400:
Wardens participated in an attempt to mitigate the damage caused by the
Crusader Clans. The invasion continued until the invading Clans were challenged by the ComStar organization to a fight on the planet Tukayyid. If the Clans won, they would gain control of Terra, which was controlled by ComStar; if they lost they would halt the invasion for 15 years under a truce. The Clans lost the battle and their invasion was halted for 15 years. In the wake of the defeat, Ulric Kerensky, the leader of the invasion and warlord of the Clans, as well as a staunch Warden and member of the Warden-leaning Clan Wolf, was charged with treason and accused of purposely losing by the Crusader elements of his Clan. They claimed because Ulric was a Warden, he engineered the defeat to sabotage the invasion, and also accused him of genocide.
396:
descendants of the Star League
Defense Force, most of which was led by their commander Aleksandr Kerensky into the unknown regions of space in an attempt to prevent the warring nations of the Inner Sphere from obliterating each other. These forces eventually splintered and formed 20 groups called Clans, creating a society based around warfare and creating warriors for their advanced BattleMechs. During the years of isolation, two ideologies divided the Clans; Crusader Clans wished to return to the Inner Sphere as conquerors, forcing the nations to unite and recreate the Star League. The Warden Clans believed the Clans should act as protectors of the Inner Sphere, only intervening if a threat of sufficient magnitude was encountered.
376:
independently manage the legs and torso of the mech. The mech's on-board computer provides feedback ranging from the proximity of friendly and enemy forces to system damage and ammunition depletion to the player, who must carefully manage heat buildup. The mech's computer attempts to perform an emergency shutdown if heat levels rise too much but the player can override this. Rising temperatures caused by the repeated firing of weapons can cause ammunition explosions and damage to the mech, including the loss of limbs, actuators, and the catastrophic detonation of the mech's fusion engine. A version for
Windows 95 includes
361:, the player must join either Clan Wolf or Clan Jade Falcon, which are involved in the "Refusal War." The game's battles take place on fictional extrasolar planets that are named in the franchise's canonical media. Each battle has a goal such as search-and-destroy, reconnaissance or a base strike. Initially, the player controls one mech and in later missions has access to squad commands. Between missions, a mech lab allows players to customize the weapon, armor, engine and heat sinks of any drivable mech.
2525:
420:). The MS-DOS, Windows, and Mac releases share the same gameplay but the console versions tweaked the game's mechanics to emphasize arcade-style action over the tactical-simulation of the original PC release. Several enhanced versions were released to take advantage of the 3D graphics accelerator cards at the time. Its soundtrack was composed by Jeehun Hwang and its rendered introductory sequence was produced by
404:
Clan, took up the challenge. In the conflict, which became known as the
Refusal War, the Jade Falcons fight to uphold the Council's judgment of guilt, allowing an immediate resumption of the Invasion against the still-weakened Inner Sphere. Ulric and the Wolves, however, are determined to fight a war of extermination against the Falcons and weaken them so they cannot threaten the Inner Sphere.
