1523:: The Ceremony Master, Mr. Kurosawa, gave me a very warm welcome. The village has no "chief". The Ceremony Master presides over the village. I wonder if this village was founded by people who wanted to preserve their sacred rituals and festivals? Most notable among All God's folklore is the "gate to hell" legend that has been passed down for years. It is an archetypal tale of a gate or hole that marks the border to the world of the dead, also called Hades, the underworld, or the netherworld. It is a forbidden place that is feared and hated, but it is also worshipped as well. The idea of hell has been a core belief of humans since ancient times. This village supports the theory that the belief is universal. The Forbidden Ritual regarding this "gate to hell" that takes place here is something no one is allowed to see or speak of. This strict taboo is probably the result of a ceremony concerning the border with hell coming closer to the living world. Villagers lead a simple life. Deep in the mountains, they struggled to forage food for their daily meals. The village has little contact with the outside world. They continue to practice the ways of old frozen in time.
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attempt failed since Yae's body was not there for Sae's soul to reunite with, causing the
Repentance to occur and the village to disappear. During the Repentance, Sae returned from the Hellish Abyss as a vengeful spirit along with folklorist Seijiro Makabe, who had previously been made a Kusabi (an outsider sacrificed to satisfy the Hellish Abyss if it rumbled during a year when a twin sacrifice was not ready), and together they slaughtered the rest of the priests and villagers who were still living. The village now only exists in a state of perpetual death, populated by the deceased villagers who are reliving the night of sacrificial failure. Throughout the game, several ghosts refer to Mio as Yae and seem to expect her to perform the ritual with Mayu, who slowly becomes possessed by Sae as the game continues. Itsuki, however, tries to help her—believing the two to be the Kurosawa twins, he tries to aid their escape from the village again.
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pictures, and, unlike in the first Fatal Frame, this iteration of the camera thankfully comes preloaded with a mysteriously inexhaustible supply of low-grade film. This allows you to hoard the more powerful film you obtain for combat, while letting you snap pictures of clues and the like to your heart's content. Otherwise, the camera handles just as it did in the previous game. So pressing the circle button causes you to enter first-person mode, and lining up things in the capture circle allows you to photograph hints, or it allows you to damage spirits. The capture circle glows green for hints and hidden spirits, and it glows red or orange when you've got a lock on hostile spirits. You can upgrade the abilities of the camera via lenses and other special items you acquire during gameplay. You'll spend something called "spirit points" to do this, which you'll earn through special photos and through battle.
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butterfly, crying her name and telling her how sorry she is for killing her. She reaches out to catch the butterfly, but it flies away just out of her grasp, causing Mio to fall to her knees in tears as the flock of butterflies part the dark skies and the sun rises over the village. After the credits, it shows Mio sitting alone on a bench near the lake that replaced the village because of All God's Dam. It shows her to have a crimson butterfly mark on her neck as well. After that, the screen goes black and Mio's voice says, "Didn't we always promise each other? Together...forever...". The "Hellish Abyss" ending sees Mio rescuing Mayu from Sae, only to become permanently blinded from looking into the
Hellish Abyss. In the "Promise Ending", added to the
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sometimes aid you by stopping in front of important rooms or giving you a verbal clue to indicate that something worth noting is nearby. The village's dark history is gradually revealed, both through grainy black and white film sequences and through the abundance of documents you'll find scattered as you proceed. There's also at least one genuinely "friendly" ghost in the game who believes you are someone he already knows, so he'll often give you hints for your objectives--if he's available. You gradually get a complete picture of the town's denizens through numerous diaries, memos, and notebooks as well as by grabbing choice photos--when the opportunities arise--by using the game's core feature: the camera obscura.
