Knowledge (XXG)

Muggins

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240:; when a player cannot lay a tile, he or she has the option to "knock"; this conditionally skips the next player. If the player after the skipped player can score, he must do so, and play then continues as normal. If he cannot, even if he can play, that player knocks and play reverts to the player who knocked first, who must draw until he can find a playable domino, and then the player who would have been skipped is allowed to play. This is common in a partnership form of the game played with four players; a knocking player thus defers to his/her partner who might be able to score. It is considered cheating for one partner to signal the other that he/she should knock. 188:. The starting play is determined either by who holds the heaviest (highest) double (or single, if no one has a double) and that person plays first. If it is a 6–4, 5–5, 5–0, 4–1, or 3–2, the initial count is evenly divisible by five and so the player scores. Players in turn then lay a matching tile on one of the endpoints. Doubles are played crosswise and singles are played off its sides. Each player must play if holding a domino matching an end. A player who cannot match must draw until obtaining a playable tile or the boneyard is exhausted. 20: 272:, was described in 1863 and was a precursor to Muggins. It was played with a double-six set, although one description uses double-nine dominoes, and players scored one point for every five pips scored as well as 1 or 5 points for winning. Scoring used a cribbage board. It was recorded as recently as 1981. There are at least two modern versions of All Fives that are quite different from one another and from classic All Fives. One is a single spinner game like 249: 328:
in combination, however. If Player A plays the 6–5 and Player B the 6–1, then Player B scores 2 points because 5 and 1 sum to six (two threes). Player A then plays the 1–5 and earns 2 points because 5 and 5 sum to 10 (two fives). If Player B then plays the 5–5 crosswise, Player B scores 8 points, 5 for five threes and 3 for three fives. Fives and Threes is sometimes played with a spinner. Games are usually played to 31, 61, or 121 points using a
195:, which gives the game its name, is that a player must announce the count when playing a tile that scores a multiple of five; if he or she fails to do so and an opponent calls "Muggins!", the score is forfeited. Most accounts of the rules state the requirement to announce the count, but not all mention that the opponent may call "Muggins!" or that the points are forfeited. Some rules allow the calling opponent to claim the points for themselves. 991: 1011: 937: 1021: 1001: 198:
The player who goes out wins additional points based on the value of dominoes still in other players' hands, which is scored by counting all the pips on those dominoes. Each opponent's hand is rounded to the nearest multiple of five; for example, the winner scores 25 for 27 pips in an opponent's hand
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character and incorporating a single spinner, making it identical, or closely related, to Sniff. Most published rule sets for Muggins include the rule that gives the game its name, but some modern publications omit it even though the muggins rule has been described as the unique feature of this game.
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emerged in the early 20th century and is a popular league and pub game in Britain today. It is similar to Muggins and All Threes, but points are scored for multiples of five and multiples of three at the open ends. Multiples of five and multiples of three are worth one point each. They can be scored
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without making any distinction between the two. This confusion continues to the present day with some publications equating the names and others describing All Fives as a separate game. Some modern descriptions of All Fives are quite different from the original, having lost much of their cribbage
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to learn from each move their opponent makes. For instance, if a player could have scored 20 points by playing the 4-4 on one turn, their opponent can reasonably assume that their opponent does not have this domino. Champion dominoes players are able to identify these insights, combine them with
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Muggins allows for complex dominoes strategy. Because players can score either by making the ends add up to a multiple of five, or by being the first to get rid of all their dominoes, players must balance the need to score throughout the hand with the need to get rid of their difficult dominoes.
229:. Modern variants differ in the number of tiles taken initially; the use of double-six, -nine, -twelve, or -fifteen sets; whether the initial tile must be a double. Modern rules sometimes admit the feature of the first double becoming a single spinner, but this variant is more commonly known as 115:
appeared for the first time in both English and American sources. This game borrowed the counting and scoring features of cribbage, but 5 domino spots instead of 15 card points became the basic scoring unit, worth 1 game point. The game was played to 31 and employed a
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of five. The points earned are equal to the sum of the ends. Therefore, if a player plays a tile that makes the sum of the ends 5, 10, 15 or 20, the player scores that number. All pips on a crosswise double are included in the count until both sides are played on.
