Knowledge (XXG)

Metaplot

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The metaplot is meant to "give the players a sense of immersion in a large and complex world as well as an aesthetic appreciation of the story they were witnessing" whenever their characters come into contact with it. The narrative tool of metaplot has been criticised for shifting the focus away from
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from one place to another, are part of the metaplot for a game. Metaplot information is usually included within gaming products such as rule books and modules as they are released. Major events in the metaplot are often used to explain changes in the rules in between versions of the games, as was the
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Pajączkowski, Olaf. "Artyzm czy robota na zlecenie? Wolność twórcza autorów książek osadzonych w światach RPG (na przykładzie powieści z cyklu Dragonlance i Forgotten Realms)" [Art or craft? Creative freedom of RPG writers (based on examples of Dragonlance and Forgotten Realms series of
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Metaplot is often developed not just by the writers, but by teams - multiple writers, editors, publishers, graphic designers and even players. The concept is related to more than just role-playing sourcebooks, as much of the metaplot can come from other media, such as novels (for example,
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Role-playing game designer Jasmin Neitzel commented that metaplot could facilitate constructive interaction of players with a game setting within and beyond individual gaming groups, but could be a hindrance in getting beyond harmful stereotypes used in past products.
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Olaf Pajączkowski notes that the metaplot constraints reduce the freedom of writers, who have to respect the history and present events in the universe (as many books are set in the present), and they cannot "break the world". Pajączkowski gives an example of
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which was cancelled because the metaplot evolved changing the world (a 100-year jump) making her book 'obsolete', and the publisher decided it's not worth finishing as it was no longer set in the "present" of the evolving
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White, William J.; Arjonata, Jonne; Hitchens, Michael; Peterson, John; Torner, Evan; Walton, Jonathan (2018). "Tabletop role-playing games". In Zagal, José P.; Deterding, Sebastian (eds.).
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Di Filippo, Laurent (2017). "Les mondes d'Advanced Dungeons and Dragons au spectre du transmédia: l'exemple de Dark Sun". In Collard, Anne-Sophie; Collignon, Stéphane (eds.).
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setting. For campaign settings based on movies, TV shows or other pieces of fiction, the plot of those works usually functions as the metaplot, while for historical settings
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This article is about a story connecting multiple works, usually in a setting inspired by a role-playing game. For a story within a story, see
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Snow, Cason (2008). "Dragons in the stacks: an introduction to role-playing games and their value to libraries".
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Forschungsdrang & Rollenspiel. Motivgeschichtliche Betrachtungen zum Fantasy-Rollenspiel Das Schwarze Auge
