Knowledge (XXG)

Moria (1983 video game)

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are replenished by rest or by some other magical means. Gold accrues as the player steps on gems or currency. Experience accrues as the player performs various actions in the dungeon, mostly by killing creatures. The "miscellaneous abilities" are modified as each skill is performed and as the player
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The player begins the game with a limited number of items on a town level consisting of six shops: (1) a General Store, (2) an Armory, (3) a Weaponsmith, (4) a Temple, (5) an Alchemy shop, and (6) a Magic-Users store. A staircase on this level descends into a series of randomly generated underground
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availability. One then selects the character's "class" from the following: Warrior, Mage, Priest, Rogue, Ranger, or Paladin. Class further determines statistics, as well as the abilities acquired during gameplay. Mages, Rangers, and Rogues can learn magic; Priests and Paladins can learn prayers.
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that is a key strategy in most computer games that allow saving. However, it is possible to save the file that is generated by the game (MORIA.SAV in the Windows version) to a backup location, then restore/replace that file after the character had been killed.
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mazes. Deeper levels contain more powerful monsters and better treasures. Each time the player ascends or descends a staircase, a new level is created and the old one discarded; only the town persists throughout the game.
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UMoria 5.0, released in 1989, unified these separate ports into a single code base, fixing many bugs and gameplay balance issues, as well as adding lots of new features; many of which were taken from BRUCE Moria (1988).
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The player has many characteristics in the game. Some characteristics, like sex, weight, and height, cannot be changed once the player has been created, while other characteristics like strength, intelligence, and
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The balrog (represented by the upper-case letter B) is encountered at the deepest depths of the dungeon. Once the balrog has been killed, the game has been won, and no further saving of the game is possible.
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begins with creation of a character. The player first chooses a "race" from the following: Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll. Racial selection determines base
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systems, which had started to become popular by this date. To distinguish his release from the original VMS Moria, Wilson named it UNIX Moria, shortened to UMoria.
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As C was a much more portable programming language than VMS Pascal, there was an explosion of Moria ports for a variety of different computer systems such as
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In February 1987, James E. Wilson started converting the VMS Pascal source code to the C programming language for use on
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During the early 2000s David Grabiner maintained the code base, releasing only minor compiler related fixes.
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UMoria was in continuous development for several more years, with UMoria 5.5.2 released on July 21, 1994.
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Craddock, David L. (5 August 2015). "Chapter 7: None Shall Pass - Braving the Mines of Moria".
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Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
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in 1985 under a license that permitted sharing and modification, but not commercial use.
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v5.7 Windows / macOS executables, much historical information, and links to source code.
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The player's goal is to descend to the depths of Moria to defeat the Balrog, akin to a
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In 1983/84 Jimmey Wayne Todd Jr. joined Koeneke on the development of
