Knowledge (XXG)

Metaverse law

Source πŸ“

325:'s trademark registry shows that "METAVERSE LAW" is a registered trademark for Metaverse Law Corporation. The recent dispute has been settled by the parties. The parties agreed that the term "METAVERSE LAW" remains Metaverse Law's trademark and Metaverse Law maintains the right to prosecute any non-descriptive infringement of the mark's use, but descriptive uses of the term are permitted. Metaverse Law Corporation is a proponent of decentralized virtual reality spaces (as opposed to the panopticon of a singular dystopian metaverse) and advises tech companies and law firms alike on consumer privacy, ethics, and good governance inside and outside of their metaverses. 104:. And not all legal practitioners and scholars have recognized metaverse law as a specialized area of study, given the early stage of metaverse technology adoption in the public. Instead, some legal practitioners and scholars anticipating the metaverse technology have examined the metaverse by looking at the relationship between traditional legal frameworks and the metaverse. So for many individuals, metaverse law is spoken in the context of existing laws involving and applying to the metaverse, rather than treating metaverse law as a legal field. 201:, which is credited to be the birth of the metaverse concept by many people. In her legal analysis, Brenner addressed harms that can theoretically transfer from virtual spaces to the physical world such as virtual rape and pedophilia. Even though Brenner published her study more than a decade ago in 2008, the types of harm addressed by her paper surfaced as a common issue topic in the 2020s, where people frequently report unwanted sexual contacts and threats by other metaverse users. At the same time, Brenner examined the metaverse as a subset of 177:. Additionally, Haley's metalaw theory has been cited by early and modern legal scholars strictly in space law context, including his critics. Some modern scholars have argued that metalaw could be aptly used to create rules governing artificial intelligence; however, this suggestive concept narrowly applies to the relationship between humans and robotic intelligence, which is not specific to the metaverse. 25: 154:, McCollum claimed that metaverse will adopt the terminology, "metalaw," to represent laws associated with metaverse because metalaw describes conditions and rules by which "sapient beings of a different kind" do not follow, unlike the way human beings do on Earth, alluding that extraterrestrial beings may be anything other than humans (i.e., robots). 138:'s commission charges on in-app game purchases because plaintiff's software is classified as a metaverse, as opposed to a game. Additionally, proponents of the metaverse law theory also agree that establishing the metaverse law as a legal field necessarily involves studying the intersection between existing legal theories and the metaverse. 289:
Some legal practitioners have used the terminology, ''metaverse law,'' to represent their law firm's name. In other contexts, a real estate and business law firm claimed to be the first "metaverse law firm" in the metaverse. Similarly, a personal injury law firm was publicized for opening a metaverse
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However, some say that the metaverse law theory falls short in practice. Regulators have stated that they need to have a better understanding of the metaverse to create metaverse-specific laws, and the metaverse market has been struggling to achieve stability. Other critics point out that metaverse
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The purpose of copyright law is to protect the original work of creators, artists, and writers. When discussing the Metaverse, the statute includes user-generated digital content such as avatars, virtual real estate, and artwork. Platforms such as The Sandbox enable users to construct, develop, and
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has proposed the theory that metaverse law is a new area of study that must be recognized as a legal field in entirety, rejecting the view that metaverse law is a sub-discipline of an existing legal discipline. In similar vein, some legal scholars have claimed that the metaverse demands an entirely
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Tort law governs civil wrongs, including both property and personal damages. In Metaverse, the law regulates any harmful activity perpetrated by users against other participants. This can include psychological distress, physical assaults, and property damage. For instance, if one person physically
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Because companies often collect user information and share data without user knowledge as common practice, privacy experts raise concerns that immersive metaverse experience opens bigger doors for privacy abuse and surveillance by companies. So perhaps unsurprisingly, privacy has been a frequently
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The IP law protects the creators' rights to their inventions, trademarks, and other works. With the rise in popularity of Non-Fungible Tokens, an unavoidable component of the Metaverse space, intellectual property law has become crucial for effective governance. Soon, technology companies will
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and psychological effects unique to the metaverse space. Unlike the legal practitioners who have viewed metaverse laws as a subset of existing legal frameworks, Leenes left open for readers to interpret possible privacy implications in the metaverse space by discussing government surveillance,
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There are other laws like defamation & overall regulation scenario of Blockchain & NFT, which depend on the type of transactions & activities done on a Metaverse platform. With time new laws and regulations may shape the future of the metaverse & laws around it.