319:). The MS-DOS, Windows, and Mac releases share the same gameplay while the console versions tweaked the game's mechanics to emphasize arcade-style action over the tactical-simulation of the original PC release. Several enhanced versions were released to take advantage of the 3D graphics accelerator cards that were available at the time. The game has a rendered introduction sequence produced by
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called it "the best 'mech simulator currently available" making particular note of the rendered graphics and attention to detail in the game world. The reviewer complained at the fact that the initial release was single-player only, but noted that an add-on disk for networked multiplayer was due out
912:
fighting." Gerstmann himself, while criticizing the appearance of the exploding mechs and the music, concluded that "For those of you who want a quick-and-dirty combat simulator with a lot of things to shoot, and can get past the uninspired graphics, MW2 fits the bill nicely." Even
Crispin Boyer of
488:
that was released in
November 1995. The expansion pack allows players to play as Clan Ghost Bear and gives access to 14 new BattleMechs, some new weapons, twelve new missions and some new environments, such as outer space and underwater. It also adds new songs to the soundtrack. If players complete
427:
The Saturn and PlayStation versions were developed by
Quantum Factory. Project coordinator Brian Clarke said they were adapting the game to appeal to a console gaming audience, adding: "Instead of doing a sim game, we're making the crossover into a console type game, where it's more action-oriented
415:
was originally planned for a release in
October 1994 but development problems, including an almost-complete overturn of personnel in the development team, led to a series of considerable delays. The game was originally developed for MS-DOS but was ported to other platforms including Windows, Apple
399:
Eventually, the
Crusader faction won and the Clans returned to the Inner Sphere as an invasion force containing a small fraction of the clans including the Jade Falcons, Clan Wolf, Smoke Jaguars and the Ghost Bears. The invasion force consisted of Crusader and Warden Clans, chiefly Clan Wolf. The
403:
The basis of Clan law was "might equals right" so matters could be settled by combat. Ulric challenged the
Crusaders to uphold his status within the Clan Council and, as a result, maintain the Truce of Tukayyid. The Jade Falcon Clan, the strongest of the Crusader Clans and historic enemy of Wolf
888:
predicted the game's PlayStation version "will receive decidedly mixed reviews. Fans of the original will likely feel the game has been watered down to appease the younger-skewing console demographic." Instead, reviews were overwhelmingly positive, and many critics outright praised the way the
869:
one of the "10 Best Sci-Fi Simulations". The magazine's Steve Bauman wrote: "While subsequent games, whether it's the seemingly thousands of variations Activision released in its wake, or the more recent sequel, feature better graphics and production, this is the still the benchmark." In 2004,
431:
Neither the Saturn nor PlayStation version is a port of the other; the code for each version was built from the ground up. All 32 missions from the PC version were included in the console versions, though some were shortened to maintain a fast pace. These versions also include 16 new missions.
395:
is set in 3057, shortly after the Battle of Tukayyid between the Inner Sphere and invading Clan armies. The plot revolves around an ideological conflict inside the Clans. It focuses on the Clans Jade Falcon and Wolf, which represent either Crusaders and Wardens, respectively. The Clans are the
911:
for PlayStation is a faithful recreation of the PC title, although a few modifications were made with the arcade-oriented console owner in mind. The combat arenas have been condensed to prevent unnecessary wandering around, and a non-campaign mode has been included for some quick, no frills
375:
is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical simulation of the player's mech. The player can choose between several control modes that range from a basic "point and shoot" mode to an advanced mode that allows the player to
918:, one of the few to dislike the changes, summarized that "Although it has been dummied down a little from the PC original, Mech 2 is still one of the most complicated and rewarding sims you can play on the consoles-and it's definitely the best console mech game available."
442:
but decided because those missions were designed with a PC gaming audience in mind, it would make more sense to design new missions in keeping with the console versions' overall philosophy of offering a more fast-paced experience than the PC version.
43:
946:
soundtrack received near-universal praise from game reviewers. The soundtrack was composed by Gregory Alper and Jeehun Hwang, and was said to create a new standard in video game music when it was released. The music is stored as standard
765:
lauded the cut scenes, graphics, training section, customizable mechs, music, and sound effects, but concluded by saying: "If you put all this great quality stuff together, it's still hard to explain what it is that really makes
823:
has everything an action game needs—beautiful graphics; great sound effects; smooth animation, even at high resolution; lots of options; and tons of firepower—all set against the wonderfully rich background of FASA's
428:
and fast paced, and also doing things like adding power-ups so it's more of an arcade experience. We're also adding more enemy mechs to each mission so there's a certain carnage element to the whole thing."
1142:
770:
strut. It could be something to do with attention to detail and a sense of continuity which combine to create a feeling of completeness. The game feels confident, it feels deep."
268:
franchise. The game is set in 3057, and is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical simulation of the player's
2598:
2161:
855:
ranked it as the 27th best game of all time and called it "an amazingly immersive experience". That same year, it was also ranked as the 54th top game of all time by
831:
In the third quarter of 1995, Activision reported up to an hour's wait time to talk to their game counselors, chiefly due to a flood of calls from gamers asking for
930:
s Matt Yeo remarked, "Fans of the original PC game will find little to gripe about here, the game's much-heralded strategy elements having been retained ..."
