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Mad Max (2015 video game)

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fortresses, and eliminating enemy convoys can be found in each region. A region's threat level is lowered by completing these activities, facilitating its navigation. Each region has a boss, who can be found and defeated in their base. Some of the game's strongholds are friendly, and eliminating hostile strongholds gives Max additional quests and rewards. These strongholds can be upgraded, offering Max different benefits such as helping Max to collect scraps when the game is turned off, or restoring Max's health and shotgun ammo upon visits. Max can ascend in a hot-air balloon (permanently attached to the ground) to look for new objectives and locations. After seeing the objectives through binoculars, they are highlighted on the map. Max can be guided by Chumbucket in strategically completing his objectives. Max is accompanied by a dog companion who can detect land mines. Max has limited climbing abilities, and objects that he can climb are highlighted in yellow.
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sense of accomplishment to players. He called the health system a redundant addition in which resources, such as water and food, play an insignificant role and can be neglected by players. Brown also criticized the scrap-collecting system, writing that it frustrated most players and slowed the game's pace. However, Robinson wrote that those elements reflect the barbarian nature of the wasteland. He praised its world design (which he thought echoed the films), describing it as "a world of twisted metal and sudden violence that's there to be survived rather than conquered". Bloodworth criticized the game's stronghold system, which he called repetitive. Brown criticized the game's lack of a climbing system, which hinders movement; this was echoed by Carter.
755:, the game's tone is more mature and its narrative is emphasized. Similar to the films, Max seldom speaks or expresses emotion; his thoughts are reflected by his actions. According to the team, Max is traumatized by past experiences (such as losing his family); this makes him "insane", "unstable", and "mad". These qualities are reflected in the game's "rage" mode, in which Max inflicts additional damage on enemies. Gaming journalists invited to preview at E3 2013 noted that Max had an American accent, rather than the Australian accent of the film series, and fans protested his new American voice. Australian actor 1182:
racing games, and commended its handling. He also praised the car mechanics, writing that it has offered players a cinematic experience. Tyrrel liked the additions to the game's combat (such as the introduction of weapons and the Fury mode), writing that they added depth to the combat. Hurley praised the game's progression system, which he found satisfying, and the balance between vehicular and on-foot combat. Bloodworth wrote that the melee combat used a "tried-and-true system" which worked well, despite awkward camera angles. Kollar criticized the boss fights, which he thought lacked variety.
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monster that only can find solace from his own pain through the suffering of others". Enemies' faces are painted and scarred; according to game director Frank Rooke, their appearance "is kind of the approach of how this civilization merged into this kind of state". Like the films, the game does not identify the apocalypse; its developers wanted to give "a sense of mystery" to the wasteland so players could imagine how the wasteland evolved. The game's setting is described as "wasteland creole", with elements of a number of civilizations, so its characters have a variety of accents.
4452: 631:). His victory is short-lived; Scrotus recognizes Max and attacks him. After he is shot with a crossbow and thrown down a mine shaft, Max is saved by Hope, who takes him to the medic Organic Mechanic and his blood donor Scab (Orion Acaba) before Max loses consciousness. While he is undergoing surgery, he has a hallucination of marrying Hope, officiated by Chumbucket and a man with a dog's head. When he wakes up, he and Hope steal the Big Chief; they drive to the temple of Deep Friah ( 600:) and ruler of Gastown. The War Boys run Max off the road and steal his car and supplies, leaving him to die in the desert. Max chases them and duels Scrotus on top of his vehicle, the Land Mover. Scrotus sics his war hound on Max, but after Max fends off the dog, Scrotus throws it aside in disgust. Max then stabs Scrotus in the head with his own chainsaw, but Scrotus, with the broken chainsaw blade still stuck in his head, kicks Max off the Land Mover. 445: 856: 802: 652: 4756: 798:. The company said that the game's vehicular combat posed a challenge because of their inexperience with that type of game. The car customization system was designed to give players more freedom. Garages allowing players to upgrade and repair their cars were originally intended to be featured in the game. The idea was later scrapped, since the studio thought the element "interfered with gameplay". 567:. Max can also eat small animals, such as rodents, and maggots from decomposing corpses, to replenish his health, and areas where he can find food and supplies have crows flying around them. As initially described, the player would be able to venture into the Big Nothing, an uncharted, volatile area of the wasteland with dangerous sandstorms and no food or water in which rare parts for the 822:
distractions, rather than focusing on size. According to design director Magnus Nedfors, the design director, the game world was designed to be barren, threatening, and hostile, while also offering "high-octane, full speed ahead, full of action moments" as well as “moments of solitude" whereas players in take in the surroundings and relax. Sundberg hoped that players would compare
513:. Max's garage can change and modify the car's engine, chassis, wheels, body work, paint job, and its "shell". Upgrading one aspect of the car will negatively affect other aspects; upgrading the engine will allow Max to drive faster, but handling will be more difficult. The sound produced by the engine changes when the player changes, adds, or remove parts of the 616:), whose followers believe that they will be protected from a flood in their ship stronghold built on the remains of an oil tanker. Chumbucket builds an exploding harpoon launcher for the Magnum Opus, allowing Max to destroy a massive gate protected by War Boys and explore new territory. Max and Chumbucket must then save Pink Eye ( 34: 643:
while Chumbucket is killed and both vehicles are sent over the cliff. Scrotus reappears driving Max's Interceptor, and the two fight on until Max pulls the chainsaw blade back out of Scrotus' head, killing him. Max enters the Interceptor, restores a picture of his family to the dashboard, and drives away.
