Knowledge (XXG)

Mario's Picross

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250:, the player is presented with a puzzle grid (either 5 by 5, 10 by 10 or 15 by 15 spaces in size, depending on the difficulty chosen) that they must chisel at in accordance with the numerical hints provided on the upper and left-hand edges of the grid in order to reveal a picture. In addition to the ability to chisel spaces, the player is also able to mark spaces with a cross to signify that the space is not meant to be chiseled. The numbers present outside the grid tell the player how many spaces should be chiseled within the row or column it is next to; if a single number is present on the row or column, there is that number of required chiseled spaces within said row or column, while if more than one number is present on the row or column, there are those numbers of required chiseled spaces, but separated by an undetermined amount of blank spaces. The player must use these numerical hints to fill in the grid both vertically and horizontally. Similar to a 232: 2197: 34: 2027: 2041: 462: 457: 452: 447: 442: 437: 432: 427: 422: 417: 608:
Despite a large advertising campaign by Nintendo the game failed to sell well in America and Europe, leading the game's sequels to be confined to Japan. As a result, the game is seen as something of a cult classic in English-speaking regions. The main criticisms aimed at the game was the size of the
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The player is given thirty minutes to complete each puzzle. If the player incorrectly chisels a space, some of the remaining time is deducted; upon the player's first error, two minutes are deducted; upon the second, four minutes; upon the third, eight minutes. Mistakes succeeding the third continue
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features a total of 256 puzzles, separated into four modes — "Easy Picross", "Kinoko", "Star" and "Time Trial" — with 64 in each. The Easy Picross, Kinoko and Star modes all follow the gameplay pattern aforementioned (increasing in difficulty), while Time Trial mode is untimed and does not show the
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was developed by Jupiter and Ape and was published worldwide by Nintendo. The game was created in an effort to capitalize on the popularity of puzzle games in Japan. Jupiter would go on to become the developer for the majority of the picross games present on Nintendo systems. The game was released
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motion, and the final picture is shown, with a subtitle detailing what it is. Additionally, a "With Hint" option is available at the beginning of the puzzle. Choosing this will start a roulette with the numbers labelling the columns and rows. The player is able to semi-actively choose a row and a
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gave it a more mixed review. They criticized the repetitive music and the fact that Mario does not appear in the main graphics, but acknowledged that the game is "undeniably addicting, especially if you love numbers". Marcel van Duyn of Nintendo Life cited the game's addictive nature, volume of
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magazine, the game did not meet the market trends of English-speaking regions and failed there. The game, however, proved to be popular in Japan. Due to the failure of this game in English-speaking regions, future nonogram logic puzzles from Nintendo were not released in those regions until
278:. Whilst the Easy Picross, Kinoko and Star modes are playable prior to beating the game, Time Trial mode is only playable when the other three modes have all been completed. The game also allows the player to select from a number of tracks to listen to while completing puzzles. 195:
who chisels away at puzzle grids to form pictures. The game initially received positive reviews, with reviewers citing its length and addictive nature as a positive, but its grid sizes and absence of typical Mario elements as a negative.
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An example of a 15 by 15 Kinoko puzzle. The fifth row down is completed as it has a sequence of two, four, one and two chiseled spaces in it, all with a number of blank spaces in between them, as the numbers beside the row
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would feel like a "slight step backwards" to those who had already played other Picross games. A reviewer with Jeuxvideo.com stated that the game is a "blend of logic, drawing and Nintendo", rating the game well.
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stated that although the game has sometimes unintuitive controls and always has the Hint system default to 'yes', the game represents the Mario series well and is a workout for the brain. Andrew Brown of
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grids; due to the small size of the Game Boy screen, the game's puzzle grids are restricted to being just 15 by 15, when puzzles four times that size were common in other media.
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ranked the game as the 24th best Game Boy game in their list of the best Game Boy games, citing how it is a rewarding experience for those with inquisitive minds.