139:, but reprints of both rule sets continued to be produced in parallel for around twenty years before the version with the muggins rule prevailed. From around 1871, however, the names of All Fives and Muggins, became conflated and many publications issued rules for 669:
Hoyle's Games: Improved and Enlarged by New and Practical Treatises, with the Mathematical Analysis of the Chances of the Most Fashionable Games of the Day, Forming an Easy and Scientific Guide to the Gaming Table, and the Most Popular Sports of the
342:. This generally keeps the game more competitive. For the bonus score at the end of the hand, the player who finished the hand receives points equal to tile with the most pips in competitors' hands, rounded down to the nearest prime number. 657:
Hoyle's Games, Improved: Consisting of Practical Treatises on Whist ... [etc.] : with an Essay on Game Cocks and the Rules &c. at Horse Races : Wherein are Comprised Calculations for Betting Upon Equal Or Advantageous
276:, except that the spinner can only be placed crosswise and does not count once both sides are played on. Usually only 5 tiles are dealt to each player even in the two-hand game. The second game has no spinner and is essentially the 306:
continue to score before being covered by a matching tile; or whether the arms of a crosswise stub may be extended by one or more tiles. When the game first appeared around 1900, the rule was simple: the
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that was open four ways. In 1904, this game was first called Sniff and the name stuck. In the mid-19th century, another variant of the Fives family, Five Up or Five-Up, was created in the
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must be played on both sides before the ends may be played on; or, if played inline, it must be played on both ends before the sides may be played on. Only then does it become a spinner.
131:. The cribbage board was dropped, 5 spots scored 5 points, and game was now 200 for two players and 150 for three or four. Despite the name, which is the same as a term used in 203:, the lightest hand (hand with fewest pips) wins, still earning points based on the pips in opponents' hands, usually subtracting the winner's pip count from the total. 1024: 135:
to challenge a player who fails to declare his scoring combinations, no such 'muggins rule' was mentioned. This omission was rectified in the 1868 edition of
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Each player takes five tiles, when playing with four players or more, or seven when playing with two or three. The remainder are pushed aside to form the
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version of Fives in which players may play a second tile after playing any double or scoring tile. However, they may not go out by playing such a tile.
352:(US) is a further development of Sniff that features every double as a spinner. It was invented in the mid-19th century in the San Francisco area. 757: 380:
The word muggins is used colloquially to mean "a fool or idiot (especially as an ironic way of referring to oneself)", hence the Cribbage term.
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Points are earned when a player plays a tile (also called a domino or bone) with the result that the count (the sum of all open ends) is a
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Muggins is characterised by its 'fives' scoring system, the 'muggins rule' and the fact that there is no spinner. The aims of the game are
43: 107:. The rules for these games were reprinted, largely unchanged, for over half a century. In 1863, a new game variously described as 847: 311:
was played crosswise; any open end still counted and there was no limit on the length of the arms. By convention, the
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The Modern Pocket Hoyle: Containing All the Games of Skill and Chance as played in this country at the present time
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and may be played four ways. Rules vary as to whether the first play must be a doublet and hence the
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A game of Muggins in progress. The last player has just scored 20, the spot total on the open ends.
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is played in the same manner as Muggins, except that points are earned for multiples of three.
579: 248: 81: 72:, i.e. be first to shed all one's hand tiles, and, during play, to score points by playing a 49:
Muggins is part of the Fives family of domino games whose names differ according to how many
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and 30 for 28 points. These points are summed and awarded to the winner. If all players are
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is Muggins, usually without the muggins rule, but with a single spinner, known as the
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is the Double-3 and is the only spinner. The last player has just scored 25.