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project was started, which is based on the UMoria 5.2.1 source code.
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In 2008, through the work of the free-moria project, UMoria was
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was "intolerable" for Koeneke, he started developing his own
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can be modified by using certain items in a particular way.
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roguelike game, and influenced the preliminary design of
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During the summer of 1983, Koeneke rewrote his game in
869: 778: 776: 774: 246:. The objective of the game is to dive deep into the 185: 172: 160: 152: 140: 109: 83: 71: 49: 727:Craddock, David L. (5 August 2015). "Chapter 7". 750: 748: 478:UMoria 4.85 was released on November 5, 1987. 924:can be played for free in the browser at the 270:game, and the first to include a town level. 8: 26: 804:"Umoria - single player dungeon simulation" 1036:Video games developed in the United States 333:Warriors possess no additional abilities. 129: 34: 25: 756:Koeneke, Robert Alan (21 February 1996). 1041:Video games using procedural generation 610: 581: 365:Character sheet for a level 34 elf mage 437:and gave it the name, Moria Beta 1.0. 266:(1986), is considered to be the first 705: 703: 7: 802:Wilson, James E. (5 November 1987). 676:"Secret Sauce: The Rise of Blizzard" 548:Free and open-source software portal 411:Around 1981, while enrolled at the 731:. Press Start Press. p. 246. 648:. Press Start Press. p. 246. 276:was the basis of the better known 14: 1001:Video games based on Middle-earth 457:Koeneke started distributing the 554: 540: 468:4.8, released in November 1986. 226:, usually referred to as simply 90:5.7.15 / 4 June 2021 58:Robert Alan Koeneke (1957-2022) 885: (archived 5 January 2021) 879:on David J. Grabiner's website 314:. Among other improvements to 1: 951:listing of all the different 1016:Curses (programming library) 674:Pitts, Russ (6 June 2006). 1057: 829:free-moria.sourceforge.net 528:GNU General Public License 179:GNU General Public License 15: 464:The last VMS version was 383:increases in experience. 105: 79: 33: 23:1983 roguelike video game 784:"Moria Release Timeline" 758:"Early history of Moria" 16:For the PLATO game, see 1026:Open-source video games 1021:Cross-platform software 447:, releasing Moria 1.0. 181:v3 or any later version 18:Moria (1978 video game) 976:Acorn Archimedes games 895:Free Software Magazine 714:Free software magazine 413:University of Oklahoma 408: 366: 357:Player characteristics 312:procedurally generated 284:Blizzard Entertainment 1006:Roguelike video games 898:discusses efforts to 712:by Ben Asselstine on 619:"Umoria release page" 394: 364: 243:The Lord of the Rings 223:The Dungeons of Moria 92:; 3 years ago 61:Jimmey Wayne Todd Jr. 28:The Dungeons of Moria 996:Classic Mac OS games 594:since its rework in 254:. Moria, along with 955:ports and variants. 890:Freeing an old game 710:Freeing an old game 75:25 March 1983 (0.1) 30: 570:List of roguelikes 562:Video games portal 409: 399:: inspiration for 367: 124:/dungeons-of-moria 40:Screenshot from a 688:on 10 August 2013 498: 219: 218: 1048: 971:1983 video games 926:Internet Archive 858: 857: 855: 853: 839: 833: 832: 821: 815: 814: 812: 810: 798: 792: 791: 780: 769: 768: 766: 764: 752: 743: 742: 723: 717: 707: 698: 697: 695: 693: 684:. Archived from 666: 660: 659: 640: 634: 633: 631: 629: 615: 599: 586: 564: 559: 558: 557: 550: 545: 544: 543: 496: 397:rogue-like games 238:J. R. R. Tolkien 215: 212: 210: 208: 206: 204: 202: 200: 198: 196: 194: 192: 142:Operating system 133: 128: 125: 123: 121: 100: 98: 93: 38: 31: 1056: 1055: 1051: 1050: 1049: 1047: 1046: 1045: 961: 960: 949:RogueBasin Wiki 940:Online VMS/VAX 883:Wayback Machine 866: 861: 851: 849: 841: 840: 836: 823: 822: 818: 808: 806: 801: 799: 795: 782: 781: 772: 762: 760: 755: 753: 746: 739: 726: 724: 720: 708: 701: 691: 689: 673: 667: 663: 656: 643: 641: 637: 627: 625: 617: 616: 612: 608: 603: 602: 587: 583: 578: 560: 555: 553: 546: 541: 539: 536: 395:Family tree of 389: 359: 298: 199:/20200221144759 189: 136: 118: 101: 96: 94: 91: 72:Initial release 67: 64:James E. Wilson 45: 24: 21: 12: 11: 5: 1054: 1052: 1044: 1043: 1038: 1033: 1028: 1023: 1018: 1013: 1008: 1003: 998: 993: 988: 983: 978: 973: 963: 962: 957: 956: 946: 937: 928: 916: 905: 886: 873: 865: 864:External links 862: 860: 859: 834: 816: 793: 770: 744: 738:978-0692501863 