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column to be pre-filled in. After a puzzle is complete, its time of completion is shown on the menu, as well as whether the player used the With Hint option.
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criticized the game's focus on logic and reasoning instead of rapid button presses, saying it makes the game boring to play after the first few puzzles.
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player where they have made mistakes. If the player scores high enough, they will be able to insert their score by using their initials, much like an
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series in 1999, a Japan-exclusive series of games meant to promote other, larger games or series. These games were meant for use with the Japan-only
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Although the game sold well in Japan, the game flopped in English-speaking regions. As a result of this, the game was followed by two sequels,
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Whilst the game's sales were lackluster in English-speaking regions, the game succeeded enough in Japan to spawn two Japan-exclusive sequels,
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peripheral for the Super Nintendo Entertainment System. There were eight instalments of this series, each one having a different theme;
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in 2007, twelve years later. Due to its limited sales, the game is somewhat of a cult classic. The game was also available on the
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criticized the localization of the game and the game's attempt to fit on the small screen of the Game Boy, reasoning that
209:, released only in Japan. The next Picross game published by Nintendo to be released in English-speaking regions would be 1109: 1073: 2413: 1366: 1929: 1337: 2699: 2684: 2090: 1394: 254:, when a row or column is filled in, it is able to give hints as to the nature of the rows or columns it intercepts. 2364: 2336: 2118: 1292: 652: 590: 471: 2669: 1267: 549: 383: 1287: 845: 1991: 1456: 2593: 2221: 728:
games becoming a worldwide series, with games appearing on future iterations of Nintendo handhelds, including
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looked on the game positively, specifically referencing its amount of puzzles as a strength. Mike Rose of
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Upon the game's release, despite Nintendo's marketing through television commercials and
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ranked it as their 91st favorite game ever and their fifth favorite Game Boy game.
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resulted in worldwide Picross releases, as well as a re-release of the game on the
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falls over, and the game is over. If the player finishes the puzzle, Mario makes a
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Virtual Console re-release, however, was more positive. Lucas M. Thomas for
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would be a better choice for first-time Picross players. Chris Scullion of
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in 2011 on 14 July in Europe, and in August for North America and Japan.
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on July 14, 2011. Being the original iteration of the series, other
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received positive reviews upon its release. The four reviewers of
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My Nintendo Picross: The Legend of Zelda: Twilight Princess
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deducting eight minutes. If the player runs out of time,