2608:
2029:
783:
praised the game for its high-resolution graphics and its requirement of strategy and planning from the player. The control complexity was likened to that of a
1150:
2603:
2371:
755:, it was the 12th-best-selling computer game in the United States for the year 1996, after claiming sixth in the rankings for the first half of the year.
2378:
970:
published the Japanese version of MechWarrior 2: Arcade Combat Edition on the PlayStation and Sega Saturn (under the Emotion Digital Software label).
1072:
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the 12 missions of the regular campaign without being killed or failing one mission, they enter a five-mission competition for a "bloodname."
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also noted the controls were not overly complex for a simulation and that a throttle-control joystick was particularly intuitive.
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stated that aside from "slight differences in graphics and control", the Saturn version is the same as the PlayStation version.
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deftly avoids that pitfall, ditching the complexity of the classic PC sim in favor of gripping arcade-style mayhem."
895:
remarked, "The term 'PC port' often makes console gamers wince because many PC titles suffer severely in the switch.
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516:, players take control of an Inner Sphere mercenary squad, with control over finances and free choice of missions.
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was critically well-received and its sales exceeded 500,000 copies within three months of its release.
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exceeded 500,000 copies within three months of its release. According to market research firm
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According to producer Murali Tegulapalle, the team considered including missions from the
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272:. It is a game recreation of the "Refusal War." The player can join one of the
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55:
1811:
454:, but this version was never released due to the cancellation of the system.
17:
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tracks, allowing the music to be played on a standard audio CD player.
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declared it the year's top "sci-fi/fantasy sim" title. The editors of
416:
Macintosh, and the game consoles Sega Saturn and Sony PlayStation (as
288:
151:
1741:
Staff (November 2000). "A Decade of Gaming; Award Winners of 1995".
903:
said, "Activision finally releases a console version that does the
363:
1965:
Four-Eyed Dragon (July 1997). "Saturn ProReview: MechWarrior 2".
2464:
1941:
Air Hendrix (May 1997). "PlayStation ProReview: MechWarrior 2".
307:
269:
2011:
1107:"MechWarrior 2: 31st-Century Combat Hits the 32-Bit Systems".
143:
2007:
1810:. Academy of Adventure Gaming Arts and Design. Archived from
508:
was released in September 1996 as a stand-alone expansion to
889:
adaptation from PC to console was handled. For example,
512:; it is the last BattleTech game made by Activision. In
1073:"Activision: Reorganized, Redefined and on the Rebound"
921:
The Saturn version received similar critical praise.
1180:
manual ("Codes and Procedures of the Warrior Caste")
2457:
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2162:The Fourth Succession War Military Atlas Volume 1
797:had some problems with stability and smoothness.
323:and its soundtrack was composed by Jeehun Hwang.
1331:Yeo, Matt (June 1997). "Review: MechWarrior 2".
1987:"JEEHUN HWANG: Composing Music For Videogames"
1470:"Strap yourself in and hold on to something!!"
690:
2023:
847:Best Fantasy or Science Fiction Computer Game
384:battles over a network or direct connection.
8:
1464:
1462:
1356:review ("This Time, You Fight For Money")".
651:
589:
446:Activision was also developing a version of
291:and was ported to other platforms including
1143:"MechWarrior 2: 31st Century Combat Review"
878:'s list of the greatest games of all time.
2599:Video games developed in the United States
2030:
2016:
2008:
1960:
1958:
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2372:BattleTech: The Crescent Hawk's Inception
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996:Staffordshire Newsletter (Uttoxeter ed.)
2379:BattleTech: The Crescent Hawk's Revenge
1765:(March 1996). "The Year's Best Games".
1614:
1612:
1498:
1496:
1494:
1194:Yeo, Matt (May 1997). "MechWarrior 2".
1102:
1100:
1098:
983:
960:
1708:Yoshitake, Dawn (September 14, 1996).
1571:. No. 18. April 1997. p. 70.
