250:, the player is presented with a puzzle grid (either 5 by 5, 10 by 10 or 15 by 15 spaces in size, depending on the difficulty chosen) that they must chisel at in accordance with the numerical hints provided on the upper and left-hand edges of the grid in order to reveal a picture. In addition to the ability to chisel spaces, the player is also able to mark spaces with a cross to signify that the space is not meant to be chiseled. The numbers present outside the grid tell the player how many spaces should be chiseled within the row or column it is next to; if a single number is present on the row or column, there is that number of required chiseled spaces within said row or column, while if more than one number is present on the row or column, there are those numbers of required chiseled spaces, but separated by an undetermined amount of blank spaces. The player must use these numerical hints to fill in the grid both vertically and horizontally. Similar to a
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Despite a large advertising campaign by
Nintendo the game failed to sell well in America and Europe, leading the game's sequels to be confined to Japan. As a result, the game is seen as something of a cult classic in English-speaking regions. The main criticisms aimed at the game was the size of the
257:
The player is given thirty minutes to complete each puzzle. If the player incorrectly chisels a space, some of the remaining time is deducted; upon the player's first error, two minutes are deducted; upon the second, four minutes; upon the third, eight minutes. Mistakes succeeding the third continue
273:
features a total of 256 puzzles, separated into four modes — "Easy
Picross", "Kinoko", "Star" and "Time Trial" — with 64 in each. The Easy Picross, Kinoko and Star modes all follow the gameplay pattern aforementioned (increasing in difficulty), while Time Trial mode is untimed and does not show the
289:
was developed by
Jupiter and Ape and was published worldwide by Nintendo. The game was created in an effort to capitalize on the popularity of puzzle games in Japan. Jupiter would go on to become the developer for the majority of the picross games present on Nintendo systems. The game was released
266:
motion, and the final picture is shown, with a subtitle detailing what it is. Additionally, a "With Hint" option is available at the beginning of the puzzle. Choosing this will start a roulette with the numbers labelling the columns and rows. The player is able to semi-actively choose a row and a
559:
gave it a more mixed review. They criticized the repetitive music and the fact that Mario does not appear in the main graphics, but acknowledged that the game is "undeniably addicting, especially if you love numbers". Marcel van Duyn of
Nintendo Life cited the game's addictive nature, volume of
308:
magazine, the game did not meet the market trends of
English-speaking regions and failed there. The game, however, proved to be popular in Japan. Due to the failure of this game in English-speaking regions, future nonogram logic puzzles from Nintendo were not released in those regions until
278:. Whilst the Easy Picross, Kinoko and Star modes are playable prior to beating the game, Time Trial mode is only playable when the other three modes have all been completed. The game also allows the player to select from a number of tracks to listen to while completing puzzles.
195:
who chisels away at puzzle grids to form pictures. The game initially received positive reviews, with reviewers citing its length and addictive nature as a positive, but its grid sizes and absence of typical Mario elements as a negative.
235:
An example of a 15 by 15 Kinoko puzzle. The fifth row down is completed as it has a sequence of two, four, one and two chiseled spaces in it, all with a number of blank spaces in between them, as the numbers beside the row
604:
would feel like a "slight step backwards" to those who had already played other
Picross games. A reviewer with Jeuxvideo.com stated that the game is a "blend of logic, drawing and Nintendo", rating the game well.
575:
stated that although the game has sometimes unintuitive controls and always has the Hint system default to 'yes', the game represents the Mario series well and is a workout for the brain. Andrew Brown of
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grids; due to the small size of the Game Boy screen, the game's puzzle grids are restricted to being just 15 by 15, when puzzles four times that size were common in other media.
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ranked the game as the 24th best Game Boy game in their list of the best Game Boy games, citing how it is a rewarding experience for those with inquisitive minds.
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column to be pre-filled in. After a puzzle is complete, its time of completion is shown on the menu, as well as whether the player used the With Hint option.
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criticized the game's focus on logic and reasoning instead of rapid button presses, saying it makes the game boring to play after the first few puzzles.