1495:: The Forbidden Ritual is also called the Crimson Sacrifice Ritual. Twins are used to help seal the gate to hell. There are two parts. The Visible Ceremony, which occurs periodically, and if it fails, a Hidden Ceremony is performed. If all the ceremonies fail, the gate to hell will open, the dead will pour out, and the skies will go dark. They call this disaster the "Repentance". The whereabouts of Munakata's friends, the twin boys Itsuki and Mutsuki, are unknown, which is a little troubling. If they are found, I might be able to ask them about the village.
1579:: Twin Shrine Maidens are sacrificed in the Crimson Sacrifice Ritual. Boys are sometimes used as well. In this case, they are called Altar Twins. The people of this region believe that twins were once a single being, which was split into two at birth. The ceremony is based on the belief that when the two bodies reunited as one, the Shrine Maiden will gain the power of a deity. The text says "the older sister must ✻✻ the younger and throw her into the ✻". The ✻✻ part must refer to the most horrible part of the ritual, probably some kind of "sacrifice".
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tunnels underneath, where its deepest point is home to the "Hellish Abyss", a deep hole that collects the souls of the dead. To keep the Abyss from unleashing the dead, a pair of twins born in the village are required to perform a ritual approximately every decade, in which the elder twin strangles the younger to death, after which the soul of the younger twin stays to guard the village as a crimson butterfly while the older stays in the living world as the remaining.
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1716:: Twins play an important part in the ritual. In recent years, the government issued a decree that the first twin to come out is the eldest. Each region used to have its own rules until that decree was made. When I asked the Ceremony Master about the village's rules, he grinned and said that tradition is tradition. This village still practices the old way. The twin that is born second is considered the elder.
324:. The story follows twin sisters Mio and Mayu Amakura as they explore an abandoned village and experience encounters with the paranormal. Their lives quickly become threatened when the village spirits begin to possess Mayu and target them as sacrifices for an ancient ritual. Players must use a camera with powers of exorcism to defeat enemies and uncover the secrets of the village.
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Obscura. There are two modes of gameplay, field mode and viewfinder mode. When in field mode, the player controls Mio directly and can examine items and search areas for clues. When the camera is used, the game enters viewfinder mode, from where pictures of ghosts and scenery can be taken. Information about the camera film type, lens type, and camera enhancements is visible.
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1607:: If we perform the Crimson Sacrifice, then Yae and Sae will not need to go through with the ritual. But if our ritual fails, they will be the only ones left for the next sacrifice. I have to get Yae and Sae out of this village. The horror has to stop. There has to be another way. I cannot let Yae and Sae suffer like this...
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In creating the horror atmosphere, they considered more closely how spirits may behave. They may randomly disappear or reappear in different locations, and their presence can sometimes still be felt after they are killed. Shibata called these "never-endings loops" characteristic of a horror scenario,
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was developed with "horror" being the central focus more-so than the "action". Producer
Keisuke Kikuchi and director of the Xbox port, Zin Hasegawa, called it "horror that appeals to human imagination", citing how some people get scared when hearing faint sounds in the dark. Kikuchi cited symmetry as
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is independent from the first game in the series. During the
Amakura twins' visit to their favorite childhood playspot in the Minakami region, Mayu follows a mysterious red butterfly deep into the woods. Mio, concerned for her older sister, follows, and they soon discover a village at night. While it
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Near the end of the game, Mio learns that in
Minakami Village, the twin born second is considered the elder, as the village believes that the "elder" lets the weaker, "younger" twin be born first. This completely reverses Mio's implied fate: instead of being sacrificed herself, she must now strangle
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Mayu soon falls under the village's spell and is led deeper into the village by the butterflies. As Mio searches for her, she slowly learns of the
Crimson Sacrifice Ritual, the failure of which caused the "Repentance", a disaster which shrouded the village in darkness. The village houses a system of
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Fighting spirits by taking pictures of them is a key gameplay mechanic. When in viewfinder mode, one can take pictures of enemies, damaging them. More damage can be dealt by snapping shots at certain moments, indicated by the filaments and lights on the camera. Power-up lenses can be used to provide
