Knowledge (XXG)

Twilight: 2000

Source πŸ“

1067:, where he called it "a rare example of a game that's satisfying for both role-players and tactical wargamers." Swan thought the character generation system was "the game's weakest feature ... the procedure takes forever, involving innumerable modifiers and convoluted formulas." But he found the combat system "exceptionally clean ... a nice balance between realism and playability." Swan concluded by giving the game a solid rating of 3 out of 4, saying, " 36: 1084:
magazine, and stated that "Overall, this is a good game, well worth clubbing together for if you belong to a group of experienced players who like free-running games and whose referee can run a scenario from minimal notes. If your referee has no experience of 'winging it' and needs all the details
1141:
avoided Chadwickification β€” the tendency of any RPG Frank Chadwick had a hand in to slowly become a military RPG β€” by being one right from the get-to. It was pretty well supported by GDW. New editions appeared as various key elements of their future history were superseded."
519:
in hardcopy (paper) format, and both the first edition and version 2.2 are available in CD-ROM format. Versions 2.0 and 2.2, both using the system that became standard for GDW's games, are currently available in watermarked PDF format online (as are the first edition rules).
1053:
becomes a standard remains to be seen, but it certainly fills a niche and does so successfully; I hope it finds an audience with role-players and wargamers alike. As a design, it's nothing spectacular, but as a concept, it's an innovation." Porter commented that "All told,
445:
The Second Edition (published in 1990) and subsequent editions featured a reworked background intended to be an alternate history closer to 1990s real-world history. Version 2.2, GDW's final edition of the game, was published in 1993 and featured a background in which the
367:
In the aftermath of the nuclear exchanges, both blocs struggle to recover from the damage. The war continues, despite increasing shortages of men, equipment, and fuel. In the United States, there is a breach between the civilian government and the
94: 345:. The US and NATO allies initially attempt to stay out of the war, but are quickly drawn into the European conflict. France withdraws its troops from Germany and then withdraws entirely from NATO, declaring its neutrality in the conflict. 999:
games are typically representative of US and NATO military forces. Within the T2K gaming community, games that are centered on a group of Soviet/Warsaw Pact characters are referred to as "OPFOR games" for
364:
against targets in the United States and Europe. The US and Great Britain launch retaliatory nuclear strikes against the Soviet Union. France, because of its neutrality, largely escapes direct damage.
1101:#68, giving it an overall rating of 5 out of 10, and stated that "it's evident that this game has been written by and for Americans, with little or no understanding of European attitudes or desires." 425:
as referee. Starting with the world situation in 2000 following the Twilight War, players controlled one or more countries and guided them through 300 years of development, including the discovery of
799:. According to the developers, the timeline leading to the Twilight War was completely re-written, and no longer focused on a Cold War confrontation between NATO, the Soviet Union and China. 1359: 1124:
was ranked 35th. Editor Paul Pettengale commented: "Pretty much all the previous 'post-apocalyptic' RPGs had been fairly fantastical, and had been set some time after the apocalypse.
560:
computer game adaptation (complete with expansion, "the Colonel") depicting a squad of 20 soldiers stranded behind enemy lines in Poland, struggling against the despot Baron Czarny.
466:
and effectively preserving communist control. This also had the effect of future-proofing the game, as anything that happened in reality after 1991 could be ignored.
1058:
is a tragic waste of . The nice concept and character generation system are completely overrun by innumerable flaws and hopeless violations of the laws of physics."
806:
core rules were released on 8 November 2008 as a PDF. A print edition was also released. In December 2010, 93 Games Studio announced it was going out of business.
1591: 1561: 1159:, the characters can forge their own future, and to me, that is the magic of the game β€” its promise of hope in a gritty, dangerous, breaking and broken world." 1586: 1335: 916:
which gives guidance for those wishing to play as members of a Special Forces unit. Additional equipment is described and there are more sample adventures.
