Knowledge (XXG)

Masters of the Elements

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team ultimately presented a beta version to children at an Amsterdam primary school, after suffering through a panic-stricken September. The game was playtested by children from the top three groups of primary school; the developers noted the potential for the game to be popular with girls due to them finding solutions in a process-wise way, as opposed to boys who will click the screen 10,000 times until something happens. By 2016, 40 people would work at IJsfontein.
154:, where they designed the concept of the game. Wagenaar made all of the drawings, Hassing served as programmer, and Huisman organised the operation. They came up with the name "IJsfontein" during the development of this game, which was their first project; while other development companies had English names they wanted to choose something Dutch-sounding. The game's sound designer came up with "Ice fountain" because ice is static while a fountain is dynamic. 161:
Upon signing a contract with the Chinese, they discovered VNU still expected the company to lose the copyright due to not meeting a deadline. The team entered into a 'double or nothing' negotiation, whereby failing to complete the titled by 6 October, it would result in heavy royalty regulations. The
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In the Castle of Infinity, there are five masters that bring balance to the elements. When Master of Chance loses his cat, the balance of the elements is disturbed. It is up to the player to collect pages of the Garden of Chance story, which will then cause Master of Chance to reveal clues about the
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While getting into large debt, the team was invited to the Cannes expo named Milia, where they set up a stall in a section for young talent. Interest from a Japanese publisher put them in a strong negotiating position with VNU Interactive; while it was standard for the publisher to get rights to the
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is an educational adventure video game developed by IJsfontein Interactive Media, and published by Bombilla (Dutch), Van In (Belgium), VNU Interactive, Tivola (English & German), and Gallimard (French). The game was originally released in November, 1997 and ended up on Macintosh and Windows.
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ever to be developed. At the time, IJsfontein was the first Dutch studio to explicitly develop a game with an educational bend. The game attempts to bridge two opposing sides of the video gaming market by offering an experience that is both fun and educational.
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The game won a BAFTA award and a La Fletche d'Or. The game was nominated for the Bafta for most instructive game for children, and for the most interactive game for children. The game was featured at the IFFR.
142:. Originally in Dutch, the game was later translated into English, German, Japanese, French and Italian. The game was voiced by Joost Prinsen and won a BAFTA Award in 1999 after its English-language release. 430: 150:
The game was created by Jan Willem Huisman, Hayo Wagenaar, and Sander Hassing. The three developers at IJsfontein knew each other from the InterAction Design department of the
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game, the developers refused. They felt the publisher was condescending from their comments that the world does not work the way they think it does.
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Gameboomers felt the puzzles required more dexterity than thought. Feibel felt the game was difficult and beautifully illustrated. The essay
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The game was also a commercial success, and become one of the best-selling pieces of Dutch CD-ROM software.
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In the Anglosphere, it was published by Tivola, who had recently published other edutainment titles such as
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http://creativeindustries.com.cuhk.edu.hk/wp-content/uploads/2014/12/European-Game-Industry-Report-2013.pdf
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thought the game demonstrated the wondrous potential of merging art and play in the digital world.
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The game is puzzle based, with themes ranging from the natural world to physics to science.