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ending, which leads to a game over. If the player instead chooses to pursue Mayu, they have a chance to obtain the other endings. The "Crimson
Butterfly" ending sees Mio and Mayu proceeding with the ritual, where Mayu becomes a crimson butterfly. After that, Mio is shown running after her sister's
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region of Japan. The region is home to
Minakami Village (lit. "All God's Village"), an abandoned town where the majority of the game takes place. The player learns that Minakami Village was host to the "Crimson Sacrifice Ritual", the failure of which caused the settlement to vanish—thus earning it
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video game. For most of the game, the player controls the protagonist Mio
Amakura as she and her sister Mayu explore a ghost town. As they explore the town and uncover its secrets, they defeat enemies in the form of ghosts and spirits by taking pictures of them with an enchanted camera, the Camera
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began shortly after the completion of the first title. Because many players were too frightened to finish the original, Tecmo made the sequel's story more interesting to encourage players to see it through and finish the game. Despite this, horror was still the central focus of the game. Director
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In the past, before the
Repentance occurred, twins Yae and Sae Kurosawa tried to escape their fate with Itsuki's help. While fleeing, Sae was caught and brought back to the village, while Yae escaped. The Minakami villagers desperately hanged Sae to try to satisfy the Hellish Abyss; however, the
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play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock. In first-person mode, the player can play through the entire game from a first-person perspective. The Xbox version also has a "shop" feature where the player can trade points from
578:. The Xbox port featured enhanced graphics with better lighting techniques, and also a Dolby Digital audio option was added. Additional gameplay modes were also added, First-Person Shooter Mode and Survival Mode, and more costumes as well. Kikuchi considers this version to be "Fatal Frame 2.5".
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Progressing through the buildings generally involves the mainstay of finding a key of some type, but the game does mix things up by including a few simple puzzles and presenting seals that may be removed by photographing certain locations with your camera. If your twin is with you, she'll also
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Most of the game is spent directing Mio followed closely by Mayu as they explore the village. A filament in the corner of the screen will glow when ghosts or clues are nearby. Many clues are only visible through the viewfinder, and some ghosts are non-hostile and will provide hints to advance
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You find the camera soon after arriving in town, and the device serves a wide range of functions. It can be used to defeat hostile spirits, reveal clues, unseal doors held closed with spirit power, and catch hidden ghosts. It can even just take snapshots, if you'd like. You need film to take
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is the vengeful spirit of Sae Kurosawa, the sole Twin Shrine Maiden sacrificed for the failed ritual. She yearns to reunite with her twin sister Yae. Sae mistakes Mio for her sister, and wants to use Mayu to try and complete the ritual with her. Other characters include the spirit of Itsuki
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With the start of construction for All God's Dam approaching, Masumi Makimura (26), a geological surveyor dispatched to the area, has gone missing. Mr. Makimura went to the area to investigate the site that would be submerged once the dam was built, but hasn't been heard from for five
1830:: In the dream I had the other day, I saw Mio deep in the Manor. It looked like she was after her missing sister Mayu. I guess it has weighed on me. When I wake, the pain and tattoo spread, just like the story says. If I don't hurry, I may also go missing, like the urban legend says.
1169:: Itsuki, I pray that you read this. I can't stay in this village any longer. I told Yae and Sae that I would come for them on the day of the ceremony. After they make it out of the village, I'll take care of them. Don't worry. When I get them out, I'll come back for you next.
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Tachibana, a young man who also mistakes Mio for Yae, but instead tries to help her and Mayu escape; and Seijiro Makabe, a folklorist who visited Minakami Village with a Camera Obscura prototype (the same camera Mio uses in the game) and his assistant, Ryozo Munakata.
1551:: When the twins were born, I was miserable knowing that they were doomed. They were raised freely, without pain or sadness. They say the pain of the ✻ never stops. The elder sister must kill the younger in the Crimson Sacrifice Ritual. It's a cruel horrible fate.