1596: 948: 1606: 1571: 742: 527:, an alternative campaign setting which revolves around mercenaries fighting brushfire wars in a time in which the Twilight War never occurred. After 391:, but the offensive grounds to a halt in the face of a Warsaw Pact counterattack. Several divisions and corps on each side are virtually eliminated, 57: 44: 1419: 1176: 1063: 383:
has been fought to a near stalemate. In one final effort to break the deadlock and end the war, NATO forces plan a summer offensive across Northern
299:
and emphasize realistic depictions of military and social systems after a nuclear war. The war, as it continues on from 1997, has aspects of the
1367: 1205: 455: 1576: 1511: 987:
used the same set of rules to present a setting in which characters in a near future dystopia fought monsters which hunted human beings.
668: 874:
are mercenaries working for or against government forces in a world where the "Twilight War" involving nuclear weapons did not occur.
303:, wherein a catastrophic nuclear exchange occurs between two belligerents and is then followed by a continuation of conventional war. 477:" module and a Korean source book. These three releases were all officially approved by Marc Miller, who is the current owner of the 1611: 1320: 1286: 971: 342: 310:
and was intended to be an accurate depiction of a possible future, but events in the world have rendered the premise of the game an
1113:
and thought it was "Not a game to return to week after week maybe, but for a complete change of style it's well worth a play."
473:
released online, including a source book for East Africa/Kenya, a new standalone adventure played during the same time as the "
1581: 1363: 901: 372:. An open rift develops between "Civgov" (the civilian government) and "Milgov" (the military government), which leads to a 1525: 1566: 756: 551: 407:, others turn into gangs of marauding bandits, and some small groups of surviving soldiers seek to find their way home. 357: 1390: 1036: 384: 251: 143: 1080: 1017: 610: 556: 474: 361: 330: 247: 1262: 49: 921: 939:
characters are confronted there with aliens as the world turns into the near-future setting of Dark Conspiracy.
1128:
is realistic and set in the middle of the breakdown of European society. Involving, but not exactly cheerful."
300: 1601: 1436: 892:
rulebook details the game world, gives additional rules and equipment that will be more useful in mercenary
584: 433:
of other Earthlike planets, and contact with a variety of sentient aliens. The staff member playing France,
353: 1456: 1097: 815: 373: 1151: 1133: 957: 893: 369: 325:
expands into general war between the Soviet Union and China. The Sino-Soviet war rapidly escalates from
823: 225: 459: 349: 338: 326: 795: 1400: 1336:"Building by building. Room by room. One rat at a time! – Urban Operations [Twilight 2000]" 1248: 1542: 509: 430: 117: 830:
and battle in central Europe is joined in 1998. It was released in November 2021 under the name
523:
In 1990, realizing that the game's background was in danger of becoming obsolete, GDW published
352:
is fought between NATO and Warsaw Pact forces throughout Europe. There are limited exchanges of
1477: 1451: 1201: 1105: 1088: 1005: 967: 789:
In 2006, 93 Games Studio announced that they had acquired the license to produce the official
426: 380: 322: 311: 1546: 243: 200: 1306: 1221: 983: 931: 275: 127: 841:
includes rules for play in urban environments and is loosely based on the classic module
421:, GDW staff members participated in an in-house simulation called "The Great Game", with 1492:
Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
1168: 1461: 1001: 962: 618: 481:
game, and were the first new releases for the 1st and 2nd edition since the mid-1990s.
422: 220: 112: 1004:. There are no full OPFOR games as published adventures, but the concept is a popular 1555: 1287:"Roleplaying in the World War III That Never Was – Twilight: 2000 RPG Released Today" 867: 463: 434: 396: 388: 296: 255: 122: 104: 1512:"Stormbringer, Stargates, and Fighting Sail: Ten Classic Unplayed RPGS – Black Gate" 766: 392: 334: 267: 1198:
Designers & Dragons. '70-'79 : A history of the roleplaying game industry
437:, did exceptionally well, leading to France being the supreme superpower in 2300. 395:
are lost, high level command breaks down, and armies in the European theater lose
904:
to play. GDW additionally published a number of separate adventures for use with
1395: 1045: 827: 451: 295:
typically involve a military unit stranded in Central Europe several years into
271: 93: 1497: 404: 1321:"Twilight: 2000 β€” Roleplaying in a Post-Nuclear Holocaust World – Black Gate" 508:
is mitigated by the outcome in which the Earth rebuilds itself and begins to
278:
with all its consequences. The player characters are survivors of said war.
