Knowledge (XXG)

Mob (video games)

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One consequence of this is that quest rewards and mobile drops should be variable, too. Who'd want to risk life and limb for 20,000 UOC if it wasn't enough to buy an arrow? Yet how do designers make these price rises occur rationally in such a way that unscrupulous players can't screw over the
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In spite of the fact that a game world can contain hundreds of different species of monsters, after spending a certain amount of time playing, players become well aware of the characteristics presented by each specie and its related hazard. In the long run, this knowledge has the drawback of
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In most modern graphical games, "mob" may be used to specifically refer to generic monstrous NPCs that the player is expected to hunt and kill, excluding NPCs that engage in dialog, sell items, or NPCs which cannot be attacked. "Named mobs" are distinguished by having a
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A game world might contain hundreds of different kinds of mobs, but if players spend a certain amount of time playing, they might become well aware of the characteristics presented by each kind and its related hazard. This knowledge might dull the game to some extent.
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In the big city, you're asked to deliver bread; in the frontier town, you're asked to kill bandits. Can you stand the heat, or do you get out of the kitchen? By giving players harder quests in rougher areas, designers inform them that these
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is it. It was basically a DikuMUD with a graphical client bolted on—the similarities are so close that under legal threat its server programmers were forced to sign sworn statements to the effect that they didn't use any actual
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Consider a second goblin raiding party. It emerges from its camp, kills some villagers' sheep, and then returns home with the spoils. The villagers get angry and offer to pay players to kill the goblins.
190:, "mobile objects." I called them that because creatures moving in a controlled but unpredictable way are like the kind of "mobiles" that hang from ceilings. Well, I was in kind of a hurry... 653: 66:
rather than being referred to by a general type ("a goblin", "a citizen", etc.). Most mobs are those capable of no complex behaviors beyond generic programming of attacking or moving around.
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Mob: Short for "mobile" (derived from MUDs, where any NPC was either a stationary shopkeeper or mobile; see WoWWiki), this refers in WoW to NPCs, primarily NPCs that are meant to be killed.
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A slang term for "mobiles" or monsters on a virtual world. Monsters are non-player characters who roam the world. Often, players reach a higher level by fighting and killing monsters.
58:. Depending on context, every and any such character in a game may be considered to be a "mob", or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack. 616: 570:(PvE). Players are opposed by the environment—that is, the virtual world. In a combat situation, this means player characters (PCs) fight monsters. 376: 663: 343: 90:(PvE). PCs may also attack mobs because they aggressively attack PCs. Monster versus monster (MvM) battles also take place in some games. 698: 596: 560: 522: 489: 456: 420: 313: 279: 218: 171: 130:, and the term as it exists in MMORPGs is derived from the MUD usage.. The term is properly an abbreviation rather than an acronym. 625: 1125: 857: 121: 747: 233:(pronounced MOHb, not MAWb), or mobile, is a computer controlled creature. If a mob is not friendly, it is known as an 1095: 641:
generating a certain amount of boredom in players, which lose the thrill of braving unfamiliar dangers (Koster, 2004).
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mobile. It will hit you at the first opportunity, even the instant you walk into a room. A majority of Muds have
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What's more of an issue is the presence in the virtual world of virtual creatures. These are commonly known as
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for short), and they represent the monsters and non-player characters who inhabit the virtual world. From
