677:
IGN's
Branden Tyrrel remarked that "...WildStar is of course not the next evolution of the modern MMORPG. Instead, it's much more the culmination of a decade’s worth of experimentation and design, cherry-picked and enhanced, and infused with Carbine’s twists and light-hearted flourish". GamesRadar praised the game's combat system and its side features, but panned the game's traditional questing as "patience-breakingly long" and its story-telling as "shallow".
255:
creation was less than perfect: Drusera contained an alternate, malicious personality which they called the Entity. They attempted to destroy the Entity using a device called the primal disintegrator. However, they were unsuccessful, and in retaliation the Entity annihilated all Eldan on the planet Nexus. Distraught over her failure to save the Eldan, Drusera then imprisoned herself (and by extension, the Entity).
353:
houses at the center of the exterior, which could be entered for a house interior that could have its walls, floors, ceiling, and lighting modified through remodeling, as well as free decor placement such as on the exterior. Various interior decorations offer a bonus to rested experience if a player logged out inside their home, making a house the best source of rested experience in the game.
322:
259:
disappearance, the majority of the
Cassian humans continued as they had done before, forming a religion around the vanished Eldan. A splinter faction, who would become known as the Exiles, rebelled against the nascent Dominion and fled into the stars; over the years they accumulated other races who had grievances with the Cassian Dominion.
492:, the company first looked at off-the-shelf options. Although multiple engines were available for use, the team found that none of them suited their needs, to be able to scale well five years into the future. Eventually, the team decided it would be best for them to create their own, allowing them complete freedom.
676:
was released to mostly positive reviews. Aggregating review websites
Metacritic and GamingRankings held a rating of 82/100 and 80.52% respectively. Reviewers praised the game for its own unique style and personality, an active battle system, and numerous side features such as housing and challenges.
523:
initially gave players two methods of paying for the game's subscription: a monthly fee, or the purchase of an in-game item, C.R.E.D.D., with real money. C.R.E.D.D. granted 30 days of playtime and is tradable to other players for in-game currency. This essentially enables the player-driven economy to
431:
War Plots have the biggest teams (30v30). A War Plot is a fortress controlled by a War Party. Players of a War Party had to build the War Plot in order to increase its attack and defense possibilities. Matches were then organized by two War
Parties. Victory is then obtained when players take control
356:
This plot could be accessed by anyone who has the owner's permission. Every plug could be used by all the players who have access to this plot. If a visitor performed a task such as harvesting, the reward can be split by the visitor and the owner of the plot, allowing friends to maintain a plot for
336:
Player attacks were also telegraphs, this means that players had to cast them in the right direction if they wanted to damage enemies. Players also had the option of auto-targeting enemies, which puts the telegraph for the move they use centered on their current target. This made it easier to get a
262:
Shortly before the beginning of the game, an Exile explorer rediscovers Nexus. Both factions attempt to lay claim to the world: the Exiles want a planet to settle and call home, while the
Dominion see the world as sacred and consider it a holy obligation to take it for themselves. Unfortunately for
352:
The exterior offered not only plugs, but a remodel feature to change the ground, sky, and background music as well as complete creative freedom with "decor". Decor could be placed anywhere, rescaled in size, and rotated three different ways. Each housing plot had the option to put down one of many
254:
The Eldan, a highly advanced alien race, sought to create a perfect being called the
Genesis Prime through the Nexus Project. This being, whom the Eldan named Drusera, seemed kind and benevolent, and was capable of shaping reality as she saw fit; shortly thereafter, the Eldan realized that their
545:
The decision to close down
Carbine Studios, and shutdown the WildStar game servers, was announced by NCSoft at a staff meeting on September 6, 2018, after at least two other projects were declined by the publisher. NCSoft promised to refund in-game purchases made after July 1, 2018. WildStar's
395:
also used a system of paths. Upon character creation, players were able to choose among the four paths, in addition to their desired class. Unlike classes, paths were not restricted to specific races, and leveled up independently of class, capping at 30. The paths were loosely based on the
258:
Before their sudden extinction, the Eldan had sown the seeds for an intergalactic empire; they had contacted humans inhabiting a planet called Cassus, and assisted them in forming a mighty civilization which would span galaxies and ultimately be under Eldan control. After their patrons'
444:
was its unique style of player vs. environment encounters, or raids. Carbine
Studios took a stance unlike other games at the time and marketed raid encounters as "hardcore". Two primary raid instances were available in both 20 player and 40 player formats. The game began with the 20 man
373:
Upon character creation, players would be able to choose among six classes, four paths, and eight races. Classes were limited to certain pre-determined races. There were no inherent statistical or game play differences in the different races; the difference was all aesthetic.