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player where they have made mistakes. If the player scores high enough, they will be able to insert their score by using their initials, much like an
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series in 1999, a Japan-exclusive series of games meant to promote other, larger games or series. These games were meant for use with the Japan-only
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Although the game sold well in Japan, the game flopped in
English-speaking regions. As a result of this, the game was followed by two sequels,
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Whilst the game's sales were lackluster in
English-speaking regions, the game succeeded enough in Japan to spawn two Japan-exclusive sequels,
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peripheral for the Super
Nintendo Entertainment System. There were eight instalments of this series, each one having a different theme;
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in 2007, twelve years later. Due to its limited sales, the game is somewhat of a cult classic. The game was also available on the
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criticized the localization of the game and the game's attempt to fit on the small screen of the Game Boy, reasoning that
209:, released only in Japan. The next Picross game published by Nintendo to be released in English-speaking regions would be
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254:, when a row or column is filled in, it is able to give hints as to the nature of the rows or columns it intercepts.
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games becoming a worldwide series, with games appearing on future iterations of
Nintendo handhelds, including
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looked on the game positively, specifically referencing its amount of puzzles as a strength. Mike Rose of
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784:. The explorer attire Mario wears both in-game and in promotional material makes a cameo appearance in
60:
44:
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647:, on the Game Boy. The continued success of these games in the Japan region saw Nintendo create the
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Upon the game's release, despite Nintendo's marketing through television commercials and
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ranked it as their 91st favorite game ever and their fifth favorite Game Boy game.
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resulted in worldwide Picross releases, as well as a re-release of the game on the
295:
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falls over, and the game is over. If the player finishes the puzzle, Mario makes a
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Virtual Console re-release, however, was more positive. Lucas M. Thomas for
263:
251:
1992:"All the Super Mario Odyssey Easter eggs and secrets you might have missed"
588:
would be a better choice for first-time Picross players. Chris Scullion of
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in 2011 on 14 July in Europe, and in August for North America and Japan.
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241:
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65:
53:
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1203:"Use your remaining Club Nintendo stars on digital 3DS, Wii U games"
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on July 14, 2011. Being the original iteration of the series, other
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received positive reviews upon its release. The four reviewers of
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230:
192:
103:
2430:
2086:
568:
395:
1532:"Game Informer's Top 100 Games Of All Time (Circa Issue 100)"
2612:
My Nintendo Picross: The Legend of Zelda: Twilight Princess
2426:
258:
deducting eight minutes. If the player runs out of time,
1318:
Scullion, Chris (September 2011). "Mario's Picross".
1899:"Puzzle favourite Picross headed to Nintendo Switch"
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1346:(in French). No. 54. June 1995. pp. 82–84
154:
142:
95:
83:
71:
59:
43:
26:
1961:"Nintendo: Weekly Puzzle Downloads for Picross DS"
703:, respectively. The series ran from 1999 to 2000.
899:Jupiter Corporation; Ape Inc. (March 14, 1995).
790:as an unlockable costume Mario is able to wear.
2344:Puzzle & Dragons: Super Mario Bros. Edition
817:
1033:
1031:
1029:
811:
594:praised the game's use of characters from the
2442:
2098:
1165:
1163:
1074:"Ranking the 25 Best Original Game Boy Games"
997:
995:
993:
991:
903:(Game Boy). Nintendo. Scene: Tutorial stages.
882:"A Chip Off the Old Block: Mario's Picross".
414:
8:
368:
1472:"Please Don't Take Me Out to the Ball Game"
2575:
2496:
2449:
2435:
2427:
2284:Mini Mario & Friends: Amiibo Challenge
2105:
2091:
2083:
846:"Learn to play Picross in five easy steps"
367:
342:
32:
23:
1427:Video Games: The Ultimate Gaming Magazine
1067:
1065:
1040:"Column: Beyond Tetris - Mario's Picross"
780:features downloadable puzzles taken from
720:was quite well-received in comparison to
706:The series had a hiatus until 2007, when
187:for the Game Boy. It is a compilation of
1930:"Nintendo Store Update: Mario's Picross"
1565:"The 25 Best Game Boy Games Of All Time"
1108:(Television advertisement). April 1995.