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her "younger" twin sister. When Mio and Mayu finally begin escaping, the villagers' spirits take Mayu back to the Kurosawa house, where the Hellish Abyss awaits them below. Should the player choose to take the escape route alone, they will obtain the
444:. The player character Mio has a health meter, and like Mayu, if she receives too much damage it is game over. The game must then be continued from a previous save. The game can only be saved at red lanterns located in throughout the village.
597:. The PS3 version was removed from the online store shortly after release due to various technical issues with the emulator, before it was fixed and re-released on July 30, 2013. The download was only available for players in North America.
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kept the perpetual nature of spirits in mind during development. Ghosts reappearing in different locations, and being able to feel their presence even after their death were characteristics Shibata felt were indicative of a horror scenario.
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began "relatively soon" after its release. Many players were too scared to finish the first game, so for the sequel, Tecmo shifted their attention to create a more interesting storyline to encourage players to see it through. Despite this,
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and this illusion was something he felt in a dream which he was using as inspiration for the game's story. Kikuchi took his inspiration from movies, literature, and also traditions and customs. He specifically cited Japanese novelist
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further. Sometimes Mayu will stop if she finds a clue as well. Other than clues and key items to progress the narrative, consumable items such as health restoratives and film for the Camera Obscura can be found.
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added affects such as slowing down the enemy or pushing them back. Pictures taken with the camera can be saved to the memory card. Mayu cannot fight off ghosts, and if she takes too much damage, it results in a
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1339:: I've heard about this place. A long time ago, there was a village here that disappeared during a festival. People who get lost in the woods are trapped by the village. Could this be that place?
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is Mio Amakura, who is exploring Minakami with her twin sister Mayu. They are visiting their favorite childhood playspot in Minakami before it is lost due to construction of a new dam. The main
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has me connecting to another character in a way that no book ever has. Likewise, a lot of games can make you feel guilt: that's something a film can never do".
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seems abandoned, the twins soon realize that the village contains the tortured souls of the dead, forever reliving the events that trapped them in this state.
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version, Mio sees Yae and Sae performing the ritual and freeing the villagers' spirits, thus sparing Mio and Mayu of the ritual. According to the events of
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429:: A typical battle. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.
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a central theme in the story, in that, "tragedies and fear are based on what happens when you tear things apart", such as butterflies and twins.
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For Druckmann, there's no question: "It's just our perception", he states. "In many ways games surpass those other formats.
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about the Lost Village, where people who become lost in the Minakami forest will become trapped forever in the village.
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the name "The Lost Village". In the game's present, 1988, two years after the first game canonically, there is an
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published an article about the game in its 2011 Halloween Masterpieces series, while PSU.com in 2003 opined
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received positive reviews, and is widely considered to be among the scariest video games ever made. An
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is the scariest kind of experience in any medium; I haven't seen a movie that comes close. And
2342:"Fatal Frame II: Crimson Butterfly Director's Cut for Xbox Reviews, Ratings, Credits, and More"
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is the scariest kind of experience in any medium; I haven't seen a movie that comes close."
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2310:"Fatal Frame II: Crimson Butterfly for PlayStation 2 Reviews, Ratings, Credits, and More"
531:, the direct sequel of the game, the "Crimson Butterfly" ending is the canonical ending.
1992:"Fatal Frame 2: The scariest game on the Nintendo 3DS? | ComputerAndVideoGames.com"
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was not made until after release of the PlayStation 2 version and during planning of
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1772:: We can't be together forever...but, with this...we can become one. ... Kill me...
