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Mathematical Applications Group

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378:. Lasseter and Keane at Disney then hand animated over the CG background wireframes. A tight bi-coastal production loop was designed. MAGi programmer Josh Pines developed film scanning software to digitize and clean up the final hand-drawn character film footage from Disney. The scanning software adapted to produce cleaner digitized images. Concurrently an ink and paint system was written by Christine Chang, Jodi Slater and Ken Perlin for production. This early paint system filled in color within character line borders, applied shadow, and highlighted and applied a blur to the color areas to produce an 1038: 22: 291:. Twenty minutes of CG animation, in the early 1980s, was extremely gutsy, and so MAGi was a portion of the CG animation, while other companies were hired to do the other animation shots. Since SynthaVision was easy to animate and could create fluid motion and movement, MAGi was assigned with most of Tron's action sequences. These classic scenes include the 315:
by a transcontinental computer hook-up. Before each scene was finalized in MAGi's lab in Elmsford, New York, it was previewed on a computer monitor at Disney. Corrections could then be made in the scene immediately. Previously, the only way of previewing the scene was to film it, ship it to Burbank,
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sequence and Clu's tank and recognizer pursuit scene. Despite the high quality images that SynthaVision was able to create, the CSG solid modeling could not create anything with complex shapes and multiple curves, so simpler objects like the light cycles and tanks were assigned to MAGi. MAGi was
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radiation ray tracing techniques, the mathematicians could estimate exposures at various distances and relative locations in and around fictional structures. In 1972, the graphics group called MAGi/SynthaVision was formed at MAGi by Robert Goldstein.
460:) division as the foundation of ISD (Interactive Solids Design), and MAGi was formally sold to a Canadian firm, Vidmax (which later went defunct); many of the employees left to other CG companies and universities. 400:
In 1984, MAGi opened an office in Los Angeles, California, headed by Richard Taylor, who worked as Special Effects Supervisor while at Triple-I. Taylor, Wedge and Carle directed a test for a Disney film
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get corrections made, ship it back to Elmsford, and continue this "ping-ponging" until the scene was correct. The computer link cut between two-and-a-half to five days from the creation of each scene.
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but the software and computing hardware proved insufficient for the proposed animation and effects. The Los Angeles office was closed shortly after its establishment.
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called KPL that Ken Perlin had been developing, which designed to run at every pixel of an image. KPL was the first example of a general purpose
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MAGi developed a software program called SynthaVision to create CG images and films. SynthaVision was one of the first systems to implement a
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and many other engineers who were working in government contracts at MAGi were assigned into MAGi's "SynthaVision" division.
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Two of the first television commercial applications were storyboarded by Texas artist, Gordon Blocker in 1973-4 for the
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and ray tracing (later to become plane firing) made it a very robust system that could generate high quality images.
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used CGI animation for the backgrounds and traditional 2D animation for the characters "Max" and his dog. Animators
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Also in 1984 Michael Ferraro and Tom Bisogno began production on a short film, “First Flight”, for the
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In 1983, Disney commissioned MAGi to create a test film featuring characters from the children's book
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of Disney directed the test for Disney. At MAGi, Larry Elin directed Chris Wedge and
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In 1972, MAGi/SynthaVision was started by Robert Goldstein, with Bo Gehring and
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worked mainly on the second half of the film. MAGi modeled and animated the
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to create half of the majority of the 20 minutes of CG needed for the film
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effect. The final painted characters and CG-rendered backgrounds were
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MAGI also created a polygonal/2D test in the late 70s with legendary
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platform, and which eventually led to the development of the modern
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was also created by Ken Perlin as a built-in function within KPL.
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interface for the artists. In 1985 Josh Pines argued to use the
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covering the design and film/television interests, respectively.
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company founded in 1966 by Dr. Philip Mittelman and located in
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Soon after, the SynthaVision software was sold to Lockheed's (
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for any future software and production programming design.
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that most CG companies use today. The combination of the
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given $ 1.2 million to finance the animation needed for
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Phillip Mittelman, the founder of MAGi, died in 2000.
