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Sega AM1

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his new company, because it was an easy name to say in Japanese and also would work worldwide as a word in the English dictionary. At the time, Wow Entertainment had a staff of 120 and had 12 to 13 production lines, one of which was based in the United States. Though AM1 had previously focused on arcade games, Wow would split its time with console games as well. Wow also announced a collaboration with
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In 2003, Hisao Oguchi was named president of Sega. He announced his intention to consolidate Sega's studios into "four or five core operations". As part of the mergers, Wow Entertainment merged with Overworks, formerly Sega's AM7 department and headed by Noriyoshi Ohba. With this merger, completed
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in 1996. According to developer Koichi Izumi, who had worked with AM1 before moving to AM3, AM1 had developed so many games that he lost count of them. Nakagawa has stated that he considered it good that AM1 did not have a specialty area and could develop almost any game as long as it was fun, and
518:, an entertainment conglomerate. Prior to the acquisition by Sammy, Sega began the process of re-integrating its subsidiaries into the main company, which was completed by October 2004. Sega Wow's 215 employees were split across consumer and arcade development after the integration back into Sega. 387:
In April 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company's top designers. Sega's design houses were encouraged to experiment and benefited from a relatively lax approval process. Nakagawa chose the name Wow Entertainment for
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arcade system board, which was less expensive and less advanced than Sega's Chihiro and Triforce boards. Nakagawa resigned weeks after the acquisition. While no official reason for his departure was given, it has been suggested that Nakagawa's resignation could have been due to a desire not to
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before being made head of AM1. He has also stated that his job focus had to change upon taking the new title, with less coding and more production and schedule management. Joining him at AM1 were members of Team Shinobi, who had developed
650:. The team would later be known as R&D #7 or AM7. Upon the transition of the studios that led to the formation of Overworks from AM7, Ohba chose the name "Overworks" as a simplification of "Over Quality Works". Games released for the 591:
was a development division of Sega, originally founded as CS Research and Development #2. It was led by Noriyoshi Ohba, who was initially hired to Sega's CS2 department as a planner and worked on titles such as
250:, Sega began to separate the amusement division into the Amusement Machine Research and Development teams, or AM teams. AM1 was formed not long after the decision was made to separate the teams. 1952: 2779: 1610: 1312: 2789: 212:
acquired a significant amount of shares in Sega. Sega Wow was re-integrated back into the company the next year. Since then, the AM1 division has continued within Sega.
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The AM1 division has continued within Sega since the re-integration of Sega Wow. Further development since 2004 has included smartphone games, such as
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comply with Sammy's demands. Nakagawa joined Sammy itself as a general manager at the start of 2004, and as of 2008, was then president of the company
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In 2000, Sega split its development studios into nine semi-autonomous companies, with AM1 becoming Wow Entertainment. Wow developed games for the
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Rikiya Nakagawa joined Sega as a programmer in 1983. Working for Sega's development division, he programmed arcade games including
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purchased a large share of Sega and announced its desire to have Sega focus on arcade game development, preferably with Sammy's
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and later other consoles as well as arcade games. In 2003, as part of studio consolidations within Sega, Wow was merged with
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During mid-2004, Sammy bought a controlling share in Sega at a cost of $ 1.1 billion, creating the new company
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During the next few years, AM1 made several technological advances in their game development. The team used
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was a developer on the team, which was formed of developers who had previously worked on series such as
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AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of
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game. During the existence of existence of Sega Wow, producer Yosuku Okunari pitched remakes of
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Nakagawa was made manager of AM1 in September 1991. According to Nakagawa, he was working with
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and later AM7) and renamed to Sega Wow. Nakagawa resigned a few weeks later after
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eventually became an outsourced project with Okunari helming the project and the
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in October 2003, Wow Entertainment changed its name to Sega Wow. Also in 2003,
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Montfort, Nick; Consalvo, Mia. "The Dreamcast, Console of the Avant-Garde".
651: 628: 580: 554: 404: 293: 266: 197: 174: 158: 1923: 39: 1764: 1669:"Sega Networks, iOS / Android "Chain Chronicle" the official announcement" 477:, replaced Nakagawa as president of Sega Wow. As Sega Wow, they developed 2718: 2708: 2619: 2547: 2329: 2278: 1190: 1123: 732: 422: 393: 318: 262: 255: 2308: 2293: 2242: 2111: 2096: 1412: 466: 400: 305: 2445: 1230: 2283: 1059:"The History of Sega Japan R&D, Part 1: The Origins and the 80s" 363:, as an example. AM1 also took charge of technical aspects of the 2510: 1742: 579: 441: 292: 170: 1697: 1094:
Day, Ashley (2007). "Company Profile: Sega Technical Institute".
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Loading... The Journal of the Canadian Game Studies Association
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EGM Staff (October 2000). "Sega's R&D Hierarchy".