241: 51: 86: 80:. Because of events like this, many gaming groups choose to ignore the metaplot for a game entirely. 71: 42: 34:) is the overarching storyline that binds together events in the official continuity of a published 425: 246:(in Polish). Stowarzyszenie Badaczy Popkultury i Edukacji Popkulturowej Trickster. pp. 31–48. 107:
this was the case only after its inception, while it was part of the design from the start for the
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Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012 - Designs and Discussions
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a metastory, primarily in the form of a predesigned story world and various plots within it
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Dragon fathers - the history of the role-playing game and the birth of the virtual world
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Joyful Games of Meaning-Making: Role-playing Games and Postmodern Notions of Literature
693: 679: 608: 367: 63: 548:, the Horror Steampunk Western". In Miller, Cynthia J.; Van Riper, Bowdoin (eds.). 122: 393:
Drachenväter - Die Geschichte des Rollenspiels und die Geburt der virtuellen Welt
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the player characters and making them "marginal rather than central figures".
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Are Angels OK?: The Parallel Universes of New Zealand writers and scientists
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Ward, Rachel Mizsei (2013). "Genre Mashing in the Role-Playing Game
344:["A game for everyone". Interview with Jasmin Neitzel]. 458:(in French). Presses universitaires de Namur. pp. 54–55. 240:
novels)]. In Dudziński, Robert; Wróblewska, Anna (eds.).
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First Person: New Media as Story, Performance, and Game
342:""Ein Spiel für alle". Interview mit Jasmin Neitzel" 120:
Metaplot appears in settings of various genres like
276:Role-Playing Game Studies: Transmedia Foundations 234: 232: 230: 228: 386: 384: 308:Callaghan, Paul; Manhire, Bill, eds. (2006). 243:Gry fabularne. Kultura – praktyki – konteksty 8: 550:Undead in the West II: They Just Keep Coming 335: 333: 303: 301: 299: 391:Hillenbrand, Tom; Lischka, Konrad (2016). 598: 455:Le transmédia, ses contours et ses enjeux 447: 445: 357: 420:Bergman, Gregory; Lambert, Josh (2011). 539: 537: 269: 267: 265: 263: 195: 484: 482: 7: 96:novels, representative of numerous 635:Alpen-Adria-Universität Klagenfurt 587:Zeitschrift für Fantastikforschung 346:Zeitschrift für Fantastikforschung 14: 520:. Reel Fun Studios. p. 131. 208:. MIT Press. 2004. p. 143. 579:""Donecker, Stefan et al., Hg. 1: 700:Role-playing game terminology 518:On A Roll - Level Up Your RPG 577:Unterhuber, Tobias (2020). 399:] (in German). epubli. 340:Unterhuber, Tobias (2022). 117:itself may fill this role. 716: 648:White, William J. (2020). 629:Schallegger, René (2012). 18: 662:10.1007/978-3-030-52819-5 546:Deadlands: The Weird West 503:10.1108/01604950810870218 314:Victoria University Press 516:Faricelli, Ryan (2015). 147:Legend of the Five Rings 99:Dungeons & Dragons 43:non-player characters 426:Simon & Schuster 87:The Legend of Drizzt 72:Wizards of the Coast 637:. pp. 224–225. 491:Collection Building 654:Palgrave Macmillan 583:. Ulisses, 2019."" 282:. pp. 63–86. 16:Form of story-line 671:978-3-030-52818-8 600:10.16995/zff.1942 563:978-0-8108-9264-4 527:978-1-312-90744-7 465:978-2-39029-102-2 435:978-1-4405-1114-1 359:10.16995/zff.9113 323:978-0-86473-514-0 253:978-83-64863-07-3 215:978-0-262-23232-6 175:Elaine Cunningham 56:World of Darkness 36:role-playing game 707: 684: 683: 645: 639: 638: 626: 620: 619: 617: 615: 602: 574: 568: 567: 541: 532: 531: 513: 507: 506: 486: 477: 476: 474: 472: 449: 440: 439: 417: 411: 410: 388: 379: 378: 376: 374: 361: 337: 328: 327: 305: 294: 293: 271: 258: 257: 236: 223: 222: 200: 184:Forgotten Realms 105:Forgotten Realms 77:Forgotten Realms 60:Time of Troubles 48:Time of Judgment 39:campaign setting 715: 714: 710: 709: 708: 706: 705: 704: 690: 689: 688: 687: 672: 656:. p. 231. 