1414: 1386: 1032: 888:
rules differ too much to be easily usable without extensive adaptation. The
870:
era, with characters representing soldiers trying to survive, characters in
35: 307: 17: 415:
To create 300 years of background history for their science-fiction RPG
1024:
was awarded the H.G. Wells Award for "Best Roleplaying Rules of 1984".
818:
announced they had received a licensed to publish a new edition of the
500: 417: 400: 403:
unit. Some go "native" and integrate with the militias of independent
341:
their country. Unified German forces stage a coup d'Γ©tat against the
1526:"Exploring Post-Apocalyptic Poland in Twilight: 2000 – Black Gate" 826:, and background where the Soviet Union survives the fall of the 1307:"Twilight: 2000 Roleplaying in the World War III That Never Was" 832:
Twilight: 2000 – Roleplaying in the World War III That Never Was
263: 1200:(2nd ed.). Silver Springs, MD, USA: Evil Hat Productions. 498:
to create the background history for the science fiction game
447: 29: 1223:
Players' Guide to the Twilight: 2000 role-playing game system
531:
was released, many supplements and articles printed in GDW's
274:
have fought a lengthy conventional war followed by a limited
469:
In 2017 and 2018, there were three new official modules for
793:
Version 3.0, and planned for a 2008 release with the title
262:), the game operates on the premise that the United States/ 1393:(May–June 1985). "During the Holocaust - Twilight: 2000". 1116:
In a 1996 readers poll conducted by the UK games magazine
515:
Far Future Enterprises has reprinted the first edition of
504:; by doing so, the depressing post-nuclear environment of 1085:
worked out in advance, this is not the game for you."
1061:
Swan gave another review of the game in his 1990 book
884:
versions 2.0 through 2.2; the earlier first-edition
1071:is easily the best of the postapocalyptic RPGs." 213: 193: 155: 136: 103: 84: 1423:. New York: St. Martin's Press. pp. 230–231. 822:setting. The game has a new ruleset based on the 896:than the original set of rules and equipment in 834:. It featured two settings: Poland and Sweden. 306:The game was first published in 1984 during the 86:Roleplaying in the Devastation of World War III 360:of 1997, the Soviet Union launches a surprise 356:, and chemical and biological weapons. During 925:, they close the gaps between the setting of 539:with equipment and background conversions to 8: 1120:to determine the top 50 role-playing games, 1049:No. 74. Swan commented that "Whether or not 79: 27:Post apocalyptic tabletop role-playing game 1440:(review) (27). TSR Hobbies (UK), Ltd.: 42. 1229:(1 ed.). Far Future Enterprises. 2006 92: 1263:"New Edition of Twilight: 2000 Announced" 331:nuclear, chemical, and biological weapons 1420:The Complete Guide to Role-Playing Games 1177:List of stories set in a future now past 1064:The Complete Guide to Role-Playing Games 60:of all important aspects of the article. 1434:Blakeman, Andy (June 1985). "Notices". 