877:
875:
873:
871:
327:. The game also became a reward for the
294:in 1995. It was also re-released on the
924:
922:
920:
918:
916:
914:
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910:
836:
799:
532:VideoGames & Computer Entertainment
2715:Virtual Console games for Nintendo 3DS
1971:from the original on February 16, 2018
1940:from the original on February 16, 2018
1909:from the original on February 21, 2018
1878:from the original on November 16, 2017
1817:from the original on February 15, 2018
1787:from the original on February 15, 2018
1757:from the original on February 16, 2018
1727:from the original on February 15, 2018
1697:from the original on February 16, 2018
1667:from the original on February 16, 2018
1637:from the original on February 15, 2018
1607:from the original on February 15, 2018
1482:from the original on February 23, 2018
1313:
1311:
1260:
1258:
1213:from the original on February 21, 2018
1148:from the original on February 23, 2018
1131:
1129:
1127:
1112:from the original on February 25, 2018
1084:from the original on February 15, 2018
1014:from the original on February 13, 2018
888:. United States: Nintendo. April 1995.
724:upon its release. This success led to
560:puzzles and soundtrack in his review.
2002:from the original on January 18, 2018
1847:from the original on January 15, 2018
976:from the original on February 1, 2018
959:
957:
955:
953:
951:
7:
1990:Loveridge, Sam (November 10, 2017).
1928:Sinclair, Brendan (August 4, 2011).
1897:Phillips, Tom (September 20, 2017).
1401:. No. 43. July 1995. p. 53
1182:from the original on January 6, 2018
1136:Mandelin, Clyde (October 21, 2013).
762:was re-released on the Nintendo 3DS
682:The Legend of Zelda: Ocarina of Time
372:
347:
1866:Walker, John (September 10, 2012).
1540:. November 16, 2009. Archived from
1050:from the original on April 11, 2018
964:Thomas, Lucas M. (August 4, 2011).
734:, a 3D re-imagining of traditional
338:
1512:from the original on April 8, 2018
1243:from the original on March 7, 2018
1038:Delgado, Tony (December 4, 2006).
929:van Duyn, Marcel (July 15, 2011).
856:from the original on April 7, 2018
416:
14:
1470:Brown, Andrew (August 22, 2011).
1138:"Is Picross a Big Deal in Japan?"
2195:
2067:Official Nintendo 3DS eShop page
2039:
2025:
1265:"Review Crew: Mario's Picross".
1201:Phillips, Tom (March 20, 2015).
1170:McCarthy, Dave (April 9, 2007).
460:
455:
450:
445:
440:
435:
430:
425:
420:
415:
1959:Kohler, Chris (June 21, 2007).
1365:Wallace, Danny (January 1996).
844:Fletcher, JC (April 30, 2007).
2710:Video games developed in Japan
2309:Captain Toad: Treasure Tracker
1449:"ProReview: Mario's Picross".
600:series, although he felt that
191:logic puzzles. The game stars
1:
1563:Reeves, Ben (June 24, 2011).
1296:. No. 33. pp. 34–35
1105:Mario's Picross TV commercial
1072:Turner, Gus (April 7, 2014).
2414:Nintendo Software Technology
1420:O'Connor, Frank (May 1995).
1002:Rose, Mike (July 21, 2011).
770:video games have referenced
2695:Picross (video game series)
818:
2741:
2337:Nintendo Puzzle Collection
1320:Official Nintendo Magazine
591:Official Nintendo Magazine
472:Official Nintendo Magazine
239:
2705:Single-player video games
2464:
2193:
1459:. June 1995. p. 102.
1430:. No. 76. p. 84
1375:. No. 39. p. 53
1268:Electronic Gaming Monthly
1004:"Mario's Picross (eShop)"
812:
550:Electronic Gaming Monthly
384:Electronic Gaming Monthly
376:
373:
351:
348:
31:
1293:Nintendo Magazine System
966:"Mario's Picross Review"
931:"Mario's Picross Review"
716:was released worldwide.
