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described. In each room or place the characters go, the DM must quickly invent a few things to flesh out the descriptions given in the booklet. There are people in the places, and a couple of items, and that is all that is given. No room descriptions, no special traps or interesting things that happen unless you make them up as you go along; just a person or monster and some items. There are some bad typos in the booklet, making things a little hard to figure out at times, but the great organization of the book makes up for that one little problem." Barrington concludes her review by saying, "If you are the type of DM who wants the bare minimum provided for your campaign, this is for you. But you might find that is a little high to pay for descriptions of people. It is fun to play, and there are some new things to find, but I do not think it is worth the price."
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The city of the water goddess Modron survived when her worshippers battled the worshippers of her rival god
Proteus. While the homes of the Proteus worshippers were destroyed, they constructed a new city over the ruins, which still hold wealth and the promise of adventures. The adventure briefly
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No. 30. Barrington commented that "The graphics on the maps are excellent. The ideas presented in the background are interesting and novel, to some extent. Clarity is the key word in this module. Whatever is described is organized and easy to read." However, she added "BUT there is not much
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is an adventure scenario which details the village of Modron and includes an underwater adventure that takes place near the village, with a large map for the village and adventure. The book presents encounters for both the village and underwater area.
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153:#44. Fawcett commented that "This set is inexpensive and has some good expansions of ideas mentioned, but not detailed, in earlier Guild products.
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in 1978 as a 16-page digest-sized book with a blue cover and two large maps. Judges Guild published a second edition in 1980.
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could be easily included in a campaign that included nothing else from the Guild."
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287:(December 1980). "The Dragon's Augury: Here comes the Judges Guild".
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describes several characters that the playerscan use if they choose.
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Barrington, Elisabeth (August 1980). "Capsule
Reviews".
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Heroic Worlds: A History and Guide to Role-Playing Games
114:A listing of cumulative sales from 1981 shows that
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315:Judges Guild fantasy role-playing game adventures
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126:Elisabeth Barrington reviewed
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252:Shannon Appelcline (2014).
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118:sold over 15,000 units.
107:, and was published by
258:Evil Hat Productions
61:is an adventure for
239:Steve Jackson Games
92:Publication history
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66:role-playing games
267:978-1-61317-075-5
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285:Fawcett, William
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99:was written by
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76:Plot summary
70:Judges Guild
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101:Bob Bledsaw
37:Bob Bledsaw
309:Categories
290:The Dragon
176:References
150:The Dragon
105:Gary Adams
41:Gary Adams
143:reviewed
122:Reception
72:in 1978.
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197:(1991).
161:Reviews
63:fantasy
33:Authors
293:(44).
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237:(30).
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155:Modron
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81:Modron
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18:Modron
241:: 27.
262:ISBN
203:ISBN
103:and
50:1978
39:and
295:TSR
147:in
130:in
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