1188: 743:Survivors' Guide to the United Kingdom 78: 56:Please consider expanding the lead to 1592:Role-playing games introduced in 1984 1381: 1379: 1377: 568:GDW produced over 40 supplements for 333:. In 1996 a cabal of East German and 7: 1562:Alternate history role-playing games 379:By the summer of 2000, the European 1587:Post-apocalyptic role-playing games 929:and their future role-playing game 912:has a supplemental rulebook called 1597:Science fiction role-playing games 1364:The Game Manufacturers Association 25: 1607:World War III speculative fiction 960:'s underground comic book series 837:The first expansion to the game, 348:Between 1996 and 1997, a largely 343:Group of Soviet Forces in Germany 287:Original setting and game history 98:Second edition rulebook from 1990 321:'s version of 1995, a series of 34: 1131:James Davis Nicoll in 2020 for 456:August 1991 Soviet coup attempt 254:(GDW). Set in the aftermath of 206:alternate history (4th edition) 48:may be too short to adequately 1572:Game Designers' Workshop games 866:was set in the immediate post- 454:obeys the coup leaders in the 58:provide an accessible overview 1: 1249:"Drive-Thru RPG product page" 1145:In a retrospective review of 919:In GDW's own gaming magazine 494:GDW extended the timeline of 1196:Appelcline, Shannon (2014). 900:It also supplies some basic 323:Sino-Soviet border conflicts 1577:Military role-playing games 1454:(August 1985). "Open Box". 1155:, Patrick Kanouse said "In 650:Gateway to the Spanish Main 354:battlefield nuclear weapons 1628: 1078:for the UK games magazine 845:from the first edition of 337:military officers seek to 248:tabletop role-playing game 1475:"The Future Looks Dark". 1360:"The 1984 Origins Awards" 769:produced one supplement: 662:Soviet Army Vehicle Guide 490:First and Second Editions 91: 1612:Military science fiction 1334:DadsAngry (2023-10-25). 1267:us3.campaign-archive.com 952:used the second edition 301:broken-backed war theory 252:Game Designers' Workshop 144:Game Designers' Workshop 949:Cadillacs and Dinosaurs 943:Cadillacs and Dinosaurs 585:The Free City of Krakow 550:In 1991, GDW licensees 1074:Chris Felton reviewed 816:Free League Publishing 638:Airlords of the Ozarks 592:Pirates of the Vistula 148:Free League Publishing 1582:Origins Award winners 1481:(17): 77. April 1989. 956:rules and was set in 632:US Army Vehicle Guide 381:theater of operations 370:Joint Chiefs of Staff 1567:Frank Chadwick games 853:Alternative settings 688:Mediterranean Cruise 327:conventional warfare 1401:Steve Jackson Games 843:Free City of Krakow 750:Twilight Encounters 724:Heavy Weapons Guide 626:Red Star, Lone Star 604:Armies of the Night 598:The Ruins of Warsaw 485:Publication history 460:Russian White House 81: 1452:Rowland, Marcus L. 880:must be used with 736:NATO Vehicle Guide 682:The Last Submarine 669:Howling Wilderness 644:Allegheny Uprising 533:Challenge Magazine 329:into exchanges of 186:2021 (4th edition) 1498:Future Publishing 1478:The Games Machine 1464:. pp. 13–14. 