349:, players could own a sky plot. This plot was a part of land consisting of a house and several "sockets", each socket could receive different "plugs". Plugs could consist of many different things, such as a crafting bench, a mine, an exploration shaft, etc.
263:
both sides, Nexus still contains
Drusera, the Entity, and many holdovers from the Nexus project, both mechanical and living; the factions wrestling for control of the Eldan world need to fight not only each other, but the world itself.
364:
Near the game's sunset, "Housing
Communities" were added. Allowing up to five housing plots belonging to different characters to be combined with some space between each individual skyplot to freely decorate with the housing decor.
50:
457:
A future patch would lower the player number required in this instance to 20. In 2016 the third raid was added named Redmoon Terror. The raid is for 20 players. The encounters were unique in that they were built primarily off of
332:
used a system of telegraphs for combat, where zones are displayed on the ground, allowing a player to predict attacks of enemies and heals of allies. A player could dodge them by either walking or dashing out of them.
360:
While housing was not a required part of the game, it offered many advantages to the players, from personal workbenches, gathering nodes, personal dungeons, quicker access to raids, and increased rested experience.
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Battlegrounds consisted of larger teams (10v10 to 15v15). Matches were centered on varying objectives, and victory conditions were dependent upon the nature of the objectives teams are tasked with.
234:
on September 29, 2015. While it was no longer required to pay for a subscription, those who did were "signature" members, getting a few bonuses such as increased experience/currency gain.
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world on the fictional planet Nexus, where a mysterious and powerful race known as the Eldan have disappeared, leaving behind a wealth of technology and secrets for players to explore.
488:", "In fact, most were excited and overjoyed to try and start over, this time, not making the same mistakes that might have been made before". When confronted with the decision of a
418:
In addition to open world combat, players were able to participate in more organized combat, such as arenas, battlegrounds, or War Plots, where players fought each other in teams.
1038:
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A player confronts a boss in a party of 5 people. Both the player and the boss have their health points displayed on the center-left and center-right of the image, respectively.
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allowed the player many liberties in movement, such as double jumping, sprinting, and dashing. This tied into the gameplay in ways such as speed races and jumping puzzles.
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400:. The path the player chose upon character creation determined what kind of extra content the player enjoys, and each path gave players unique bonuses and benefits.
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to all players starting on September 29, 2015. Coinciding with the launch of the free-to-play model, the game received graphical updates that improves the
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In February 2016, NCSoft closed the game's PvP servers for being under-populated and those users were merged with the two remaining PvE servers.
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servers were announced to go offline on November 28, 2018, at 5:00 pm EST via the game website and the Steam Discussion threads.
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Arenas consisted of small teams (2v2, 3v3, or 5v5) attempting to kill the opposing group of enemies. Each team had a set amount of
275:, players were able to create a character that they could control through their playing session. These characters could move in an
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1074:
237:
On September 6, 2018, NCSoft announced the immediate closure of Carbine Studios and that they "will begin the process of winding
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particular enemy into their telegraph, but often wouldn't catch as many enemies as a well-placed free-targeting attack would.
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462:'s telegraph combat system, meaning players would need to interact with bosses in unfamiliar ways to defeat them.
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2011 and that it would use the subscription model. Two weeks later, more footage of the game was released at
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set the in-game price for C.R.E.D.D., and thus an exchange rate between real money and in-game currency.
425:. A match was won when all of the members of a certain team had been killed, and were unable to respawn.