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What was that?! … I can't believe… So it's true… This thing is too dangerous…
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2506:"INTERVIEW: Neil Druckmann on 'shooting for the insane' with The Last of Us"
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discussed the impact of the game on his work in a 2014 interview, stating, "
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1439:: So this is the Camera Obscura… It takes pictures of impossible things…
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2204:"GameSpy: Fatal Frame II: Crimson Butterfly The Director's Cut - Page 1"
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has received positive reviews from critics. Aggregating review website
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2431:"Halloween Masterpiece: Fatal Frame 2 is the scariest game ever made"
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1919:"GameSpy: Keisuke Kikuchi on Fatal Frame 2: Director's Cut - Page 1"
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series, and features an independent story with little relation to
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2449:"Fatal Frame II: Crimson Butterfly (PS2) - PlayStation Universe"
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932:'s 2004 "Best Adventure Game" award, which ultimately went to
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1800:: Together forever... We can finally become one. I promise...
593:. This version has been made available for download on the
1970:"Sony takes Fatal Frame 2 in for repairs this week on PSN"
1546:). Tecmo. Scene: Ceremony Master's Note 3 (in-game file).
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gave the Xbox version 84/100, and the PS2 version 81/100.
2154:"Fatal Frame II: Crimson Butterfly Director's Cut Review"
1847:"Fatal Frame 2 Hits PSN Tuesday, Series Director Speaks"
1142:(instruction manual) (NTSC, PS2 ed.). Tecmo. 2003.
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1711:). Tecmo. Scene: Folklorist's Note 12 (in-game file).
1574:). Tecmo. Scene: Folklorist's Note 10 (in-game file).
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Video games set in abandoned buildings and structures
1518:). Tecmo. Scene: Folklorist's Note 1 (in-game file).
1490:). Tecmo. Scene: Folklorist's Note 4 (in-game file).
1334:). Tecmo. Level/area: Chapter One: The Lost Village.
2277:"Fatal Frame II: Crimson Butterfly - Director's Cut"
2179:"GameSpy: Fatal Frame 2: Crimson Butterfly - Page 1"
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1825:). Tecmo. Scene: Letter from Kei 6 (in-game file).
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1789:Fatal Frame II: Crimson Butterfly: Director's Cut
906:' "Top Ten Scariest Games" in 2006, and third in
601:Fatal Frame II: Crimson Butterfly Director's Cut
1602:). Tecmo. Scene: Bound Diary 1 (in-game file).
1405:). Tecmo. Scene: News Clipping (in-game file).
1164:). Tecmo. Scene: Green Diary 5 (in-game file).
1944:"Fatal Frame II: Crimson Butterfly Game - PS3"
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2474:"Best and Worst of 2004; Best Adventure Game"
916:also ranked it number one on a similar list.
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2237:. January 2004. p. 124. Archived from
2142:. Famitsū. No.1153. Pg.40. 20 January 2011.
1767:). Tecmo. Scene: Crimson Butterfly Ending.
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1744:: I'm sorry... I can't keep our promise...
1292:"Fatal Frame II: Crimson Butterfly Review"
1194:"Fatal Frame 2: Keisuke Kikuchi Interview"
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633:in 2012, exclusively in Japan and Europe.
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2827:Video games featuring female protagonists
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1994:. Computerandvideogames.com. 2011-01-22.
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1739:). Tecmo. Scene: Lingering Scent Ending.
910:'s "Top Ten Scariest Games of All Time".
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2152:Massimilla, Bethany (October 27, 2004).
1354:Massimilla, Bethany (11 December 2003).
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1881:Goldstein, Hilary (16 September 2004).
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924:was the scariest video game ever made.
2287:from the original on 25 September 2015
1857:from the original on 30 September 2015
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611:added in several updates, including a
314:. It is the second installment in the
47:North American PlayStation 2 cover art
2414:"Top 10 scariest moments in gaming".
2275:Goldstein, Hilary (18 October 2004).
2260:"Fatal Frame II: Crimson Butterfly".
1368:from the original on 18 December 2011
1004:Calvert, Justin (November 26, 2003).
690:
650:
616:pictures for healing items and film.
