 265: 258: 256: 249: 247: 245: 244: 239: 238: 232: 228: 223: 221: 217: 213: 209: 205: 201: 197: 196: 187: 186:Single-player 184: 180: 177: 174: 172: 168: 159: 155: 150: 146: 145: 143: 139: 136: 133: 131: 127: 124: 121: 119: 115: 107: 105: 101: 91: 89: 88:Programmer(s) 85: 81: 79: 75: 72: 69: 67: 63: 60: 57: 55: 51: 44: 39: 34: 19: 1871:Zyrinx games 1811: 1806: 1791: 1785: 1776: 1754: 1728: 1722: 1713: 1693: 1689: 1670: 1664: 1653: 1628: 1624: 1616: 1612: 1604: 1600: 1577: 1567: 1544: 1519: 1495: 1486: 1477: 1468: 1445: 1404: 1394: 1379: 1343: 1305: 1275: 1239: 1207: 1177: 1171: 1156: 1122: 1074: 1068: 1053: 1049: 1018: 1011: 1004: 999:Solar Jetman 997: 990: 983: 976: 969: 962: 951:Sub-Terrania 950: 946: 942: 938: 932: 929:Sub-Terrania 928: 927: 923:Sub-Terrania 922: 918: 913: 910:Sub-Terrania 909: 905: 902:Sub-Terrania 901: 898:Sub-Terrania 897: 893: 889: 883: 877: 874:Sub-Terrania 873: 869: 867: 859: 856:Sub-Terrania 855: 849: 845:Sub-Terrania 844: 838: 837: 832:Sub-Terrania 831: 825: 821:Sub-Terrania 820: 816: 814: 807: 803: 800:Sub-Terrania 799: 793: 790:Lunar Rescue 789: 785: 781: 774: 773: 768: 764: 761:Juno Reactor 756: 745:Depeche Mode 740: 736: 732: 728:Sub-Terrania 727: 726: 713: 686: 674: 662: 650: 638: 628: 616: 604: 592: 580: 568: 556: 546: 534: 506:Sub-Terrania 505: 499: 493: 487: 475:Sub-Terrania 474: 468: 466: 461: 458:Sub-Terrania 457: 455: 443: 437: 431: 427: 414:Sub-Terrania 413: 406:Sub-Terrania 405: 403: 388: 382: 375: 368: 365:Sub-Terrania 364: 353:Sub-Terrania 352: 351: 329:Sub-Terrania 328: 321:Sub-Terrania 320: 319: 310: 297: 289:Sub-Terrania 288: 286: 281: 277: 270: 253: 241: 235: 231:Sub-Terrania 230: 224: 195:Sub-Terrania 194: 193: 192: 112:Karsten Lund 110:Mikael Balle 66:Publisher(s) 54:Developer(s) 36:Sub-Terrania 1730:GamesMaster 1020:Zarathrusta 705:Publication 606:GamesMaster 526:Publication 484:Genesis CDX 340:Development 333:earn points 305:extra lives 300:force field 240:(1982) and 130:Platform(s) 118:Composer(s) 78:Producer(s) 18:Subterrania 1830:Categories 1714:Consoles + 1578:at Sega-16 1545:at Sega-16 1478:at Demozoo 1027:References 964:Fly Harder 843:described 819:felt that 547:Consoles + 423:Jesper Kyd 390:Benefactor 361:Amiga demo 357:demogroups 331:, players 198:is a 1994 162:April 1994 153:March 1994 123:Jesper Kyd 1629:Ultracore 1522:MobyGames 1498:MobyGames 1209:Sega Zone 1006:TerraFire 861:Sega Zone 817:Consoles+ 688:Sega Zone 517:Reception 512:Reception 445:Ultracore 314:power-ups 273:side view 227:demoscene 104:Artist(s) 1586:cite web 1553:cite web 1492:"Zyrinx" 1454:cite web 1416:cite web 1407:GameFAQs 1345:Sega Pro 1314:cite web 1124:MegaTech 971:Gravitar 957:See also 943:Gravitar 914:MegaTech 894:MegaTech 885:MegaTech 769:MegaTech 676:Sega Pro 664:MegaTech 495:Ranger X 428:Red Zone 393:for the 370:Red Zone 278:Gravitar 259:Gameplay 237:Gravitar 210:for the 171:Genre(s) 82:Tony Van 1158:GamePro 1076:GamePro 921:placed 809:GamePro 733:GamePro 594:GamePro 462:Sega-16 452:Release 399:sprites 220:inertia 216:gravity 182:Mode(s) 141:Release 1777:Joypad 1013:Thrust 947:Thrust 890:Mega's 804:Thrust 786:Thrust 629:Joypad 498:, and 480:Marvel 293:bosses 282:Thrust 243:Thrust 204:Zyrinx 59:Zyrinx 708:Award 700:Award 529:Score 395:Amiga 1793:Mega 1592:link 1559:link 1460:link 1422:link 1386:EMAP 1320:link 1277:Mega 1184:EMAP 1129:EMAP 1055:Edge 1050:Edge 992:Oids 945:and 939:Edge 919:Mega 882:and 870:Mega 851:Mega 788:and 782:Oids 776:Edge 767:and 765:Edge 737:Edge 715:Mega 652:Mega 570:Edge 470:Mega 442:and 387:and 379:DICE 367:and 280:and 250:Plot 208:Sega 71:Sega 1695:ASM 1690:ASM 1672:EGM 1655:EGM 1520:at 1496:at 1405:at 1241:CVG 1163:IDG 1081:IDG 795:ASM 755:". 749:C64 693:91% 681:88% 669:90% 657:86% 645:91% 633:87% 623:88% 611:89% 599:98% 587:70% 582:EGM 575:90% 563:85% 558:CVG 551:90% 541:83% 536:ASM 287:In 1832:: 1816:. 1765:^ 1743:^ 1704:^ 1681:^ 1636:^ 1588:}} 1584:{{ 1576:. 1555:}} 1551:{{ 1543:. 1531:^ 1518:. 1507:^ 1494:. 1476:. 1456:}} 1452:{{ 1444:. 1430:^ 1418:}} 1414:{{ 1403:. 1358:^ 1328:^ 1316:}} 1312:{{ 1304:. 1290:^ 1254:^ 1222:^ 1192:^ 1137:^ 1101:^ 1089:^ 1035:^ 896:, 784:, 492:, 448:. 430:, 373:. 158:EU 149:NA 1594:) 1580:. 1561:) 1547:. 1525:. 1501:. 1480:. 1462:) 1448:. 1424:) 1410:. 1322:) 1308:. 160:: 151:: 20:)

Index

Subterrania

Developer(s)
Zyrinx
Publisher(s)
Sega
Producer(s)
Programmer(s)
Artist(s)
Composer(s)
Jesper Kyd
Platform(s)
Mega Drive/Genesis
NA
EU
Genre(s)
Multidirectional shooter
Single-player
multidirectional shooter
Zyrinx
Sega
Mega Drive/Genesis
gravity
inertia
demoscene
Gravitar
Thrust

side view
bosses

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.