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into short animated movies to visualize the changes over time. The graphs of the averaged CVs from all measurement points within a line scan were combined into an animation for demonstrating the systematic changes along each of the Pt stripes. After that, specific parameters were extracted from each CV (see below). These parameters and some derived values were tabulated and plotted versus the x-coordinate of the measurement point. Thus, different graphs for each line scan were created showing the changes in specific properties along the thickness of the Pt stripe. The combined tabulated data for each wafer was then used to plot a 3D image of several parameters vs substrate composition and nominal thickness. The LPC programs were compiled using LDMud (V3.3.719).
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on (nice for developers), the telnet address written out, an active hyperlink to the telnet site and Web home page if one exists, and a short but useful description of the Mud. The list is alphabetized and broken into four sections for easy loading. There are also forms for submitting your Mud to the list. There is even a page for dead links in case you want to see what has gone before.
1630:. This may be considered particularly appropriate since, due to the room-based nature of traditional MUDs, ranged combat is typically difficult to implement, resulting in most MUDs equipping characters mainly with close-combat weapons. This style of game was also historically referred to within the MUD genre as "adventure games", but video gaming as a whole has developed a meaning of "
4660:"The Mud Connector" is a complete on-line service designed to provide the most up-to-date listings of registered Multiuser on-line games. Every entry lists the site of the game, the base code used, descriptions of the game as submitted by the administrators, links to WWW homepages (when available), and Telnet links to the game.
1699:, encourage or enforce that players act out the role of their playing characters at all times. Some RP MUDs provide an immersive gaming environment, while others only provide a virtual world with no game elements. MUDs where roleplay is enforced and the game world is heavily computer-modeled are sometimes known as
3478:, p. 741, "AberMUD spread across university computer science departments like a virus. Identical copies (or incarnations) appeared on thousands of Unix machines. It went through four versions in rapid succession, spawning several imitators. The three most important of these were TinyMUD, LPMUD, and DikuMUD."
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The Mud
Connector has, at the time of this writing, links to 205 active Muds. The Muds are reviewed periodically, so there are few dead links. What sets this site apart from some of the other Mud link connections listed here is that each link includes the name of the Mud, the kind of code it is based
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system has long been a popular client interface for players of MOO, MUCK, and many TinyMUD-derivative systems. With a robust feature list supporting multiple sessions, macros, triggers and automation, command history and other functions, TinyFugue offers users maximum control over their environment.
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Late 1991 ¶ After the retirement of Lars from _Genesis_, the _Genesis_ admins move to create the first LPMud-derived server, CD. CD stands for
Chalmers Datorforening, Swedish for Chalmers Computing Club, where _Genesis_ and _Igor_ existed. In spite of his retirement from _Genesis_, Lars continued to
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When I went to university, I discovered text-based MUDs, or multi-user dungeons. I loved the fact that these sorts of games had all these players playing at once - even when you were not playing, the world carried on without you. Because of this, I began creating my own text-based MUD, but I quickly
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The point of the game was to gain points until you achieved the rank of wizard, at which point you became immortal and gained certain powers over mortals. Points were scored by killing things or dropping treasure into a swamp. The game gained some popularity in
Britain when a guest account was set
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The program was also becoming unmanageable, as it was written in assembler. Hence, he rewrote everything in BCPL, starting late 1979 and working up to about Easter 1980. The finished product was the heart of the system which many people came to believe was the "original" MUD. In fact, it was version
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Zork was too much of a nonsense word, not descriptive of the game, etc., etc., etc. Silly as it sounds, we eventually started calling it
Dungeon. (Dave admits to suggesting the new name, but that's only a minor sin.) When Bob the lunatic released his FORTRAN version to the DEC users' group, that was
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has just about everything you could possibly need to get on a MUD. It has MUD-related links to FAQs, newsgroups and clients; as well as player discussions and forums about different MUDs. This site also has a listing of over 500 MUDs, with pretty useful descriptions of what you can expect to find
4349:
Olifiers began with a brief history of Jagex and RuneScape: how Lead
Developer Andrew Gower and his brother Paul founded the company in Cambridge in 2001, bringing their love for classic MUDs into the visual realm. The original RuneScape (now referred to as RuneScape Classic) was simply and exactly
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Simutronics was originally the brain-child of David
Whatley. As a teenager, he'd been big into the old BBS days and had even written some Fantasy Game BBS software that he sold all over the world, and he did this all from his parents' home. He'd also gotten involved as a player in some of the early
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Milieu was originally written for a CDC Cyber owned by the
Minnesota Educational Computer Consortium. High school students from around the state were given access to the machine for educational purposes; they often ended up writing chat programs and games instead. I am uncertain of the precise time
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Pip
Cordrey used to run a BBS called 'Labbs', which had a section devoted to MUD1 in its early days. Six people from St. Paul's School worked on that section, and Cordrey organised them into a team to develop a MUA that would run on a home computer. The system was named MirrorWorld because it had
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Programs in LPC programming language were developed to perform the following tasks: First, each set of CVs was separated into single CVs, and each of them were plotted. An average CV from all the CVs in one set was calculated and plotted as well. All images belonging to one set of CVs were combined
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style, and the 'D' in its name was said to stand for 'Dimension' (or, occasionally, 'Domain') rather than 'Dungeon;' this is the ultimate cause of the MUD/MU* distinction that was to arise some years later." "The 'D' in MUD stands for 'Dungeon' because the version of ZORK Roy played was a
Fortran
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pedagogical approaches. The Mud
Institute (TMI) was an LPMud opened in February 1992 as a gathering place for people interested in developing LPMud and teaching LPC after it became clear that Lars Pensjö had lost interest in the project. TMI focussed on both the LPMud driver and library, the driver
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as a special MUD language to make extending the game simple. Lars says, '...I didn't think I would be able to design a good adventure. By allowing wizards coding rights, I thought others could help me with this.' The first running code was developed in a week on Unix System V using IPC, not BSD
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This is the "classic" MUD, played by many people both internal and external to the University. Although eventually available only during night-time due to the effects of its popularity on the system, its impact on on-line gaming has been immense. I eventually closed it down on 30/9/87 upon leaving
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Schaefer, Dominik; Mardare, Cezarina; Savan, Alan; Sanchez, Miguel D.; Mei, Bastian; Xia, Wei; Muhler, Martin; Ludwig, Alfred; Schuhmann, Wolfgang (February 17, 2011). "High-Throughput Characterization of Pt Supported on Thin Film Oxide Material Libraries Applied in the Oxygen Reduction Reaction".
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options; Socializers devote most of their energy to interacting with other players; and then there are Killers who focus on interacting negatively with other players, if permitted, killing the other characters or otherwise thwarting their play. Few players play only one way; most exhibit a diverse
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greatly expanded the command interface. To distance itself from the combat-oriented traditional MUDs it was said that the "D" in TinyMUD stood for Multi-User "Domain" or "Dimension"; this, along with the eventual popularity of acronyms other than MUD (such as MUCK, MUSH, MUSE, and so on) for this
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In 1980, Roy Traubshaw, a British fan of the fantasy role-playing board game Dungeons and Dragons, wrote an electronic version of that game during his final undergraduate year at Essex College. The following year, his classmate Richard Bartle took over the game, expanding the number of potential
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As micros became cost effective, the MECC mainframe became obsolete and was shut down in 1983. Scepter then went commercial in a collaboration between several ex-MECC (and by then also post-highschool) game hackers. It was rewritten in C and ran on a PC XT running QNX. It supported 16 dialup
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October of 1987 was chaos. The MUD account was deleted, but the guest account on Essex University remained open. I guess it wasn't causing any trouble so they simply left it. ROCK, UNI and MUD all ran from the MUD account so they had gone but... MIST ran from a student account and it was still
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developed a theory that the constant use (and in many cases, overuse) of MUDs allows users to develop different personalities in their environments. She uses examples, dating back to the text-based MUDs of the mid-1990s, showing college students who simultaneously live different lives through
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characters in separate MUDs, up to three at a time, all while doing schoolwork. The students claimed that it was a way to "shut off" their own lives for a while and become part of another reality. Turkle claims that this could present a psychological problem of identity for today's youths.
4111:, p. 3, "Confusingly, although the term MUD applies to virtual worlds in general, the term MU* does not—it's used strictly for text-based worlds. The introduction of computer graphics into the mix therefore caused a second spate of naming, in order to make a distinction between
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TinyMUD is also used to refer to the first database run under the TinyMUD codebase, which is also known as TinyMUD Classic; it ran from August 1989 to April 1990, and still comes back up every August during a holiday called Brigadoon Day, a reference to the Scottish village in the musical
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sockets. Early object-oriented features only existed accidentally by way of the nature of MUDs manipulating objects. As Lars learned C++, he gradually extended those features. The result is that the whole LPMud was developed from a small prototype, gradually extended with features."
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realized that with so many of them out there, there was no way that mine would ever get noticed. So I began to search for a way to make mine stand out, and the obvious way, of course, was to add graphics. With my game, I was trying to emulate text MUDs at the time, purely as a hobby.
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When you leave the game, objects can be kept for when you restart (eg. that weapon you commissioned from a smith), and you restart in the room from which you quit. This means some objects can be kept unavailable for long periods if their owner isn't playing. There are no
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Unzählige MUD-Nachfolger (wie etwa MOO, MUSH, MUCK, etc.) verwendeten ähnliche Systeme und Thematiken — v. A. aus Fantasy und Science Fiction — und verstärkten teilweise den Rollenspiel-Charakter bis hin zu den 'sogennanten Role Play Intensive MUD (RPIMUD)'.
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MUD, but graphics were added very early in development. However, with the increase in computing power and Internet connectivity during the late 1990s, and the shift of online gaming to the mass market, the term "graphical MUD" fell out of favor, being replaced by MMORPG
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computer network) to connect on weekends and between the hours of 2 AM and 8 AM on weekdays. It became the first Internet multiplayer online role-playing game in 1980 and started the online gaming industry as a whole when the university connected its internal network to
593:", "crypt", and "drygulch". By 1978–79, these games were heavily in use on various PLATO systems, and exhibited a marked increase in sophistication in terms of 3D graphics, storytelling, user involvement, team play, and depth of objects and monsters in the dungeons.
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MUD history has been preserved primarily through community sites and blogs and not through mainstream sources with journalistic repute. As of the late 1990s, a website called The Mud Connector has served as a central and curated repository for active MUDs. In 1995,
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of its kind without the traditional hourly resets and points-based puzzle solving progression systems. Avalon introduced equilibrium and balance (cooldowns), skill-based player vs player combat and concepts such as player-run governments and player housing.
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multiplayer games that were out there such as Sceptre and Island of Kesmai, and, like many others who play these games, he thought to himself, "I can do this too." So in 1987, at the age of 21, he founded Simutronics Corporation with Tom and Susan Zelinski.
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on most games. You can even click on the MUD or home page you'd like to see and link right to it. If you're shopping for a new MUD and aren't sure what you're looking for, this is the place to park it. We're talking big time bookmark material here.
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Although the present system went live in October 1988, Gods began in 1985 as a non-commercial MUA; its author was inspired by MUD1 to write his own game, and was among the first people to do so. Gods was Shades' only rival to be the Prestel Micronet
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Most MUDs restrict player versus player combat, often abbreviated as PK (Player Killing). This is accomplished through hard coded restrictions and various forms of social intervention. MUDs without these restrictions are commonly known as
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The thing is, though, that even if the likes of Oubliette did count as a virtual world, they had pretty well zero effect on the development of today's virtual worlds. Follow the audit trail back from World of Warcraft, and you wind up at
3999:, pp. 98–99, "Some Muds are completely dependant on player-killing, and have wars that start every half-hour or so. These Muds are becoming more common, basing a lot of their ideas on the extremely popular LPmud known as Genocide."
3565:
Monster allows players to do something that very few, if any, other games allow: the players themselves create the fantasy world as part of the game. Players can create objects, make locations, and set up puzzles for other players to
4442:, p. 43, "The mudlib defines the physics of a virtual world, which will include things such as mass/weight, timers, movement and communication, along with higher concepts such as (in a game context) magic and combat mechanisms."
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TinyMUD 1.0 was initially designed as a portable, stripped-down version of Monster (this was back in the days when TinyMUD was designed to be up and running in a week of coding and last for a month before everybody got bored of
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Written by Neil Newell, originally as a hobby because he enjoyed playing- the original MUD so much on Essex University, SHADES has recently. been launched on Micronet, the computer network, which has a large Commodore
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The word "mud" is also used as a verb. For example, you might hear someone say, "I like to mud more than I like to sleep," or "I am a bit tired, as I was up all night mudding, so maybe you better go to class without
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Almost anything can be bought, including houses, shops, taverns, animals, weapons, food and drink. Personae may use certain skills to create objects, eg. potions, which can be sold to other players for use on their
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Experience is obtained by visiting new places, wandering around exploring, and even by simply chatting. This contrasts with the usual MUA scheme where points are obtained for finding treasure or performing specific
3912:, p. 257, "Features include regular expression hilites and gags, auto-login, macros, line editing, screen mode, triggers, cyberportals, logging, file and command uploading, shells, and multiple connects."
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August 19, 1989. Jim Aspnes announces the availability of TinyMUD to a few friends. Its port, 4201, is Aspnes' office number. TinyMUD is written in C for Unix, and was originally conceived as a front-end for
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in 1985. Some graphical MUDs require players to download a special client and the game's artwork, while others provide a rich experience by being website-based. Graphical MUDs range from simply enhancing the
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Although more recent programs such as Tintin++ have gained large followings, many MUD players continue to use TinyFugue because of its power and flexibility in the hands of an experience client programmer."
