Knowledge

Mike Ambinder

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Ambinder holds a B.A in computer science and psychology from Yale University, and a PhD in psychology from University of Illinois at Urbana-Champaign. He has published in academic journals, and presented at main game developer conferences.
121:. He is one of the pioneers in applying psychophysiological techniques in user experience assessment and adaptive systems in the game industry context. In February 2023, Ambinder announced that he had left Valve. 228: 240: 143: 212:
Ambinder, M. (2011) Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience. Game Developer Conference 2011
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Simons, D and Ambinder, M. (2005) Change Blindness Theory and Consequences. Current Directions in Psychological Science 14, 1, 44 -48.
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Ambinder, M. (2009) Valve's Approach to Playtesting: the Application of Empiricism. Game Developer Conference 2009
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currently working as an affiliate assistant professor at University of Washington. Best known for his tenure at
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Biofeedback in Gameplay How Valve Measures Physiology to Enhance Gaming Experience
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Index

University of Illinois
Yale University
Experimental psychologist
game designer
Brain computer interface
experimental psychologist
Valve Corporation
Team Fortress 2
Left 4 Dead
Alien Swarm
Portal 2
"Valve psychologist explores controlling games directly with your brain"
"Post"
LinkedIn
Valve's Approach to Playtesting @ GDC09
Archived
Wayback Machine
Biofeedback in Gameplay How Valve Measures Physiology to Enhance Gaming Experience
Archived
Wayback Machine
Accessibility in Games, Gamasutra
v
t
e
Valve
Games
Half-Life
Half-Life
Opposing Force
Blue Shift

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