110:(November 1984), Stephen Nutt admired the "immaculately presented" production values, and called the artwork of Jeff Easley and Larry Elmore "stunning." He thought the final battle was "the real gem" of the adventure. He concluded with a strong recommendation, saying, "the full scope of the pack is extensive, and many situations can be drawn from the peculiar economic position of Alcazzar. SF4 is a recommended adventure. With a little effort it can be very good value, particularly when one is let loose on the climax."
60:, who have military training, are hired to investigate a company war on the obscure planet Alcazzar, where millions are made in mining. After their investigation, the team must make contact with the indigenous people of Alcazzar. They then find themselves in a pitched battle using armored vehicles — reviewer Stephen Nutt calls it "a veritable
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in 1982. Over the next three years, TSR supported the game with a dozen adventures and several accessories. The fifth adventure,
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in 1980, then re-published a revised and expanded edition retitled
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138:(review). No. 20. TSR Hobbies (UK), Ltd. p. 41.
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Heroic Worlds: A History and Guide to Role-Playing Games
42:in 1984 for the science fiction role-playing game
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186:Star Frontiers adventures
149:Schick, Lawrence (1991).
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35:SF4 Mission to Alcazzar
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68:Publication history
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58:player characters
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78:Alpha Dawn
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