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The Multi-User Galaxy Game project was begun in 1985 by CompuNet as a SF alternative to MUD1, which then ran on the system. When the other programmer left CompuNet, Lenton rewrote the game from scratch as
3279:, p. 13, "Around the same time that Roy Trubshaw began work on what was to become MUD1, Alan Klietz wrote Sceptre of Goth on the CDC Cyber run by MECC (the Minnesota Educational Computer Consortium)."
831:, a copy of which they were running on their system at the time. When one of the two programmers left CompuNet, the remaining programmer, Alan Lenton, decided to rewrite the game from scratch and named it
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Containing many of the features of a D&D game, it added an interesting twist -- the dungeon master, the person who set-up and ran a D&D world, was played by the Adventure computer program itself.
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A better way to connect to a MUD is by using a MUD client program: a program specifically designed for MUDding. A MUD program is really a telnet program that has had various MUD-related commands added.
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Some would insist however that 'MUD' does in fact stand for Multi Undergraduate Destroyer, in recognition of the number of students who may have failed their classes due to too much time spent MUDding!
673:, a fellow student at the University of Essex, in 1980. The game revolved around gaining points till one achieved the Wizard rank, giving the character immortality and special powers over mortals.
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is considered by some to have been the first educational MUD, but it can be argued that its evolution into this role was not complete until 1994, which would make the first of many educational
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currently has 2,901,325 written words and 2,248,374 lines of game code (with 2,417,900 instructions). The original game came in at 1 KB in 1989, compared to 102 GB in January 2016.
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was the first of many massively multiuser graphical chat spaces, we also know that the connection is not direct. Its owners and makers (particularly F. Randy Farmer and Chip Morningstar)
1203:, setting new puzzles or creating dungeons for other players to explore. Monster, which comprised about 60,000 lines of code, had a lot of features which appeared to be designed to allow
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had a mudlib, but it was an adaptation of the BCPL input/output library and therefore was at a lower level than today's mudlibs. The modern usage of the term was coined independently by
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muds had evolved to the point where the original name was too confining, and people started to say that "MUD" stood for the more generic "Multi-User Dimension" or "Multi-User Domain".
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settings or are based on popular books, movies, animations, periods of history, worlds populated by anthropomorphic animals, and so on. Not all MUDs are games; some are designed for
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1432:. The original Diku team comprised Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Staerfeldt. DikuMUD had a key influence on the early evolution of the
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went live on CompuServe on December 15, 1985, after a very long internal test. The price was actually $ 6 an hour for 300 baud, $ 12 for 1200 baud. Serious players paid the bucks."
1084:. During this time it was sometimes said that MUD stands for "Multi Undergraduate Destroyer" due to their popularity among college students and the amount of time devoted to them.
1868:(e.g. Wolfery provides an option to set the room picture, but otherwise remains a text-based interaction) to simulating 3D worlds with visual spatial relationships and customized
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de-emphasize game elements in favor of an environment designed primarily for socializing. They are differentiated from talkers by retaining elements beyond online chat, typically
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users, and dialup installations were set up in 5 states and Canada. This exposed Scepter to a lot of budding MUD developers at a time when the Internet was just getting started.
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The ancestors of MMORPGS were text-based multiuser domains (MUDs) Indeed, MUDs generate perhaps the one historical connection between game-based VR and the traditional program
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2876:, p. 7, "The acknowledged original game known as 'MUD' was developed in 1978 for the old DEC-10 mainframe system at Essex University by Roy Trubshaw and Richard Bartle."
1547:. Movement around the game environment is generally accomplished by entering the direction (or an abbreviation of it) in which the player wishes to move, for example typing
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347:, and perform actions in the virtual world that are typically also described. Players typically interact with each other and the world by typing commands that resemble a
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January 1992 ¶ _Genocide_ starts as the first MUD dedicated totally to inter-player conflict, which is a fancy way of saying that its theme is creatively player-killing.
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with similar gameplay, as the only remaining MUD running on the University of Essex network, becoming one of the first of its kind to attain broad popularity.
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and wanted to create a world with the flexibility of TinyMUD and the gameplay of AberMUD. In order to accomplish this he wrote what is nowadays known as a
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1707:. In many cases, role-playing MUDs attempt to differentiate themselves from hack and slash types, by dropping the "MUD" name entirely, and instead using
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supported 10 to 16 simultaneous users, typically connecting in by modem. It was the first commercial MUD; franchises were sold to a number of locations.
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Within a MUD's technical infrastructure, a mudlib (concatenation of "MUD library") defines the rules of the in-game world. Examples of mudlibs include
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950:. For a few years this was a very popular form of MUD, hosted on a number of BBS systems, until widespread Internet access eliminated most BBSes.
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clients, or specialized MUD clients, which are designed to improve the user experience. Numerous games are listed at various web portals, such as
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can add complex features, such as adding elements to the game world and giving users more ways to interact with it, that MUDs without it cannot.
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So after more than 15 years of great memories, with a heavy heart, I am going to officially declare Dragon's Gate closed... at least for now.
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3183:. It was officially launched on CompuNet in 1989; reported also to run on MicroLink, and on any other commercial system willing to take it.
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Taking advantage of the flexibility of MUD server software, some MUDs are designed for educational purposes rather than gaming or chat.
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2000 In May, Electronics Arts announces the shutdown of most of the Kesmai games, including Legends of Kesmai and Air Warrior Classic.
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with the majority of the complex game machinery stripped away, leaving just the communication commands. The first Internet talker was
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The popularity of MUDs of the University of Essex tradition escalated in the United States during the late 1980s when affordable
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The MUDs I played extensively: Genocide (where I first used the name "Psychochild"), Highlands, Farside, Kerovnia, and Astaria.
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evolving into MudOS, the TMI Mudlib was never officially released, but was influential in the development of other libraries.
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used to create the game world. Pensjö's interest in LPMud eventually waned and development was carried on by others such as
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platforms upon its release in 1989. AberMUD's popularity resulted in several inspired works, the most notable of which were
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2780:, Pantheon Books, New York, 2017; see pages 292–294 for "pedit5", pages 294–297 for "dnd", pages 297–298 for "dungeon".
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The original LPMUD was written by Lars Pensjö and others, and became one of the most popular MUD's by the early 1990s.
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up that allowed users on JANET (the British academic network) to play during the small hours of the morning each day.
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players and their options for action. He called the game MUD (for Multi-User Dungeons), and put it onto the Internet.
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started life in Vortex prior to moving to its own Rapture engine. Hourglass continues to be developed as of 2016 and
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1539:(NPCs) in the area, as well as all of the exits. To carry out a task the player would enter a text command such as
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The typical MUD will describe to the player the room or area they are standing in, listing the objects, players and
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at the University of Illinois and other American universities that used PLATO, beginning in 1975. Among them were "
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This article is about a type of online computer game. For the first game called "MUD" or "Multi-User Dungeon", see
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is variously written MUD, Mud, and mud, depending on speaker and context. It is also used as a verb, with
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and features in MUDs, some distinct sub-groups have formed that can be used to help categorize different
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4844:(1997). "Virtually Embodied: The Reality of Fantasy in a Multi-User Dungeon". In Porter, David (ed.).
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reported that over 60,000 people regularly played about 600 MUDs, up from 170 MUDs three years prior.
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In 2004, significant usages of MUDs included "online gaming, education,...socializing", and religious
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Some people describe it as a MUD (Multi User Dungeon) with a 3D interface and role playing character.
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Cox was a player of MUD1 who wrote AberMUD while a student at the University of Wales, Aberystwyth.
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in 1983, Klietz formed a company, GāmBit, with Bob Alberti and two others to commercialize Sceptre.
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Proceedings of First International Workshop on Advanced Context Modelling, Reasoning and Management
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1141:
693:
638:
443:
416:
404:
382:, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the
336:
172:
89:
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2158:
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Perhaps the most common approach to game design in MUDs is to loosely emulate the structure of a
1425:
1065:
882:
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network, and became more widely accessible when a guest account was set up that allowed users on
442:
Most MUDs are run as hobbies and are free to play; some may accept donations or allow players to
352:
324:
220:
132:
4274:
4246:
4230:
3668:
3323:
2971:
1570:, and connection assistance. Prominent clients include TinyTalk, TinyFugue, TinTin++, and zMUD.
3848:
December, 1996 - GemStone III and DragonRealms are the top two titles (hours/month) in industry
3582:
2914:
2632:
2626:
2499:
2142:
55:
6804:
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4933:
4914:
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4807:
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4554:
4369:
4302:
4250:
4185:
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3145:
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2527:
2467:
2428:
2286:
2247:
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2237:
2049:, and wealth; Explorers investigate every nook and cranny of the game, and evaluate different
1845:
to represent parts of the virtual world and its visitors. A prominent early graphical MUD was
1842:
1737:
1687:
1614:
campaign focused more on fighting and advancement than role-playing. When these MUDs restrict
1587:
1450:
developers were made to issue a sworn statement that no actual DikuMUD code was incorporated.
1404:
In 1990, the release of DikuMUD, which was inspired by AberMUD, led to a virtual explosion of
1371:
1053:
451:
4218:
Then, in 1996, I was hired by Sony Interactive Studios to create a graphical, commercial MUD.
4139:
4133:
3169:
3076:
3050:
2061:
Research has suggested that various factors combine in MUDs to provide users with a sense of
2045:
that can be roughly categorized. Achievers focus on concrete measurements of success such as
6794:
6705:
6492:
6487:
6482:
6465:
6460:
6415:
6256:
6021:
5922:
5861:
5801:
5758:
5678:
5671:
5362:
5357:
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4522:
3107:
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2824:
2537:
2531:
2418:
2410:
2094:
2046:
2005:
1946:
1919:
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1209:
to work in it. Though there never were many network-accessible Monster servers, it inspired
1093:
1043:
997:
971:
408:
348:
280:
167:
63:
2802:
1283:
and initially hosted on the IOWA system. Initially written in ARM assembly language on the
374:
in order to gain specific skills or powers. The objective of this sort of game is to slay
6844:
6763:
6453:
6308:
5929:
5889:
5649:
4952:
4591:
3867:
3549:
3520:
3488:
2178:
1938:
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1466:
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1005:
before it was finally released on its own. Dragon's Gate was closed on February 10, 2007.
758:
508:
392:
371:
316:
187:
6525:
5839:
2575:
2565:
4714:
4087:
2038:
player named Karyn, raising the subject of inter-human relationships in virtual worlds.
1273:
The first version of Hourglass was written by Yehuda Simmons and later Daniel James for
6408:
6114:
5998:
5910:
5905:
5796:
5403:
5352:
5327:
5317:
4904:
4698:
4239:
3879:
3661:
3316:
3218:
3165:
3072:
3046:
3024:
3002:
2964:
2891:
2852:
2337:
PangaeaMud: An Online, Object-oriented Multiple User Interactive Geologic Database Tool
2117:
on the "wet dirt" meaning of "mud" are endemic, as with, for example, the names of the
2055:
2050:
1865:
1631:
1623:
1603:
1567:
1405:
1339:
1002:
670:
567:
555:
412:
328:
4261:
It made perfect sense for us to combine the two technologies and make a graphical MUD.
2937:
1144:
MUD, and the gameplay was heavily influenced by it. AberMUD was initially written in
6823:
6552:
6393:
6334:
6185:
6126:
5917:
5876:
5819:
5666:
5398:
5332:
5168:
5071:
5028:
4363:
3290:
3180:
2828:
2719:
2453:
2183:
2017:
1997:
1893:
1873:
1583:
833:
586:
574:
566:, it contained many D&D features and references, including a computer controlled
544:
523:
474:
469:
424:
423:. MUDs have attracted the interest of academic scholars from many fields, including
312:
137:
84:
5062:
4780:
2990:
completed by Richard Bartle. Essex goes on the ARPANet, resulting in Internet MUDs!
446:, while others charge a monthly subscription fee. MUDs can be accessed via standard
6789:
6751:
6593:
6443:
6361:
6026:
5988:
5949:
5849:
5829:
5811:
5709:
5520:
5408:
5012:
4047:
3839:
3786:
3756:
3605:
3578:
3348:
3141:
3138:
The Cybergypsies: a True Tale of Lust, War, and Betrayal on the Electronic Frontier
1852:
1504:
1443:
1210:
1013:
766:
634:
578:
496:
215:
17:
4158:
as a result. This is described as a 2D graphical MUD, and while we now know that
1814:
in 1993, also the first educational MUD. The MUD medium lends itself naturally to
4398:, p. 43, "Above this layer is what (for historical reasons) is known as the
3451:
2723:
2058:, "People go there as part of a hero's journey—a means of self-discovery".
6700:
6674:
6497:
6470:
6448:
6251:
6200:
5844:
5779:
5704:
5654:
5503:
5024:
4970:
4491:
3133:
2622:
2571:
2163:
2042:
2029:
1950:
1881:
1769:
1478:
1459:
1367:
809:
805:
797:
769:
MUD started by Pip Cordrey who gathered some people on a BBS he ran to create a
492:
479:
379:
378:, explore a fantasy world, complete quests, go on adventures, create a story by
340:
4018:
3735:
3364:
2754:
6746:
6722:
6669:
6557:
6261:
6180:
5788:
4841:
4772:
4549:
Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996).