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He returns to Gastown and learns Scrotus' location from Scab. Max and Chumbucket find Scrotus driving around the Purgatory Flatlands, and after a prolonged chase the Land Mover is left teetering on the edge of a cliff. Over Chumbucket's protests, Max rams the wreck with the Magnum Opus, leaping clear
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Tyrrel considered the vehicular combat one of the game's best elements, adding a layer of creativity. Brown praised the car action, calling it intense, complex, and unpredictable, but criticized the over-simplistic and shallow on-foot combat. Carter compared the game's vehicular controls to the best
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was subsequently chosen for the role. Chumbucket, Max's mechanic and companion, is obsessed with the Magnum Opus; according to the game's lead writer, he "has a pseudo-religious/sexual relationship with engines". Scabrous Scrotus, the game's main antagonist, is a warlord designed as a "bloodthirsty
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s quest design also received mixed reviews. Tyrrel praised the content and activities scattered across the world, calling the activities engaging for most players. However, he disliked the repetition which dragged down their replay value. Hurley found it easy for players to become confused in the
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Other gameplay aspects received mixed reviews. Tyrrel praised the customization system for Max and the Magnum Opus, since the customization impacts the gameplay and makes the overall experience more rewarding; Kollar echoed this. Brown criticized the game for failing to offer much challenge or a
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animated film which would be released simultaneously. The film's production was suspended to allow adequate production time for the game. After Barlog announced in 2008 that a publisher for the game was being sought, no further information about the project was forthcoming. In 2010, Barlog was a
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At the temple, Hope asks Max to find her daughter, Glory (Madison Carlon), who had fled to Buzzard territory. He travels to the Underdune and rescues Glory from the Buzzards. Returning, he discovers that Chumbucket has taken the Magnum Opus to his old home. Max follows him in one of Deep Friah's
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could be found (according to Avalanche, the "Big Nothing" made the game map infinite) but ultimately this was not a feature of the final gameplay. A dynamic day-night cycle, a weather system and a variety of environmental hazards are included in the game, whose terrain is affected by weather and
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series. Locations which have appeared in the films, such as Gas Town and Thunderdome, are featured in the game. Full production of the game began before May 2012. According to Avalanche, the game was retooled during development. It was revealed in 2024 that the studio, despite its experience in
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cars, but learns that Scrotus and Stank Gum tortured Chumbucket, who revealed Hope and Glory's location and their ties to Max. Max kills Stank Gum, rushes back to the temple and finds Hope hanged and Glory tortured on the floor. Glory dies in his arms, and Max swears vengeance against Scrotus.
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s landscape consists of canyons, caves, deserts, and abandoned wastelands. The game's world is divided into several regions, with each having its own backstory and landscape. Unique landmarks and ruins can be discovered in each region. Side activities such as races, time trials, invading enemy
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would be delayed until the following year, The game was released on 1 September 2015 in North America and the United Kingdom, 2 September in Australia, 3 September in New Zealand and 4 September in Europe for PlayStation 4, Windows, and Xbox One. It was announced on 3 May 2015 that the
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is Avalanche's first post-apocalyptic game. They spent most of their time designing ground and terrain variations to minimize repetition in the landscape. The game world is scaled according to gameplay density and frequency; the development team emphasized creating a world with choices and
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features a variety of weapons, including Max's iconic shotgun, but ammunition is scarce and the game emphasizes melee combat over firearms. One weapon is the explosive Thunderstick, which can be lanced into an enemy's chest. The game has a free-flow combat system combining
563:, and can find collectibles (history relics) throughout the game. The relics are primarily photos and notes of the wasteland before the apocalypse. Food and water are vital to Max's survival; the player can collect them in the wasteland and use them to replenish their 608:). Max agrees to find parts for Chumbucket's project, a car he calls the Magnum Opus; Chumbucket believes that Max has been sent by God to aid him and addresses him as "Warrior Saint". Max must first liberate Wasteland leaders' territories from the War Boys: Jeet ( 1137:
s world design received generally positive reviews. According to Brandin Tyrrel, it captured the films' savage tone and the game's sandbox was a "gorgeous" setting for players to explore. GamesRadar's Leon Hurley praised the game's scale, which he compared to
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found the story surprising and genuine, despite most of the action occurring later in the game. Tyrrel wrote that the characters have different personalities and distinct qualities, and considered them the "true star" of the game. According to Chris Carter of
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was consulted during the game's pre-production. Avalanche Studios found developing a vehicular-combat video game a challenge because of their inexperience with creating that type of game. Unlike Avalanche's previous games like the
770:, the developer aimed to give players autonomy by providing tools to create their own events. The studios intended to build a dynamic world, creating "a seamless series of events". The game was inspired by the atmosphere of the 482:, with its V8 engine and powerful ramming ability, can destroy enemies' vehicles and weaponry. When simultaneously driving and aiming, the game changes to slow motion to allow the player to toggle between targets. Although 2625: 603:
Max obtains a weapon and clothes from a dead Wastelander, cares for the wounded dog, and resolves to find Scrotus's base of operations and recover his car. In the desert, Max meets a hunchbacked mechanic named Chumbucket
474:, in which the player is the eponymous Mad Max. According to its publisher, up to 60 percent of the game focuses on driving. Some weapons and tools, including flamethrowers and turbo boosts, are mounted directly onto the 1158:
universe with an open-world game design. Matt Bertz praised the game's inhospitable atmosphere, commending Avalanche for adding a variety of styles and a vibrant sky to an otherwise-boring sandbox. Daniel Bloodworth of
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game's early stages, since the objectives are unclear. Brown criticized the structure of several quests which force players to use a certain method, removing freedom and creativity. Chris Carter of
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video-game series (in which indicators on enemies' heads remind the player when to strike, counter or make finishing moves). Attacks by Max during his "frenzied" state are more powerful than usual.