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Guarneri, Andrea; Maggiorini, Dario; Ripamonti, Laura A.; Trubian, Marco (2013).
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used the term "mobile" to refer to a generic NPC, shortened further to "mob" in
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Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996).
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One of the major types of objects that you will encounter on a Mud is the
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If ever there was a case of being in the right place at the right time,
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mobs. A dumb mob will fight you until you kill it or flee from it.
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Monsters keep players on the go for experience and weapons.
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Massively multiplayer online role-playing game terminology
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Computer-controlled non-player character in video games
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Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994).
323:= mobile (This is jargon for a monster or creature.) 1019: 987: 838: 795: 764: 624:. Università di Milano. p. 585. Archived from 396:
Named mobs are just that: monsters that have names.
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New Riders. p. 301. 375:Poisso, Lisa (2009-06-08). 342:Hecht, Eliah (2007-02-20). 289:..... a monster in the game 166:. New Riders. p. 102. 42:, is a computer-controlled 1142: 693:. New Riders. p. 25. 478:Secrets of the MUD Wizards 1077: 1034:Iron Realms Entertainment 933:Player versus environment 568:Player versus Environment 88:player versus environment 86:(PCs) and mobs is called 996:Designing Virtual Worlds 690:Designing Virtual Worlds 588:Designing Virtual Worlds 552:Designing Virtual Worlds 514:Designing Virtual Worlds 448:Designing Virtual Worlds 163:Designing Virtual Worlds 1126:Video game terminology 476:Busey, Andrew (1995). 306:Yahoo! Wild Web Rides 1059:Mythic Entertainment 1003:A Rape in Cyberspace 938:Player versus player 913:Non-player character 798:codebases, libraries 44:non-player character 848:Alternate character 757:Multi-user dungeons 18:Mob (video gaming) 1103: 1102: 1064:Plaintext Players 1054:The Mud Connector 84:player characters 82:. Combat between 76:experience points 16:(Redirected from 1133: 1093: 1092: 1083: 1082: 928:Player character 923:Persistent world 750: 743: 736: 727: 721: 720: 681: 675: 674: 672: 671: 650: 644: 643: 637: 636: 630: 623: 612: 606: 605: 579: 573: 572: 543: 537: 536: 505: 499: 498: 473: 467: 466: 439: 433: 432: 405: 399: 398: 393: 392: 383:. Archived from 372: 366: 365: 360: 359: 350:. 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Retrieved 664:the original 659:DikuMUD Alfa 657: 648: 639: 633:. Retrieved 626:the original 617: 610: 602: 586: 577: 567: 566: 550: 541: 531: 528: 512: 503: 495: 477: 471: 462: 446: 437: 427: 426: 412: 409:Carton, Sean 403: 395: 389:. Retrieved 385:the original 380: 370: 362: 356:. 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Later 1044:Lysator 873:Griefer 810:GodWars 777:DikuMUD 772:AberMUD 712:DikuMUD 464:system? 180:mobiles 118:DikuMUD 1049:Kesmai 974:Wizard 888:Healer 853:Avatar 825:Talker 759:(MUDs) 697:  595:  559:  521:  488:  455:  419:  312:  278:  227:mobile 217:  170:  80:quests 52:MMORPG 36:mobile 1039:Jagex 1029:Areae 944:Quest 782:LPMud 629:(PDF) 622:(PDF) 229:. A 1086:List 954:Tank 903:Loot 820:MUSH 695:ISBN 593:ISBN 557:ISBN 519:ISBN 486:ISBN 453:ISBN 417:ISBN 310:ISBN 276:ISBN 243:dumb 215:ISBN 188:MUD1 184:mobs 168:ISBN 109:MUD1 868:God 815:MOO 805:DGD 787:MU* 532:are 428:Mob 321:mob 272:213 237:or 235:agg 231:mob 116:in 56:MUD 54:or 38:or 32:mob 1112:: 703:. 656:. 638:. 601:. 565:. 527:. 494:. 480:. 461:. 425:. 394:. 379:. 361:. 346:. 330:^ 318:. 296:^ 284:. 274:. 252:^ 223:. 197:^ 176:. 141:^ 30:A 1005:" 1001:" 749:e 742:t 735:v 718:. 673:. 182:( 20:)

Index

Mob (video gaming)
non-player character
video game
MMORPG
MUD
proper name
experience points
quests
player characters
player versus environment
Richard Bartle
MUD1
source code
DikuMUD
identifiers
EverQuest






Bartle, Richard
Designing Virtual Worlds
ISBN
0-13-101816-7



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