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Festøy was concerned that a documentary film would just be a movie about old people talking about war, and felt that a video game would work better to show the story of what the children had to go through. "We want to make people know what it felt like for those kids," Festøy said. "We want to highlight how war isn't over until the hatred ends. Our game will be a simulator letting you experience first hand what it is like to grow up in a hateful society, focused on the situation of the child instead of the greater conflict." The game was among the first wave of video game titles that
224:. The player must make choices based on off-screen events (e.g. responding to child being bullied at school) and help to take care of them at home (e.g. making food for them). Each day, there are two units of time that the player can use to help to make sure the child's "need" meters do not empty. At the end of each chapter of the game, the player sees how their decisions fall on an emotional spectrum and how it has affected the player's child.
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about the children of lebensborn, she decided instead to focus on a project that would elicit empathy for the children amongst a broader audience. She met developer
Catharina Bøhler, a developer who was already creating a child nurturing game, and they created what Festøy called "a documentary game".
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store later blocked access to the game in
Germany, Austria, Russia, and France because of the sensitive nature of its content, with a Google spokesperson saying "This game does not violate our sensitive content policies in most countries, but it does so in a few markets." Festøy said "We're working
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s Simon Parkin felt that the game was "fierce and unflinching", and that although the game succeeded as a portrait of time in history, it was a "a difficult ride – oppressive, psychologically strenuous and repetitive."
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Reviewers commented that the game was not fun because of its dark story, but felt the game taught important lessons for players and was still an experience worth playing.
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and helps them to navigate growing up and bullying that they face because of their background. The game received praise for its portrayal of
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Matthias Kreienbrink called the game "not fun" but noted that it was a "partly depressing, partly enlightening" experience.
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s Emily Sowden felt that it was an educational experience that was worth it for the "price of a cup of coffee".
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to get more information from Google and have only been told we’ve been removed due to controversial content."
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as a "sort of bullying-management simulation" and praised the game for being an uncomfortable experience.
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542:"A game about the child of a Nazi interrogates the complexities of bullying"
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British
Academy Games Award for Game Beyond Entertainment winners
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developed by
Sarepta Studio and published by Teknopilot for
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629:"BAFTA winner My Child Lebensborn banned by Google"
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540:Campbell, Colin (June 1, 2018).
704:Video games developed in Norway
405:Campbell, Colin (May 3, 2017).
627:Riis, Jacob (April 10, 2019).
569:Sowden, Emily (May 30, 2018).
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309:on April 4, 2019, as a "
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52:Publisher(s)
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634:Nordic Game
508:Der Spiegel
318:Google Play
269:Der Spiegel
243:Kickstarter
234:documentary
228:Development
111:May 8, 2018
62:Platform(s)
668:Categories
582:August 17,
551:August 17,
453:August 17,
346:Teknopilot
325:References
264:Lebensborn
245:campaign.
214:lebensborn
186:lebensborn
156:is a 2018
56:Teknopilot
684:IOS games
517:2195-1349
481:August 6,
418:August 6,
301:from the
249:Reception
216:child in
188:child in
204:Gameplay
182:Xbox One
129:Genre(s)
95:Xbox One
546:Polygon
412:Polygon
372:Twitter
256:Polygon
170:Windows
166:Android
140:Mode(s)
108:Android
104:Release
80:Windows
70:Android
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220:after
218:Norway
192:after
190:Norway
180:, and
603:BAFTA
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642:2021
611:2021
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524:2021
513:ISSN
483:2021
455:2021
420:2021
379:2022
354:2021
316:The
313:".
208:In
162:iOS
114:iOS
75:iOS
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.