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law firm. For these legal practitioners, the usage of the phrase, metaverse law, indicates the virtual location of a law firm in the metaverse, as opposed to recognizing metaverse law as a subclass of existing legal frameworks or a specialized legal field.
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Some legal scholars have approached the metaverse law subject through a subclass perspective. Although these scholars have adopted the "metaverse law" terminology to represent a legal discipline, they view metaverse law as a sub-discipline of cyberlaw.
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injures another within the Metaverse ecosystem, the injured party can file a lawsuit against the perpetrator. The law will then require the accused to pay for the injuries, medical expenses, and other damages resulting from the act.
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compete to create more sophisticated AR and VR tools, such as high-tech eyewear, headsets, etc., which will open up new industry opportunities for Intellectual Property Rights, such as new software and device patents.
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There is still a lot of development needed in the Metaverse to understand the full scope of law that will be applicable in the field. Some of the laws that are currently being practiced in this field are listed below:
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own 'LANDS' virtual regions. People spend tens of thousands of dollars to acquire a piece of Metaverse real estate. With the popularity of digital assets, copyright law assumes greater significance in the Metaverse.
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examined topic in metaverse law and legal experts, and proponents of privacy governance argue that self-governing metaverse communities are insufficient to safeguard privacy protection of users. In a 2007 paper,
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filed a trademark claim against Metaverse Law in the United States District Court for the Southern District of New York, objecting that the Metaverse Law firm should not have a
1254: 1299: 590: 886: 169:(a.k.a. aliens). Haley's intent of defining metalaw for interactions with extraterrestrial beings in space was reaffirmed more than once in a 1957 paper, 438: 117:
While some people view the metaverse law under the umbrella of established legal fields, others have taken a broader position. For instance, one legal
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new legal infrastructure such as independent virtual jurisdiction, legal order, and self-regulating government bodies and constitutions.
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by Susan W. Brenner. Because metaverse existed in limited forms at the time of publication in 2008, Brenner anchored her analysis from
1325: 236:, Leenes distinguished metaverse from a game, arguing that metaverse is a social microcosmos whereby ordinary people develop complex 1134: 995: 709: 1350: 609: 100:
Metaverse law is in the early stages of development in legal scholarship and legal practice compared to other established
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Muzyka, Kamil (2020). "The basic rules for coexistence: The possible applicability of metalaw for human-AGI relations".
659: 1230: 523: 130:, do not distinguish metaverse from a game. Distinguishing the metaverse from a game was an important distinction in 1020: 38: 1082: 634: 498: 1115: 1435: 1375: 205:
under criminal law, as opposed to treating the metaverse law as a legal field or as a subset of cyberlaw.
388: 1430: 1162: 162: 839: 851: 101: 413: 971:"This 29-year-old book predicted the 'metaverse' β€” and some of Facebook's plans are eerily similar" 131: 1203: 1191: 925: 479: 241:
metaverse marriage, borderless communication in common spaces, and how metaverse developers like
1279: 1116:"Surveillance will follow us into 'the metaverse,' and our bodies could be its new data source" 1181: 1090: 1028: 867: 717: 685:"Satya Nadella: 'Being great at game building gives us permission to build the next internet'" 81: 947: 126:
is not any more unique than a game. For example, some technology leaders, like Microsoft CEO
1400: 1173: 917: 859: 556: 471: 134:, where the plaintiff was unsuccessful in the claim that its software could avoid defendant 1215: 237: 194: 92:. Metaverse Law also refers to a privacy, AI, and cybersecurity law firm founded in 2018. 77: 574:
Mostert, Frederick; Yeoh, Wei Ting (2022-03-10). "Meta-Worse, a lawyer's mega paradise".
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will emerge as the legal system that governs the metaverse. Citing Haley's 1956 article,
855: 1424: 929: 742: 483: 202: 127: 85: 863: 560: 1300:"Falcon Rappaport & Berkman PLLC Launches First-of-its-Kind Metaverse Law Firm" 1195: 186: 89: 548: 547:
Kim, Jinhee; Ramos, Arnaldo R.; Kramer, Michael J.; Gigliotti, Ray (2021-10-01).
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On the other hand, Haley had coined the term, "metalaw," in the context of
24: 463: 439:"Reed Smith boldly goes where no law firm has gone before β€” the metaverse" 996:"Sexual harassment in the metaverse? Woman alleges rape in virtual world" 475: 318: 147: 781:
Haley, Andrew (1957). "Space Law and Metalaw - Jurisdiction Defined".
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Haley, Andrew (1956). "Space law and Metalaw – A Synoptic View".