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Scullion, Chris (September 2011). "Mario's Picross".
1899:"Puzzle favourite Picross headed to Nintendo Switch" 2632: 2603: 2578: 2571: 2549: 2524: 2499: 2492: 2388: 2293: 2231: 2204: 2125: 1346:(in French). No. 54. June 1995. pp. 82–84 154: 142: 95: 83: 71: 59: 43: 26: 1961:"Nintendo: Weekly Puzzle Downloads for Picross DS" 703:, respectively. The series ran from 1999 to 2000. 899:Jupiter Corporation; Ape Inc. (March 14, 1995). 790:as an unlockable costume Mario is able to wear. 2344:Puzzle & Dragons: Super Mario Bros. Edition 817: 1033: 1031: 1029: 811: 594:praised the game's use of characters from the 2442: 2098: 1165: 1163: 1074:"Ranking the 25 Best Original Game Boy Games" 997: 995: 993: 991: 903:(Game Boy). Nintendo. Scene: Tutorial stages. 882:"A Chip Off the Old Block: Mario's Picross". 414: 8: 368: 1472:"Please Don't Take Me Out to the Ball Game" 2575: 2496: 2449: 2435: 2427: 2284:Mini Mario & Friends: Amiibo Challenge 2105: 2091: 2083: 846:"Learn to play Picross in five easy steps" 367: 342: 32: 23: 1427:Video Games: The Ultimate Gaming Magazine 1067: 1065: 1040:"Column: Beyond Tetris - Mario's Picross" 780:features downloadable puzzles taken from 720:was quite well-received in comparison to 706:The series had a hiatus until 2007, when 187:for the Game Boy. It is a compilation of 1930:"Nintendo Store Update: Mario's Picross" 1565:"The 25 Best Game Boy Games Of All Time" 1108:(Television advertisement). April 1995. 877: 875: 873: 871: 327:. The game also became a reward for the 294:in 1995. It was also re-released on the 924: 922: 920: 918: 916: 914: 912: 910: 836: 799: 532:VideoGames & Computer Entertainment 2715:Virtual Console games for Nintendo 3DS 1971:from the original on February 16, 2018 1940:from the original on February 16, 2018 1909:from the original on February 21, 2018 1878:from the original on November 16, 2017 1817:from the original on February 15, 2018 1787:from the original on February 15, 2018 1757:from the original on February 16, 2018 1727:from the original on February 15, 2018 1697:from the original on February 16, 2018 1667:from the original on February 16, 2018 1637:from the original on February 15, 2018 1607:from the original on February 15, 2018 1482:from the original on February 23, 2018 1313: 1311: 1260: 1258: 1213:from the original on February 21, 2018 1148:from the original on February 23, 2018 1131: 1129: 1127: 1112:from the original on February 25, 2018 1084:from the original on February 15, 2018 1014:from the original on February 13, 2018 888:. United States: Nintendo. April 1995. 724:upon its release. This success led to 560:puzzles and soundtrack in his review. 2002:from the original on January 18, 2018 1847:from the original on January 15, 2018 976:from the original on February 1, 2018 959: 957: 955: 953: 951: 7: 1990:Loveridge, Sam (November 10, 2017). 1928:Sinclair, Brendan (August 4, 2011). 1897:Phillips, Tom (September 20, 2017). 1401:. No. 43. July 1995. p. 53 1182:from the original on January 6, 2018 1136:Mandelin, Clyde (October 21, 2013). 762:was re-released on the Nintendo 3DS 682:The Legend of Zelda: Ocarina of Time 372: 347: 1866:Walker, John (September 10, 2012). 1540:. November 16, 2009. Archived from 1050:from the original on April 11, 2018 964:Thomas, Lucas M. (August 4, 2011). 734:, a 3D re-imagining of traditional 338: 1512:from the original on April 8, 2018 1243:from the original on March 7, 2018 1038:Delgado, Tony (December 4, 2006). 929:van Duyn, Marcel (July 15, 2011). 856:from the original on April 7, 2018 416: 14: 1470:Brown, Andrew (August 22, 2011). 1138:"Is Picross a Big Deal in Japan?" 2195: 2067:Official Nintendo 3DS eShop page 2039: 2025: 1265:"Review Crew: Mario's Picross". 1201:Phillips, Tom (March 20, 2015). 1170:McCarthy, Dave (April 9, 2007). 