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Some of AM1's arcade developments since 2004 include
922:. SoftBank Publishing. August 2000. pp. 93–96. 2691: 2670: 2602: 2571: 2496: 2360: 2322: 2256: 2215: 2199: 2173: 2147: 2087: 2054: 152: 134: 120: 112: 102: 92: 76: 63: 49: 297:AM1 had involvement with technical aspects of the 950:The Sega Arcade Revolution: A History in 62 Games 1347:"Sega reports a profit, but top execs step down" 1311:: CS1 maint: bot: original URL status unknown ( 1293:. Archived from the original on February 1, 2014 670:. They also released a game for arcades called 322:, a game that would also be released for Sega's 1892:. No. 135. Sendai Publishing. p. 40. 843: 818: 793: 768: 693:. The CS2 designation would later be given to 632:. CS2 R&D had a hand in the development of 55: 2461: 2032: 1572:"Sega development studios return to the fold" 916:"Sega New President's Story: Rikiya Nakagawa" 370:. Some of AM1's other titles developed were 290:as well as several other Sega arcade titles. 8: 32: 2780:Video game companies disestablished in 2004 978:"NG Alphas: An Interview With Hisao Oguchi" 2468: 2454: 2446: 2039: 2025: 2017: 986:. No. 32. August 1997. pp. 54–55 38: 31: 2790:Japanese companies disestablished in 2004 1541:"Sammy reveals new logo, changes at Sega" 469:. Kazunori Tsukamoto, who had worked on 411:, Wow developed for other consoles. The 396:for the development of additional games. 2775:Video game companies established in 2000 1427:Sugawara, Tetsuji (September 19, 2008). 1081: 206:Sega CS Research & Development No. 2 167:Sega AM Research & Development No. 1 33:Sega AM Research & Development No. 1 1958:from the original on September 24, 2015 1869:from the original on September 28, 2014 1857:"IGN Presents the History of Dreamcast" 1229:(in Japanese). Sega Wow. Archived from 926:from the original on September 29, 2019 873:"Sega arcade development chief resigns" 860: 749: 326:arcade cabinet. AM1 would also develop 2770:Japanese companies established in 2000 1951:. Premium Agency, Inc. March 3, 2010. 1775:from the original on December 29, 2018 1494:from the original on September 9, 2018 1304: 1153: 1151: 1149: 1147: 1145: 254:worked with AM1 before later going to 2785:Defunct video game companies of Japan 1977:Inemoto, Tetsuya (28 December 2011). 1792: 1790: 1711:from the original on October 23, 2017 1484:"Sega Wow: The Kikizo Interview 2004" 1266:from the original on October 31, 2014 1217: 1215: 1213: 1179: 1177: 1175: 1037:Buchanan, Levi (September 25, 2008). 943: 941: 845:Sega Daini Shī Esu Kenkyū Kaihatsu Bu 770:Sega Daiichi Ē Emu Kenkyū Kaihatsu Bu 72:Sega Daiichi Ē Emu Kenkyū Kaihatsu Bu 27:Japanese development team within Sega 7: 1551:from the original on August 28, 2018 1285:Parish, Jeremy (September 3, 2009). 910: 908: 906: 904: 902: 866: 864: 679:Sakura Wars 4: Fall in Love, Maidens 549:Fist of the North Star: Battle Medal 308:2 chip on the NAOMI board pictured). 2012:Sega Wow's list of games, 1992-1998 1989:from the original on 21 August 2017 1378:"Sega Studio Mergers: Full Details" 421:, and games were developed for the 169:is a development department within 84:Sega Software R&D Dept #1 (AM1) 1855:Fahs, Travis (September 9, 2010). 1831:from the original on June 18, 2015 1613:from the original on June 12, 2018 1582:from the original on July 11, 2018 1357:from the original on July 11, 2018 1254:"IGN Presents the History of Sega" 1198:from the original on April 7, 2020 1018:from the original on April 7, 2020 887:from the original on April 7, 2020 80:Sega Research & Development #1 25: 1771:(in Japanese). October 30, 2013. 1539:Hirohiko Niizumi (June 1, 2004). 1482:Doree, Adam (September 7, 2004). 1416:(in Japanese). December 25, 2003. 1388:from the original on June 8, 2015 537:Initial D Arcade Stage 8 Infinity 448:Initial D Arcade Stage 8 Infinity 2765:Video game development companies 2430: 2429: 1741:. April 21, 2005. Archived from 1429:"第46回アミューズメントマシンショー タイトーブースレポート" 1223:"Sega Wow - Company information" 1184:Torres, Ricardo (May 17, 2006). 871:Fahey, Rob (December 18, 2003). 707: 663:Sakura Wars 3: Is Paris Burning? 403:, Tokyo, Japan. In addition to 177:that also previously existed as 2760:Sega divisions and subsidiaries 1679:from the original on 2020-03-27 1252:Fahs, Travis (April 21, 2009). 1168:. October 2000. pp. 68–78. 