1207:978-1-61317-075-5 1106:The Games Machine 1089:Marcus L. Rowland 839:Urban Operations, 578:The Black Madonna 427:faster-than-light 312:alternate history 235: 234: 87: 75: 74: 16:(Redirected from 1619: 1530: 1529: 1522: 1516: 1515: 1508: 1502: 1501: 1489: 1483: 1482: 1472: 1466: 1465: 1448: 1442: 1441: 1431: 1425: 1424: 1411: 1405: 1404: 1383: 1372: 1371: 1366:. Archived from 1356: 1350: 1349: 1347: 1346: 1331: 1325: 1324: 1317: 1311: 1310: 1303: 1297: 1296: 1294: 1293: 1283: 1277: 1276: 1274: 1273: 1259: 1253: 1252: 1245: 1239: 1238: 1236: 1234: 1228: 1218: 1212: 1211: 1193: 1172:at BoardGameGeek 824:Year Zero Engine 730:Return to Warsaw 700:Small Arms Guide 350:conventional war 244:post-apocalyptic 226:Year Zero Engine 201:Post apocalyptic 182:(Twilight: 2013) 123:Loren K. Wiseman 96: 85: 82: 70: 67: 61: 38: 30: 21: 1627: 1626: 1622: 1621: 1620: 1618: 1617: 1616: 1552: 1551: 1539: 1534: 1533: 1528:. 11 June 2020. 1524: 1523: 1519: 1514:. 10 June 2020. 1510: 1509: 1505: 1491: 1490: 1486: 1474: 1473: 1469: 1460:. No. 68. 1450: 1449: 1445: 1433: 1432: 1428: 1413: 1412: 1408: 1385: 1384: 1375: 1358: 1357: 1353: 1344: 1342: 1340:Rolling Boxcars 1333: 1332: 1328: 1319: 1318: 1314: 1305: 1304: 1300: 1291: 1289: 1285: 1284: 1280: 1271: 1269: 1261: 1260: 1256: 1247: 1246: 1242: 1232: 1230: 1226: 1220: 1219: 1215: 1208: 1195: 1194: 1190: 1185: 1165: 1030: 1014: 993: 984:Dark Conspiracy 980: 978:Dark Conspiracy 945: 932:Dark Conspiracy 898:Twilight: 2000. 860: 855: 812: 787: 781:Third Edition ( 763: 566: 492: 487: 458:and storms the 443: 441:Revised setting 413: 289: 284: 231: 209: 189: 151: 132: 128:Lester W. Smith 99: 71: 65: 62: 55: 43:This article's 39: 28: 23: 22: 15: 12: 11: 5: 1625: 1623: 1615: 1614: 1609: 1604: 1602:Twilight: 2000 1599: 1594: 1589: 1584: 1579: 1574: 1569: 1564: 1554: 1553: 1550: 1549: 1538: 1537:External links 1535: 1532: 1531: 1517: 1503: 1484: 1467: 1462:Games Workshop 1443: 1426: 1406: 1373: 1370:on 2012-12-16. 1351: 1326: 1312: 1298: 1278: 1254: 1240: 1213: 1206: 1187: 1186: 1184: 1181: 1180: 1179: 1174: 1170:Twilight: 2000 1164: 1161: 1157:Twilight: 2000 1147:Twilight: 2000 1126:Twilight: 2000 1111:Twilight: 2000 1093:Twilight: 2000 1056:Twilight: 2000 1051:Twilight: 2000 1041:Twilight: 2000 1029: 1026: 1013: 1010: 1002:opposing force 995:Characters in 992: 989: 979: 976: 963:Xenozoic Tales 954:Twilight: 2000 944: 941: 914:Special Forces 886:Twilight: 2000 864:Twilight: 2000 859: 856: 854: 851: 847:Twilight: 2000 820:Twilight: 2000 811: 810:Fourth Edition 808: 804:Twilight: 2013 796:Twilight: 2013 786: 783:Twilight: 2013 779: 778: 777: 774:City of Angels 765:Additionally, 762: 761: 753: 747: 739: 733: 727: 721: 715: 712:The Bear's Den 709: 706:Urban Guerilla 703: 697: 694:Satellite Down 691: 685: 679: 673: 665: 659: 653: 647: 641: 635: 629: 623: 619:RDF Sourcebook 615: 607: 601: 595: 589: 581: 574: 570:Twilight: 2000 565: 562: 554:developed the 537:Twilight: 2000 517:Twilight: 2000 510:colonize space 506:Twilight: 2000 496:Twilight: 2000 491: 488: 486: 483: 479:Twilight: 2000 471:Twilight: 2000 442: 439: 429:space travel, 423:Frank Chadwick 412: 409: 319:Twilight: 2000 293:Twilight: 2000 291:Adventures in 288: 285: 283: 280: 239:Twilight: 2000 233: 232: 230: 229: 223: 217: 215: 211: 210: 208: 207: 204: 197: 195: 191: 190: 188: 187: 184: 178: 172: 166: 159: 157: 153: 152: 150: 149: 146: 140: 138: 134: 133: 131: 130: 125: 120: 115: 113:Frank Chadwick 109: 107: 101: 100: 97: 89: 88: 73: 72: 52:the key points 42: 40: 33: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 1624: 1613: 1610: 1608: 1605: 1603: 1600: 1598: 1595: 1593: 