460: 455: 450: 445: 440: 435: 430: 425: 420: 415: 1959:Kohler, Chris (June 21, 2007). 1365:Wallace, Danny (January 1996). 844:Fletcher, JC (April 30, 2007). 2710:Video games developed in Japan 2309:Captain Toad: Treasure Tracker 1449:"ProReview: Mario's Picross". 600:series, although he felt that 191:logic puzzles. The game stars 1: 1563:Reeves, Ben (June 24, 2011). 1296:. No. 33. pp. 34–35 1105:Mario's Picross TV commercial 1072:Turner, Gus (April 7, 2014). 2414:Nintendo Software Technology 1420:O'Connor, Frank (May 1995). 1002:Rose, Mike (July 21, 2011). 770:video games have referenced 2695:Picross (video game series) 818: 2741: 2337:Nintendo Puzzle Collection 1320:Official Nintendo Magazine 591:Official Nintendo Magazine 472:Official Nintendo Magazine 239: 2705:Single-player video games 2464: 2193: 1459:. June 1995. p. 102. 1430:. No. 76. p. 84 1375:. No. 39. p. 53 1268:Electronic Gaming Monthly 1004:"Mario's Picross (eShop)" 812: 550:Electronic Gaming Monthly 384:Electronic Gaming Monthly 376: 373: 351: 348: 31: 1293:Nintendo Magazine System 966:"Mario's Picross Review" 931:"Mario's Picross Review" 716:was released worldwide. 315:in 2007. The success of 2680:Jupiter (company) games 1502:"Test: Mario's Picross" 1275:. May 1995. p. 38. 1142:Legends of Localization 282:Development and release 2648:O-Chan no Oekaki Logic 2144:Tetris & Dr. Mario 237: 38:North American box art 2720:Virtual Console games 2594:Mario's Super Picross 2242:Mario vs. Donkey Kong 2233:Mario vs. Donkey Kong 2222:Mario's Super Picross 1476:Nintendo World Report 643:, a direct sequel to 632:Mario's Super Picross 582:Mario's Super Picross 578:Nintendo World Report 563:The reception of the 234: 202:Mario's Super Picross 1544:on February 19, 2016 2540:Picross 3D: Round 2 2469:Jupiter Corporation 2398:Intelligent Systems 1807:"Picross NP Vol. 8" 1777:"Picross NP Vol. 7" 1747:"Picross NP Vol. 6" 1717:"Picross NP Vol. 5" 1687:"Picross NP Vol. 4" 1657:"Picross NP Vol. 3" 1627:"Picross NP Vol. 2" 1597:"Picross NP Vol. 1" 1172:"Picross DS Review" 787:Super Mario Odyssey 700:Donkey Kong Country 370: 345: 2700:Puzzle video games 2685:Mario puzzle games 2256:Minis March Again! 2249:March of the Minis 2033:Video games portal 1868:"Picross E Review" 1286:Paul (June 1995). 343: 238: 2657: 2656: 2628: 2627: 2567: 2566: 2424: 2423: 2330:Mario & Wario 2270:Minis on the Move 2263:Mini-Land Mayhem! 1843:. July 30, 2007. 1577:on April 19, 2015 1508:. March 5, 2010. 1422:"Mario's Picross" 1395:"Total! Issue 43" 1367:"Mario's Picross" 1338:"Mario's Picross" 1288:"Mario's Picross" 1233:"Mario's Picross" 819:Mario no Pikurosu 541: 540: 366: 365: 331:loyalty program. 183:and published by 173:puzzle video game 164: 163: 2732: 2670:1995 video games 2576: 2497: 2451: 2444: 2437: 2428: 2323:Mario no Photopi 2199: 2107: 2100: 2093: 2084: 2063: 2060: 2059: 2057:Official website 2049: 2044: 2043: 2035: 2030: 2029: 2028: 2012: 2011: 2009: 2007: 1987: 1981: 1980: 1978: 1976: 1956: 1950: 1949: 1947: 1945: 1925: 1919: 1918: 1916: 1914: 1894: 1888: 1887: 1885: 1883: 1863: 1857: 1856: 1854: 1852: 1833: 1827: 1826: 1824: 1822: 1803: 1797: 1796: 1794: 1792: 1773: 1767: 1766: 1764: 1762: 1743: 1737: 1736: 1734: 1732: 1713: 1707: 1706: 1704: 1702: 1683: 1677: 1676: 1674: 1672: 1653: 1647: 1646: 1644: 1642: 1623: 1617: 1616: 1614: 1612: 1593: 1587: 1586: 1584: 1582: 1573:. 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Index

The North American (?) cover art of Mario's Picross. It depicts Mario's face on the cover similarly to the game's title screen.
Developer(s)
Jupiter
Ape Inc.
Publisher(s)
Nintendo
Mario
Platform(s)
Game Boy
JP
NA
AU
EU
Genre(s)
Puzzle
Single-player
puzzle video game
Jupiter
Ape Inc.
Nintendo
nonogram
Mario
Mario's Super Picross
Picross DS
Nintendo 3DS
Virtual Console

Nonogram
crossword
Mario

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