737: 718: 699: 661: 655:978-0692501863 654: 635: 609: 607: 604: 601: 600: 580: 579: 577: 574: 573: 572: 566: 565: 551: 535: 532: 388: 385: 358: 355: 297: 294: 248:Mines of Moria 217: 216: 187: 183: 182: 176: 170: 169: 164: 158: 157: 154: 150: 149: 147:Cross-platform 144: 138: 137: 135: 134: 115: 113: 107: 106: 103: 102: 89: 87: 85:Stable release 81: 80: 77: 76: 73: 69: 68: 66: 65: 62: 59: 55: 53: 47: 46: 39: 22: 13: 10: 9: 6: 4: 3: 2: 1053: 1042: 1039: 1037: 1034: 1032: 1029: 1027: 1024: 1022: 1019: 1017: 1014: 1012: 1011:Windows games 1009: 1007: 1004: 1002: 999: 997: 994: 992: 989: 987: 984: 982: 979: 977: 974: 972: 969: 968: 966: 959: 954: 950: 947: 945:telnet portal 944: 943: 938: 936: 934: 929: 927: 923: 922: 917: 915: 911: 910: 906: 904: 901: 897: 896: 891: 887: 884: 880: 878: 874: 871: 868: 867: 863: 848: 844: 838: 835: 830: 826: 820: 817: 805: 797: 794: 789: 785: 779: 777: 775: 771: 759: 751: 749: 745: 740: 734: 730: 729:Dungeon Hacks 722: 719: 715: 711: 706: 704: 700: 687: 683: 682: 677: 671: 670:Moria/Angband 665: 662: 657: 651: 647: 639: 636: 624: 620: 614: 611: 605: 597: 593: 592: 585: 582: 575: 571: 568: 567: 563: 552: 549: 538: 533: 531: 529: 525: 520: 517: 514: 512: 511: 505: 501: 499: 492: 488: 484: 479: 476: 474: 469: 467: 462: 460: 455: 453: 448: 446: 443: 438: 436: 432: 428: 424: 420: 419: 414: 406: 403:goes back to 402: 398: 393: 386: 384: 381: 377: 373: 363: 356: 354: 350: 347: 346:save-scumming 343: 338: 334: 331: 327: 323: 319: 317: 313: 309: 308: 303: 295: 293: 291: 290: 285: 281: 280: 275: 271: 269: 265: 264: 259: 258: 253: 250:and kill the 249: 245: 244: 239: 235: 234:computer game 231: 230: 225: 224: 214: 188: 184: 180: 177: 175: 171: 168: 165: 163: 159: 155: 151: 148: 145: 143: 139: 132: 127: 117: 116: 114: 112: 108: 104: 88: 86: 82: 78: 74: 70: 63: 60: 57: 56: 54: 52: 48: 43: 37: 32: 29: 19: 958: 952: 941: 932: 920: 908: 902: 893: 876: 850:. Retrieved 846: 837: 828: 825:"free-moria" 819: 807:. Retrieved 796: 787: 761:. Retrieved 728: 721: 716:(2007-03-12) 690:. Retrieved 686:the original 681:The Escapist 679: 669: 664: 645: 638: 626:. Retrieved 622: 613: 590: 589: 588:Also called 584: 521: 518: 515: 508: 507:In 1990 the 506: 502: 480: 477: 470: 465: 463: 456: 451: 449: 439: 430: 426: 416: 410: 404: 400: 368: 351: 339: 335: 321: 320: 315: 305: 299: 287: 277: 273: 272: 261: 255: 241: 236:inspired by 228: 227: 222: 221: 220: 153:Available in 51:Developer(s) 41: 27: 991:Linux games 981:Amiga games 692:20 December 459:source code 433:game using 372:armor class 340:As in most 302:boss battle 260:(1984) and 1031:Unix games 965:Categories 870:Umoria.org 852:1 February 847:umoria.org 788:umoria.org 628:1 February 623:RogueBasin 606:References 526:under the 524:relicensed 380:hit points 342:roguelikes 326:statistics 304:. As with 203://www-math 111:Repository 97:2021-06-04 44:-like game 986:DOS games 914:MobyGames 900:relicense 892:" in the 809:28 August 435:VMS BASIC 268:roguelike 240:'s novel 209:/~grabine 167:Roguelike 763:3 August 534:See also 495:Apple II 491:Atari ST 296:Gameplay 193:.archive 931:Beej's 918:MS-DOS 881:at the 598:in 1987 510:Angband 387:History 279:Angband 232:, is a 186:Website 174:License 156:English 126:/umoria 95: ( 903:UMoria 735:  652:  591:UMoria 483:MS-DOS 445:Pascal 423:VAX-11 289:Diablo 252:Balrog 211:/moria 201:/http: 120:github 953:Moria 942:Moria 933:Moria 921:Moria 909:Moria 877:Moria 576:Notes 487:Amiga 466:Moria 452:Moria 431:Rogue 427:Rogue 418:Rogue 405:Rogue 401:Moria 330:class 322:Moria 316:Rogue 307:Rogue 274:Moria 229:Moria 213:.html 205:.bgsu 42:Moria 935:Page 854:2024 811:2017 765:2017 733:ISBN 694:2012 650:ISBN 630:2024 493:and 473:UNIX 378:and 376:Mana 328:and 263:Larn 257:Hack 207:.edu 197:/web 195:.org 162:Type 122:.com 912:at 672:". 442:VMS 286:'s 191:web 967:: 845:. 827:. 786:. 773:^ 747:^ 702:^ 678:. 621:. 500:. 497:GS 489:, 485:, 292:. 888:" 856:. 831:. 813:. 790:. 767:. 741:. 696:. 658:. 632:. 596:C 407:. 99:) 20:.

Index

Moria (1978 video game)

Developer(s)
Stable release
Repository
github.com/dungeons-of-moria/umoria
Edit this at Wikidata
Operating system
Cross-platform
Type
Roguelike
License
GNU General Public License
web.archive.org/web/20200221144759/http://www-math.bgsu.edu/~grabine/moria.html
computer game
J. R. R. Tolkien
The Lord of the Rings
Mines of Moria
Balrog
Hack
Larn
roguelike
Angband
Blizzard Entertainment
Diablo
boss battle
Rogue
procedurally generated
statistics
class

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