1590: 1588: 1585: 1583: 1580: 1578: 1575: 1573: 1570: 1568: 1565: 1563: 1560: 1559: 1557: 1548: 1544: 1541: 1540: 1536: 1527: 1521: 1518: 1513: 1507: 1504: 1499: 1495: 1488: 1485: 1480: 1479: 1471: 1468: 1463: 1459: 1458: 1453: 1447: 1444: 1439: 1438: 1430: 1427: 1422: 1421: 1416: 1410: 1407: 1402: 1398: 1397: 1392: 1388: 1382: 1380: 1378: 1374: 1369: 1365: 1361: 1355: 1352: 1341: 1337: 1330: 1327: 1322: 1316: 1313: 1308: 1302: 1299: 1288: 1282: 1279: 1268: 1264: 1258: 1255: 1250: 1244: 1241: 1225: 1224: 1217: 1214: 1209: 1203: 1199: 1192: 1189: 1182: 1178: 1175: 1173: 1171: 1167: 1166: 1162: 1160: 1158: 1154: 1153: 1148: 1143: 1140: 1136: 1135: 1129: 1127: 1123: 1122:Twilight 2000 1119: 1114: 1112: 1108: 1107: 1102: 1100: 1099: 1094: 1090: 1086: 1083: 1082: 1077: 1076:Twilight 2000 1072: 1070: 1069:Twilight:2000 1066: 1065: 1059: 1057: 1052: 1048: 1047: 1042: 1038: 1034: 1027: 1025: 1023: 1022:Twilight 2000 1019: 1011: 1009: 1007: 1003: 998: 997:Twilight 2000 990: 988: 986: 985: 977: 975: 973: 972:1-55878-073-4 969: 965: 964: 959: 955: 951: 950: 942: 940: 938: 934: 933: 928: 924: 923: 917: 915: 911: 907: 903: 899: 895: 891: 887: 883: 882:Twilight 2000 879: 875: 873: 869: 868:World War III 865: 857: 852: 850: 848: 844: 840: 835: 833: 829: 825: 821: 817: 809: 807: 805: 800: 798: 797: 792: 791:Twilight 2000 784: 780: 775: 772: 771: 770: 768: 759: 758: 754: 751: 748: 745: 744: 740: 737: 734: 731: 728: 725: 722: 719: 716: 713: 710: 707: 704: 701: 698: 695: 692: 689: 686: 683: 680: 677: 674: 671: 670: 666: 663: 660: 657: 656:King's Ransom 654: 651: 648: 645: 642: 639: 636: 633: 630: 627: 624: 621: 620: 616: 613: 612: 608: 605: 602: 599: 596: 593: 590: 587: 586: 582: 579: 576: 575: 573: 572:, including: 571: 563: 561: 559: 558: 557:Twilight 2000 553: 548: 546: 542: 538: 534: 530: 526: 521: 518: 513: 511: 507: 503: 502: 497: 489: 484: 482: 480: 476: 472: 467: 465: 464:Boris Yeltsin 461: 457: 453: 449: 440: 438: 436: 435:John Harshman 432: 428: 424: 420: 419: 411:Later history 410: 408: 406: 402: 398: 394: 390: 387:and into the 386: 382: 377: 375: 374:low-intensity 371: 365: 363: 359: 355: 351: 346: 344: 340: 336: 332: 328: 324: 320: 315: 313: 309: 304: 302: 298: 297:World War III 294: 286: 281: 279: 277: 273: 269: 265: 261: 257: 256:World War III 253: 250:published by 249: 245: 241: 240: 228:(4th edition) 227: 224: 222: 219: 218: 216: 212: 205: 202: 199: 198: 196: 192: 185: 183: 179: 177: 173: 171: 167: 165: 161: 160: 158: 154: 147: 145: 142: 141: 139: 135: 129: 126: 124: 121: 119: 116: 114: 111: 110: 108: 106: 102: 95: 90: 83: 80:Twilight 2000 77: 69: 59: 53: 51: 46: 41: 37: 32: 31: 19: 1520: 1506: 1493: 1487: 1476: 1470: 1455: 1446: 1435: 1429: 1418: 1409: 1394: 1391:Porter, Greg 1368:the original 1354: 1343:. Retrieved 1339: 1329: 1315: 1301: 1290:. Retrieved 1281: 1270:. Retrieved 1266: 1257: 1243: 1231:. Retrieved 1222: 1216: 1197: 1191: 1169: 1156: 1150: 1146: 1144: 1138: 1132: 1130: 1125: 1121: 1117: 1115: 1110: 1104: 1103: 1096: 1092: 1087: 1079: 1075: 1073: 1068: 1062: 1060: 1055: 1050: 1044: 1040: 1031: 1021: 1018:Origins 1985 1015: 996: 994: 982: 981: 961: 958:Mark Schultz 953: 947: 946: 936: 930: 926: 920: 918: 913: 909: 905: 897: 889: 885: 881: 877: 