287:The game was originally developed for
1419:"News - E3 '96: 3DO? - M2 Dream List"
1381:(MS-DOS). Activision. Scene: Credits.
1352:Yee, Bernard H. (December 3, 1996). "
284:while engaging in up to 32 missions.
7:
2609:Video games set on fictional planets
1747:(120): 56–58, 60, 62, 66, 68, 70–76.
532:
418:MechWarrior 2: Arcade Combat Edition
316:MechWarrior 2: Arcade Combat Edition
2604:Video games set in the 31st century
1178:MechWarrior 2: 31st Century Combat
809:the best action game of 1995 while
692:
523:
339:and a stand-alone expansion titled
1916:MechWarrior 2: 31st Century Combat
1888:Bauman, Steve (January 28, 2000).
1379:MechWarrior 2: 31st Century Combat
1251:. October 1995. pp. 117, 119.
623:PlayStation Official Magazine – UK
510:MechWarrior 2: 31st Century Combat
477:MechWarrior 2: Ghost Bear's Legacy
471:MechWarrior 2: Ghost Bear's Legacy
464:MechWarrior 2: Ghost Bear's Legacy
393:MechWarrior 2: 31st Century Combat
359:MechWarrior 2: 31st Century Combat
336:MechWarrior 2: Ghost Bear's Legacy
327:MechWarrior 2: 31st Century Combat
256:, released in 1995 as part of the
245:MechWarrior 2: 31st Century Combat
36:MechWarrior 2: 31st Century Combat
25:
1914:"The Greatest Games of All Time:
1141:McDonald, T. Liam (May 1, 1996).
1071:Sengstack, Jeff (June 24, 1996).
653:
591:
2524:
2523:
2155:Tales of the Black Widow Company
2109:BattleTech Collectible Card Game
1621:Maximum: The Video Game Magazine
1568:Official UK PlayStation Magazine
1407:. November 1996. pp. 205–6.
1117:. December 1996. pp. 220–3.
711:
706:
701:
696:
691:
672:
667:
662:
657:
652:
610:
605:
600:
595:
590:
2491:BattleTech: The Animated Series
1775:(3): 64, 65, 67, 68, 71, 73–75.
1627:. October 1995. pp. 160–1.
1582:Vaughn, Todd (September 1995).
1291:Loyola, Roman (November 1996).
1277:. July 1997. pp. 158, 160.
992:"Computers - PlayStation Games"
2055:BattleTech (fictional setting)
1445:"Review Crew: MechWarrior 2".
761:was critically well-received.
1:
1877:. September 1996. p. 51.
1845:November 1996. pp. 64–80
1638:Giovetti, Al (October 1995).
1397:"NG Alphas: MechWarrior II".
1362:. Vol. 15, no. 21.
262:series of video games in the
2559:Cancelled Panasonic M2 games
2176:BattleTech Tactical Handbook
1989:. 2014-09-16. Archived from
1895:Computer Games Strategy Plus
1890:"10 Best Sci-Fi Simulations"
1865:"Best 100 Games of all time"
1833:"150 Best Games of All Time"
1476:. 2004-06-05. Archived from
1377:Activision (July 24, 1995).
1225:. June 1995. pp. 74–76.
1183:. Activision. P/N 3092-05-1.
1046:. 1997-07-06. Archived from
998:. April 11, 1997. p. 28
862:Computer Games Strategy Plus
812:Computer Games Strategy Plus
368:Fighting an enemy mech (DOS)
2584:PlayStation (console) games
2425:Multiplayer BattleTech 3025
1675:Staff (February 26, 1997).
252:developed and published by
2630:
2345:Heroes of the Inner Sphere
1625:Emap International Limited
1354:MechWarrior 2: Mercenaries
1339:Emap International Limited
1202:Emap International Limited
1044:"Activision Press Release"
506:MechWarrior 2: Mercenaries
501:MechWarrior 2: Mercenaries
498:
494:MechWarrior 2: Mercenaries
468:
439:MechWarrior 2: Mercenaries
342:MechWarrior 2: Mercenaries
99:Sean Vesce, Zachary Norman
2520:
1843:Ziff-Davis Publishing Co.
