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One consequence of this is that quest rewards and mobile drops should be variable, too. Who'd want to risk life and limb for 20,000 UOC if it wasn't enough to buy an arrow? Yet how do designers make these price rises occur rationally in such a way that unscrupulous players can't screw over the
640:
In spite of the fact that a game world can contain hundreds of different species of monsters, after spending a certain amount of time playing, players become well aware of the characteristics presented by each specie and its related hazard. In the long run, this knowledge has the drawback of
61:
In most modern graphical games, "mob" may be used to specifically refer to generic monstrous NPCs that the player is expected to hunt and kill, excluding NPCs that engage in dialog, sell items, or NPCs which cannot be attacked. "Named mobs" are distinguished by having a
93:
A game world might contain hundreds of different kinds of mobs, but if players spend a certain amount of time playing, they might become well aware of the characteristics presented by each kind and its related hazard. This knowledge might dull the game to some extent.
529:
In the big city, you're asked to deliver bread; in the frontier town, you're asked to kill bandits. Can you stand the heat, or do you get out of the kitchen? By giving players harder quests in rougher areas, designers inform them that these
709:
is it. It was basically a DikuMUD with a graphical client bolted on—the similarities are so close that under legal threat its server programmers were forced to sign sworn statements to the effect that they didn't use any actual
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603:
Consider a second goblin raiding party. It emerges from its camp, kills some villagers' sheep, and then returns home with the spoils. The villagers get angry and offer to pay players to kill the goblins.
190:, "mobile objects." I called them that because creatures moving in a controlled but unpredictable way are like the kind of "mobiles" that hang from ceilings. Well, I was in kind of a hurry...
653:
66:
rather than being referred to by a general type ("a goblin", "a citizen", etc.). Most mobs are those capable of no complex behaviors beyond generic programming of attacking or moving around.
363:
Mob: Short for "mobile" (derived from MUDs, where any NPC was either a stationary shopkeeper or mobile; see WoWWiki), this refers in WoW to NPCs, primarily NPCs that are meant to be killed.
430:
A slang term for "mobiles" or monsters on a virtual world. Monsters are non-player characters who roam the world. Often, players reach a higher level by fighting and killing monsters.
58:. Depending on context, every and any such character in a game may be considered to be a "mob", or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack.
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570:(PvE). Players are opposed by the environment—that is, the virtual world. In a combat situation, this means player characters (PCs) fight monsters.
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90:(PvE). PCs may also attack mobs because they aggressively attack PCs. Monster versus monster (MvM) battles also take place in some games.
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130:, and the term as it exists in MMORPGs is derived from the MUD usage.. The term is properly an abbreviation rather than an acronym.
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233:(pronounced MOHb, not MAWb), or mobile, is a computer controlled creature. If a mob is not friendly, it is known as an
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generating a certain amount of boredom in players, which lose the thrill of braving unfamiliar dangers (Koster, 2004).
241:
mobile. It will hit you at the first opportunity, even the instant you walk into a room. A majority of Muds have
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What's more of an issue is the presence in the virtual world of virtual creatures. These are commonly known as
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for short), and they represent the monsters and non-player characters who inhabit the virtual world. From
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Guarneri, Andrea; Maggiorini, Dario; Ripamonti, Laura A.; Trubian, Marco (2013).
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used the term "mobile" to refer to a generic NPC, shortened further to "mob" in
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Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996).
47:
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One of the major types of objects that you will encounter on a Mud is the
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If ever there was a case of being in the right place at the right time,
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mobs. A dumb mob will fight you until you kill it or flee from it.
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270:. Random House / Michael Wolff & Company, Inc. pp.
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Monsters keep players on the go for experience and weapons.
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Massively multiplayer online role-playing game terminology
27:
Computer-controlled non-player character in video games
262:
Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994).
323:= mobile (This is jargon for a monster or creature.)
1019:
987:
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624:. Università di Milano. p. 585. Archived from
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Named mobs are just that: monsters that have names.
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213:. John Wiley & Sons, Inc. pp. 93–94.
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618:GOLEM: Generator Of Life Embedded into MMOs
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74:Defeating mobs may be required to gather
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308:. IDG Books Worldwide Inc. p. 140.
138:
377:"WoW Rookie: Rares, elites and nameds"
299:
297:
102:The term "mobile object" was used by
106:for objects that were self-mobile in
7:
124:. DikuMUD was a heavy influence on
413:Internet Virtual Worlds Quick Tour
209:Shah, Rawn; Romine, James (1995).