876: 871: 863: 861: 846: 842: 838: 836: 831: 819: 813: 803: 801: 794: 790: 788: 782: 773: 764: 755: 749: 741: 735: 729: 723: 717: 711: 705: 699: 693: 687: 681: 675: 667: 661: 655: 649: 643: 637: 631: 625: 617: 609: 603: 597: 591: 583: 577: 569: 567: 555: 549: 544: 540: 536: 532: 528: 524: 522: 516: 514: 505: 499: 495: 493: 478: 470: 468: 444: 431:colonization 416: 414: 393:supply lines 378: 366: 362:first strike 358:Thanksgiving 347: 318: 316: 305: 292: 290: 268:Soviet Union 260:Twilight War 259: 238: 237: 236: 181: 175: 169: 163: 76: 63: 47: 45:lead section 1457:White Dwarf 1396:Space Gamer 1098:White Dwarf 1046:Space Gamer 1037:Greg Porter 991:OPFOR Games 828:Berlin Wall 757:White Eagle 564:Supplements 452:Alpha Group 405:free cities 399:beyond the 376:civil war. 335:West German 276:nuclear war 272:Warsaw Pact 156:Publication 118:Dave Nilsen 1556:Categories 1415:Swan, Rick 1387:Swan, Rick 1345:2023-12-23 1292:2021-12-02 1272:2021-03-08 1233:30 January 1183:References 1152:Black Gate 1134:Black Gate 1008:scenario. 937:Merc: 2000 927:Merc: 2000 910:Merc: 2000 906:Merc: 2000 902:adventures 890:Merc: 2000 878:Merc: 2000 872:Merc: 2000 611:Going Home 475:Going Home 462:, killing 242:is a 1984 221:percentile 137:Publishers 66:April 2024 1109:reviewed 1091:reviewed 1039:reviewed 1033:Rick Swan 1028:Reception 922:Challenge 894:campaigns 858:Merc 2000 814:In 2020, 676:Kidnapped 545:Merc 2000 541:Merc 2000 535:featured 529:Merc 2000 525:Merc 2000 246:military 105:Designers 50:summarize 18:Merc 2000 1500:: 25–35. 1417:(1990). 1163:See also 862:Whereas 543:or were 397:cohesion 308:Cold War 266:and the 203:military 1437:Imagine 1081:Imagine 552:Paragon 547:-only. 501:2300 AD 418:2300 AD 401:platoon 389:Baltics 339:reunify 282:Setting 214:Systems 1543:Review 1496:(14). 1494:Arcane 1403:: 8–9. 1399:(74). 1204:  1137:said " 1118:Arcane 1012:Awards 970:  776:, 1989 760:, 1990 752:, 1990 746:, 1990 738:, 1990 732:, 1989 726:, 1989 720:, 1989 718:Boomer 714:, 1989 708:, 1988 702:, 1988 696:, 1988 690:, 1988 684:, 1988 678:, 1988 672:, 1988 664:, 1987 658:, 1987 652:, 1987 646:, 1987 640:, 1987 634:, 1986 628:, 1986 622:, 1986 614:, 1986 606:, 1986 600:, 1985 594:, 1985 588:, 1985 580:, 1985 385:Poland 194:Genres 1547:Games 1227:(PDF) 1139:T2000 258:(the 180:2008 176:(2.2) 174:1993 170:(2.0) 168:1990 164:(1.0) 162:1984 1235:2021 1202:ISBN 1095:for 1035:and 1006:PBEM 968:ISBN 802:The 264:NATO 1545:in 1149:in 1043:in 1016:At 966:. ( 450:'s 448:KGB 317:In 1558:: 1389:; 1376:^ 1362:. 1338:. 1265:. 1020:, 974:) 935:. 908:. 849:. 767:3W 512:. 314:. 1348:. 1323:. 1309:. 1295:. 1275:. 1251:. 1237:. 1210:. 785:) 270:/ 68:) 64:( 54:. 20:)

Index

Merc 2000

lead section
summarize
provide an accessible overview

Designers
Frank Chadwick
Dave Nilsen
Loren K. Wiseman
Lester W. Smith
Game Designers' Workshop
Post apocalyptic
percentile
Year Zero Engine
post-apocalyptic
tabletop role-playing game
Game Designers' Workshop
World War III
NATO
Soviet Union
Warsaw Pact
nuclear war
World War III
broken-backed war theory
Cold War
alternate history
Sino-Soviet border conflicts
conventional warfare
nuclear, chemical, and biological weapons

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