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to make it explode, but the player can avoid that by surrounding the car with hazards such as spikes. The player can access the garage screen throughout the game, allowing them to customize the
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is powered by Apex Engine (formerly known as Avalanche Engine), an in-house proprietary engine. The team introduced new graphical features to the engine during the development of
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Players who pre-ordered the game could receive the Ripper, an additional Magnum Opus design. The Ripper, a steelbook, collector's box, mini-license plate and Blu-ray copy of
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received mixed reviews from critics. Although the game's environment, direction, vehicular combat, and graphics were praised, its quest design and story were criticized.
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Former Avalanche boss Christofer Sundberg revealed in 2024 that " blamed us for the bad sales" and that canceled DLC was "just sitting there waiting to be released".
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promotion in which Uber users could access a free ride "straight from the post-apocalypse". The offer was free, since "dollars are worthless in the wasteland".
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Regions feature different landmarks to create a variety of environments. The developers used vibrant colors to depict the sky in contrast to the brown ground.
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Searching for a V8 engine for the Magnum Opus, Max learns about a race in Gastown with a Big Chief V8 as a prize. After winning the race against Stank Gum (
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PlayStation 3 and Xbox 360 versions had been cancelled due to hardware restrictions, but a Linux port was announced. The game was released for Linux and
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game while working at Avalanche. Miller had collaborated with Avalanche during the game's pre-production in mid-2011. The game was not intended to be a
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revealed that they were working on the game in 2013. Avalanche's founder and CEO Christofer Sundburg said that Miller and Barlog's project was not the
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is not based on a specific film in the series, it was inspired by its universe, features locations that appear in the films, and franchise co-creator
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can be upgraded with materials scavenged from the desert, by hijacking enemies' cars or collecting their car parts. An enemy can jump on top of the
463: 340: 3562: 3397: 478:, while others, such as a harpoon and sniper rifle, are used in conjunction with the vehicle by Chumbucket, Max's assistant, or Max himself. Max's 4629: 2592: 1860: 517:. Max, his armor, and weapons are customisable; the player can unlock new skills and upgrades for him as he progresses through the game and earns 3989: 2387: 5025: 4975: 4944: 3496: 2486: 1163:
echoed Bertz, calling each region unique and distinct. Bloodworth also praised Avalanche for its efforts in crafting the world. Peter Brown of
734: 328:, to battle against a gang of hostile raiders led by Scabrous Scrotus and reach the storied "Plains of Silence", where he hopes to find peace. 311: 58: 3107: 5050: 5010: 3717: 1293: 1224:
was the second-best selling game in the United Kingdom in its first week of release on the United Kingdom software retail chart, only behind
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Valls Oyarzun, Eduardo; Gualberto Valverde, Rebeca; Malla García, Noelia; Colom Jiménez, María; Cordero Sánchez, Rebeca, eds. (2020). "17".
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criticized the game's layout, writing that every location in the game feels identical and its bland environments discourage exploration.
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found the overall story weak and "barely exist for the majority of the game", but thought the game's climax was exciting. Matt Bertz of
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respectively, were in production before the announcement of this game, but neither of them were successfully released. Although
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for players to explore. One challenge faced by the developers was building a wasteland with a variety of environments, since
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universe, rather than a particular film in the series. They were not influenced by other post-apocalyptic video games such as
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Most resources in the game are scarce except for gasoline, which is needed for driving. The player can collect one
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wrote that the game brought nothing new to the genre, and its quests and features were too similar to typical
627:) and defeating the fighter Tenderloin in a Thunderdome duel, Max receives the engine and the concubine Hope ( 2295: 2253: 2187: 5065: 4823: 4803: 4555: 3824: 704: 588:) journeys in search of what he calls the Plains of Silence. He runs into War Boys led by Scabrous Scrotus ( 355: 5060: 4740: 4622: 4563: 2779: 377:
had a more mature tone. The game was re-tooled a year into development, as the studio pivoted from making
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On 14 February 2013, a blurry screenshot of the game was released by Sundberg. The game was announced at
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also criticized the story, calling it thin and light, and called the voice actors' performances uneven.
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s natural disasters, writing that it set a new standard for in-game weather effects. Philip Kollar of
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Lead designer Emil Krafting said that gameplay was the top priority during development. Like the
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was released in September the following year, several months after the theatrical release of
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and ensured that gameplay across the three major platforms have no significant difference.
