Knowledge (XXG)

Mr. Do!

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read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30000
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has fun gameplay, but they criticized the lack of enhancements to what was by then over a decade old game, and recommended that players only get it if it were released at significantly less than the normal retail price for an SNES cartridge. Their later feature on 16-bit games reported that, contrary
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As the game progresses, a display at the top of the screen cycles through the letters in the word EXTRA. Every time the player's score reaches a multiple of 5,000 points, the highlighted letter enters the playfield as an Alphamonster, which can be defeated in the same manner as a creep. Defeating the
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Mr. Do can defeat creeps by hitting them with his bouncing "power ball" or by dropping large apples on them. While the power ball is bouncing toward a creep, Mr. Do is defenseless. If the ball bounces into an area where there are no creeps to hit (such as behind a fallen apple), Mr. Do cannot use it
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is to score as many points as possible by digging tunnels through the ground and collecting cherries. The title character, Mr. Do (a circus clown—except for the original Japanese version of the game, in which he is a snowman), is constantly chased by red dinosaur-like monsters called creeps, and the
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In the ColecoVision adaptation, the Alphamonster and sidekicks are unable to eat apples, making them easier to crush, but the blue monsters eat the shrubbery and cherries. Also, if an Alphamonster is over a letter that has already been acquired, the dinosaur monsters just freeze for a few seconds.
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The creeps spawn at the center of the screen. After they have all appeared, the generator will turn into a food item; picking this up scores bonus points, freezes all the creeps, and calls out an Alphamonster (if one is not already on the field) and three large blue monsters. The latter can eat
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Occasionally, the creeps transform briefly into more powerful multicolored monsters that can tunnel through the ground. If one of these digs through a cherry, it leaves fewer cherries for Mr. Do to collect. When it digs under an apple, it often crushes itself, other creeps, and/or Mr. Do.
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Cherries are distributed throughout the level in groups of eight, and collecting all the cherries in one group without a pause awards bonus points. A level is complete either when all cherries are removed, all creeps are destroyed, "EXTRA" is spelled, or a diamond is found.
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Mr. Do or the creeps can push an apple off the edge of a vertical tunnel and crush one or more creeps. If an apple falls more than its own height, it breaks and disappears. Mr. Do can also be crushed by a falling apple, causing a loss of life.
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apples as well. The creeps stay frozen until the player either defeats all three blue monsters, defeats the Alphamonster (in which case any remaining blue monsters are turned into apples), loses a life, or completes the stage.
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The arcade game was also a commercial success in North America, where it became the best-selling conversion kit up until 1984, selling approximately 30,000 arcade units in the United States. On the
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arcade charts, it topped the software conversion kit charts for five months in 1983, in June and then from August through November. It was among the thirteen highest-earning
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again until he has retrieved it. When the power ball hits a creep, it then reforms in Mr. Do's hands after a delay that increases with each use.
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The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world
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was a commercial success in Japan and North America, selling 30,000 arcade units in the US, and it was followed by several arcade sequels.
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Rarely, dropping an apple reveals a diamond which, if collected, completes the level and awards a bonus credit to the player.
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Alphamonster awards its letter; collecting all five letters ends the level, plays a cut scene accompanied by the theme to
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game, similar to how many of Universal's other games took license from other companies' more successful games, e.g.
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machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with
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magazine gave the arcade original a positive review, stating that it "takes the best from"
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in the United States, according to the Amusement & Music Operators Association (AMOA).
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player loses a life if Mr. Do is caught by one. The game ends when the last life is lost.
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awarded the Super Famicom version of the game 25 out of 40. The four reviewers of
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magazine ranked the arcade version 67th on their "Top 100 Video Games" list.
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The Apple II and Atari 8-bit computer versions were released in May 1985.