173:toy and amusement game company 1601:Fahey, Rob (October 4, 2004). 1287:"9.9.99, A Dreamcast Memorial" 344:. AM1 also collaborated with 18:Makoto Uchida (game developer) 1: 1805:. June 14, 1996. p. 136. 1519:電ファミニコゲーマー – ゲームの面白い記事読んでみない? 1376:Doree, Adam (July 25, 2013). 1186:"Wow Entertainment interview" 316:for the first time in 1994's 1570:Fahey, Rob (June 29, 2004). 399:Wow's offices were based in 2378:Gulf and Western Industries 1985:(in Japanese). Aetas, Inc. 1345:Fahey, Rob (May 20, 2003). 844: 819: 794: 769: 2806: 2724:Sega Studios San Francisco 1706:Sega Interactive Co., Ltd. 1455:"Nakagawa Leaves Sega Wow" 1408:"元セガワウの中川力也氏がサミーの開発本部長に就任" 1039:"Golden Axe Retrospective" 1006:"Nakagawa leaves Sega Wow" 820:Kabushiki gaisha Ōbāwākusu 595:Wonder Boy in Monster Land 274:and the arcade version of 219: 2483: 2425: 1890:Electronic Gaming Monthly 835: 810: 795:Kabushiki gaisha Sega Wau 785: 760: 503:series. Ultimately, only 497:made by Sega Wow for the 436:The House of the Dead III 433:. Arcade games, such as 284:, who had also developed 56: 37: 2657:Sonic! Software Planning 2383:Sega Technical Institute 1667:株式会社インプレス (2013-07-04). 1158:"Sega's new beginning". 723:Sega development studios 566:digital collectible card 346:Sega Technical Institute 222:Sega development studios 954:McFarland & Company 543:Puyopuyo!! Quest Arcade 348:to develop and release 86:Wow Entertainment, Inc. 2584:Marza Animation Planet 2498:Video game development 2216:Online gaming services 948:Horowitz, Ken (2018). 585: 452: 439:, were also released. 309: 2410:Video game franchises 1698:"R&D1 Title List" 1014:. December 17, 2003. 654:as Overworks include 583: 471:The House of the Dead 445: 341:The House of the Dead 296: 2538:Ryu Ga Gotoku Studio 2107:Mega Drive / Genesis 1817:"名作アルバム -『ザ・スーパー忍』-" 1799:Sega Saturn Magazine 1765:"注目の企業 ~ セガ第一研究開発本部" 956:. pp. 153–157. 934:– via Sega-16. 314:3D computer graphics 2729:Sega Sports R&D 2637:Relic Entertainment 2603:Former subsidiaries 2533:Rovio Entertainment 2477:Sega Sammy Holdings 2393:Sega Sammy Holdings 2368:Development studios 2089:Video game consoles 1803:SoftBank Publishing 1640:www.segasammy.co.jp 1490:. Superglobal Ltd. 1463:. December 17, 2003 1384:. Superglobal Ltd. 738:United Game Artists 648:J-League Pro Soccer 516:Sega Sammy Holdings 409:Sega Bass Fishing 2 378:Sega Strike Fighter 368:arcade system board 302:arcade system board 204:(originally titled 34: 2739:Three Rings Design 2714:Sega Racing Studio 2558:Sports Interactive 2373:Gremlin Industries 2238:Dreamcast services 1102:Imagine Publishing 1084:, p. 177-184. 920:Dreamcast Magazine 715:Video games portal 586: 453: 451:, developed by AM1 310: 130:Kazunori Tsukamoto 2747: 2746: 2632:Index Corporation 2610:ASCII Corporation 2589:TMS Entertainment 2563:Two Point Studios 2516:Creative Assembly 2506:Amplitude Studios 2490:Sammy Corporation 2443: 2442: 2340:Sega World Sydney 2200:Licensed consoles 1912:"Creator's Voice" 1769:careerlabotary.jp 1607:Gamesindustry.biz 1578:. Gamer Network. 1576:GamesIndustry.biz 1513:実存 (2019-09-09). 1351:Gamesindustry.biz 1130:on April 22, 2003 1116:"Hitmaker Lounge" 1104:. pp. 28–33. 877:Gamesindustry.biz 636:games, including 570:trading card game 561:Sangokushi Taisen 511:series as whole. 458:Sammy Corporation 425:, as well as the 373:Sega Bass Fishing 357:Wakuwaku Anpanman 210:Sammy Corporation 179:Wow Entertainment 164: 163: 16:(Redirected from 2797: 2699:Amusement Vision 2627:Demiurge Studios 2615:CA Sega Joypolis 2572:Other industries 2470: 2463: 2456: 2447: 2433: 2432: 2404:Sega v. Accolade 2398:SCSK Corporation 2345:SegaWorld London 2323:Amusement venues 2148:Portable devices 2069:Pinball machines 2041: 2034: 2027: 2018: 1999: 1998: 1996: 1994: 1974: 1968: 1967: 1965: 1963: 1957: 1950: 1942: 1936: 1935: 1933: 1931: 1922:. 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Index

Makoto Uchida (game developer)

Romanized
Division
Video games
Arcade games
video games
mobile games
Parent
Sega Fave
Japanese
Sega Fave
arcade games
Sega
Dreamcast
Sammy Corporation
Sega development studios
Ninja Princess
Alien Syndrome
Choplifter
Power Drift
Hisao Oguchi
AM3
AM2
Yu Suzuki
Golden Axe
Altered Beast
A microprocessor chip with the word "Sega" on it, on a circuit board.
NAOMI
arcade system board

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