733:; its setting and story are original. This decision was made because the game's publisher, 4724: 4581: 3873: 3834: 3795: 708: 597: 581: 564: 321: 4451: 4351:"UK Video Game Charts: Metal Gear Solid 5: The Phantom Pain beats Mad Max to the UK No.1" 3909: 2388:"The Mad Max game's had a confusing life but George Miller was involved "super early on"" 613: 4323:"Mad Max Director George Miller Would Like Hideo Kojima to Make a Video Game Adaptation" 4136: 651: 4516: 4415:"George Miller Criticizes 2015's Mad Max Game, Developer Responds With Heated Messages" 624: 538: 207: 2487:"Mad Max maker says he wasn't making the Mad Max he was rumored to be making (update)" 2296:"Mad Max borrows the series' bombastic elements to create a new, open-world adventure" 2052:"The best dog of 2015: Fallout 4's Dogmeat vs. Mad Max's Dinki-Di vs. Metal Gear's DD" 855: 4959: 3985: 3689: 3519: 3432: 3079: 3013: 2977: 2850: 2630: 2125: 2023: 1655: 1556: 1490: 1356: 1124: 1026: 916: 912: 880: 876: 844: 814: 672: 423: 399: 286: 203: 155: 1209:
The game had some technical problems when it was released. Tyrrel noted an unstable
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Avenging nature: the role of nature in modern and contemporary art and literature
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received "mixed or average" reviews from critics, according to review aggregator
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and occasional texture pop-up, and Kollar identified audio problems.
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game series, and opined that Avalanche had successfully combined the
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for the Magnum Opus, exclusively until 30 November 2015. To promote
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a linear experience during the game's first year of development.
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game announced by Avalanche, though Barlog briefly worked on a
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as he progresses through the wasteland building a vehicle, the
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acquired the franchise's video-game rights for $ 20 million.
4445: 2626:"10 Things Mad Max: Fury Road Shares With The Upcoming Game" 3009:"Meet The Weirdos Of Mad Max's Wasteland: Scrotus' Minions" 1618:"Mad Max Gameplay Reveal Trailer Shows Punishing Wasteland" 612:), whose stronghold is in an old lighthouse, and Gut Gash ( 4468: 3398:"Just Cause dev has 'several surprises' in store for 2015" 2912:"Avalanche: Mad Max Will Have Australian Accent After All" 2520:"Mad Max not a movie tie-in, says Avalanche game designer" 2353:"Film legend, God of War 2 director announce Mad Max game" 2780:"Just Cause, Mad Max and the future of Avalanche Studios" 684:. The project was originally intended as a tie-in with a 3685:"Mad Max Gets Road Warrior-Themed Hood Ornaments On PS4" 2221:"Mad Max Is 1080p On Xbox One and PS4, Map Isn't Finite" 1519:"E3 2015 – Mad Max Hands-On Preview: Grappling With Fun" 792:
since most of those games were inspired by the original
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Its story received a mixed response. Brandin Tyrrel of
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provided input during the game's pre-production period.
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compared its scale favorably to Avalanche's previous
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wasteland consisting of deserts, canyons, and caves.
1778: 1776: 1230:, which was released the same day. According to the 4907: 4854: 4810: 4717: 4682: 4653: 4607: 4600: 4574: 4508: 2382: 2380: 1651:"Five Reasons Why You Should Play the Mad Max Game" 282: 266: 184: 146: 134: 124: 114: 104: 94: 84: 74: 64: 52: 40: 26: 1316:"Mad Max is Melee Car Combat in an Open Wasteland" 1309: 1307: 1305: 2181: 2179: 1486:"10 Badass Things We Did In Mad Max's Open World" 742:working on open world games, were forced to make 3137: 3135: 3002: 3000: 1552:"Building Your Nightmarish Dream Car In Mad Max" 1352:"Behind The Wheel Of Mad Max's Vehicular Combat" 843:. The team also worked on improving the world's 3982:"Mad Max review: Desert Sessions In Repetition" 3210:"Interview: Avalanche's John Fuller On Mad Max" 2586: 2584: 2582: 2580: 2553:"E3 2013: Harpoon Dudes In the Face of Mad Max" 2289: 2287: 2285: 2283: 1818:"Mad Max pimps his ride and fights like Batman" 448:Gameplay screenshot showcasing vehicular combat 1384:"Mad Max hands-on preview – Fallout on wheels" 1345: 1343: 911:were included in the Post-Apocalypse Edition. 