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Moreover, there were zones with altered gravity in the game, allowing the player to jump higher.
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allowed players of opposing factions to fight almost anywhere within the in-game world.
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1157:"WildStar trailer shows player housing, rebellious coffee table placement"
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1673:"WildStar is getting graphical enhancements when it goes free-to-play"
1238:"PAX 2011: WildStar panel discusses playing with paths the Bartle way"
1946:
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835:"WildStar shutting down on November 28th, heralded by special events"
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74:
1210:"Massively Exclusive: An interview with WildStar's Jeremy Gaffney"
759:"I'm Falling in Love With WildStar, and I Don't Care Who Knows It"
320:
1131:"New Info About Wildstar Housing is Way Cooler Than We Had Hoped"
1039:"PAX East 2013: A first look at WildStar's housing and new zones"
1848:
1333:"Developer Blog: Arenas with Leaderboards and Full Web Support"
953:"WildStar's Elder Games System Will Deal with Level Cap Issues"
1821:
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660:
527:
On May 28, 2015, NCSoft announced that the game would become
241:
down". A shut-down date was later set for November 28, 2018.
1645:"WildStar Devs Confirm Free-to-play as Part of Huge Revamp"
1299:. March 6, 2013. Archived from the original on May 9, 2013
503:, saying they were working on an unannounced MMO project.
1844:
473:
development started in 2005, after 17 former members of
1266:"WildStar's Paths accommodate specific MMO play styles"
1103:"WildStar Wednesday shows off the telegraphs of combat"
1075:"WildStar Wednesday shows off the telegraphs of combat"
449:
instance and players progressed towards the 40 player
2219:
Space massively multiplayer online role-playing games
1748:"WildStar for PC Reviews, Ratings, Credits, and More"
2165:
2124:
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1984:
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894:"You can't take the sky from me: WildStar's Exiles"
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481:. At the time, they had a desire to "do anything
1317:: CS1 maint: bot: original URL status unknown (
2254:Lua (programming language)-scripted video games
2214:Massively multiplayer online role-playing games
817:"WildStar Developer Carbine Studios Shuts Down"
1591:"PAX 2011: Massively's hands-on with WildStar"
226:The game was released on June 3, 2014, with a
197:massively multiplayer online role-playing game
1860:
207:. It was unveiled on August 17, 2011, during
8:
1766:
1764:
1700:"WildStar Devs Reportedly Lay Off 70 People"
695:"WildStar: The Engine Interview :: ZAM"
609:
2209:Inactive massively multiplayer online games
1068:
1066:
981:"WildStar Interviews: Why Movement Matters"
411:offered numerous means of player conflict.
377:Each class was able to fulfill the role of
287:from 1 to 50. Gameplay mainly consisted of
2229:Video games developed in the United States
1981:
1867:
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1845:
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39:
30:For other topics with the same title, see
1293:"WildStar Beta Q&A about PvP content"
1507:"WildStar aims to be 'anything but WoW'"
811:
809:
722:
720:
357:the owner and allowing both to benefit.
1742:
1740:
1715:
1713:
927:"Interview WildStar, Behind the Scenes"
686:
2234:Video games scored by Jeff Kurtenacker
1790:
1788:
1310:
1073:Lefebvre, Eliot (September 12, 2012).
1671:Prescott, Shaun (25 September 2015).
951:Dumitrescu, Andrei (March 26, 2013).
381:as well as one of the support roles,
7:
2239:Video games set on fictional planets
1264:Fillari, Alessandro (May 22, 2013).
859:Harmer, Gareth (February 13, 2013).
728:"NCSoft announces new MMO: WildStar"
613:
578:
283:world environment. Characters could
1617:Gaffney, Jeremy (August 19, 2013).
1236:Lefebvre, Eliot (August 27, 2011).
892:Royce, Brianna (February 6, 2013).
787:"Viewed Prior To Release: Wildstar"
569:
1037:Lefebvre, Eliot (March 22, 2013).
785:Caldwell, Brendan (May 30, 2013).
25:
1208:Lefebvre, Eliot (June 25, 2012).