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was created by Kazutoshi Ueda. It was inspired by the gameplay in Namco's
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arcade charts, it topped the street locations chart in May 1983. On the
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published the conversion kit in Japan. The game was inspired by Namco's
1193:(in Japanese). No. 214. Amusement Press. 15 June 1983. p. 27. 833: 806: 513: 473: 461: 295: in this section. Unsourced material may be challenged and removed. 249: 1668:"Michitaka Tsuruta - a history of Tecmo and classic platform-puzzlers" 1568:. No. 87 (January 1989) (1st ed.). Terry Pratt. p. 127. 1708: 1005: 994: 814: 184: 1101:"『Mr.Do』から『スターフォース』、『ギャラクシーウォーズ』まで……開発者の上田和敏氏が語る裏話~『Mr.Do!』対談編 後編~" 810:(TRS-80 Color Computer, Atari 8-bit). and Mr Ee for the BBC Micro. 818: 374: 244: 166: 77: 72: 1252:
In 1982, Universal Sales made arcade history with a game called
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stuck on the roof of a home near the Universal office in Japan.
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on their June 15, 1983 issue as being the 21st highest-earning
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Arcade TV Game List: Domestic • Overseas Edition (1971-2005)
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to their hopes, the game was priced at over $ 50. In 1995,
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is credited as the first arcade game to be released as a
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s "The Year's Best Three AM Machines" Survey Results"
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The game's creator Kazutoshi Ueda went on to work at
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No. 341. 30 June 1995. p. 29. 1278:"Play Meter's Equipment Poll: Top Videos" 471:(also designed by Ueda) being similar to 355:Learn how and when to remove this message 1419:(17 (March 1983)): 31. 16 February 1983. 762:The arcade version was released for the 586:was one of the top ten highest-grossing 1298:"The Top 12 Arcade Games: May 15, 1983" 1222: 1220: 900: 864: 7: 1107:(in Japanese). Impress Corporation. 1099:Masuda, Atsushi (13 February 2018). 1077:(in Japanese). Impress Corporation. 1034:(in Japanese). Impress Corporation. 293:adding citations to reliable sources 1666:Szczepaniak, John (June 10, 2015). 1600:Virtual Console releases April 2010 1471:"NEW GAMES CROSS REVIEW: Mr. Do!". 1153:""Pole Position" No. 1 Video Game: 1069:Masuda, Atsushi (6 February 2018). 739:with some new gameplay features. A 649:magazine gave the ColecoVision and 1558:Eugene, Lacey (16 December 1988). 1391:"AMOA Votes On Annual Game Awards" 1026:Masuda, Atsushi (3 January 2018). 14: 933:Akagi, Masumi (13 October 2006). 909:"Video Game Flyers: Mr. Do! (EU)" 653:conversions a B+ rating in 1985. 63: 964:"Mr. Do!: The Do Dude Returns". 755:in Europe). It was developed by 550: 424: 269: 1411:"Have a Ball Down Below: Mr Do" 1399:. October 29, 1983. p. 60. 1375:"RePlay: The Players' Choice". 1360:"RePlay: The Players' Choice". 1345:"RePlay: The Players' Choice". 1330:"RePlay: The Players' Choice". 1315:"RePlay: The Players' Choice". 