568:The decision to make an Xbox port of
7:
2059:from the original on 15 January 2013
2017:"納涼企画:携帯カメラで心霊写真が撮れちゃいました - ITmedia"
1893:from the original on 26 January 2013
1192:Berardini, Cesar A. (July 1, 2004).
689:
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2229:"Fatal Frame II: Crimson Butterfly"
2111:"Project Zero 2: Crimson Butterfly"
2080:"Project Zero 2: Crimson Butterfly"
1290:Dunham, Jeremy (19 November 2003).
1239:: Mayu, about that time back then…
1095:"Fatal Frame II: Crimson Butterfly"
1093:Dunham, Jeremy (19 November 2003).
808:
640:
2121:from the original on 24 March 2016
1946:. Us.playstation.com. 2013-05-08.
1304:from the original on 11 April 2013
981:Project Zero II: Crimson Butterfly
976:, lit. "Zero ~Crimson Butterfly~")
384:Fatal Frame § Series gameplay
25:
2563:Speculative fiction/Horror portal
2516:from the original on 2015-04-09.
2482:. January 5, 2005. Archived from
2090:from the original on 23 June 2016
1917:Maragos, Nich (August 26, 2004).
1795:). Tecmo. Scene: Promise Ending.
1761:Fatal Frame II: Crimson Butterfly
1733:Fatal Frame II: Crimson Butterfly
1705:Fatal Frame II: Crimson Butterfly
1624:Fatal Frame II: Crimson Butterfly
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890:Fatal Frame II: Crimson Butterfly
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425:Mio and Mayu exploring Minakami.
296:Fatal Frame II: Crimson Butterfly
36:Fatal Frame II: Crimson Butterfly
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2437:from the original on 2011-11-01.
2429:Kuchera, Ben (31 October 2011).
2403:from the original on 2007-09-29.
2381:from the original on 2009-04-12.
1980:from the original on 2013-11-05.
1105:from the original on 1 July 2016
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2320:from the original on 2011-10-06
2210:from the original on 2012-07-29
2185:from the original on 2015-06-06
2078:Reed, Kristan (29 April 2004).
2023:from the original on 2014-08-12
1998:from the original on 2012-11-15
1968:Burleson, Kyle (28 July 2013).
1950:from the original on 2013-06-10
1845:Shibata, Makoto (May 2, 2013).
1682:from the original on 2013-08-12
1657:from the original on 2012-11-03
1269:from the original on 2012-12-26
1234:). Tecmo. Scene: Introduction.
941:Video game writer and director
2872:Video games developed in Japan
2109:Fahey, Rob (4 February 2005).
1818:Fatal Frame III: The Tormented
1255:"零〜紅い蝶〜・スタッフコラム・「ほんとうにあったはなし」"
528:Fatal Frame III: The Tormented
1:
2264:. December 2004. p. 181.
2042:"Project Zero 2: Wii Edition"
1678:. Gamesites.nintendo.com.au.
374:in 2012 in Europe and Japan.
2822:Video games about witchcraft
1063:"The Butterfly Takes Flight"
1408:Geological Surveyor Missing
1242:Mayu! Where are you going?!
1061:Adams, David (2004-11-01).
626:Project Zero 2: Wii Edition
367:Project Zero 2: Wii Edition
306:developed and published by
2913:
2847:Psychological horror games
1883:"Fatal Frame II Interview"
1638:Go ahead! Everyone, die...
1437:Seijiro Makabe (flashback)
381:
2897:Single-player video games
2867:Video games about insects
2842:PlayStation Network games
2759:
2686:Mask of the Lunar Eclipse
972:
703:
698:
663:
658:
464:
40:
2882:Video games set in Japan
2817:Video games about curses
2797:2000s horror video games
2371:"Top Ten Scariest Games"
2887:Video games set in 1988
2451:. Psu.com. 2003-12-10.
