Knowledge (XXG)

Mercurial (Shadowrun)

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he admitted that the adventure possessed "enough pizzazz and ideas to make it rattle along at a furious pace it's loud and noisy enough to keep a largish group of players happy for a couple of sessions." Brimmicombe-Wood didn't like an element of fantasy included in the thriller plot, "confirming that FASA have yet to get the cyberpunk/fantasy blend right." Brimmicombe-Wood concluded by giving the adventure an average rating of 3 out of 5, saying, "for a referee who is not afraid to handle plenty of action and turn up the style this is a tight, compact little scenario to throw (grenade-like) at his or her group. Handle with care."
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admired the production and layout, especially the "debugging" instruction for gamemasters in each section, "for getting players back on track if they wander off course." Although Brimmicombe-Wood thought the adventure "fairly straightforward and unchallenging little more than a linear shoot-em-up",
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The adventure is set in Seattle in 2050. The Runners are hired to protect the rock star Maria Mercurial from her former manager, who apparently wants to harm her after she broke their contract. Soon it becomes clear that this is not a simple bodyguarding gig, as first a
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s only weakness may be that some of its storyline transitions are difficult for the players to follow and for gamemaster to run."
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gang and then a second group appears, and details of Maria's unhappy past begin to surface.
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in 1989, FASA immediately followed up with the first adventure supplement
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gave it an above average rating of 4 out of 5 overall, stating, "
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Heroic Worlds: A History and Guide to Role-Playing Games
71:Following the publication of the role-playing game 256:Role-playing game supplements introduced in 1989 8: 157:(April–May 1990). "Cyberpunk Reviews". 143: 79:, an 80-page softcover book written by 149: 147: 16:Tabletop role-playing game supplement 7: 197: 195: 83:, with interior art by Joel Biske, 14: 226:. Prometheus Books. p. 280. 103:In the January 1990 edition of 163:. No. 20. pp. 51–52. 1: 205:(January 1990). "Mercurial". 36:is an adventure published by 40:in 1989 for the near-future 179:Guide du Roliste Galactique 117:In the May 1990 edition of 277: 211:. No. 12. p. 42. 222:Schick, Lawrence (1991). 181:(in French). 2009-05-08 28: 203:Brimmicombe-Wood, Lee 22: 261:Shadowrun adventures 111:Lee Brimmicombe-Wood 208:Games International 160:White Wolf Magazine 106:Games International 91:, and cover art by 67:Publication history 85:Timothy Bradstreet 44:role-playing game 29: 268: 238: 237: 219: 213: 212: 199: 190: 189: 187: 186: 171: 165: 164: 151: 133: 93:Jeff Laubenstein 25:Jeff Laubenstein 276: 275: 271: 270: 269: 267: 266: 265: 246: 245: 242: 241: 234: 221: 220: 216: 201: 200: 193: 184: 182: 173: 172: 168: 153: 152: 145: 140: 131: 101: 69: 56: 17: 12: 11: 5: 274: 272: 264: 263: 258: 248: 247: 240: 239: 232: 214: 191: 166: 155:Wieck, Stephan 142: 141: 139: 136: 100: 97: 68: 65: 55: 52: 15: 13: 10: 9: 6: 4: 3: 2: 273: 262: 259: 257: 254: 253: 251: 244: 235: 233:0-87975-653-5 229: 225: 218: 215: 210: 209: 204: 198: 196: 192: 180: 176: 170: 167: 162: 161: 156: 150: 148: 144: 137: 135: 130: 126: 125:Stephan Wieck 123:(Issue #20), 122: 121: 115: 112: 108: 107: 98: 96: 94: 90: 86: 82: 78: 74: 66: 64: 62: 53: 51: 49: 48: 43: 39: 35: 34: 26: 23:Cover art by 21: 243: 223: 217: 206: 183:. Retrieved 178: 169: 158: 128: 118: 116: 109:(Issue 12), 104: 102: 76: 72: 70: 57: 54:Plot summary 45: 32: 31: 30: 175:"Mercurial" 250:Categories 185:2020-10-03 138:References 120:White Wolf 89:Jim Nelson 129:Mercurial 99:Reception 81:Paul Hume 77:Mercurial 73:Shadowrun 47:Shadowrun 42:cyberpunk 33:Mercurial 230:  61:Yakuza 27:, 1989 132:' 228:ISBN 38:FASA 252:: 194:^ 177:. 146:^ 95:. 50:. 236:. 188:.

Index


Jeff Laubenstein
FASA
cyberpunk
Shadowrun
Yakuza
Paul Hume
Timothy Bradstreet
Jim Nelson
Jeff Laubenstein
Games International
Lee Brimmicombe-Wood
White Wolf
Stephan Wieck


Wieck, Stephan
White Wolf Magazine
"Mercurial"


Brimmicombe-Wood, Lee
Games International
ISBN
0-87975-653-5
Categories
Role-playing game supplements introduced in 1989
Shadowrun adventures

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