4279:
2794:
2307:
2109:
1966:
1417:
1081:
1048:
750:
722:
717:
343:. Players can read or view descriptions of rooms, objects, other players, and
320:
142:
5160:
1148:
for a Honeywell L66 mainframe under GCOS3/TSS. In late 1988 it was ported to
853:
later left AOL to run on its own after AOL began offering unlimited service.
6520:
6438:
6141:
6119:
5302:
3553:
3028:
2729:
2282:
2218:
was deliberately intended to be distanced from the prevailing hack-and-slay
2118:
2034:
1905:
1887:
1860:
1800:
1438:
1421:
1413:
1262:
1027:
878:
463:
436:
428:
106:
77:
5045:
4457:
4430:. ... Files within a MUDLib are akin to books on the shelves of a library."
4365:
The Social Media Bible: Tactics, Tools, and Strategies for Business Success
3972:
3821:
3006:
2856:
2432:
1555:
would cause the player to exit the current area via the path to the north.
1279:
which debuted in 1989 at the last of the London MUD mega Meets aptly named
5540:
6784:
6736:
6682:
6608:
6598:
6477:
6190:
5393:
5297:
5264:
4878:
3764:
3701:, Lars Penjske decides to write a server to combine the extensibility of
2134:
2103:
1786:
1591:
1579:
1229:
1225:
1129:
961:. The site featured two games coded and designed by Jacobs, a MUD called
820:
661:, which Trubshaw had greatly enjoyed playing. Trubshaw converted MUD to
642:
3794:
3645:
2423:
407:
of many MUD servers leads to their occasional use in areas ranging from
6084:
5699:
5478:
5307:
5244:
5211:
5206:
2363:
1429:
1399:
1387:
1351:
1347:
1292:
1188:
1165:
1157:
1123:
976:
793:
706:
623:
611:
604:
in the summer of 1977 wrote a game for the PDP-10 minicomputer; called
375:
363:
4071:
evolves into the first educational Mud, with emphasis on K12 outreach.
3843:
3630:
3424:
3401:
3382:
2414:
1993:
also noted distinct patterns of socialization within MUD communities.
792:
became accessible in the UK as a commercial MUD via British Telecom's
5483:
5259:
5146:: Google custom search engine indexing MUD and MUD-related web sites.
3860:
1828:
1764:
1757:
1559:
1447:
1288:
1106:
1069:
1034:
937:
894:
741:
1985 saw the origin of a number of projects inspired by the original
735:
619:
582:
551:
447:
5727:
2309:
A Distributed Persistent World Server using Dworkin's Generic Driver
5140:: MUD listings, reviews, discussion forum and rankings by category.
3086:
rolling resets (as in the film "Westworld"). It went live in 1986.
6729:
6570:
5473:
5463:
5216:
3524:
1781:
1724:
1523:
1483:
1375:
1333:
1161:
1030:
987:. At its peak, the site had about 100 monthly subscribers to both
984:
966:
716:
game was closed down in late 1987, reportedly under pressure from
697:
518:
391:
Such fantasy settings for MUDs are common, while many others have
4757:"Presence in Text-Based Networked Virtual Environments or "MUDS""
1232:. TinyMUCK version 2 contained a full programming language named
641:
in the UK, started working on a multi-user adventure game in the
5254:
2567:
Interactive Internet: The Insider's Guide to MUDs, MOOs, and IRC
2364:"A Portal for Interacting with Context-aware Ubiquitous Systems"
2138:
1241:
1153:
701:
662:
606:
31:
5731:
5544:
5164:
4177:
Avatars!: exploring and building virtual worlds on the Internet
1287:
440, in 1994 it made the leap from the venerable Archimedes to
761:
in its endgame, and which became a commercial MUD in 1988; and
5249:
5221:
5137:
2114:
1805:
1745:
1499:
1254:
1246:
1184:
1058:
913:), founded by Bob Alberti. GamBit's assets were later sold to
788:
was closed down during the holidays. Starting out as a hobby,
601:
432:
5131:
1903:
were routinely called graphical MUDs in their earlier years.
1195:
was disk-based and modifications to the game were immediate.
5112:
4566:
845:
was later picked up by AOL, where it became known simply as
6356:
5149:
5118:
4303:"Q&A: Behind RuneScape's 1 Million Subscriber Success"
4135:
Synthetic Worlds: The Business and Culture of Online Games
2725:
Twisty Little Passages: An Approach to Interactive Fiction
2533:
Synthetic Worlds: The Business and Culture of Online Games
2009:
wrote that the MUD community was "in decline" as of 2009.
1562:
interface more accessible to users, with features such as
1516:
had become the first and second most played games on AOL.
1092:
was published by Yehuda Simmons in 1989. It was the first
720:, to whom Richard Bartle had licensed the game. This left
5076:
Australian Folklore: A Yearly Journal of Folklore Studies
1257:
were inspired by TinyMUD but are not direct descendants.
1245:
kind of server, led to the eventual adoption of the term
1220:
TinyMUD, written in C and released in late 1989, spawned
286:
4703:"Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs"
4511:
4509:
1578:
While there have been many variations in overall focus,
1558:
MUD clients are computer applications that make the MUD
1358:, which he called the LPMud driver, that ran the C-like
477:
genres such as the social virtual worlds exemplified by
5115:: Home of the 16k MUD competition, and other resources.
2459:
Life on the Screen: Identity in the Age of the Internet
2279:
Encyclopedia of Religious Rites, Rituals, and Festivals
4994:
Internet Agents: Spiders, Wanderers, Brokers, and Bots
4860:
Often MUD users (or MUDders, as they call themselves)
4237:". In Mulligan, Jessica; Patrovsky, Bridgette (eds.).
1061:
in 1996. The games were retired commercially in 2000.
645:
assembly language for a DEC PDP-10. He named the game
5155:
5143:
4350:
that: a 2D graphical interface placed on top of a MUD
487:. A number of influential MMORPG designers began as
5134:: Extensive mud portal with hundreds of mud listings
4015:
Revenue Models in Massively Multiplayer online Games
2522:
2520:
1930:"CDLIB" redirects here. For the online catalog, see
1772:
environment typically based on server software like
1310:, which ran from 1999 to 2014. The now defunct 1996
1191:Pascal. It was publicly released in November 1988.
289:
6777:
6693:
6657:
6619:
6513:
6506:
6431:
6347:
6322:
6272:
6237:
6209:
6171:
6162:
6100:
6070:
6040:
5997:
5971:
5898:
5875:
5810:
5787:
5778:
5692:
5642:
5621:
5578:
5454:
5422:
5273:
5230:
5199:
1306:, it went on to spawn a number of games, including
1037:company in 1982 and in 1985 an enhanced version of
995:. GEnie was shut down in the late 1990s, although
841:existed). The MUD was officially launched in 1989.
351:, as well as using a character typically called an
283:
4238:
4011:Erlösmodelle in Massively Multiplayer online Games
3660:
3315:
3206:frame, but I believe Milieu probably predates MUD.
2963:
2628:Play Between Worlds: Exploring Online Game Culture
2277:Salamone, Frank A. (2004). Levinson, David (ed.).
1748:, is traditionally used to implement social MUDs.
5072:"The Development of MMORPG Culture and The Guild"
1464:In 1987, David Whatley, having previously played
965:(which was later renamed, upgraded and ported to
861:In 1978, around the same time Roy Trubshaw wrote
558:. The game was significantly expanded in 1976 by
4518:"MUD history dissolving into the waters of time"
3659:Mulligan, Jessica; Patrovsky, Bridgette (2003).
3508:Monster was written in VMS Pascal under VMS 4.6.
3314:Mulligan, Jessica; Patrovsky, Bridgette (2003).
2962:Mulligan, Jessica; Patrovsky, Bridgette (2003).
2207:
2205:
2203:
3789:; Clover, Steve; Uzun, Roger (March 17, 2000).
3197:"A brief (and very incomplete) history of MUDs"
2936:Hosch, William L.; Ray, Michael (May 9, 2023).
957:created and deployed a commercial gaming site,
780:player, started programming his own MUD called
459:massively multiplayer online role-playing games
4812:(2nd ed.). Osborne McGraw-Hill. pp.
4067:at the suggestion of Wallace Feurzeig of BBN.
2242:(2nd ed.). Osborne McGraw-Hill. pp.
2231:
2229:
1916:massively multiplayer online role-playing game
1653:. Taking this a step further are MUDs devoted
1502:in September 1995, followed by the release of
1199:pioneered the approach of allowing players to
5743:
5634:History of massively multiplayer online games
5556:
5176:
1996:In 2004, MUDs were relatively popular in the
1876:provides a rich point-and-click experience).
1346:in LPMud). Pensjö had been an avid player of
1152:, which enabled it to spread rapidly to many
250:
8:
3493:"monster - multiuser adventure game for VMS"
3012:Essex University to work for MUSE full time.
2774:Brian Dear, Chapter 16: "Into the Dungeon",
1736:as a community activity and some element of
1072:enabled role-players to log into multi-line
622:, under the filename DUNGEN ("dungeon"), to
4241:Developing Online Games: An Insider's Guide
3663:Developing Online Games: An Insider's Guide
3318:Developing Online Games: An Insider's Guide
2966:Developing Online Games: An Insider's Guide
2081:meaning to play or interact with a MUD and
1674:ideas were influential in the evolution of
1634:" that is greatly at odds with this usage.
1408:MUDs based upon its code. DikuMUD inspired
1179:was a multi-user adventure game created by
6510:
6168:
5784:
5750:
5736:
5728:
5563:
5549:
5541:
5515:
5183:
5169:
5161:
3996:
3909:
2873:
2362:Cruickshank, Don; De Roure, David (2004).
2315:(Cand. Scient. thesis). University of Oslo
1780:. Most of the early Internet talkers were
1494:was officially launched in February 1990.
1446:) displaying such Diku-like gameplay that
887:Minnesota Educational Computing Consortium
257:
243:
38:
2654:
2652:
2422:
2375:
1909:was actually originally intended to be a
773:clone that would run on a home computer.
503:) or were involved with early MUDs (like
4848:(pbk. ed.). Routledge. p. 93.
4755:Towell, John; Towell, Elizabeth (1997).
4674:"Jackal takes Dragonfly to be his bride"
4553:. IDG Books Worldwide Inc. p. 138.
4138:. University Of Chicago Press. pp.
4059:Summer 1991. koosh (Nils McCarty) ports
3709:. Out of this inspiration, he designed
2536:. University Of Chicago Press. pp.
2448:
2446:
734:ran until the machine that hosted it, a
4638:Condon, William; Butler, Wayne (1997).
4380:Richard Garriott first coined the term
4208:Aihoshi, Richard (September 27, 2000).
3176:from the original on February 2, 2016.
3170:"Interactive Multi-User Computer Games"
3083:from the original on February 2, 2016.
3077:"Interactive Multi-User Computer Games"
3057:from the original on February 2, 2016.
3051:"Interactive Multi-User Computer Games"
2487:Grimmelmann, James (December 8, 2004).
2199:
195:
119:
62:
46:
4586:
4585:
4574:
4516:Brennan, Seraphina (January 6, 2009).
4439:
4395:
4108:
3954:
3938:
3475:
3276:
2272:
2270:
2268:
2266:
2211:
1051:. Later, its 2-D graphical descendant
909:was first owned and run by GamBit (of
669:), before handing over development to
554:computer, was the first widely played
5121:: MUD code repository and discussion.
4419:
3921:
2306:Hansen, Geir Harald (July 31, 2002).
2085:referring to the act of doing so. A
1508:in February 1996. By the end of 1997
1213:to create a stripped-down version of
865:, Alan E. Klietz wrote a game called
396:
7:
4874:"Curing mudflation before it starts"
4738:"MUD, PLATO and the dawn of MMORPGs"
4701:(July 1997). Jacobson, David (ed.).
4672:Godlovitch, Ilsa (August 28, 1995).
4641:Writing the Information Superhighway
4063:to Chezmoto. The name is changed to
2601:"MUD, PLATO and the dawn of MMORPGs"
869:(Scepter of Goth), and later called
827:as a science fiction alternative to
589:", "avatar", "krozair", "dungeon", "
5087:McClellan, Jim (January 28, 1999).
4530:from the original on April 26, 2016
3289:Hyrup, Darrin (February 10, 2007).
2690:Carter, Randolph (April 23, 2009).
2489:"Virtual Worlds as Comparative Law"
2343:(Master's thesis). Miami University
2169:Online text-based role-playing game
2069:Grammatical usage and derived terms
1715:(Multi-User Shared Hallucination).
1140:. Alan Cox had played the original
484:
4975:Internet Virtual Worlds Quick Tour
4928:Shah, Rawn; Romine, James (1995).
4490:. January 24, 2009. Archived from
4275:"Games Started Off Without a Bang"
3631:"toccobrator.com: TinyMUD Classic"
2334:Boring, Erich (December 3, 1993).
2174:Integrated development environment
2065:rather than simply communication.
1486:. After a short-lived instance of
1302:Although written specifically for
677:Wider access and early derivatives
399:purposes, while others are purely
25:
5591:Massively multiplayer online game
4362:Safko, Ron; Brake, David (2009).
4333:"WarCry and Jagex Talk RuneScape"
3646:"Adventure 89 review Pip Cordrey"
3448:"5. Reviews -- Rest of the World"
3383:"Richard A. Bartle: Reviews - UK"
3251:Klietz, Alan (January 20, 1992).