1111:from the original on 2019-05-13 1081:from the original on 2019-12-09 1038:from the original on 2019-12-08 687:was followed by three sequels: 280:needs additional citations for 1883:Video games developed in Japan 936:アーケードTVゲームリスト国内•海外編(1971-2005) 719:and licensed by Universal for 637:and said that improves on it. 1: 1873:Universal Entertainment games 1529:. December 1996. p. 188. 1454:"1985 Software Buyer's Guide" 1256:Instead of selling dedicated 974:. November 1996. p. 252. 1502:. November 1996. p. 90. 998:(in Japanese). No. 34. 769:in Japan on April 27, 2010. 884: 36:North American arcade flyer 1909: 1823:Atari 8-bit computer games 1653:Tandy Color Computer Games 731:was adapted to Nintendo's 253:released earlier in 1982. 1853:Single-player video games 1749: 1704:Killer List of Videogames 1522:Electronic Gaming Monthly 1495:Electronic Gaming Monthly 1175:1 March 1983. p. 30. 990:"コーナー - 水谷潤のゲームデザイナー入門 5" 967:Electronic Gaming Monthly 875: 821:, where he worked on the 664:Electronic Gaming Monthly 29: 1878:Video games about clowns 1565:Computer and Video Games 1439:Computer and Video Games 1416:Computer and Video Games 913:The Arcade Flyer Archive 749:Quest: Fantasy Challenge 639:Computer and Video Games 630:Computer and Video Games 528:version was released by 1560:"Arcade Action: Mr Do" 1487:"Review Crew: Mr. Do!" 1473:Weekly Famicom Tsūshin 1431:"Complete Games Guide" 380: 1888:Virtual Console games 1541:"Top 100 Video Games" 1514:"16-Bit's Last Stand" 1173:Amusement Press, Inc. 804:(Amstrad CPC, MSX), 784:. Multiple clones of 645:version 77% in 1989. 498:Atari 8-bit computers 378: 1838:Game Boy Color games 1580:"Neo Mr. Do! Review" 1138:Computer Entertainer 623:arcade games of 1983 606:table arcade cabinet 588:arcade games of 1982 289:improve this article 243:for other cabinets; 239:to be released as a 715:, was developed by 1863:Taito arcade games 1833:Commodore 64 games 1828:ColecoVision games 1813:Arcade video games 1769:Mr. Do's Wild Ride 1647:Boyle, L. Curtis. 1055:2020-08-23 at the 1051:by Source Gaming. 1012:2019-12-30 at the 753:Holy Magic Century 696:Mr. Do's Wild Ride 562:. You can help by 492:was ported to the 436:. You can help by 381: 235:. It is the first 1785: 1784: 1349:. September 1983. 1105:AKIBA PC Hotline! 1075:AKIBA PC Hotline! 1032:AKIBA PC Hotline! 1008:by Shmuplations. 1002:. pp. 70–72. 580: 579: 454: 453: 365: 364: 357: 339: 237:arcade video game 218: 217: 1900: 1818:Atari 2600 games 1803:1982 video games 1733: 1726: 1719: 1710: 1685: 1684: 1682: 1680: 1663: 1657: 1656: 1644: 1638: 1637: 1626: 1620: 1619: 1608: 1602: 1597: 1591: 1590: 1588: 1587: 1576: 1570: 1569: 1555: 1549: 1548: 1537: 1531: 1530: 1518: 1510: 1504: 1503: 1491: 1483: 1477: 1476: 1468: 1462: 1461: 1450: 1444: 1443: 1435: 1427: 1421: 1420: 1407: 1401: 1400: 1387: 1381: 1380: 1379:. November 1983. 1372: 1366: 1365: 1357: 1351: 1350: 1342: 1336: 1335: 1327: 1321: 1320: 1312: 1306: 1305: 1294: 1288: 1287: 1274: 1268: 1267: 1224: 1215: 1214: 1201: 1195: 1194: 1183: 1177: 1176: 1171:. No. 207. 1164: 1159: 1149: 1143: 1142: 1134: 1126: 1120: 1119: 1117: 1116: 1096: 1090: 1089: 1087: 1086: 1066: 1060: 1046: 1044: 1043: 1023: 1017: 1003: 982: 976: 975: 961: 955: 954: 930: 924: 923: 921: 919: 905: 888: 887: 877: 869: 849:(1986), and the 727:system in 1997. 