464:"Legal Implications of a Ubiquitous Metaverse and a Web3 Future" 363: 1255:"Intellectual Property in the Metaverse. Episode IV: Copyright" 1021:"The Metaverse's Dark Side: Here Come Harassment and Assaults" 819:
McCollum, Rathuel (1959). "Tort Aspects of Space Technology".
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of all important aspects of the article. The reason given is:
18: 1351:"California Firm Can't Claim 'Metaverse Law' TM, Rival Says" 1326:"Why this personal injury firm set up shop in the metaverse" 1280:"What Laws Apply In Metaverse? - Above the LawAbove the Law" 364:"Metaverse Law Firm CA | Privacy, Cybersecurity, and AI Law" 1135:"Legal Issues Ripe for Picking with Shift to the Metaverse" 948:"Fantasy Crime: The Role of Criminal Law in Virtual Worlds" 191:
Fantasy Crime: The Role of Criminal Law in Virtual Worlds,
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refers to legal systems, policies and theories concerning
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Rappaport & Berkman PLLC v. Metaverse Law Corporation
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Vanderbilt Journal of Entertainment & Technology Law
414:"The Metaverse is coming: Is the legal market prepared?" 610:"Vestager: Metaverse poses new competition challenges" 314: 161:
and its relationship to possible governing laws with
660:"Microsoft CEO: The metaverse is just games, really" 302:
as their business name or description have led to a
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Journal of Intellectual Property Law & Practice
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Conference on American Bar Association Business Law
1170:The Future of Identity in the Information Society 1019:Frenkel, Sheera; Browning, Kellen (2021-12-30). 146:In one opinion article, McCollum suggested that 802:"Space law and metalaw : a synoptic view" 578:. jpac008 – via Oxford University Press. 245:do not sufficiently address privacy concerns. 218:Existing laws regulating the metaverse sector 8: 1306:. Falcon Rappaport & Berkman. 2021-08-26 171:Space Law and Metalaw - Jurisdiction Defined 1376:"Trademark Electronic Search System (TESS)" 1259:intellectual-property-helpdesk.ec.europa.eu 635:"Wall Street's metaverse dreams take a hit" 306:dispute between at least two law firms. In 710:"What's All the Hype About the Metaverse?" 524:"Tech and law experts explain "metaverse"" 1380:United States Patent and Trademark Office 323:United States Patent and Trademark Office 185:The word, "metaverse," first appeared in 1229:Palmer, Bristows LLP-Jake (2022-10-06). 1083:"Come the Metaverse, Can Privacy Exist?" 789:– via Law Journals at SMU Scholar. 389:"The Metaverse And The Practice Of Law" 334: 152:Space Law and Metalaw – A Synoptic View 1211: 1201: 1139:Richmond Journal of Law and Technology 175:International Astronautical Federation 45:Please consider expanding the lead to 1156: 1154: 941: 939: 549:"Let's create Metaverse Law Theories" 321:over the phrase "metaverse law." The 7: 1053:"Objectives – Metaverse Law Nucleus" 340: 338: 51:Explain the basic idea of metaverses 743:"Metalaw: the Law of the Metaverse" 969:Huddleston Jr., Tom (2021-11-03). 958:– via Vanderbilt University. 14: 897:: 243–245 – via HeinOnline. 16:Laws concerning 3D virtual worlds 1330:American Bar Association Journal 840:"Metalaw – What is it good for?" 522:Wiederhold, Jesse (2022-03-02). 412:Raczynski, Joseph (2021-10-11). 23: 1401:"Press Release - Metaverse Law" 864:10.1016/j.actaastro.2021.06.039 783:Journal of Air Law and Commerce 741:McCollum, CiarΓ‘n (2022-01-24). 