3104:Commodore Computing International
1657:to this sort of conflict, called
1372:Descendants of the original LPMud
610:, it became quite popular on the
5962:
5525:
5524:
5514:
5059:Microsoft Social Computing Group
5053:Mitchell, Don (March 23, 1995).
5040:Reese, George (March 11, 1996).
4452:Reese, George (March 11, 1996).
4335:. WarCry Network. Archived from
3967:Reese, George (March 11, 1996).
1762:A less-known MUD variant is the
1442:(created by avid DikuMUD player
1338:In 1989, LPMud was developed by
1138:University of Wales, Aberystwyth
1132:was AberMUD, written in 1987 by
1020:, a six player game inspired by
738:, was superseded in early 1991.
279:
54:
5293:Bartle taxonomy of player types
4809:The Internet Complete Reference
4736:Stuart, Keith (July 17, 2007).
4707:Journal of Virtual Environments
4233:(2003). "Post-Mortem: Mythic's
4086:. MuseNet. 1994. Archived from
2599:Stuart, Keith (July 19, 2007).
2239:The Internet Complete Reference
1109:or other religious activities.
847:Federation: Adult Space Fantasy
784:during Christmas 1985, because
4932:. John Wiley & Sons, Inc.
4872:Chester, Chris (May 5, 2008).
3365:"A Study of MUDs as a Society"
3195:Wisner, Bill (June 29, 1990).
2913:Wisner, Bill (June 29, 1990).
2496:New York Law School Law Review
2041:Observations of MUD-play show
2028:" is a short essay written by
1317:Achaea, Dreams of Divine Lands
1295:where, other than shifting to
1:
5662:Social interaction in MMORPGs
5055:"From MUDs To Virtual Worlds"
4301:Dobson, James (May 3, 2007).
3291:"The Future of Dragon's Gate"
2890:. GameSpy.com. Archived from
2659:Nelson, Mike (July 2, 2002).
2498:(49): 147–184. Archived from
2089:is, naturally, one who MUDs.
1661:MUDs, the first of which was
1410:numerous derivative codebases
920:In 1984, Mark Peterson wrote
897:in 1983, naming the new port
358:Traditional MUDs implement a
128:Social interaction in MMORPGs
4930:Playing MUDs on the Internet
4331:Funk, John (July 23, 2008).
4273:King, Brad (July 15, 2002).
3861:The Lands of Evermore Manual
3554:"An Introduction to Monster"
3100:"Micronet's Multi-user Game"
2829:"The Dragon Ate My Homework"
2564:Shefski, William J. (1995).
979:science-fiction game called
940:(the basis for many dial-in
932:. In 1994, Peterson rewrote
400:
368:fictional races and monsters
4607:The Complete Internet Gamer
4484:"Full Lima Bundle Released"
4212:. RPG Vault. Archived from
4180:. Peachpit Press. pp.
3683:1989 Lars Penjske creates
3098:Kate & Frobozz (1986).
2837:. Vol. 1, no. 3.
2113:are also regularly coined.
1974:object-oriented programming
1711:(Multi-User Experience) or
1695:, generally abbreviated as
1033:graphics. They founded the
1012:classmates John Taylor and
983:, which was also ported to
692:in later years, ran on the
626:by a programmer working at
323:. MUDs combine elements of
6866:
5960:
4949:Secrets of the MUD Wizards
3886:. IDG Books. p. 199.
3818:"A chat with Elonka Dunin"
3793:. DIKU MUD. Archived from
3763:. DIKU MUD. Archived from
3253:"Scepter - the first MUD?"
2631:. The MIT Press. pp.
1932:California Digital Library
1929:
1826:
1755:
1722:
1685:
1641:
1601:
1457:
1397:
1331:
1291:Linux on the PC and later
1121:
885:which was operated by the
857:Other early MUD-like games
29:
5770:List of video game genres
5765:
5717:Social networking service
5512:
5469:Iron Realms Entertainment
5368:Player versus environment
5011:Burka, Lauren P. (1995).
4992:Cheong, Fah-Chun (1996).
4773:10.1162/pres.1997.6.5.590
4567:http://www.mudconnect.com
4046:Burka, Lauren P. (1995).
3884:More Internet for Dummies
3859:Basic movement commands:
3816:Cambron, Melanie (2002).
3734:Stewart, William (2002).
3604:Burka, Lauren P. (1995).
3029:"Escape from the Dungeon"
2915:"A brief history of MUDs"
2661:"Interview: Brad McQuaid"
2047:experience points, levels
2032:regarding the death of a
2013:Psychology and engagement
1638:Player versus player MUDs
1620:player versus environment
1253:. UberMUD, UnterMUD, and
1217:which he called TinyMUD.
944:systems), and renamed it
600:, a group of students at
6840:Multiplayer online games
6062:Digital collectible card
5431:Designing Virtual Worlds
5107:Source code repositories
5070:Jøn, A. Asbjørn (2010).
4910:Designing Virtual Worlds
4210:"Brad McQuaid Interview"
4009:Korchmar, Simon (2007).
3224:MMOs from the Inside Out
2777:The Friendly Orange Glow
2214:, pp. 9–10, 741, "
1816:constructionist learning
1360:LPC programming language
1322:Avalon: The Legend Lives
1304:Avalon: The Legend Lives
1276:Avalon: The Legend Lives
1089:Avalon: The Legend Lives
1078:online service providers
823:started a project named
491:and/or players (such as
370:, with players choosing
48:Role-playing video games
6147:Roguelike deck-building
6055:Roguelike deck-building
5629:History of online games
5572:Multiplayer video games
5029:"Online World Timeline"
4402:. For "mud library".
4245:. New Riders. pp.
3824:on September 27, 2007.
3705:with the adventures of
3667:. New Riders. pp.
3322:. New Riders. pp.
2986:1980 Final version of
2970:. New Riders. pp.
2942:Encyclopedia Britannica
2000:and mostly text-based.
1833:Category:Graphical MUDs
1701:roleplay intensive MUDs
1364:Jörn "Amylaar" Rennecke
1222:a number of descendants
1206:Colossal Cave Adventure
1068:with 300 to 2400 bit/s
1008:In the summer of 1980,
800:networks. A scandal on
540:Colossal Cave Adventure
360:role-playing video game
158:History of Western RPGs
148:History of Eastern RPGs
5089:"Mind game in the MUD"
5065:on September 26, 2006.
4947:Busey, Andrew (1995).
3997:Shah & Romine 1995
3910:Shah & Romine 1995
3844:"Simutronics Timeline"
3227:. Apress. p. 31.
2874:Shah & Romine 1995
2145:codebases and the MUD
1611:Dungeons & Dragons
1532:
1128:The first popular MUD
1023:Dungeons & Dragons
1010:University of Virginia
911:Minneapolis, Minnesota
825:Multi-User Galaxy Game
804:led to the closure of
530:
457:The history of modern
444:purchase virtual items
385:Dungeons & Dragons
6389:Tactical role-playing
6154:Tactical role-playing
5048:on February 26, 2012.
5033:Raph Koster's Website
5027:(February 20, 2002).
4806:Hahn, Harley (1996).
4611:John Wiley & Sons
4605:Pantuso, Joe (1996).
4565:The MUD Connector at
4551:Yahoo! Wild Web Rides
4174:Damer, Bruce (1998).
3491:(November 30, 1988).
3340:"My memory says that
3007:"Incarnations of MUD"
2888:"The History of MUDs"
2805:on January 16, 2009.
2799:"The History of Zork"
2755:"Summary MUD History"
2625:(February 24, 2006).
2456:(September 4, 1997).
2236:Hahn, Harley (1996).
2054:style. According to
2003:Seraphina Brennan of
1827:Further information:
1723:Further information:
1686:Further information:
1642:Further information:
1602:Further information:
1537:non-player characters
1527:
1368:Felix "Dworkin" Croes
1308:Avalon: The First Age
1094:persistent game world
1001:was later brought to
915:Interplay Productions
776:Neil Newell, an avid
653:), in tribute to the
543:, created in 1975 by
522:
345:non-player characters
6769:Vertically scrolling
5684:Non-player character
5586:Cooperative gameplay
5494:Mythic Entertainment
5438:A Rape in Cyberspace
5373:Player versus player
5348:Non-player character
5233:codebases, libraries
5042:"The LPMud Timeline"
4644:. Longman. pp.
4460:on February 26, 2012
3975:on February 26, 2012
3924:, p. 200, "The
3693:"Having fun playing
3552:(January 13, 1997).
3523:(January 20, 2002).
2696:Grinding to Valhalla
2464:Simon & Schuster
2402:Analytical Chemistry
2223:port called DUNGEN."
2189:Digital architecture
2073:As a noun, the word
2026:A Story About A Tree
1811:Diversity University
1676:player versus player
1644:Player versus player
1528:Gameplay scene from
1498:became available on
1201:build the game world
757:clone that included
700:(a British academic
665:(the predecessor of
577:were created on the
421:analytical chemistry
333:player versus player
299:multi-user dimension
163:Non-player character
6399:Turn-based strategy
6304:Submarine simulator
6110:Action role-playing
6017:Interactive fiction
5283:Alternate character
5192:Multi-user dungeons
4717:on October 29, 2007
4713:(1). Archived from
4235:Dark Age of Camelot
4084:"MicroMUSE Charter"
4017:] (in German).
2857:"Early MUD History"
1959:MorgenGrauen Mudlib
1955:LPUniversity Mudlib
1918:) a term coined by
1900:Dark Age of Camelot
1841:is a MUD that uses
1628:hack and slash MUDs
1626:, they are labeled
1598:Hack and slash MUDs
1564:syntax highlighting
1142:University of Essex
934:The Realm of Angmar
922:The Realm of Angmar
694:University of Essex
639:University of Essex
637:, a student at the
417:medical informatics
366:world populated by
337:interactive fiction
297:), also known as a
42:Part of a series on
18:Multi-User Dungeons
6830:Multi-user dungeon
6800:Video game modding
6742:Nonlinear gameplay
6404:Turn-based tactics
6372:Real-time strategy
5113:Erwin S. Andreasen
4130:Castronova, Edward
4048:"The MUD Timeline"
3866:2013-04-20 at the
3759:(March 17, 2000).
3497:comp.sources.games
2886:Cuciz, D. (2004).
2753:Stewart, William.
2528:Castronova, Edward
2159:Chronology of MUDs
1972:MUDs that include
1872:appearances (e.g.
1533:
1136:, named after the
1066:personal computers
1047:, was launched on
1039:Dungeons of Kesmai
1018:Dungeons of Kesmai
819:At the same time,
808:, as described in
726:, a derivative of
684:, better known as
651:Multi-User Dungeon
531:
499:, Matt Firor, and
325:role-playing games
271:multi-user dungeon
153:History of MMORPGs
133:Character creation
6850:Video game genres
6817:
6816:
6813:
6812:
6805:Video game remake
6713:Emergent gameplay
6384:Real-time tactics
6343:
6342:
6282:Flight simulation
6012:Graphic adventure
5958:
5957:
5759:Video game genres
5725:
5724:
5538:
5537:
5499:Plaintext Players
5489:The Mud Connector
5152:: MUD statistics.
5132:The Mud Connector
4984:978-1-56604-222-2
4977:. Ventana Press.
4962:978-0-672-30723-2
4939:978-0-471-11633-2
4920:978-0-13-101816-7
4855:978-0-415-91684-4
4823:978-0-07-882138-7
4584:External link in
4560:978-0-7645-7003-2
4494:on March 12, 2016
4375:978-0-470-41155-1
4256:978-1-59273-000-1
4216:on May 24, 2007.
4191:978-0-201-68840-5
4149:978-0-226-09627-8
4028:978-3-640-22276-6
3797:on April 13, 2011
3791:"Sworn Statement"
3767:on April 13, 2011
3761:"Sworn Statement"
3678:978-1-59273-000-1
3644:Bartle, Richard.
3454:on April 23, 2010
3423:Bartle, Richard.
3400:Bartle, Richard.
3381:Bartle, Richard.
3333:978-1-59273-000-1
3234:978-1-4842-1724-5
3151:978-0-670-88630-2
3110:on April 30, 2009
2981:978-1-59273-000-1
2894:on March 24, 2008
2825:Rheingold, Howard
2808:the name he used.
2739:978-3-540-63293-1
2671:on March 10, 2007
2585:978-1-55958-748-8
2547:978-0-226-09627-8
2473:978-0-684-83348-4
2462:(pbk. ed.).
2415:10.1021/ac102303u
2253:978-0-07-882138-7
1843:computer graphics
1688:Role-playing game
1054:Legends of Kesmai
936:, adapting it to
924:, beginning as a
889:. Klietz ported
745:. These included
585:", "oubliette", "
452:The Mud Connector
401:chat environments
388:series of games.
