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he admitted that the adventure possessed "enough pizzazz and ideas to make it rattle along at a furious pace it's loud and noisy enough to keep a largish group of players happy for a couple of sessions." Brimmicombe-Wood didn't like an element of fantasy included in the thriller plot, "confirming that FASA have yet to get the cyberpunk/fantasy blend right." Brimmicombe-Wood concluded by giving the adventure an average rating of 3 out of 5, saying, "for a referee who is not afraid to handle plenty of action and turn up the style this is a tight, compact little scenario to throw (grenade-like) at his or her group. Handle with care."
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admired the production and layout, especially the "debugging" instruction for gamemasters in each section, "for getting players back on track if they wander off course." Although
Brimmicombe-Wood thought the adventure "fairly straightforward and unchallenging little more than a linear shoot-em-up",
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The adventure is set in
Seattle in 2050. The Runners are hired to protect the rock star Maria Mercurial from her former manager, who apparently wants to harm her after she broke their contract. Soon it becomes clear that this is not a simple bodyguarding gig, as first a
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s only weakness may be that some of its storyline transitions are difficult for the players to follow and for gamemaster to run."
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gang and then a second group appears, and details of Maria's unhappy past begin to surface.
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in 1989, FASA immediately followed up with the first adventure supplement
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gave it an above average rating of 4 out of 5 overall, stating, "
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Heroic Worlds: A History and Guide to Role-Playing Games
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157:(April–May 1990). "Cyberpunk Reviews".
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79:, an 80-page softcover book written by
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16:Tabletop role-playing game supplement
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83:, with interior art by Joel Biske,
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226:. Prometheus Books. p. 280.
103:In the January 1990 edition of
163:. No. 20. pp. 51–52.
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205:(January 1990). "Mercurial".
36:is an adventure published by
40:in 1989 for the near-future
179:Guide du Roliste Galactique
117:In the May 1990 edition of
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211:. No. 12. p. 42.
222:Schick, Lawrence (1991).
181:(in French). 2009-05-08
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203:Brimmicombe-Wood, Lee
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261:Shadowrun adventures
111:Lee Brimmicombe-Wood
208:Games International
160:White Wolf Magazine
106:Games International
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85:Timothy Bradstreet
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175:"Mercurial"
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138:References
120:White Wolf
89:Jim Nelson
129:Mercurial
99:Reception
81:Paul Hume
77:Mercurial
73:Shadowrun
47:Shadowrun
42:cyberpunk
33:Mercurial
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61:Yakuza
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