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the Career Track, the minions are usually doomed. (The advanced rules, which accelerate the minions’ movement along the Plot Track, make the game more of a contest and are highly recommended.)" Despite these problems, Swan thought some gamers might be interested in it: "If you’d like to get a taste of the
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thought the role-playing aspects of the game were too slight to interest role-players, and the rules of the game were too basic to interest board gamers. He also noted that the basic game was stacked against the Dark
Minions, saying, "assuming the characters don’t waste a lot of time wandering around
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Each Plot Card in the Plot Deck has a location on its back, and the name and statistics of the minion hatching a plot on its front. The top card on the Plot Deck is placed facedown on the first square of the Plot Card Track, and moves one space after each player turn. If a character leaves the Career
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When a character confronts a minion and chooses to fight it, the character must use the particular
Attribute noted on the minion's card to defeat it. If the player can roll under the minion's listed Attribute score (using a 10-sided die and subtracting their own Attribute score from the die roll),
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If a Plot Card (either facedown or as a revealed minion) reaches the end of the Plot Track, the card is flipped face up (if it isn't already); if the revealed minion is one of the four Dark Minion Races, the appropriate Dark Minion pawn is moved an indicated number of squares along the Plot Point
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The overall plot of the game is that four Dark Minion races are busy trying to take over the world. The players must divide their time between building up their personal statistics, which will be needed in combat, and trying to intercept minions before their plots can succeed.
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If the character fights the minion and defeats it, the minion is removed from the Plot Card Track, and the next Plot Card on the Deck is placed facedown on the first square of the Plot Track. The player who defeated the minion gains a number of Fame
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Every player starts with 1 point in Combat, Contacts, Stalking, and
Empathy. The players begin by moving around the Career Track, trying to land on spaces that will increase their attributes or allow them to buy equipment.
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Track and travels to the location listed on the Plot Card, the character can interact with the Plot Card, flipping it over to reveal the minion. The character can choose to fight the minion or retreat.
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If the players go through the entire Plot Card Deck before a Dark Minion pawn reaches the end of the Plot Point Track, the game is over, and the character with the most Fame points wins the game.
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If the character fights the minion and loses, the character's pawn is placed on the
Hospital Track. Once the character reaches the end of that Track, it is healed and can return to play.
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are highlighted, as are highways between them. The board also includes: a "Career Track" around the perimeter; a Minion Plot track; a
Hospital track; and a Plot Point Track.
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to stall or defeat the plans of four Dark Minion races as a primary goal, with individual advancement a secondary objective.
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Track. That Plot Card is discarded, and a new Plot Card is placed facedown on the first square of the Plot Card Track.
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then the minion is defeated. Rolling above the minion's listed
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If any Dark Minion pawn reaches the end of the Plot Point Track, the game is over and all players lose.
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If the character retreats, the exposed minion continues to travel down the Plot Track.
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10 pawns (6 for individual players, one for each of the four Dark Minion races)
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role-playing game. The game is designed to encourage the players to work
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a 10-sided die (an unsupplied 6-sided die is also required for play)
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universe, or if you’re fond of blowing away monsters, the stylish
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317:, GDW released an expansion pack for the game called
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393:(December 1992). "Roleplaying Reviews".
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337:In the December 1992 edition of
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313:Shortly after the release of
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180:in conjunction with their
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241:a page of Advanced Rules
178:Game Designers' Workshop
455:Cooperative board games
445:Adventure board games
176:published in 1992 by
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40:improve this article
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465:Horror board games
226:40 Equipment Cards
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203:Lester W. Smith
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96:November 2021
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140:Playing time
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38:Please help
33:verification
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215:Metroplexes
194:Description
439:Categories
391:Swan, Rick
360:References
255:Characters
174:board game
132:Setup time
66:newspapers
401:TSR, Inc.
345:Rick Swan
333:Reception
250:Gameplay
399:(188).
277:points.
213:game).
124:Players
80:scholar
396:Dragon
340:Dragon
289:Combat
156:Skills
151:Medium
148:Chance
127:1 to 6
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403:: 76.
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