647: 646: 642: 628: 627: 623: 613: 611: 576: 575: 571: 564: 556:. p. 281. 554:Scarecrow Press 543: 542: 535: 528: 515: 514: 510: 488: 487: 480: 470: 468: 466: 451: 450: 443: 436: 419: 418: 414: 407: 390: 389: 382: 372: 370: 339: 338: 331: 324: 316:. p. 270. 307: 306: 297: 290: 273: 272: 261: 254: 238: 237: 226: 216: 202: 201: 197: 192: 162: 24: 17: 12: 11: 5: 713: 711: 703: 702: 692: 691: 686: 685: 670: 640: 621: 569: 562: 533: 526: 508: 478: 464: 441: 434: 412: 405: 380: 329: 322: 295: 288: 259: 252: 224: 214: 194: 193: 191: 188: 161: 158: 46:case with the 15: 13: 10: 9: 6: 4: 3: 2: 712: 701: 698: 697: 695: 681: 677: 673: 667: 663: 659: 655: 651: 644: 641: 636: 632: 625: 622: 610: 606: 601: 596: 592: 589:(in German). 588: 584: 582: 573: 570: 565: 559: 555: 551: 547: 540: 538: 534: 529: 523: 519: 512: 509: 504: 500: 496: 492: 485: 483: 479: 467: 461: 457: 456: 448: 446: 442: 437: 431: 427: 423: 416: 413: 408: 406:9783741855580 402: 398: 394: 387: 385: 381: 369: 365: 360: 355: 351: 348:(in German). 347: 343: 336: 334: 330: 325: 319: 315: 311: 304: 302: 300: 296: 291: 289:9781138638907 285: 281: 277: 270: 268: 266: 264: 260: 255: 249: 245: 244: 235: 233: 231: 229: 225: 221: 217: 211: 207: 206: 199: 196: 189: 187: 185: 180: 176: 170: 166: 159: 157: 155: 154: 149: 148: 143: 142: 137: 136: 131: 130: 125: 124: 118: 116: 112: 111: 106: 102: 100: 95: 94: 89: 88: 81: 79: 78: 73: 69: 65: 64:the Sundering 61: 57: 53: 49: 44: 40: 37: 33: 29: 22: 649: 643: 630: 624: 614:September 1, 612:. Retrieved 590: 586: 580: 572: 549: 545: 517: 511: 497:(2): 63–70. 494: 490: 469:. Retrieved 454: 421: 415: 396: 392: 373:September 4, 371:. Retrieved 349: 345: 309: 275: 242: 219: 204: 198: 183: 178: 171: 167: 163: 151: 145: 139: 133: 127: 123:The Dark Eye 121: 119: 108: 104: 98: 91: 85: 82: 75: 31: 27: 25: 422:Geektionary 179:Reclamation 141:Fading Suns 135:Dragonlance 103:). For the 93:Dragonlance 585:. Review. 471:August 27, 190:References 186:universe. 52:White Wolf 680:226616406 609:213302959 368:251450885 280:Routledge 177:'s novel 160:Reception 153:Shadowrun 129:Deadlands 32:metastory 21:metastory 694:Category 110:Dark Sun 58:and the 28:metaplot 633:(PhD). 115:history 101:fiction 90:or the 30:(also, 678:  668:  607:  560:  524:  462:  432:  403:  366:  320:  286:  250:  212:  150:, and 676:S2CID 605:S2CID 593:(2). 395:[ 364:S2CID 352:(1). 666:ISBN 616:2022 558:ISBN 522:ISBN 473:2022 460:ISBN 430:ISBN 401:ISBN 375:2022 318:ISBN 284:ISBN 248:ISBN 210:ISBN 66:for 62:and 26:The 658:doi 595:doi 499:doi 354:doi 74:'s 70:'s/ 68:TSR 54:'s 50:in 696:: 674:. 664:. 652:. 603:. 552:. 536:^ 495:27 493:. 481:^ 444:^ 428:. 424:. 383:^ 362:. 350:10 332:^ 312:. 298:^ 278:. 262:^ 227:^ 218:. 156:. 144:, 138:, 132:, 126:, 682:. 660:: 618:. 597:: 591:7 566:. 530:. 505:. 501:: 475:. 438:. 409:. 377:. 356:: 326:. 292:. 256:. 23:.

Index

metastory
role-playing game
campaign setting
non-player characters
Time of Judgment
White Wolf
World of Darkness
Time of Troubles
the Sundering
TSR
Wizards of the Coast
Forgotten Realms
The Legend of Drizzt
Dragonlance
Dungeons & Dragons fiction
Dark Sun
history
The Dark Eye
Deadlands
Dragonlance
Fading Suns
Legend of the Five Rings
Shadowrun
Elaine Cunningham
First Person: New Media as Story, Performance, and Game
ISBN
978-0-262-23232-6


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