315:in 2007. The success of
2680:Jupiter (company) games
1502:"Test: Mario's Picross"
1275:. May 1995. p. 38.
1142:Legends of Localization
282:Development and release
2648:O-Chan no Oekaki Logic
2144:Tetris & Dr. Mario
237:
38:North American box art
2720:Virtual Console games
2594:Mario's Super Picross
2242:Mario vs. Donkey Kong
2233:Mario vs. Donkey Kong
2222:Mario's Super Picross
1476:Nintendo World Report
643:, a direct sequel to
632:Mario's Super Picross
582:Mario's Super Picross
578:Nintendo World Report
563:The reception of the
234:
202:Mario's Super Picross
1544:on February 19, 2016
2540:Picross 3D: Round 2
2469:Jupiter Corporation
2398:Intelligent Systems
1807:"Picross NP Vol. 8"
1777:"Picross NP Vol. 7"
1747:"Picross NP Vol. 6"
1717:"Picross NP Vol. 5"
1687:"Picross NP Vol. 4"
1657:"Picross NP Vol. 3"
1627:"Picross NP Vol. 2"
1597:"Picross NP Vol. 1"
1172:"Picross DS Review"
787:Super Mario Odyssey
700:Donkey Kong Country
370:
345:
2700:Puzzle video games
2685:Mario puzzle games
2256:Minis March Again!
2249:March of the Minis
2033:Video games portal
1868:"Picross E Review"
1286:Paul (June 1995).
343:
238:
2657:
2656:
2628:
2627:
2567:
2566:
2424:
2423:
2330:Mario & Wario
2270:Minis on the Move
2263:Mini-Land Mayhem!
1843:. July 30, 2007.
1577:on April 19, 2015
1508:. March 5, 2010.
1422:"Mario's Picross"
1395:"Total! Issue 43"
1367:"Mario's Picross"
1338:"Mario's Picross"
1288:"Mario's Picross"
1233:"Mario's Picross"
819:Mario no Pikurosu
541:
540:
366:
365:
331:loyalty program.
183:and published by
173:puzzle video game
164:
163:
2732:
2670:1995 video games
2576:
2497:
2451:
2444:
2437:
2428:
2323:Mario no Photopi
2199:
2107:
2100:
2093:
2084:
2063:
2060:
2059:
2057:Official website
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1573:. Archived from
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726:Nintendo Picross
465:
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2619:Pokémon Picross
2599:
2587:Mario's Picross
2563:
2545:
2520:
2488:
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2455:
2425:
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2384:
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2215:Mario's Picross
2206:Mario's Picross
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2073:Mario's Picross
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1495:
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1469:
1468:
1464:
1455:. No. 81.
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1419:
1418:
1414:
1404:
1402:
1393:
1392:
1388:
1378:
1376:
1364:
1363:
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1336:
1335:
1331:
1317:
1316:
1309:
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1284:
1280:
1271:. No. 70.