303:multi-user domain
267:
266:
16:(Redirected from
6857:
6795:Video game clone
6511:
6507:Related concepts
6314:Vehicular combat
6169:
6042:Digital tabletop
6022:Interactive film
5982:Grand Theft Auto
5973:Action-adventure
5966:
5923:Platform fighter
5802:Platform fighter
5785:
5752:
5745:
5738:
5729:
5679:Player character
5672:Persistent world
5565:
5558:
5551:
5542:
5528:
5527:
5518:
5517:
5363:Player character
5358:Persistent world
5185:
5178:
5171:
5162:
5096:
5083:
5066:
5061:. Archived from
5049:
5044:. Archived from
5036:
5020:
5007:
4988:
4966:
4943:
4924:
4891:
4890:
4888:
4886:
4869:
4863:
4862:
4846:Internet Culture
4838:
4832:
4831:
4803:
4797:
4796:
4794:
4792:
4783:. Archived from
4752:
4746:
4745:
4733:
4727:
4726:
4724:
4722:
4695:
4689:
4688:
4686:
4684:
4669:
4663:
4662:
4635:
4629:
4628:
4602:
4596:
4595:
4589:
4588:
4582:
4580:
4572:
4546:
4540:
4539:
4537:
4535:
4513:
4504:
4503:
4501:
4499:
4480:
4474:
4473:
4471:develop LPMud.ad
4467:
4465:
4456:. Archived from
4454:"LPMud Timeline"
4449:
4443:
4437:
4431:
4422:, p. 239, "
4417:
4411:
4393:
4387:
4386:
4359:
4353:
4352:
4346:
4344:
4339:on July 28, 2011
4328:
4322:
4321:
4315:
4313:
4298:
4292:
4291:
4289:
4287:
4270:
4264:
4263:
4244:
4227:
4221:
4220:
4205:
4199:
4198:
4171:
4165:
4164:
4126:
4120:
4106:
4100:
4099:
4097:
4095:
4090:on June 15, 2011
4080:
4074:
4073:
4056:
4054:
4043:
4037:
4036:
4006:
4000:
3994:
3988:
3987:
3982:
3980:
3971:. Archived from
3969:"LPMud Timeline"
3964:
3958:
3952:
3946:
3936:
3930:
3919:
3913:
3907:
3901:
3900:
3876:
3870:
3857:
3851:
3850:
3836:
3830:
3829:
3820:. Archived from
3813:
3807:
3806:
3804:
3802:
3783:
3777:
3776:
3774:
3772:
3749:
3743:
3742:
3731:
3725:
3724:
3666:
3656:
3650:
3649:
3641:
3635:
3634:
3627:
3621:
3620:
3614:
3612:
3601:
3595:
3594:
3581:(July 4, 1990).
3575:
3569:
3568:
3562:
3560:
3550:Skrenta, Richard
3546:
3540:
3539:
3537:
3535:
3521:Skrenta, Richard
3517:
3511:
3510:
3505:
3503:
3489:Skrenta, Richard
3485:
3479:
3473:
3467:
3466:
3461:
3459:
3450:. Archived from
3443:
3437:
3436:
3420:
3414:
3413:
3397:
3391:
3390:
3378:
3372:
3371:
3361:
3355:
3354:
3342:Island of Kesmai
3321:
3311:
3305:
3304:
3299:
3297:
3286:
3280:
3274:
3268:
3267:
3261:
3259:
3248:
3242:
3241:
3215:
3209:
3208:
3192:
3186:
3185:
3162:
3156:
3155:
3130:
3124:
3123:
3117:
3115:
3106:. Archived from
3095:
3089:
3088:
3069:
3063:
3062:
3043:
3037:
3036:
3021:
3015:
3014:
2999:
2993:
2992:
2969:
2959:
2953:
2952:
2950:
2948:
2933:
2927:
2926:
2910:
2904:
2903:
2901:
2899:
2883:
2877:
2871:
2865:
2864:
2849:
2843:
2842:
2817:
2811:
2810:
2801:. Archived from
2787:
2781:
2772:
2766:
2765:
2750:
2744:
2743:
2716:
2710:
2709:
2704:
2702:
2687:
2681:
2680:
2678:
2676:
2667:. Archived from
2656:
2647:
2646:
2619:
2613:
2612:
2596:
2590:
2589:
2572:Prima Publishing
2561:
2555:
2554:
2524:
2515:
2514:
2512:
2510:
2505:on June 19, 2010
2504:
2493:
2484:
2478:
2477:
2450:
2441:
2440:
2426:
2409:(6): 1916–1923.
2395:
2389:
2388:
2386:
2384:
2379:
2359:
2353:
2352:
2350:
2348:
2342:
2331:
2325:
2324:
2322:
2320:
2314:
2303:
2297:
2296:
2274:
2261:
2260:
2233:
2224:
2209:
1963:Nightmare Mudlib
1947:Discworld Mudlib
1920:Richard Garriott
1857:Chip Morningstar
1794:Educational MUDs
1693:Roleplaying MUDs
1682:Roleplaying MUDs
1673:
1473:Island of Kesmai
1285:Acorn Archimedes
1249:to refer to the
1113:Popular variants
1057:was launched on
1044:Island of Kesmai
837:(at the time no
814:The Cybergypsies
575:dungeon crawlers
409:computer science
349:natural language
296:
295:
292:
291:
288:
285:
259:
252:
245:
168:Player character
58:
39:
27:Video game genre
21:
6865:
6864:
6860:
6859:
6858:
6856:
6855:
6854:
6835:MUD terminology
6820:
6819:
6818:
6809:
6773:
6764:Twitch gameplay
6689:
6653:
6615:
6502:
6454:Survival horror
6427:
6377:Time management
6339:
6318:
6309:Train simulator
6268:
6233:
6205:
6158:
6096:
6066:
6036:
5993:
5967:
5954:
5894:
5890:Survival horror
5871:
5806:
5774:
5761:
5756:
5726:
5721:
5688:
5650:Virtual economy
5638:
5617:
5574:
5569:
5539:
5534:
5508:
5456:
5450:
5418:
5375:, Playerkilling
5275:
5269:
5232:
5231:Minor branches,
5226:
5195:
5189:
5128:
5109:
5104:
5099:
5086:
5069:
5052:
5039:
5023:
5010:
5004:
4991:
4985:
4969:
4963:
4953:SAMS Publishing
4946:
4940:
4927:
4921:
4905:Bartle, Richard
4903:
4899:
4894:
4884:
4882:
4871:
4870:
4866:
4856:
4840:
4839:
4835:
4824:
4805:
4804:
4800:
4790:
4788:
4787:on May 18, 2013
4754:
4753:
4749:
4735:
4734:
4730:
4720:
4718:
4699:Bartle, Richard
4697:
4696:
4692:
4682:
4680:
4678:The Independent
4671:
4670:
4666:
4656:
4637:
4636:
4632:
4621:
4613:. p. 115.
4604:
4603:
4599:
4583:
4573:
4561:
4548:
4547:
4543:
4533:
4531:
4515:
4514:
4507:
4497:
4495:
4482:
4481:
4477:
4463:
4461:
4451:
4450:
4446:
4438:
4434:
4418:
4414:
4394:
4390:
4376:
4361:
4360:
4356:
4342:
4340:
4330:
4329:
4325:
4311:
4309:
4300:
4299:
4295:
4285:
4283:
4272:
4271:
4267:
4257:
4229:
4228:
4224:
4207:
4206:
4202:
4192:
4173:
4172:
4168:
4150:
4128:
4127:
4123:
4107:
4103:
4093:
4091:
4082:
4081:
4077:
4052:
4050:
4045:
4044:
4040:
4029:
4008:
4007:
4003:
3995:
3991:
3978:
3976:
3966:
3965:
3961:
3953:
3949:
3937:
3933:
3920:
3916:
3908:
3904:
3894:
3880:Levine, John R.
3878:
3877:
3873:
3868:Wayback Machine
3858:
3854:
3838:
3837:
3833:
3815:
3814:
3810:
3800:
3798:
3785:
3784:
3780:
3770:
3768:
3751:
3750:
3746:
3733:
3732:
3728:
3679:
3658:
3657:
3653:
3643:
3642:
3638:
3629:
3628:
3624:
3610:
3608:
3603:
3602:
3598:
3577:
3576:
3572:
3558:
3556:
3548:
3547:
3543:
3533:
3531:
3519:
3518:
3514:
3501:
3499:
3487:
3486:
3482:
3474:
3470:
3457:
3455:
3446:Carroll, Eddy.
3445:
3444:
3440:
3422:
3421:
3417:
3399:
3398:
3394:
3380:
3379:
3375:
3363:
3362:
3358:
3334:
3313:
3312:
3308:
3295:
3293:
3288:
3287:
3283:
3275:
3271:
3257:
3255:
3250:
3249:
3245:
3235:
3219:Bartle, Richard
3217:
3216:
3212:
3194:
3193:
3189:
3166:Bartle, Richard
3164:
3163:
3159:
3152:
3132:
3131:
3127:
3113:
3111:
3097:
3096:
3092:
3073:Bartle, Richard
3071:
3070:
3066:
3047:Bartle, Richard
3045:
3044:
3040:
3025:Lawrie, Michael
3023:
3022:
3018:
3003:Bartle, Richard
3001:
3000:
2996:
2982:
2961:
2960:
2956:
2946:
2944:
2938:"Online gaming"
2935:
2934:
2930:
2912:
2911:
2907:
2897:
2895:
2885:
2884:
2880:
2872:
2868:
2853:Bartle, Richard
2851:
2850:
2846:
2819:
2818:
2814:
2789:
2788:
2784:
2773:
2769:
2759:Living Internet
2752:
2751:
2747:
2740:
2718:
2717:
2713:
2700:
2698:
2689:
2688:
2684:
2674:
2672:
2658:
2657:
2650:
2643:
2621:
2620:
2616:
2598:
2597:
2593:
2586:
2563:
2562:
2558:
2548:
2526:
2525:
2518:
2508:
2506:
2502:
2491:
2486:
2485:
2481:
2474:
2452:
2451:
2444:
2397:
2396:
2392:
2382:
2380:
2361:
2360:
2356:
2346:
2344:
2340:
2333:
2332:
2328:
2318:
2316:
2312:
2305:
2304:
2300:
2293:
2285:. p. 300.
2276:
2275:
2264:
2254:
2235:
2234:
2227:
2210:
2201:
2197:
2179:Virtual economy
2155:
2071:
2051:game mechanical
2015:
1991:The Independent
1987:The Independent
1982:
1939:Ain Soph Mudlib
1935:
1928:
1835:
1825:
1796:
1768:, a variety of
1760:
1754:
1734:online creation
1727:
1721:
1690:
1684:
1678:online gaming.
1671:
1646:
1640:
1606:
1600:
1576:
1568:keyboard macros
1522:
1467:Scepter of Goth
1462:
1456:
1402:
1396:
1356:virtual machine
1336:
1330:
1271:
1187:and written in
1181:Richard Skrenta
1174:
1126:
1120:
1115:
1103:
947:Swords of Chaos
930:Scepter of Goth
899:Scepter of Goth
859:
812:'s net-memoir,
759:online creation
679:
536:
517:
509:J. Todd Coleman
461:(MMORPGs) like
405:flexible nature
393:science fiction
282:
278:
263:
188:Threefold model
35:
28:
23:
22:
15:
12:
11:
5:
6863:
6861:
6853:
6852:
6847:
6842:
6837:
6832:
6822:
6821:
6815:
6814:
6811:
6810:
6808:
6807:
6802:
6797:
6792:
6787:
6781:
6779:
6775:
6774:
6772:
6771:
6766:
6761:
6759:Side-scrolling
6756:
6755:
6754:
6749:
6739:
6734:
6727:
6720:
6715:
6710:
6709:
6708:
6697:
6695:
6691:
6690:
6688:
6687:
6686:
6685:
6680:
6667:
6661:
6659:
6655:
6654:
6652:
6651:
6646:
6645:
6644:
6639:
6634:
6623:
6621:
6617:
6616:
6614:
6613:
6612:
6611:
6606:
6604:Climate change
6601:
6591:
6586:
6581:
6576:
6575:
6574:
6562:
6555:
6550:
6545:
6540:
6535:
6530:
6523:
6517:
6515:
6508:
6504:
6503:
6501:
6500:
6495:
6490:
6485:
6480:
6475:
6474:
6473:
6463:
6458:
6457:
6456:
6446:
6441:
6435:
6433:
6429:
6428:
6426:
6425:
6424:
6423:
6421:Grand strategy
6413:
6412:
6411:
6401:
6396:
6391:
6386:
6381:
6380:
6379:
6369:
6364:
6359:
6353:
6351:
6345:
6344:
6341:
6340:
6338:
6337:
6332:
6326:
6324:
6320:
6319:
6317:
6316:
6311:
6306:
6301:
6300:
6299:
6294:
6289:
6278:
6276:
6270:
6269:
6267:
6266:
6265:
6264:
6259:
6249:
6243:
6241:
6235:
6234:
6232:
6231:
6226:
6221:
6215:
6213:
6207:
6206:
6204:
6203:
6198:
6193:
6188:
6183:
6177:
6175:
6166:
6160:
6159:
6157:
6156:
6151:
6150:
6149:
6139:
6137:Monster-taming
6134:
6129:
6124:
6123:
6122:
6117:
6115:Looter shooter
6106:
6104:
6098:
6097:
6095:
6094:
6089:
6082:
6076:
6074:
6068:
6067:
6065:
6064:
6059:
6058:
6057:
6046:
6044:
6038:
6037:
6035:
6034:
6029:
6024:
6019:
6014:
6009:
6003:
6001:
5995:
5994:
5992:
5991:
5986:
5977:
5975:
5969:
5968:
5961:
5959:
5956:
5955:
5953:
5952:
5947:
5942:
5941:
5940:
5927:
5926:
5925:
5915:
5914:
5913:
5911:Hack and slash
5902:
5900:
5896:
5895:
5893:
5892:
5887:
5881:
5879:
5873:
5872:
5870:
5869:
5864:
5859:
5858:
5857:
5852:
5847:
5837:
5832:
5827:
5822:
5816:
5814:
5808:
5807:
5805:
5804:
5799:
5797:Endless runner
5793:
5791:
5782:
5776:
5775:
5773:
5772:
5766:
5763:
5762:
5757:
5755:
5754:
5747:
5740:
5732:
5723:
5722:
5720:
5719:
5714:
5713:
5712:
5702:
5696:
5694:
5690:
5689:
5687:
5686:
5681:
5676:
5675:
5674:
5664:
5659:
5658:
5657:
5646:
5644:
5640:
5639:
5637:
5636:
5631:
5625:
5623:
5619:
5618:
5616:
5615:
5610:
5609:
5608:
5603:
5598:
5588:
5582:
5580:
5576:
5575:
5570:
5568:
5567:
5560:
5553:
5545:
5536:
5535:
5513:
5510:
5509:
5507:
5506:
5501:
5496:
5491:
5486:
5481:
5476:
5471:
5466:
5460:
5458:
5452:
5451:
5449:
5448:
5441:
5434:
5426:
5424:
5420:
5419:
5417:
5416:
5411:
5406:
5404:Video game bot
5401:
5396:
5391:
5386:
5381:
5376:
5370:
5365:
5360:
5355:
5353:Online wedding
5350:
5345:
5340:
5335:
5330:
5325:
5320:
5318:Hack and slash
5315:
5310:
5305:
5300:
5295:
5290:
5285:
5279:
5277:
5271:
5270:
5268:
5267:
5262:
5257:
5252:
5247:
5242:
5236:
5234:
5228:
5227:
5225:
5224:
5219:
5214:
5209:
5203:
5201:
5200:Major branches
5197:
5196:
5190:
5188:
5187:
5180:
5173:
5165:
5159:
5158:
5153:
5147:
5141:
5135:
5127:
5124:
5123:
5122:
5116:
5108:
5105:
5103:
5102:External links
5100:
5098:
5097:
5084:
5067:
5050:
5037:
5021:
5008:
5002:
4996:. New Riders.