536:techniques, similar to Warner Bros.' previous 4788: 4484: 466:environment caused by resource shortages and 8: 4137:"Mad Max Review: Give Me Fire, Give Me Fuel" 4015: 4013: 4011: 4009: 4007: 1884:"Mad Max hands-on: The fast and the Furiosa" 987: 666:universe was mentioned by franchise creator 388:and originally planned for release in 2014, 3903: 3901: 3899: 3897: 3895: 3751:"Uber is offering Mad Max rides in Seattle" 3336:"Mad Max out for next-gen consoles in 2014" 1946: 1944: 1682:Livington, Christopher (9 September 2015). 829:s desert setting to the western setting of 381:a linear experience to an open world game. 4795: 4781: 4773: 4604: 4491: 4477: 4469: 4450: 3460:"New pre-order bonus for Mad Max unveiled" 986: 947: 895:. In April 2014, Avalanche announced that 580:Highway patrol officer-turned-survivalist 32: 23: 4130: 4128: 4126: 4124: 4122: 4120: 4118: 4022:"Mad Max review: World Is Fire And Blood" 3819: 3817: 2081: 2079: 2019:"Meet The Weirdos Of Mad Max's Wasteland" 749:Unlike previous Avalanche games, such as 559:at a time, storing it in the back of the 4662:We Don't Need Another Hero (Thunderdome) 4055: 4053: 4051: 4049: 4047: 3939: 3937: 3935: 3858: 3856: 3652:"Mad Max PS4-Exclusive Content Revealed" 1479: 1477: 703:tie-in video game was in development by 494:when fighting enemies while driving the 4176: 4174: 4172: 4170: 4168: 4091:Bloodworth, Daniel (3 September 2015). 3780: 3778: 2421:"Cory Barlog heads to Crystal Dynamics" 1785:"In Mad Max, Car Combat Reigns Supreme" 1276: 1246: 4945:Warner Bros. Interactive Entertainment 3282:from the original on 23 September 2015 3156:from the original on 20 September 2016 2846:"Meet Mad Max, Saint Of The Wasteland" 2322:"The George Miller Interview, Part II" 2164:from the original on 24 September 2015 2050:Valdes, Giancarlo (20 December 2015). 735:Warner Bros. Interactive Entertainment 680:to develop the game after Barlog left 312:Warner Bros. Interactive Entertainment 59:Warner Bros. Interactive Entertainment 4193:from the original on 1 September 2015 4153:from the original on 1 September 2015 4103:from the original on 5 September 2015 4072:from the original on 2 September 2015 4032:from the original on 5 September 2015 3975: 3973: 3971: 3956:from the original on 3 September 2015 3944:Robinson, Martin (1 September 2015). 3920:from the original on 4 September 2015 3730:from the original on 3 September 2015 3499:from the original on 12 November 2015 3377:from the original on 17 February 2015 2233:from the original on 1 September 2015 2188:"New Mad Max Gameplay Details Emerge" 1583:Reseigh-Lincoln, Dom (11 July 2015). 809:The game's world was inspired by the 398:, the fourth film in the series, for 7: 4394:from the original on 23 October 2015 2778:Crecente, Brian (12 February 2014). 1951:Kollar, Phillip (3 September 2015). 1227:Metal Gear Solid V: The Phantom Pain 991: 952: 4321:Ankers-Range, Adele (23 May 2024). 4062:"Mad Max Review: Hit The Road, Max" 3864:"Mad Max for PlayStation 4 Reviews" 3763:from the original on 31 August 2015 3664:from the original on 29 August 2015 3551:Nunneley, Stephany (3 March 2015). 2943:Plunkett, Luke (9 September 2015). 2891:from the original on 20 August 2013 2351:Thompson, Michael (14 March 2008). 2294:Corriea, Alexa Ray (12 June 2013). 1663:from the original on 24 August 2015 1649:Maity, Prarthito (17 August 2015). 943: 670:in a 2008 interview. Miller joined 4135:Tyrrel, Brandin (31 August 2015). 3946:"Mad Max review: Fast and Furiosa" 3908:Carter, Chris (2 September 2015). 3716:Farrelly, Steve (31 August 2015). 3396:Scammell, David (20 August 2014). 3346:from the original on 16 March 2014 3270:Papadopoulos, John (10 May 2015). 2731:from the original on 8 August 2013 1761:from the original on 26 April 2015 1747:Copeland, Wesley (23 April 2015). 1630:from the original on 25 April 2015 14: 5031:Video games about police officers 4361:from the original on 4 March 2016 4293:Ellison, Joe (1 September 2020). 