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MAGi created the world's first CG advertisement for
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It was one of four companies hired to create the 3D
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By modeling structures using 429:Graphics processing unit (GPU) 1: 370:and produced a 3D background 283:In 1981, MAGi was hired by 192:constructive solid geometry 1094: 421:procedural shader language 335:(who would later co-found 241:Coyote and the Road Runner 132:nuclear radiation exposure 130:, where it was evaluating 1032: 932:Tron: Legacy Reconfigured 352:Where the Wild Things Are 319:During the production of 140:mathematics and applying 1073:Visual effects companies 950:The Ghost in the Machine 622:"The Aha Moment, Part 7" 607:"The Aha Moment, Part 5" 374:based on Disney's story 186:algorithmic approach to 451:programming environment 495:Dr. Eugene Troubetzkoy 467:MAGi staff (1975–1985) 188:hidden surface removal 137:combinatorial geometry 417:programming language 387:digitally composited 44:improve this article 988:TRON Lightcycle Run 880:Disney Infinity 3.0 871:Dream Drop Distance 831:Armagetron Advanced 581:"MAGI/Synthavision" 481:Harold S. Schechter 300:. MAGi needed more 259:Texas Commerce Bank 202:operators (such as 124:computer technology 1068:Computer animation 887:Disney Mirrorverse 762:Adventures of Tron 619:Ken Perlin's Blog 604:Ken Perlin's Blog 472:Dr. Phil Mittelman 178:Product and legacy 170:, recognizers and 152:for the 1982 film 150:computer animation 128:Elmsford, New York 1050: 1049: 896: 895: 204:Boolean operators 120:MAGi/SynthaVision 109: 108: 94: 1085: 1040: 1039: 977: 730: 656: 649: 642: 633: 626: 625: 617: 611: 610: 602: 596: 595: 593: 592: 583:. Archived from 577: 478:Robert Goldstein 356:Wild Things test 104: 101: 95: 93: 52: 24: 16: 1093: 1092: 1088: 1087: 1086: 1084: 1083: 1082: 1053: 1052: 1051: 1046: 1028: 992: 975: 962: 937: 892: 843: 818: 783:Space Paranoids 721: 702: 667: 660: 630: 629: 620: 618: 614: 605: 603: 599: 590: 588: 579: 578: 574: 569: 562:Dr. Naoko Akagi 526:Christine Chang 469: 442:-based, with a 391:color-corrected 348: 281: 248: 180: 122:) was an early 105: 99: 96: 53: 51: 37: 25: 12: 11: 5: 1091: 1089: 1081: 1080: 1075: 1070: 1065: 1055: 1054: 1048: 1047: 1045: 1044: 1033: 1030: 1029: 1027: 1026: 1021: 1016: 1011: 1006: 1000: 998: 994: 993: 991: 990: 985: 980: 970: 968: 964: 963: 961: 960: 953: 945: 943: 939: 938: 936: 935: 928: 927: 926: 912: 904: 902: 898: 897: 894: 893: 891: 890: 883: 876: 875: 874: 867: 856:Kingdom Hearts 851: 849: 845: 844: 842: 841: 834: 826: 824: 820: 819: 817: 816: 809: 802: 801: 800: 786: 779: 772: 765: 758: 751: 744: 736: 734: 727: 723: 722: 720: 719: 710: 708: 704: 703: 701: 700: 692: 684: 675: 673: 669: 668: 661: 659: 658: 651: 644: 636: 628: 627: 612: 597: 571: 570: 568: 565: 564: 563: 560: 557: 554: 551: 548: 545: 542: 539: 538:Richard Taylor 536: 533: 530: 529:Elyse Veintrub 527: 524: 521: 518: 515: 512: 509: 504: 501: 496: 493: 492:Herb Steinberg 490: 487: 482: 479: 476: 473: 468: 465: 347: 341: 309:Disney Studios 280: 275: 271:Houston, Texas 247: 244: 239:featuring the 219:solid modeling 179: 176: 107: 106: 42:. Please help 28: 26: 19: 13: 10: 9: 6: 4: 3: 2: 1090: 1079: 1076: 1074: 1071: 1069: 1066: 1064: 1061: 1060: 1058: 1043: 1035: 1034: 1031: 1025: 1022: 1020: 1017: 1015: 1012: 1010: 1007: 1005: 1002: 1001: 999: 995: 989: 986: 984: 981: 979: 972: 971: 969: 965: 959: 958: 954: 952: 951: 947: 946: 944: 940: 934: 933: 929: 924: 920: 919: 918: 917: 913: 911: 910: 906: 905: 903: 899: 889: 888: 884: 882: 881: 877: 873: 872: 868: 866: 865: 861: 860: 859: 857: 853: 852: 850: 846: 840: 839: 835: 833: 832: 828: 827: 825: 821: 815: 814: 810: 808: 807: 803: 799: 798: 794: 793: 792: 791: 787: 785: 784: 780: 778: 777: 773: 771: 770: 766: 