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Myron W. Krueger

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177:, Jerry Erdman and Richard Venezky on a computer-controlled environment called "glowflow," a computer-controlled light sound environment that responded to the people within it. Krueger went on to develop Metaplay, an integration of visuals, sounds, and responsive techniques into a single framework. In this, the computer was used to create a unique real-time relationship between the participants in the gallery and the artist in another building. In 1971, his "Psychic space" used a sensory floor to perceive the participants' movements around the environment. A later project, " 219: 25: 369: 140: 233:. In this work, participants are able to fly over a small, computer-generated, 3D planet. Flying is done by holding one's arms out, like a child pretending to fly, and leaning left or right and moving up or down. Small Planet was shown at SIGGRAPH '93, Interaction '97 ( 437: 195:"Videoplace" has been exhibited widely in both art and science contexts in the United States and Canada, and it was also shown in Japan. It was included in the 199:
Art Show in 1985 and 1990. "Videoplace" was also the featured exhibit at SIGCHI (Computer-Human Interaction Conference) in 1985 and 1989, and at the 1990
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That is, the idea that exploring the space of interactions between humans and computers was interesting. The focus was on
181:," was funded by the National Endowment for the arts and a two-way exhibit was shown at the Milwaukee Art Museum in 1975. 57: 49: 86: 188:
in exchange for institutional support for his "Videoplace" work. In 1978, joined the computer science faculty at the
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From 1974 to 1978 M. Krueger performed computer graphics research at the Space Science and Engineering Center of the
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https://web.archive.org/web/20051122121405/http://www.siggraph.org/artdesign/gallery/S98/pione/pione3/krueger.html
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http://webarchive.loc.gov/all/20020914215836/http://bubblegum.parsons.edu/~praveen/thesis/html/wk05_1.html
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which happens to have some response to the user. Though his work was somewhat unheralded in mainstream
442: 208: 218: 173:, Krueger worked on a number of early interactive computer artworks. In 1969, he collaborated with 192:, where he taught courses in hardware, software, computer graphics and artificial intelligence. 64: 272:, his legacy has experienced greater interest as more recent technological approaches (such as 388:
https://web.archive.org/web/20070929094921/http://www.artmuseum.net/w2vr/timeline/Krueger.html
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implementations) move toward the unencumbered interaction approaches championed by Krueger.
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thinking for many years as it moved down a path that culminated in the "
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Krueger later used the hardware from Videoplace for another piece,
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from the article and its talk page, especially if potentially
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Myron Krueger (left) and Dan Sandin, at Ars Electronica '99
403:http://www.medienkunstnetz.de/works/videoplace/ 8: 329:Wardrip-Fruin, Noah; Montfort, Nick (2003). 398:http://www.ctheory.net/articles.aspx?id=328 56:about living persons that is unsourced or 127:Learn how and when to remove this message 254:the possibilities of interaction itself, 321: 438:University of Wisconsin–Madison alumni 305:, Addison-Wesley Professional, 1991. 7: 225:, at Mediartech '98, Florence, Italy 250:art that happens to be interactive. 14: 203:Festival. Instead of taking the 428:People in information technology 367: 23: 186:University of Wisconsin–Madison 171:University of Wisconsin–Madison 1: 335:. MIT Press. pp. 396–. 34:biography of a living person 61:must be removed immediately 464: 433:People from Gary, Indiana 292:, Addison-Wesley, 1983. 246:the art of interactivity, 190:University of Connecticut 165:While earning a Ph.D. in 423:American digital artists 418:Virtual reality pioneers 16:American computer artist 226: 144: 48:Please help by adding 221: 142: 303:Artificial Reality 2 209:head-mounted display 54:Contentious material 237:), Mediartech '98 ( 290:Artificial Reality 256:rather than on an 227: 145: 76:"Myron W. Krueger" 342:978-0-262-23227-2 266:goggles 'n gloves 160:augmented reality 137: 136: 129: 111: 37:needs additional 455: 377: 375:Biography portal 372: 371: 370: 354: 353: 351: 349: 332:New Media Reader 326: 301:Myron Krueger. 288:Myron Krueger. 167:Computer Science 132: 125: 121: 118: 112: 110: 69: 50:reliable sources 27: 26: 19: 463: 462: 458: 457: 456: 454: 453: 452: 408: 407: 373: 368: 366: 363: 358: 357: 347: 345: 343: 328: 327: 323: 318: 300: 286: 239:Florence, Italy 205:virtual reality 201:Ars Electronica 156:virtual reality 133: 122: 116: 113: 70: 68: 47: 28: 24: 17: 12: 11: 5: 461: 459: 451: 450: 445: 440: 435: 430: 425: 420: 410: 409: 406: 405: 400: 395: 390: 385: 379: 378: 362: 361:External links 359: 356: 355: 341: 320: 319: 317: 314: 285: 282: 248:as opposed to 244:He envisioned 150:(born 1942 in 135: 134: 58:poorly sourced 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 460: 449: 448:Living people 446: 444: 441: 439: 436: 434: 431: 429: 426: 424: 421: 419: 416: 415: 413: 404: 401: 399: 396: 394: 391: 389: 386: 384: 381: 380: 376: 365: 360: 344: 338: 334: 333: 325: 322: 315: 313: 312: 311:0-201-52260-8 308: 304: 299: 298:0-201-04765-9 295: 291: 283: 281: 279: 275: 271: 267: 263: 259: 255: 251: 247: 242: 240: 236: 232: 224: 220: 216: 214: 210: 206: 202: 198: 193: 191: 187: 182: 180: 176: 172: 168: 163: 162:researchers. 161: 157: 153: 152:Gary, Indiana 149: 148:Myron Krueger 141: 131: 128: 120: 109: 106: 102: 99: 95: 92: 88: 85: 81: 78: â€“  77: 73: 72:Find sources: 66: 62: 59: 55: 51: 45: 44: 40: 35: 30: 21: 20: 346:. Retrieved 331: 324: 302: 289: 287: 284:Bibliography 258:art project, 257: 253: 249: 245: 243: 235:Ogaki, Japan 231:Small Planet 230: 228: 223:Small Planet 222: 194: 183: 164: 147: 146: 123: 114: 104: 97: 90: 83: 71: 60: 43:verification 36: 443:1942 births 412:Categories 316:References 213:data glove 179:Videoplace 175:Dan Sandin 87:newspapers 278:Powerwall 270:archetype 207:track of 117:June 2011 39:citations 197:SIGGRAPH 65:libelous 348:24 June 169:at the 101:scholar 339:  309:  296:  103:  96:  89:  82:  74:  108:JSTOR 94:books 32:This 350:2011 337:ISBN 307:ISBN 294:ISBN 276:and 274:CAVE 211:and 158:and 80:news 41:for 241:). 414:: 268:" 262:VR 52:. 352:. 130:) 124:( 119:) 115:( 105:· 98:· 91:· 84:· 67:. 46:.

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Gary, Indiana
virtual reality
augmented reality
Computer Science
University of Wisconsin–Madison
Dan Sandin
Videoplace
University of Wisconsin–Madison
University of Connecticut
SIGGRAPH
Ars Electronica
virtual reality
head-mounted display
data glove

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