1786:"Buyers Beware Special".
1455:. April 1997. p. 54.
1448:Electronic Gaming Monthly
1110:Electronic Gaming Monthly
915:Electronic Gaming Monthly
777:by the end of the month.
544:Electronic Gaming Monthly
536:
533:
40:
2197:BattleTech Record Sheets
2594:Video games about mecha
2190:Technical Readout: 3058
1796:. May 1996. p. 15.
1744:Computer Games Magazine
1710:"A whole new ball game"
1431:. July 1996. p. 4.
250:vehicle simulation game
222:Vehicle simulation game
2248:2: 31st Century Combat
1808:"1995 list of winners"
1677:"1996 PC Best Sellers"
1538:"MechWarrior 2 Review"
1508:"MechWarrior 2 Review"
462:
369:
2579:Origins Award winners
2510:MechWarrior: Dark Age
2169:BattleTech Compendium
2148:BattleTech: Map Set 1
2130:MechWarrior: Dark Age
1838:Computer Gaming World
1153:on September 20, 2011
852:Computer Gaming World
367:
329:received a follow-up
2569:Classic Mac OS games
1902:on February 4, 2005.
1334:Sega Saturn Magazine
1305:on November 20, 2000
1197:Sega Saturn Magazine
924:Sega Saturn Magazine
735:Sega Saturn Magazine
2255:Ghost Bear's Legacy
1930:on October 6, 2007.
1656:on October 18, 1996
1176:Activision (1995).
1083:on January 28, 1998
1017:Crow City of Angels
530:
434:Ghost Bear's Legacy
188:PlayStation, Saturn
2485:BattleTech Centers
2480:Catalyst Game Labs
2074:Classic BattleTech
1474:gamerevolution.com
1429:Paragon Publishing
1031:all just in stock.
874:was inducted into
849:of 1995. In 1996,
528:
370:
2589:Sega Saturn games
2536:
2535:
2364:Other video games
2204:The Fall of Terra
1619:"MechWarrior 2".
1597:on March 12, 2000
1565:"MechWarrior 2".
1506:(April 3, 1997).
1341:. pp. 68–69.
1267:"MechWarrior 2".
1241:"Mechwarrior 2".
1215:"MechWarrior 2".
1204:. pp. 18–20.
1009:Porsche Challenge
744:
743:
480:is the follow-up
382:player vs. player
241:
240:
16:(Redirected from
2621:
2554:BattleTech games
2549:1995 video games
2527:
2526:
2498:BattleTechnology
2324:Tactical Command
2032:
2025:
2018:
2009:
2002:
2001:
1999:
1998:
1983:
1977:
1976:
1971:. No. 106.
1962:
1953:
1952:
1947:. No. 104.
1938:
1932:
1931:
1926:. Archived from
1910:
1904:
1903:
1898:. Archived from
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1879:
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1841:. No. 148.
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1652:. Archived from
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1546:. April 24, 1997
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357:At the start of
278:Clan Jade Falcon
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1873:. No. 21.
1870:Next Generation
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1792:. No. 92.
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1722:on June 6, 1997
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1689:on June 6, 1997
1682:Next Generation
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1584:"MechWarrior 2"
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1504:Gerstmann, Jeff
1502:
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1492:
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1481:
1480:on May 28, 2006
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1451:. No. 93.
1444:
1443:
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1427:. No. 12.
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1403:. No. 23.
1400:Next Generation
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1376:
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1371:
1351:
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1346:
1337:. No. 20.
1330:
1329:
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1308:
1306:
1293:"The Game Room"
1290:
1289:
1282:
1273:. No. 31.
1270:Next Generation
1266:
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1256:
1247:. No. 10.
1244:Next Generation
1240:
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1230:
1218:Next Generation
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1200:. No. 19.
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1113:. No. 89.
