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Mutant Mudds

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Water Sprite. The second objective is to collect all the golden diamonds for that level. In each one, there are exactly 100 golden diamonds scattered throughout the area. The third and usually most challenging objective is finding and completing the secret "land" hidden within each stage. There is a door labeled "CGA-land", "G-land" or "V-land" hidden somewhere in each area, and entering it transports Max to a short, but challenging, secret stage needed to fully complete the game.
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only a water gun and a jetpack, Max goes to stop the Mutant Mudds not long after. Legend has it that the Water Sprites are able to erase any kind of dirt or mud, and that collecting them all will get rid of the Mutant Mudds for good. After that, the player is immediately thrust into the tutorial level, where one learns the controls.
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The game begins with a short cutscene. It shows two people, one of them, Max, the main protagonist, sitting in a small living room and playing a video game, until a large meteor suddenly hits. The scene fades to black, then shows a news station on TV reporting on a "Muddy" invasion, and equipped with
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platforms. The story is similar, where Max goes to investigate another meteorite crash and is set to retrieve 45 Water Sprites to stop the Mudds' invasion on Earth. Once done, Granny goes into a spaceship and set to the Mudds' planet to end it all for good. The game received mostly positive reviews
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A demo of the game was released on the North American eShop on March 29, 2012, two months after the full game. The game later got a European release on June 21, 2012. 20 additional levels from the PC version were released for free on the Nintendo eShop on October 25, 2012. Renegade Kid also plans to
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At the start of every level, Max is given unlimited ammunition and three hearts. The character will lose one heart every time he runs into an enemy or any obstacle meant to cause him harm. Some obstacles, however, like spikes and lava, will instantly kill him. There is also a four-minute time limit
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The main levels in the game are put into one of four "worlds". The later worlds' levels are only unlockable by defeating a certain number of previous stages. Within each level, there are three objectives. The main and most straightforward—one is simply to get to the end of the stage and collect the
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The player uses the A or B button to jump once, and pressing that button again, while in midair, causes the character to hover for several seconds. The player can also shoot with either the X or Y buttons. Most enemies in the game must be shot several times to be killed. While standing on an orange
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on January 26, 2012. Renegade Kid was greatly satisfied with the finished product and its reception, which Watsham attributed to the designers' full creative control over the game's development. "We were not only able to create what we wanted but also present it to the world how we wanted," he
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was created by only three people: Watsham, Matthew Gambrell and Troupe Gammage. Watsham was the game's main artist and designer. Gambrell handled the game's programming, as he had experience with 2D platfomers. Gammage composed the game's 21-track musical score, which was made available on the
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released as soon as possible on the eShop, while maintaining the same quality and scope we originally envisioned for the game," Watsham explained. "I see the value in DLC, so I hope we can support it in the future somehow." The game was made available for purchase in North America from the
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launch pad, jumping will send you into the background, or foreground. The gameplay generally remains the same, as this is mainly to make use of the 3D capabilities of the 3DS. The PC version, due to the fact that 3D visuals aren't standard, uses a
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incarnation of the game. However, the developer scrapped the idea when the game failed to attract publisher attention. In late 2010, Renegade posted a request to obtain the support of 1,000 fans to justify distributing the game on
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on the 3DS. Watsham explained that "only the essence" of the original, fully 3D version of the game was carried over for the side-scrolling version; he felt that 2D platforming offers more precise gameplay than those in 3D.
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The 20 bonus levels, included in the PC version of the game and as free downloadable content for the 3DS version, sees players taking control of Max's grandmother, Granny. She is able to use all the upgrades simultaneously.
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elaborated. "How the game is presented to the world can be just as important as the quality of the game in terms of people’s opinions and expectations of a game." Watsham stated that the developer opted out of including
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with particular praise for its challenging gameplay and level design. The Wii U version has a score of 83/100 and the PS4 version has a score of 78/100 on Metacritic, both indicating "generally favourable reviews".
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and named after one of the two successor splinter companies formed after Renegade Kid's dissolution in 2016 and the current owner of the rights to such games. The collection was released physically by