590:, on the annual 575: 572: 554: 547: 449: 446: 428: 421: 360: 353: 349: 346: 340: 338: 297: 273: 265: 226: 188: 179: 170: 76: 67: 65: 34: 22: 1908: 1907: 1903: 1902: 1901: 1899: 1898: 1897: 1868:U.S. Gold games 1788: 1787: 1786: 1781: 1762:Mr. Do's Castle 1745: 1737: 1694: 1689: 1688: 1678: 1676: 1665: 1664: 1660: 1646: 1645: 1641: 1628: 1627: 1623: 1610: 1609: 1605: 1598: 1594: 1585: 1583: 1578: 1577: 1573: 1557: 1556: 1552: 1539: 1538: 1534: 1525:. No. 89. 1516: 1512: 1511: 1507: 1498:. No. 88. 1489: 1485: 1484: 1480: 1470: 1469: 1465: 1452: 1451: 1447: 1433: 1429: 1428: 1424: 1409: 1408: 1404: 1389: 1388: 1384: 1374: 1373: 1369: 1364:. October 1983. 1359: 1358: 1354: 1344: 1343: 1339: 1329: 1328: 1324: 1314: 1313: 1309: 1296: 1295: 1291: 1276: 1275: 1271: 1248: 1240:, p. 352, 1228:Kent, Steven L. 1226: 1225: 1218: 1203: 1202: 1198: 1185: 1184: 1180: 1162: 1157: 1151: 1150: 1146: 1132: 1128: 1127: 1123: 1114: 1112: 1098: 1097: 1093: 1084: 1082: 1068: 1067: 1063: 1057:Wayback Machine 1041: 1039: 1025: 1024: 1020: 1014:Wayback Machine 984: 983: 979: 970:. No. 88. 963: 962: 958: 951: 932: 931: 927: 917: 915: 907: 906: 902: 897: 892: 891: 870: 866: 861: 852:Captain Tsubasa 798:(Atari 8-bit), 794:(ZX Spectrum), 775: 767:Virtual Console 690:Mr. Do's Castle 682: 658:Famicom Tsūshin 576: 570: 567: 560:needs expansion 545: 487: 450: 444: 441: 434:needs expansion 419: 361: 350: 344: 341: 298: 296: 286: 274: 263: 229:maze video game 220: 192: 183: 174: 165: 82: 71: 62: 37: 20: 19:1982 video game 17: 16:1982 video game 12: 11: 5: 1906: 1904: 1896: 1895: 1890: 1885: 1880: 1875: 1870: 1865: 1860: 1855: 1850: 1845: 1843:Game Boy games 1840: 1835: 1830: 1825: 1820: 1815: 1810: 1808:Apple II games 1805: 1800: 1790: 1789: 1783: 1782: 1780: 1779: 1772: 1765: 1758: 1750: 1747: 1746: 1738: 1736: 1735: 1728: 1721: 1713: 1707: 1706: 1693: 1692:External links 1690: 1687: 1686: 1658: 1639: 1621: 1603: 1592: 1571: 1550: 1532: 1505: 1478: 1463: 1458:Computer Games 1445: 1422: 1402: 1382: 1367: 1352: 1337: 1334:. 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A handheld 523: 519: 515: 511: 507: 503: 499: 495: 491: 484: 482: 480: 476: 475: 470: 469: 464: 463: 458: 448: 439: 435: 432:This section 430: 427: 423: 422: 416: 414: 411: 407: 405: 404: 397: 393: 389: 385: 377: 373: 370: 359: 356: 348: 337: 334: 330: 327: 323: 320: 316: 313: 309: 306: –  305: 301: 300:Find sources: 294: 290: 284: 283: 278:This section 276: 272: 267: 266: 260: 258: 256: 252: 251: 246: 242: 238: 234: 231:developed by 230: 225: 224: 214: 213:Single-player 211: 207: 204: 201: 199: 195: 186: 182: 180:December 1982 177: 173: 168: 164: 163: 161: 157: 154: 150: 146: 142: 138: 134: 130: 126: 122: 118: 114: 111: 109: 105: 102: 99: 95: 91: 89: 85: 79: 74: 70: 61: 60: 58: 56: 52: 49: 46: 44: 40: 33: 28: 23: 1893:X68000 games 1774: 1767: 1760: 1754: 1753: 1739: 1698: 1677:. Retrieved 1671: 1661: 1652: 1642: 1633: 1624: 1615: 1606: 1595: 1584:. 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Index


Developer(s)
Universal
Publisher(s)
JP
Taito
Designer(s)
Platform(s)
Arcade
Apple II
Atari 2600
Atari 8-bit
ColecoVision
Commodore 64
Game Boy
Game Boy Color
MSX
Super NES
Tomy Tutor
JP
NA
EU
Genre(s)
Maze
Single-player
maze video game
Universal
arcade video game
conversion kit
Taito

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