4989:
4983:
4967:
4961:
4944:
4938:
4925:
4919:
4913:. New Riders.
4900:
4898:
4895:
4893:
4892:
4864:
4854:
4833:
4822:
4798:
4767:(5): 590–595.
4747:
4742:guardian.co.uk
4728:
4690:
4664:
4655:978-0205195756
4654:
4630:
4620:978-0471137870
4619:
4597:
4559:
4541:
4505:
4475:
4444:
4432:
4412:
4388:
4374:
4354:
4323:
4293:
4265:
4255:
4222:
4200:
4190:
4166:
4148:
4121:
4113:graphical MUDs
4101:
4075:
4038:
4027:
4021:. p. 10.
4001:
3989:
3959:
3957:, p. 481.
3947:
3931:
3914:
3902:
3892:
3871:
3852:
3831:
3808:
3778:
3744:
3726:
3721:LPMud Timeline
3718:George Reese's
3677:
3651:
3636:
3622:
3596:
3570:
3541:
3512:
3480:
3468:
3438:
3425:"Reviews – UK"
3415:
3402:"Reviews – UK"
3392:
3373:
3356:
3332:
3306:
3281:
3269:
3243:
3233:
3210:
3187:
3157:
3150:
3125:
3090:
3064:
3038:
3016:
2994:
2980:
2954:
2928:
2905:
2878:
2866:
2844:
2812:
2782:
2767:
2745:
2738:
2720:Montfort, Nick
2711:
2682:
2665:The guru of 3D
2648:
2642:978-0262201636
2641:
2614:
2591:
2584:
2556:
2546:
2516:
2479:
2472:
2454:Turkle, Sherry
2442:
2390:
2354:
2326:
2298:
2291:
2262:
2252:
2225:
2198:
2196:
2193:
2192:
2191:
2186:
2181:
2176:
2171:
2166:
2161:
2154:
2151:
2091:Compound words
2070:
2067:
2056:Richard Bartle
2043:styles of play
2014:
2011:
1981:
1978:
1927:
1924:
1879:Games such as
1866:user interface
1824:
1823:Graphical MUDs
1821:
1795:
1792:
1756:Main article:
1753:
1750:
1742:TinyMUD family
1720:
1717:
1683:
1680:
1639:
1636:
1632:adventure game
1616:player-killing
1604:Hack and slash
1599:
1596:
1584:game mechanics
1575:
1572:
1521:
1518:
1458:Main article:
1455:
1452:
1406:hack and slash
1398:Main article:
1395:
1392:
1332:Main article:
1329:
1326:
1312:Age of Thrones
1270:
1267:
1251:TinyMUD family
1173:
1170:
1122:Main article:
1119:
1116:
1114:
1111:
1102:
1099:
858:
855:
678:
675:
671:Richard Bartle
568:dungeon master
562:. Also called
556:adventure game
535:
532:
516:
513:
489:MUD developers
485:graphical MUDs
473:, and related
425:communications
413:geoinformatics
329:hack and slash
265:
264:
262:
261:
254:
247:
239:
236:
235:
234:
233:
228:
223:
218:
213:
208:
200:
199:
193:
192:
191:
190:
185:
180:
175:
170:
165:
160:
155:
150:
145:
140:
135:
130:
122:
121:
117:
116:
115:
114:
109:
104:
103:
102:
92:
90:Monster-taming
87:
82:
81:
80:
67:
66:
60:
59:
51:
50:
44:
43:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
6862:
6851:
6848:
6846:
6843:
6841:
6838:
6836:
6833:
6831:
6828:
6827:
6825:
6806:
6803:
6801:
6798:
6796:
6793:
6791:
6788:
6786:
6783:
6782:
6780:
6776:
6770:
6767:
6765:
6762:
6760:
6757:
6753:
6750:
6748:
6745:
6744:
6743:
6740:
6738:
6735:
6733:
6732:
6728:
6726:
6725:
6721:
6719:
6716:
6714:
6711:
6707:
6704:
6703:
6702:
6699:
6698:
6696:
6692:
6684:
6681:
6679:
6677:
6673:
6672:
6671:
6668:
6666:
6663:
6662:
6660:
6656:
6650:
6649:Single-player
6647:
6643:
6640:
6638:
6635:
6633:
6630:
6629:
6628:
6625:
6624:
6622:
6618:
6610:
6607:
6605:
6602:
6600:
6597:
6596:
6595:
6592:
6590:
6587:
6585:
6582:
6580:
6577:
6573:
6572:
6568:
6567:
6566:
6563:
6561:
6560:
6556:
6554:
6551:
6549:
6546:
6544:
6541:
6539:
6536:
6534:
6531:
6529:
6528:
6524:
6522:
6519:
6518:
6516:
6512:
6509:
6505:
6499:
6496:
6494:
6491:
6489:
6486:
6484:
6481:
6479:
6476:
6472:
6469:
6468:
6467:
6464:
6462:
6459:
6455:
6452:
6451:
6450:
6447:
6445:
6442:
6440:
6437:
6436:
6434:
6430:
6422:
6419:
6418:
6417:
6414:
6410:
6407:
6406:
6405:
6402:
6400:
6397:
6395:
6394:Tower defense
6392:
6390:
6387:
6385:
6382:
6378:
6375:
6374:
6373:
6370:
6368:
6365:
6363:
6360:
6358:
6355:
6354:
6352:
6350:
6346:
6336:
6335:Immersive sim
6333:
6331:
6328:
6327:
6325:
6321:
6315:
6312:
6310:
6307:
6305:
6302:
6298:
6295:
6293:
6290:
6288:
6285:
6284:
6283:
6280:
6279:
6277:
6275:
6271:
6263:
6260:
6258:
6255:
6254:
6253:
6250:
6248:
6245:
6244:
6242:
6240:
6236:
6230:
6227:
6225:
6224:City-building
6222:
6220:
6217:
6216:
6214:
6212:
6208:
6202:
6199:
6197:
6194:
6192:
6189:
6187:
6184:
6182:
6179:
6178:
6176:
6174:
6170:
6167:
6165:
6161:
6155:
6152:
6148:
6145:
6144:
6143:
6140:
6138:
6135:
6133:
6130:
6128:
6127:Dungeon crawl
6125:
6121:
6118:
6116:
6113:
6112:
6111:
6108:
6107:
6105:
6103:
6099:
6093:
6092:Tile-matching
6090:
6088:
6087:
6083:
6081:
6080:Hidden object
6078:
6077:
6075:
6073:
6069:
6063:
6060:
6056:
6053:
6052:
6051:
6050:Deck-building
6048:
6047:
6045:
6043:
6039:
6033:
6030:
6028:
6025:
6023:
6020:
6018:
6015:
6013:
6010:
6008:
6005:
6004:
6002:
6000:
5996:
5990:
5987:
5985:
5983:
5979:
5978:
5976:
5974:
5970:
5965:
5951:
5948:
5946:
5943:
5939:
5937:
5933:
5932:
5931:
5928:
5924:
5921:
5920:
5919:
5916:
5912:
5909:
5908:
5907:
5904:
5903:
5901:
5897:
5891:
5888:
5886:
5885:Battle royale
5883:
5882:
5880:
5878:
5874:
5868:
5865:
5863:
5860:
5856:
5853:
5851:
5848:
5846:
5843:
5842:
5841:
5838:
5836:
5833:
5831:
5828:
5826:
5823:
5821:
5818:
5817:
5815:
5813:
5809:
5803:
5800:
5798:
5795:
5794:
5792:
5790:
5786:
5783:
5781:
5777:
5771:
5768:
5767:
5764:
5760:
5753:
5748:
5746:
5741:
5739:
5734:
5733:
5730:
5718:
5715:
5711:
5708:
5707:
5706:
5703:
5701:
5698:
5697:
5695:
5691:
5685:
5682:
5680:
5677:
5673:
5670:
5669:
5668:
5667:Virtual world
5665:
5663:
5660:
5656:
5653:
5652:
5651:
5648:
5647:
5645:
5641:
5635:
5632:
5630:
5627:
5626:
5624:
5620:
5614:
5611:
5607:
5604:
5602:
5599:
5597:
5594:
5593:
5592:
5589:
5587:
5584:
5583:
5581:
5577:
5573:
5566:
5561:
5559:
5554:
5552:
5547:
5546:
5543:
5533:
5532:
5523:
5522:
5511:
5505:
5502:
5500:
5497:
5495:
5492:
5490:
5487:
5485:
5482:
5480:
5477:
5475:
5472:
5470:
5467:
5465:
5462:
5461:
5459:
5457:organizations
5453:
5447:
5446:
5442:
5439:
5435:
5433:
5432:
5428:
5427:
5425:
5421:
5415:
5412:
5410:
5407:
5405:
5402:
5400:
5399:Virtual goods
5397:
5395:
5392:
5390:
5387:
5385:
5382:
5380:
5377:
5374:
5371:
5369:
5366:
5364:
5361:
5359:
5356:
5354:
5351:
5349:
5346:
5344:
5341:
5339:
5336:
5334:
5333:Kill stealing
5331:
5329:
5326:
5324:
5321:
5319:
5316:
5314:
5311:
5309:
5306:
5304:
5301:
5299:
5296:
5294:
5291:
5289:
5286:
5284:
5281:
5280:
5278:
5272:
5266:
5263:
5261:
5258:
5256:
5253:
5251:
5248:
5246:
5243:
5241:
5238:
5237:
5235:
5229:
5223:
5220:
5218:
5215:
5213:
5210:
5208:
5205:
5204:
5202:
5198:
5193:
5186:
5181:
5179:
5174:
5172:
5167:
5166:
5163:
5157:
5154:
5151:
5148:
5145:
5142:
5139:
5138:Top Mud Sites
5136:
5133:
5130:
5129:
5125:
5120:
5117:
5114:
5111:
5110:
5106:
5101:
5094:
5090:
5085:
5081:
5077:
5073:
5068:
5064:
5060:
5056:
5051:
5047:
5043:
5038:
5034:
5030:
5026:
5022:
5018:
5014:
5013:"The MUDline"
5009:
5005:
5003:1-56205-463-5
4999:
4995:
4990:
4986:
4980:
4976:
4972:
4968:
4964:
4958:
4954:
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4906:
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4896:
4881:
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4857:
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4506:
4493:
4489:
4485:
4479:
4476:
4472:
4459:
4455:
4448:
4445:
4441:
4436:
4433:
4429:
4426:is short for
4425:
4421:
4416:
4413:
4409:
4405:
4401:
4397:
4392:
4389:
4385:
4383:
4377:
4371:
4367:
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4338:
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4320:
4308:
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4282:
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4204:
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4157:
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4145:
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4137:
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4110:
4105:
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4089:
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4066:
4062:
4049:
4042:
4039:
4035:
4030:
4024:
4020:
4016:
4012:
4005:
4002:
3998:
3993:
3990:
3986:
3974:
3970:
3963:
3960:
3956:
3951:
3948:
3944:
3940:
3935:
3932:
3927:
3923:
3918:
3915:
3911:
3906:
3903:
3899:
3895:
3893:0-7645-0135-6
3889:
3885:
3881:
3875:
3872:
3869:
3865:
3862:
3856:
3853:
3849:
3845:
3841:
3840:Dunin, Elonka
3835:
3832:
3828:
3823:
3819:
3812:
3809:
3796:
3792:
3788:
3787:McQuaid, Brad
3782:
3779:
3766:
3762:
3758:
3757:McQuaid, Brad
3754:
3753:Smedley, John
3748:
3745:
3741:
3737:
3736:"MUD History"
3730:
3727:
3723:
3722:
3719:
3715:
3710:
3706:
3702:
3698:
3694:
3690:
3686:
3680:
3674:
3670:
3665:
3664:
3655:
3652:
3647:
3640:
3637:
3632:
3626:
3623:
3619:
3607:
3606:"The MUDline"
3600:
3597:
3593:
3588:
3584:
3580:
3579:Aspnes, James
3574:
3571:
3567:
3555:
3551:
3545:
3542:
3530:
3526:
3525:"VMS Monster"
3522:
3516:
3513:
3509:
3498:
3494:
3490:
3484:
3481:
3477:
3472:
3469:
3465:
3458:September 25,
3453:
3449:
3442:
3439:
3435:
3430:
3429:www.mud.co.uk
3426:
3419:
3416:
3412:
3407:
3406:www.mud.co.uk
3403:
3396:
3393:
3389:
3384:
3377:
3374:
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3366:
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3357:
3353:
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3226:
3225:
3220:
3214:
3211:
3207:
3202:
3198:
3191:
3188:
3184:
3182:
3181:Federation II
3175:
3171:
3167:
3161:
3158:
3153:
3147:
3143:
3139:
3135:
3129:
3126:
3122:
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3101:
3094:
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3017:
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2836:
2835:
2830:
2826:
2822:
2816:
2813:
2809:
2804:
2800:
2796:
2792:
2791:Anderson, Tim
2786:
2783:
2779:
2778:
2771:
2768:
2764:
2760:
2756:
2749:
2746:
2741:
2735:
2731:
2727:
2726:
2721:
2715:
2712:
2708:
2697:
2693:
2692:"Psychochild"
2686:
2683:
2670:
2666:
2662:
2655:
2653:
2649:
2644:
2638:
2634:
2630:
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2595:
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2569:
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2557:
2553:
2549:
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2517:
2501:
2497:
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2455:
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2434:
2430:
2425:
2420:
2416:
2412:
2408:
2404:
2403:
2394:
2391:
2378:
2377:10.1.1.1.8402
2373:
2369:
2365:
2358:
2355:
2339:
2338:
2330:
2327:
2311:
2310:
2302:
2299:
2294:
2292:0-415-94180-6
2288:
2284:
2280:
2273:
2271:
2269:
2267:
2263:
2259:
2255:
2249:
2245:
2241:
2240:
2232:
2230:
2226:
2221:
2217:
2213:
2208:
2206:
2204:
2200:
2194:
2190:
2187:
2185:
2184:Cyberformance
2182:
2180:
2177:
2175:
2172:
2170:
2167:
2165:
2162:
2160:
2157:
2156:
2152:
2150:
2148:
2144:
2140:
2136:
2132:
2128:
2124:
2120:
2116:
2112:
2111:
2106:
2105:
2100:
2096:
2092:
2088:
2084:
2080:
2076:
2068:
2066:
2064:
2059:
2057:
2052:
2048:
2044:
2039:
2037:
2036:
2031:
2027:
2022:
2019:
2018:Sherry Turkle
2012:
2010:
2008:
2007:
2001:
1999:
1998:United States
1994:
1992:
1988:
1979:
1977:
1975:
1970:
1968:
1964:
1960:
1956:
1952:
1948:
1944:
1940:
1933:
1925:
1923:
1921:
1917:
1912:
1908:
1907:
1902:
1901:
1896:
1895:
1894:Ultima Online
1890:
1889:
1884:
1883:
1877:
1875:
1874:Ultima Online
1871:
1867:
1862:
1858:
1854:
1851:, written by
1850:
1849:
1844:
1840:
1839:graphical MUD
1834:
1830:
1822:
1820:
1817:
1813:
1812:
1807:
1803:
1802:
1793:
1791:
1789:
1788:
1783:
1779:
1775:
1771:
1767:
1766:
1759:
1751:
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1735:
1731:
1726:
1718:
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1710:
1706:
1702:
1698:
1694:
1689:
1681:
1679:
1677:
1670:
1666:
1665:
1660:
1656:
1652:
1645:
1637:
1635:
1633:
1629:
1625:
1622:conflict and
1621:
1617:
1613:
1612:
1605:
1597:
1595:
1593:
1589:
1585:
1581:
1573:
1571:
1569:
1565:
1561:
1556:
1554:
1550:
1546:
1545:attack dragon
1542:
1538:
1531:
1526:
1519:
1517:
1515:
1511:
1507:
1506:
1501:
1497:
1493:
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1469:
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1353:
1349:
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1335:
1327:
1325:
1323:
1319:
1318:
1313:
1309:
1305:
1300:
1298:
1294:
1290:
1286:
1282:
1281:Adventure '89
1278:
1277:
1268:
1266:
1264:
1258:
1256:
1252:
1248:
1243:
1239:
1235:
1231:
1227:
1223:
1218:
1216:
1212:
1208:
1207:
1202:
1198:
1194:
1190:
1186:
1182:
1178:
1171:
1169:
1167:
1163:
1159:
1155:
1151:
1147:
1143:
1139:
1135:
1131:
1125:
1117:
1112:
1110:
1108:
1101:Later history
1100:
1098:
1095:
1091:
1090:
1085:
1083:
1079:
1075:
1071:
1067:
1062:
1060:
1056:
1055:
1050:
1046:
1045:
1040:
1036:
1032:
1029:
1025:
1024:
1019:
1015:
1011:
1006:
1004:
1000:
999:
998:Dragon's Gate
994:
990:
986:
982:
978:
974:
973:
972:Dragon's Gate
968:
964:
960:
956:
951:
949:
948:
943:
939:
935:
931:
927:
923:
918:
916:
912:
908:
904:
900:
896:
892:
888:
884:
880:
876:
872:
868:
864:
856:
854:
852:
848:
844:
843:Federation II
840:
836:
835:
834:Federation II
830:
826:
822:
817:
815:
811:
807:
803:
799:
795:
791:
787:
783:
779:
774:
772:
768:
764:
760:
756:
752:
748:
744:
739:
737:
733:
729:
725:
724:
719:
715:
712:The original
710:
708:
703:
699:
695:
691:
687:
683:
676:
674:
672:
668:
664:
660:
656:
652:
648:
644:
640:
636:
631:
629:
625:
621:
617:
613:
609:
608:
603:
599:
594:
592:
588:
584:
580:
576:
571:
569:
565:
561:
557:
553:
550:
546:
545:Will Crowther
542:
541:
533:
529:
525:
524:Will Crowther
521:
515:Early history
514:
512:
510:
506:
502:
498:
494:
490:
486:
482:
481:
476:
475:virtual world
472:
471:
470:Ultima Online
466:
465:
460:
455:
453:
449:
445:
440:
438:
434:
430:
426:
422:
418:
414:
410:
406:
402:
398:
394:
389:
387:
386:
381:
377:
373:
369:
365:
361:
356:
354:
350:
346:
342:
338:
334:
330:
326:
322:
318:
314:
313:virtual world
311:
308:
304:
300:
294:
276:
272:
260:
255:
253:
248:
246:
241:
240:
238:
237:
232:
229:
227:
224:
222:
219:
217:
214:
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209:
207:
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203:
202:
201:
198:
194:
189:
186:
184:
181:
179:
176:
174:
171:
169:
166:
164:
161:
159:
156:
154:
151:
149:
146:
144:
141:
139:
138:Dialogue tree
136:
134:
131:
129:
126:
125:
124:
123:
118:
113:
110:
108:
105:
101:
98:
97:
96:
93:
91:
88:
86:
85:Dungeon crawl
83:
79:
76:
75:
74:
71:
70:
69:
68:
65:
61:
57:
53:
52:
49:
45:
41:
40:
37:
33:
19:
6790:Toys-to-life
6730:
6723:
6675:
6620:Player modes
6584:Personalized
6569:
6558:
6526:
6432:Other genres
6362:Auto battler
6330:Falling-sand
6292:Lunar Lander
6102:Role-playing
6085:
6027:Visual novel
5989:Metroidvania
5981:
5935:
5867:Third-person
5840:Shoot 'em up
5825:First-person
5710:Browser game
5612:
5529:
5519:
5443:
5429:
5423:Publications
5343:Mob, Monster
5191:
5119:MudBytes.net
5093:The Guardian
5092:
5079:
5075:
5063:the original
5058:
5046:the original
5032:
5025:Koster, Raph
5016:
4993:
4974:
4971:Carton, Sean
4948:
4929:
4909:
4897:Bibliography
4885:November 27,
4883:. Retrieved
4877:
4867:
4859:
4845:
4836:
4827:
4808:
4801:
4789:. Retrieved
4785:the original
4764:
4760:
4750:
4741:
4731:
4719:. Retrieved
4715:the original
4710:
4706:
4693:
4681:. Retrieved
4677:
4667:
4659:
4640:
4633:
4624:
4606:
4600:
4587:|quote=
4564:
4550:
4544:
4532:. Retrieved
4521:
4496:. Retrieved
4492:the original
4487:
4478:
4469:
4462:. Retrieved
4458:the original
4447:
4435:
4427:
4423:
4415:
4407:
4403:
4399:
4391:
4381:
4379:
4364:
4357:
4348:
4341:. Retrieved
4337:the original
4326:
4317:
4310:. Retrieved
4306:
4296:
4286:September 9,
4284:. Retrieved
4278:
4268:
4260:
4240:
4234:
4225:
4217:
4214:the original
4203:
4195:
4176:
4169:
4159:
4155:
4154:established
4153:
4134:
4124:
4116:
4112:
4104:
4092:. Retrieved
4088:the original
4078:
4068:
4064:
4060:
4058:
4051:. Retrieved
4041:
4032:
4014:
4010:
4004:
3992:
3984:
3977:. Retrieved
3973:the original
3962:
3950:
3934:
3925:
3917:
3905:
3897:
3883:
3874:
3855:
3847:
3834:
3825:
3822:the original
3811:
3799:. Retrieved
3795:the original
3781:
3769:. Retrieved
3765:the original
3747:
3739:
3729:
3720:
3717:
3712:
3708:
3704:
3700:
3696:
3692:
3688:
3684:
3682:
3662:
3654:
3639:
3625:
3616:
3609:. Retrieved
3599:
3590:
3586:
3573:
3564:
3557:. Retrieved
3544:
3532:. Retrieved
3528:
3515:
3507:
3500:. Retrieved
3496:
3483:
3471:
3463:
3456:. Retrieved
3452:the original
3441:
3432:
3428:
3418:
3409:
3405:
3395:
3386:
3376:
3368:
3359:
3349:Kelton Flinn
3346:
3343:
3339:
3337:
3317:
3309:
3301:
3294:. Retrieved
3284:
3272:
3263:
3256:. Retrieved
3246:
3238:
3223:
3213:
3204:
3200:
3190:
3177:
3160:
3142:Viking Press
3137:
3134:Sinha, Indra
3128:
3119:
3112:. Retrieved
3108:the original
3103:
3093:
3084:
3067:
3058:
3041:
3032:
3019:
3010:
2997:
2987:
2985:
2965:
2957:
2945:. Retrieved
2931:
2922:
2918:
2908:
2896:. Retrieved
2892:the original
2881:
2869:
2860:
2847:
2838:
2832:
2821:Kelly, Kevin
2815:
2806:
2803:the original
2785:
2776:
2770:
2762:
2758:
2748:
2724:
2714:
2706:
2699:. Retrieved
2695:
2685:
2673:. Retrieved
2669:the original
2664:
2627:
2623:Taylor, T.L.
2617:
2608:
2605:The Guardian
2604:
2594:
2566:
2559:
2551:
2532:
2507:. Retrieved
2500:the original
2495:
2482:
2458:
2436:
2424:11336/105712
2406:
2400:
2393:
2381:. Retrieved
2367:
2357:
2345:. Retrieved
2336:
2329:
2317:. Retrieved
2308:
2301:
2281:. New York:
2278:
2257:
2238:
2219:
2215:
2147:Muddy Waters
2146:
2130:
2126:
2122:
2108:
2102:
2098:
2095:portmanteaux
2086:
2082:
2078:
2074:
2072:
2062:
2060:
2040:
2033:
2023:
2016:
2004:
2002:
1995:
1990:
1986:
1983:
1971:
1936:
1910:
1904:
1898:
1892:
1886:
1880:
1878:
1853:Randy Farmer
1846:
1838:
1836:
1809:
1799:
1797:
1785:
1763:
1761:
1738:role-playing
1729:
1728:
1712:
1708:
1704:
1700:
1696:
1692:
1691:
1668:
1662:
1658:
1654:
1650:
1647:
1627:
1618:in favor of
1609:
1607:
1577:
1557:
1552:
1548:
1544:
1540:
1534:
1529:
1514:DragonRealms
1513:
1510:GemStone III
1509:
1505:DragonRealms
1503:
1496:GemStone III
1495:
1492:GemStone III
1491:
1487:
1477:
1471:
1465:
1463:
1444:Brad McQuaid
1437:
1436:genre, with
1412:, including
1403:
1343:
1337:
1321:
1315:
1314:and notably
1311:
1307:
1303:
1301:
1280:
1274:
1272:
1259:
1236:(Multi-User
1224:, including
1219:
1214:
1211:James Aspnes
1204:
1196:
1192:
1176:
1175:
1127:
1104:
1087:
1086:
1063:
1052:
1042:
1038:
1021:
1017:
1014:Kelton Flinn
1007:
996:
992:
988:
980:
970:
962:
959:Gamers World
958:
952:
945:
933:
929:
921:
919:
906:
902:
898:
890:
881:6600 series
873:using Multi-
870:
866:
862:
860:
850:
846:
842:
839:Federation I
838:
832:
828:
824:
818:
813:
801:
789:
785:
781:
777:
775:
770:
767:tolkienesque
762:
754:
746:
742:
740:
731:
727:
721:
713:
711:
689:
685:
681:
680:
658:
654:
650:
646:
635:Roy Trubshaw
632:
615:
605:
597:
596:Inspired by
595:
579:PLATO system
572:
563:
538:
537:
527:
497:Brad McQuaid
478:
468:
462:
456:
441:
411:research to
390:
383:
357:
321:storyboarded
302:
298:
274:
270:
268:
112:Tactical RPG
94:
36:
6706:Hypercasual
6627:Multiplayer
6543:Educational
6493:Programming
6488:Photography
6461:Incremental
6257:Kart racing
6201:Virtual pet
6032:Walking sim
6007:Escape room
5906:Beat 'em up
5845:Bullet hell
5705:Online game
5655:Virtual tax
5504:Simutronics
5276:terminology
4842:Ito, Mizuko
4440:Bartle 2003
4428:MUD library
4396:Bartle 2003
4231:Firor, Matt
4109:Bartle 2003
4019:GRIN Verlag
3955:Bartle 2003
3939:Cheong 1996
3534:November 1,
3529:Skrentablog
3476:Bartle 2003
3434:adventures.