4181:Kollar, Philip (31 August 2015). 3749:Vincent, James (31 August 2015). 3598:from the original on 18 July 2015 3532:from the original on 12 June 2018 3518:McKeand, Kirk (20 October 2016). 3408:from the original on 26 June 2015 3239:Freeman, Will (17 October 2013). 3220:from the original on 23 June 2015 3208:Gmyrek, Roland (27 August 2013). 3189:from the original on 17 June 2015 3040:Sarker, Samit (4 December 2013). 2924:from the original on 21 July 2016 2792:from the original on 27 June 2015 2704:from the original on 4 March 2016 2605:from the original on 16 June 2015 2219:Pitcher, Jenna (27 August 2015). 2200:from the original on 6 March 2015 2100:from the original on 23 June 2015 1965:from the original on 23 June 2016 1929:from the original on 23 June 2015 1863:from the original on 12 July 2015 1696:from the original on 13 June 2016 1597:from the original on 12 July 2015 1531:from the original on 23 June 2015 254: 4755: 4754: 4349:Orry, James (7 September 2015). 3880:from the original on 8 June 2019 3841:from the original on 8 June 2019 3802:from the original on 8 June 2019 3650:Makuch, Eddie (27 August 2015). 3631:from the original on 1 July 2015 3584:Hillier, Brenna (17 July 2015). 3565:from the original on 5 June 2015 3485:McElroy, Justin (3 March 2015). 3429:"April Cover Revealed – Mad Max" 3315:from the original on 5 June 2015 3301:Senior, Tom (14 February 2013). 3251:from the original on 4 July 2015 3120:from the original on 28 May 2015 3106:Reilly, Luke (28 October 2015). 3054:from the original on 2 July 2015 2825:from the original on 3 July 2015 2671:from the original on 31 May 2015 2565:from the original on 26 May 2015 2532:from the original on 26 May 2015 2499:from the original on 24 May 2015 2466:from the original on 22 May 2015 2433:from the original on 26 May 2015 2400:from the original on 26 May 2015 2365:from the original on 26 May 2015 2268:from the original on 18 May 2015 2254:"First Look at Mad Max Gameplay" 2064:from the original on 30 May 2016 1998:from the original on 26 May 2015 1896:from the original on 28 May 2015 1830:from the original on 25 May 2015 1797:from the original on 28 May 2015 1783:Ramsay, Randolph (26 May 2015). 1728:from the original on 7 June 2016 1517:Oravasaari, Dan (21 June 2015). 1462:from the original on 26 May 2015 1429:from the original on 26 May 2015 1396:from the original on 1 July 2015 1328:from the original on 26 May 2015 5041:Video games developed in Sweden 4380:Grubb, Jeff (19 October 2015). 4265:Nightingale, Ed (24 May 2024). 4060:Brown, Peter (31 August 2015). 4020:Hurley, Leon (31 August 2015). 3175:Takahashi, Dean (26 May 2015). 3142:Cook, Dave (2 September 2013). 2811:Kubba, Sinan (22 August 2013). 2750:Nightingale, Ed (24 May 2024). 2591:Takahashi, Dean (26 May 2015). 2518:Mejia, Ozzie (22 August 2013). 2452:Hussain, Tamoor (18 May 2015). 2419:Cullen, Johnny (2 March 2012). 2186:Sirani, Jordan (3 March 2015). 2152:Ramsey, Robert (6 March 2015). 2086:Skrebels, Joe (21 April 2015). 1984:Wood, Chandler (23 June 2013). 1915:Cook, Dave (2 September 2013). 1716:"Mad Max Walkthrough and Guide" 1616:Makuch, Eddie (23 April 2015). 1415:Blain, Louise (25 March 2015). 1314:Campbell, Colin (26 May 2015). 3980:Bertz, Matt (31 August 2015). 3825:"Mad Max for Xbox One Reviews" 3617:Sarker, Samit (10 June 2015). 2877:Serrels, Mark (14 June 2013). 2723:Sarkar, Samit (10 June 2013). 2551:Davis, Justin (11 June 2015). 2485:Plante, Chris (17 July 2013). 2320:Croal, N'Gai (12 March 2008). 2252:Fuller, John (23 April 2015). 1849:Blain, Louise (10 July 2015). 530:professional wrestling attacks 501:To encourage exploration, the 1: 5026:Video games about death games 4976:Cancelled PlayStation 3 games 4413:Makuch, Eddie (23 May 2024). 4237:Byrd, Matthew (23 May 2024). 4183:"Mad Max Review: Wasted Land" 3683:Cork, Jeff (27 August 2015). 3462:. MCV Pacific. Archived from 3458:Pacific, MCV (5 March 2015). 3365:Gera, Emily (25 April 2014). 2690:Wilson, Aoife (5 June 2015). 1448:Wilson, Aoife (26 May 2015). 813:series, which features large 5051:Video games set in Australia 5011:Post-apocalyptic video games 3073:Cork, Jeff (11 March 2015). 3007:Cork, Jeff (25 March 2015). 2971:Cork, Jeff (25 March 2015). 2657:Rad, Chloi (23 April 2015). 2121:"Mad Max Wasteland Lore 101" 2119:Cork, Jeff (27 March 2015). 