1129:Ricciardi, Jay (March 27, 2013).
734:. August 17, 2011. Archived from
509:was first announced by NCSoft at
432:of the opposing team's War Plot.
1619:"The Business Model of WildStar"
1563:"NCSoft unveils Carbine Studios"
1561:Parfitt, Ben (October 5, 2007).
1535:"WildStar: The Engine Interview"
1184:"WildStar Official Races Reveal"
1155:Petitte, Omri (March 26, 2013).
1101:Prell, Sophie (March 29, 2013).
979:Murphy, William (May 11, 2013).
861:"WildStar: The Dominion Opinion"
701:. April 22, 2013. Archived from
48:
1589:Bayer, Rubi (August 31, 2011).
925:Chadwick, Eric (June 3, 2013).
757:Fahey, Mike (August 17, 2011).
440:One of the main attractions of
1643:Karmali, Luke (May 28, 2015).
1:
1410:Bass, David (March 8, 2013).
1014:. May 9, 2013. Archived from
558:was composed and arranged by
1358:Gordy, Jen (April 3, 2013).
1006:"WildStar: More on Movement"
2270:
1360:"What is WildStar: Arenas"
29:
2111:Rytlock's Critter Rampage
1774:. GameRadar. 30 June 2014
1385:"WildStar: The PvP Plans"
617:
614:
582:
579:
47:
32:Wildstar (disambiguation)
1840:Official YouTube Channel
1438:WildStar DevSpeak: Raids
539:, and viewing distance.
173:Online role-playing game
1412:"Uplink analysis: PvP"
475:Blizzard Entertainment
326:
199:that was developed by
2020:Lineage 2: Revolution
1796:"Wildstar - PC - IGN"
369:Character advancement
324:
230:and later changed to
792:Rock, Paper, Shotgun
705:on December 26, 2013
404:Player versus player
297:player versus player
1798:. IGN. 26 June 2014
1416:WildStar-Online.com
1364:WildStar-Online.com
1188:WildStar-Online.com
906:on January 29, 2015
823:. 6 September 2018.
738:on January 10, 2015
611:
576:
554:The soundtrack for
398:Bartle player types
2249:Windows-only games
2029:Throne and Liberty
1704:Rock Paper Shotgun
1505:Olivetti, Justin.
1482:"Patch 02/03/2015"
1458:"Genetic Archives"
839:Rock Paper Shotgun
574:
327:
183:Online multiplayer
2191:
2190:
2137:Destination Games
2120:
2119:
1772:"Wildstar Review"
1721:"WildStar for PC"
873:on April 29, 2013
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141:Microsoft Windows
16:(Redirected from
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2204:2014 video games
2072:Eye of the North
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1905:Blade & Soul
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1706:. 14 March 2016.
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1391:. April 24, 2013
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447:Genetic Archives
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1961:Tabula Rasa
1954:Point Blank
1926:Dragon Saga
1546:November 9,
1540:ZAM Network
1518:November 9,
1271:Destructoid
1162:PCGamer.com
649:GamesRadar+
615:Publication
603:(PC) 82/100
593:(PC) 80.52%
490:game engine
466:Development
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130:Proprietary
114:Composer(s)
94:Producer(s)
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2013:Lineage II
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1467:2019-10-01
1444:2019-10-01
1303:August 26,
985:MMORPG.com
845:2021-07-04
681:References
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580:Aggregator
281:persistent
108:Chad Moore
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2004:Lineage W
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104:Writer(s)
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2058:Factions
1975:WildStar
1830:WildStar
1678:PC Gamer
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267:Gameplay
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209:Gamescom
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217:fantasy
179:Mode(s)
147:Release
1947:PangYa
1933:Exteel
1876:NCSoft
821:Kotaku
764:Kotaku
666:8.7/10
497:NCSoft
387:healer
317:Combat
295:, and
289:quests
205:NCSoft
195:was a
126:Engine
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1883:Games
654:3.5/5
618:Score
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550:Audio
285:level
1891:Aion
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661:IGN
642:N/A
486:WoW
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