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http://www.publicspacemedia.nl/downloads/158_159_inAM2_NAMENLR.pdf
374:"Masters of Power – award-winning debuut - By IJsfontein" 325:"Een spannend spel met een literaire bodem voor de pc" 340: 338: 109: 97: 89: 66: 48: 38: 24: 450:"Literatuur zonder leeftijd. Jaargang 13 · dbnl" 368: 366: 298: 296: 294: 292: 290: 288: 286: 284: 8: 273:: CS1 maint: numeric names: authors list ( 484:Global Game Industries and Cultural Policy 319: 317: 30: 21: 563:Video games developed in the Netherlands 223: 221: 219: 197:Op de koffie bij de Meester van Wanhoop 417:"Special marketing 2.0: Game marketing" 215: 266: 244: 242: 7: 433:. 26 November 2015. Archived from 14: 251:"Masters of the Elements review" 1: 60:Tivola (English & German) 481:Fung, Anthony (2017-02-10). 44:IJsfontein Interactive Media 16:1997 educational video game 589: 152:Utrecht School of the Arts 573:Single-player video games 29: 184:whereabouts of his cat. 170:It was one of the first 548:Educational video games 518:Masters of the Elements 399:"Nieuwsselectie: Media" 357:"- Kinder Media Awards" 229:"Nieuwsselectie: Media" 123:Masters of the Elements 25:Masters of the Elements 553:Classic Mac OS games 468:"Meesters van Macht" 437:on 26 November 2015. 470:. 4 September 2015. 255:www.gameboomers.com 558:Puzzle video games 331:. 8 November 1997. 310:. 24 January 1998. 62:Gallimard (French) 179:Plot and gameplay 119: 118: 580: 538:1997 video games 499: 498: 478: 472: 471: 464: 458: 457: 445: 439: 438: 427: 421: 420: 419:. 15 April 2014. 413: 407: 406: 395: 389: 384: 378: 377: 370: 361: 360: 353: 347: 342: 333: 332: 321: 312: 311: 300: 279: 278: 272: 264: 262: 261: 246: 237: 236: 225: 93:November 4, 1997 56:Van In (Belgium) 54:Bombilla (Dutch) 34: 22: 588: 587: 583: 582: 581: 579: 578: 577: 543:Adventure games 528: 527: 508: 503: 502: 495: 480: 479: 475: 466: 465: 461: 447: 446: 442: 429: 428: 424: 415: 414: 410: 397: 396: 392: 385: 381: 372: 371: 364: 355: 354: 350: 343: 336: 323: 322: 315: 302: 301: 282: 265: 259: 257: 248: 247: 240: 227: 226: 217: 212: 193: 181: 168: 148: 85: 61: 59: 58:VNU Interactive 57: 55: 20: 19:1997 video game 17: 12: 11: 5: 586: 584: 576: 575: 570: 565: 560: 555: 550: 545: 540: 530: 529: 526: 525: 514: 507: 506:External links 504: 501: 500: 493: 473: 459: 440: 422: 408: 390: 379: 362: 348: 334: 313: 280: 238: 214: 213: 211: 208: 192: 189: 180: 177: 167: 164: 147: 144: 117: 116: 111: 107: 106: 101: 95: 94: 91: 87: 86: 84: 83: 78: 76:Classic Mac OS 72: 70: 64: 63: 52: 46: 45: 42: 36: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 585: 574: 571: 569: 568:Windows games 566: 564: 561: 559: 556: 554: 551: 549: 546: 544: 541: 539: 536: 535: 533: 524: 520: 519: 515: 513: 510: 509: 505: 496: 494:9783319407609 490: 486: 485: 477: 474: 469: 463: 460: 455: 451: 444: 441: 436: 432: 426: 423: 418: 412: 409: 404: 400: 394: 391: 388: 383: 380: 375: 369: 367: 363: 358: 352: 349: 346: 341: 339: 335: 330: 326: 320: 318: 314: 309: 308:De Volkskrant 305: 299: 297: 295: 293: 291: 289: 287: 285: 281: 276: 270: 256: 252: 245: 243: 239: 234: 230: 224: 222: 220: 216: 209: 207: 204: 200: 198: 190: 188: 185: 178: 176: 173: 172:serious games 165: 163: 159: 155: 153: 145: 143: 141: 137: 133: 128: 125: 124: 115: 114:Single-player 112: 108: 105: 102: 100: 96: 92: 88: 82: 79: 77: 74: 73: 71: 69: 65: 53: 51: 47: 43: 41: 37: 33: 28: 23: 517: 483: 476: 462: 453: 443: 435:the original 425: 411: 403:retro.nrc.nl 402: 393: 382: 351: 328: 307: 258:. Retrieved 254: 233:retro.nrc.nl 232: 205: 201: 196: 194: 186: 182: 169: 160: 156: 149: 129: 122: 121: 120: 50:Publisher(s) 40:Developer(s) 68:Platform(s) 532:Categories 260:2018-03-31 249:jenny100. 210:References 146:Production 523:MobyGames 512:Main page 191:Reception 136:Bioscopia 104:Adventure 269:cite web 140:Chemicus 132:Physicus 99:Genre(s) 110:Mode(s) 90:Release 81:Windows 491:  448:DBNL. 166:Design 138:, and 329:Trouw 489:ISBN 454:DBNL 275:link 521:at 534:: 487:. 452:. 401:. 365:^ 337:^ 327:. 316:^ 306:. 283:^ 271:}} 267:{{ 253:. 241:^ 231:. 218:^ 134:, 497:. 456:. 405:. 376:. 359:. 277:) 263:. 235:.

Index


Developer(s)
Publisher(s)
Platform(s)
Classic Mac OS
Windows
Genre(s)
Adventure
Single-player
Physicus
Bioscopia
Chemicus
Utrecht School of the Arts
serious games



"Nieuwsselectie: Media"


"Masters of the Elements review"
cite web
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