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can be played endwise, crosswise, or both; whether the ends of a crosswise
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area of the US that extended the role of spinner to every doublet played.
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At the end of the 19th century a new variant appeared in which the first
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is played similar to Fives and Threes except the only scoring plays are
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How to Play Draughts, Backgammon, Dominoes and Minor Games at Cards.
42:. Although suitable for up to four players, Muggins is described by 620:
How to Play Draughts, Backgammon, Dominoes and Minor Games at Cards
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towards the end of the 18th century, early forms of play being the
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or All Fives was the progenitor of the family and had no spinners.
739: 735: 524: 522: 649:(3rd ed.). New York and London: Frederick. A. Stokes. 217:
other information, and remember them throughout the hand.
290:. The first doublet played automatically becomes the 389:
See, for example, Berndt (1974) or Brandreth (1981).
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and modern All Fives have a single spinner, and, in
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are in play. Muggins is the game without a spinner,
944: 900: 780: 773: 489: 61:, all doubles are spinners. However, historically 225:All early versions of Muggins were played with a 640:(4th ed.). New York: Dick & Fitzgerald. 751: 569:at dominorules.com. Retrieved 8 January 2021. 8: 123:The following year, rules for a game called 897: 777: 758: 744: 736: 678:Kelley, Jennifer A.; Lugo, Miguel (2003). 528: 408: 406: 602: 552: 431: 429: 427: 247: 18: 402: 373: 822: 540: 477: 465: 7: 1000: 689:The Book of Indoor and Outdoor Games 513: 46:as "a good, quick two player game". 1025:WikiProject Board & Table Games 1020: 631:. London, Melbourne, Toronto: Dent. 700:. New York: Dick & Fitzgerald. 14: 680:The Little Giant Book of Dominoes 645:Foster, Robert Frederick (1897). 252:A game of Sniff in progress. The 1019: 1009: 999: 990: 989: 935: 580:"Is there strategy in dominoes?" 436:Rules for All Fives at Pagat.com 95:were introduced to England from 787: 76:that makes the total number of 1: 421:. Retrieved 30 December 2020. 84:equal to a multiple of five. 837: 687:Kingsland, Florence (1904). 438:Retrieved January 28, 2008. 1062: 877: 867: 842: 636:Dick, Wm Brisbane (1868). 273: 230: 985: 933: 627:Brandreth, Gyles (1981). 622:. London: Stevens. 1863. 362:Glossary of domino terms 127:were first published in 80:on all endpoints of the 30:, sometimes also called 647:Foster's Complete Hoyle 629:Everyman's Indoor Games 137:The Modern Pocket Hoyle 40:commonly available sets 38:played with any of the 673:. Longman and Company. 666:Hoyle, Edmond (1859). 654:Hoyle, Edmond (1803). 