2393:"Top 10 Scariest Games"
1356:"Fatal Frame II Review"
629:, was released for the
2812:Mass murder in fiction
2140:Point Plus 30: 零 〜紅い蝶〜
559:and Stanley Kubrick's
453:Setting and characters
105:Microsoft Game Studios
2693:Maiden of Black Water
2663:II: Crimson Butterfly
2241:on September 28, 2008
902:was ranked second in
603:was released for the
382:Further information:
370:was released for the
2206:. Xbox.gamespy.com.
1622:(27 November 2003).
1482:(27 November 2003).
1326:(27 November 2003).
1226:(27 November 2003).
1156:(27 November 2003).
623:of the game, titled
2857:Fiction about twins
2837:PlayStation 2 games
2802:Fiction about dolls
2181:. Ps2.gamespy.com.
935:Myst IV: Revelation
687:
647:
364:of the game titled
2679:III: The Tormented
2549:Video games portal
965:Known in Japan as
928:was a nominee for
869:. You can help by
645:
2807:Fatal Frame games
2779:
2778:
2720:
2719:
2019:. Itmedia.co.jp.
978:and in Europe as
887:
886:
851:
850:
683:
682:
565:as inspirations.
292:
291:
250:November 11, 2004
207:November 27, 2003
16:(Redirected from
2904:
2792:2003 video games
2767:
2766:
2645:
2621:
2614:
2607:
2598:
2593:
2589:
2588:
2586:Official website
2580:
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2575:
2573:Official website
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2486:on March 8, 2005
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1851:PlayStation.Blog
1842:
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1815:(28 July 2005).
1809:
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1753:
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1697:
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1688:
1687:
1676:"Project Zero 2"
1672:
1666:
1665:
1663:
1662:
1651:"零〜紅い蝶〜・世界・怨霊紹介"
1647:
1641:
1640:
1616:
1610:
1609:
1605:Itsuki Tachibana
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1204:on July 25, 2008
1200:. Archived from
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348:port, subtitled
310:in 2003 for the
259:February 4, 2005
258:
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241:November 1, 2004
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216:December 9, 2003
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1653:. Tecmo.co.jp.
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1549:Ryokan Kurosawa
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967:Zero ~Akai Chō~
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867:needs expansion
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813:
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646:Aggregate score
643:
639:
584:
575:Fatal Frame III
557:Seishi Yokomizo
537:
518:Lingering Scent
497:
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419:
418:
417:
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393:survival horror
386:
380:
360:in 2013, and a
327:Development of
322:the first title
301:survival horror
273:Survival horror
262:
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142:Katsuyuki Okura
132:Keisuke Kikuchi
110:
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30:2003 video game
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27:2003 video game
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2751:Gekijōban Zero
2748:
2746:Makoto Shibata
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2535:External links
2533:
2531:
2530:
2520:Fatal Frame II
2497:
2465:
2440:
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2384:
2362:
2348:. 2011-06-13.
2330:
2316:. 2011-06-13.
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2008:
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1834:
1804:
1787:(2004-11-04).
1776:
1759:(2003-11-27).
1748:
1731:(2003-11-27).
1720:
1714:Seijiro Makabe
1703:(2003-11-27).
1692:
1667:
1642:
1611:
1594:(2003-11-27).
1583:
1577:Seijiro Makabe
1566:(2003-11-27).
1555:
1538:(2003-11-27).
1527:
1521:Seijiro Makabe
1510:(2003-11-27).
1499:
1493:Seijiro Makabe
1471:
1460:(2003-11-27).
1446:
1426:(2003-11-27).
1415:
1397:(2003-11-27).
1386:
1343:
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1215:
1175:
1171:Ryozo Munakata
1167:Ryozo Munakata
1145:
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1008:Fatal Frame II
995:
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947:Fatal Frame II
943:Neil Druckmann
926:Fatal Frame II
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342:Fatal Frame II
340:Upon release,
334:Makoto Shibata
329:Fatal Frame II
299:is a Japanese
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1037:"What's New?"
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