2017:Cork, Jeff (25 March 2015). 1986:"Mad Max (PS4) – E3 Preview" 1816:Tach, Dave (23 April 2015). 635:), a friendly fire cultist. 320:franchise, the game follows 4525:Mad Max 2: The Road Warrior 3427:Cork, Jeff (3 March 2015). 2910:Dyer, Mitch (3 July 2013). 2844:Turi, Tim (23 March 2015). 1882:Lahti, Evan (26 May 2015). 1550:Turi, Tim (16 March 2015). 1350:Turi, Tim (13 March 2015). 682:Sony Computer Entertainment 490:, the player can switch to 5087: 5036:Video games based on films 4533:Mad Max Beyond Thunderdome 1484:Turi, Tim (6 March 2015). 5016:Single-player video games 4750: 3334:Leo, Jon (10 June 2013). 2624:Turi, Tim (21 May 2015). 995: 992: 956: 953: 430:versions were canceled. 31: 5056:Warner Bros. video games 4981:Cancelled Xbox 360 games 4213:"Mad Max Critic Reviews" 3786:"Mad Max for PC Reviews" 1141:The Witcher 3: Wild Hunt 707:, but was scrapped when 662:A video game set in the 488:third-person perspective 5071:Feral Interactive games 5046:Video games using Havok 4971:Avalanche Studios games 4804:Avalanche Studios Group 4556:Furiosa: A Mad Max Saga 705:Interplay Entertainment 356:Interplay Entertainment 5021:Vehicular combat games 5001:Open-world video games 4564:Mad Max: The Wasteland 864: 806: 693:, leaving in 2012 for 659: 449: 1991:PlayStation LifeStyle 1524:PlayStation LifeStyle 1144:. Martin Robinson of 858: 851:Release and marketing 804: 654: 447: 414:published the game's 4730:Legacy and influence 2332:on 21 September 2008 904:on 20 October 2016. 422:versions, while the 350:games, developed by 5006:PlayStation 4 games 3992:on 1 September 2015 3276:Dark Side of Gaming 1206:open-world design. 989: 950: 832:Red Dead Redemption 572:natural disasters. 4915:Bethesda Softworks 4630:Beyond Thunderdome 4541:Mad Max: Fury Road 4093:"Mad Max – Review" 948: 940:Critical reception 909:Mad Max: Fury Road 865: 807: 700:Mad Max: Fury Road 660: 633:Robin Atkin Downes 450: 395:Mad Max: Fury Road 4953: 4952: 4920:Eidos Interactive 4908:Related companies 4898:Second Extinction 4770: 4769: 4735:Wasteland Weekend 4709:(2015 video game) 4693:(1990 video game) 4678: 4677: 4669:One of the Living 4587:Imperator Furiosa 3910:"Review: Mad Max" 3697:on 29 August 2015 2985:on 10 August 2015 2262:Avalanche Studios 2133:on 17 August 2015 1295:978-1-7936-2144-3 1254:Feral Interactive 1096: 1095: 985: 984: 715:Avalanche Studios 691:Avalanche Studios 590:Travis Willingham 519:experience points 492:first-person view 486:primarily uses a 412:Feral Interactive 310:and published by 308:Avalanche Studios 292: 291: 47:Avalanche Studios 5078: 4966:2015 video games 4797: 4790: 4783: 4774: 4758: 4757: 4605: 4493: 4486: 4479: 4470: 4454: 4449: 4448: 4446:Official website 4432: 4431: 4429: 4427: 4410: 4404: 4403: 4401: 4399: 4377: 4371: 4370: 4368: 4366: 4346: 4340: 4339: 4337: 4335: 4318: 4312: 4311: 4309: 4307: 4290: 4284: 4283: 4281: 4279: 4262: 4256: 4255: 4253: 4251: 4234: 4228: 4227: 4225: 4223: 4209: 4203: 4202: 4200: 4198: 4178: 4163: 4162: 4160: 4158: 4132: 4113: 4112: 4110: 4108: 4088: 4082: 4081: 4079: 4077: 4057: 4042: 4041: 4039: 4037: 4017: 4002: 4001: 3999: 3997: 3988:. 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Archived from 2116: 2110: 2109: 2107: 2105: 2083: 2074: 2073: 2071: 2069: 2047: 2041: 2040: 2038: 2036: 2031:on 25 April 2015 2027:. Archived from 2014: 2008: 2007: 2005: 2003: 1981: 1975: 1974: 1972: 1970: 1948: 1939: 1938: 1936: 1934: 1912: 1906: 1905: 1903: 1901: 1879: 1873: 1872: 1870: 1868: 1846: 1840: 1839: 1837: 1835: 1813: 1807: 1806: 1804: 1802: 1780: 1771: 1770: 1768: 1766: 1744: 1738: 1737: 1735: 1733: 1724:. 9 April 2015. 1712: 1706: 1705: 1703: 1701: 1679: 1673: 1672: 1670: 1668: 1646: 1640: 1639: 1637: 1635: 1613: 1607: 1606: 1604: 1602: 1580: 1574: 1573: 1571: 1569: 1564:on 20 March 2015 1560:. Archived from 1547: 1541: 1540: 1538: 1536: 1514: 1508: 1507: 1505: 1503: 1498:on 25 March 2015 1494:. Archived from 1481: 1472: 1471: 1469: 1467: 1445: 1439: 1438: 1436: 1434: 1412: 1406: 1405: 1403: 1401: 1392:. 25 June 2015. 