584:Dominoes Strategy Book 529:Kelley & Lugo 2003 257: 236:A common variation is 155:to be played became a 24: 682:. New York: Sterling. 251: 22: 995:Domino game category 141:Muggins or All Fives 913:Triangular Dominoes 605:, pp. 186–187. 543:, pp. 563–564. 516:, pp. 301–302. 492:, pp. 395=396. 480:, pp. 257–258. 214:deductive reasoning 720:at britannica.com. 698:The American Hoyle 468:, pp. iii–iv. 258: 129:The American Hoyle 25: 1033: 1032: 931: 930: 896: 895: 823:Cribbage Dominoes 781:Rectangular tiles 696:"Trumps" (1864). 456:, pp. 45–46. 266:Cribbage Dominoes 212:Players must use 113:Cribbage Dominoes 1053: 1023: 1022: 1013: 1003: 1002: 993: 992: 977:Tile-based games 939: 901:Triangular tiles 898: 778: 760: 753: 746: 737: 701: 692: 683: 674: 662: 650: 641: 632: 623: 606: 600: 594: 593: 591: 590: 576: 570: 562: 556: 550: 544: 538: 532: 526: 517: 511: 505: 499: 493: 487: 481: 475: 469: 463: 457: 448: 439: 433: 422: 410: 390: 387: 381: 378: 325:Fives and Threes 264:, also known as 145:Muggins or Fives 109:All Fives, Fives 1061: 1060: 1056: 1055: 1054: 1052: 1051: 1050: 1036: 1035: 1034: 1029: 981: 940: 927: 892: 769: 764: 708: 695: 686: 677: 665: 653: 644: 635: 626: 618: 615: 610: 609: 601: 597: 588: 586: 578: 577: 573: 563: 559: 551: 547: 539: 535: 527: 520: 512: 508: 500: 496: 488: 484: 476: 472: 464: 460: 449: 442: 434: 425: 411: 404: 399: 394: 393: 388: 384: 379: 375: 370: 358: 246: 223: 209: 182: 169: 120:to keep score. 90: 17: 12: 11: 5: 1059: 1057: 1049: 1048: 1038: 1037: 1031: 1030: 1028: 1027: 1017: 1007: 997: 986: 983: 982: 980: 979: 974: 969: 964: 962:Game of chance 959: 954: 948: 946: 942: 941: 934: 932: 929: 928: 926: 925: 920: 915: 910: 904: 902: 894: 893: 891: 890: 885: 880: 875: 870: 865: 860: 855: 850: 845: 840: 835: 830: 825: 820: 815: 810: 808:Block Dominoes 805: 800: 795: 790: 784: 782: 775: 771: 770: 765: 763: 762: 755: 748: 740: 734: 733: 721: 707: 706:External links 704: 703: 702: 693: 684: 675: 663: 651: 642: 633: 624: 614: 611: 608: 607: 603:Brandreth 1981 595: 571: 557: 555:, p. 158. 553:Kingsland 1904 545: 533: 531:, p. 228. 518: 506: 504:at Wiktionary. 494: 482: 470: 458: 440: 423: 401: 400: 398: 395: 392: 391: 382: 372: 371: 369: 366: 365: 364: 357: 354: 298:; whether the 245: 242: 227:double-six set 222: 219: 208: 205: 181: 178: 168: 165: 118:cribbage board 89: 86: 15: 13: 10: 9: 6: 4: 3: 2: 1058: 1047: 1044: 1043: 1041: 1026: 1018: 1016: 1012: 1008: 1006: 998: 996: 988: 987: 984: 978: 975: 973: 970: 968: 967:Game of skill 965: 963: 960: 958: 955: 953: 950: 949: 947: 943: 938: 924: 921: 919: 916: 914: 911: 909: 906: 905: 903: 899: 889: 886: 884: 881: 879: 876: 874: 871: 869: 866: 864: 861: 859: 858:Mexican Train 856: 854: 851: 849: 848:Maltese Cross 846: 844: 841: 839: 836: 834: 833:Draw Dominoes 831: 829: 826: 824: 821: 819: 816: 814: 811: 809: 806: 804: 801: 799: 796: 794: 791: 789: 786: 785: 783: 779: 776: 772: 768: 761: 756: 754: 749: 747: 742: 741: 738: 731: 727: 726: 722: 719: 715: 714: 710: 709: 705: 699: 694: 690: 685: 681: 676: 672: 671: 664: 661:. R. Baldwin. 