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901:Next Generation
857:Next Generation
773:Next Generation
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697:
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611:
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584:Next Generation
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526:
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458:Expansion packs
410:
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211:
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193:
186:
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180:
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120:
31:
30:1995 video game
28:
27:1995 video game
23:
22:
15:
12:
11:
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2504:List of novels
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2338:5: Mercenaries
2334:
2327:
2320:
2313:
2310:Living Legends
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2105:
2098:
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2084:
2077:
2069:
2067:
2065:Tabletop games
2061:
2060:
2058:
2057:
2051:
2049:
2045:
2044:
2037:
2035:
2034:
2027:
2020:
2012:
2004:
2003:
1978:
1954:
1933:
1905:
1880:
1856:
1824:
1799:
1778:
1750:
1733:
1700:
1667:
1630:
1623:. No. 1.
1608:
1574:
1557:
1526:
1490:
1458:
1434:
1410:
1384:
1369:
1366:. p. 495.
1344:
1316:
1280:
1254:
1228:
1221:. No. 6.
1207:
1186:
1163:
1120:
1094:
1060:
1035:
1021:MechWarrior II
982:
981:
979:
976:
973:
972:
959:
958:
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953:
939:
936:
882:Jeff Gerstmann
839:MechWarrior II
821:MechWarrior II
790:GameRevolution
742:
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717:
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587:
579:
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563:
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559:
556:GameRevolution
551:
550:
549:8.125/10 (PS1)
547:
539:
538:
535:
524:
521:
518:
499:Main article:
496:
491:
482:expansion pack
469:Main article:
466:
461:
459:
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436:expansion and
422:Digital Domain
409:
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389:
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331:expansion pack
321:Digital Domain
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208:April 11, 1997
200:
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109:Zachary Norman
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14:
13:
10:
9:
6:
4:
3:
2:
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2614:Windows games
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2183:The Periphery
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2028:
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2019:
2014:
2013:
2010:
1993:on 2014-09-16
1992:
1988:
1982:
1979:
1975:. p. 92.
1974:
1970:
1969:
1961:
1959:
1955:
1951:. p. 80.
1950:
1946:
1945:
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1934:
1929:
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1897:
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1876:
1875:Imagine Media
1872:
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1814:on 2009-05-04
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1405:Imagine Media
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1249:Imagine Media
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1235:
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1061:
1050:on 1997-07-06
1049:
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997:
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968:Bandai Visual
964:
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952:
950:
945:
944:Mechwarrior 2
937:
935:
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926:
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909:MechWarrior 2
906:
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897:MechWarrior 2
894:
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872:MechWarrior 2
868:
867:MechWarrior 2
864:
863:
858:
854:
853:
848:
844:
843:Origins Award
840:
836:
834:
833:MechWarrior 2
829:
827:
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813:
808:
807:MechWarrior 2
804:
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756:
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749:MechWarrior 2
739:
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529:Review scores
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486:MechWarrior 2
483:
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379:
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373:MechWarrior 2
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232:Single-player
