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Martian Memorandum

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Alexis has been traced on planet Mars, whose exploitation is mostly owned by Alexander's company. Tex finds out that Alexander was actually Collier Stanton, a scientist and explorer of Mars, infamous for killing mutant colonists to obtain the "Oracle Stone". With this stone, Alexander foresaw the
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game. The gameplay style is based on interrogations, gathering information which "unlocks" new destinations and interrogation options. A verb bar at the bottom of the screen allows players to select different ways to interact with their environment. Certain objects can be collected, placed in an
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Tex Murphy is hired by business mogul Marshall Alexander, founder of TerraForm Corporation, to locate his missing daughter, Alexis. As in the first game, Tex travels between destinations and interrogates characters associated with the subject such as Alexander's attorney, his wife, and Alexis's
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to the series. Conversations feature voice and small video clips, elements that were greatly expanded in later games in the series. The game is notable for its increased use of digitized human voices and digital "video" of human actors, playable even through a PC's internal speaker.
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roommate and business partners. Interrogations are menu-based and dialogues open up additional destinations and dialogue options. The investigation reveals to Tex that the girl's disappearance is linked with an item in Alexander's possession.
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future, read antagonists' minds and built his corporate empire. Alexis's good will was used to lure her into stealing the Stone and bring it to Mars, only to fall into the hands of Thomas Dangerfield, the original discoverer of the Stone.
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produces hours of enjoyment provides a tremendous challenge". That year the magazine named it one of the year's top four adventure games.
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (January 1992). "The Role of Computers".
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in 1992 praised the audio and digitized animation, and concluded that "
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inventory and then used at a later point in time. It also introduced
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As of July 1992, the game had sold approximately 85,000 copies.
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It was developed and published by 44:adding citations to reliable sources 1113:North America-exclusive video games 603:"CGW Salutes The Games of the Year" 289:mysteries; its immediate sequel is 1148:Video games with digitized sprites 14: 1133:Video games set in San Francisco 511:. September 19, 1991. p. 18 467:gave the game 3 out of 5 stars. 332: 20: 575:Chaut, Michael (January 1992). 31:needs additional citations for 583:. No. 90. pp. 38, 40 1: 765:II: The Dictator Strikes Back 434:Unlike the more experimental 1138:Video games set in the 2030s 609:. November 1992. p. 110 637:. 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Developer(s)
Access Software
Publisher(s)
Designer(s)
Chris Jones
Brent Erickson
Programmer(s)
Tex Murphy
Platform(s)
MS-DOS
NA
Genre(s)
Adventure
Single-player
cyberpunk
noir
graphic adventure game
MS-DOS

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