660: 659: 652: 648: 643: 639: 634: 630: 625: 621: 617: 616: 612: 604: 599: 596: 585: 581: 575: 572: 568: 567: 561: 558: 554: 549: 546: 542: 537: 534: 530: 525: 523: 519: 515: 510: 507: 503: 498: 495: 491: 490:"Trumps" 1864 486: 483: 479: 474: 471: 467: 462: 459: 455: 453: 447: 445: 441: 437: 432: 430: 428: 424: 420: 416: 415: 409: 407: 403: 396: 386: 383: 377: 374: 367: 363: 360: 359: 355: 353: 351: 347: 343: 341: 340:prime numbers 337: 333: 331: 326: 322: 320: 316: 314: 310: 305: 301: 297: 293: 289: 285: 281: 279: 275: 271: 268:or simply as 267: 263: 260:The original 255: 250: 244:Related games 243: 241: 239: 234: 232: 228: 220: 218: 215: 206: 204: 202: 196: 194: 189: 187: 179: 177: 174: 166: 164: 162: 161:San Francisco 158: 154: 149: 146: 142: 138: 134: 130: 126: 121: 119: 114: 110: 106: 102: 98: 94: 87: 85: 83: 79: 75: 71: 66: 64: 60: 56: 52: 47: 45: 41: 37: 33: 29: 21: 1046:Domino games 945:Domino links 862: 798:Basic Trains 792: 774:Domino games 767:Domino games 724: 717: 712: 697: 691:. Doubleday. 688: 679: 668: 656: 646: 637: 628: 619: 613:Bibliography 598: 587:. Retrieved 583: 574: 565: 560: 548: 536: 509: 497: 485: 473: 461: 451: 413: 385: 376: 349: 345: 344: 335: 334: 324: 323: 318: 317: 312: 308: 303: 299: 295: 291: 287: 283: 282: 269: 265: 261: 259: 253: 237: 235: 224: 210: 197: 193:muggins rule 192: 190: 183: 170: 150: 144: 140: 136: 128: 124: 122: 112: 108: 91: 67: 62: 58: 54: 48: 31: 27: 26: 818:Chickenfoot 813:Buki-Domino 541:Foster 1897 278:Tiddly-Wink 44:John McLeod 36:domino game 16:Domino game 1015:Wiktionary 923:Triominoes 873:Sebastopol 788:All Threes 589:2022-03-01 478:Hoyle 1859 466:Hoyle 1803 397:References 319:All Threes 221:Variations 101:Block Game 972:Pub games 793:All Fives 730:pagat.com 514:Dick 1868 419:pagat.com 368:Footnotes 262:All Fives 105:Draw Game 70:to domino 32:All Fives 1040:Category 957:Dominoes 952:Glossary 356:See also 330:cribbage 238:knocking 207:Strategy 186:boneyard 173:multiple 133:cribbage 93:Dominoes 51:spinners 1005:Commons 918:Trioker 908:Contack 883:Spinner 863:Muggins 853:Matador 838:Five Up 725:Muggins 713:Muggins 566:Five-Up 502:muggins 414:Muggins 350:Five-Up 346:Five Up 332:board. 201:blocked 167:Scoring 157:spinner 153:doublet 125:Muggins 88:History 59:Five Up 34:, is a 28:Muggins 828:Cyprus 803:Bergen 336:Primes 97:France 82:layout 878:Sniff 868:Prime 843:Fives 718:Sniff 670:Field 658:Terms 313:sniff 309:sniff 304:sniff 300:sniff 296:sniff 292:sniff 288:sniff 284:Sniff 274:Sniff 270:Fives 254:sniff 231:Sniff 63:Fives 55:Sniff 716:and 454:1863 191:The 180:Play 103:and 78:pips 74:tile 728:at 417:at 348:or 143:or 111:or 1042:: 888:42 582:. 521:^ 443:^ 426:^ 405:^ 233:. 759:e 752:t 745:v 732:. 592:.

Index


domino game
commonly available sets
John McLeod
spinners
to domino
tile
pips
layout
Dominoes
France
Block Game
Draw Game
cribbage board
cribbage
doublet
spinner
San Francisco
multiple
boneyard
blocked
deductive reasoning
double-six set
Sniff

Sniff
Tiddly-Wink
cribbage
prime numbers
Glossary of domino terms

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