177:, Jerry Erdman and Richard Venezky on a computer-controlled environment called "glowflow," a computer-controlled light sound environment that responded to the people within it. Krueger went on to develop Metaplay, an integration of visuals, sounds, and responsive techniques into a single framework. In this, the computer was used to create a unique real-time relationship between the participants in the gallery and the artist in another building. In 1971, his "Psychic space" used a sensory floor to perceive the participants' movements around the environment. A later project, "
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195:"Videoplace" has been exhibited widely in both art and science contexts in the United States and Canada, and it was also shown in Japan. It was included in the
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Art Show in 1985 and 1990. "Videoplace" was also the featured exhibit at SIGCHI (Computer-Human
Interaction Conference) in 1985 and 1989, and at the 1990
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That is, the idea that exploring the space of interactions between humans and computers was interesting. The focus was on
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in exchange for institutional support for his "Videoplace" work. In 1978, joined the computer science faculty at the
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From 1974 to 1978 M. Krueger performed computer graphics research at the Space
Science and Engineering Center of the
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http://webarchive.loc.gov/all/20020914215836/http://bubblegum.parsons.edu/~praveen/thesis/html/wk05_1.html
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which happens to have some response to the user. Though his work was somewhat unheralded in mainstream
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implementations) move toward the unencumbered interaction approaches championed by
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thinking for many years as it moved down a path that culminated in the "
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Krueger later used the hardware from
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from the article and its talk page, especially if potentially
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Myron
Krueger (left) and Dan Sandin, at Ars Electronica '99
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254:the possibilities of interaction itself,
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