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rounds also feature Jumbo Tires that bounce towards the Runner, Walls that emerge from the ground before receding back into it, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down, and Chess
Knights and Kings that bounce from one tile to another.
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If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. However, if the Runner has not finished the
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The player must take control of a man known only as Runner, who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drink cans. The actual running happens automatically: the job of the player is to avoid the obstacles and collect the cans
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Obstacles along the way include Slip Zones which will slow the Runner down if he tries to cross over them, Pitfalls which will break under the Runner's weight and drop him into the holes beneath them, and
Crackers which will launch the Runner up into the air and cause him to land on his back. Later
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The rounds also feature
Springboards, which can be used to propel the Runner forward at a great speed. Some rounds have a special layout of Springboards, where it is possible to use one Springboard to land directly on the second one. Some other rounds also feature Skateboards which will speed the
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Runner up and make him immune to Slip Zones. There are also two different types of drink cans; kicking them will either gain the player bonus points (from 100 to 5000) or speed the Runner up, but jumping on them will stop the timer for a few seconds.
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line until it was cancelled along with the Namco
Generations brand itself being discontinued; multiple players would have been able to play simultaneously, similar to
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Levy, Stuart; Semrad, Ed (January 1997). "PlayStation Expo '96-'97: Namco Steals the Show with Five New Arcade
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round by the time the time limit runs out, he will be electrocuted and the game will immediately be over.
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by moving the Runner with the stick and adjusting his speed accordingly.
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613:(in Japanese). No. 262. Amusement Press. 15 June 1985. p. 25.
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as being the ninth most popular arcade game of June 1985 in Japan.
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hardware, but with a video system modified to support a 2048-color
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46:. Unsourced material may be challenged and removed.
583:"Metro-Cross. (Registration Number PA0001354017)"
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377:sub-microprocessor (both running at 1.536
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760:Multiplayer and single-player video games
106:Learn how and when to remove this message
405:Screenshot from the Commodore 64 version
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609:"Game Machine's Best Hit Games 25".
44:adding citations to reliable sources
710:Nintendo Entertainment System games
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488:A high definition sequel called
397:The player leaping over a hurdle
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740:Virtual Console games for Wii U
381:) and Namco 8-channel waveform
31:needs additional citations for
730:Video games developed in Japan
588:United States Copyright Office
329:in 1985. It was ported to the
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494:was being developed for the
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462:Namco Museum Virtual Arcade
448:was re-released as part of
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755:Hamster Corporation games
655:Killer List of Videogames
627:Electronic Gaming Monthly
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373:microprocessor, with a
325:released in arcades by
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750:Arcade Archives games
735:Virtual Console games
715:Nintendo Switch games
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705:Now Production games
40:improve this article
720:PlayStation 4 games
500:PlayStation Network
700:Namco arcade games
690:Commodore 64 games
680:Arcade video games
529:, as special DLC.
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363:like that used in
745:ZX Spectrum games
675:Amstrad CPC games
519:A theme based on
504:Namco Generations
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251:February 17, 1985
138:Advertising flyer
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670:1985 video games
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343:Family Computer
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202:Nobuyuki Ohnogi
192:Tatsuro Okamoto
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634:. p. 110.
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57: –
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55:"Metro-Cross"
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51:Find sources:
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35:
34:
29:This article
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23:
18:
17:
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611:Game Machine
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592:. Retrieved
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489:
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481:versions of
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451:Namco Museum
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369:. It uses a
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339:Commodore 64
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225:Commodore 64
157:Publisher(s)
145:Developer(s)
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38:Please help
33:verification
30:
650:Metro-Cross
521:Metro-Cross
471:Retro-Cross
457:PlayStation
446:Metro-Cross
435:Metro-Cross
385:for audio.
353:Metro-Cross
347:ZX Spectrum
331:Amstrad CPC
318:Metro-Cross
297:multiplayer
233:ZX Spectrum
217:Amstrad CPC
208:Platform(s)
198:Composer(s)
188:Designer(s)
127:Metro-Cross
664:Categories
632:Ziff Davis
569:References
526:Pac-Man 99
491:Aero-Cross
479:Australian
66:newspapers
469:(renamed
426:Reception
96:June 2008
546:Japanese
475:European
467:Xbox 360
453:Volume 5
389:Gameplay
355:runs on
335:Atari ST
283:Platform
278:Genre(s)
221:Atari ST
653:at the
594:15 June
554:Hepburn
516:games.
473:in the
433:listed
361:palette
289:Mode(s)
239:Release
179:Kitkorp
80:scholar
550:メトロクロス
508:Konami
441:Legacy
345:, and
213:Arcade
82:
75:
68:
61:
53:
533:Notes
327:Namco
321:is a
170:Namco
150:Namco
87:JSTOR
73:books
596:2021
498:and
477:and
465:for
459:and
455:for
269:1985
260:1985
59:news
510:'s
485:).
383:PSG
379:MHz
42:by
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349:.
341:,
337:,
333:,
295:,
265:EU
256:NA
247:JP
231:,
227:,
223:,
219:,
215:,
175:EU
166:JP
598:.
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109:)
103:(
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94:(
84:·
77:·
70:·
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36:.
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