387:Crutchfield, Ken (2022-01-25). 108:Emerging metaverse law theories 37:may be too short to adequately 910:Journal of Behavioral Robotics 683:Waters, Richard (2022-02-03). 608:Stolton, Samuel (2022-01-18). 346:"Pioneering The Metaverse Law" 173:, and in 1956 Congress of the 47:provide an accessible overview 1: 1399:Law, Metaverse (2022-07-26). 1172:. Vol. 262. p. 97. 708:Chen, Brian X. (2022-01-18). 561:10.13140/RG.2.2.36101.42720/1 1278:Mack, Olga V. (2022-04-18). 1231:"Copyright in the metaverse" 1114:Hunter, Tatum (2022-01-13). 1081:Uberti, David (2022-01-04). 1059:. 2022-03-14. Archived from 658:Hachman, Mark (2022-02-03). 437:Greene, Jenna (2021-05-20). 1178:10.1007/978-0-387-79026-8_7 887:"Basic Problems in Metalaw" 838:Bohlander, Michael (2021). 1452: 1349:Jaeger, Max (2021-09-22). 1324:Lyle, Moran (2021-12-20). 1163:"Privacy in the Metaverse" 821:Cleveland State Law Review 553:Metaverse Policy Institute 350:Metaverse Policy Institute 280:Terminology in legal firms 258:Intellectual Property Laws 209:Sub-discipline perspective 1133:Fuller, Michaela (2021). 563:– via ResearchGate. 462:Garon, Jon (2022-01-03). 96:Metaverse law in practice 589:Chee, Foo (2022-02-08). 234:Privacy in the Metaverse 1161:Ronald, Leenes (2007). 946:Brenner, Susan (2008). 76:technologies involving 922:10.1515/pjbr-2020-0011 885:York, Kenneth (1958). 800:Haley, Andrew (1956). 499:"Law In The Metaverse" 1198:– via Springer. 595:Reuters via U.S. News 163:extraterrestrial life 476:10.2139/ssrn.4002551 298:Law firms using the 113:Metaverse law theory 1120:The Washington Post 1087:Wall Street Journal 1057:The Wayback Machine 856:2021AcAau.188..400B 806:Stanford University 689:The Financial Times 285:Metaverse law firms 132:Epic Games v. Apple 1025:The New York Times 768:Harvard Law Record 714:The New York Times 1187:978-1-4419-4629-4 1063:on March 14, 2022 844:Acta Astronautica 633:Horowitz, Julia. 497:Moore, Schuyler. 486:– via SSRN. 470:. Rochester, NY. 294:Trademark dispute 189:studies in 2008, 82:augmented reality 67: 66: 1443: 1415: 1414: 1412: 1411: 1396: 1390: 1389: 1387: 1386: 1372: 1366: 1365: 1363: 1362: 1346: 1340: 1339: 1337: 1336: 1321: 1315: 1314: 1312: 1311: 1296: 1290: 1289: 1287: 1286: 1275: 1269: 1268: 1266: 1265: 1251: 1245: 1244: 1242: 1241: 1226: 1220: 1219: 1213: 1209: 1207: 1199: 1167: 1158: 1149: 1148: 1146: 1145: 1130: 1124: 1123: 1111: 1105: 1104: 1102: 1101: 1078: 1072: 1071: 1069: 1068: 1049: 1043: 1042: 1040: 1039: 1016: 1010: 1009: 1007: 1006: 994:Shen, Michelle. 991: 985: 984: 982: 981: 966: 960: 959: 943: 934: 933: 905: 899: 898: 882: 876: 875: 835: 829: 828: 816: 810: 809: 797: 791: 790: 778: 772: 771: 763: 757: 756: 754: 753: 738: 732: 731: 729: 728: 705: 699: 698: 696: 695: 680: 674: 673: 671: 670: 655: 649: 648: 646: 645: 630: 624: 623: 621: 620: 605: 599: 598: 586: 580: 579: 571: 565: 564: 544: 538: 537: 535: 534: 519: 513: 512: 510: 509: 494: 488: 487: 459: 453: 452: 450: 449: 434: 428: 427: 425: 424: 409: 403: 402: 400: 399: 384: 378: 377: 375: 374: 360: 354: 353: 342: 238:social behaviors 62: 59: 53: 27: 19: 1451: 1450: 1446: 1445: 1444: 1442: 1441: 1440: 1421: 1420: 1419: 1418: 1409: 1407: 1398: 1397: 1393: 1384: 1382: 1374: 1373: 1369: 1360: 1358: 1348: 1347: 1343: 1334: 1332: 1323: 1322: 1318: 1309: 1307: 1298: 1297: 1293: 1284: 1282: 1277: 1276: 1272: 1263: 1261: 1253: 1252: 1248: 1239: 1237: 1228: 1227: 1223: 1210: 1200: 1188: 1165: 1160: 1159: 1152: 1143: 1141: 1132: 1131: 1127: 1113: 1112: 1108: 1099: 1097: 1080: 1079: 1075: 