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199:April 4, 1997
196:
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183:
179:December 1995
177:
173:July 24, 1995
171:
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119:Gregory Alper
118:
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18:MechWarrior 2
2522:
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2407:
2398:
2393:2: Lone Wolf
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2336:
2329:
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2308:
2299:
2294:Black Knight
2292:
2287:4: Vengeance
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2116:BattleTroops
2114:
2107:
2100:
2093:
2086:
2079:
2072:
2038:
1995:. Retrieved
1991:the original
1981:
1966:
1942:
1936:
1928:the original
1921:
1915:
1908:
1900:the original
1893:
1883:
1868:
1859:
1847:. Retrieved
1836:
1827:
1816:. Retrieved
1812:the original
1802:
1787:
1781:
1772:
1766:
1762:
1742:
1736:
1724:. Retrieved
1720:the original
1713:
1703:
1691:. Retrieved
1687:the original
1680:
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1658:. Retrieved
1654:the original
1647:
1641:
1633:
1620:
1599:. Retrieved
1595:the original
1587:
1577:
1566:
1560:
1548:. Retrieved
1541:
1517:. Retrieved
1511:
1482:. Retrieved
1478:the original
1473:
1446:
1424:3DO Magazine
1422:
1413:
1398:
1378:
1372:
1357:
1353:
1347:
1332:
1307:. Retrieved
1303:the original
1296:
1268:
1242:
1216:
1210:
1195:
1189:
1181:
1177:
1155:. Retrieved
1151:the original
1146:
1108:
1085:. Retrieved
1081:the original
1076:
1052:. Retrieved
1048:the original
1038:
1028:
1024:
1020:
1016:
1012:
1008:
1007:
1002:December 18,
1000:. Retrieved
995:
986:
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908:
904:
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832:
830:
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820:
819:wrote that "
816:
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778:
771:
767:
762:
758:
757:
748:
746:
733:
721:
683:
646:
634:
621:
582:
577:7.0/10 (SAT)
575:6.6/10 (PS1)
566:
554:
542:
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509:
505:
504:
493:
485:
475:
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452:Panasonic M2
447:
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187:
181:
175:
169:
129:
121:Jeehun Hwang
88:Josh Resnick
77:John Spinale
63:Publisher(s)
51:Developer(s)
2574:MechWarrior
2400:Phantom War
2386:MechAssault
2301:Mercenaries
2262:Mercenaries
2227:MechWarrior
2216:MechWarrior
2140:Supplements
2123:MechWarrior
2102:BattleSpace
2095:BattleForce
1768:PC Gamer US
1761:Editors of
1550:19 November
1359:PC Magazine
1147:UK Gamespot
905:MechWarrior
859:. In 2000,
828:universe."
817:PC Gamer US
802:PC Gamer US
641:93/100 (PC)
573:8.5/10 (PC)
534:Publication
514:Mercenaries
408:Development
311:PlayStation
304:Sega Saturn
259:MechWarrior
236:multiplayer
160:Sega Saturn
156:PlayStation
139:Platform(s)
131:MechWarrior
115:Composer(s)
95:Designer(s)
83:Producer(s)
73:Director(s)
2543:Categories
2448:BattleTech
2040:BattleTech
1997:2018-07-30
1818:2014-01-14
1484:2009-11-26
1453:Ziff Davis
1364:Ziff Davis
1157:2009-11-26
1115:Ziff Davis
1054:2023-10-04
978:References
938:Soundtrack
826:Battletech
628:9/10 (PS1)
299:, and the
265:BattleTech
254:Activision
67:Activision
56:Activision
2564:DOS games
1726:March 30,
1693:March 30,
1660:March 30,
1601:April 14,
1309:March 30,
1087:March 30,
1029:Excalibur
1025:Soccer 97
747:Sales of
740:89% (SAT)
616:(PC, PS1)
525:Reception
520:Reception
297:Macintosh
282:Clan Wolf
185:July 1996
105:Writer(s)
2529:Category
2513:(novels)
2088:AeroTech
2081:CityTech
2048:Universe
1923:GameSpot
1763:PC Gamer
1715:News.com
1649:PC Games
1589:PC Gamer
1543:GameSpot
1513:GameSpot
1077:NewMedia
1013:Suikoden
949:audio CD
886:GameSpot
876:GameSpot
841:won the
780:GameSpot
723:PC Games
635:PC Gamer
568:GameSpot
450:for the
353:Gameplay
217:Genre(s)
2470:WizKids
2439:Solaris
2331:Tactics
1968:GamePro
1944:GamePro
1789:GamePro
1519:2 March
1298:MacUser
932:GamePro
892:GamePro
835:hints.
795:NetMech
763:Maximum
753:PC Data
685:MacUser
647:Maximum
561:A− (PC)
378:NetMech
333:called
293:Windows
228:Mode(s)
176:Windows
166:Release
148:Windows
2475:FanPro
2317:Online
2218:series
1849:6 July
865:named
805:named
289:MS-DOS
182:Mac OS
152:Mac OS
126:Series
2458:Other
955:Notes
928:'
537:Score
274:clans
248:is a
2465:FASA
2239:3050
2233:SNES
1851:2017
1728:2020
1695:2020
1662:2020
1603:2010
1552:2018
1521:2018
1311:2020
1089:2020
1004:2023
942:The
845:for
678:(PC)
637:(US)
484:for
388:Plot
313:(as
308:Sony
306:and
270:mech
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195:NA
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