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Man O' War (game)

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352:), sufficient to learn the basics of play in scenarios between "pirates" and "the Empire", but the other ships in the Empire's fleet and those for the other races were metal models. These came in small boxes rather than blister packs. Each box had the metal parts for the model ship (or ships - smaller ships came three to a box) and printed sails and flags with plastic masts (as applicable). These miniatures are now considered out of print. The boxed game contained land features in the form of printed card shapes as well as the printed templates. 382:). New rules and cards for adding both "Sea Monsters" and "Flyers" were included in this expansion. Sea Monsters and Beasts were additional "ships" that could be added to any fleet regardless of which race they were playing. This was generally seen as a good addition by most players - especially considering that many fleets consisted of just three ship types and adding these creatures allowed for more flexibility when purchasing a fleet. Sea of Blood added the following "Sea Monsters" and "Beasts" to the game: Triton, Sea Elemental, 258:
typically take heavy punishment before sinking. Ships of the Line (SOL) varied in size and firepower and were operated in squadrons of 3. One ship in the squadron was designated as a flagship and the other ships in the squadron had to stay within 6" of it to receive orders or else they would become stragglers and suffer various penalties. Independents (INDs) were similar to Men O' War in that they operated singly, but were much less powerful and tended to be unique in some way, making their classification as a SOL less appropriate.
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was the first expansion and its scope was to expand the total number of available fleets in the game. It included the cards and rules necessary to field the fleets of the forces of Chaos - ships for followers of the 4 Chaos gods (Khorne, Slaanesh, Tzeentch and Nurgle), as well as rules and templates
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The game was removed from store shelves in 1995, but remained available through mail order in selected countries, like the US. It reached a final "out of print" status in 1998. It seems that the miniature moulds had worn out because of the high number of duplicates; the Bretonnian Corsairs were the
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Flyers added an aerial dimension to battles and 1 or 2 new creatures or machines were added to each of the existing races - again, expanding the choices for each admiral. Many considered the Flyer squadron rules to be unbalanced in many respects, and they have been the object of much discussion on
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Ships were designated as belonging to one of 3 categories. The largest and most powerful ships were the Men O' War (MOW). These command ships operated singularly and usually carried the fleet Admiral and Wizard (if available). Men O' War were the most powerful ships in the game and they could
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High Elf ships were fast manoeuvrable sail powered catamarans. By comparison Dark Elves mainly used great sea creatures as the basis for their "ships" - their largest ship, the "Black Ark" could house several monster-ships within for protection.
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Two boxed supplements were published by Games Workshop each with a different focus on what they added to the game system. They were designed along with the boxed game, but released later to give the impression of an expanded product line.
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The Bretonnian fleet was modelled on ships of the 17th century while the Empire tended more towards the look of earlier time (the inverse of their land armies). The Empire had ships with both oars and sails with the exception of the
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Norse fleets were modelled on Viking longships and carried no weapons. To offset this, the Norse had a variety of specialist crew types such as Berserkers and Ulfwerener (werewolves) and excelled at performing boarding actions.
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and included most of the factions from that setting. Other races of the Warhammer world were not included, either because they were lacking seafaring abilities (
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Chaos Dwarf fleets consisted of various types of Battlebarge, each mounting a larger version of their tabletop artillery, the death rocket and Earthshaker.
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Rules for another two types of Empire ship, a Dwarf "Dreadnought" and shore forts were also included to round out the Sea of Blood expansion.
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Orc ships tended towards the ramshackle and unorthodox, with large paddle driven hulks and inaccurate stone throwers as their sole armament.
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focus was more on expanding the overall game elements as it added only one more fleet (that being the
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Following the release of these supplements a series of articles which provided additional rules for
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The game was utilised as inspiration for the Games Workshop licensed naval warfare game
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fleet though no miniatures were ever modelled by Citadel.
540:" | Proposition of fanrules for squadrons of 3 flyers" 414:. Number 6 (of the 2nd series) provided rules for an 348:
The boxed game included twelve plastic models (rowed
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The Empire's flying units were 265:supported the following fleets: 131: 20: 923:The Warlock of Firetop Mountain 356:first units to be unavailable. 31:needs additional citations for 1: 1045:Dark Future: Blood Red States 760:Assassinorum: Execution Force 408:were published in issues the 1024:Chaos: The Battle of Wizards 955:Battle Games in Middle-earth 394:, Gargantuan and Behemoth. 1236:Warhammer Fantasy (setting) 710:Warhammer 40,000: Kill Team 245:The game name coming from " 1257: 735:Warhammer Fantasy Roleplay 653: 130: 554:"Home - Manowar Corsair" 228:Warhammer Fantasy Battle 646:Warhammer Age of Sigmar 1139:Alan and Michael Perry 682:Aeronautica Imperialis 660: 218:table top war game by 55:"Man O' War" game 659: 1241:Games Workshop games 497:All at Sea (ruleset) 390:, Promethean, Black 40:improve this article 1170:List of video games 485:Man O' War: Corsair 120: 1226:Miniature wargames 1062:Citadel Miniatures 767:Battlefleet Gothic 753:Advanced HeroQuest 745:Discontinued games 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Manufacturers
Games Workshop
Designers
Nigel Stillman
Bill King
Andy Jones
out-of-print
Games Workshop
Warhammer Fantasy
Warhammer Fantasy Battle
Wood Elves
Ogres
Lizardmen
Man-of-war
The Empire
Bretonnia
Dwarfs
High Elves

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