1380: 1374: 1373: 1371: 1369: 1364:on 24 April 2015 1360:. Archived from 1347: 1338: 1337: 1335: 1333: 1311: 1300: 1299: 1281: 1265: 1251: 1194: 1173: 1136: 990: 951: 949:Aggregate scores 828: 695:Crystal Dynamics 629:Courtenay Taylor 618:Adrienne Barbeau 550: 472:vehicular combat 470:. It emphasizes 464:post-apocalyptic 457:action-adventure 341:post-apocalyptic 334:vehicular combat 301:action-adventure 277:vehicular combat 273:Action-adventure 258: 256: 239:4 September 2015 238: 230:3 September 2015 229: 221:2 September 2015 220: 212:1 September 2015 211: 110:Martin Bergquist 36: 24: 5086: 5085: 5081: 5080: 5079: 5077: 5076: 5075: 4956: 4955: 4954: 4949: 4903: 4891:Generation Zero 4850: 4806: 4801: 4771: 4766: 4746: 4725:Pursuit Special 4713: 4674: 4649: 4596: 4582:Max Rockatansky 4570: 4504: 4497: 4444: 4443: 4440: 4435: 4425: 4423: 4412: 4411: 4407: 4397: 4395: 4379: 4378: 4374: 4364: 4362: 4348: 4347: 4343: 4333: 4331: 4320: 4319: 4315: 4305: 4303: 4292: 4291: 4287: 4277: 4275: 4264: 4263: 4259: 4249: 4247: 4236: 4235: 4231: 4221: 4219: 4211: 4210: 4206: 4196: 4194: 4180: 4179: 4166: 4156: 4154: 4134: 4133: 4116: 4106: 4104: 4090: 4089: 4085: 4075: 4073: 4059: 4058: 4045: 4035: 4033: 4019: 4018: 4005: 3995: 3993: 3979: 3978: 3969: 3959: 3957: 3943: 3942: 3933: 3923: 3921: 3907: 3906: 3893: 3883: 3881: 3874:CBS Interactive 3862: 3861: 3854: 3844: 3842: 3835:CBS Interactive 3823: 3822: 3815: 3805: 3803: 3796:CBS Interactive 3784: 3783: 3776: 3766: 3764: 3748: 3747: 3743: 3733: 3731: 3715: 3714: 3710: 3700: 3698: 3682: 3681: 3677: 3667: 3665: 3649: 3648: 3644: 3634: 3632: 3616: 3615: 3611: 3601: 3599: 3583: 3582: 3578: 3568: 3566: 3550: 3549: 3545: 3535: 3533: 3517: 3516: 3512: 3502: 3500: 3484: 3483: 3479: 3469: 3467: 3466:on 3 March 2016 3457: 3456: 3452: 3442: 3440: 3426: 3425: 3421: 3411: 3409: 3395: 3394: 3390: 3380: 3378: 3364: 3363: 3359: 3349: 3347: 3333: 3332: 3328: 3318: 3316: 3300: 3299: 3295: 3285: 3283: 3269: 3268: 3264: 3254: 3252: 3238: 3237: 3233: 3223: 3221: 3207: 3206: 3202: 3192: 3190: 3174: 3173: 3169: 3159: 3157: 3141: 3140: 3133: 3123: 3121: 3105: 3104: 3100: 3090: 3088: 3087:on 28 June 2015 3072: 3071: 3067: 3057: 3055: 3039: 3038: 3034: 3024: 3022: 3006: 3005: 2998: 2988: 2986: 2970: 2969: 2965: 2955: 2953: 2942: 2941: 2937: 2927: 2925: 2909: 2908: 2904: 2894: 2892: 2876: 2875: 2871: 2861: 2859: 2858:on 29 June 2015 2843: 2842: 2838: 2828: 2826: 2810: 2809: 2805: 2795: 2793: 2777: 2776: 2772: 2762: 2760: 2749: 2748: 2744: 2734: 2732: 2722: 2721: 2717: 2707: 2705: 2689: 2688: 2684: 2674: 2672: 2656: 2655: 2651: 2641: 2639: 2623: 2622: 2618: 2608: 2606: 2590: 2589: 2578: 2568: 2566: 2550: 2549: 2545: 2535: 2533: 2517: 2516: 2512: 2502: 2500: 2484: 2483: 2479: 2469: 2467: 2451: 2450: 2446: 2436: 2434: 2418: 2417: 2413: 2403: 2401: 2396:. 26 May 2015. 2386: 2385: 2378: 2368: 2366: 2350: 2349: 2345: 2335: 2333: 2319: 2318: 2314: 2304: 2302: 2293: 2292: 2281: 2271: 2269: 2251: 2250: 2246: 2236: 2234: 2218: 2217: 2213: 2203: 2201: 2185: 2184: 2177: 2167: 2165: 2151: 2150: 2146: 2136: 2134: 2118: 2117: 2113: 2103: 2101: 2085: 2084: 2077: 2067: 2065: 2049: 2048: 2044: 2034: 2032: 2016: 2015: 2011: 2001: 1999: 1983: 1982: 1978: 1968: 1966: 1950: 1949: 1942: 1932: 1930: 1914: 1913: 1909: 1899: 1897: 1881: 1880: 1876: 1866: 1864: 1848: 1847: 1843: 1833: 1831: 1815: 1814: 1810: 1800: 1798: 1782: 1781: 1774: 1764: 1762: 1746: 1745: 1741: 1731: 1729: 1714: 1713: 1709: 1699: 1697: 1681: 1680: 1676: 1666: 1664: 1648: 1647: 1643: 1633: 1631: 1615: 1614: 1610: 1600: 1598: 1582: 1581: 1577: 1567: 1565: 1549: 1548: 1544: 1534: 1532: 1516: 1515: 1511: 1501: 1499: 1483: 1482: 1475: 1465: 1463: 1447: 1446: 1442: 1432: 1430: 1414: 1413: 1409: 1399: 1397: 1382: 1381: 1377: 1367: 1365: 1349: 1348: 1341: 1331: 1329: 1313: 1312: 1303: 1296: 1283: 1282: 1278: 1274: 1269: 1268: 1252: 1248: 1243: 1219: 1192: 1171: 1134: 1097: 970: 968: 946: 942: 937: 853: 826: 709:Electronic Arts 689:consultant for 649: 598:Fred Tatasciore 582:Max Rockatansky 578: 548: 459:game set in an 442: 322:Max Rockatansky 314:. 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Index

Cover art featuring protagonist Max Rockatansky and his Magnum Opus
Developer(s)
Avalanche Studios
Publisher(s)
Warner Bros. Interactive Entertainment
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Mad Max
Platform(s)
PlayStation 4
Windows
Xbox One
Linux
macOS
NA
UK
AU
NZ
EU
Genre(s)
Action-adventure
vehicular combat
Single-player
action-adventure
video game

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