1264:
1263:
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1244:
1231:
1230:
1226:
1216:
1214:
1200:
1199:
1195:
1185:
1183:
1169:
1168:
1161:
1151:
1149:
1135:
1134:
1125:
1115:
1113:
1102:
1101:
1097:
1087:
1085:
1071:
1070:
1063:
1053:
1051:
1037:
1036:
1027:
1017:
1015:
1001:
1000:
989:
979:
977:
963:
962:
949:
939:
937:
928:
927:
908:
901:Mario's Picross
898:
897:
893:
881:
880:
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857:
843:
842:
838:
833:
828:
827:
809:
807:Mario's Picross
805:
801:
796:
782:Mario's Picross
764:Virtual Console
760:Mario's Picross
756:Nintendo Switch
722:Mario's Picross
645:Mario's Picross
627:
602:Mario's Picross
565:Mario's Picross
545:Mario's Picross
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478:
461:
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421:
344:Aggregate score
341:
337:
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2004:. Retrieved
1995:
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1840:
1837:"Picross DS"
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1819:. Retrieved
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1600:
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1575:the original
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1016:. Retrieved
1008:Pocket Gamer
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321:Nintendo 3DS
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61:Publisher(s)
45:Developer(s)
18:
2316:Hotel Mario
2294:Other games
2006:January 28,
1581:December 6,
980:February 1,
744:series, on
714:Nintendo DS
676:Star Fox 64
597:Super Mario
401:3DS: 8.5/10
374:Publication
276:arcade game
212:Picross DS
85:Platform(s)
2664:Categories
2558:Picross DS
2533:Picross 3D
2418:Game Freak
1996:GamesRadar
1841:Metacritic
1372:Super Play
1343:Player One
1273:Ziff Davis
831:References
777:Picross DS
731:Picross 3D
718:Picross DS
709:Picross DS
649:Picross NP
586:Picross DS
525:GB: 80/100
508:Super Play
497:Player One
477:GB: 86/100
349:Aggregator
317:Picross DS
312:Picross DS
171:is a 1995
2690:Nonograms
2515:Picross S
2508:Picross e
2410:Creatures
2172:Dr. Luigi
2158:Online Rx
2137:Dr. Mario
2127:Dr. Mario
2078:MobyGames
1903:Eurogamer
1872:Eurogamer
1207:Eurogamer
1176:Eurogamer
751:Picross S
741:Picross e
641:Picross 2
491:3DS: 8/10
479:3DS: 8/10
340:Reception
335:Reception
264:thumbs-up
252:crossword
223:service.
207:Picross 2
2572:Nintendo
2484:Nintendo
2474:Ape Inc.
2394:Nintendo
2389:See also
2302:Alleyway
2000:Archived
1969:Archived
1938:Archived
1934:GameSpot
1907:Archived
1876:Archived
1845:Archived
1815:Archived
1785:Archived
1755:Archived
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1665:Archived
1635:Archived
1605:Archived
1516:April 7,
1510:Archived
1480:Archived
1434:June 29,
1405:June 29,
1379:June 29,
1350:June 29,
1300:June 29,
1247:March 7,
1241:Archived
1211:Archived
1180:Archived
1146:Archived
1110:Archived
1082:Archived
1048:Archived
1012:Archived
974:Archived
860:April 6,
854:Archived
850:Engadget
813:マリオのピクロス
712:for the
635:for the
537:GB: 8/10
292:Game Boy
290:for the
242:Nonogram
227:Gameplay
189:nonogram
185:Nintendo
181:Ape Inc.
144:Genre(s)
90:Game Boy
66:Nintendo
54:Ape Inc.
2633:Related
2493:Picross
2458:Picross
2406:Jupiter
2165:Express
1452:GamePro
1078:Complex
772:Picross
736:Picross
658:Pokémon
618:Complex
556:GamePro
513:GB: 78%
501:GB: 90%
177:Jupiter
155:Mode(s)
96:Release
50:Jupiter
2129:series
1399:Total!
940:May 2,
748:, and
738:, the
625:Legacy
520:Total!
362:75.30%
236:state.
149:Puzzle
72:Series
2604:Other
2579:Mario
2550:Other
2402:Arika
2372:Yoshi
2186:World
2115:Mario
1965:Wired
1326:: 96.
794:Notes
768:Mario
754:, on
670:Kirby
413:3DS:
377:Score
352:Score
260:Mario
193:Mario
77:Mario
2008:2018
1977:2018
1946:2018
1915:2018
1884:2018
1853:2018
1823:2018
1793:2018
1763:2018
1733:2018
1703:2018
1673:2018
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1613:2018
1583:2013
1550:2013
1518:2018
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1436:2021
1407:2021
1381:2021
1352:2021
1302:2021
1249:2018
1219:2018
1188:2018
1154:2018
1118:2018
1090:2018
1056:2018
1020:2018
982:2018
942:2018
862:2018
697:and
639:and
205:and
179:and
2076:at
1457:IDG
970:IGN
584:or
569:IGN
396:IGN
246:In
2666::
2525:3D
2416:-
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1324:74
1322:.
1310:^
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1080:.
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852:.
848:.
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758:.
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