764: 763: 759: 757: 756: 752: 750: 749: 748:Discs of Tron 745: 743: 742: 738: 737: 735: 731: 728: 724: 717: 716: 712: 711: 709: 705: 698: 697: 693: 690: 689: 685: 682: 681: 677: 676: 674: 670: 666: 665: 657: 652: 650: 645: 643: 638: 637: 634: 623: 616: 613: 608: 601: 598: 587:on 2012-11-08 586: 582: 576: 573: 566: 561: 558: 555: 552: 549: 546: 543: 540: 537: 534: 531: 528: 525: 522: 519: 516: 513: 510: 508: 505: 502: 500: 497: 494: 491: 488: 486: 483: 480: 477: 474: 471: 470: 466: 464: 461: 459: 454: 452: 449: 445: 441: 436: 434: 430: 426: 422: 418: 414: 409: 407: 405: 398: 396: 392: 388: 384: 381: 377: 373: 369: 365: 361: 360:John Lasseter 357: 353: 346: 342: 340: 338: 334: 333:John Lasseter 330: 326: 322: 317: 314: 310: 305: 303: 299: 294: 290: 286: 279: 276: 274: 272: 268: 264: 260: 255: 253: 245: 243: 242: 238: 234: 229: 227: 222: 220: 216: 213: 209: 205: 201: 200:combinatorial 197: 193: 189: 185: 177: 175: 173: 169: 165: 161: 157: 156: 151: 146: 143: 139: 138: 133: 129: 125: 121: 117: 113: 103: 92: 89: 85: 82: 78: 75: 71: 68: 64: 61: â€“  60: 56: 55:Find sources: 49: 45: 41: 35: 34: 33:single source 29:This article 27: 23: 18: 17: 1013: 955: 948: 930: 914: 907: 885: 878: 869: 862: 855: 836: 829: 811: 804: 797:Battle Grids 795: 788: 781: 774: 769:Solar Sailer 767: 760: 755:Deadly Discs 753: 746: 739: 713: 694: 686: 678: 662: 615: 600: 589:. Retrieved 585:the original 575: 550:Alison Brown 547:Mike Ferraro 462: 455: 437: 433:Perlin noise 410: 402: 399: 395:Celco camera 351: 349: 344: 320: 318: 306: 297: 288: 282: 277: 256: 249: 233:Warner Bros. 230: 223: 181: 168:light cycles 159: 153: 147: 135: 119: 115: 111: 110: 100:October 2022 97: 87: 80: 73: 66: 54: 30: 1024:Jay Maynard 1009:Light Cycle 983:PeopleMover 967:Attractions 726:Video games 556:Glenn Alsup 544:David Brown 535:Paul Harris 520:Gene Miller 514:Carl Ludwig 511:Tom Bisogno 507:Chris Wedge 489:Marty Cohen 372:pencil test 325:Bill Kroyer 293:light cycle 237:Chuck Jones 184:ray tracing 142:Monte Carlo 1057:Categories 1004:Characters 823:Unofficial 806:Tron RUN/r 707:Television 591:2010-02-18 567:References 559:J.A. Lopez 553:John Beach 541:Tom Miller 532:Kevin Egan 523:Josh Pines 517:Jan Carlee 503:Evan Laski 499:Ken Perlin 485:Larry Elin 475:Bo Gehring 364:Glen Keane 329:Jerry Rees 252:Larry Elin 196:primitives 70:newspapers 790:Evolution 718:(2012–13) 425:Renderman 376:animatics 368:Jan Carle 235:animator 212:wireframe 40:talk page 1042:Category 1019:Triple-I 957:Betrayal 923:Derezzed 813:Identity 776:Tron 2.0 733:Official 715:Uprising 413:SIGGRAPH 380:airbrush 331:invited 208:polygons 164:Triple-I 162:, while 114:(a.k.a. 997:Related 848:Related 440:Fortran 313:Burbank 302:R&D 263:KHOU-TV 246:History 84:scholar 942:Comics 858:series 838:GLtron 699:(2025) 691:(2010) 688:Legacy 683:(1982) 444:Ratfor 354:. The 343:After 285:Disney 215:meshes 86:  79:  72:  65:  57:  901:Music 672:Films 458:CADAM 337:Pixar 269:) in 198:with 172:tanks 91:JSTOR 77:books 1014:MAGI 976:TRON 974:Elec 741:Tron 696:Ares 680:Tron 664:Tron 448:Unix 383:2.5D 362:and 345:Tron 327:and 321:Tron 298:Tron 289:Tron 278:Tron 160:Tron 155:Tron 116:MAGi 63:news 978:ica 311:in 267:CBS 226:IBM 210:or 118:or 46:by 1059:: 864:II 431:. 389:, 273:. 174:. 925:" 921:" 655:e 648:t 641:v 624:. 609:. 594:. 406:, 265:( 102:) 98:( 88:· 81:· 74:· 67:· 50:. 36:.

Index


single source
talk page
improve this article
introducing citations to additional sources
"Mathematical Applications Group"
news
newspapers
books
scholar
JSTOR
computer technology
Elmsford, New York
nuclear radiation exposure
combinatorial geometry
Monte Carlo
computer animation
Tron
Triple-I
light cycles
tanks
ray tracing
hidden surface removal
constructive solid geometry
primitives
combinatorial
Boolean operators
polygons
wireframe
meshes

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