3277:Bartle 2003
2795:Galley, Stu
2574:. pp.
2383:October 14,
2212:Bartle 2003
2164:Bartle Test
2030:Raph Koster
1951:Lima Mudlib
1926:Development
1882:Meridian 59
1770:online chat
1730:Social MUDs
1719:Social MUDs
1588:game genres
1530:God Wars II
1488:GemStone II
1460:Simutronics
1454:Simutronics
1342:(hence the
1340:Lars Pensjö
1026:which used
955:Mark Jacobs
810:Indra Sinha
763:MirrorWorld
657:variant of
505:Mark Jacobs
501:Brian Green
493:Raph Koster
480:Second Life
397:educational
380:roleplaying
341:online chat
307:multiplayer
6824:Categories
6747:Open world
6658:Production
6579:Nonviolent
6262:Sim racing
6229:Government
6164:Simulation
5855:Twin-stick
5789:Platformer
5455:Companies,
5445:Terra Nova
5414:Zone, Area
5017:The MUDdex
4488:lpmuds.net
4420:Busey 1995
4343:January 6,
4280:Wired News
3941:, p.
3922:Busey 1995
3687:and opens
3121:user-base.
3114:January 8,
2607:. London.
2370:: 96–100.
2195:References
2110:mudflation
1967:TMI Mudlib
1911:text-based
1667:in 1992.
1541:take apple
1082:CompuServe
1049:CompuServe
851:Federation
751:Ben Laurie
718:CompuServe
403:, and the
317:text-based
315:, usually
221:Roguelikes
183:Statistics
143:GNS theory
73:Action RPG
6533:Christian
6521:Advergame
6409:Artillery
6142:Roguelike
6120:Soulslike
5999:Adventure
5835:Light gun
5274:Concepts,
5150:MUD Stats
5126:Resources
5082:: 97–112.
4744:. London.
4721:April 30,
4577:cite book
4523:Massively
4464:April 18,
4368:. Wiley.
4312:April 24,
4307:Gamasutra
4117:text MUDs
4094:April 22,
4069:MicroMuse
4065:MicroMuse
4061:MicroMush
4053:April 22,
3979:April 14,
3926:TinyFugue
3801:April 26,
3771:April 26,
3611:April 26,
3583:"Monster"
3559:April 26,
3502:April 26,
3296:April 26,
3258:April 26,
3034:playable.
2898:April 19,
2730:MIT Press
2701:April 19,
2372:CiteSeerX
2319:April 14,
2283:Routledge
2143:CoffeeMUD
2035:LegendMUD
2006:Massively
1980:Community
1922:in 1997.
1906:RuneScape
1888:EverQuest
1861:Lucasfilm
1801:MicroMUSE
1790:in 1990.
1439:EverQuest
1414:CircleMUD
1269:Hourglass
1263:Brigadoon
1240:), while
1028:roguelike
953:In 1984,
883:mainframe
879:CDC Cyber
686:Essex MUD
630:in 1978.
598:Adventure
573:Numerous
564:Adventure
560:Don Woods
528:Adventure
464:EverQuest
437:economics
429:sociology
362:set in a
310:real-time
206:Free MMOs
178:RPG terms
107:Roguelike
78:Soulslike
64:Subgenres
6785:Minigame
6737:Masocore
6683:Fan game
6553:Licensed
6478:Non-game
6349:Strategy
6219:Business
5918:Fighting
5877:Survival
5862:Tactical
5693:See also
5643:Concepts
5531:Category
5394:Twinking
5384:Spawning
5328:Immortal
5313:Grinding
5298:Cybersex
5265:TinyMUCK
4973:(1995).
4907:(2003).
4879:Engadget
4781:46020475
4761:Presence
4534:March 8,
4528:Archived
4384:in 1997.
4132:(2006).
3882:(1997).
3864:Archived
3842:(2008).
3367:. 1998.
3221:(2016).
3174:Archived
3168:(1990).
3136:(1999).
3081:Archived
3075:(1990).
3055:Archived
3049:(1990).
3027:(2003).
2855:(1990).
2827:(1993).
2722:(2003).
2675:March 3,
2530:(2006).
2433:21329337
2153:See also
2097:such as
2063:presence
1787:Cat Chat
1669:Genocide
1664:Genocide
1624:questing
1592:non-game
1580:gameplay
1551:or just
1520:Gameplay
1479:GemStone
1374:include
1230:TinyMUSH
1226:TinyMUCK
1183:for the
1134:Alan Cox
1130:codebase
1080:such as
975:) and a
821:Compunet
806:Micronet
798:Micronet
643:MACRO-10
633:In 1978
376:monsters
6752:Sandbox
6594:Serious
6527:Bishōjo
6444:Fitness
6416:Wargame
6274:Vehicle
6247:Fishing
6186:Farming
6086:Sokoban
5950:Stealth
5936:Pac-Man
5812:Shooter
5700:Esports
5622:History
5479:Lysator
5308:Griefer
5245:GodWars
5212:DikuMUD
5207:AberMUD
5156:MUDbase
5144:MUDseek
4498:May 17,
4182:383–384
4160:Habitat
4156:Habitat
3716:—
3707:AberMUD
3703:TinyMUD
3699:AberMUD
3695:TinyMUD
3689:Genesis
3587:alt.mud
3388:resets.
3347:—
3326:, 463.
3201:alt.mud
2947:May 19,
2919:alt.mud
2538:10, 291
2220:AberMUD
2216:TinyMUD
2099:mudlist
2083:mudding
1848:Habitat
1752:Talkers
1705:RPIMUDs
1697:RP MUDs
1659:pure PK
1651:PK MUDs
1430:GodWars
1400:DikuMUD
1394:DikuMUD
1388:FluffOS
1352:AberMUD
1348:TinyMUD
1293:Red Hat
1215:Monster
1197:Monster
1193:Monster
1177:Monster
1172:TinyMUD
1166:DikuMUD
1158:TinyMUD
1124:AberMUD
1118:AberMUD
1107:rituals
989:Aradath
963:Aradath
907:Scepter
903:Scepter
867:Scepter
794:Prestel
707:ARPANet
655:Dungeon
624:FORTRAN
612:ARPANET
534:Origins
372:classes
364:fantasy
305:, is a
211:MMORPGs
6845:Telnet
6701:Casual
6694:Design
6676:Doujin
6589:Sci-fi
6565:Sexual
6538:Comedy
6514:Themes
6498:Typing
6471:Rhythm
6449:Horror
6287:Combat
6252:Racing
6239:Sports
6196:Social
6181:Dating
6132:MMORPG
6072:Puzzle
5780:Action
5606:MMORTS
5601:MMORPG
5596:MMOFPS
5484:Kesmai
5409:Wizard
5323:Healer
5288:Avatar
5260:Talker
5194:(MUDs)
5000:
4981:
4959:
4936:
4917:
4852:
4820:
4791:May 2,
4779:
4683:May 2,
4652:
4617:
4557:
4424:MUDLib
4400:mudlib
4382:MMORPG
4372:
4253:
4188:
4146:
4025:
3890:
3675:
3566:solve.
3411:tasks.
3338:1985
3330:
3231:
3148:
2978:
2736:
2639:
2582:
2544:
2509:May 6,
2470:
2431:
2374:
2347:May 3,
2289:
2250:
2141:, and
2125:ivers
2107:, and
2104:mudsex
2087:mudder
2079:to mud
1965:, and
1870:avatar
1829:MMORPG
1782:LPMuds
1774:ew-too
1765:talker
1758:Talker
1672:'s
1655:solely
1594:uses.
1560:telnet
1448:Verant
1434:MMORPG
1428:, and
1297:Ubuntu
1289:Debian
1164:, and
1070:modems
1035:Kesmai
1016:wrote
993:Galaxy
981:Galaxy
938:MS-DOS
895:IBM XT
893:to an
891:Milieu
875:Pascal
871:Milieu
802:SHADES
790:SHADES
782:SHADES
736:PDP-10
620:ported
583:pedit5
552:PDP-10
448:telnet
435:, and
353:avatar
339:, and
120:Topics
100:MMORPG
6778:Other
6731:Kaizo
6724:Gacha
6670:Indie
6632:Co-op
6571:Eroge
6559:Otome
6548:Girls
6483:Party
6466:Music
6323:Other
6297:Space
5984:clone
5945:Snake
5938:clone
5899:Other
5820:Arena
5579:Types
5474:Jagex
5464:Areae
5379:Quest
5217:LPMud
4777:S2CID
4408:LPMUD
4013:[
3685:LPMud
2834:Wired
2503:(PDF)
2492:(PDF)
2341:(PDF)
2313:(PDF)
2133:UD),
1943:CDlib
1744:, or
1725:MMOSG
1703:, or
1574:Style
1549:north
1484:GEnie
1426:SMAUG
1384:SWLPC
1376:MudOS
1334:LPMud
1328:LPMud
1238:Forth
1162:LPMud
1031:ASCII
985:GEnie
967:GEnie
926:clone
877:on a
698:JANET
587:moria
547:on a
231:TRPGs
197:Lists
173:Quest
6678:soft
6609:News
6439:Cozy
6367:MOBA
6173:Life
5930:Maze
5850:Rail
5830:Hero
5521:List
5389:Tank
5338:Loot
5255:MUSH
4998:ISBN
4979:ISBN
4957:ISBN
4934:ISBN
4915:ISBN
4887:2019
4850:ISBN
4829:me".
4818:ISBN
4793:2010
4723:2010
4685:2016
4650:ISBN
4615:ISBN
4592:help
4555:ISBN
4536:2016
4500:2010
4466:2010
4404:MUD1
4370:ISBN
4345:2009
4314:2010
4288:2010
4251:ISBN
4186:ISBN
4144:ISBN
4115:and
4096:2010
4055:2010
4023:ISBN
3981:2010
3888:ISBN
3803:2010
3773:2010
3697:and
3673:ISBN
3618:IRC.
3613:2010
3592:it.)
3561:2010
3536:2010
3504:2010
3460:2002
3328:ISBN
3298:2010
3260:2010
3229:ISBN
3146:ISBN
3116:2009
3060:MUA.
2988:MUD1
2976:ISBN
2949:2023
2900:2009
2734:ISBN
2703:2010
2677:2007
2637:ISBN
2610:MUD.
2580:ISBN
2542:ISBN
2511:2010
2468:ISBN
2429:PMID
2385:2010
2349:2010
2321:2010
2287:ISBN
2248:ISBN
2139:MUSH
2135:MUCK
2115:Puns
2093:and
1897:and
1859:for
1855:and
1831:and
1806:MOOs
1778:NUTS
1713:MUSH
1590:and
1512:and
1470:and
1418:Merc
1350:and
1242:MUSH
1228:and
1154:Unix
1076:and
1074:BBSs
991:and
829:MUD1
796:and
786:MUD1
778:MUD1
771:MUD1
765:, a
755:MUD1
753:, a
747:Gods
732:MIST
728:MUD1
723:MIST
702:X.25
690:MUD1
688:and
663:BCPL
659:Zork
618:was
616:Zork
607:Zork
507:and
467:and
226:RPGs
216:MUDs
32:MUD1
6718:FMV
6665:AAA
6642:PVP
6637:MMO
6599:Art
6211:CMS
6191:God
5613:MUD
5303:God
5250:MOO
5240:DGD
5222:MU*
4814:553
4769:doi
4646:306
4247:340
4140:291
3943:256
3711:LPC
3691:.
3669:451
3324:447
2972:444
2419:hdl
2411:doi
2244:553
2119:ROM
2075:MUD
1776:or
1746:MU*
1709:MUX
1543:or
1500:AOL
1482:to
1422:ROM
1380:DGD
1255:MOO
1247:MU*
1234:MUF
1189:VMS
1185:VAX
1059:AOL
1003:AOL
969:as
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928:of
863:MUD
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714:MUD
682:MUD
647:MUD
628:DEC
602:MIT
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549:DEC
526:'s
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