1066: 1064: 1051: 1050: 1046: 1037: 1035: 1018: 1017: 1013: 1004: 1002: 993: 992: 988: 979: 977: 968: 967: 963: 945: 944: 937: 907: 906: 902: 884: 883: 879: 837: 836: 832: 818: 817: 813: 799: 798: 794: 780: 779: 775: 765: 764: 760: 751: 749: 740: 739: 735: 726: 724: 707: 706: 702: 693: 691: 682: 681: 677: 668: 666: 657: 656: 652: 643: 641: 632: 631: 627: 618: 616: 607: 606: 602: 588: 587: 583: 573: 572: 568: 546: 545: 541: 532: 530: 521: 520: 516: 507: 505: 496: 495: 491: 461: 460: 456: 447: 445: 436: 435: 431: 422: 420: 411: 410: 406: 397: 395: 386: 385: 381: 372: 370: 362: 361: 357: 344: 343: 336: 331: 296: 287: 282: 269: 260: 251: 229: 220: 211: 197:'s 1992 novel: 195:Neal Stephenson 183: 144: 115: 110: 98: 78:virtual reality 63: 57: 54: 44: 32:This article's 28: 17: 12: 11: 5: 1449: 1447: 1439: 1438: 1436:Video game law 1433: 1423: 1422: 1417: 1416: 1391: 1367: 1341: 1316: 1291: 1270: 1246: 1221: 1212:|journal= 1186: 1150: 1125: 1106: 1073: 1044: 1011: 986: 961: 935: 900: 877: 830: 811: 792: 773: 758: 733: 700: 675: 650: 625: 600: 581: 566: 539: 514: 489: 454: 429: 404: 379: 355: 333: 332: 330: 327: 295: 292: 286: 283: 281: 278: 268: 265: 259: 256: 250: 247: 228: 225: 219: 216: 210: 207: 203:virtual crimes 182: 179: 167:galactic space 143: 140: 114: 111: 109: 106: 97: 94: 65: 64: 41:the key points 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 1448: 1437: 1434: 1432: 1429: 1428: 1426: 1406: 1405:Metaverse Law 1402: 1395: 1392: 1381: 1377: 1371: 1368: 1356: 1352: 1345: 1342: 1331: 1327: 1320: 1317: 1305: 1301: 1295: 1292: 1281: 1274: 1271: 1260: 1256: 1250: 1247: 1236: 1232: 1225: 1222: 1217: 1205: 1197: 1193: 1189: 1183: 1179: 1175: 1171: 1164: 1157: 1155: 1151: 1140: 1136: 1129: 1126: 1121: 1117: 1110: 1107: 1096: 1092: 1088: 1084: 1077: 1074: 1062: 1058: 1054: 1048: 1045: 1034: 1030: 1026: 1022: 1015: 1012: 1001: 997: 990: 987: 976: 972: 965: 962: 957: 953: 949: 942: 940: 936: 931: 927: 923: 919: 915: 911: 904: 901: 896: 892: 888: 881: 878: 873: 869: 865: 861: 857: 853: 849: 845: 841: 834: 831: 826: 822: 815: 812: 807: 803: 796: 793: 788: 784: 777: 774: 769: 762: 759: 748: 744: 737: 734: 723: 719: 715: 711: 704: 701: 690: 686: 679: 676: 665: 661: 654: 651: 640: 636: 629: 626: 615: 611: 604: 601: 596: 592: 585: 582: 577: 570: 567: 562: 558: 554: 550: 543: 540: 529: 525: 518: 515: 504: 500: 493: 490: 485: 481: 477: 473: 469: 465: 458: 455: 444: 440: 433: 430: 419: 415: 408: 405: 394: 393:Above the Law 390: 383: 380: 369: 368:Metaverse Law 365: 359: 356: 351: 347: 341: 339: 335: 328: 326: 324: 320: 316: 312: 309: 305: 301: 300:metaverse law 293: 291: 284: 279: 277: 273: 266: 264: 257: 255: 249:Copyright Law 248: 246: 244: 239: 235: 226: 224: 217: 215: 208: 206: 204: 200: 196: 192: 188: 180: 178: 176: 172: 168: 164: 160: 155: 153: 149: 141: 139: 137: 133: 129: 128:Satya Nadella 123: 120: 112: 107: 105: 103: 95: 93: 91: 87: 86:mixed reality 83: 79: 75: 71: 70:Metaverse law 61: 52: 48: 42: 40: 35: 30: 26: 21: 20: 1431:Internet law 1408:. 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Index


lead section
summarize
provide an accessible overview
metaverse
virtual reality
augmented reality
mixed reality
hyperreality
legal fields
think tank
Satya Nadella
Epic Games v. Apple
Apple Inc.
metalaw
space law
extraterrestrial life
galactic space
International Astronautical Federation
criminal law
Neal Stephenson
Snow Crash
virtual crimes
social behaviors
Second Life
trademark
Falcon
monopoly
United States Patent and Trademark Office

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