25:
1090:
1089:
1079:
662:. MUDBytes. 1991. Archived from
654:"mobact.c, Mobile action module"
344:"The compleat WoW abbreviations"
858:Bartle taxonomy of player types
78:, money, items, or to complete
415:. Ventana Press. p. 175.
1:
211:Playing MUDs on the Internet
591:. New Riders. p. 103.
555:. New Riders. p. 406.
517:. New Riders. p. 649.
451:. New Riders. p. 301.
375:Poisso, Lisa (2009-06-08).
342:Hecht, Eliah (2007-02-20).
289:..... a monster in the game
166:. New Riders. p. 102.
42:, is a computer-controlled
1142:
693:. New Riders. p. 25.
478:Secrets of the MUD Wizards
1077:
1034:Iron Realms Entertainment
933:Player versus environment
568:Player versus Environment
88:player versus environment
86:(PCs) and mobs is called
996:Designing Virtual Worlds
690:Designing Virtual Worlds
588:Designing Virtual Worlds
552:Designing Virtual Worlds
514:Designing Virtual Worlds
448:Designing Virtual Worlds
163:Designing Virtual Worlds
1126:Video game terminology
476:Busey, Andrew (1995).
306:Yahoo! Wild Web Rides
1059:Mythic Entertainment
1003:A Rape in Cyberspace
938:Player versus player
913:Non-player character
798:codebases, libraries
44:non-player character
848:Alternate character
757:Multi-user dungeons
18:Mob (video gaming)
1103:
1102:
1064:Plaintext Players
1054:The Mud Connector
84:player characters
82:. Combat between
76:experience points
16:(Redirected from
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928:Player character
923:Persistent world
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383:. Archived from
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1121:MUD terminology
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940:, Playerkilling
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796:Minor branches,
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685:Bartle, Richard
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484:. p. 295.
482:SAMS Publishing
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70:Purpose of mobs
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765:Major branches
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707:EverQuest (EQ)
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534:tougher areas.
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104:Richard Bartle
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1022:organizations
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964:Virtual goods
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700:0-13-101816-7
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666:on 2011-07-18
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387:on 2009-07-18
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354:on 2009-08-31
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287:mob or mobile
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40:mobile object
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988:Publications
908:Mob, Monster
907:
715:
711:
706:
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679:
668:. Retrieved
664:the original
659:DikuMUD Alfa
657:
648:
639:
633:. Retrieved
626:the original
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409:Carton, Sean
403:
395:
389:. Retrieved
385:the original
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356:. Retrieved
352:the original
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35:
34:, short for
31:
29:
1069:Simutronics
841:terminology
381:WoW Insider
348:WoW Insider
122:identifiers
114:source code
64:proper name
50:such as an
46:(NPC) in a
1110:Categories
1020:Companies,
1010:Terra Nova
979:Zone, Area
670:2010-11-30
635:2015-05-30
391:2010-03-25
358:2010-03-25
239:aggressive
134:References
48:video game
839:Concepts,
716:EverQuest
266:Net Games
127:EverQuest
98:Etymology
1096:Category
959:Twinking
949:Spawning
893:Immortal
878:Grinding
863:Cybersex
830:TinyMUCK
714:code in
687:(2003).
585:(2003).
549:(2003).
511:(2003).
445:(2003).
411:(1995).
160:(2003).
112:. Later
1044:Lysator
873:Griefer
810:GodWars
777:DikuMUD
772:AberMUD
712:DikuMUD
464:system?
180:mobiles
118:DikuMUD
1049:Kesmai
974:Wizard
888:Healer
853:Avatar
825:Talker
759:(MUDs)
697:
595:
559:
521:
488:
455:
419:
312:
278:
227:mobile
217:
170:
80:quests
52:MMORPG
36:mobile
1039:Jagex
1029:Areae
944:Quest
782:LPMud
629:(PDF)
622:(PDF)
229:. A
1086:List
954:Tank
903:Loot
820:MUSH
695:ISBN
593:ISBN
557:ISBN
519:ISBN
486:ISBN
453:ISBN
417:ISBN
310:ISBN
276:ISBN
243:dumb
215:ISBN
188:MUD1
184:mobs
168:ISBN
109:MUD1
868:God
815:MOO
805:DGD
787:MU*
532:are
428:Mob
321:mob
272:213
237:or
235:agg
231:mob
116:in
56:MUD
54:or
38:or
32:mob
1112::
703:.
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638:.
601:.
565:.
527:.
494:.
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461:.
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394:.
379:.
361:.
346:.
330:^
318:.
296:^
284:.
274:.
252:^
223:.
197:^
176:.
141:^
30:A
1005:"
1001:"
749:e
742:t
735:v
718:.
673:.
182:(
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.