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was originally supposed to be released in December 2011, but was delayed due to Nintendo's approval process and the holidays. The game was officially launched on the North American version of the
474:, features both Mutant Mudds and was released in 2020 for the Nintendo 3DS. Subsequent re-releases would be credited as Atooi following Renegade Kid's discontinuation in 2016. 1914: 1919: 1301: 605: 951: 601: 1745: 1839: 1811: 862: 1924: 572: 1433: 1362: 1844: 1904: 1909: 1889: 1693: 590: 547: 1864: 1849: 411:. Players control Max and Granny as they combat the titular invaders following a meteorite crash. The game was first released as a 608:
eras, promoted by Renegade Kid as a "12-bit" platformer. It was specifically inspired by a number of earlier platfomers including
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on the Nintendo 3DS on August 7, 2020 as the last physical game for the system before Nintendo announced its discontinuation.
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for release on the DS. According to Watsham, a team of four designers at Renegade Kid spent two weeks modifying the
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was released for Wii U, Nintendo 3DS, PlayStation Vita, PlayStation 4 and Microsoft Windows. A
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Max was planned to appear as a playable cameo character in the unreleased Wii U and PC game
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Please help update this article to reflect recent events or newly available information.
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in the foreground and background, an effect Watsham attempted to build-upon for
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by the developer's co-founder Jools Watsham. The game was originally titled "
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has been well received by most critics, holding an average score of 82% on
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format for the 3DS. The game's design was meant to resemble games of the
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on January 26, 2012, and June 21, 2012, in Europe. A version for
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containing additional content was released on August 30, 2012.
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was announced in 2013, and was released digitally in 2016 as
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effect when it jumps between the background and foreground.
1131:"Mario and Sonic in the January 26, 2012 Nintendo Download" 1513:"Review: Mutant Mudds Proves to be Worth the Asking Price" 1302:"Interview: Renegade Kid Co-Founder Talks Nintendo eShop" 700: 1325: 1323: 1409:"Mutant Mudds On 3DS Gets 20 New Levels As Free DLC" 383: 371: 202: 149: 139: 129: 119: 109: 99: 87: 73: 423:in 2012. An enhanced version of the game, titled 1195: 1193: 1191: 1189: 1187: 1185: 1183: 1181: 956:Interview With Creative Director Jools Watsham" 843:with praise for its level design and gameplay. 458:, was released in December 2017. It includes 981: 979: 977: 8: 1669:"Mutant Mudds: Super Challenge Wii U Review" 1257: 1255: 758: 552:Maximillian and the Rise of the Mutant Mudds 1915:Video games developed in the United States 1694:"Mutant Mudds: Super Challenge PS4 Review" 1295: 1293: 1291: 1268:leaping onto US 3DS eShop on January 26th" 757: 722: 79: 70: 1920:Video games featuring female protagonists 912: 910: 908: 906: 885:based on Renegade Kid's 2D games, titled 1044: 1042: 945: 943: 941: 939: 415:eShop exclusive in 2012, and arrived on 902: 1718:Prismatic Games LLC (March 27, 2014). 1548:Matulef, Jeffrey (February 8, 2012). 1471: 1469: 1428: 1426: 7: 1386:"Mutant Mudds Demo Coming This Week" 1229:"Enjoy old-school delights with the 1106:Ronaghan, Neal (February 10, 2012). 922:"Renegade Kid Targets DS Platformer" 762: 727: 1641:Ronaghan, Neal (January 23, 2012). 1578:Stella, Shiva (February 14, 2012). 1511:Parish, Jeremy (February 1, 2012). 1200:Dillard, Corbie (January 6, 2012). 1108:"Developer Spotlight: Renegade Kid" 1016:Devore, Jordan (December 9, 2010). 718: 1614:Drake, Audrey (January 26, 2012). 1384:Dillard, Corbie (March 28, 2012). 1076:Chester, Nick (January 11, 2011). 1049:Thomas, Lucas M. (June 30, 2011). 25: 1840:Video games about alien invasions 1264:"Renegade Kid's retro platformer 1158:DiMola, Nick (January 23, 2012). 950:Buffa, Chris (January 23, 2012). 359: 270: 247: 238: 1744:Craddock, Ryan (June 11, 2019). 1227:Ponce, Tony (January 25, 2012). 1129:Fahey, Mike (January 26, 2012). 1078:"Renegade Kid won't be bringing 687: 676:release a sequel in the future. 33: 1262:Rose, Mike (January 20, 2012). 881:was also included in a special 589:was reintroduced just prior to 519:was developed and published by 1925:Video games with 2.5D graphics 1300:M., Maxwell (April 12, 2012). 988:"E3: A super chill chat about 1: 1332:"Talking with Jools Watsham: 858:Mutant Mudds: Super Challenge 986:Ponce, Tony (June 8, 2011). 640:developer's website with an 464:Mutant Mudds Super Challenge 448:Mutant Mudds Super Challenge 18:Mutant Mudds Super Challenge 1845:Cancelled Nintendo DS games 1407:Ishaan (October 15, 2012). 1330:Austin (January 20, 2012). 427:, was released in 2013 for 1951: 1905:Side-scrolling video games 1814:February 14, 2019, at the 1361:Ishaan (August 30, 2012). 1910:Single-player video games 1890:PlayStation Network games 1304:. 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Index

Mutant Mudds Super Challenge

Developer(s)
Renegade Kid
Publisher(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
iOS
Microsoft Windows
Nintendo 3DS
Nintendo Switch
PlayStation 3
PlayStation 4
PlayStation Vita
Wii U
NA
EU
NA
NA
NA
Genre(s)
Platform
Single-player
platform
video game
Renegade Kid
Nintendo 3DS

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